Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.08 @ 22:23:38 Player: WimP_Lo Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1287) 1287 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3367 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 195/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Heat Sink Large Storage Unit Signal Interpreter Makeshift Hacking Suite > --- WEAPON (2) ------- Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY (15) --- Light Nuclear Core Hover Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Makeshift ECM Suite Hacking Suite Trap Extractor (0/4) Storm Laser Light Assault Rifle Heavy Battle Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Signal Interpreter Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Light Nuclear Core Hover Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Makeshift ECM Suite Hacking Suite Trap Extractor Storm Laser Light Assault Rifle CR-A16's Pointy Stick [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Particle Gun Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Improved Light Cannon Impact Weapon Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 56 | 2 5 39 1 4 5 Power 5 | 1 . 4 . . . Engine 5 | 1 . 4 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | . 2 12 1 . . Treads 12 | . 2 10 . . . Leg . | . . . . . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 16 | 1 1 13 . 1 . Device 7 | . 1 6 . . . Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware 2 | . . 1 . 1 . Protection 4 | . . 4 . . . Artifact . | . . . . . . Weapon 20 | . 2 10 . 3 5 Energy Gun 8 | . 2 6 . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | . . 1 . 3 4 Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 8 5 . 1 Power 3 | . . 2 . . 1 Propulsion 2 | . . . 2 . . Utility 5 | . . 4 1 . . Weapon 4 | . . 2 2 . . Highest Loss Streak 4 | . . 4 4 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 72 91 79 86 88 Engine 10 | . 14 10 11 11 11 Treads 14 | . 28 21 10 . . Wheel 3 | . . . 4 11 11 Device 11 | . 4 11 17 11 11 Storage 11 | . 14 11 11 11 11 Processor 7 | . . 5 11 11 11 Hackware 5 | . . 3 . 10 11 Protection 3 | . . 6 . . . Energy Gun 8 | . 10 13 6 . . Ballistic Gun 7 | . . 3 . 21 14 Ballistic Cannon 2 | . . 2 6 . . Naked Turns . | . . . . . . Heaviest Build 42 | 8 12 42 36 32 35 Greatest Support 40 | 3 40 40 40 10 10 Greatest Overweight (x) 10 | 2 . 4 10 3 3 Average Overweight (x) 1 | 1 . . 1 2 3 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 10 15 15 15 Most Carried 15 | 5 4 11 7 15 15 Average Carried 8 | 4 2 6 6 12 15 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 5 2 7 7 15 15 Class Distribution -------------------- 47% | Scavenger-Mutant 42% | Hacker-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1002 | 220 . 692 60 30 . Remotely . | . . . . . . Salvage Created 1715 | . . 1715 . . . Parts 99 | . . 99 . . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | . . 34 1 . . Melee 2 | . . 2 . . . Guns 26 | . . 26 . . . Cannons 6 | . . 5 1 . . Classes Destroyed 9 | . . 8 1 . . Worker 4 | . . 4 . . . Hauler 2 | . . 2 . . . Recycler 2 | . . 2 . . . Operator 1 | . . 1 . . . Watcher 5 | . . 5 . . . Swarmer 6 | . . 6 . . . Grunt 18 | . . 18 . . . Sentry 10 | . . 10 . . . Assembled 1 | . . . 1 . . Best Kill Streak 6 | . . 6 1 . . Combat Bots Only 5 | . . 5 1 . . Max Kills in Single Turn 2 | . . 2 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2467 | . . 1888 406 . 173 Core 404 | . . 205 143 . 56 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 89 | . . 89 . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 159 | . . 129 20 4 6 Largest 2 | . . 2 2 1 2 Hottest 121 | . . 121 104 20 48 Shots Fired 276 | . . 222 40 4 10 Gun 231 | . . 197 20 4 10 Cannon 45 | . . 25 20 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 121 | . . 87 20 4 10 Thermal 135 | . . 115 20 . . Explosive . | . . . . . . Electromagnetic 20 | . . 20 . . . Robot Hit Streak 23 | . . 23 3 . 4 Robot Miss Streak 5 | . . 3 2 . 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 206 | . . 192 5 . 9 Core Hits 71 | . . 65 2 . 4 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . 3 . . . Critical Strikes 10 | . . 10 . . . Burn 5 | . . 5 . . . Blast 1 | . . 1 . . . Smash 4 | . . 4 . . . Melee Attacks 20 | . . 20 . . . Impact 20 | . . 20 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3383 | . . 3085 97 . 201 Guns 2467 | . . 2233 33 . 201 Cannons 432 | . . 372 60 . . Explosions . | . . . . . . Melee 464 | . . 464 . . . Ramming 20 | . . 16 4 . . Kinetic 1467 | . . 1206 60 . 201 Thermal 1232 | . . 1199 33 . . Explosive . | . . . . . . Electromagnetic 200 | . . 200 . . . Impact 464 | . . 464 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 107 | . . 107 . . . Projectiles 5 | . . 5 . . . Explosions . | . . . . . . Melee 102 | . . 102 . . . Knockbacks 5 | . . 5 . . . Impact . | . . . . . . Kinetic 4 | . . 4 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 2 | . . . 2 . . Shots . | . . . . . . Rammed 6 | . . 5 1 . . Targets Rammed 7 | . . 6 1 . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 360 | . . 360 282 . . Average Temperature 113 | . . 113 113 . . Received Heat Transfer 1110 | . . 996 24 . 90 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions 4 | . . 4 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 5 . . . Heat Transferred 3261 | . . 3187 74 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 271 | . 3 271 95 . . Initial 23 | . . . 23 . . Average 62 | . 2 76 28 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 93 | 100 100 91 100 . . Level 1 6 | . . 8 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 7 . . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 4 | . . 4 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 5 | . . 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 1 51 16 . 3 Peak Tracking Total 6 | . 1 5 6 . 3 Tactical Retreats 8 | . . 3 5 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 13 | . 2 10 1 . . Terminals 9 | . 2 6 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 5 30 1 . . Successful 27 | . 2 24 1 . . Failed 9 | . 3 6 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 5 21 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 2 15 1 . . Record 1 | . . 1 . . . Prototype ID Bank 3 | . . 3 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 3 | . 1 2 . . . Scanalyzer Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . . 1 . . . Maintenance Status 2 | . . 2 . . . Security Status 1 | . . 1 . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 9 . . . Full Trace Events 5 | . 1 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5308 | 60 185 2858 667 1343 195 Spaces Moved 2913 | 47 112 1164 388 1064 138 Core 53 | 47 . 5 1 . . Treads 1433 | . 112 1159 162 . . Legs . | . . . . . . Wheels 1427 | . . . 225 1064 138 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 110 110 125 Average Speed 150 | 113 160 182 141 124 125 Slowest Speed 550 | 150 160 320 550 125 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 3 36 83 71 79 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3504 | 53 118 1637 467 1080 149 Wait 289 | . . 231 57 1 . Move 2908 | 46 111 1163 387 1063 138 Hop . | . . . . . . Pick Up 44 | 5 2 28 1 8 . Fast Attach 3 | 2 . 1 . . . Attach 22 | . 5 13 1 3 . Detach 2 | . . 2 . . . Swap 31 | . . 25 . 1 5 Drop 19 | . . 19 . . . Fire 159 | . . 129 20 4 6 Melee 20 | . . 20 . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 6 | . . 6 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 12) 61 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 15) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Utility x2 280 | -9/Materials | Discovered new exit (range 14) 301 | -9/Materials | Build established: Mutant 660 | -9/Materials | Build established: Hacker-Mutant 1460 | -9/Materials | Lost 4 parts (1p2u1w) 1854 | -9/Materials | Discovered new exit (range 16) 1872 | -9/Materials | Build established: Scavenger-Mutant 2055 | -9/Materials | Discovered new exit (range 15) 2089 | -9/Materials | Identified exit to Materials 2357 | -9/Materials | Repaired Med. Armor Plating 2449 | -9/Materials | Discovered new exit (range 16) 2486 | -9/Materials | Identified exit to Mines 3055 | -9/Materials | Core integrity fell below 50% 3104 | -9/Materials | Entered Mines 3150 | -9/Mines | Learned 2 Materials zone layouts 3161 | -9/Mines | Excavation squad dispatched 3161 | -9/Mines | A large section of the Mines collapsed 3411 | -9/Mines | Excavation squad dispatched 3554 | -9/Mines | Lost 4 parts (1n1u2w) 3661 | -9/Mines | Excavation squad dispatched 3695 | -9/Mines | Core integrity fell below 20% 3759 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3770 | -9/Mines | Identified exit to Zion 3771 | -9/Mines | Entered Zion 3873 | -7/Zion | Found CR-A16's Pointy Stick 3928 | -7/Zion | Discovered new exit (range 11) 3949 | -7/Zion | Identified exit to Proximity Caves 4133 | -7/Zion | Build established: Hacker-Mutant 4221 | -7/Zion | Learned Factory terminal intel 4320 | -7/Zion | Found Prototype Energy Gun 4502 | -7/Zion | Learned location of Data Miner (-6) 5114 | -7/Zion | Entered Proximity Caves 5309 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- cleaned 1. 04934_ JO-ZIO(z) pokes at the Twisted Machinery. 04952_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 04976_ 9N-VKZ(c) is engrossed in a particular circuit board. OK-6XR(z): I've survived 17.5 trips through 0b10, and you wanna know how? Trojan(Watchers) every time. They're the biggest headache, after all. All it takes is being spotted at just the wrong time and *WHAM* you're facing down a Sentry backed by a patrol squad or two. Of course you have to be willing to get close enough to hack a garrison before it'll do you any good! Before you ask, 0.5 because I admit the first time I came back less than whole... 05014_ 75-RMQ(z) fiddles with the Twisted Machinery. 05042_ GZ-L10(z) disappears into the Twisted Machinery. LOCATION=PROXIMITY CAVES GOAL=ESCAPE [Achievement: Storm Trooper] 05304_ Imp. Ion Engine destroyed. 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Armor Plating | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Storm Trooper Challenges ------------ None Game ------ Seed CannonStormSabre Manual? 0 Play Time 01:05:55 Cumulative 9.7 hours Start 2022.11.08 @ 16:42:35 End 2022.11.08 @ 22:23:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 2 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af0ed9ed-90dc-44e4-9093-346cdcaaacf9