Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.15 @ 15:20:06 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (141) 705 Value Destroyed (5232) 5232 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1437) 1437 TOTAL SCORE: 12754 Bonus ------- High Alert Combat Kills 569 Follower Combat Kills 1005 Friendly Fire -137 Cogmind --------- Core Integrity 923/1150 Matter 224/300 Energy 24/100 System Corruption 1% Temperature Cool (0) Movement Walking (122) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (10) ----- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Actuator Array Hacking Suite > --- WEAPON (3) ------- Fusion Bomb Launcher Power Sword Spear > --- INVENTORY (16) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Structural Scanner Sensor Array Microactuators Improved Actuator Array Improved Actuator Array Improved Actuator Array Improved Focal Shield Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Microactuators Improved Actuator Array Improved Medium Armor Plating Improved Focal Shield Hacking Suite > --- WEAPON ----------- Fusion Bomb Launcher Chainsword Spear > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Sensor Array Sensor Array Microactuators Improved Actuator Array Improved Actuator Array Improved Actuator Array Hacking Suite System Shield Power Sword Spear [Rating: 83] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Fusion Bomb Launcher Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . 1 Utility 8 | . . 1 2 1 . . 2 1 . . 1 Weapon 1 | . . . . . . . . 1 . . . Parts Attached 150 | 5 10 16 21 21 3 6 11 3 . 34 20 Power 11 | . 3 1 2 . . . 2 . . 2 1 Engine 8 | . 2 1 2 . . . 2 . . . 1 Core 3 | . 1 . . . . . . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 2 7 6 7 . 3 2 . . 8 3 Treads . | . . . . . . . . . . . . Leg 40 | 2 2 7 6 7 . 3 2 . . 8 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 46 | 1 2 4 5 5 2 1 5 1 . 15 5 Device 17 | . . 1 2 . . . 1 1 . 9 3 Storage 9 | 1 1 2 . 3 . . . . . 2 . Processor 5 | . 1 1 . 1 . . 1 . . 1 . Hackware 3 | . . . . . . . 2 . . . 1 Protection 12 | . . . 3 1 2 1 1 . . 3 1 Artifact . | . . . . . . . . . . . . Weapon 53 | 2 3 4 8 9 1 2 2 2 . 9 11 Energy Gun 14 | 1 3 . 3 5 1 1 . . . . . Energy Cannon 4 | . . 1 1 2 . . . . . . . Ballistic Gun 11 | 1 . 2 4 2 . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . . . . . . . . 4 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 11 | . . . . . . . 1 1 . 5 4 Piercing Weapon 4 | . . . . . . . . 1 . . 3 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 . . . . . 2 . Parts Lost 27 | . 1 . 7 1 . . 2 . . 5 11 Power 5 | . . . 1 . . . 1 . . 1 2 Propulsion 6 | . . . 1 . . . . . . 2 3 Utility 9 | . . . 2 . . . 1 . . 2 4 Weapon 7 | . 1 . 3 1 . . . . . . 2 Highest Loss Streak 7 | . 1 . 7 1 . . 1 . . 2 4 Average Slot Usage (%) 98 | . 95 100 95 99 99 99 99 99 100 99 97 Engine 5 | . 9 9 9 7 7 7 5 5 5 1 2 Core 1 | . 3 1 . . . . . . . 3 2 Leg 27 | . 27 33 26 29 30 30 26 23 23 22 25 Device 9 | . . 11 16 10 7 7 6 10 11 11 14 Storage 11 | . 14 11 9 11 15 15 13 11 11 11 10 Processor 14 | . 10 11 9 14 15 15 17 17 17 17 15 Hackware 3 | . . . . . . . 8 5 5 5 6 Protection 4 | . . . 7 7 7 6 6 5 5 4 2 Energy Gun 3 | . 14 1 1 3 6 7 5 . . . . Energy Cannon 2 | . . 9 8 3 . . . . . . . Ballistic Gun 5 | . 14 11 6 7 7 7 6 . . . . Slashing Weapon 3 | . . . . . . . . 11 11 10 7 Piercing Weapon 1 | . . . . . . . . 5 5 5 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 7 17 47 42 57 54 54 57 63 63 68 75 Greatest Support 89 | 20 20 37 44 57 57 60 67 65 65 68 89 Greatest Overweight (x) 1 | . 1 1 . 1 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 12 10 16 16 16 16 16 16 16 16 Average Capacity 13 | 5 6 9 10 13 16 16 16 16 16 16 16 Most Carried 16 | 4 7 12 10 16 16 16 16 15 15 16 15 Average Carried 12 | 3 4 9 9 12 16 15 15 13 13 14 12 Final Capacity 16 | 6 8 10 10 16 16 16 16 16 16 16 16 Final Carried 16 | 3 7 10 10 16 16 16 16 13 15 15 11 Class Distribution -------------------- 31% | Hacker-Assassin 22% | Skirmisher 14% | Mutant 14% | Hacker-Skirmisher 10% | Scavenger-Skirmisher 4% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -5/Waste Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Matter Collected 2447 | 242 206 235 285 317 4 3 237 . . 564 354 Remotely . | . . . . . . . . . . . . Salvage Created 5419 | . 428 480 1082 749 . 125 230 . . 1340 985 Parts 269 | . 26 30 55 33 . 7 9 . . 64 45 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed 6 | . 1 1 . 1 . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 93 | . 7 12 16 11 . 3 4 . . 27 13 Melee 15 | . . . . . . . . . . 10 5 Guns 34 | . 7 5 6 9 . 3 4 . . . . Cannons 17 | . . 6 10 1 . . . . . . . AOE 26 | . . . . 1 . . . . . 17 8 Classes Destroyed 15 | . 3 3 3 4 . . . . . 2 . Worker 10 | . . . . . . . . . . 4 6 Builder 11 | . . . . 1 . . . . . 4 6 Tunneler 1 | . . . . . . . . . . 1 . Hauler 2 | . . . 2 . . . . . . . . Recycler 9 | . 1 . 1 . . . . . . 3 4 Mechanic 1 | . . . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 12 | . 3 1 3 2 . . 1 . . 1 1 Swarmer 18 | . . 4 3 . . 1 . . . 10 . Grunt 31 | . 7 3 6 5 . . 2 . . 6 2 Brawler 2 | . . . 1 . . . . . . 1 . Duelist 4 | . . 1 1 . . 1 . . . 1 . Sentry 18 | . . 4 5 3 . . 1 . . 3 2 Hunter 13 | . . . . 1 . . 1 . . 3 8 Programmer 7 | . . . . 2 . 1 . . . 3 1 Thug 1 | . . . . . . . 1 . . . . Best Kill Streak 15 | . 4 7 13 5 . 3 2 . . 9 15 Combat Bots Only 10 | . 3 7 10 5 . 3 2 . . 5 6 Max Kills in Single Turn 4 | . 1 1 1 3 . 2 1 . . 4 4 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 4 | . . . . 1 . . . . . 4 1 Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Damage Taken 6272 | . 321 254 973 645 . 75 446 . . 1792 1766 Core 1105 | . 51 63 242 129 . . 54 . . 339 227 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 79 | 100 79 84 56 . . 81 93 . . 66 . Volleys Fired 182 | . 34 25 49 33 . 3 12 . . 11 15 Largest 2 | . 2 2 2 2 . 2 2 . . 1 1 Hottest 121 | . 70 76 121 108 . 108 108 . . 52 52 Shots Fired 318 | . 68 50 80 65 . 6 23 . . 11 15 Gun 216 | . 68 26 41 52 . 6 23 . . . . Cannon 76 | . . 24 39 13 . . . . . . . Launcher 26 | . . . . . . . . . . 11 15 Special . | . . . . . . . . . . . . Kinetic 134 | . 34 25 27 33 . 3 12 . . . . Thermal 70 | . 34 1 14 7 . 3 11 . . . . Explosive 26 | . . . . . . . . . . 11 15 Electromagnetic 88 | . . 24 39 25 . . . . . . . Robot Hit Streak 22 | . 18 21 21 22 . 13 18 . . 7 11 Robot Miss Streak 3 | . 3 2 1 2 . 1 2 . . 1 3 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 5 | . 1 . 2 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . . . Shots Hit Robots 351 | . 56 36 63 56 . 6 23 . . 73 38 Core Hits 254 | . 22 18 34 37 . 5 18 . . 63 57 Critical Hits 4 | . . . . 1 . . . . . 3 . Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . 1 . . . . . 2 . Melee Attacks 133 | . . . . . . . . . . 99 34 Impact . | . . . . . . . . . . . . Slashing 104 | . . . . . . . . . . 78 26 Piercing 29 | . . . . . . . . . . 21 8 Sneak Attacks 15 | . . . . . . . . . . 13 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 34 | . . . . . . . . . . 25 9 Damage Inflicted 17653 | . 693 620 1344 1869 . 97 514 . . 7176 5340 Guns 2954 | . 693 205 431 1016 . 95 514 . . . . Cannons 1723 | . . 415 913 395 . . . . . . . Explosions 8095 | . . . . 413 . . . . . 3661 4021 Melee 4834 | . . . . . . . . . . 3515 1319 Ramming 47 | . . . . 45 . 2 . . . . . Kinetic 1617 | . 351 192 283 537 . 50 204 . . . . Thermal 2171 | . 342 13 148 289 . 45 310 . . 732 292 Explosive 6658 | . . . . . . . . . . 2929 3729 Electromagnetic 2326 | . . 415 913 998 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 3976 | . . . . . . . . . . 2859 1117 Piercing 858 | . . . . . . . . . . 656 202 Highest Corruption 2 | . . . 1 1 1 1 2 . . . 1 Average Corruption 1 | . . . 1 1 1 1 2 . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 10 | . . . 1 . . 3 6 . . . . Message Errors 3 | . . . . . . 1 2 . . . . Heat Flow Errors 2 | . . . . . . . 2 . . . . Energy Discharges 1 | . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . 1 . . 1 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1712 | . . 8 51 80 . . . . . 1191 382 Projectiles 131 | . . 8 51 72 . . . . . . . Explosions 902 | . . . . 8 . . . . . 541 353 Melee 679 | . . . . . . . . . . 650 29 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 279 | . . . . 1 . . . . . 188 90 Shots 11 | . . . . . . . . . . 6 5 Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 6 | . . . . 5 . 1 . . . . . Kicked 5 | . . . . 4 . 1 . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 471 | . 105 69 471 287 . 90 221 . . 12 . Average Temperature 83 | . 49 24 148 76 . 45 53 . . 6 . Received Heat Transfer 1485 | . 243 69 414 288 . . 84 . . 252 135 Effects 6 | . . . 5 1 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Energy Bleed 4 | . . . 3 1 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . 1 1 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Fried 10 | . . 3 6 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . 1 . 2 1 . . . . Heat Transferred 3203 | . 821 37 370 525 . 100 700 . . 450 200 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Peak Influence 997 | . 244 309 430 352 102 298 755 271 79 777 997 Initial 321 | . . 23 79 147 102 62 82 261 79 5 321 Average 284 | . 87 206 304 143 102 159 412 268 50 389 515 Maximum Alert Level 3 | . 1 1 2 1 . 1 3 1 . 3 3 Low Security (%) 43 | 100 91 36 19 75 100 79 8 . 100 31 . Level 1 32 | . 8 63 63 24 . 20 52 100 . 17 35 Level 2 18 | . . . 17 . . . 35 . . 30 51 Level 3 6 | . . . . . . . 3 . . 20 13 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . . 2 3 5 . 3 6 . . 6 5 Investigation 4 | . . . . . . 1 1 . . 2 . Extermination 5 | . . . . 2 . 1 . . . 1 1 Reinforcement 14 | . . 2 . 3 . 1 3 . . 3 2 Assault 1 | . . . . . . . . . . . 1 Garrison 6 | . . . 3 . . . 2 . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . 2 . . 2 1 Haulers Reinforced 2 | . . . . 1 . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Distress Signals 7 | . 1 1 1 . . 1 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 162 | . 15 17 21 16 . 6 24 . 6 35 22 Peak Tracking Total 9 | . 4 6 9 4 . 4 4 . 6 6 5 Tactical Retreats 13 | . 2 . 1 1 . . . . 1 7 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Traps Triggered 8 | . 1 1 . 1 . . 1 1 . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Machines Disabled 22 | . . . . 5 . 1 1 . . 8 7 Max in Single Turn 4 | . . . . 4 . 1 . . . 4 3 Garrison Access 3 | . . . . . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Machines Accessed 37 | . 5 3 4 3 . 4 5 1 . 9 3 Terminals 25 | . 5 3 3 1 . 3 3 1 . 6 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . . . . . 1 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access 7 | . . . 1 2 . 1 2 . . . 1 Total Hacks 115 | . 20 12 14 8 . 14 10 2 . 28 7 Successful 63 | . 10 7 11 1 . 9 6 1 . 14 4 Failed 50 | . 9 4 3 7 . 5 4 1 . 14 3 Catastrophic 2 | . . . 1 . . . 1 . . . . Database Lockouts 2 | . 1 1 . . . . . . . . . Manual 84 | . 14 11 13 6 . 13 5 2 . 18 2 Terminals 85 | . 20 12 12 2 . 12 6 2 . 19 . Fabricators 4 | . . . . . . . . . . 4 . Repair Stations 8 | . . . . . . . . . . 3 5 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . Garrison Access 16 | . . . 2 6 . 2 4 . . . 2 Terminal Hacks 29 | . 8 4 5 . . 4 2 . . 6 . Record 1 | . . . 1 . . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 11 | . 4 2 1 . . . . . . 4 . Prototype ID Bank 2 | . . 1 1 . . . . . . . . Level Access Points 2 | . . . . . . . 1 . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 5 | . 1 1 1 . . 1 . . . 1 . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 . . . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . . . . . . . 2 3 Scan Component 3 | . . . . . . . . . . 1 2 Repair 2 | . . . . . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . 2 . . . . Unauthorized Hacks 24 | . 2 3 6 1 . 5 2 1 . 3 1 Terminals 17 | . 2 3 4 . . 3 1 1 . 3 . Track 1 | . . . 1 . . . . . . . . Botnet 12 | . 2 2 2 . . 2 1 1 . 2 . Operators 4 | . . 1 1 . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . 2 1 . 2 1 . . . 1 Decoy 2 | . . . 1 . . 1 . . . . . Watchers 5 | . . . 1 1 . 1 1 . . . 1 Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 5 3 4 3 . 4 4 1 . 7 3 Full Trace Events 4 | . . . . . . 1 1 . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 1 1 Time 72 | . . . . . . . . . . 22 50 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . 3 3 Machine Destruction 3 | . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Total Allies 21 | . . . . . 20 . . . 1 . . Largest Group 20 | . . . . . 20 20 16 3 3 . . Highest-Rated Group 521 | . . . . . 521 521 427 84 64 . . Highest-Rated Ally 35 | . . . . . 35 35 35 33 33 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 218 | . . . . . . 72 130 . 16 . . Total Damage 5608 | . . . . . . 1484 3851 . 273 . . Kills 43 | . . . . . . 15 28 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Robot Analysis Total 11 | . 4 2 1 . . . . . . 4 . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Turns Passed 6561 | 54 502 538 569 1112 120 489 961 56 131 1403 626 Spaces Moved 4349 | 43 308 334 312 771 81 361 690 42 103 898 406 Core 11 | 11 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 4338 | 32 308 334 312 771 81 361 690 42 103 898 406 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 123 122 125 125 125 125 125 122 122 Average Speed 123 | 102 120 123 124 123 125 125 126 125 125 123 122 Slowest Speed 153 | 120 150 150 126 152 125 125 127 125 125 153 152 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 55 38 24 23 77 18 19 3 76 25 15 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 18 | . . . . . . . . . . 15 3 Terrain Destroyed 359 | . . . . 7 . . . . . 188 164 Melee 18 | . . . . . . . . . . 15 3 Projectile 2 | . . . . 2 . . . . . . . AOE 339 | . . . . 5 . . . . . 173 161 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Total 5082 | 51 373 412 414 863 100 395 756 46 105 1081 486 Wait 152 | . 6 9 5 7 14 14 25 . 1 55 16 Move 4340 | 42 307 333 311 771 80 360 689 42 102 897 406 Hop . | . . . . . . . . . . . . Pick Up 91 | 4 10 15 16 15 . 3 9 . 2 11 6 Fast Attach 28 | 4 3 2 4 2 3 2 2 . . 6 . Attach 55 | 1 5 5 11 4 . 1 6 2 . 10 10 Detach 3 | . . . 1 . . . 1 . . 1 . Swap 67 | . 2 9 6 15 . 3 3 1 . 18 10 Drop 76 | . 6 14 11 11 3 8 9 1 . 13 . Fire 182 | . 34 25 49 33 . 3 12 . . 11 15 Melee 82 | . . . . . . . . . . 59 23 Ram . | . . . . . . . . . . . . Kick 6 | . . . . 5 . 1 . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 9) 215 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 490 | -10/Materials | Central database locked down 490 | -10/Materials | Discovered new exit (range 7) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 559 | -9/Materials | Discovered new exit (range 16) 579 | -9/Materials | Identified exit to Mines 748 | -9/Materials | Destroyed 7 combat bots 840 | -9/Materials | Discovered new exit (range 16) 864 | -9/Materials | Identified exit to Materials 1031 | -9/Materials | Central database locked down 1095 | -9/Materials | Entered another Materials area 1095 | -8/Materials | Evolved 2 slots: Utility x2 1266 | -8/Materials | Lost 7 parts (1p1n2u3w) 1271 | -8/Materials | Destroyed 10 combat bots 1601 | -8/Materials | Discovered new exit (range 6) 1606 | -8/Materials | Identified exit to Factory 1639 | -8/Materials | Build established: Skirmisher 1664 | -8/Materials | Entered Factory 1664 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1981 | -7/Factory | Build established: Scavenger-Skirmisher 2269 | -7/Factory | Discovered new exit (range 18) 2354 | -7/Factory | Identified exit to Lower Caves 2687 | -7/Factory | Build established: Skirmisher 2776 | -7/Factory | Sucked down chute 2776 | -7/Factory | Entered Waste 2777 | -7/Waste | Joined by Warlord forces that had cleared the area 2850 | -7/Waste | Found Unknown Protection 2850 | -7/Waste | Identified Imp. Powered Armor 2870 | -7/Waste | Discovered new exit (range 11) 2881 | -7/Waste | Identified exit to Factory 2896 | -7/Waste | Entered Factory 2896 | -7/Factory | Accompanied by 20 allies 3306 | -7/Factory | Discovered new exit (range 19) 3326 | -7/Factory | Identified exit to Factory 3385 | -7/Factory | Entered another Factory area 3385 | -6/Factory | Accompanied by 16 allies 3385 | -6/Factory | Evolved 2 slots: Utility x2 3678 | -6/Factory | Build established: Hacker-Skirmisher 3989 | -6/Factory | Identified exit to Factory 3989 | -6/Factory | Discovered new exit (range 10) 4103 | -6/Factory | Identified exit to Lower Caves 4107 | -6/Factory | Garrison activated, responded to threat 4346 | -6/Factory | Entered another Factory area 4346 | -5/Factory | Accompanied by 3 allies 4346 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4402 | -5/Factory | Sucked down chute 4402 | -5/Factory | Entered Waste 4403 | -5/Waste | Met a frightened Derelict 4414 | -5/Waste | Spotted C-40 Crusher 4453 | -5/Waste | Spotted C-40 Crusher 4456 | -5/Waste | Spotted C-40 Crusher 4460 | -5/Waste | 3 allies followed down the chute 4472 | -5/Waste | Spotted C-40 Crusher 4476 | -5/Waste | Spotted C-40 Crusher 4493 | -5/Waste | Spotted C-40 Crusher 4516 | -5/Waste | Discovered new exit (range 10) 4527 | -5/Waste | Found Fusion Bomb Launcher 4532 | -5/Waste | Identified exit to Factory 4533 | -5/Waste | Entered Factory 4603 | -5/Factory | Build established: Hacker-Assassin 4654 | -5/Factory | Spotted B-75 Beast 5067 | -5/Factory | Repaired Fusion Bomb Launcher 5385 | -5/Factory | Identified exit to Factory 5936 | -5/Factory | Entered another Factory area 5936 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6041 | -4/Factory | Repaired Power Sword 6216 | -4/Factory | Garrison activated, responded to threat 6231 | -4/Factory | Lost 3 parts (1p1n1u) 6244 | -4/Factory | Spotted B-86 Titan 6562 | -4/Factory | Self-destructed Last Messages --------------- 06546_ K-01 Serf destroyed. 06546_ H-77 Assassin destroyed. 06546_ K-01 Serf destroyed. 06546_ ALERT: Garrison Access compromised, dispatching assault squad. 06547_ Penetrated by Slug. 06548_ Destroyed Imp. Heat Sink. 06548_ H-77 Assassin destroyed. 06548_ Destroyed Hpw. Tractor Beam. 06548_ R-10 Processor destroyed. 06548_ Neutrino Reactor explodes. 06550_ The unstable cave ceiling collapses. 06550_ U-05 Engineer lays Concrete. 06552_ Microactuators destroyed. 06552_ Critical hit. 06552_ Arm. Leg destroyed. 06553_ The unstable cave ceiling collapses. 06561_ Triggered Ambush Trap. 06561_ B-60 Warrior emerges from a hatch in the floor. 06561_ S-27 Virus emerges from a hatch in the floor. 06561_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????"" !% """ #??? | | ?????????????????????####### "" #??? | | ?????????????????????# #??? | | ?????????????????????# * #####??? | | ?????????????????????# %% # ????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# " ?????????? | | ?????????????????????# " # #?????????? | | ?????????????????????# "" #?????????? | | ?????????????????????# | #??????????? | | ?????????????????????######## #??????????? | | ????????????????????????????? % #??????????? | | ?????????????????????######### #??????????? | | ?????????????????????# = % #??????????? | | ?????????????????????# ##########??? | | ?????????????????????# #??? | | ?????????????????????# """""" #??? | | ?????????????????????# """""" # # #??? | | ?????????????????????# """""" # #?? #??? | | ?????????????????????# """""" # +????? #??? | | ?????????????????????# # #???????? #??? | | ?????????????????????# # #????????????? | | ?????????# ############+### #????????????? | | ?????????# k s #????????????? | | ?????????# @ #????????????? | | ?????????# b !!= #????????????? | | ?????????# """ """ """ !! #????????????? | | ?????????# """ """ """ != #????????????? | | ?????????######## """ """ """ #????????????? | | ????????????????# b #????????????? | | ????????????????# """ """ """ """ #????????????? | | ????????????????# """ """ """ """ #????????????? | | ????????????????# """ """ """ """ #????????????? | | ????????????????????? ? ? #????????????? | | ????????????????????? ?? ??? #????????????? | | ?????????????????????????+#####???###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 40 Melee Accuracy 8 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Hacked Power Sword | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed RelaySuperchargedRay Manual? 0 Play Time 01:37:22 Cumulative 133.3 hours Start 2021.08.15 @ 13:35:41 End 2021.08.15 @ 15:20:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 54 Rogue 4 Adventurer 48 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 57 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 010f4c71-5706-4c40-b136-4bf7b5d5ae9f