Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.20 @ 16:21:58 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (131) 655 Value Destroyed (4754) 4754 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (318) 318 TOTAL SCORE: 9807 Bonus ------- High Alert Combat Kills 318 Cogmind --------- Core Integrity 593/1000 Matter 95/300 Energy 187/480 System Corruption 11% Temperature Warm (149) Movement Immobile (Siege) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Heavy Treads Cooled Gravmag System > --- UTILITY (8) ------ Enhanced Optical Array Armor Integrity Analyzer Armor Integrity Analyzer Point Defense System > --- WEAPON (3) ------- Plasma Cannon > --- INVENTORY (5) ---- Matter Compressor (0) Peak State ------------ > --- POWER ------------ F-cell Engine Fission Core > --- PROPULSION ------- Backup Propulsion III Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Hypervelocity Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Micro Nuclear Core Micro Fission Core Micro Fission Core Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Matter Compressor Improved Terrain Scanner Seismic Detector Advanced Targeting Computer Armor Integrity Analyzer Improved Transmission Jammer Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun KE Penetrator Advanced Assault Cannon Advanced Assault Cannon Heavy Flak Cannon Improved Datajack Power Maul [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Thunder Leg Hover Unit Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . 1 . . Utility 6 | . . . . 2 1 1 2 Weapon 1 | . . 1 . . . . . Parts Attached 101 | 7 4 11 1 19 7 9 43 Power 20 | 1 1 3 1 1 . 4 9 Engine 13 | 1 1 3 1 1 . 1 5 Core 7 | . . . . . . 3 4 Reactor . | . . . . . . . . Propulsion 25 | 2 . 2 . 6 4 1 10 Treads 18 | 2 . 2 . 6 4 1 3 Leg 3 | . . . . . . . 3 Wheel . | . . . . . . . . Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Utility 28 | 2 . 1 . 6 2 2 15 Device 15 | 1 . 1 . 3 2 . 8 Storage 3 | 1 . . . 1 . 1 . Processor 5 | . . . . . . 1 4 Hackware 1 | . . . . . . . 1 Protection 4 | . . . . 2 . . 2 Artifact . | . . . . . . . . Weapon 28 | 2 3 5 . 6 1 2 9 Energy Gun 5 | 2 . 1 . . . . 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 10 | . . 4 . 3 . . 3 Ballistic Cannon 10 | . 3 . . 2 1 2 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 3 | . . . . 1 . . 2 Parts Lost 28 | . . 4 . . . . 24 Power 2 | . . . . . . . 2 Propulsion 12 | . . 2 . . . . 10 Utility 5 | . . . . . . . 5 Weapon 9 | . . 2 . . . . 7 Highest Loss Streak 6 | . . 3 . . . . 6 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 4 6 8 8 16 18 18 Power 2 | . 1 2 2 2 3 3 3 Propulsion . | . . . . . . 2 . Utility 5 | . . 1 2 2 7 8 8 Weapon 4 | . 2 3 4 4 4 5 5 Tool/Special . | . . . . . . . . Unused Backups 18 | . . 1 1 3 3 1 9 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 10 | . . 1 . 1 1 1 6 Weapon 7 | . . . 1 2 2 . 2 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 90 | . 100 85 88 97 97 99 79 Engine 7 | . 14 11 11 9 7 8 3 Core 1 | . . . . . . 3 4 Treads 20 | . 28 19 22 26 29 26 11 Device 17 | . 14 11 11 18 23 20 19 Storage 7 | . 14 11 11 9 7 6 4 Processor 3 | . . . . . . 5 10 Protection 3 | . . . . 7 5 6 3 Energy Gun 1 | . 5 7 . . . . . Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 6 | . . 5 22 11 7 6 3 Ballistic Cannon 12 | . 22 18 11 15 15 13 6 Peak Build Rating 73 | 7 7 13 12 29 40 51 73 Average Rating 33 | 5 7 9 11 23 34 46 55 On Entrance 19 | . 7 7 12 12 29 40 51 Naked Turns 97 | . . . . . . . 97 Heaviest Build 134 | 14 17 23 21 69 69 119 134 Greatest Support 104 | 40 40 40 40 69 93 101 104 Greatest Overweight (x) 11 | . . 6 . 1 . 1 11 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 20 20 25 25 Average Capacity 16 | 7 8 8 8 11 20 21 22 Most Carried 25 | 2 7 8 8 14 20 21 25 Average Carried 13 | 1 4 6 7 8 17 19 18 Final Capacity 25 | 8 8 8 8 20 20 25 5 Final Carried 21 | 2 6 8 8 14 20 21 1 Class Distribution -------------------- 24% | Scavenger-Tank 18% | Mutant 17% | Gunner 14% | Scavenger-Skirmisher 12% | Skirmisher 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 4917 | 270 218 533 204 964 368 385 1975 Remotely . | . . . . . . . . Salvage Created 4148 | 144 199 549 75 747 417 272 1745 Parts 244 | 11 22 43 6 44 27 13 78 Haulers Intercepted 2 | . . 1 . 1 . . . Recyclers Shooed 5 | . . 1 . 1 . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 88 | . 10 15 2 14 7 8 32 Melee 1 | . . . . . . . 1 Guns 20 | . 1 9 2 3 . 1 4 Cannons 63 | . 9 6 . 11 7 7 23 AOE 2 | . . . . . . . 2 Classes Destroyed 15 | 2 5 3 1 2 1 . 1 Worker 6 | . 1 . . 1 1 . 3 Builder 9 | . . 2 . 1 . 2 4 Tunneler 4 | 4 . . . . . . . Hauler 2 | . . 1 . 1 . . . Recycler 6 | 1 . . . 2 2 . 1 Mechanic 1 | . . . . . . . 1 Operator 5 | . 1 1 . 1 2 . . Watcher 10 | . 2 3 . 3 1 . 1 Swarmer 13 | . 6 6 . . . 1 . Grunt 38 | . 4 6 1 5 4 4 14 Brawler 3 | . . . . 1 . . 2 Duelist 1 | . . . 1 . . . . Sentry 16 | . . 3 . 7 2 2 2 Hunter 4 | . . . . 1 . . 3 Programmer 13 | . . . . . 1 1 11 Best Kill Streak 6 | 4 3 5 2 4 2 4 6 Combat Bots Only 5 | . 3 5 2 3 2 3 4 Max Kills in Single Turn 4 | 1 1 1 1 2 2 1 4 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 670 | . 55 94 4 46 35 67 369 Missed 205 | . 19 17 1 16 16 21 115 Hits 465 | . 36 77 3 30 19 46 254 Melee 3 | . . . 2 . . . 1 Projectile 462 | . 36 77 1 30 19 46 253 AOE 3 | . . . . . 1 . 2 Critical Strikes 18 | . . . . 2 1 . 15 Part Disruptions 2 | . . . . . . . 2 Damage Taken 7457 | . 347 694 76 472 351 495 5022 Core 673 | . 81 57 . 53 22 53 407 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 155 | . . . . . . . 155 Core Remaining (%) 88 | 100 67 . 85 90 96 93 . Volleys Fired 297 | 10 32 45 4 46 21 24 115 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 225 | 90 90 100 76 105 105 113 225 Shots Fired 780 | 20 64 128 12 138 63 72 283 Gun 285 | 20 6 52 8 60 21 24 94 Cannon 495 | . 58 76 4 78 42 48 189 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 664 | . 58 99 12 138 63 72 222 Thermal 116 | 20 6 29 . . . . 61 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | 5 10 9 4 17 7 12 13 Robot Miss Streak 8 | 2 4 8 2 5 3 4 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 478 | 11 32 66 8 94 34 51 182 Core Hits 265 | 6 16 29 4 34 19 34 123 Critical Kills 3 | . . 1 . . . . 2 Critical Parts Destroyed 8 | . . 1 1 . 1 . 5 Critical Strikes 21 | . 3 3 1 3 3 1 7 Burn 1 | . 1 . . . . . . Meltdown 2 | . . . . . . . 2 Destroy 9 | . . 2 1 . 1 . 5 Blast 9 | . 2 1 . 3 2 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11796 | 132 537 1083 137 2089 938 1322 5558 Guns 3388 | 132 51 445 113 599 223 346 1479 Cannons 7874 | . 476 632 16 1461 655 962 3672 Explosions 397 | . . . . . . . 397 Melee . | . . . . . . . . Ramming 137 | . 10 6 8 29 60 14 10 Kinetic 9593 | . 476 863 129 2060 878 1308 3879 Thermal 2066 | 132 51 214 . . . . 1669 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . . 11 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 64 | . . . . . . . 64 Message Errors 18 | . . . . . . . 18 Matter Fused 12 | . . . . . . . 12 Heat Flow Errors 13 | . . . . . . . 13 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 3 | . . . . . . . 3 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . 8 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Overload Shots 5 | . . . . . . . 5 Overflow Damage 163 | . . 17 . 19 4 6 117 Projectiles 99 | . . 17 . 19 4 6 53 Explosions 64 | . . . . . . . 64 Melee . | . . . . . . . . Knockbacks 74 | . 7 5 2 9 1 5 45 Impact . | . . . . . . . . Kinetic 67 | . 6 5 1 8 1 5 41 Secondary 7 | . 1 . 1 1 . . 4 Self-Inflicted Damage 67 | . . . . . . . 67 Shots 1 | . . . . . . . 1 Rammed 11 | . 1 1 1 3 2 1 2 Targets Rammed 17 | . 2 1 1 4 4 2 3 Kicked . | . . . . . . . . Crushed 6 | . 1 . . 1 2 1 1 Highest Temperature 435 | 240 66 143 . 82 70 102 435 Average Temperature 56 | 104 30 54 . 29 23 45 70 Received Heat Transfer 1782 | . 90 126 6 198 102 147 1113 Siege Activations 1 | . . . . . . . 1 Total Turns 1 | . . . . . . . 1 Longest Duration 1 | . . . . . . . 1 Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 6 | 1 . . . . . . 5 Heat Transferred 3230 | 371 222 500 . . . . 2137 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 3 | . . . . 1 . . 3 Low Security (%) 72 | 100 100 100 100 97 100 100 19 Level 1 4 | . . . . 2 . . 10 Level 2 18 | . . . . . . . 54 Level 3 5 | . . . . . . . 15 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 810 | 10 109 184 69 215 91 112 810 Initial 69 | . . 9 69 . 46 4 11 Average 173 | 2 33 55 24 74 25 37 427 Influence Increases 3531 | 25 324 497 65 517 272 305 1526 Destroy 0b10 Robot/C 1760 | . 200 300 40 280 140 160 640 Destroy 0b10 Robot/NC 215 | 25 20 35 . 45 30 10 50 Destroy Leader 524 | . 54 78 10 108 52 60 162 Successful Hack 79 | . 17 9 . 40 . 9 4 Disable Machine 450 | . 15 75 . 30 15 30 285 Destroy Structure 278 | . 3 . . 14 5 6 250 Partial Spotted 45 | . . . . . 15 . 30 Lose Combat Pursuer 180 | . 15 . 15 . 15 30 105 Influence Decreases 2834 | 25 302 341 243 413 365 291 854 Entered New Map 201 | . . 13 109 . 58 7 14 Time Decay 2273 | 25 302 288 134 413 307 284 520 Lost Part 280 | . . 40 . . . . 240 Lost Ally 80 | . . . . . . . 80 Squads Dispatched 31 | . 2 2 . . 4 4 19 Investigation 1 | . 1 . . . . . . Extermination 8 | . . . . . 1 1 6 Reinforcement 14 | . 1 2 . . 3 2 6 Assault 1 | . . . . . . . 1 Garrison 7 | . . . . . . 1 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 1 1 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 9 | . 1 3 . 2 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 17 23 3 21 10 11 51 Peak Tracking Total 6 | . 4 6 3 3 2 4 6 Tactical Retreats 9 | . 1 . 1 . 1 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 4 | . 1 1 . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts 3 | . . . . 3 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . . 2 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 30 | . 1 5 . 2 1 2 19 Max in Single Turn 6 | . 1 1 . 1 1 1 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 18 | . 6 1 . 5 . 2 4 Terminals 15 | . 5 1 . 5 . 2 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 59 | . 19 2 . 17 . 8 13 Successful 30 | . 6 2 . 10 . 3 9 Failed 29 | . 13 . . 7 . 5 4 Catastrophic 3 | . 3 . . . . . . Database Lockouts . | . . . . . . . . Manual 26 | . 13 . . 9 . 4 . Terminals 48 | . 17 2 . 17 . 8 4 Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . . . 6 Recycling Units 5 | . 2 . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 4 2 . 10 . 3 3 Prototype ID Bank 4 | . 2 . . 1 . . 1 Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 2 | . . . . . . 1 1 Locate Traps 6 | . . 1 . 3 . 2 . Registered Components 5 | . 1 . . 3 . . 1 Zone Layout 4 | . 1 1 . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 5 | . 2 . . . . . 3 Process 1 | . . . . . . . 1 Report Inventory 2 | . 1 . . . . . 1 Retrieve Matter 2 | . 1 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 4 | . 1 1 . 1 1 . . Used 1 | . 1 . . . . . . Hacking Detections 13 | . 5 . . 4 . 2 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 38 | . . . . . . . 38 Parts Recycled . | . . . . . . . . Recycled Matter 21 | . . . . . . . 21 Retrieved Matter 80 | . 59 . . . . . 21 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 2 | . . . . . . . 2 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 7618 | 18 937 423 . 1671 1045 850 2674 Optics 55 | . . . . . . . 55 Sensors 2619 | . . . . . . . 2619 Seismic 4946 | 18 937 423 . 1671 1045 850 2 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches 10 | . . . . . . . 10 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 8943 | 148 937 862 378 1737 1045 850 2986 Spaces Moved 4319 | 66 503 383 226 844 590 447 1260 Core 263 | 5 . 2 . . . . 256 Treads 3649 | 61 503 381 226 844 590 447 597 Legs 10 | . . . . . . . 10 Wheels . | . . . . . . . . Hover 397 | . . . . . . . 397 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 50 Average Speed 172 | 151 160 168 160 171 158 166 191 Slowest Speed 600 | 160 160 350 160 240 160 232 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 6 71 39 56 59 14 12 31 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 8 | . . . . 2 1 . 5 Terrain Destroyed 183 | . . . . 11 7 5 160 Melee . | . . . . . . . . Projectile 71 | . . . . 11 7 5 48 AOE 112 | . . . . . . . 112 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 5181 | 91 569 497 234 1045 654 508 1583 Wait 339 | 7 25 45 . 101 21 13 127 Move 4312 | 65 502 382 225 843 589 446 1260 Hop . | . . . . . . . . Pick Up 41 | 2 3 5 1 9 5 4 12 Fast Attach 42 | 7 . 5 . 6 3 1 20 Attach 25 | . . 2 . 1 1 2 19 Detach 2 | . . . . . . . 2 Swap 57 | . 4 7 1 16 6 8 15 Drop 42 | . 1 5 2 16 4 8 6 Fire 297 | 10 32 45 4 46 21 24 115 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 17 | . 2 1 1 4 4 2 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . . . 3 . . . Miscellaneous 4 | . . . . . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 730 | -10/Materials | Discovered new exit (range 8) 768 | -10/Materials | Discovered new exit (range 15) 884 | -10/Materials | Discovered new exit (range 13) 1080 | -10/Materials | Discovered new exit (range 5) 1086 | -10/Materials | Entered another Materials area 1086 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1380 | -9/Materials | Build established: Gunner 1750 | -9/Materials | Lost 3 parts (1n2w) 1883 | -9/Materials | Discovered new exit (range 3) 1948 | -9/Materials | Entered Mines 1955 | -9/Mines | Met a Derelict bent on vengeance 2252 | -9/Mines | Learned Materials interactive machine intel 2308 | -9/Mines | Discovered new exit (range 12) 2326 | -9/Mines | Entered Materials 2326 | -8/Materials | Evolved 2 slots: Utility x2 2327 | -8/Materials | Loaded intel: 19 interactive machine locations 2340 | -8/Materials | Discovered new exit (range 15) 2465 | -8/Materials | Identified exit to Storage 3043 | -8/Materials | Build established: Scavenger-Tank 3510 | -8/Materials | Discovered new exit (range 6) 4047 | -8/Materials | Discovered new exit (range 10) 4063 | -8/Materials | Entered Factory 4063 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4152 | -7/Factory | Build established: Scavenger-Gunner 4191 | -7/Factory | Discovered new exit (range 9) 4580 | -7/Factory | Build established: Scavenger-Tank 4875 | -7/Factory | Discovered new exit (range 11) 5108 | -7/Factory | Entered another Factory area 5108 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5420 | -6/Factory | Build established: Scavenger-Gunner 5528 | -6/Factory | Garrison activated, responded to threat 5937 | -6/Factory | Discovered new exit (range 8) 5958 | -6/Factory | Entered another Factory area 5958 | -5/Factory | Evolved 2 slots: Utility x2 6250 | -5/Factory | Build established: Skirmisher 6571 | -5/Factory | Lost 6 parts (2n2u2w) 6826 | -5/Factory | Lost 3 parts (1p2n) 6907 | -5/Factory | Build established: Scavenger-Skirmisher 7283 | -5/Factory | Repaired Imp. Light Armor Plating 7421 | -5/Factory | Garrison activated, responded to threat 8090 | -5/Factory | Build established: Skirmisher 8471 | -5/Factory | Garrison activated, responded to threat 8577 | -5/Factory | Released all parts (11) 8607 | -5/Factory | Lost 3 parts (1n2w) 8658 | -5/Factory | First assault squad dispatched 8706 | -5/Factory | Released all parts (4) 8768 | -5/Factory | Build established: Mutant 8942 | -5/Factory | System corruption reached 10% 8944 | -5/Factory | Self-destructed Last Messages --------------- 08930_ Penetrated by Slug. 08931_ Acquired Imp. Deuterium Engine. 08932_ Q8HMJEEWG8 BBVFMD=,5Q0DFWXYN7N3GJIOBS6Q& 08933_ Penetrated by Slug. 08933_ Slug penetrates Earth. 08933_ Adv. Drone Bay destroyed. 08934_ Subcomponent Replicator disabled. 08935_ Acquired Imp. Deuterium Engine. 08937_ Penetrated by Slug. 08937_ Slug penetrates Wall. 08937_ Penetrated by Slug. 08937_ Imp. Heat Sink destroyed. 08938_ Plasma Rifle destroyed. 08940_ Door malfunctions. 08940_ Slug penetrates Wall. 08941_ Penetrated by Slug. 08943_ P-70 Sage heat short circuits Mic. Fission Core. 08944_ Activated siege mode. 08944_ P-70 Sage heat damages Tesla Rifle. 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"" #????????# # | | ??### """ """ != T" #????????# # ! | | ????# """ """ ! "" #????????# """ + [ | | ??????? #????????# """ # !!= ! | | ???????""? """ """ """ #????????# """ # !== | | ?????????? """ """ """ #????????# ?# !== | | ???????????""" """ """ #????????# """?########### | | ???????????? ? #????????# ""????????????? | | ?????????????"??"" ?"" #????????# ""????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 13% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedSuperquantumLaser Manual? 0 Play Time 00:57:52 Cumulative 79.3 hours Start 2025.09.20 @ 15:31:07 End 2025.09.20 @ 16:21:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 165 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87eb2267-b0bb-4aa7-af22-1127adb86231