Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.13 @ 21:03:14 Player: MrElektro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (2314) 2314 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (953) 953 TOTAL SCORE: 6737 Bonus ------- Follower Combat Kills 518 Met Imprinter 300 Was Imprinted 300 Friendly Fire -165 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Transport Network Coupler Component Analysis Suite > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Light Treads Light Treads Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Hardened Heavy Armor Plating Insulated Plating Experimental Thermal Shield Makeshift Hacking Suite System Shield Improved Medium Laser Barrage Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Transport Network Coupler Component Analysis Suite > --- WEAPON ----------- Heavy Riot Gun Advanced Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Hardened Heavy Armor Plating Insulated Plating Experimental Thermal Shield Makeshift Hacking Suite System Shield Improved Medium Laser Barrage Gun Improved Datajack CR-A16's Pointy Stick [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Transport Network Coupler Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 59 | 6 5 9 20 5 2 4 . 8 Power 10 | 1 1 1 3 1 . 2 . 1 Engine 7 | 1 1 1 1 1 . 2 . . Core 2 | . . . 2 . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 15 | 2 2 3 4 . . 1 . 3 Treads 15 | 2 2 3 4 . . 1 . 3 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 1 3 6 4 . . . 1 Device 5 | . 1 1 1 1 . . . 1 Storage 5 | 1 . 1 . 3 . . . . Processor 4 | . . . 4 . . . . . Hackware . | . . . . . . . . . Protection 2 | . . 1 1 . . . . . Artifact . | . . . . . . . . . Weapon 18 | 2 1 2 7 . 2 1 . 3 Energy Gun 2 | . . . 1 . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 1 2 3 . . . . . Ballistic Cannon 3 | . . . 1 . 1 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 4 | . . . 2 . 1 . . 1 Unidentified Prototypes 2 | . . 1 1 . . . . . Parts Lost 28 | . . 3 11 . . 2 . 12 Power 7 | . . 1 2 . . 1 . 3 Propulsion 9 | . . 1 3 . . 1 . 4 Utility 5 | . . . 3 . . . . 2 Weapon 7 | . . 1 3 . . . . 3 Highest Loss Streak 9 | . . 2 8 . . 2 . 9 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 97 | . 98 92 95 100 100 99 100 93 Engine 10 | . 13 10 6 7 7 12 15 11 Core 1 | . . . 2 7 7 1 . . Treads 24 | . 27 30 25 23 23 22 23 21 Device 8 | . 13 11 6 7 7 7 7 10 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 18 | . . . 18 23 23 23 23 23 Protection 6 | . . 7 8 7 7 7 7 1 Energy Gun 4 | . . . 1 7 7 7 7 6 Ballistic Gun 6 | . 27 22 14 . . . . . Ballistic Cannon 4 | . . . 1 7 6 7 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 13 14 23 25 36 36 43 43 53 Greatest Support 60 | 40 40 60 60 60 60 60 60 60 Greatest Overweight (x) 8 | . 4 . 4 . . . . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 25 15 15 15 15 Average Capacity 12 | 6 8 9 10 14 15 15 15 15 Most Carried 15 | 4 7 10 10 15 15 15 15 15 Average Carried 12 | 1 5 8 9 12 15 14 14 14 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 Final Carried 15 | 4 7 10 9 15 15 15 15 13 Class Distribution -------------------- 71% | Scavenger-Mutant 19% | Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1762 | 212 183 238 545 93 88 146 . 257 Remotely . | . . . . . . . . . Salvage Created 2688 | . 285 468 1094 165 . 252 . 424 Parts 131 | . 11 26 69 6 . 8 . 11 Haulers Intercepted 3 | . . 2 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 33 | . . . . . 4 7 . 22 Prevented 7 | . . . . . 2 . . 5 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 55 | . 8 8 20 4 . 7 . 8 Melee 2 | . . . . . . . . 2 Guns 45 | . 8 8 18 3 . 5 . 3 Cannons 7 | . . . 2 1 . 2 . 2 Classes Destroyed 11 | . 3 2 3 1 . . . 2 Hauler 3 | . . 2 1 . . . . . Recycler 2 | . 1 . 1 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 9 | . 6 . 2 . . 1 . . Grunt 28 | . 2 6 9 2 . 4 . 5 Duelist 4 | . . . 1 . . 1 . 2 Protector 1 | . . . . . . . . 1 Sentry 10 | . . 2 7 . . 1 . . Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . 2 . . . . Mutant 1 | . . . . . . . . 1 Best Kill Streak 5 | . 3 5 5 2 . 3 . 2 Combat Bots Only 5 | . 3 5 5 2 . 3 . 2 Max Kills in Single Turn 2 | . 2 2 1 1 . 1 . 1 Gunslinging 1 | . 1 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 504 | . 68 33 163 24 . 52 . 164 Missed 123 | . 17 9 31 7 . 17 . 42 Damage Taken 4615 | . 402 241 1476 233 . 378 . 1885 Core 1019 | . 42 . 271 37 . 118 . 551 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 44 | . . . 9 8 . 24 . 3 Ignored by Resistances 1316 | . 125 70 423 67 . 113 . 518 Core Remaining (%) 83 | 100 83 100 50 . . . . . Volleys Fired 188 | . 24 23 76 13 . 19 . 33 Largest 2 | . 2 2 2 2 . 2 . 2 Hottest 104 | . 40 46 91 91 . 104 . 104 Shots Fired 347 | . 45 46 127 27 . 38 . 64 Gun 270 | . 45 46 116 13 . 19 . 31 Cannon 77 | . . . 11 14 . 19 . 33 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 266 | . 45 46 109 14 . 19 . 33 Thermal 81 | . . . 18 13 . 19 . 31 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 30 | . 18 16 25 10 . 30 . 19 Robot Miss Streak 2 | . 2 1 1 2 . 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 3 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 304 | . 35 41 111 19 1 30 . 67 Core Hits 125 | . 16 16 45 9 . 14 . 25 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . Critical Strikes 24 | . . 1 5 2 . 3 . 13 Burn 11 | . . . 3 1 . 2 . 5 Destroy 3 | . . 1 2 . . . . . Blast 8 | . . . . 1 . 1 . 6 Impale 2 | . . . . . . . . 2 Melee Attacks 18 | . . . 3 . 1 . . 14 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 13 | . . . . . . . . 13 Sneak Attacks 3 | . . . 2 . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5274 | . 389 574 1719 375 . 615 . 1602 Guns 3540 | . 389 574 1591 215 . 303 . 468 Cannons 1340 | . . . 127 160 . 312 . 741 Explosions . | . . . . . . . . . Melee 393 | . . . . . . . . 393 Ramming 1 | . . . 1 . . . . . Kinetic 3639 | . 389 574 1463 160 . 312 . 741 Thermal 1241 | . . . 255 215 . 303 . 468 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 393 | . . . . . . . . 393 Highest Corruption 2 | . . . . 2 2 2 2 . Average Corruption 1 | . . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . 8 13 6 1 . Message Errors 6 | . . . . 3 1 2 . . Matter Fused 7 | . . . . 2 5 . . . Heat Flow Errors 6 | . . . . 2 3 1 . . Energy Discharges 2 | . . . . . 1 1 . . Data Loss (minor) 4 | . . . . . 2 1 1 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . . . . . . . 5 Projectiles 3 | . . . . . . . . 3 Explosions . | . . . . . . . . . Melee 2 | . . . . . . . . 2 Knockbacks 24 | . . . 4 2 . 4 . 14 Impact . | . . . . . . . . . Kinetic 21 | . . . 2 2 . 4 . 13 Secondary 3 | . . . 2 . . . . 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 254 | . 54 78 169 238 232 254 . 8 Average Temperature 42 | . 27 31 38 72 104 46 . 2 Received Heat Transfer 2166 | . 195 132 675 54 . 135 . 975 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 3140 | . . . 777 481 . 814 . 1068 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 280 | . 240 211 280 178 . . . . Initial 98 | . . 19 6 98 . . . . Average 63 | . 99 49 66 55 . . . . Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 92 | 100 77 95 92 100 . . . . Level 1 7 | . 22 4 7 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 1 7 6 . . . 1 Investigation 3 | . . 1 1 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 2 | . . . 2 . . . . . Assault 1 | . . . . . . . . 1 Garrison 7 | . . . 4 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 84 | . 12 8 26 4 . 8 . 26 Peak Tracking Total 7 | . 4 6 4 2 . 4 . 7 Tactical Retreats 5 | . 1 . 2 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . 2 1 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 2 | . . . 1 . 1 . . . Terminals 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . . . 1 . 2 . . . Successful 3 | . . . 1 . 2 . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . . 2 . Terminals 3 | . . . 1 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 1 . 2 . . . Record 3 | . . . 1 . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . 2 . 1 . . . Non-combat 2 | . . . 1 . 1 . . . Combat 1 | . . . 1 . . . . . Robot Hacks Applied 4 | . . . 3 . 1 . . . parse_system 3 | . . . 2 . 1 . . . no_distress 1 | . . . 1 . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 8 | . . . . . . . 6 2 Largest Group 6 | . . . . . . . 6 5 Highest-Rated Group 346 | . . . . . . . 346 308 Highest-Rated Ally 96 | . . . . . . . 96 96 Total Orders . | . . . . . . . . . Ally Attacks 59 | . . . . . . . . 59 Total Damage 2109 | . . . . . . . . 2109 Kills 14 | . . . . . . . . 14 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 8528 | 131 676 771 1379 1072 693 780 2091 935 Spaces Moved 4695 | 79 348 422 589 630 429 423 1306 469 Core 16 | 7 2 . 3 . . . . 4 Treads 4679 | 72 346 422 586 630 429 423 1306 465 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 150 160 160 160 160 160 160 160 Average Speed 160 | 150 160 160 160 160 160 160 160 164 Slowest Speed 450 | 160 250 160 250 160 160 160 160 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 49 19 32 8 58 48 89 49 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 11 | . . . . . 4 1 4 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . . . . . 4 . 1 Melee . | . . . . . . . . . Projectile 5 | . . . . . . 4 . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 5344 | 88 423 476 911 669 436 488 1309 544 Wait 296 | . 44 8 192 7 . 39 . 6 Move 4687 | 78 347 421 588 629 428 422 1305 469 Hop . | . . . . . . . . . Pick Up 59 | 4 3 10 19 11 2 3 2 5 Fast Attach 19 | 6 5 3 5 . . . . . Attach 21 | . . 2 9 2 . 2 . 6 Detach 1 | . . . 1 . . . . . Swap 20 | . . 4 6 3 2 2 . 3 Drop 26 | . . 5 11 4 2 1 2 1 Fire 188 | . 24 23 76 13 . 19 . 33 Melee 18 | . . . 3 . 1 . . 14 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 8 | . . . . . 1 . . 7 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 764 | -10/Materials | Discovered new exit (range 14) 808 | -10/Materials | Entered another Materials area 808 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -9/Materials | Discovered new exit (range 11) 1579 | -9/Materials | Entered another Materials area 1579 | -8/Materials | Evolved 2 slots: Utility x2 2031 | -8/Materials | Build established: Scavenger-Skirmisher 2630 | -8/Materials | Lost 8 parts (2p3n2u1w) 2847 | -8/Materials | Discovered new exit (range 15) 2871 | -8/Materials | Identified exit to Factory 2935 | -8/Materials | Garrison activated, responded to threat 2957 | -8/Materials | Build established: Scavenger-Mutant 2958 | -8/Materials | Entered Factory 2958 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3187 | -7/Factory | Garrison activated, responded to threat 3693 | -7/Factory | Discovered new exit (range 4) 3699 | -7/Factory | Identified exit to Lower Caves 4030 | -7/Factory | Entered Lower Caves 4701 | -7/Lower Caves | Discovered new exit (range 11) 4715 | -7/Lower Caves | Identified exit to Lower Caves 4723 | -7/Lower Caves | Entered another Lower Caves area 4749 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4851 | -7/Lower Caves | Discovered new exit (range 8) 4862 | -7/Lower Caves | Identified exit to Factory 5176 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5463 | -7/Lower Caves | Discovered new exit (range 15) 5502 | -7/Lower Caves | Identified exit to Zion 5503 | -7/Lower Caves | Entered Zion 5585 | -7/Zion | System corruption cleaned by Quarantine Array 5873 | -7/Zion | Given A8's code to call for help 6067 | -7/Zion | Identified exit to Deep Caves 6075 | -7/Zion | Learned location of Warlord (-4) 6081 | -7/Zion | Learned location of Quarantine (-2) 6479 | -7/Zion | Learned location of 1 exit from Proximity Caves 6716 | -7/Zion | Imprinted 6718 | -7/Zion | Declared Zion's savior 7029 | -7/Zion | Found CR-A16's Pointy Stick 7121 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7122 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7420 | -7/Zion | Discovered new exit (range 12) 7436 | -7/Zion | Identified exit to Proximity Caves 7594 | -7/Zion | Entered Proximity Caves 7594 | -6/Proximity Caves | Accompanied by 5 allies 7853 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8093 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8174 | -6/Proximity Caves | Found Prototype Device 8176 | -6/Proximity Caves | Identified Exp. Thermal Shield 8283 | -6/Proximity Caves | Lost 6 allies 8499 | -6/Proximity Caves | Core integrity fell below 50% 8514 | -6/Proximity Caves | Core integrity fell below 20% 8529 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08455_ Critical hit (Burn: +37). 08465_ Hvy. Riot Gun destroyed. 08473_ Adv. Assault Cannon destroyed. 08478_ G-50 Soldier suffers critical hit (Impale). 08487_ Antimatter Reactor destroyed. 08491_ Arm. Treads destroyed. 08495_ Imp. Heat Sink destroyed. 08499_ Jacked G-67 Veteran... 08499_ Command string: \\fuck 08499_ No effect. 08500_ Critical hit (Burn: +37). 08500_ G-67 Veteran destroyed. 08504_ Imp. Datajack destroyed. 08508_ Lgt. Antimatter Reactor fries itself beyond repair. 08511_ Critical hit (Burn: +37). 08515_ Adv. Heat Sink fries itself beyond repair. 08518_ Unknown Leg fries itself beyond repair. 08521_ G-50 Soldier suffers critical hit (Impale). 08521_ Destroyed Lgt. Angular Momentum Engine. 08525_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ???????##?????????????? | | ???????????????????????? ?????? ?????????????? | | ????????????????????????? ?????? ??????????????? | | ????????????????????????? ???##? #??????????????? | | ?????????????????????????? ?## ## #???#?? ??????? | | ?????????????????????????? ## #?? ## ??????? | | ??????????????????????????# #? ???????? | | ??????????????????????????# #? ?????????? | | ??????????????????????????# ## #??????????? | | ?????????????????????????## #??????????? | | ????????????????????????## #??????????? | | ???????????????????????## #??????????? | | ???????????????????????# g!! #?###???????? | | ???????????????????????# !% #????## #???????? | | ???????????????????????#g@ % /##???## #???????? | | ???????????????????????## %! ##???## #???????? | | ????????????????????????### ######## #???????? | | ??????????????????????????# #??# ##??????? | | ??????????????????????????# #??# ###???## | | ??????????????????????????# #?## ##?## | | ??????????????????????????# ### ### #?#" | | ?######???????????????????# ##?## #?### | | ? #?????????????????### #### ###### ##??# | | ? #?????????????????# #??### #### | | # #??????????????????# #????# % | | #????????????????????# ###???# ###### | | #???????????????#?????# ???# #???# | | ####???????????? ????# ##?# #???## ##### | | #????????????? ????## ### ####### ##???# | | ##????????????? ????## # ####????? | | ##????????????? ?????#### ##??????? | | ##????????????? ????????# [ % ##?????? | | #?????????????? ???????## %! ##????? | | ##??????????????# ####???# % #####? | | #????????????????# ##??# # ## | | #?????????????????? #??# ## # | | ##??????????????????? ##?# ######## | | #????????????????????? ### #??????## ## | | ???????????????????????# ## #???????##### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Plasma Cutter | -7/Zion | Archive Mass Driver | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Microactuators | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Help From High Places I Spy The More The Merrier Challenges ------------ None Game ------ Seed MiningDisposableCannon Manual? 0 Play Time 01:30:46 Cumulative 6.9 hours Start 2024.04.25 @ 22:03:58 End 2024.05.13 @ 21:03:14 Sessions 12 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d80d00bf-23ba-438c-8344-f8f19a7985c2