Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 08:10:08 Player: Pixel Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1921) 1921 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4631 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 16/300 Energy 0/100 System Corruption 16% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heat Sink Improved Targeting Computer Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer ECM Suite > --- WEAPON ----------- Heavy EM Shotgun Precision Assault Rifle Precision Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Nuclear Core Light Nuclear Core Armored Treads Armored Treads Heat Sink Improved Targeting Computer ECM Suite Weapon Shielding Enhanced Autogun Enhanced Autogun Gauss Rifle Precision Assault Rifle Flak Cannon Flak Cannon [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device ECM Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 80 | 6 11 21 20 22 Power 8 | 1 3 2 1 1 Engine 6 | 1 3 2 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 19 | 2 2 4 6 5 Treads 13 | . . 2 6 5 Leg 3 | . 1 2 . . Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 31 | 1 4 6 13 7 Device 13 | 1 2 2 6 2 Storage 2 | . . 1 1 . Processor 4 | . 2 2 . . Hackware . | . . . . . Protection 12 | . . 1 6 5 Artifact . | . . . . . Weapon 22 | 2 2 9 . 9 Energy Gun 5 | . 2 2 . 1 Energy Cannon . | . . . . . Ballistic Gun 11 | 2 . 3 . 6 Ballistic Cannon 4 | . . 3 . 1 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 31 | . 4 8 . 19 Power 4 | . 1 1 . 2 Propulsion 10 | . 2 2 . 6 Utility 7 | . . 2 . 5 Weapon 10 | . 1 3 . 6 Highest Loss Streak 12 | . 4 8 . 12 To Critical Strikes 4 | . . 1 . 3 Average Slot Usage (%) 89 | . 80 92 97 86 Engine 7 | . 13 10 7 . Core 2 | . . . 1 5 Treads 20 | . . 12 33 25 Leg 2 | . 9 5 . . Device 8 | . 16 9 5 5 Storage 4 | . . . 9 6 Processor 9 | . 8 16 9 6 Protection 4 | . . 4 3 6 Energy Gun 5 | . 21 8 . . Ballistic Gun 9 | . 5 12 9 10 Ballistic Cannon 11 | . . 10 18 14 Naked Turns 12 | . . . . 12 Heaviest Build 72 | 6 11 35 62 72 Greatest Support 80 | 20 20 40 80 80 Greatest Overweight (x) 14 | . 1 1 11 14 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 5 5 10 20 20 Average Capacity 11 | 5 5 5 11 19 Most Carried 16 | 3 5 6 14 16 Average Carried 7 | . 3 3 9 12 Final Capacity 20 | 5 5 10 20 5 Final Carried 14 | 1 5 6 14 4 Class Distribution -------------------- 46% | Gunner 20% | Scavenger-Gunner 19% | Mutant 6% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1839 | 256 137 414 625 407 Remotely . | . . . . . Salvage Created 1978 | 50 209 553 545 621 Parts 132 | 4 6 39 36 47 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 46 | 1 4 13 13 15 Melee 3 | . . 1 . 2 Guns 16 | 1 3 6 1 5 Cannons 20 | . . 5 12 3 AOE 6 | . 1 . . 5 Classes Destroyed 12 | 1 3 3 2 3 Worker 6 | . . 1 1 4 Builder 5 | . . 2 1 2 Hauler 1 | . . . . 1 Recycler 5 | . 1 2 1 1 Watcher 7 | . 1 4 2 . Swarmer 14 | . 3 8 . 3 Grunt 13 | 1 1 1 6 4 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 9 | . . 4 4 1 Hunter 5 | . . . 2 3 Programmer 2 | . . . . 2 Thug 1 | . . . . 1 Best Kill Streak 6 | 1 3 6 4 5 Combat Bots Only 6 | 1 3 6 4 4 Max Kills in Single Turn 4 | 1 1 2 2 4 Gunslinging . | . . . . . Exploded 3 | . 1 . . 3 Melee 1 | . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 563 | 3 53 131 65 311 Missed 142 | 1 17 22 24 78 Damage Taken 6036 | 23 395 1044 639 3935 Core 1120 | . 113 290 15 702 Absorbed by Shields . | . . . . . Redirected to Shielding 58 | . . . . 58 Core Remaining (%) 69 | 100 54 27 97 . Volleys Fired 154 | 3 30 43 31 47 Largest 4 | 2 2 3 3 4 Hottest 155 | 40 105 140 111 155 Shots Fired 380 | 6 50 106 93 125 Gun 239 | 6 50 74 31 78 Cannon 134 | . . 32 62 40 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 315 | 6 37 70 93 109 Thermal 49 | . 13 36 . . Explosive 7 | . . . . 7 Electromagnetic 9 | . . . . 9 Robot Hit Streak 11 | 5 5 9 11 11 Robot Miss Streak 8 | 1 5 5 8 8 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 243 | 5 24 55 68 91 Core Hits 176 | 2 9 32 70 63 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . . 4 1 . Burn 2 | . . 2 . . Destroy 2 | . . 1 1 . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4667 | 41 243 903 1219 2261 Guns 2223 | 41 243 539 273 1127 Cannons 1602 | . . 326 928 348 Explosions 733 | . . . . 733 Melee . | . . . . . Ramming 109 | . . 38 18 53 Kinetic 3229 | 41 153 561 1201 1273 Thermal 694 | . 90 304 . 300 Explosive 433 | . . . . 433 Electromagnetic 202 | . . . . 202 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . 1 1 . 16 Average Corruption 2 | . 1 1 . 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . 2 1 . 10 Message Errors 1 | . 1 . . . Matter Fused 3 | . 1 1 . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misdirections 3 | . . . . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 62 | . . . . 62 Projectiles . | . . . . . Explosions 62 | . . . . 62 Melee . | . . . . . Knockbacks 53 | . . 6 25 22 Impact . | . . . . . Kinetic 51 | . . 6 24 21 Secondary 2 | . . . 1 1 Self-Inflicted Damage 166 | . . 9 . 157 Shots 6 | . . . . 6 Rammed 23 | . . 7 1 15 Targets Rammed 28 | . . 8 3 17 Kicked . | . . . . . Crushed 5 | . . 1 2 2 Highest Temperature 476 | 6 45 476 280 262 Average Temperature 108 | 6 24 171 102 67 Received Heat Transfer 864 | 12 120 156 225 351 Effects 4 | . . 4 . . Interference 3 | . . 3 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 1 | . . 1 . . Heat Transferred 1339 | . 211 878 . 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 327 | 20 73 265 327 279 Initial 80 | . 13 2 13 80 Average 98 | 2 38 121 111 107 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 87 | 100 100 83 85 84 Level 1 12 | . . 16 14 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . . 1 4 9 Investigation 1 | . . . . 1 Extermination 2 | . . . . 2 Reinforcement 5 | . . 1 1 3 Assault . | . . . . . Garrison 6 | . . . 3 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 1 5 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | 1 9 24 19 28 Peak Tracking Total 9 | 1 6 9 4 5 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . 2 1 1 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 8 | . 2 3 3 . Successful 6 | . 2 2 2 . Failed 2 | . . 1 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 . 2 . Record 4 | . 2 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3485 | 70 589 823 942 1061 Spaces Moved 1871 | 69 423 398 452 529 Core 134 | 19 13 5 1 96 Treads 1169 | . . 285 451 433 Legs 386 | . 278 108 . . Wheels 182 | 50 132 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 50 160 50 Average Speed 146 | 71 113 156 170 155 Slowest Speed 750 | 80 190 190 600 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 7 67 31 33 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 31 | . . . . 31 Melee . | . . . . . Projectile . | . . . . . AOE 31 | . . . . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2305 | 84 495 520 554 652 Wait 40 | . . 11 13 16 Move 1867 | 68 422 397 451 529 Hop . | . . . . . Pick Up 87 | 7 19 26 23 12 Fast Attach . | . . . . . Attach 53 | 6 6 15 7 19 Detach 10 | . 2 2 1 5 Swap 27 | . 5 6 13 3 Drop 39 | . 11 12 12 4 Fire 154 | 3 30 43 31 47 Melee . | . . . . . Ram 10 | . . 6 . 4 Kick . | . . . . . Crush 18 | . . 2 3 13 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sub]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 71 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Lost 4 parts (1p2n1w) 281 | -10/Materials | Discovered new exit (range 12) 416 | -10/Materials | Discovered new exit (range 14) 492 | -10/Materials | Discovered new exit (range 7) 587 | -10/Materials | Discovered new exit (range 11) 657 | -10/Materials | Build established: Mutant 659 | -10/Materials | Identified exit to Materials 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 915 | -9/Materials | Core integrity fell below 50% 957 | -9/Materials | Lost 8 parts (1p2n2u3w) 1204 | -9/Materials | Build established: Scavenger-Gunner 1415 | -9/Materials | Discovered new exit (range 13) 1483 | -9/Materials | Entered another Materials area 1483 | -8/Materials | Evolved 2 slots: Propulsion x2 1919 | -8/Materials | Build established: Gunner 2209 | -8/Materials | Garrison activated, responded to threat 2259 | -8/Materials | Discovered new exit (range 13) 2425 | -8/Materials | Entered Factory 2425 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2739 | -7/Factory | P-60 Hacker assimilated allied KC-XT9(g) 3186 | -7/Factory | Garrison activated, responded to threat 3324 | -7/Factory | Lost 3 parts (1p2n) 3360 | -7/Factory | Core integrity fell below 50% 3377 | -7/Factory | System corruption reached 10% 3453 | -7/Factory | Core integrity fell below 20% 3456 | -7/Factory | Lost 12 parts (1p4n3u4w) 3486 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03417_ Penetrated by Slug. 03422_ System corrupted: Energy discharge (-25). 03422_ Slug penetrates B-48 Gladiator. 03424_ U-05 Engineer builds a Door. 03424_ Knocked back. 03425_ R-06 Scavenger collects Lgt. Ion Engine. 03425_ Penetrated by Slug. 03425_ Enh. Autogun destroyed. 03426_ Dropped Hcp. Storage Unit. 03428_ Penetrated by Slug. 03440_ System corrupted: Heat flow error (+177). 03452_ Slammed into T-07 Excavator. 03452_ Destabilizing: Core damaged (-21). 03453_ Slammed into T-07 Excavator. 03461_ System corrupted: Energy discharge (-8). To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 03481_ Slammed into P-60 Hacker. 03482_ System corrupted: Substantial component data lost. 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""?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight It's Just You Loot Pinata Made in Tau Ceti IV More Dakka Please Oops Please Form A Line System Compromised Troublemaker Challenges ------------ None Game ------ Seed MeleeForceProtection Manual? 0 Play Time 00:44:49 Cumulative 1.7 hours Start 2024.04.02 @ 07:26:06 End 2024.04.02 @ 08:10:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0a9176d8-6c5f-45ea-b3f4-220bcaf41185