Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.23 @ 17:37:03 Player: Burgers_Lettuce Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1995) 1995 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 4966 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 45 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 54/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Launcher Guidance Computer Improved Shield Generator > --- WEAPON ----------- Heavy EM Shotgun Heavy Laser Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Armor Plating Shield Generator Beam Rifle Heavy Particle Gun High-powered Shotgun Heavy Missile Launcher [Rating: 42] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Shield Generator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 1 1 2 . Weapon 1 | . . 1 . . . Parts Attached 103 | 6 7 20 35 29 6 Power 11 | 1 1 3 4 2 . Engine 7 | 1 1 3 2 . . Core 4 | . . . 2 2 . Reactor . | . . . . . . Propulsion 36 | 2 1 2 18 10 3 Treads 7 | 1 . 1 4 1 . Leg 19 | . . . 10 7 2 Wheel 8 | 1 1 1 2 2 1 Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 21 | 1 2 2 6 7 3 Device 9 | . . 1 3 3 2 Storage 2 | 1 1 . . . . Processor 8 | . 1 1 2 3 1 Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 35 | 2 3 13 7 10 . Energy Gun 15 | 1 3 4 3 4 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 13 | 1 . 7 3 2 . Ballistic Cannon . | . . . . . . Launcher 4 | . . 2 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 1 . Parts Lost 31 | . 1 4 6 11 9 Power 3 | . . 1 . 2 . Propulsion 8 | . . 1 2 3 2 Utility 8 | . . . 2 1 5 Weapon 12 | . 1 2 2 5 2 Highest Loss Streak 9 | . 1 2 3 9 9 Average Slot Usage (%) 93 | . 89 96 93 94 74 Engine 4 | . 14 10 2 . . Core 4 | . . . 6 6 5 Treads 5 | . 14 11 2 3 . Leg 9 | . . . 12 14 11 Wheel 7 | . 12 11 8 3 5 Device 6 | . . 11 6 6 5 Storage 9 | . 14 11 9 7 5 Processor 19 | . 4 11 18 29 25 Energy Gun 13 | . 21 16 14 9 . Ballistic Gun 9 | . 6 11 11 6 11 Slashing Weapon 1 | . . . . 2 2 Naked Turns 2 | . . . . . 2 Heaviest Build 32 | 12 16 23 29 32 25 Greatest Support 47 | 16 16 20 40 47 47 Greatest Overweight (x) 8 | . . 1 8 2 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 7 Most Carried 8 | 4 6 8 8 8 4 Average Carried 6 | 2 5 7 7 6 3 Final Capacity 8 | 6 8 8 8 8 4 Final Carried 8 | 4 6 8 7 4 . Class Distribution -------------------- 39% | Mutant 22% | Skirmisher 15% | Gunner 11% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1522 | 217 97 240 643 325 . Remotely . | . . . . . . Salvage Created 2011 | . 193 270 984 564 . Parts 130 | . 19 24 52 35 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 51 | . 10 10 17 14 . Melee 4 | . . . . 4 . Guns 35 | . 7 10 15 3 . AOE 12 | . 3 . 2 7 . Classes Destroyed 11 | . 3 1 3 4 . Worker 1 | . . . . 1 . Builder 2 | . . . 1 1 . Hauler 1 | . . . 1 . . Recycler 1 | . . . . 1 . Watcher 4 | . 1 1 2 . . Swarmer 18 | . 9 6 . 3 . Grunt 20 | . 1 3 12 4 . Duelist 1 | . . . . 1 . Sentry 8 | . . 1 4 3 . Hunter 1 | . . . 1 . . Programmer 3 | . . . . 3 . Best Kill Streak 8 | . 8 3 5 6 . Combat Bots Only 8 | . 8 3 4 4 . Max Kills in Single Turn 4 | . 3 2 2 4 . Gunslinging 1 | . . 1 . 1 . Exploded 3 | . 3 . 1 3 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3836 | . 463 538 956 1422 457 Core 1116 | . 93 65 234 273 451 Absorbed by Shields 124 | . . . . 124 . Core Remaining (%) 75 | 100 62 83 57 . . Volleys Fired 96 | . 29 19 34 14 . Largest 3 | . 2 3 3 3 . Hottest 163 | . 80 113 133 163 . Shots Fired 241 | . 57 52 96 36 . Gun 225 | . 57 47 93 28 . Cannon 4 | . . . . 4 . Launcher 12 | . . 5 3 4 . Special . | . . . . . . Kinetic 105 | . 26 24 44 11 . Thermal 42 | . 9 14 7 12 . Explosive 12 | . . 5 3 4 . Electromagnetic 82 | . 22 9 42 9 . Robot Hit Streak 19 | . 9 11 19 12 . Robot Miss Streak 7 | . 5 7 5 2 . Penetration Max 1 | . . . 1 1 . Secondary Targets 4 | . 1 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 170 | . 35 28 66 41 . Core Hits 116 | . 15 18 49 32 2 Critical Hits 3 | . . . 3 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks 14 | . . . . 14 . Impact . | . . . . . . Slashing 14 | . . . . 14 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4608 | . 457 556 1851 1729 15 Guns 2324 | . 312 341 1231 440 . Cannons 75 | . . . . 75 . Explosions 1684 | . 145 215 620 704 . Melee 510 | . . . . 510 . Ramming 15 | . . . . . 15 Kinetic 948 | . 99 159 480 210 . Thermal 927 | . 211 111 270 335 . Explosive 1247 | . . 215 462 570 . Electromagnetic 961 | . 147 71 639 104 . Impact . | . . . . . . Slashing 510 | . . . . 510 . Piercing . | . . . . . . Highest Corruption 10 | . . . . 2 10 Average Corruption 2 | . . . . 1 8 Corruption Purged . | . . . . . . Effects 10 | . . . . 7 3 Message Errors 4 | . . . . 4 . Matter Fused 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 2 . Alerts 1 | . . . . . 1 Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 223 | . . 17 127 79 . Projectiles . | . . . . . . Explosions 158 | . . 17 127 14 . Melee 65 | . . . . 65 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 512 | . 31 . 240 235 6 Shots 10 | . 1 . 4 5 . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 273 | . 92 116 273 207 . Average Temperature 72 | . 44 44 94 85 . Received Heat Transfer 585 | . 18 99 360 108 . Effects 4 | . . . 4 . . Energy Bleed 1 | . . . 1 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 1 . Heat Transferred 1565 | . 400 321 372 472 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . 2 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 499 | . 262 326 499 339 57 Initial 221 | . . 50 84 221 57 Average 219 | . 147 163 347 198 40 Maximum Alert Level 2 | . 1 1 2 1 . Low Security (%) 45 | 100 50 69 13 48 100 Level 1 43 | . 50 30 43 51 . Level 2 11 | . . . 42 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 2 4 6 . Investigation 3 | . . . 2 1 . Extermination 2 | . . . . 2 . Reinforcement 4 | . . 2 2 . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 14 20 28 18 6 Peak Tracking Total 10 | . 10 5 6 6 6 Tactical Retreats 6 | . . 3 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 10 | . . 2 5 3 . Max in Single Turn 3 | . . 1 1 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 16 | . 5 1 3 7 . Terminals 11 | . 4 1 2 4 . Fabricators . | . . . . . . Repair Stations 4 | . 1 . 1 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 49 | . 16 5 11 17 . Successful 26 | . 11 3 4 8 . Failed 23 | . 5 2 7 9 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 28 | . 10 5 5 8 . Terminals 32 | . 12 5 7 8 . Fabricators . | . . . . . . Repair Stations 15 | . 4 . 4 7 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . 4 2 1 1 . Record 1 | . . . . 1 . Robot Analysis 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 4 . 2 5 . Scan Component 6 | . 2 . 1 3 . Repair 5 | . 2 . 1 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 3 1 1 2 . Terminals 6 | . 3 1 1 1 . Botnet 6 | . 3 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Reprogram 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 6 1 3 6 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 2 . . 2 . Time 160 | . 52 . 32 76 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 2 | . . . . 1 1 Largest Group 1 | . . . . 1 1 Highest-Rated Group 32 | . . . . 32 31 Highest-Rated Ally 32 | . . . . 32 31 Total Orders . | . . . . . . Ally Attacks 11 | . . . . 6 5 Total Damage 209 | . . . . 144 65 Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3250 | 66 370 567 880 1293 74 Spaces Moved 2053 | 50 216 276 554 893 64 Core 18 | 5 . . 4 . 9 Treads 176 | . . 171 5 . . Legs 980 | . . . 271 707 2 Wheels 875 | 45 216 105 270 186 53 Hover . | . . . . . . Flight 4 | . . . 4 . . Fastest Speed 50 | 50 100 110 100 80 50 Average Speed 118 | 95 100 144 122 115 93 Slowest Speed 450 | 100 100 180 450 150 123 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 46 25 38 20 55 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 125 | . 2 18 88 17 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 124 | . 2 18 88 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2647 | 65 317 405 683 1100 77 Wait 297 | 6 56 72 29 130 4 Move 2049 | 49 215 275 553 893 64 Hop . | . . . . . . Pick Up 27 | 4 6 7 4 6 . Fast Attach 53 | 6 2 8 24 12 1 Attach 21 | . 1 4 2 10 4 Detach 11 | . . 3 3 5 . Swap 29 | . 4 8 9 7 1 Drop 47 | . 4 9 25 9 . Fire 96 | . 29 19 34 14 . Melee 14 | . . . . 14 . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Destroyed 8 combat bots 272 | -10/Materials | Repaired Com. Wheel 299 | -10/Materials | Repaired Ion Engine 322 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 14) 426 | -10/Materials | Identified exit to Materials 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 462 | -9/Materials | Identified exit to Mines 843 | -9/Materials | Build established: Skirmisher 955 | -9/Materials | Discovered new exit (range 13) 1004 | -9/Materials | Entered another Materials area 1004 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -8/Materials | Lost 3 parts (1n1u1w) 1307 | -8/Materials | Discovered new exit (range 15) 1340 | -8/Materials | Identified exit to Factory 1461 | -8/Materials | Discovered exit to Factory (range 15) 1884 | -8/Materials | Entered Factory 1884 | -7/Factory | Evolved 2 slots: Utility x2 2117 | -7/Factory | Repaired Carbon-fiber Leg 2157 | -7/Factory | Repaired Carbon-fiber Leg 2460 | -7/Factory | Build established: Scavenger-Gunner 2717 | -7/Factory | Garrison activated, responded to threat 2779 | -7/Factory | Lost 9 parts (2p2n1u4w) 3009 | -7/Factory | Build established: Mutant 3177 | -7/Factory | Sucked down chute 3177 | -7/Factory | Entered Waste 3178 | -7/Waste | Met a frightened Derelict 3185 | -7/Waste | Spotted C-40 Crusher 3192 | -7/Waste | EMP discharged 3192 | -7/Waste | System corruption reached 10% 3196 | -7/Waste | Spotted C-40 Crusher 3206 | -7/Waste | Spotted C-40 Crusher 3206 | -7/Waste | Spotted C-40 Crusher 3222 | -7/Waste | Spotted C-40 Crusher 3222 | -7/Waste | Spotted C-40 Crusher 3231 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3232 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3233 | -7/Waste | Core integrity fell below 50% 3234 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3235 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3239 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3245 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3246 | -7/Waste | Crushed by Compactor (1 part destroyed) 3247 | -7/Waste | Core integrity fell below 20% 3248 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3249 | -7/Waste | Crushed by Compactor (1 part destroyed) 3251 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03234_ Wheel crushed. 03234_ Med. Storage Unit crushed. 03234_ Slammed into C-40 Crusher. 03235_ Carbon-fiber Leg crushed. 03235_ Titanium Leg crushed. 03237_ Acquired Carbon-fiber Leg. 03238_ Titanium Leg crushed. 03239_ Med. Storage Unit crushed. 03239_ Adv. Terrain Scanner crushed. 03239_ Carbon-fiber Leg crushed. 03239_ Launcher Guidance Computer crushed. 03242_ Mic. Nuclear Core crushed. 03245_ Imp. Targeting Computer crushed. 03245_ Adv. Terrain Scan Processor crushed. 03245_ Slammed into C-40 Crusher. 03246_ Adv. Signal Interpreter crushed. 03248_ System corrupted: Matter fused (-7). 03248_ Terrain Scanner crushed. 03248_ Terrain Scan Processor crushed. 03249_ Shield Generator crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#????##?#????????????????????????????????? | | ????#???????###?#?##? ???????????????????????????? | | ??#?????#??#?###??????#? ##?#?##?????????????????? | | #??#??#?#??#?##???#####??##?####?#???????????????? | | #??##????#??#???##????#? ??##???##??????????????? | | #????##?#??#?##?#??###########?#???##????????????? | | ??#?#?#??#?#???#???# #?##??#??????????????? | | ?#?#??#?###?###???## #?#??####????????????? | | ?##?##?####?#?##?### #?#?????##???????????? | | ?#??####?###???#???# #????????????????????? | | #?#????##?#?####?### ##?#??##?????????????? | | ?###??###?###?#????# ##??????#????????????? | | ####??##?##?#??#??## C ?###?###?????????????? | | ###?#?#?#########??# * CCC???###?##?#???????????? | | ###????# #??##### CC#?##???####??#?????????? | | #???#?## #???##?# CC #?##?#?##??????##??????? | | ######?# #?#?#??# CC #???##????#?###????????? | | ##??##?# #??##??# CC@##??#????##?##???#?????? | | ######## ######## CC ###?##???##?#?????#????? | | #?######?????????????? | | = #??#??#??????????????? | | #?##?##????##???#????? | | CC ##?????##??#?????????? | | ######## ######## #######????#?#?????????? | | #???#### ##??#??# #?#??####????#?????#???? | | ###??### ###?#### ##???#???#??#??????????? | | #?####?# ###?##?# ##?##???#????##????????? | | ###???## #??#???# #??????##?#????????????? | | ##?###?# ##??##?# ??????#??#?###???????? | | #?###### #?###### ?#?##????????#???????? | | ####?### #?####?# #??#?##?#????????????? | | ####?### #####??# #?##??#??????#???????? | | #?###### ##?###?# ####?###????#??????????? | | ###???#? #??###?# #??#??????#????????????? | | ##???#?#? ???#???# #????????? ? ??????????? | | #??#???? ? ???#?#?# ??#?? ??????????????? | | #?#???#? ?? ###???#? ?##??? ?? ?????????????? | | ??? ?? ?? ?#?#?#???? ?? ?? ?? ??????????????? | | ? ????? ? ??##?#???? ? ?? ?????????????????? | | ? ? ??????#?#?##?? ????????????????????????? | | ? ? ????????#?? ?????????????????????????? | | ###????#???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 12 Launcher Accuracy 20 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonSurgeDatajack Manual? 0 Play Time 00:51:14 Cumulative 35.8 hours Start 2021.07.23 @ 12:58:11 End 2021.07.23 @ 17:37:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d233a556-8306-4190-803f-b8775abe563b