Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.23 @ 18:17:08 Player: kilner Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (2865) 2865 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 7929 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 114/150 System Corruption 0% Temperature Critical (778) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (7) ------ Improved Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Energy Filter Makeshift Transmission Jammer Hacking Drone Bay (1/1) > --- WEAPON (4) ------- Makeshift Laser Thermic Laser Long-range Missile Launcher > --- INVENTORY (5) ---- Makeshift Power Source Compact Battery (200) Axe Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Energy Filter Makeshift Transmission Jammer Improved Reaction Control System Hacking Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Makeshift Laser Thermic Laser Long-range Missile Launcher > --- INVENTORY -------- Makeshift Power Source Compact Battery Axe Self-destruct Interrupter [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Improved Signal Interpreter Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 5 | . . 1 . . 3 1 . . . . Weapon 2 | . . 1 . . 1 . . . . . Parts Attached 107 | 8 7 13 14 3 18 15 2 17 9 1 Power 13 | 1 1 1 3 1 1 2 1 2 . . Engine 11 | 1 1 1 3 1 1 2 . 1 . . Core 2 | . . . . . . . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 1 5 4 . 2 3 . 2 1 . Treads . | . . . . . . . . . . . Leg 16 | . . 5 4 . 2 3 . 1 1 . Wheel 4 | 2 1 . . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 3 2 3 . 1 10 6 1 9 5 . Device 18 | 2 1 . . . 5 4 . 3 3 . Storage 6 | 1 1 . . 1 2 . . 1 . . Processor 8 | . . 3 . . . . . 3 2 . Hackware . | . . . . . . . . . . . Protection 8 | . . . . . 3 2 1 2 . . Artifact . | . . . . . . . . . . . Weapon 34 | 2 3 4 7 1 5 4 . 4 3 1 Energy Gun 21 | 2 2 4 5 . 2 2 . 2 2 . Energy Cannon 2 | . . . . . . . . 2 . . Ballistic Gun 6 | . . . 2 1 2 1 . . . . Ballistic Cannon 2 | . . . . . 1 1 . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . 1 . Parts Lost 53 | . 5 6 6 2 4 7 3 18 . 2 Power 9 | . 1 1 2 1 . 1 1 2 . . Propulsion 8 | . 1 2 . . . 2 1 2 . . Utility 14 | . 1 . . . . 2 . 10 . 1 Weapon 22 | . 2 3 4 1 4 2 1 4 . 1 Highest Loss Streak 10 | . 5 3 3 1 3 4 3 10 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 91 92 93 99 98 94 84 70 77 87 Engine 5 | . 12 9 8 10 7 5 . 1 . . Core 2 | . . . . . . . 5 3 6 6 Leg 14 | . . 18 21 22 15 19 11 3 11 10 Wheel 1 | . 25 . . . . . . 1 . . Device 12 | . 13 1 . . 20 21 20 15 17 23 Storage 7 | . 14 11 11 11 7 6 6 5 3 . Processor 17 | . . 19 22 22 15 13 13 14 21 20 Protection 2 | . . . . . 2 4 5 5 . . Energy Gun 14 | . 21 29 21 11 8 14 13 7 13 20 Ballistic Gun 6 | . . . 7 20 17 . 6 3 . . Peak Build Rating 66 | 9 9 20 20 20 39 52 51 43 64 66 Average Rating 33 | 6 7 17 18 19 33 47 42 34 49 60 On Entrance 26 | . 9 7 20 18 20 39 51 40 28 64 Naked Turns . | . . . . . . . . . . . Heaviest Build 106 | 14 49 55 55 54 106 84 81 69 31 34 Greatest Support 41 | 26 26 24 26 26 28 41 38 18 36 36 Greatest Overweight (x) 21 | . 4 18 2 2 4 3 4 21 . 1 Average Overweight (x) 1 | . 1 2 1 1 2 1 3 3 . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 20 20 20 5 5 Average Capacity 16 | 7 15 20 20 20 20 20 20 18 5 5 Most Carried 19 | 6 8 12 16 16 19 19 16 16 5 4 Average Carried 11 | 3 5 9 12 13 14 16 14 11 3 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 Final Carried 18 | 6 3 12 12 14 18 15 14 . 4 4 Class Distribution -------------------- 31% | Skirmisher 29% | Scavenger-Skirmisher 18% | Mutant 8% | Derelict-Mutant 7% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Storage Skirmisher | -9/Recycling Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Matter Collected 2345 | 280 150 205 229 88 413 332 227 199 128 94 Remotely 55 | 10 45 . . . . . . . . . Salvage Created 3486 | 216 150 582 803 258 532 262 167 328 . 188 Parts 183 | 25 3 36 47 23 27 9 3 4 . 6 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 8 9 . 4 Prevented 3 | . . . . . . . 3 . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 67 | . 3 14 16 6 10 7 3 4 . 4 Guns 52 | . 3 14 15 6 7 . 3 2 . 2 Cannons 12 | . . . . . 3 7 . 2 . . AOE 2 | . . . . . . . . . . 2 Classes Destroyed 13 | 3 1 5 1 1 1 . . . . 1 Worker 4 | 2 . . 2 . . . . . . . Builder 2 | . . . 2 . . . . . . . Tunneler 5 | 5 . . . . . . . . . . Recycler 3 | 1 . 1 1 . . . . . . . Watcher 2 | . . 1 1 . . . . . . . Swarmer 7 | . . 4 3 . . . . . . . Grunt 35 | . 3 6 10 . 6 4 2 3 . 1 Brawler 4 | . . 1 1 . 1 . . . . 1 Duelist 2 | . . 1 . . . . 1 . . . Protector 2 | . . . . 2 . . . . . . Sentry 12 | . . 2 2 4 2 1 . 1 . . Hunter 2 | . . . . . . . . . . 2 Programmer 3 | . . . . . 1 2 . . . . Decomposer 2 | . . . . . . . 2 . . . Packrat 1 | . . . . . . . . 1 . . Best Kill Streak 6 | 4 1 6 5 3 3 2 3 2 . 2 Combat Bots Only 5 | . 1 5 3 3 3 2 3 2 . 2 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Hostile Shots Fired 632 | . 47 112 85 28 105 78 21 118 . 38 Missed 185 | . 2 34 33 7 38 27 3 31 . 10 Damage Taken 6940 | . 595 876 571 319 933 1032 384 1484 . 746 Core 1649 | . 194 153 99 26 253 191 38 410 . 285 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 123 | . . . . . . . . . 123 . Core Remaining (%) 53 | 100 22 . . 30 63 . . . . . Volleys Fired 248 | 11 41 37 53 14 32 22 11 16 . 11 Largest 4 | 2 2 3 3 3 4 4 4 4 . 4 Hottest 247 | 90 150 136 136 103 186 239 225 247 . 238 Shots Fired 633 | 22 55 95 137 38 115 62 35 34 . 40 Gun 552 | 22 47 95 137 38 107 23 33 19 . 31 Cannon 64 | . . . . . 8 39 2 15 . . Launcher 9 | . . . . . . . . . . 9 Special 8 | . 8 . . . . . . . . . Kinetic 176 | . . . 26 19 75 39 13 4 . . Thermal 439 | 22 55 95 111 19 40 23 22 30 . 22 Explosive 9 | . . . . . . . . . . 9 Electromagnetic 9 | . . . . . . . . . . 9 Robot Hit Streak 15 | 12 6 7 10 4 15 5 9 5 . 6 Robot Miss Streak 7 | 1 2 7 6 3 3 7 4 2 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . Shots Hit Robots 375 | 16 24 57 79 20 75 37 26 23 . 18 Core Hits 185 | 9 8 26 28 13 27 30 20 11 . 13 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 12 | 1 . . 4 . 1 3 1 2 . . Burn 10 | 1 . . 3 . 1 2 1 2 . . Destroy 1 | . . . 1 . . . . . . . Blast 1 | . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6557 | 194 268 729 1065 233 1275 840 527 534 . 892 Guns 4895 | 194 268 729 1065 215 1147 237 488 284 . 268 Cannons 994 | . . . . . 120 585 39 250 . . Explosions 624 | . . . . . . . . . . 624 Melee . | . . . . . . . . . . . Ramming 44 | . . . . 18 8 18 . . . . Kinetic 2074 | . . . 195 132 865 585 236 61 . . Thermal 3701 | 194 268 729 870 83 402 237 291 473 . 154 Explosive 624 | . . . . . . . . . . 624 Electromagnetic 114 | . . . . . . . . . . 114 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . 4 4 7 7 . Average Corruption 4 | . . . . . . 3 4 4 7 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 68 | . . . . . . 10 27 26 5 . Message Errors 17 | . . . . . . 2 7 6 2 . Matter Fused 23 | . . . . . . 2 10 9 2 . Heat Flow Errors 9 | . . . . . . 1 4 3 1 . Energy Discharges 5 | . . . . . . . 2 3 . . Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . . 3 3 2 . . Data Loss (major) 2 | . . . . . . . 1 1 . . Misfires 1 | . . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 65 | . . . . . . 29 . 34 . 2 Projectiles 60 | . . . . . . 26 . 34 . . Explosions 2 | . . . . . . . . . . 2 Melee 3 | . . . . . . 3 . . . . Knockbacks 17 | . . . . . . 15 2 . . . Impact . | . . . . . . . . . . . Kinetic 16 | . . . . . . 14 2 . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 6 | . . . . 2 3 1 . . . . Kicked 6 | . . . . 2 3 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 778 | 90 384 363 263 126 135 619 426 357 224 778 Average Temperature 140 | 34 164 113 86 44 60 248 202 118 120 368 Received Heat Transfer 2349 | . 345 213 231 99 438 225 198 489 . 111 Effects 40 | . 6 2 . . . 12 1 2 . 17 Shutdowns 7 | . . . . . . 3 . . . 4 Energy Bleed 6 | . 4 . . . . 1 . . . 1 Interference 8 | . 1 . . . . 3 . 2 . 2 Matter Decay 4 | . . . . . . 2 . . . 2 Short Circuit 3 | . . 1 . . . . 1 . . 1 Damage (minor) 7 | . 1 1 . . . . . . . 5 Damage (major) 2 | . . . . . . 2 . . . . Damage (core) 3 | . . . . . . 1 . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 19 | 2 2 5 6 . . 1 2 1 . . Heat Transferred 9041 | 582 660 1705 2285 202 879 592 722 1042 . 372 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Peak Influence 379 | 40 138 254 379 141 146 126 . . . . Initial 107 | . 26 57 107 91 . 53 . . . . Average 102 | 15 57 168 234 38 67 56 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . . . Low Security (%) 78 | 100 100 51 20 100 100 100 . . . . Level 1 21 | . . 48 79 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 1 3 . 2 3 . 1 . . Investigation 2 | . . . 1 . . 1 . . . . Extermination 3 | . . . . . 2 1 . . . . Reinforcement 4 | . 1 1 1 . . 1 . . . . Assault 1 | . . . . . . . . 1 . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Distress Signals 10 | . 2 1 6 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 8 21 28 7 12 7 3 18 . 6 Peak Tracking Total 10 | . 2 6 5 4 4 3 3 10 . 3 Tactical Retreats 13 | . 1 2 4 . 1 . . 4 . 1 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Traps Triggered 4 | . . . 3 . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Machines Disabled 2 | . . . . . . 2 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Machines Accessed 19 | . 1 3 3 6 4 1 1 . . . Terminals 16 | . . 3 2 6 4 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 48 | . 2 10 10 14 10 1 1 . . . Successful 29 | . 1 8 4 7 7 1 1 . . . Failed 18 | . 1 2 6 6 3 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 4 | . . . . . . . . . 4 . Terminals 43 | . . 10 8 14 10 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 27 | . . 8 3 7 7 1 1 . . . Record 7 | . . 3 . 2 2 . . . . . Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . . 1 1 . . . . Terminal Index 1 | . . . . . 1 . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Transport Status 2 | . . . . 2 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Zone Layout 6 | . . 1 2 2 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . 1 3 3 2 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 . . . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Total Allies 7 | . . . . . . . . 3 4 . Largest Group 4 | . . . . . . . . 1 4 4 Highest-Rated Group 165 | . . . . . . . . 165 147 147 Highest-Rated Ally 165 | . . . . . . . . 165 39 39 Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . 5 . 5 Total Damage 255 | . . . . . . . . 140 . 115 Kills 1 | . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Robot Analysis Total 2 | . . 1 . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Turns Passed 10257 | 146 381 743 1103 1341 1013 893 1344 1341 1617 335 Spaces Moved 4627 | 111 252 238 406 598 327 338 323 511 1326 197 Core 127 | 14 . 3 . . . . . 110 . . Treads . | . . . . . . . . . . . Legs 3959 | . . 214 406 598 327 338 323 230 1326 197 Wheels 541 | 97 252 21 . . . . . 171 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 110 180 190 260 190 260 50 120 120 Average Speed 197 | 84 101 247 224 214 261 233 392 241 120 146 Slowest Speed 1100 | 90 140 950 270 260 400 330 400 1100 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 50 23 53 91 9 10 50 76 89 24 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . . . . 5 . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 6 | . . . . . . . 1 3 2 . Spaces Dug 6 | . 6 . . . . . . . . . Terrain Destroyed 94 | . 7 . . . 4 6 . . . 77 Melee . | . . . . . . . . . . . Projectile 17 | . 7 . . . 4 6 . . . . AOE 77 | . . . . . . . . . . 77 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Total 5214 | 139 307 315 491 626 405 396 377 590 1352 216 Wait 105 | . . . 3 2 . 10 38 43 3 6 Move 4617 | 110 251 237 405 597 326 337 322 510 1325 197 Hop . | . . . . . . . . . . . Pick Up 100 | 10 5 23 14 6 18 9 2 2 11 . Fast Attach 8 | 3 . . . . . . . 2 3 . Attach 79 | 4 5 12 14 2 8 11 2 15 6 . Detach 3 | . . . . . 1 . . 2 . . Swap 20 | 1 2 1 . 1 10 4 . . . 1 Drop 28 | . 3 5 2 2 7 2 2 . 4 1 Fire 248 | 11 41 37 53 14 32 22 11 16 . 11 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 6 | . . . . 2 3 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 3 exits: *Fac x2 / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 340 | -10/Materials | Core integrity fell below 50% 384 | -10/Materials | Lost 5 parts (1p1n1u2w) 506 | -10/Materials | Discovered new exit (range 3) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 972 | -9/Materials | Build established: Skirmisher 1035 | -9/Materials | Lost 3 parts (1n2w) 1073 | -9/Materials | Discovered new exit (range 16) 1260 | -9/Materials | Discovered new exit (range 3) 1268 | -9/Materials | Identified exit to Storage 1271 | -9/Materials | Entered Storage 1422 | -9/Storage | Core integrity fell below 50% 1492 | -9/Storage | Lost 3 parts (1p2w) 1625 | -9/Storage | Discovered new exit (range 9) 1767 | -9/Storage | Garrison activated, responded to threat 1988 | -9/Storage | Met 01-MTF 2372 | -9/Storage | Identified exit to Recycling 2374 | -9/Storage | Entered Recycling 2374 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2375 | -9/Recycling | Met a Zionite searching for Scraptown 3141 | -9/Recycling | Discovered new exit (range 9) 3713 | -9/Recycling | Identified exit to Factory 3715 | -9/Recycling | Entered Factory 3715 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 4098 | -7/Factory | Discovered new exit (range 6) 4112 | -7/Factory | Identified exit to Factory 4295 | -7/Factory | Build established: Scavenger-Skirmisher 4547 | -7/Factory | Lost 3 parts (3w) 4728 | -7/Factory | Entered another Factory area 4728 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5038 | -6/Factory | Build established: Skirmisher 5068 | -6/Factory | Identified exit to DSF 5426 | -6/Factory | Lost 4 parts (1p1n1u1w) 5569 | -6/Factory | Discovered new exit (range 15) 5611 | -6/Factory | Identified exit to Lower Caves 5621 | -6/Factory | Entered Lower Caves 5717 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5760 | -6/Lower Caves | Lost 3 parts (1p1n1w) 6897 | -6/Lower Caves | Learned Factory non-interactive machine intel 6945 | -6/Lower Caves | Discovered new exit (range 6) 6961 | -6/Lower Caves | Identified exit to Lower Caves 6965 | -6/Lower Caves | Entered another Lower Caves area 6965 | -6/Lower Caves | Discovered new exit (range 10) 7022 | -6/Lower Caves | Identified exit to Factory 7659 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7764 | -6/Lower Caves | Core integrity fell below 50% 7796 | -6/Lower Caves | Lost 10 parts (1p1n5u3w) 8025 | -6/Lower Caves | Build established: Mutant 8148 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8217 | -6/Lower Caves | Learned location of 1 exit from Factory 8226 | -6/Lower Caves | Lost 8 parts (1p1n5u1w) 8291 | -6/Lower Caves | ME-RLN showed up to help 8292 | -6/Lower Caves | ME-RLN assimilated hostile G-50 Soldier 8292 | -6/Lower Caves | Discovered new exit (range 12) 8293 | -6/Lower Caves | ME-RLN revealed a hidden path 8304 | -6/Lower Caves | Identified exit to Zion 8306 | -6/Lower Caves | Entered Zion 8401 | -6/Zion | Discovered new exit (range 15) 8466 | -6/Zion | System corruption cleaned by Quarantine Array 8578 | -6/Zion | Learned location of Quarantine (-3) 8743 | -6/Zion | Received a hallucinogenic algorithm 8812 | -6/Zion | Learned location of Extension (-5) 8902 | -6/Zion | Build established: Derelict-Mutant 9113 | -6/Zion | Given the Hacking Drone Bay 9115 | -6/Zion | Found Prototype Device 9120 | -6/Zion | Identified Hacking Drone Bay 9288 | -6/Zion | Visited the Megawrench Repair Shop 9288 | -6/Zion | Megawrench repaired 6 parts 9350 | -6/Zion | Met Imprinter 9372 | -6/Zion | Imprinted 9374 | -6/Zion | Declared Zion's savior 9770 | -6/Zion | Build established: Derelict-Gunner 9913 | -6/Zion | Identified exit to Proximity Caves 9923 | -6/Zion | Entered Proximity Caves 9923 | -5/Proximity Caves | Accompanied by 4 allies 9949 | -5/Proximity Caves | Spotted B-75 Beast 10081 | -5/Proximity Caves | Core integrity fell below 20% 10259 | -5/Proximity Caves | Core destroyed Last Messages --------------- The unstable cave ceiling collapses. G-50 Soldier destroyed. B-60 Warrior destroyed. Power failure, Mic. Nuclear Core shutdown. Destroyed Adv. Heat Sink. Overheating: Mak. Transmission Jammer damaged (-10). Carbon-fiber Leg fries itself beyond repair. The unstable cave ceiling collapses. Hpw. Shock Rifle destroyed. Overheating: Lrn. Missile Launcher damaged (-10). The unstable cave ceiling collapses. Overheating: Core damaged (-93). Destroyed Hvy. Laser. Overheating: Matter decay (-49). The unstable cave ceiling collapses. Adv. Heat Sink fries itself beyond repair. Power failure, Mic. Nuclear Core shutdown. Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????# #??????# ### ##???????????? | | ????# #??????# #???????????? | | ????# ###????# #???????????? | | #?### ##????# #???????????? | | ### ##????# ##??????????? | | ## ! ####??# #??????????? | | ## #### #??????????? | | # """" " "" ## #??????????? | | """ " "" #??????????? | | "" " " #??????????? | | " "" ## ##?????#????? | | "" "" = ##?# #????? #????? | | % " "" "" #### ##???##???? #?????? | | % # ####??##### ####?? ##????? | | =## """ "" =# # #???### ## #????? | | ## """ "" ##### #????? | | ## "" """ ### #????? | | ## "" " " #?# g #?????? | | ### """" " ### ##?????? | | ??# """ """ ## #?? ??? | | ??# ## #???? | | #?# % #???????# | | ### ## #?????????? | | ########## #### ?????????????? | | #???????## #?## # #??????????????? | | ##????????## ?# @ #??####??????????????? | | ###??????????## #???????????????????? | | #?????????????# ## ?????????????????? | | ???????????? #### #???????????????? | | #???## #?????????????? | | #### #?????# #????????????? | | #??####??????## ## #???????????? | | #########??????????????#####?# ##???????????? | | ##?????????????????????????????######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Armor Coverage 300 Evasion (%) 65 Targeting Accuracy 14 Energy Filtering 30 Salvage Targeting 4 Item Schematics ----------------- Hvy. Particle Cannon | -9/Recycling | Hacked Imp. Remote Datajack | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Focal Shield | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Drone Bay | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One \\IAMDERELICT Challenges ------------ None Game ------ Seed PoweredAntimatterDeflector Manual? 0 Play Time 01:14:21 Cumulative 6.4 hours Start 2025.04.23 @ 17:04:40 End 2025.04.23 @ 18:17:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 13 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 62efc177-9179-49c2-bd18-e7d3a90f5727