Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 15:39:07

Player: THN-L0C

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (148)     740
Value Destroyed (5597)     5597
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (1325)               1325
              TOTAL SCORE: 15162

 Bonus
-------
High Alert Combat Kills    51
Follower Combat Kills      374
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     30/300
Energy                     10/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
                Gravity Neutralizer
       Improved Target Analyzer
       Improved Armor Integrity Analyzer
                Heart of Steel
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
                Matter Compressor (0)
       Improved Field Recycling Unit (0)
                Rocket Array
          Heavy Pick

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
     Reinforced Fission Core
>               --- PROPULSION -------
                Flying Fortress v7
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Melee Analysis Suite
       Improved Target Analyzer
       Improved Armor Integrity Analyzer
       Improved Medium Armor Plating
       Improved Field Recycling Unit
                Heart of Steel
>               --- WEAPON -----------
                Antimatter Cannon
          Heavy Pick
>               --- INVENTORY --------
                F-cell Engine
                Matter Compressor
                Gravity Neutralizer
      Precision Matter Filter
                Microactuators
                Utility Shielding
       Improved Utility Shielding
                Mass Driver
  Hypervelocity Gauss Cannon
                Rocket Array
[Rating: 109]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Flying Fortress v7
Utility                    High-capacity Storage Unit
  Device                   Heart of Steel
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Hypervelocity Gauss Rifle
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             222  | 7   15  8   8   3   1   .   25  8   .   4   .   4   27  8   14  30  31  11  14  4   
  Power                    18   | 1   1   3   .   .   .   .   3   .   .   .   .   .   6   1   1   .   .   1   1   .   
    Engine                 12   | 1   1   2   .   .   .   .   1   .   .   .   .   .   5   .   1   .   .   .   1   .   
    Core                   6    | .   .   1   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   8   2   2   .   .   .   10  .   .   .   .   .   1   2   1   3   2   .   1   .   
    Treads                 12   | 2   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    18   | .   .   .   2   .   .   .   10  .   .   .   .   .   1   2   1   1   1   .   .   .   
    Wheel                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Utility                  94   | 2   1   .   4   .   1   .   5   6   .   4   .   4   9   2   9   17  17  6   6   1   
    Device                 50   | 1   .   .   .   .   .   .   1   1   .   4   .   4   3   .   6   8   14  3   4   1   
    Storage                5    | 1   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   5   1   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             26   | .   .   .   1   .   .   .   2   4   .   .   .   .   4   2   3   4   2   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 2   5   3   2   3   .   .   7   2   .   .   .   .   11  3   3   10  12  4   6   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          32   | 2   4   1   2   2   .   .   3   .   .   .   .   .   9   2   1   2   2   .   1   1   
    Ballistic Cannon       20   | .   .   .   .   .   .   .   2   1   .   .   .   .   2   1   2   2   6   1   3   .   
    Launcher               13   | .   1   1   .   1   .   .   1   1   .   .   .   .   .   .   .   2   3   .   1   2   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   3   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   6   .   1   .   .   
Parts Lost                 31   | .   .   5   .   .   .   .   1   .   .   .   .   .   2   1   1   .   5   3   11  2   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               9    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   .   1   1   
  Utility                  8    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   3   .   
  Weapon                   11   | .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   4   1   
  Highest Loss Streak      5    | .   .   5   .   .   .   .   1   .   .   .   .   .   1   1   1   .   4   3   3   1   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     81   | .   96  96  90  100 100 100 93  89  92  92  92  92  98  97  94  73  91  76  49  29  
  Engine                   9    | .   13  13  .   .   .   .   1   .   .   .   .   .   12  11  12  13  13  8   2   .   
  Core                     1    | .   .   .   11  11  11  11  7   7   7   7   7   7   .   1   .   .   .   2   .   .   
  Treads                   1    | .   24  26  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      16   | .   .   .   17  22  22  22  36  30  30  30  30  30  26  25  25  14  11  .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   .   .   
  Device                   12   | .   14  13  .   .   .   .   .   6   7   7   7   7   12  6   11  18  15  17  14  11  
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   1   .   
  Processor                10   | .   .   .   16  22  22  22  17  15  15  15  15  15  13  13  10  6   17  16  11  11  
  Protection               6    | .   .   .   8   11  11  11  8   13  15  15  15  15  12  11  10  1   5   5   7   .   
  Ballistic Gun            5    | .   27  11  14  18  22  22  7   .   .   .   .   .   6   12  9   1   2   .   2   4   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   5   6   7   7   7   7   5   .   2   2   3   4   2   .   
Peak Build Rating          109  | 7   8   8   25  25  28  28  47  54  54  54  54  54  75  75  84  87  99  109 109 51  
  Average Rating           64   | 5   6   7   20  24  27  28  42  52  53  54  54  54  68  70  74  79  85  101 59  49  
  On Entrance              47   | .   7   8   8   25  25  28  28  45  54  54  54  54  54  75  70  79  81  83  109 51  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             114  | 14  31  31  34  34  54  54  65  74  73  76  73  76  96  94  107 114 106 113 114 15  
  Greatest Support         80   | 40  40  40  40  24  24  24  80  80  80  80  80  80  80  78  73  53  62  50  50  15  
  Greatest Overweight (x)  37   | 4   9   9   2   1   2   2   1   .   .   .   .   .   1   1   1   4   3   2   37  4   
  Average Overweight (x)   1    | 1   .   .   .   1   1   2   .   .   .   .   .   .   .   1   1   2   2   1   7   2   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         18   | 7   14  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  10  5   
  Most Carried             20   | 1   12  15  15  15  15  16  20  20  20  20  20  20  20  20  20  20  20  12  10  5   
  Average Carried          16   | .   3   14  14  15  14  15  19  19  19  20  20  20  19  19  19  19  19  9   5   5   
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 1   12  13  15  15  15  16  20  20  20  20  20  20  19  20  20  20  12  10  5   5   

 Class Distribution 
--------------------
 81% | Mutant
 17% | Derelict-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Data Miner
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves
 Mutant | -6/Zion
 Mutant | -5/Proximity Caves
 Mutant | -5/Factory
 Mutant | -5/Upper Caves
 Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Matter Collected           7773 | 265  341  250  101  149  30   10   805  23   105  104  .    116  1109 471  774  448  1355 563  689  65   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5067 | 54   368  241  116  149  .    .    1195 22   .    127  .    77   757  378  152  .    883  71   380  97   
  Parts                    318  | 9    28   17   15   14   .    .    68   3    .    8    .    4    46   26   7    .    47   6    19   1    
Haulers Intercepted        3    | .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | 1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       88   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   29   21   12   .    .    
  Retrieved Matter         716  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    304  193  66   153  .    .    
Parts Self-Destructed      121  | .    .    .    .    .    .    .    .    .    4    14   .    4    .    24   12   6    40   .    16   1    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp 
Combat Hostiles Destroyed  126  | .   9   8   5   6   .   .   28  .   .   4   .   3   14  5   4   .   26  1   9   4   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   5   .   
  Guns                     54   | .   9   4   5   4   .   .   17  .   .   .   .   .   6   3   3   .   2   .   .   1   
  Cannons                  30   | .   .   .   .   .   .   .   7   .   .   4   .   3   7   2   1   .   4   .   2   .   
  AOE                      34   | .   .   4   .   2   .   .   4   .   .   .   .   .   1   .   .   .   18  .   2   3   
Classes Destroyed          18   | 1   4   2   .   .   .   .   4   .   .   1   .   .   2   1   .   .   3   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Swarmer                  34   | .   5   .   4   3   .   .   4   .   .   .   .   1   4   .   3   .   10  .   .   .   
  Grunt                    51   | .   4   7   .   3   .   .   16  .   .   2   .   .   3   1   1   .   7   1   3   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Sentry                   12   | .   .   1   1   .   .   .   6   .   .   .   .   1   .   1   .   .   1   .   1   .   
  Hunter                   6    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   2   .   1   .   
  Programmer               15   | .   .   .   .   .   .   .   .   .   .   1   .   1   6   1   .   .   2   .   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           8    | 2   3   4   3   3   .   .   8   1   .   2   .   1   4   2   2   .   5   1   2   4   
  Combat Bots Only         8    | .   3   3   3   3   .   .   8   .   .   2   .   1   4   2   2   .   5   1   2   4   
Max Kills in Single Turn   3    | 1   1   1   1   2   .   .   2   1   .   1   .   1   3   1   1   .   2   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   .   2   .   .   .   .   .   1   .   .   .   2   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Hostile Shots Fired        854   | .    34   37   11   15   .    .    98   .    11   17   .    52   80   36   49   .    162  39   164  49   
  Missed                   237   | .    9    10   4    4    .    .    20   .    6    5    .    19   22   11   13   .    40   12   46   16   
Damage Taken               11022 | .    285  759  81   138  .    .    1262 .    83   111  .    351  1315 542  481  .    1877 612  2450 675  
  Core                     1740  | .    93   79   24   65   .    .    109  .    .    .    .    34   93   78   58   .    96   18   676  317  
  Absorbed by Shields      577   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    497  .    .    .    
  Redirected to Shielding  140   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    140  .    
  Ignored by Resistances   236   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    236  .    .    .    
  Regen/Repaired (Parts)   1247  | .    .    .    .    .    .    .    303  .    .    .    .    .    .    .    .    944  .    .    .    .    
Core Remaining (%)         74    | 100  .    31   .    .    .    77   80   .    .    .    .    95   .    .    .    .    61   .    .    .    
Volleys Fired              433   | 15   34   22   10   12   .    .    69   1    5    8    .    15   84   21   28   .    75   5    23   6    
  Largest                  2     | 2    2    2    2    2    .    .    2    1    1    1    .    1    2    2    2    .    2    1    2    1    
  Hottest                  118   | 40   40   100  50   55   .    .    60   60   60   60   .    60   73   73   73   .    106  40   118  45   
Shots Fired                683   | 30   68   28   11   17   .    .    111  1    5    8    .    15   130  41   54   .    110  5    42   7    
  Gun                      407   | 30   68   15   11   16   .    .    84   .    .    .    .    .    57   37   51   .    33   .    3    2    
  Cannon                   232   | .    .    .    .    .    .    .    22   1    5    8    .    15   73   4    3    .    60   5    36   .    
  Launcher                 41    | .    .    10   .    1    .    .    5    .    .    .    .    .    .    .    .    .    17   .    3    5    
  Special                  3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  639   | 30   68   15   11   16   .    .    106  1    5    8    .    15   130  41   54   .    93   5    39   2    
  Thermal                  3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                41    | .    .    10   .    1    .    .    5    .    .    .    .    .    .    .    .    .    17   .    3    5    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 9    8    6    9    9    .    .    19   8    11   17   .    4    14   12   8    .    13   .    3    4    
  Robot Miss Streak        10    | 3    6    1    2    1    .    .    2    .    .    1    .    1    2    2    1    .    10   .    7    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    1    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           419   | 21   36   19   8    12   .    .    81   1    3    7    .    11   65   33   18   .    60   8    33   3    
  Core Hits                284   | 6    21   15   6    8    .    1    51   1    .    4    .    3    35   17   11   .    62   4    21   18   
  Critical Kills           16    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    3    .    5    .    .    .    
  Critical Parts Destroyed 24    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    8    3    .    10   .    2    .    
  Critical Strikes         61    | .    .    .    .    1    .    .    4    .    .    1    .    3    5    12   6    .    21   2    6    .    
    Destroy                45    | .    .    .    .    1    .    .    .    .    .    .    .    .    4    12   6    .    20   .    2    .    
    Blast                  9     | .    .    .    .    .    .    .    4    .    .    1    .    3    1    .    .    .    .    .    .    .    
    Impale                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    4    .    
Melee Attacks              70    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    20   12   36   .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Piercing                 68    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   12   36   .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Damage Inflicted           13044 | 205  426  634  139  342  .    7    2161 40   172  378  .    688  2173 305  153  .    2974 270  1422 555  
  Guns                     3323  | 205  420  137  139  215  .    .    1163 .    .    .    .    .    585  205  113  .    122  .    .    19   
  Cannons                  4293  | .    .    .    .    .    .    .    616  40   172  378  .    688  1271 100  40   .    461  .    527  .    
  Explosions               3893  | .    .    482  .    121  .    .    317  .    .    .    .    .    299  .    .    .    1869 .    269  536  
  Melee                    1418  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    522  270  626  .    
  Ramming                  117   | .    6    15   .    6    .    7    65   .    .    .    .    .    18   .    .    .    .    .    .    .    
  Kinetic                  7616  | 205  420  137  139  215  .    .    1779 40   172  378  .    688  1856 305  153  .    583  .    527  19   
  Thermal                  299   | .    .    .    .    .    .    .    .    .    .    .    .    .    299  .    .    .    .    .    .    .    
  Explosive                3594  | .    .    482  .    121  .    .    317  .    .    .    .    .    .    .    .    .    1869 .    269  536  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1418  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    522  270  626  .    
Highest Corruption         17    | .    .    5    .    .    .    .    .    .    .    1    .    .    2    .    .    4    4    5    17   17   
  Average Corruption       9     | .    .    5    .    .    .    .    .    .    .    1    .    .    1    .    .    4    2    5    16   17   
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    4    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  223   | .    .    2    .    .    .    .    .    .    .    .    .    .    23   .    .    15   6    10   144  23   
    Message Errors         64    | .    .    1    .    .    .    .    .    .    .    .    .    .    7    .    .    4    .    2    42   8    
    Matter Fused           44    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    2    1    32   3    
    Heat Flow Errors       27    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    22   2    
    Energy Discharges      28    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    3    1    2    15   3    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      29    | .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    3    2    3    15   1    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    6    1    
    Misfires               9     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    6    1    
    Alerts                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    5    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            640   | .    .    14   .    .    .    .    48   .    .    .    .    60   129  .    .    .    223  20   146  .    
  Projectiles              228   | .    .    .    .    .    .    .    37   .    .    .    .    60   36   .    .    .    .    .    95   .    
  Explosions               148   | .    .    14   .    .    .    .    .    .    .    .    .    .    93   .    .    .    40   .    1    .    
  Melee                    264   | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    183  20   50   .    
Knockbacks                 28    | .    .    .    .    .    .    .    1    .    1    2    .    4    10   1    .    .    1    .    8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    .    .    .    .    1    .    1    2    .    4    9    1    .    .    1    .    8    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      389   | .    .    143  .    .    .    .    13   .    .    .    .    .    .    .    .    .    91   .    38   104  
  Shots                    18    | .    .    7    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    2    4    
  Rammed                   2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             13    | .    1    1    .    1    .    2    6    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kicked                   11    | .    .    .    .    1    .    2    6    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        518   | .    15   20   14   59   .    .    123  14   64   51   .    57   175  122  126  212  358  44   518  154  
  Average Temperature      58    | .    9    9    8    21   .    .    27   10   27   22   .    28   27   39   45   89   103  14   138  69   
  Received Heat Transfer   2519  | .    111  189  9    60   .    .    585  .    54   18   .    24   72   87   36   .    416  216  468  174  
  Effects                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    12   .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200   | .    .    .    .    .    .    .    .    .    .    .    .    .    200  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Peak Influence             1065 | 15   205  159  170  215  .    .    428  56   .    .    .    .    416  .    .    .    .    1065 .    .    
  Initial                  1035 | .    9    2    .    66   .    .    .    51   .    .    .    .    12   .    .    .    .    1035 .    .    
  Average                  175  | 5    74   48   86   169  .    .    205  42   .    .    .    .    123  .    .    .    .    835  .    .    
Maximum Alert Level        3    | .    1    .    .    1    .    .    2    .    .    .    .    .    2    .    .    .    .    3    .    .    
  Low Security (%)         68   | 100  92   100  100  40   .    100  49   100  .    .    .    .    73   .    .    .    .    .    .    .    
  Level 1                  22   | .    7    .    .    59   .    .    47   .    .    .    .    .    25   .    .    .    .    .    .    .    
  Level 2                  2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    22   .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    1    .    .    .    .    .    3    .    .    .    .    .    7    .    1    .    .    2    .    1    
  Investigation            4    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    2    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Reinforcement            4    | .    1    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp 
Distress Signals           16   | .   3   .   .   .   .   .   9   .   .   .   .   .   4   .   .   .   .   .   .   .   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   4   .   .   .   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
Times Spotted              214  | .   23  12  5   6   .   .   43  .   3   5   .   6   27  10  13  1   36  5   9   10  
  Peak Tracking Total      9    | .   5   3   4   3   .   .   9   .   1   2   .   3   5   6   8   1   5   3   3   7   
  Tactical Retreats        18   | .   3   .   1   .   .   .   2   .   .   .   .   2   4   1   3   .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp 
Traps Triggered            9    | .   5   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   5   5   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp 
Machines Disabled          11   | .   .   1   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp 
Machines Accessed          40   | .   6   .   1   .   1   .   8   4   .   .   4   .   10  .   2   .   .   4   .   .   
  Terminals                25   | .   6   .   1   .   .   .   5   3   .   .   .   .   9   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   3   .   .   
Total Hacks                129  | .   23  .   3   .   1   .   25  10  .   .   27  .   31  .   2   .   .   7   .   .   
  Successful               84   | .   16  .   2   .   1   .   19  3   .   .   27  .   12  .   2   .   .   2   .   .   
  Failed                   45   | .   7   .   1   .   .   .   6   7   .   .   .   .   19  .   .   .   .   5   .   .   
    Catastrophic           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   16  .   2   .   1   .   12  4   .   .   .   .   20  .   .   1   .   2   .   .   
  Terminals                84   | .   23  .   3   .   .   .   20  7   .   .   .   .   29  .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   5   .   .   
Terminal Hacks             50   | .   7   .   .   .   1   .   6   2   .   .   27  .   5   .   2   .   .   .   .   .   
  Record                   12   | .   .   .   .   .   .   .   .   1   .   .   11  .   .   .   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   
Unauthorized Hacks         26   | .   9   .   2   .   .   .   8   .   .   .   .   .   6   .   .   .   .   1   .   .   
  Terminals                26   | .   9   .   2   .   .   .   8   .   .   .   .   .   6   .   .   .   .   1   .   .   
    Botnet                 8    | .   4   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   18   | .   5   .   1   .   .   .   5   .   .   .   .   .   6   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   6   .   1   .   .   .   6   4   .   .   .   .   10  .   .   .   .   3   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   13  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     82   | .   .   .   .   .   .   .   82  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp 
Total Allies               9    | .   .   3   .   .   .   .   .   1   .   .   .   .   3   2   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   1   1   1   .   .   3   2   1   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   40  .   .   .   .   .   32  32  32  .   .   93  52  28  .   .   .   .   .   
  Highest-Rated Ally       32   | .   .   16  .   .   .   .   .   32  32  32  .   .   31  32  28  .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Ally Attacks               76   | .   .   24  .   .   .   .   .   .   3   7   .   .   28  12  2   .   .   .   .   .   
  Total Damage             1255 | .   .   281 .   .   .   .   .   .   99  170 .   .   278 417 10  .   .   .   .   .   
  Kills                    17   | .   .   5   .   .   .   .   .   .   2   2   .   .   4   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   2   .   .   .   .   2   2   .   2   .   1   .   .   2   .   2   1   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    
-------------              Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   
Turns Passed               35983 | 124   1287  818   248   404   1040  536   2600  512   350   614   111   641   2800  1319  1614  13271 3057  773   3311  553   
Spaces Moved               14770 | 43    648   407   120   206   556   197   1133  364   251   406   86    378   1157  625   684   4718  1479  305   707   300   
  Core                     862   | 19    2     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     535   300   
  Treads                   1161  | 24    564   401   28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     144   .     
  Legs                     8132  | .     .     .     92    206   556   197   1133  364   251   406   86    378   1157  625   684   1816  181   .     .     .     
  Wheels                   4055  | .     82    .     .     .     .     .     .     .     .     .     .     .     .     .     .     2902  1071  .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   560   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     227   305   28    .     
  Fastest Speed            50    | 50    110   160   160   180   180   270   117   130   130   130   130   130   130   195   193   130   145   150   50    50    
  Average Speed            183   | 164   165   165   177   180   186   270   149   130   130   130   130   130   197   195   194   170   160   229   436   168   
  Slowest Speed            1900  | 250   500   500   270   180   270   270   187   130   130   130   130   130   200   197   195   265   265   250   1900  250   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       54    | 4     92    66    13    45    89    59    78    8     41    60    70    60    27    70    61    87    97    8     72    33    
  Regions Visited          20
    Branch Regions         14
  Pre-discovered Areas     8     | .     .     .     .     .     .     .     3     .     .     .     1     .     1     .     .     1     .     .     2     .     
  Known Exits Taken        13    | .     1     1     1     .     1     1     1     1     1     .     .     1     1     1     .     1     1     .     .     .     
  Unknown Exits Taken      7     | 1     .     .     .     1     .     .     .     .     .     1     1     .     .     .     1     .     .     1     1     .     
Scrap Searched             23    | .     .     1     .     .     .     1     .     .     1     4     .     .     .     3     3     5     4     .     1     .     
Spaces Dug                 88    | .     .     .     .     .     .     .     11    .     2     .     .     .     37    .     2     .     18    8     10    .     
Terrain Destroyed          589   | .     .     67    .     9     .     .     49    .     2     1     .     7     95    3     11    .     176   8     96    65    
  Melee                    14    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     3     10    .     
  Projectile               107   | .     .     .     .     .     .     .     13    .     2     1     .     7     39    1     2     .     25    5     12    .     
  AOE                      456   | .     .     67    .     9     .     .     35    .     .     .     .     .     56    .     .     .     150   .     74    65    
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  
Total                      22789 | 66   796  524  144  224  564  199  1932 407  268  479  85   503  1549 684  913  9934 2010 356  816  336  
  Wait                     7027  | 1    89   68   1    2    .    .    657  18   11   60   .    107  243  2    172  5142 387  17   24   26   
  Move                     14750 | 42   647  406  119  205  555  196  1132 363  250  405  85   377  1156 624  683  4717 1478 304  706  300  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  103   | 1    9    10   5    .    2    1    17   6    1    1    .    .    13   5    7    13   5    3    4    .    
  Fast Attach              52    | 7    10   .    2    1    .    .    3    5    .    .    .    .    3    2    .    8    1    2    6    2    
  Attach                   47    | .    .    3    2    .    .    .    3    2    .    .    .    .    4    2    4    9    6    6    6    .    
  Detach                   25    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    9    6    3    3    .    
  Swap                     124   | .    5    5    4    2    1    .    19   1    .    4    .    4    21   4    10   13   24   3    2    2    
  Drop                     126   | .    1    9    1    1    6    .    23   10   1    1    .    .    22   5    7    22   10   1    6    .    
  Fire                     433   | 15   34   22   10   12   .    .    69   1    5    8    .    15   84   21   28   .    75   5    23   6    
  Melee                    68    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    18   12   36   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     11    | .    .    .    .    1    .    2    6    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Crush                    2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   20    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    19   .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 4 exits: Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: Fac x2 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location           | Event
    46 | -11/Scrapyard      | Discovered new exit (range 12)
   125 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   620 | -10/Materials      | Discovered new exit (range 16)
  1002 | -10/Materials      | Identified exit to Materials
  1076 | -10/Materials      | Learned location of 2 exits from Mines
  1140 | -10/Materials      | Learned Storage stockpile data
  1196 | -10/Materials      | Identified exit to Mines
  1196 | -10/Materials      | Identified exit to Subcaves
  1242 | -10/Materials      | Learned Storage emergency access door positions
  1330 | -10/Materials      | Learned location of 3 exits from Materials
  1390 | -10/Materials      | Learned Storage emergency access door positions
  1412 | -10/Materials      | Entered Mines
  1438 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1502 | -10/Mines          | Met a Derelict bent on vengeance
  1516 | -10/Mines          | Found a hidden stash of uninstalled traps
  1756 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1907 | -10/Mines          | Excavation squad dispatched
  1907 | -10/Mines          | A large section of the Mines collapsed
  1996 | -10/Mines          | Core integrity fell below 50%
  2190 | -10/Mines          | Crushed by falling debris
  2221 | -10/Mines          | Lost 5 parts (2n1u2w)
  2230 | -10/Mines          | Entered Materials
  2230 | -9/Materials       | Evolved 2 slots: Utility x2
  2231 | -9/Materials       | Identified exit to Mines
  2232 | -9/Materials       | Identified exit to Materials
  2478 | -9/Materials       | Entered Mines
  2551 | -9/Mines           | Learned 2 Materials zone layouts
  2560 | -9/Mines           | Discovered exit to Materials (range 8)
  2715 | -9/Mines           | Learned location of 1 exit from Lower Caves
  2871 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2873 | -9/Mines           | Discovered new exit (range 5)
  2882 | -9/Mines           | Entered Exiles
  2883 | -9/Exiles          | Identified exit to Mines
  2926 | -9/Exiles          | Met 8R-AWN
  2958 | -9/Exiles          | Met EX-HEX
  3008 | -9/Exiles          | Met EX-BIN
  3028 | -9/Exiles          | Aligned with FarCom system
  3030 | -9/Exiles          | Given EX-Vault access code
  3073 | -9/Exiles          | Opened EX-Vault
  3102 | -9/Exiles          | Found Flying Fortress v7
  3139 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3202 | -9/Exiles          | Met EX-DEC
  3563 | -9/Exiles          | Visited The Gauntlet
  3895 | -9/Exiles          | Discovered exit to Mines (range 11)
  3922 | -9/Exiles          | Left Exiles lab with Flying Fortress v7
  3922 | -9/Exiles          | Entered Mines
  4426 | -8/Mines           | Discovered exit to Materials (range 15)
  4458 | -8/Mines           | Entered Materials
  4458 | -8/Materials       | Evolved 2 slots: Propulsion x2
  4459 | -8/Materials       | Identified exit to Storage
  5113 | -8/Materials       | Destroyed 8 combat bots
  5630 | -8/Materials       | Discovered new exit (range 5)
  5696 | -8/Materials       | Repaired Imp. Medium Armor Plating
  6237 | -8/Materials       | Discovered new exit (range 12)
  6543 | -8/Materials       | Repaired Hvy. Assault Cannon
  6570 | -8/Materials       | Learned location of 1 exit from Extension
  6643 | -8/Materials       | Learned 8 Factory zone layouts
  6707 | -8/Materials       | Learned location of Extension (-6)
  6762 | -8/Materials       | Learned location of Lower Caves (-7)
  6809 | -8/Materials       | Identified exit to Factory
  6879 | -8/Materials       | Learned location of Zion (-6)
  6976 | -8/Materials       | Learned location of 1 exit from Recycling
  7058 | -8/Materials       | Entered Factory
  7058 | -7/Factory         | Evolved 2 slots: Utility x2
  7059 | -7/Factory         | Identified exit to Factory
  7059 | -7/Factory         | Identified exit to Lower Caves
  7439 | -7/Factory         | Discovered exit to Factory (range 8)
  7488 | -7/Factory         | Found Prototype Launcher
  7488 | -7/Factory         | Identified Rocket Array
  7570 | -7/Factory         | Entered Lower Caves
  7570 | -7/Lower Caves     | Accompanied by 1 ally
  7571 | -7/Lower Caves     | Identified exit to Lower Caves
  7633 | -7/Lower Caves     | Learned Factory emergency access door positions
  7896 | -7/Lower Caves     | Spotted B-75 Beast
  7920 | -7/Lower Caves     | Entered another Lower Caves area
  7920 | -7/Lower Caves     | Accompanied by 1 ally
  7926 | -7/Lower Caves     | Discovered exit to Factory (range 5)
  8116 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8133 | -7/Lower Caves     | Learned Factory garrison access intel
  8473 | -7/Lower Caves     | Discovered new exit (range 8)
  8534 | -7/Lower Caves     | Entered Data Miner
  8534 | -7/Data Miner      | Discovered new exit (range 6)
  8559 | -7/Data Miner      | Met Data Miner
  8588 | -7/Data Miner      | Learned location of Section 7 (-2)
  8588 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8611 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8645 | -7/Data Miner      | Entered Proximity Caves
  8826 | -6/Proximity Caves | Learned Factory terminal intel
  8923 | -6/Proximity Caves | Learned Factory garrison access intel
  9137 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9237 | -6/Proximity Caves | Discovered exit to Factory (range 4)
  9286 | -6/Proximity Caves | Entered Factory
  9286 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  9287 | -6/Factory         | Identified exit to Extension
  9289 | -6/Factory         | Loaded intel: 28 terminal locations
  9290 | -6/Factory         | Loaded intel: 4 garrison access locations
  9965 | -6/Factory         | Cargo convoy interrupted
 10333 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 10407 | -6/Factory         | Lost 3 allies
 11787 | -6/Factory         | Identified exit to Lower Caves
 11837 | -6/Factory         | Identified exit to Factory
 11907 | -6/Factory         | Learned location of Lower Caves (-6)
 11925 | -6/Factory         | Learned Extension machine intel
 11931 | -6/Factory         | Learned 2 Lower Caves zone layouts
 11932 | -6/Factory         | Learned Hub_04(d) emergency access door positions
 11938 | -6/Factory         | Learned Extension trap positions
 11956 | -6/Factory         | Learned location of 1 exit from Extension
 12086 | -6/Factory         | Entered Lower Caves
 12087 | -6/Lower Caves     | Identified exit to Lower Caves
 12281 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 12912 | -6/Lower Caves     | Learned Factory terminal intel
 13405 | -6/Lower Caves     | Entered another Lower Caves area
 13405 | -6/Lower Caves     | Accompanied by 1 ally
 13811 | -6/Lower Caves     | Discovered new exit (range 66)
 13836 | -6/Lower Caves     | Found Prototype Device
 14415 | -6/Lower Caves     | Identified Heart of Steel
 14994 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 15019 | -6/Lower Caves     | Entered Zion
 15058 | -6/Zion            | Received a hallucinogenic algorithm
 15147 | -6/Zion            | Given A8's code to call for help
 15222 | -6/Zion            | Discovered new exit (range 10)
 15881 | -6/Zion            | Found CR-A16's Pointy Stick
 16065 | -6/Zion            | Visited the Megawrench Repair Shop
 17330 | -6/Zion            | Build established: Derelict-Mutant
 17680 | -6/Zion            | Found Prototype Launcher
 17793 | -6/Zion            | Build established: Mutant
 17878 | -6/Zion            | Identified Gui. Missile Launcher
 24403 | -6/Zion            | Build established: Derelict-Mutant
 26435 | -6/Zion            | Rebuked by Imprinter
 27447 | -6/Zion            | Found Prototype Processor
 27447 | -6/Zion            | Identified Exp. Melee Analysis Suite
 27454 | -6/Zion            | Found Prototype Processor
 27454 | -6/Zion            | Identified Exp. Target Analyzer
 27457 | -6/Zion            | Found Prototype Processor
 27457 | -6/Zion            | Identified Exp. Signal Interpreter
 27677 | -6/Zion            | Megawrench repaired 13 parts
 28288 | -6/Zion            | Identified exit to Proximity Caves
 28290 | -6/Zion            | Entered Proximity Caves
 28538 | -5/Proximity Caves | Spotter reported a threat
 28697 | -5/Proximity Caves | Spotter reported a threat
 28750 | -5/Proximity Caves | Spotter reported a threat
 29047 | -5/Proximity Caves | Spotter reported a threat
 29051 | -5/Proximity Caves | Spotter reported a threat
 29064 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 29205 | -5/Proximity Caves | Spotter reported a threat
 29212 | -5/Proximity Caves | Spotted B-75 Beast
 29222 | -5/Proximity Caves | Spotter reported a threat
 29258 | -5/Proximity Caves | Spotter reported a threat
 29298 | -5/Proximity Caves | Destroyed B-75 Beast
 29333 | -5/Proximity Caves | Spotter reported a threat
 29337 | -5/Proximity Caves | Spotter reported a threat
 29390 | -5/Proximity Caves | Spotter reported a threat
 29612 | -5/Proximity Caves | Spotter reported a threat
 29665 | -5/Proximity Caves | Spotter reported a threat
 29825 | -5/Proximity Caves | Spotter reported a threat
 29832 | -5/Proximity Caves | Build established: Mutant
 29907 | -5/Proximity Caves | Discovered exit to Factory (range 6)
 30723 | -5/Proximity Caves | Learned 4 Factory zone layouts
 30904 | -5/Proximity Caves | Build established: Derelict-Mutant
 31018 | -5/Proximity Caves | Lost 4 parts (2n1u1w)
 31285 | -5/Proximity Caves | Build established: Mutant
 31347 | -5/Proximity Caves | Entered Factory
 31347 | -5/Factory         | Evolved 2 slots: Utility x2
 31349 | -5/Factory         | Loaded intel: 26 terminal locations
 31350 | -5/Factory         | Loaded intel: 4 garrison access locations
 31647 | -5/Factory         | Search patrols dispatched
 31752 | -5/Factory         | Lost 3 parts (2u1w)
 31764 | -5/Factory         | Incoming investigation squad redirected
 31947 | -5/Factory         | Search patrols dispatched
 32093 | -5/Factory         | Discovered new exit (range 8)
 32120 | -5/Factory         | Entered Upper Caves
 32265 | -5/Upper Caves     | System corruption reached 10%
 32303 | -5/Upper Caves     | Lost 3 parts (1p1n1w)
 33807 | -5/Upper Caves     | Lost 3 parts (1p1u1w)
 33882 | -5/Upper Caves     | Learned location of Armory (-3)
 35144 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 35149 | -5/Upper Caves     | Core integrity fell below 50%
 35278 | -5/Upper Caves     | Discovered new exit (range 9)
 35431 | -5/Upper Caves     | Entered another Upper Caves area
 35448 | -5/Upper Caves     | Core integrity fell below 20%
 35545 | -5/Upper Caves     | Spotted B-75 Beast
 35595 | -5/Upper Caves     | Discovered new exit (range 13)
 35767 | -5/Upper Caves     | Learned 4 Factory zone layouts
 35978 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 35984 | -5/Upper Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
35663_ %B=7D/PA&MBGQA6WAE18>QIGX6X/BOY
35680_ System corrupted: IFF burst signal emitted.
35697_ /2W=LKB3KNQSBN1Y>ZEXS=:F7PDH>GQLUQO
35722_ System corrupted: Energy discharge (-32).
35741_ ZEV%P1UJFQJH>M=SO%W=>IRIGVMZYO
35758_ O&<UT5YW,|CF/|1L  PPYY%ATBOP KWMFUG7LXG
35767_ Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x4).
35778_ System corrupted: Matter fused (-7).
35803_ System corrupted: Substantial component data lost.
35821_ System corrupted: Matter fused (-8).
35869_ System corrupted: Heat flow error (+194).
35904_ System corrupted: Matter fused (-8).
35947_ System corrupted: Gravity Neutralizer rejected.
35948_ Acquired Gravity Neutralizer.
35970_ PWQFXUCN5K5K 5&B:3Q#
35971_ KE Penetrator destroyed.
35977_ Penetrated by Slug.
35978_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
35982_ Y-72 Warden: "REQUESTING BACKUP."

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????? #? ?????????? |
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| ????????????????????????# #?#"    ### %#?#  ##???# |
| ???????????????????????## ###      ## *#?#  %##### |
| ??????????????????????##  ##        s  ###         |
| ??????????????????????#  @           %  ##         |
| ??????????????????????#                 %          |
| ??????????????????????####  ##                     |
| ?????????????????????????######    ##              |
| ??????????????????????????????##  ###"#            |
| ???????????????????????????????####?####    ""     |
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| ???????????????????????????????????????#   #?#     |
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| ???????????????????????????????????????     ?????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          33
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    12
Armor Coverage             600
Resistance: KI             30
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         16
Melee Accuracy             8
Target Analysis            6
Armor Integrity Analysis   40
Recoil Reduction           2
Matter Filtering           50
Kinecelleration            30
Offensive Hacking          12

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
        Cld. Cesium-ion Thruster | -7/Data Miner | Free
             Gravity Neutralizer | -7/Data Miner | Free
                      Shock Maul | -7/Data Miner | Free
                 Antigrav System | -7/Data Miner | Free
           Adv. Shield Generator | -7/Data Miner | Free
               Hvy. Phase Cannon | -7/Data Miner | Free
 Imp. Launcher Guidance Computer | -6/Zion       | Archive
    Magnetic Acceleration Cannon | -6/Zion       | Archive
                        Coil Gun | -6/Zion       | Archive
        Hvy. Shock Bomb Launcher | -6/Zion       | Archive
              Adv. Cryofiber Web | -6/Zion       | Archive
    Imp. Reaction Control System | -6/Zion       | Archive
             Imp. Kinecellerator | -6/Zion       | Archive
                      Myomer Leg | -6/Zion       | Archive
        Imp. Heavy Armor Plating | -6/Zion       | Archive
                  Thermal Shield | -6/Zion       | Archive
                            Falx | -6/Zion       | Archive
                Recoil Nullifier | -6/Zion       | Archive
                     Energy Well | -6/Zion       | Archive

 Robot Schematics 
------------------
   Y-54 Guardian | -7/Factory    | Hacked
  M-22 Extractor | -7/Data Miner | Free
    G-50 Soldier | -7/Data Miner | Free
 X-57 Shotgunner | -7/Data Miner | Free
   A-15 Conveyor | -7/Data Miner | Free
    L-41 Fighter | -7/Data Miner | Free
    M-14 Sweeper | -6/Zion       | Archive
  B-48 Gladiator | -6/Zion       | Archive
   H-77 Assassin | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityMassSword
  Manual?         0
Play Time         02:31:24
  Cumulative      181.8 hours
  Start           2024.09.01 @ 12:50:24
  End             2024.09.01 @ 15:39:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           151
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          71
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb616eae-98cd-4f85-8b15-80fdeaac6672