Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.27 @ 11:25:39 Player: aoemica Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (5) 25 Value Destroyed (61) 61 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1400) 1400 TOTAL SCORE: 6626 Bonus ------- Pacifist 200 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 952/1000 Matter 140/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Flying (30) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Flight Unit Surge Thruster > --- UTILITY (7) ------ Coolant Injector Visual Processing Unit Improved Signal Interpreter Seismic Detector Improved Reaction Control System System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine System Shield Improved Grenade Launcher Precision Rocket Launcher Impact Mace Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Surge Thruster Surge Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Coolant Injector Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Improved Reaction Control System System Shield > --- WEAPON ----------- Shotgun Impact Mace > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Improved Grenade Launcher Precision Rocket Launcher Impact Mace [Rating: 45] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Precision Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Slots Evolved 10 | . . . 2 . . . 2 2 . 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . 1 1 . . 1 . . Utility 5 | . . . . . . . 1 1 . 2 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 30 | 1 . 2 5 . . . 2 4 4 11 . 1 . Power 1 | . . . . . . . . . . 1 . . . Engine 1 | . . . . . . . . . . 1 . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 10 | . . 2 2 . . . 1 2 2 1 . . . Treads 2 | . . 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8 | . . . 2 . . . 1 2 2 1 . . . Utility 7 | . . . . . . . 1 . 1 4 . 1 . Device 4 | . . . . . . . . . 1 3 . . . Storage . | . . . . . . . . . . . . . . Processor 2 | . . . . . . . 1 . . 1 . . . Hackware 1 | . . . . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 12 | 1 . . 3 . . . . 2 1 5 . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 7 | 1 . . 3 . . . . 1 1 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 1 . 3 . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 . . . Parts Lost 15 | . . 4 . . . . 5 . 1 . . 4 1 Power 1 | . . . . . . . . . . . . 1 . Propulsion 9 | . . 2 . . . . 4 . 1 . . 1 1 Utility 1 | . . . . . . . . . . . . 1 . Weapon 4 | . . 2 . . . . 1 . . . . 1 . Highest Loss Streak 6 | . . 4 . . . . 5 . 6 . . 4 5 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 55 | . 57 42 44 55 55 55 48 23 43 70 76 72 52 Engine 1 | . . . . . . . . . . 4 5 3 . Treads 8 | . . 3 22 22 22 22 18 3 . . . . . Leg 4 | . 28 21 . . . . . . . . . . . Flight 16 | . . . 9 22 22 22 16 11 17 25 23 21 17 Device 6 | . . . . . . . . . 7 15 23 21 17 Processor 5 | . . . . . . . 7 7 7 11 11 11 11 Ballistic Gun 10 | . 28 17 12 11 11 11 7 . 7 6 5 3 . Impact Weapon 1 | . . . . . . . . . 2 5 5 3 . Naked Turns 5 | . . 5 . . . . . . . . . . . Heaviest Build 16 | 3 3 3 3 3 3 3 3 . 6 16 16 16 4 Greatest Support 16 | 3 3 3 3 3 3 3 3 8 12 16 16 16 12 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 3 3 5 5 5 5 5 4 3 5 5 5 5 Average Carried 3 | 3 2 2 3 5 5 5 4 3 2 3 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 1 5 5 5 5 5 2 3 5 5 5 5 Class Distribution -------------------- 52% | Mutant 40% | Scavenger-Scout 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -5/DSF Scavenger-Sprinter | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Matter Collected 336 | 204 . 1 73 . . 25 . . . 23 . 10 . Remotely . | . . . . . . . . . . . . . . Salvage Created 111 | . . . 88 . . . . . . 23 . . . Parts 16 | . . . 12 . . . . . . 4 . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Combat Hostiles Destroyed 3 | . . . 3 . . . . . . . . . . Guns 3 | . . . 3 . . . . . . . . . . Classes Destroyed 3 | . . . 2 . . . . . . 1 . . . Recycler 1 | . . . 1 . . . . . . . . . . Watcher 1 | . . . . . . . . . . 1 . . . Swarmer 3 | . . . 3 . . . . . . . . . . Best Kill Streak 3 | . . . 3 . . . . . . 1 . . . Combat Bots Only 3 | . . . 3 . . . . . . . . . . Max Kills in Single Turn 1 | . . . 1 . . . . . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Damage Taken 1454 | . 88 402 163 . . . 420 . 149 . . 156 76 Core 335 | . 12 118 25 . . . 101 . 31 . . . 48 Absorbed by Shields 37 | . . . . . . . . . 23 . . . 14 Core Remaining (%) 86 | 100 . 48 . . . 93 81 . 95 100 . . . Volleys Fired 9 | . . . 9 . . . . . . . . . . Largest 2 | . . . 2 . . . . . . . . . . Hottest 46 | . . . 46 . . . . . . . . . . Shots Fired 14 | . . . 14 . . . . . . . . . . Gun 14 | . . . 14 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 14 | . . . 14 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . 4 . . . . . . . . . . Robot Miss Streak 9 | . . . 9 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 8 | . . . 7 . . . . . . 1 . . . Core Hits 6 | . . . 5 . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . 1 . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 158 | . . . 95 . . . . . . 63 . . . Guns 95 | . . . 95 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 63 | . . . . . . . . . . 63 . . . Ramming . | . . . . . . . . . . . . . . Kinetic 95 | . . . 95 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 63 | . . . . . . . . . . 63 . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . Received Heat Transfer 237 | . 48 . 45 . . . 144 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Peak Influence 75 | . 30 11 75 28 . . 45 5 23 63 30 24 15 Initial 30 | . . 11 . 28 . . . . 3 11 30 24 . Average 27 | . 12 7 52 28 . . 12 . 7 55 30 14 5 Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 5 | . 1 . . . . . 3 . 1 . . . . Investigation 2 | . . . . . . . 2 . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 3 | . 1 . . . . . 1 . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Distress Signals . | . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 36 | . 5 3 5 . . . 13 . 4 1 . 2 3 Peak Tracking Total 12 | . 6 5 3 . . . 12 . 3 1 . 2 7 Tactical Retreats 1 | . . . . . . . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Traps Triggered 4 | . . . . . . . 2 . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Machines Accessed 3 | . . . . . . . . 1 . 1 1 . . Terminals 3 | . . . . . . . . 1 . 1 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 5 | . . . . . . . . 1 . 2 2 . . Successful 4 | . . . . . . . . 1 . 2 1 . . Failed 1 | . . . . . . . . . . . 1 . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 . . . Terminals 5 | . . . . . . . . 1 . 2 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 3 | . . . . . . . . 1 . 1 1 . . Open DSF 2 | . . . . . . . . 1 . . 1 . . Branch Access Points 1 | . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Total Allies 1 | . . 1 . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Turns Passed 515 | 6 47 37 65 8 15 54 56 15 28 131 14 27 12 Spaces Moved 1055 | 3 91 70 58 16 29 108 104 28 35 355 45 82 31 Core 479 | 3 91 70 58 16 29 108 104 . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 576 | . . . . . . . . 28 35 355 45 82 31 Fastest Speed 24 | 50 50 50 50 50 50 50 50 37 24 28 28 28 30 Average Speed 38 | 50 50 50 50 50 50 50 50 37 35 28 28 29 30 Slowest Speed 50 | 50 50 50 50 50 50 50 50 37 40 30 28 30 30 Overloaded Moves 5 | . . . . . . . . . 5 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 2 1 . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 20 | 3 30 13 11 8 8 39 19 2 46 11 2 79 11 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Gar Total 1125 | 9 91 71 78 15 28 107 106 33 46 379 45 84 33 Wait 8 | . . . . . . . . . . 7 1 . . Move 1036 | 2 90 69 57 15 28 107 103 28 31 352 44 79 31 Hop 3 | . . . . . . . . . 1 1 . 1 . Pick Up 10 | . 1 . 4 . . . 1 . . 3 . 1 . Fast Attach 18 | . . . 4 . . . 1 . 4 8 . 1 . Attach 10 | 1 . 2 1 . . . 1 4 . 1 . . . Detach 5 | . . . 2 . . . . 1 1 1 . . . Swap 2 | . . . . . . . . . . 2 . . . Drop 12 | 6 . . 1 . . . . . . 3 . 2 . Fire 9 | . . . 9 . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . 9 . . . 2 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/DSF -5/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 8) 54 | -10/Materials | Entered Mines 61 | -10/Mines | Assembled infested the area 66 | -10/Mines | Assisted by a Guerilla fighting off Assembled 85 | -10/Mines | Received a Mining Laser from a helpful Derelict 85 | -10/Mines | Core integrity fell below 50% 87 | -10/Mines | Discovered new exit (range 5) 91 | -10/Mines | Entered Materials 91 | -9/Materials | Evolved 2 slots: Propulsion x2 115 | -9/Materials | Lost 4 parts (2n2w) 152 | -9/Materials | Discovered new exit (range 9) 156 | -9/Materials | Entered Mines 162 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 162 | -9/Mines | Discovered new exit (range 5) 164 | -9/Mines | Entered Exiles 171 | -9/Exiles | Discovered new exit (range 15) 179 | -9/Exiles | Entered Mines 225 | -8/Mines | Discovered new exit (range 13) 233 | -8/Mines | Entered Materials 233 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 287 | -8/Materials | Discovered new exit (range 3) 289 | -8/Materials | Entered Factory 289 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 302 | -7/Factory | Identified exit to DSF 304 | -7/Factory | Entered DSF 312 | -7/DSF | Discovered new exit (range 18) 322 | -7/DSF | Additional patrols routed to DSF 332 | -7/DSF | Entered Factory 332 | -6/Factory | Evolved 2 slots: Utility x2 343 | -6/Factory | Lost 6 parts (5n1w) 347 | -6/Factory | Identified exit to Lower Caves 459 | -6/Factory | Discovered new exit (range 14) 462 | -6/Factory | Identified exit to Factory 463 | -6/Factory | Entered another Factory area 463 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 477 | -5/Factory | Identified exit to DSF 477 | -5/Factory | Entered DSF 500 | -5/DSF | Discovered new exit (range 14) 504 | -5/DSF | Identified exit to Garrison 504 | -5/DSF | Entered Garrison 516 | -5/Garrison | Self-destructed Last Messages --------------- 00492_ Critical hit (Blast). 00492_ Knocked back. 00492_ Dropped Impact Mace. 00495_ Slug penetrates Wall. 00497_ Acquired 10 matter. 00497_ Lgt. Deuterium Engine destroyed. 00497_ Imp. Sensor Array destroyed. 00497_ Critical hit (Blast). 00497_ Knocked back. 00500_ EXIT=FOUND 00504_ EXIT=IDENTIFIED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 00514_ Triggered Stasis Trap. 00514_ A bubble of rippling energy engulfs the area. 00514_ Field strength at 94. 00514_ Field strength at 86. 00515_ Field strength at 78. 00515_ Penetrated by Slug. 00515_ Surge Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????# ??????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????" #?????????????? | | ????????????????????????????????" #?????????????? | | ????????????????????????????????" #?????????????? | | ????????????????????????????????# #?????????????? | | ??????????????????????########### ############### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????#^ @######################## | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????## ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? hh ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 14 Energy Capacity 140 Matter Stores 299 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 74 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordCoreMace Manual? 0 Play Time 00:07:41 Cumulative 807.2 hours Start 2022.08.27 @ 11:17:34 End 2022.08.27 @ 11:25:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 360 Adventurer 1 Explorer 0 Win Type - Total 107 Types 26/11/16/3/2/1/46/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a55b0b1b-c209-4d2c-8b8d-e4b8831b88a5