Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.16 @ 18:07:18

Player: Savagecelery

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (183)     915
Value Destroyed (8271)     8271
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (2986)               2986
              TOTAL SCORE: 20192

 Bonus
-------
High Alert Combat Kills    955
Follower Combat Kills      1928
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -497

 Cogmind 
---------
Core Integrity             0/1450
Matter                     155/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
           Spectral Analyzer
  Advanced Targeting Computer
  Improved Armor Integrity Analyzer
  Improved Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Quantum Reactor
           Centrium Leg
  Improved Gyrokinetic Inverter

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Spectral Analyzer
       Advanced Kinecellerator
       Improved Weapon Cycler
      Makeshift Transmission Jammer
       Improved Medium Armor Plating
       Advanced Thermal Shield
       Advanced Force Field
>               --- WEAPON -----------
          Heavy Tesla Rifle
                Quantum Rifle
                Matter Neutralizer
                Hardcell Cannon
>               --- INVENTORY --------
                Neutrino Core
                Neutrino Core
          Light Antimatter Reactor
          Light Antimatter Reactor
          Heavy Siege Treads
                Centrium Heavy Treads
       Advanced Heat Sink
                Matter Compressor
      Makeshift ECM Suite
       Improved Hacking Suite
       Improved Hacking Suite
       Improved System Restoration Module
       Advanced Variable Charge Gun
                Rocket Launcher
[Rating: 156]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Heavy Siege Treads
  Treads                   Heavy Siege Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Improved Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Advanced Plasma Cannon
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Res 
Slots Evolved              16   | .   .   .   .   .   4   2   2   .   .   .   .   2   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   .   1   .   .   .   .   2   2   .   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             279  | 6   3   .   4   2   18  20  16  2   10  8   4   42  13  24  8   5   72  22  
  Power                    45   | 1   1   .   .   .   2   2   1   1   .   1   .   5   3   7   2   2   10  7   
    Engine                 10   | 1   1   .   .   .   .   2   1   1   .   .   .   4   .   .   .   .   .   .   
    Core                   15   | .   .   .   .   .   2   .   .   .   .   1   .   .   3   6   .   .   3   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   2   7   7   
  Propulsion               57   | 2   .   .   .   2   7   5   5   .   1   .   1   14  3   1   3   .   8   5   
    Treads                 17   | .   .   .   .   .   .   .   .   .   .   .   .   8   3   1   3   .   2   .   
    Leg                    6    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   3   
    Wheel                  24   | 2   .   .   .   2   7   5   2   .   .   .   .   6   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 8    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   5   .   
  Utility                  121  | 1   1   .   4   .   5   5   9   .   5   5   3   16  7   13  1   3   38  5   
    Device                 60   | .   1   .   2   .   3   2   5   .   2   5   2   4   2   8   1   2   20  1   
    Storage                4    | 1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Processor              13   | .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   8   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Protection             40   | .   .   .   .   .   1   3   4   .   2   .   .   12  4   5   .   1   5   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   1   .   .   .   4   8   1   1   4   2   .   7   .   3   2   .   16  5   
    Energy Gun             18   | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   12  2   
    Energy Cannon          12   | .   .   .   .   .   .   2   .   .   4   1   .   2   .   .   .   .   2   1   
    Ballistic Gun          16   | 2   1   .   .   .   3   2   .   .   .   .   .   3   .   2   1   .   .   2   
    Ballistic Cannon       6    | .   .   .   .   .   .   1   1   1   .   .   .   1   .   1   .   .   1   .   
    Launcher               3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   3   .   1   .   1   .   .   2   .   1   3   .   3   .   7   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   
    System Corruption      15   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   9   .   .   .   
Parts Lost                 59   | .   2   .   .   .   5   .   1   .   2   .   .   5   .   6   .   .   26  12  
  Power                    9    | .   1   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   2   2   
  Propulsion               13   | .   .   .   .   .   4   .   1   .   .   .   .   1   .   1   .   .   5   1   
  Utility                  24   | .   1   .   .   .   .   .   .   .   2   .   .   2   .   3   .   .   11  5   
  Weapon                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   4   
  Highest Loss Streak      14   | .   2   .   .   .   2   .   1   .   1   .   .   3   .   3   .   .   14  4   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
Average Slot Usage (%)     86   | .   89  85  96  98  83  92  90  92  93  92  93  89  88  86  83  83  73  32  
  Engine                   5    | .   12  14  14  14  1   6   13  13  13  12  6   5   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   6   .   .   .   .   .   6   2   4   9   .   .   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   9   10  5   .   
  Treads                   4    | .   .   .   .   .   .   .   .   .   .   .   .   11  9   9   10  10  6   .   
  Leg                      2    | .   .   .   .   .   .   .   1   6   8   13  6   .   .   .   .   .   .   1   
  Wheel                    7    | .   28  28  28  26  22  23  18  13  10  6   6   1   .   .   .   .   .   .   
  Device                   15   | .   5   .   .   .   15  7   10  13  13  12  16  18  25  23  26  25  22  2   
  Storage                  5    | .   14  14  14  14  9   7   6   6   6   6   6   5   5   5   5   5   3   .   
  Processor                7    | .   .   .   10  14  9   7   6   6   8   13  9   5   5   5   5   5   8   11  
  Protection               5    | .   .   .   .   .   .   6   7   6   3   .   .   9   10  10  5   4   3   4   
  Energy Gun               1    | .   .   .   .   .   .   4   .   .   .   .   .   .   5   4   4   5   3   .   
  Energy Cannon            9    | .   .   .   .   .   .   5   13  10  15  25  26  16  5   2   .   .   1   .   
  Ballistic Gun            6    | .   27  28  28  28  18  12  6   6   3   .   .   3   5   9   10  10  1   1   
  Ballistic Cannon         2    | .   .   .   .   .   .   6   5   8   6   .   .   .   5   3   5   5   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             151  | 11  12  10  45  45  53  78  104 103 112 127 103 123 111 127 134 133 151 52  
  Greatest Support         160  | 26  26  26  26  26  52  52  48  38  38  28  28  140 140 140 160 160 160 30  
  Greatest Overweight (x)  14   | .   .   .   1   1   14  1   2   2   3   4   3   12  1   1   1   .   5   6   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   1   2   2   3   3   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         18   | 6   8   8   11  20  20  20  20  20  20  20  20  20  20  20  20  20  15  5   
  Most Carried             20   | .   6   6   7   16  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Carried          17   | .   2   6   5   11  18  19  19  19  19  19  20  19  19  17  19  18  11  3   
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | .   6   6   6   16  20  20  20  20  20  20  20  20  20  20  20  20  5   3   

 Class Distribution 
--------------------
 19% | Scavenger-Tank
 18% | Skirmisher
 16% | Scavenger-Skirmisher
 12% | Mutant
 11% | Scavenger-Mutant
  7% | Tank
  4% | Commander-Tank
  4% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
                 Tank | -6/Factory
                 Tank | -6/Lower Caves
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Zion
 Scavenger-Skirmisher | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -4/Extension
     Scavenger-Gunner | -4/Cetus
       Scavenger-Tank | -4/Archives
       Scavenger-Tank | -3/Research
        Hacker-Mutant | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -2   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Res  Res  
Matter Collected           7369 | 174  182  .    522  38   299  400  504  439  327  156  40   443  338  1129 219  628  1257 274  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8561 | .    182  .    .    66   498  386  362  166  47   .    207  1374 339  2231 303  349  1981 70   
  Parts                    382  | .    15   .    .    5    42   10   20   13   2    .    9    50   13   67   13   17   100  6    
Haulers Intercepted        5    | .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    1    .    
Recyclers Shooed           8    | .    1    .    .    2    2    .    .    .    .    .    .    .    1    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    .    .    13   1    4    14   .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Res 
Combat Hostiles Destroyed  139  | .   9   .   .   2   9   6   7   6   2   .   7   17  5   28  7   4   29  1   
  Guns                     75   | .   9   .   .   2   9   5   5   1   1   .   .   2   2   14  4   2   18  1   
  Cannons                  55   | .   .   .   .   .   .   1   2   5   1   .   6   12  3   10  3   2   10  .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Classes Destroyed          17   | .   2   .   .   1   5   1   .   1   1   .   .   2   1   2   .   .   1   .   
  Worker                   9    | .   .   .   .   .   3   .   1   .   .   .   .   2   .   .   .   .   3   .   
  Builder                  7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   4   .   
  Tunneler                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   5    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   
  Recycler                 10   | .   .   .   .   .   2   2   1   .   .   .   .   .   .   4   .   .   1   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
  Watcher                  5    | .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  40   | .   9   .   .   1   7   .   4   4   .   .   5   .   .   4   3   .   3   .   
  Grunt                    43   | .   .   .   .   1   1   3   2   .   .   .   .   6   .   13  2   .   15  .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   19   | .   .   .   .   .   1   2   1   .   .   .   1   1   1   7   .   4   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   .   .   .   2   2   .   .   6   .   3   .   .   2   .   
  Programmer               16   | .   .   .   .   .   .   1   .   .   .   .   1   4   2   .   .   .   7   1   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | .   6   .   .   1   3   4   3   4   1   .   3   4   2   5   4   3   12  1   
  Combat Bots Only         7    | .   6   .   .   1   3   3   3   4   1   .   3   3   2   4   4   3   7   1   
Max Kills in Single Turn   2    | .   1   .   .   1   1   2   2   1   1   .   1   2   1   2   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -2   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Res  Res  
Damage Taken               18916 | .    268  12   .    20   492  715  617  515  639  .    319  2548 457  2025 222  393  6718 2956 
  Core                     3227  | .    54   12   .    6    81   128  92   57   38   .    40   182  15   31   18   21   990  1462 
  Absorbed by Shields      1980  | .    .    .    .    .    .    .    182  .    8    .    .    145  163  733  89   122  538  .    
  Reduced by Siege Mode    373   | .    .    .    .    .    .    .    .    .    .    .    .    214  42   99   18   .    .    .    
  Redirected to Shielding  399   | .    .    .    .    .    .    .    .    .    .    .    .    60   .    78   .    .    115  146  
  Regen/Repaired (Parts)   645   | .    .    .    .    .    .    58   87   .    .    129  .    .    371  .    .    .    .    .    
Core Remaining (%)         75    | 100  .    .    .    71   85   81   .    .    .    .    73   81   .    .    .    92   23   .    
Volleys Fired              516   | .    27   .    .    9    77   21   28   13   11   .    19   64   8    62   13   22   113  29   
  Largest                  4     | .    2    .    .    2    2    4    4    4    4    .    4    4    4    4    4    4    4    2    
  Hottest                  376   | .    40   .    .    40   40   236  236  241  214  .    376  376  279  279  213  213  334  120  
Shots Fired                1300  | .    54   .    .    18   154  73   85   38   31   .    32   161  29   248  49   76   214  38   
  Gun                      770   | .    54   .    .    18   154  48   24   13   11   .    .    28   14   156  35   54   129  32   
  Cannon                   525   | .    .    .    .    .    .    25   61   25   20   .    32   133  15   92   14   22   80   6    
  Launcher                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  831   | .    54   .    .    18   154  56   49   26   27   .    .    34   14   161  45   66   109  18   
  Thermal                  429   | .    .    .    .    .    .    4    36   12   4    .    32   127  15   87   4    10   78   20   
  Explosive                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Electromagnetic          35    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    22   .    
  Robot Hit Streak         35    | .    7    .    .    6    16   17   10   7    8    .    4    12   19   35   12   6    10   8    
  Robot Miss Streak        9     | .    4    .    .    2    8    4    6    9    5    .    3    4    2    4    5    5    5    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    
  Secondary Targets        3     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           832   | .    31   .    .    11   85   52   43   20   19   .    14   106  21   195  27   46   130  32   
  Core Hits                448   | .    13   .    .    5    37   31   45   17   14   .    7    43   15   91   16   18   83   13   
  Critical Kills           16    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    6    2    .    4    1    
  Critical Parts Destroyed 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    4    10   
  Critical Strikes         47    | .    .    .    .    .    .    .    1    1    .    .    .    3    .    11   2    6    12   11   
    Meltdown               5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    
    Destroy                33    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    2    4    8    11   
    Blast                  7     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    2    2    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25105 | .    334  .    .    100  719  1051 999  400  370  .    549  3803 696  6296 1116 1596 6199 877  
  Guns                     12539 | .    334  .    .    100  719  614  385  98   140  .    .    452  398  4035 785  934  2929 616  
  Cannons                  11387 | .    .    .    .    .    .    437  596  302  230  .    482  3139 298  2217 331  662  2443 250  
  Explosions               1106  | .    .    .    .    .    .    .    .    .    .    .    67   212  .    .    .    .    827  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  73    | .    .    .    .    .    .    .    18   .    .    .    .    .    .    44   .    .    .    11   
  Kinetic                  13933 | .    334  .    .    100  719  891  626  244  319  .    .    608  231  3797 1065 1420 3294 285  
  Thermal                  9875  | .    .    .    .    .    .    51   355  156  51   .    549  3195 465  2455 51   176  1790 581  
  Explosive                827   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    827  .    
  Electromagnetic          397   | .    .    .    .    .    .    109  .    .    .    .    .    .    .    .    .    .    288  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    .    .    .    .    .    .    .    2    2    1    4    14   7    24   6    
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    2    1    1    1    9    6    18   5    
  Corruption Purged        18    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    8    1    6    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  88    | .    .    .    .    .    .    .    .    .    .    .    3    .    3    13   14   13   41   1    
    Message Errors         18    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    4    .    8    .    
    Matter Fused           17    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    5    7    .    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    2    4    6    1    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    3    2    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            305   | .    .    .    .    .    .    .    6    17   1    .    34   133  .    30   .    37   47   .    
  Projectiles              172   | .    .    .    .    .    .    .    6    17   1    .    32   5    .    29   .    37   45   .    
  Explosions               132   | .    .    .    .    .    .    .    .    .    .    .    2    128  .    .    .    .    2    .    
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Knockbacks                 50    | .    .    .    .    .    .    6    6    1    1    .    .    3    .    11   1    .    21   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  47    | .    .    .    .    .    .    5    6    1    1    .    .    3    .    10   1    .    20   .    
  Secondary                3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    
Self-Inflicted Damage      148   | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    134  5    
  Shots                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Rammed                   7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    3    
Targets Rammed             7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        490   | .    .    .    .    .    .    323  490  311  338  .    257  345  138  350  394  457  390  242  
  Average Temperature      119   | .    .    .    .    .    .    105  155  176  203  .    116  122  65   95   154  167  77   79   
  Received Heat Transfer   2313  | .    .    6    .    .    45   240  152  .    21   .    9    381  43   232  9    66   830  279  
  Effects                  21    | .    .    .    .    .    .    .    2    .    3    .    .    3    .    1    5    2    3    2    
    Shutdowns              4     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    1    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    
    Interference           12    | .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    3    .    3    2    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          11    | .    .    .    .    .    .    .    .    .    .    .    .    3    2    5    1    .    .    .    
  Total Turns              188   | .    .    .    .    .    .    .    .    .    .    .    .    76   19   89   4    .    .    .    
  Longest Duration         38    | .    .    .    .    .    .    .    .    .    .    .    .    34   15   38   4    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              7     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    4    .    .    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    4    .    .    .    .    
  Parts Melted             40    | .    .    .    .    .    .    .    1    .    .    .    1    21   2    9    .    .    6    .    
  Heat Transferred         13872 | .    .    .    .    .    .    100  700  300  100  .    767  4344 725  3950 37   222  1998 629  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -2   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Res  Res  
Peak Influence             1185 | .    304  148  .    71   140  157  104  .    .    .    .    489  221  998  1185 629  740  405  
  Initial                  558  | .    .    118  .    .    27   11   2    .    .    .    .    359  198  32   558  394  235  405  
  Average                  303  | .    183  123  .    32   60   67   37   .    .    .    .    295  106  492  916  582  532  199  
Maximum Alert Level        4    | .    1    .    .    .    .    .    .    .    .    .    .    2    1    3    4    2    3    2    
  Low Security (%)         45   | 100  48   100  .    100  100  100  100  .    .    .    .    27   83   8    .    .    .    34   
  Level 1                  18   | .    51   .    .    .    .    .    .    .    .    .    .    42   16   16   .    2    21   64   
  Level 2                  27   | .    .    .    .    .    .    .    .    .    .    .    .    29   .    63   10   97   62   .    
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   85   .    15   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    1    .    .    .    .    2    1    .    .    .    .    6    7    6    .    .    9    2    
  Investigation            4    | .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    .    .    .    .    
  Extermination            9    | .    .    .    .    .    .    1    .    .    .    .    .    3    1    .    .    .    3    1    
  Reinforcement            13   | .    1    .    .    .    .    .    1    .    .    .    .    1    2    3    .    .    4    1    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Res 
Distress Signals           9    | .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   2   2   
Communications Jammed      94   | .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   78  .   
  Distress Signals         94   | .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   78  .   
Times Spotted              303  | .   14  2   .   5   25  9   16  6   3   .   11  22  6   60  20  9   73  22  
  Peak Tracking Total      13   | .   6   2   .   3   5   2   4   4   2   .   4   6   2   7   7   1   13  10  
  Tactical Retreats        24   | .   2   1   .   .   1   .   2   .   1   .   .   .   .   3   .   .   9   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Res 
Traps Triggered            8    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -2  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Res 
Machines Disabled          29   | .   .   .   .   1   .   .   2   .   .   .   1   13  .   5   3   3   1   .   
  Max in Single Turn       11   | .   .   .   .   .   .   .   1   .   .   .   1   11  .   1   1   1   1   .   
  Garrison Access          4    | .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Res 
Machines Accessed          45   | .   2   .   1   .   5   6   9   .   1   1   .   4   3   5   3   1   3   1   
  Terminals                22   | .   2   .   .   .   3   2   4   .   .   .   .   .   1   5   3   .   1   1   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   1   2   .   .   .   .   2   1   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                159  | .   8   .   23  .   20  13  21  .   1   5   .   11  11  8   7   25  4   2   
  Successful               107  | .   3   .   23  .   17  6   8   .   1   5   .   3   8   4   2   25  1   1   
  Failed                   52   | .   5   .   .   .   3   7   13  .   .   .   .   8   3   4   5   .   3   1   
    Catastrophic           5    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   8   .   1   .   9   8   2   .   .   1   .   .   1   1   2   2   .   .   
  Terminals                56   | .   8   .   .   .   11  6   12  .   .   .   .   .   1   8   7   .   1   2   
  Fabricators              5    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          17   | .   .   .   .   .   .   2   3   .   .   .   .   8   2   .   .   .   2   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              20   | .   .   .   .   .   8   .   3   .   .   .   .   .   8   .   .   .   1   .   
  Garrison Access          5    | .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             68   | .   .   .   23  .   4   .   2   .   1   5   .   .   .   4   2   25  1   1   
  Record                   50   | .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   2   25  .   .   
  Part Schematic           7    | .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   2   2   .   .   .   .   2   2   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   .   8   .   1   .   .   .   .   .   6   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   4   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  8    | .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   3   .   .   .   4   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   3   .   .   .   4   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   2   .   .   .   2   5   7   .   .   .   .   3   2   2   3   .   2   1   
  Full Trace Events        4    | .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   .   .   6   .   .   .   .   19  .   .   2   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Time                     101  | .   .   .   .   .   .   26  44  .   .   .   .   .   31  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   4   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -2  
------------               Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -2   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Res  Res  
Total Allies               34   | .    .    .    .    1    .    1    1    .    .    3    .    .    .    28   .    .    .    .    
  Largest Group            10   | .    .    .    .    1    1    .    1    1    1    3    3    1    .    10   3    1    .    .    
  Highest-Rated Group      490  | .    .    .    .    31   31   .    10   10   10   72   72   29   .    490  338  137  .    .    
  Highest-Rated Ally       159  | .    .    .    .    31   31   .    10   10   10   30   30   29   .    159  153  137  .    .    
Total Orders               7    | .    .    .    .    .    .    .    4    2    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  5    | .    .    .    .    .    .    .    3    1    1    .    .    .    .    .    .    .    .    .    
  RETURN                   2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               269  | .    .    .    .    3    5    .    .    .    .    .    19   1    .    196  45   .    .    .    
  Total Damage             7916 | .    .    .    .    42   60   .    .    .    .    .    237  15   .    5755 1807 .    .    .    
  Kills                    46   | .    .    .    .    1    1    .    .    .    .    .    4    .    .    29   11   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -2   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Res  Res  
Turns Passed               15545 | 46   254  74   392  186  981  805  1092 449  711  2433 545  1647 995  2070 459  321  1471 614  
Spaces Moved               9423  | 42   178  83   402  135  655  605  730  270  462  1354 338  633  491  842  196  155  1171 681  
  Core                     538   | 1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    532  
  Treads                   2647  | .    .    .    .    .    .    .    .    .    .    .    .    542  491  842  196  155  421  .    
  Legs                     118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    115  
  Wheels                   5342  | 41   178  83   402  135  653  605  730  270  462  1354 338  91   .    .    .    .    .    .    
  Hover                    34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Flight                   744   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    744  .    
  Fastest Speed            39    | 50   90   90   90   105  90   101  101  120  120  145  145  110  180  180  160  160  39   50   
  Average Speed            126   | 90   90   90   94   105  108  101  116  120  128  145  145  184  180  180  163  160  88   66   
  Slowest Speed            750   | 100  90   90   105  105  750  105  120  120  145  160  145  320  270  270  240  160  470  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 5    27   20   72   18   41   9    26   52   56   86   62   12   13   86   61   83   36   16   
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     5     | .    .    .    1    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             13    | .    .    .    .    .    .    .    .    3    4    2    4    .    .    .    .    .    .    .    
Spaces Dug                 4     | .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    1    .    
Terrain Destroyed          256   | .    .    .    .    .    .    1    6    4    6    .    31   52   2    45   1    26   77   5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               193   | .    .    .    .    .    .    1    6    4    6    .    17   28   2    45   1    26   54   3    
  AOE                      61    | .    .    .    .    .    .    .    .    .    .    .    14   24   .    .    .    .    23   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -2   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Res  Res  
Total                      12090 | 47   223  82   415  165  808  754  914  367  557  1824 365  987  584  1235 312  192  1451 808  
  Wait                     1329  | .    8    .    .    8    23   70   108  76   60   449  1    206  52   80   87   1    51   49   
  Move                     9375  | 41   177  82   401  134  654  604  729  269  461  1353 337  632  490  841  195  154  1140 681  
  Hop                      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Pick Up                  120   | .    7    .    4    10   19   15   6    3    6    3    .    11   6    8    2    4    9    7    
  Fast Attach              160   | 6    2    .    4    .    6    9    10   1    5    5    4    32   10   11   6    3    40   6    
  Attach                   79    | .    1    .    .    2    7    4    4    .    2    1    .    4    3    6    1    2    26   16   
  Detach                   30    | .    .    .    .    2    2    .    4    .    .    2    .    2    2    2    .    .    4    10   
  Swap                     40    | .    .    .    .    .    5    7    2    1    3    2    .    6    .    7    1    .    6    .    
  Drop                     207   | .    1    .    6    .    15   24   14   4    9    8    4    30   13   18   7    6    41   7    
  Fire                     516   | .    27   .    .    9    77   21   28   13   11   .    19   64   8    62   13   22   113  29   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Ram                      4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    7    .    
  Rewire                   197   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    197  .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives (discovered 3 exits: *Res / [*Hub x2])
-3/Research (discovered 3 exits: *Res x3)
-2/Research

 History 
---------
  Turn | Location           | Event
     6 | -11/Junkyard       | Discovered new exit (range 15)
    47 | -11/Junkyard       | Entered Materials
    82 | -10/Materials      | Discovered new exit (range 15)
   282 | -10/Materials      | Discovered new exit (range 15)
   301 | -10/Materials      | Entered Mines
   308 | -10/Mines          | Build established: Mutant
   372 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   372 | -10/Mines          | Discovered new exit (range 5)
   375 | -10/Mines          | Entered Exiles
   398 | -10/Exiles         | Met 8R-AWN
   413 | -10/Exiles         | Met EX-HEX
   441 | -10/Exiles         | Met EX-BIN
   452 | -10/Exiles         | Aligned with FarCom system
   453 | -10/Exiles         | Given EX-Vault access code
   474 | -10/Exiles         | Opened EX-Vault
   478 | -10/Exiles         | Found Prototype Device
   478 | -10/Exiles         | Identified Supersonic Drone Bay
   483 | -10/Exiles         | Found Prototype Device
   483 | -10/Exiles         | Identified Cloak of Protection
   488 | -10/Exiles         | Found Prototype Processor
   488 | -10/Exiles         | Identified 0b10 Alert Chip
   509 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   536 | -10/Exiles         | Met EX-DEC
   709 | -10/Exiles         | Learned location of Zion (-6)
   757 | -10/Exiles         | Discovered new exit (range 10)
   767 | -10/Exiles         | Left Exiles lab with 0b10 Alert Chip
   767 | -10/Exiles         | Entered Mines
   776 | -9/Mines           | Escorted by a lone wolf Derelict
   796 | -9/Mines           | Learned location of Storage (-9)
   906 | -9/Mines           | Discovered new exit (range 13)
   911 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
   953 | -9/Mines           | Entered Materials
   953 | -8/Materials       | Accompanied by 1 ally
   953 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1628 | -8/Materials       | Build established: Scavenger-Mutant
  1894 | -8/Materials       | Discovered new exit (range 14)
  1925 | -8/Materials       | Identified exit to Factory
  1934 | -8/Materials       | Entered Factory
  1934 | -7/Factory         | Evolved 2 slots: Weapon x2
  2176 | -7/Factory         | Repaired Lgt. Armor Plating
  2246 | -7/Factory         | Build established: Scavenger-Skirmisher
  2524 | -7/Factory         | Fabricated Hacking Suite?
  2733 | -7/Factory         | Discovered new exit (range 5)
  2739 | -7/Factory         | Entered another Factory area
  2739 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  2753 | -6/Factory         | Found Hvy. Insulated Plating
  2800 | -6/Factory         | Repaired Arm. Huge Wheel
  2999 | -6/Factory         | Found Powered Armor
  3002 | -6/Factory         | Found Powered Armor
  3006 | -6/Factory         | Found Powered Armor
  3300 | -6/Factory         | Build established: Tank
  3779 | -6/Factory         | Discovered new exit (range 36)
  3831 | -6/Factory         | Entered Lower Caves
  3831 | -6/Lower Caves     | Accompanied by 1 ally
  3869 | -6/Lower Caves     | Learned Factory terminal intel
  3923 | -6/Lower Caves     | Build established: Mutant
  4252 | -6/Lower Caves     | Build established: Tank
  4265 | -6/Lower Caves     | Discovered new exit (range 6)
  4280 | -6/Lower Caves     | Entered another Lower Caves area
  4280 | -6/Lower Caves     | Accompanied by 1 ally
  4340 | -6/Lower Caves     | Discovered new exit (range 12)
  4372 | -6/Lower Caves     | Learned 4 Factory zone layouts
  4495 | -6/Lower Caves     | Spotted B-75 Beast
  4788 | -6/Lower Caves     | Discovered new exit (range 9)
  4991 | -6/Lower Caves     | Entered Zion
  5012 | -6/Zion            | Build established: Skirmisher
  5152 | -6/Zion            | Discovered new exit (range 16)
  5442 | -6/Zion            | Found Prototype Device
  5442 | -6/Zion            | Identified Bomb Factory No. 2
  5530 | -6/Zion            | Given A8's code to call for help
  5593 | -6/Zion            | Learned location of Quarantine (-2)
  5633 | -6/Zion            | Gained Derelict followers
  5679 | -6/Zion            | Given the Hacking Drone Bay
  5680 | -6/Zion            | Found Prototype Device
  5680 | -6/Zion            | Identified Hacking Drone Bay
  5813 | -6/Zion            | Learned location of Testing (-3)
  5852 | -6/Zion            | Received a visual enhancement algorithm
  6149 | -6/Zion            | Found CR-A16's Pointy Stick
  6322 | -6/Zion            | Rebuked by Imprinter
  7424 | -6/Zion            | Entered Proximity Caves
  7424 | -5/Proximity Caves | Accompanied by 3 allies
  7501 | -5/Proximity Caves | Spotter reported a threat
  7520 | -5/Proximity Caves | Spotter reported a threat
  7677 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7718 | -5/Proximity Caves | Learned 4 Factory zone layouts
  7928 | -5/Proximity Caves | Discovered new exit (range 14)
  7969 | -5/Proximity Caves | Entered Factory
  7969 | -5/Factory         | Accompanied by 1 ally
  7969 | -5/Factory         | Evolved 2 slots: Utility x2
  7971 | -5/Factory         | Loaded intel: 26 terminal locations
  8002 | -5/Factory         | Garrison activated, responded to threat
  8052 | -5/Factory         | Build established: Scavenger-Skirmisher
  8269 | -5/Factory         | Search patrols dispatched
  8448 | -5/Factory         | Lost 3 parts (1p1n1u)
  8724 | -5/Factory         | Build established: Scavenger-Mutant
  9297 | -5/Factory         | Build established: Scavenger-Skirmisher
  9477 | -5/Factory         | Discovered new exit (range 15)
  9616 | -5/Factory         | Entered another Factory area
  9616 | -4/Factory         | Evolved 2 slots: Utility x2
 10067 | -4/Factory         | Build established: Scavenger-Tank
 10248 | -4/Factory         | Repaired Hvy. Siege Treads
 10405 | -4/Factory         | Garrison activated, responded to threat
 10553 | -4/Factory         | Spotted B-86 Titan
 10584 | -4/Factory         | Discovered new exit (range 15)
 10611 | -4/Factory         | Entered Extension
 10616 | -4/Extension       | Disrupted transfer network
 11071 | -4/Extension       | Lost 3 parts (1p2u)
 11568 | -4/Extension       | Build established: Commander-Tank
 11716 | -4/Extension       | Spotted B-86 Titan
 11731 | -4/Extension       | Allies destroyed B-86 Titan
 11734 | -4/Extension       | Spotted B-86 Titan
 11756 | -4/Extension       | Allies destroyed B-86 Titan
 11940 | -4/Extension       | Rescued a captive Derelict
 11978 | -4/Extension       | Rescued a captive Derelict
 12143 | -4/Extension       | Rescued a captive Derelict
 12143 | -4/Extension       | Rescued a captive Derelict
 12284 | -4/Extension       | Build established: Scavenger-Tank
 12361 | -4/Extension       | First assault squad dispatched
 12368 | -4/Extension       | Rescued A7
 12471 | -4/Extension       | Discovered new exit (range 10)
 12473 | -4/Extension       | Discovered new exit (range 6)
 12580 | -4/Extension       | Enhanced Grunt warped into view, answering call for help
 12584 | -4/Extension       | Enhanced Grunt warped into view, answering call for help
 12681 | -4/Extension       | Entered Cetus
 12681 | -4/Cetus           | Accompanied by 3 allies (A7)
 12686 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 12703 | -4/Cetus           | Spotted Cetus Guard
 12703 | -4/Cetus           | Spotted Cetus Guard
 12710 | -4/Cetus           | Destroyed Cetus Guard
 12711 | -4/Cetus           | Spotted Cetus Guard
 12713 | -4/Cetus           | Allies destroyed Cetus Guard
 12720 | -4/Cetus           | Destroyed Cetus Guard
 12723 | -4/Cetus           | Spotted Cetus Guard
 12751 | -4/Cetus           | System corruption reached 10%
 12799 | -4/Cetus           | Cetus Manufacturing Module disabled
 12830 | -4/Cetus           | Failed to start Cetus Manufacturing Module
 13056 | -4/Cetus           | Build established: Scavenger-Gunner
 13116 | -4/Cetus           | Discovered new exit (range 15)
 13140 | -4/Cetus           | Entered Archives
 13140 | -4/Archives        | Accompanied by 1 ally (A7)
 13243 | -4/Archives        | Discovered new exit (range 16)
 13286 | -4/Archives        | Discovered new exit (range 15)
 13300 | -4/Archives        | Discovered new exit (range 15)
 13331 | -4/Archives        | Unable to access archive contents
 13358 | -4/Archives        | Unable to access archive contents
 13376 | -4/Archives        | Unable to access archive contents
 13461 | -4/Archives        | Entered Research
 13461 | -3/Research        | Evolved 2 slots: Utility x2
 13485 | -3/Research        | Build established: Scavenger-Tank
 13550 | -3/Research        | Found Prototype Device
 13550 | -3/Research        | Identified Adv. Kinecellerator
 13753 | -3/Research        | Lost 3 parts (2u1w)
 13762 | -3/Research        | Destroyed 7 combat bots
 13920 | -3/Research        | Found Prototype Processor
 13920 | -3/Research        | Identified Spectral Analyzer
 13924 | -3/Research        | Found Spectral Analyzer
 13961 | -3/Research        | First assault squad dispatched
 14257 | -3/Research        | System corruption reached 10%
 14282 | -3/Research        | Lost 14 parts (1p2n7u4w)
 14503 | -3/Research        | Lost 3 parts (1p1n1w)
 14574 | -3/Research        | Identified exit to Research
 14904 | -3/Research        | Core integrity fell below 50%
 14909 | -3/Research        | Spotted B-86 Titan
 14932 | -3/Research        | Entered another Research area
 14932 | -2/Research        | Evolved 2 slots: Utility x2
 14960 | -2/Research        | Lost 3 parts (2n1u)
 15070 | -2/Research        | Lost 4 parts (1p2u1w)
 15179 | -2/Research        | Build established: Hacker-Mutant
 15323 | -2/Research        | Spotted B-90 Cyclops
 15328 | -2/Research        | Core integrity fell below 50%
 15510 | -2/Research        | Core integrity fell below 20%
 15546 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
15504_ Wall collapses.
15505_ System corrupted: Heat flow error (+176).
15505_ Hyp. Railgun destroyed.
15505_ Penetrated by Slug.
15506_ Acquired 70 matter.
15506_ Penetrated by Slug.
15506_ Hyp. Railgun destroyed.
15506_ Penetrated by Slug.
15508_ Dropped Antimatter Reactor.
15508_ Penetrated by Slug. <x2>
15508_ Dropped Quantum Reactor.
15509_ Penetrated by Slug. <x2>
15510_ Acquired Quantum Reactor.
15511_ Slug penetrates Wall. <x2>
15529_ W-44 Eye sends out distress signal.
15533_ Penetrated by Slug.
15535_ Imp. Utility Shielding destroyed.
15536_ Slug penetrates Wall. <x2>
15536_ Penetrated by Slug.
15539_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
| ###############################??????????????????? |
|                                 ?????????????????? |
|                                  ????????????????? |
|                                  ????????????????? |
|   """""""   """""""   """""""????????????????????? |
|   """""""   """""""   """"???????????????????????? |
|   """""""   """""""   """""""   ?????????????????? |
|                                  ????????????????? |
|                                  ????????????????? |
|                                  ????????????????? |
|                                 #????????????????? |
|                                 #????????????????? |
|            ########### ######+#??????????????????? |
|            #        ## #?????????????????????????? |
|            #        ## #?????????????????????????? |
|            #        ## #?????????????????????????? |
|            #        ## #?????????????????????????? |
| #####      #/##/###### #?????????????????????????? |
| ????#        s      ss #?????????????????????????? |
| ????#           ######s#?????????????????????????? |
| ????#           #????# #?????????????????????????? |
| ????#           #????#s#########?????????????????? |
| ????#     #######????#         #?????????????????? |
| ????#     #??????????#       ] #?????????????????? |
| ????#     ???????????#   @     #?????????????????? |
| ????#     ???????????#         #?????????????????? |
| ????#     ???????????#         #?????????????????? |
| ????+     ???????????#         #?????????????????? |
| ??? #     ???????????#         #?????????????????? |
| ??  #     ???????????#         #?????????????????? |
| ?  ?#     ???????????#####+#####?????????????????? |
|    ?#     ???????????????????????????????????????? |
|   ??#    s???????????????????????????????????????? |
|  !??#     ????????????????Y??????????????????????? |
| #???#     ???????????????????????????????????????? |
| ????#    ????????????????????????????????????????? |
| ????#    ????????????????????????????????????????? |
| ????#    ????????????????????????????????????????? |
| ????#    ????????????????????????????????????????? |
| ??????  ?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           115
Energy Generation          45
Energy Capacity            580
Matter Stores              449
Matter Capacity            550
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Jamming Range              14
Armor Coverage             900
Resistance: KI             20
Resistance: TH             30
Resistance: EM             30
Utility Shielding          66
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         8
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           4
Kinecelleration            50
Offensive Hacking          46

 Item Schematics 
-----------------
                  Hacking Suite | -8/Materials | Hacked
                  System Shield | -8/Materials | Hacked
            Hardlight Generator | -8/Materials | Scanalyzed
              Lgt. Nuclear Core | -8/Materials | Scanalyzed
        Adv. Targeting Computer | -8/Materials | Scanalyzed
           Imp. Terrain Scanner | -8/Materials | Scanalyzed
                     Beamcaster | -6/Zion      | Free
                       Riot Gun | -6/Zion      | Free
                   Battle Rifle | -6/Zion      | Free
                    Barrage Gun | -6/Zion      | Free
                         Flamer | -6/Zion      | Free
                 Thermal Shield | -6/Zion      | Archive
            Adv. Cooling System | -6/Zion      | Archive
                    Force Field | -6/Zion      | Archive
               Recoil Nullifier | -6/Zion      | Archive
              Lgt. Fission Core | -6/Zion      | Archive
              Mak. Trap Scanner | -6/Zion      | Archive
        Angular Momentum Engine | -6/Zion      | Archive
              Imp. Focal Shield | -6/Zion      | Archive
             Adv. Cryofiber Web | -6/Zion      | Archive
               Imp. Force Field | -6/Zion      | Archive
             Imp. Medium Treads | -6/Zion      | Archive
             Imp. System Shield | -6/Zion      | Archive
 Imp. Dynamic Insulation System | -6/Zion      | Archive
                Hvy. Beamcaster | -6/Zion      | Archive
              Hvy. Siege Treads | -4/Factory   | Scanalyzed
                 Centrium Wheel | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Zion | Archive
 R-06 Scavenger | -6/Zion | Archive
   G-50 Soldier | -6/Zion | Archive
    Y-72 Warden | -6/Zion | Archive

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonSurgeAutogun
  Manual?         0
Play Time         02:51:26
  Cumulative      243.6 hours
  Start           2023.12.16 @ 09:28:06
  End             2023.12.16 @ 18:07:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           46
  Adventurer      4
  Explorer        6
Win Type          -
  Total           17
  Types           7/0/2/3/0/4/1/0/0
Lore%             61
Gallery%          71
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fed703d-adfa-43b3-b3e4-b7f5a4977362