Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 16:01:24

Player: Blade

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (34)      170
Value Destroyed (1049)     1049
Prototype IDs (26)         520
Alien Tech Used (2)        400
Bonus (1200)               1200
              TOTAL SCORE: 11239

 Bonus
-------
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     133/300
Energy                     66/100
System Corruption          7%
Temperature                Cool (21)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (12) -----
  Improved Signal Interpreter
  Advanced ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
     Micro Antimatter Reactor
           Trap Scanner
  Improved Trap Scanner
  Advanced Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Fission Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
    Medium Storage Unit
           Trap Scanner
           Trap Scanner
  Enhanced Optical Array
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
           Hacking Suite
           Trap Reconfigurator
>          --- WEAPON -----------
           Remote Datajack
           Katana
>          --- INVENTORY --------
           Ion Engine
  Improved Trap Scanner
           Triangulator
  Advanced Terrain Scanner
  Advanced Terrain Scanner
           System Shield
[Rating: 70]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Cesium-ion Thruster
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Trap Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
Weapon                     Katana
  Energy Gun               Medium Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             88   | .   .   5   4   .   8   9   3   .   1   1   9   3   2   .   2   5   8   .   1   3   5   19  
  Power                    10   | .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   1   2   .   .   .   1   2   
    Engine                 4    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               24   | .   .   1   .   .   4   5   .   .   .   .   3   .   .   .   2   1   .   .   .   .   2   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 17   | .   .   .   .   .   4   5   .   .   .   .   3   .   .   .   2   1   .   .   .   .   2   .   
  Utility                  35   | .   .   2   2   .   1   2   3   .   .   1   5   1   2   .   .   3   5   .   .   2   .   6   
    Device                 27   | .   .   1   2   .   1   2   2   .   .   1   5   1   .   .   .   1   4   .   .   2   .   5   
    Storage                3    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | .   .   1   2   .   2   1   .   .   1   .   1   1   .   .   .   .   1   .   1   1   2   5   
    Energy Gun             4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Energy Cannon          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Parts Lost                 40   | .   .   .   .   .   4   1   .   .   .   2   .   1   .   .   4   .   1   .   .   .   12  15  
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   3   .   1   .   .   .   6   6   
  Utility                  11   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   4   4   
  Weapon                   8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
  Highest Loss Streak      10   | .   .   .   .   .   4   1   .   .   .   1   .   1   .   .   2   .   1   .   .   .   8   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  96  84  85  56  83  92  92  92  86  83  92  98  100 99  91  84  78  78  81  53  34  
  Engine                   3    | .   14  14  14  14  6   5   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   1   7   7   7   7   6   5   6   6   6   5   5   5   5   5   1   .   
  Leg                      6    | .   28  28  28  28  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   19   | .   .   .   .   .   13  37  38  38  38  38  31  33  33  33  33  29  23  21  21  21  12  .   
  Device                   17   | .   .   10  5   14  12  26  23  23  23  17  25  26  26  26  25  22  21  21  21  20  8   15  
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   4   .   
  Processor                7    | .   .   .   .   .   .   .   6   7   7   7   6   6   11  13  13  11  15  15  15  15  15  12  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   10  10  10  10  6   .   
  Ballistic Gun            3    | .   14  14  7   .   2   3   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   13  14  14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   6   5   2   .   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 12  12  21  28  19  19  25  25  22  22  22  25  27  27  27  27  27  29  23  23  25  23  83  
  Greatest Support         80   | 20  20  27  27  27  27  26  26  26  26  26  28  28  28  28  29  29  29  23  23  23  23  80  
  Greatest Overweight (x)  5    | .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   8   10  10  10  10  10  10  10  10  10  10  10  20  10  10  10  10  10  10  10  10  25  
  Average Capacity         9    | 8   8   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   6   
  Most Carried             10   | 6   7   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Average Carried          8    | 6   6   8   9   10  6   6   10  10  10  10  9   10  10  10  8   6   8   10  9   9   9   2   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 6   7   10  10  10  2   10  10  10  10  10  10  10  10  10  8   9   10  10  10  10  5   5   

 Class Distribution 
--------------------
 37% | Scout
 36% | Mutant
 15% | Hacker-Scout
  5% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
           Scout | -7/Factory
           Scout | -7/Lower Caves
           Scout | -7/Lower Caves
           Scout | -7/Zion
        Sprinter | -6/Proximity Caves
           Scout | -6/Factory
           Scout | -6/Lower Caves
           Scout | -6/Lower Caves
           Scout | -6/Data Miner
           Scout | -5/Proximity Caves
           Scout | -5/Factory
    Hacker-Scout | -4/Factory
    Hacker-Scout | -4/Upper Caves
    Hacker-Scout | -4/Upper Caves
 Hacker-Assassin | -4/Zhirov
          Mutant | -3/Proximity Caves
          Mutant | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Matter Collected           1165 | 200 9   33  112 .   101 38  137 36  35  49  .   69  40  .   .   .   .   54  .   75  35  142 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1007 | .   34  31  .   24  108 38  47  .   .   33  .   67  .   .   .   .   .   .   .   328 118 179 
  Parts                    52   | .   .   9   .   4   4   4   2   .   .   3   .   7   .   .   .   .   .   .   .   3   3   13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   .   .   3   .   .   6   .   5   .   .   2   .   .   .   .   2   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  31   | .   2   9   .   4   3   1   1   .   .   2   .   1   .   .   .   .   .   .   .   .   4   4   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Guns                     7    | .   2   .   .   .   1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      14   | .   .   9   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   1   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   2   9   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   
  Grunt                    3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           4    | .   1   3   .   4   4   1   1   .   .   2   .   1   .   .   .   .   .   .   .   .   4   2   
  Combat Bots Only         4    | .   1   3   .   4   3   1   1   .   .   2   .   1   .   .   .   .   .   .   .   .   4   2   
Max Kills in Single Turn   3    | .   1   3   .   3   1   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Hostile Shots Fired        449  | .    13   12   .    3    26   7    .    12   .    50   2    9    7    .    30   .    14   .    .    .    112  152  
  Missed                   180  | .    8    6    .    1    8    2    .    6    .    31   2    2    3    .    19   .    7    .    .    .    39   46   
Damage Taken               5566 | .    43   141  .    20   441  71   .    95   .    272  .    107  .    .    196  .    152  .    .    .    1575 2453 
  Core                     2593 | .    7    8    .    .    128  29   .    43   .    41   .    30   .    .    58   .    23   .    .    .    918  1308 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   19   | .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    .    .    94   76   .    .    .    .    83   .    .    .    .    89   100  .    .    .    .    11   .    
Volleys Fired              83   | .    5    8    .    3    16   7    1    .    1    8    .    3    .    .    .    3    .    .    .    .    .    28   
  Largest                  2    | .    2    2    .    1    2    1    1    .    1    1    .    1    .    .    .    1    .    .    .    .    .    1    
  Hottest                  113  | .    70   70   .    30   70   28   28   .    28   28   .    5    .    .    .    5    .    .    .    .    .    113  
Shots Fired                99   | .    10   10   .    3    25   7    1    .    1    8    .    3    .    .    .    3    .    .    .    .    .    28   
  Gun                      54   | .    10   5    .    .    18   7    1    .    1    8    .    .    .    .    .    .    .    .    .    .    .    4    
  Cannon                   24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Launcher                 15   | .    .    5    .    3    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  6    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    .    .    .    .    .    
  Kinetic                  54   | .    5    4    .    .    9    7    1    .    1    8    .    .    .    .    .    .    .    .    .    .    .    19   
  Thermal                  23   | .    5    1    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Explosive                15   | .    .    5    .    3    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         11   | .    1    3    .    1    11   6    2    .    .    3    .    1    .    .    .    2    .    .    .    .    .    9    
  Robot Miss Streak        10   | .    3    2    .    2    2    10   1    .    .    10   .    1    .    .    .    1    .    .    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           88   | .    3    4    .    1    18   6    1    .    .    7    1    7    .    .    .    2    2    .    .    6    8    22   
  Core Hits                63   | .    2    10   .    4    11   9    3    .    .    8    .    3    .    .    .    .    1    .    .    3    2    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         8    | .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    2    2    
    Burn                   2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              34   | .    .    .    .    .    .    .    .    .    .    .    3    7    2    .    .    .    3    .    1    6    12   .    
  Impact                   10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Slashing                 24   | .    .    .    .    .    .    .    .    .    .    .    3    7    2    .    .    .    3    .    1    6    2    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Damage Inflicted           3586 | .    40   441  .    228  439  125  17   .    .    98   40   244  .    .    5    .    76   .    .    414  298  1121 
  Guns                     579  | .    40   11   .    .    187  125  17   .    .    98   .    .    .    .    .    .    .    .    .    .    .    101  
  Cannons                  998  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    998  
  Explosions               884  | .    .    418  .    214  252  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1072 | .    .    .    .    .    .    .    .    .    .    .    40   244  .    .    .    .    76   .    .    414  298  .    
  Ramming                  53   | .    .    12   .    14   .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    22   
  Kinetic                  1126 | .    15   11   .    .    84   125  17   .    .    98   .    .    .    .    .    .    .    .    .    .    .    776  
  Thermal                  420  | .    25   .    .    .    103  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    292  
  Explosive                884  | .    .    418  .    214  252  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Impact                   238  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    238  .    
  Slashing                 834  | .    .    .    .    .    .    .    .    .    .    .    40   244  .    .    .    .    76   .    .    414  60   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            312  | .    .    37   .    17   31   .    .    .    .    .    5    .    .    .    .    .    .    .    .    110  70   42   
  Projectiles              42   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Explosions               85   | .    .    37   .    17   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    185  | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    110  70   .    
Knockbacks                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kinetic                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Secondary                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      220  | .    .    58   .    6    145  .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    9    
  Shots                    7    | .    .    2    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    12   
Targets Rammed             19   | .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    12   
  Kicked                   6    | .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        181  | .    27   9    .    .    12   10   4    4    7    26   1    3    .    .    4    .    .    .    .    .    .    181  
  Average Temperature      5    | .    12   6    .    .    3    1    2    2    2    5    1    3    .    .    4    .    .    .    .    .    .    82   
  Received Heat Transfer   614  | .    .    .    .    .    153  9    .    .    .    36   .    .    .    .    .    .    9    .    .    .    36   371  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         840  | .    148  .    .    .    370  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    322  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Peak Influence             241  | .   66  102 .   106 147 136 .   .   .   .   241 .   .   .   .   37  102 .   .   .   .   92  
  Initial                  132  | .   .   25  .   .   40  66  .   .   .   .   132 .   .   .   .   15  17  .   .   .   .   20  
  Average                  72   | .   27  71  .   100 101 75  .   .   .   .   197 .   .   .   .   23  37  .   .   .   .   28  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         95   | 100 100 100 .   100 100 100 .   .   .   .   50  .   .   .   .   100 100 .   .   .   .   100 
  Level 1                  4    | .   .   .   .   .   .   .   .   .   .   .   49  .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   
  Investigation            4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Distress Signals           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   4   9   .   3   4   9   .   3   .   21  6   2   1   .   9   .   5   .   .   .   10  16  
  Peak Tracking Total      8    | .   3   3   .   1   3   3   .   3   .   8   5   1   1   .   6   .   2   .   .   .   4   8   
  Tactical Retreats        16   | .   1   .   .   .   .   2   .   1   .   4   1   .   1   .   2   .   .   .   .   .   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   7    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Traps Reconfigurated       55   | .   .   .   .   .   3   20  .   .   .   .   9   .   .   .   .   10  7   .   .   .   .   6   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   5   3   .   .   .   .   .   2   .   1   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Machines Disabled          2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Machines Accessed          39   | .   2   1   .   .   2   7   .   1   .   .   5   .   .   4   .   1   5   2   .   9   .   .   
  Terminals                20   | .   2   .   .   .   2   6   .   1   .   .   3   .   .   .   .   1   5   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                130  | .   3   1   .   .   5   14  .   1   .   .   9   .   .   29  .   1   12  7   .   48  .   .   
  Successful               106  | .   2   1   .   .   3   7   .   1   .   .   4   .   .   29  .   1   3   7   .   48  .   .   
  Failed                   24   | .   1   .   .   .   2   7   .   .   .   .   5   .   .   .   .   .   9   .   .   .   .   .   
    Catastrophic           9    | .   .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   1   .   4   7   .   .   .   .   5   .   .   1   .   1   5   .   .   .   .   .   
  Terminals                39   | .   3   .   .   .   5   12  .   1   .   .   5   .   .   .   .   1   12  .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             96   | .   2   1   .   .   2   4   .   1   .   .   .   .   .   29  .   .   2   7   .   48  .   .   
  Record                   53   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   10  .   .   .   6   .   36  .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   4   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   
  Terminals                6    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   .   .   .   2   5   .   .   .   .   4   .   .   .   .   1   4   .   .   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   .   .   .   .   .   .   14  .   .   .   .   9   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Total Allies               3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Highest-Rated Group      65   | .   .   .   .   .   .   10  .   .   .   .   10  .   .   .   .   65  65  .   .   .   .   .   
  Highest-Rated Ally       65   | .   .   .   .   .   .   10  .   .   .   .   10  .   .   .   .   65  65  .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   .   1   .   .   .   3   .   .   1   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               8348  | 2    138  876  502  326  347  549  383  181  326  212  333  595  353  73   213  185  350  470  267  199  742  726  
Spaces Moved               11690 | 2    102  678  394  255  385  1219 497  552  1320 501  558  856  489  101  377  293  605  694  361  313  641  497  
  Core                     356   | .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   255  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1536  | 2    102  678  394  255  105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  Hover                    192   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    192  
  Flight                   9556  | .    .    .    .    .    263  1219 497  552  1320 501  558  856  489  101  377  293  605  694  361  313  557  .    
  Fastest Speed            23    | 120  120  120  125  125  26   23   24   24   24   24   24   26   26   26   26   27   27   29   29   29   29   50   
  Average Speed            45    | 120  120  124  125  125  63   23   24   24   24   24   24   26   26   26   26   27   28   29   29   55   71   114  
  Slowest Speed            300   | 120  120  125  195  125  250  26   24   24   24   24   26   26   26   26   27   27   29   29   29   109  300  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            44    | .    .    .    .    .    5    16   1    .    .    7    .    4    .    .    2    2    3    2    1    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       47    | 2    16   89   64   46   21   31   57   65   83   58   13   64   70   76   63   10   14   66   54   63   54   14   
  Regions Visited          22
    Branch Regions         15
  Pre-discovered Areas     7     | .    .    .    .    1    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    3    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    1    .    .    .    .    2    3    5    1    .    .    6    .    .    .    .    1    .    .    .    .    
Spaces Dug                 14    | .    .    .    .    .    9    .    .    .    .    .    2    .    2    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          95    | .    .    30   .    19   40   .    .    .    .    .    2    .    2    .    .    .    .    .    1    .    .    1    
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    1    .    .    .    
  Projectile               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      89    | .    .    30   .    19   40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      14449 | 1    107  700  404  259  458  1455 756  599  1327 576  747  1210 710  147  487  394  779  960  520  327  903  623  
  Wait                     2524  | .    .    2    .    .    47   226  256  48   5    74   168  346  217  47   110  91   158  269  158  .    240  62   
  Move                     11583 | 1    101  677  393  254  374  1186 494  551  1319 488  557  847  488  100  373  288  598  689  358  310  640  497  
  Hop                      42    | .    .    .    .    .    5    16   1    .    .    5    .    4    .    .    2    2    3    2    1    1    .    .    
  Pick Up                  27    | .    1    1    1    .    1    10   .    .    .    .    5    .    .    .    .    3    2    .    .    2    1    .    
  Fast Attach              43    | .    .    2    4    .    4    2    1    .    1    .    3    2    2    .    .    2    .    .    .    2    3    15   
  Attach                   32    | .    .    .    .    .    4    4    .    .    .    .    4    .    .    .    2    3    6    .    1    2    2    4    
  Detach                   20    | .    .    1    1    .    .    1    .    .    .    .    1    .    .    .    .    1    6    .    1    1    3    4    
  Swap                     15    | .    .    3    .    .    .    3    2    .    .    1    2    1    .    .    .    .    2    .    .    1    .    .    
  Drop                     30    | .    .    2    5    .    7    .    1    .    1    .    4    .    1    .    .    1    1    .    .    2    4    1    
  Fire                     83    | .    5    8    .    3    16   7    1    .    1    8    .    3    .    .    .    3    .    .    .    .    .    28   
  Melee                    32    | .    .    .    .    .    .    .    .    .    .    .    3    7    2    .    .    .    3    .    1    6    10   .    
  Ram                      12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Kick                     6     | .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: Sto / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 1 exit: Qua)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
    3 | -11/Scrapyard      | Entered Materials
  125 | -10/Materials      | Discovered new exit (range 12)
  141 | -10/Materials      | Entered Mines
  233 | -10/Mines          | Learned Materials stockpile data
  276 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  312 | -10/Mines          | Build established: Mutant
  356 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  358 | -10/Mines          | Found Prototype Device
  358 | -10/Mines          | Identified Exp. Sensor Array
  487 | -10/Mines          | Discovered new exit (range 10)
  990 | -10/Mines          | Discovered new exit (range 5)
 1008 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1009 | -10/Mines          | Discovered new exit (range 5)
 1017 | -10/Mines          | Entered Exiles
 1049 | -10/Exiles         | Discovered new exit (range 15)
 1067 | -10/Exiles         | Met 8R-AWN
 1090 | -10/Exiles         | Met EX-HEX
 1150 | -10/Exiles         | Met EX-DEC
 1211 | -10/Exiles         | Met EX-BIN
 1235 | -10/Exiles         | Aligned with FarCom system
 1236 | -10/Exiles         | Given EX-Vault access code
 1274 | -10/Exiles         | Opened EX-Vault
 1285 | -10/Exiles         | Found Prototype Device
 1285 | -10/Exiles         | Identified Trap Reconfigurator
 1291 | -10/Exiles         | Found Prototype Energy Cannon
 1291 | -10/Exiles         | Identified Latent Energy Streamer
 1296 | -10/Exiles         | Found Prototype Energy Cannon
 1296 | -10/Exiles         | Identified Gui. Plasma Cannon
 1333 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1469 | -10/Exiles         | Discovered new exit (range 14)
 1519 | -10/Exiles         | Left Exiles lab with Trap Reconfigurator
 1519 | -10/Exiles         | Entered Mines
 1545 | -9/Mines           | Met a Derelict bent on vengeance
 1674 | -9/Mines           | Learned location of Storage (-7)
 1834 | -9/Mines           | Discovered new exit (range 7)
 1845 | -9/Mines           | Entered Materials
 1845 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2025 | -8/Materials       | Lost 4 parts (1p2n1w)
 2183 | -8/Materials       | Discovered new exit (range 15)
 2192 | -8/Materials       | Entered Factory
 2192 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2193 | -7/Factory         | Identified exit to Storage
 2624 | -7/Factory         | Build established: Scout
 2738 | -7/Factory         | Discovered new exit (range 11)
 2741 | -7/Factory         | Entered Lower Caves
 3119 | -7/Lower Caves     | Discovered new exit (range 15)
 3124 | -7/Lower Caves     | Entered another Lower Caves area
 3136 | -7/Lower Caves     | Discovered new exit (range 8)
 3294 | -7/Lower Caves     | Learned Factory emergency access door positions
 3302 | -7/Lower Caves     | Discovered new exit (range 11)
 3305 | -7/Lower Caves     | Entered Zion
 3472 | -7/Zion            | Found Prototype Special Weapon
 3472 | -7/Zion            | Identified RU-N14's Throwing Claymores
 3530 | -7/Zion            | Learned location of Recycling (-7)
 3565 | -7/Zion            | Rebuked by Imprinter
 3627 | -7/Zion            | Discovered new exit (range 15)
 3631 | -7/Zion            | Entered Proximity Caves
 3775 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3841 | -6/Proximity Caves | Discovered new exit (range 9)
 3843 | -6/Proximity Caves | Entered Factory
 3843 | -6/Factory         | Evolved 2 slots: Utility x2
 4072 | -6/Factory         | Discovered new exit (range 14)
 4141 | -6/Factory         | Repaired Xenon Bombardment Thruster
 4176 | -6/Factory         | Entered Lower Caves
 4176 | -6/Lower Caves     | Accompanied by 1 ally
 4177 | -6/Lower Caves     | P-60 Hacker assimilated allied Technician 5a
 4243 | -6/Lower Caves     | Learned location of Extension (-4)
 4245 | -6/Lower Caves     | Learned 4 Factory zone layouts
 4250 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4591 | -6/Lower Caves     | Spotted B-75 Beast
 4643 | -6/Lower Caves     | Learned Factory interactive machine intel
 4768 | -6/Lower Caves     | Discovered new exit (range 10)
 4771 | -6/Lower Caves     | Entered another Lower Caves area
 5060 | -6/Lower Caves     | Spotted B-75 Beast
 5099 | -6/Lower Caves     | Discovered new exit (range 16)
 5124 | -6/Lower Caves     | Entered Data Miner
 5124 | -6/Data Miner      | Discovered new exit (range 6)
 5128 | -6/Data Miner      | Met Data Miner
 5184 | -6/Data Miner      | Learned location of Section 7 (-2)
 5184 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5189 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5197 | -6/Data Miner      | Entered Proximity Caves
 5205 | -5/Proximity Caves | Learned Factory stockpile data
 5368 | -5/Proximity Caves | Discovered new exit (range 20)
 5410 | -5/Proximity Caves | Entered Factory
 5410 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 5413 | -5/Factory         | Loaded intel: 51 interactive machine locations
 5577 | -5/Factory         | Discovered new exit (range 20)
 5594 | -5/Factory         | Identified exit to Factory
 5595 | -5/Factory         | Entered another Factory area
 5595 | -4/Factory         | Accompanied by 1 ally
 5595 | -4/Factory         | Evolved 2 slots: Utility x2
 5939 | -4/Factory         | Discovered new exit (range 4)
 5943 | -4/Factory         | Identified exit to Upper Caves
 5945 | -4/Factory         | Entered Upper Caves
 6036 | -4/Upper Caves     | Build established: Hacker-Scout
 6136 | -4/Upper Caves     | Learned location of 1 exit from Research
 6196 | -4/Upper Caves     | Learned 8 Factory zone layouts
 6196 | -4/Upper Caves     | Learned Factory stockpile data
 6196 | -4/Upper Caves     | Learned Research stockpile data
 6196 | -4/Upper Caves     | Learned Factory terminal intel
 6410 | -4/Upper Caves     | Discovered new exit (range 15)
 6415 | -4/Upper Caves     | Identified exit to Upper Caves
 6415 | -4/Upper Caves     | Entered another Upper Caves area
 6662 | -4/Upper Caves     | Learned 4 Research zone layouts
 6676 | -4/Upper Caves     | Discovered new exit (range 16)
 6682 | -4/Upper Caves     | Identified exit to Zhirov
 6682 | -4/Upper Caves     | Entered Zhirov
 6682 | -4/Zhirov          | Discovered new exit (range 3)
 6683 | -4/Zhirov          | Identified exit to Proximity Caves
 6689 | -4/Zhirov          | Met Zhirov
 6699 | -4/Zhirov          | Learned location of Quarantine (-3)
 6699 | -4/Zhirov          | Learned location of Testing (-2)
 6699 | -4/Zhirov          | Learned location of Command (-1)
 6707 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6716 | -4/Zhirov          | Found Alien Artifact
 6717 | -4/Zhirov          | Identified Integrated Reactor
 6717 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 6727 | -4/Zhirov          | Found Alien Artifact
 6727 | -4/Zhirov          | Identified Transdimensional Reconstructor
 6727 | -4/Zhirov          | Warped through subspace
 6881 | -4/Zhirov          | Entered Proximity Caves
 7205 | -3/Proximity Caves | Core integrity fell below 50%
 7259 | -3/Proximity Caves | Lost 8 parts (4n3u1w)
 7531 | -3/Proximity Caves | Build established: Mutant
 7572 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7578 | -3/Proximity Caves | Lost 3 parts (1n1u1w)
 7580 | -3/Proximity Caves | Core integrity fell below 20%
 7620 | -3/Proximity Caves | Discovered new exit (range 5)
 7623 | -3/Proximity Caves | Identified exit to Research
 7623 | -3/Proximity Caves | Entered Research
 7623 | -3/Research        | Evolved 2 slots: Utility x2
 7624 | -3/Research        | Identified exit to Quarantine
 8235 | -3/Research        | Lost 5 parts (1n3u1w)
 8322 | -3/Research        | Core integrity fell below 50%
 8339 | -3/Research        | Core integrity fell below 20%
 8349 | -3/Research        | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
08334_ Acquired Field Laser.
08337_ R-10 Processor collects Imp. Antigrav
  System.
08338_ Acquired 61 matter.
08338_ Field Laser destroyed.
08339_ Acquired Plasma Rifle.
08340_ Critical hit (Burn: +50).
08340_ R-10 Processor collects Sml. Battery.
08341_ Scanalyzer disabled.
08343_ Critical hit (Burn: +50).
08343_ Plasma Rifle destroyed.
08344_ R-10 Processor collects Sml. Battery.
08345_ Slammed into P-80 Master. <x2>
08346_ Adv. ECM Suite broken.
08346_ Destabilizing: Short circuit.
08347_ Acquired Gamma Rifle.
08347_ R-10 Processor collects Lgt. Antimatter
  Reactor.
08348_ Gamma Rifle destroyed.
08349_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
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| #####+###        #    ???????????????????????????? |
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| ?????????????????#    #            #???????????### |
| ?????????????????#^ ^ #            #???????????    |
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| ?????????????????#    #   """""""  #????????????   |
| ?????????????????#    #   """""""  #????????????   |
| ?????????????????#    /Rp@         #??????????#?   |
| ?????????????????+    #gg!g        #???????????    |
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| ?????????????????#    #!    ""S""  #????????  ###  |
| ?###+#############    #    """"""  #???????   #?#  |
|                       #!           #???? ?? ? #?#  |
|                       #           !#????      ###  |
|                       ##############??##?#?######  |
|                       #         ######?#########   |
| ?#################    #         #    ###       #   |
| ?????????????????#    #         #    #?#       +   |
| ?????????????????#    #   =     #    #?#       #   |
| ?????????????????#    +         #    ####+######   |
| ?????????????????#    #         #    +    ######## |
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| ?????????????????#    #?????????#    #    #   ?  # |
| ?????????????????#    ################    #      # |
| ?????????????????+                        #      # |
| ?????????????????#                        #      # |
| ?????????????????#                        ######## |
| ?????????????????#                               % |
| ?????????????????#    ########### #######+######## |
| ?????????????????#    #??#?#?#### ######      #### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          45
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Jamming Range              12
Evasion (%)                65
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
             Adv. Assault Cannon | -7/Zion       | Archive
                  Thermal Shield | -7/Zion       | Archive
                   Plasma Cannon | -7/Zion       | Archive
             EM Disruption Field | -7/Zion       | Archive
            Hvy. Rocket Launcher | -7/Zion       | Archive
                      Beamcaster | -7/Zion       | Archive
                   Matter Filter | -7/Zion       | Archive
                   KE Penetrator | -7/Zion       | Archive
   Imp. Component Analysis Suite | -7/Zion       | Archive
               Corruption Screen | -7/Zion       | Archive
                     Force Field | -7/Zion       | Archive
 Mak. Salvage Targeting Computer | -7/Zion       | Archive
         Angular Momentum Engine | -7/Zion       | Archive
           Imp. Carbon-fiber Leg | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
             Cld. Gravmag System | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
                  Centrium Wheel | -6/Data Miner | Free
               Adv. Trap Scanner | -6/Data Miner | Free
              Hvy. Proton Cannon | -6/Data Miner | Free
                       Phase Gun | -6/Data Miner | Free
                  Antigrav Array | -6/Data Miner | Free
               Assault Drone Bay | -4/Zhirov     | Free
                  Exp. Heat Sink | -4/Zhirov     | Free
              Exp. Optical Array | -4/Zhirov     | Free
                Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion       | Archive
   G-47 Trooper | -7/Zion       | Archive
     I-36 Angel | -7/Zion       | Archive
     S-27 Virus | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Subspace Traveler
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              StormDisruptorVibroblade
  Manual?         0
Play Time         02:13:19
  Cumulative      75.2 hours
  Start           2024.06.01 @ 10:28:48
  End             2024.06.01 @ 16:01:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           20
  Adventurer      79
  Explorer        5
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          51
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3e5b8c8-66f6-40ad-bd88-9700afb5251b