Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 18:31:04 Player: pickelover66 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (187) 935 Value Destroyed (5952) 5952 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 10845 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 131 Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 83/100 System Corruption 24% Temperature Warm (163) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cryofiber Web Advanced Weight Redist. System Improved Field Recycling Unit (106) Cooled Plasma Cannon Coil Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cryofiber Web Advanced Cooling System Large Storage Unit Target Analyzer Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Cooled Plasma Cannon Coil Gun > --- INVENTORY -------- Angular Momentum Engine Armored Wheel Advanced Heat Sink Advanced Heat Sink Matter Compressor Advanced Weight Redist. System Improved Sensor Array Core Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Improved Field Recycling Unit Minigun Advanced Assault Cannon Rocket Launcher [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Core Analyzer Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . Utility 4 | . . . 1 1 . 2 . Weapon 1 | . . . . . 1 . . Parts Attached 140 | 6 11 7 20 38 22 32 4 Power 27 | 1 1 1 1 9 6 7 1 Engine 20 | 1 1 1 . 7 3 6 1 Core 7 | . . . 1 2 3 1 . Reactor . | . . . . . . . . Propulsion 38 | 2 3 3 6 8 8 8 . Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel 36 | . 3 3 6 8 8 8 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 41 | 1 4 1 6 11 5 12 1 Device 19 | . 2 1 1 5 3 7 . Storage 4 | 1 1 . 2 . . . . Processor 6 | . . . 1 2 1 2 . Hackware . | . . . . . . . . Protection 12 | . 1 . 2 4 1 3 1 Artifact . | . . . . . . . . Weapon 34 | 2 3 2 7 10 3 5 2 Energy Gun 14 | 1 3 1 5 3 . . 1 Energy Cannon 4 | . . . . . 1 3 . Ballistic Gun 10 | 1 . . 2 4 1 1 1 Ballistic Cannon 3 | . . . . 1 1 1 . Launcher 2 | . . 1 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 5 | . . . 1 2 . 2 . Corrupted Parts 3 | . . . . 2 . 1 . System Corruption 7 | . . . . 5 . 2 . Parts Lost 53 | . 1 5 3 11 3 10 20 Power 11 | . . 1 . 4 1 2 3 Propulsion 14 | . . 2 . 2 1 5 4 Utility 16 | . 1 . 2 2 1 3 7 Weapon 12 | . . 2 1 3 . . 6 Highest Loss Streak 17 | . 1 2 1 4 1 3 17 To Critical Strikes 1 | . . . . . . . 1 Average Backups 13 | 3 8 9 12 14 13 14 12 Power 1 | . 1 1 1 1 1 1 1 Propulsion 1 | 1 2 1 1 1 1 1 . Utility 6 | . 2 4 6 7 7 7 7 Weapon 3 | . 1 1 3 3 3 3 3 Tool/Special . | . . . . . . . . Unused Backups 17 | . 3 . 3 4 2 1 4 Power . | . . . . . . . . Propulsion 2 | . 2 . . . . . . Utility 13 | . 1 . 3 2 2 1 4 Weapon 1 | . . . . 1 . . . Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 96 | . 99 98 99 98 95 93 87 Engine 8 | . 14 13 1 12 7 8 11 Core 5 | . . . 9 4 7 3 . Wheel 26 | . 27 27 33 26 27 20 17 Device 13 | . 8 14 9 15 13 13 11 Storage 9 | . 14 14 11 9 7 7 5 Processor 8 | . . . 10 9 7 12 13 Protection 2 | . 4 . 1 1 . 3 6 Energy Gun 8 | . 14 23 10 11 6 . . Energy Cannon 1 | . . . . . . 7 5 Ballistic Gun 8 | . 14 3 10 2 14 8 12 Ballistic Cannon 1 | . . . . 3 . 2 . Peak Build Rating 62 | 6 9 14 21 35 48 62 53 Average Rating 33 | 5 7 8 17 28 40 55 46 On Entrance 22 | . 6 8 12 17 34 46 53 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 3 | . . . . . . . 3 Heaviest Build 78 | 13 25 22 38 59 67 78 78 Greatest Support 72 | 20 26 32 44 44 60 72 54 Greatest Overweight (x) 5 | . . 1 1 1 1 2 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 14 | 6 9 10 13 15 15 15 14 Most Carried 15 | 6 10 10 15 15 15 15 13 Average Carried 13 | 3 8 9 12 14 14 14 12 Final Capacity 15 | 8 10 10 15 15 15 15 5 Final Carried 15 | 6 10 10 15 15 15 13 5 Class Distribution -------------------- 42% | Mutant 36% | Scavenger-Gunner 10% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Matter Collected 6409 | 227 369 140 792 1527 1443 1741 170 Remotely . | . . . . . . . . Salvage Created 8083 | . 406 227 977 2133 1642 2491 207 Parts 399 | . 21 18 65 97 69 120 9 Haulers Intercepted 11 | . 1 . 1 5 2 2 . Recyclers Shooed 10 | . . 1 . 6 1 2 . Parts Field Recycled 26 | . . . . . 18 8 . Retrieved Matter 326 | . . . . . 246 80 . Parts Self-Destructed 10 | . . . . . . . 10 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 129 | . 10 10 17 34 20 32 6 Guns 87 | . 10 9 16 22 19 7 4 Cannons 31 | . . . . 5 1 23 2 AOE 11 | . . 1 1 7 . 2 . Classes Destroyed 15 | . 3 1 4 4 2 1 . Worker 6 | . . . . . 2 4 . Builder 6 | . . . 2 . . 4 . Tunneler 1 | . . 1 . . . . . Hauler 11 | . 1 . 1 5 2 2 . Recycler 18 | . . . 3 5 6 4 . Operator 3 | . . . . 2 . 1 . Watcher 13 | . . . 4 1 2 6 . Swarmer 30 | . 3 8 7 4 . 4 4 Grunt 66 | . 7 2 5 23 14 15 . Brawler 2 | . . . . 1 . 1 . Duelist 4 | . . . . 1 . 2 1 Sentry 15 | . . . 5 4 2 3 1 Hunter 2 | . . . . 1 . 1 . Programmer 9 | . . . . . 4 5 . Heavy 1 | . . . . . . 1 . Best Kill Streak 6 | . 5 3 4 5 4 6 3 Combat Bots Only 5 | . 5 3 4 4 3 5 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 2 1 Gunslinging 1 | . . 1 1 . . . . Exploded 2 | . . 1 1 2 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Hostile Shots Fired 911 | . 49 48 95 189 151 195 184 Missed 241 | . 12 11 23 36 51 57 51 Hits 670 | . 37 37 72 153 100 138 133 Melee 14 | . . . . . . 5 9 Projectile 656 | . 37 37 72 153 100 133 124 AOE 1 | . . . . 1 . . . Critical Strikes 19 | . . 1 1 6 3 2 6 Part Disruptions 2 | . . . . . . 2 . Damage Taken 9667 | . 411 390 801 2358 1237 2450 2020 Core 1466 | . 68 104 97 196 149 229 623 Absorbed by Shields 598 | . . . . 144 . 198 256 Ignored by Resistances 42 | . . . 3 39 . . . Regen/Repaired (Parts) 342 | . . . 28 76 177 61 . Core Remaining (%) 69 | 100 . 31 75 64 78 . . Volleys Fired 469 | . 34 24 57 149 91 89 25 Largest 3 | . 2 2 2 2 3 3 3 Hottest 200 | . 70 90 98 138 140 200 135 Shots Fired 1084 | . 68 44 114 265 263 261 69 Gun 851 | . 68 41 112 229 250 105 46 Cannon 216 | . . . . 29 11 154 22 Launcher 17 | . . 3 2 7 2 2 1 Special . | . . . . . . . . Kinetic 569 | . 34 9 57 90 173 161 45 Thermal 396 | . 34 32 44 79 88 98 21 Explosive 17 | . . 3 2 7 2 2 1 Electromagnetic 102 | . . . 11 89 . . 2 Robot Hit Streak 17 | . 14 5 15 12 9 17 12 Robot Miss Streak 8 | . 4 3 4 8 5 5 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 10 | . 2 3 2 3 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 665 | . 50 26 79 185 134 151 40 Core Hits 324 | . 21 13 40 97 60 79 14 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 6 | . . . . . 2 3 1 Critical Strikes 21 | . . 2 3 3 4 8 1 Burn 10 | . . 2 3 3 2 . . Meltdown 1 | . . . . . . 1 . Destroy 7 | . . . . . 2 4 1 Blast 3 | . . . . . . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15196 | 5 610 353 1367 3925 2987 5050 899 Guns 9068 | . 610 309 1206 2818 2533 1167 425 Cannons 4515 | . . . . 357 231 3551 376 Explosions 1608 | . . 44 161 750 223 332 98 Melee . | . . . . . . . . Ramming 5 | 5 . . . . . . . Kinetic 6601 | . 325 91 604 1326 1707 2108 440 Thermal 6402 | . 285 218 418 1317 1057 2756 351 Explosive 1075 | . . 44 161 466 120 186 98 Electromagnetic 1113 | . . . 184 816 103 . 10 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . 4 4 . 5 3 10 24 Average Corruption 4 | . 3 4 . 4 1 5 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 132 | . 8 11 . 41 26 35 11 Message Errors 23 | . 2 1 . 7 7 6 . Matter Fused 30 | . 2 3 . 9 5 9 2 Heat Flow Errors 14 | . 3 2 . 5 1 2 1 Energy Discharges 14 | . . 1 . 5 1 4 3 Parts Rejected 7 | . . . . 1 3 2 1 Parts Fused 4 | . . 1 . 2 . 1 . Data Loss (minor) 14 | . 1 1 . 2 4 6 . Data Loss (major) 9 | . . . . 4 3 1 1 Misfires 5 | . . 1 . 2 . 1 1 Alerts 3 | . . . . 1 . 1 1 Weapon Failures 9 | . . 1 . 3 2 2 1 Overload Shots 18 | . . . . . . 18 . Effects 4 | . . . . . . 4 . Energy Bleed 1 | . . . . . . 1 . Heat Surge 3 | . . . . . . 3 . Overflow Damage 208 | . . . . 23 14 164 7 Projectiles 161 | . . . . 17 3 141 . Explosions 47 | . . . . 6 11 23 7 Melee . | . . . . . . . . Knockbacks 6 | . . . . 2 1 3 . Impact . | . . . . . . . . Kinetic 6 | . . . . 2 1 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 297 | . . 35 . 174 26 32 30 Shots 7 | . . 1 . 3 1 1 1 Rammed . | . . . . . . . . Targets Rammed 2 | 2 . . . . . . . Kicked 2 | 2 . . . . . . . Crushed . | . . . . . . . . Highest Temperature 483 | . 300 261 210 375 483 280 200 Average Temperature 94 | . 88 45 65 104 123 49 66 Received Heat Transfer 2819 | . 201 81 246 1054 435 378 424 Effects 14 | . . 1 . 8 5 . . Shutdowns 4 | . . . . 3 1 . . Energy Bleed 3 | . . 1 . 1 1 . . Interference 5 | . . . . 4 1 . . Matter Decay 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . 1 5 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Melted 16 | . . . 5 3 1 7 . Heat Transferred 11176 | . 685 742 1147 2668 1924 3529 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . 4 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Maximum Alert Level 2 | . . . 1 2 1 2 . Low Security (%) 70 | 100 100 100 93 52 75 52 . Level 1 22 | . . . 6 36 24 28 . Level 2 7 | . . . . 10 . 18 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 699 | . 101 112 208 519 320 699 . Initial 233 | . . 24 16 70 233 151 . Average 167 | . 44 47 144 208 145 234 . Influence Increases 4741 | . 314 310 816 1205 715 1261 120 Destroy 0b10 Robot/C 2700 | . 200 220 440 680 400 640 120 Destroy 0b10 Robot/NC 290 | . 5 5 55 65 60 100 . Destroy Leader 690 | . 32 40 152 162 118 186 . Allied During Kill 51 | . . 10 41 . . . . Successful Hack 242 | . 47 . 30 30 38 97 . Disable Machine 285 | . . . 30 150 30 75 . Destroy Structure 183 | . . 20 8 73 24 58 . Partial Spotted 45 | . . 15 15 . 15 . . Lose Combat Pursuer 255 | . 30 . 45 45 30 105 . Influence Decreases 4523 | . 252 330 691 859 919 873 599 Entered New Map 858 | . . 38 26 97 280 158 259 Time Decay 3049 | . 242 246 555 652 599 615 140 Lost Part 516 | . 10 36 30 110 30 100 200 Lost Ally 100 | . . 10 80 . 10 . . Squads Dispatched 32 | . . . 3 7 9 13 . Investigation 11 | . . . 2 2 4 3 . Extermination 10 | . . . . . 4 6 . Reinforcement 9 | . . . 1 3 1 4 . Assault 1 | . . . . 1 . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Distress Signals 13 | . 2 . 4 5 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 231 | . 19 11 40 66 40 43 12 Peak Tracking Total 7 | . 6 3 5 5 4 4 7 Tactical Retreats 20 | . 1 . 3 9 5 2 . ECM-based Alert Blocks 21 | . . . 3 12 6 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Traps Triggered 7 | . 2 . . 1 . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Disabled 19 | . . . 2 10 2 5 . Max in Single Turn 3 | . . . 1 1 1 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Accessed 42 | . 5 . 9 7 11 10 . Terminals 23 | . 4 . 5 4 6 4 . Fabricators 3 | . . . . . 2 1 . Repair Stations 7 | . . . 1 1 2 3 . Recycling Units 5 | . 1 . 1 2 . 1 . Scanalyzers 4 | . . . 2 . 1 1 . Garrison Access . | . . . . . . . . Total Hacks 114 | . 14 . 21 17 33 29 . Successful 64 | . 11 . 13 12 15 13 . Failed 50 | . 3 . 8 5 18 16 . Catastrophic 7 | . 1 . . 1 1 4 . Database Lockouts . | . . . . . . . . Manual 4 | . 3 . . . 1 . . Terminals 62 | . 13 . 11 10 16 12 . Fabricators 10 | . . . . . 7 3 . Repair Stations 20 | . . . 3 3 7 7 . Recycling Units 8 | . 1 . 1 4 . 2 . Scanalyzers 14 | . . . 6 . 3 5 . Garrison Access . | . . . . . . . . Terminal Hacks 32 | . 10 . 5 6 7 4 . Record 4 | . 4 . . . . . . Robot Schematic 1 | . . . . . 1 . . Prototype ID Bank 5 | . 2 . . 3 . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . Alert Level 2 | . . . 1 . . 1 . Locate Traps 5 | . 1 . . . 3 1 . Dispatch Records 3 | . 1 . 1 1 . . . Transport Status 1 | . . . . 1 . . . Hauler Manifests 3 | . . . 2 . 1 . . Registered Components 1 | . . . . . . 1 . Registered Prototypes 1 | . . . . 1 . . . Zone Layout 3 | . 2 . . . . 1 . Fabricator Hacks 6 | . . . . . 3 3 . Network Status 2 | . . . . . 1 1 . Load Schematic 2 | . . . . . 1 1 . Build 2 | . . . . . 1 1 . Repair Station Hacks 12 | . . . 2 2 4 4 . Scan Component 7 | . . . 1 1 2 3 . Repair 5 | . . . 1 1 2 1 . Recycling Unit Hacks 6 | . 1 . 1 4 . . . Process 1 | . . . . 1 . . . Report Inventory 4 | . 1 . 1 2 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer 8 | . . . 5 . 1 2 . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Retrieve Study 4 | . . . 1 . 1 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 38 | . 4 . 9 5 10 10 . Full Trace Events 12 | . . . 3 2 4 3 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built 4 | . . . . . 2 2 . Authchips . | . . . . . . . . Time 162 | . . . . . 81 81 . Total Robot Build Rating 4 | . . . . . 2 2 . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 1 . 1 2 . Parts Repaired 5 | . . . 1 1 2 1 . Time 195 | . . . 19 50 104 22 . Parts Recycled . | . . . . . . . . Recycled Matter 27 | . . . . 27 . . . Retrieved Matter 27 | . . . . 27 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total Allies 10 | . . 5 . . 2 2 1 Largest Group 4 | . . 4 4 . 2 2 1 Highest-Rated Group 106 | . . 61 61 . 16 16 106 Highest-Rated Ally 106 | . . 31 21 . 8 8 106 Total Orders . | . . . . . . . . Ally Attacks 51 | . . 13 38 . . . . Total Damage 395 | . . 106 289 . . . . Kills 7 | . . 1 6 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Active Infowar (turns) 7607 | . 246 574 1655 2286 1885 961 . Optics 1552 | . . . . 1552 . . . Sensors 6512 | . 246 320 1262 1932 1791 961 . Terrain 313 | . . 254 59 . . . . T.N.C. 2027 | . . . 1654 373 . . . ECM 3553 | . . . 70 1860 1623 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Turns Passed 10015 | 64 643 574 1655 2404 2162 2216 297 Spaces Moved 6342 | 41 544 457 1245 1223 1351 1304 177 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 42 | 38 4 . . . . . . Wheels 6297 | . 540 457 1245 1223 1351 1304 177 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 93 92 90 98 Average Speed 97 | 114 90 91 91 106 97 100 105 Slowest Speed 155 | 120 120 115 105 111 111 115 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 81 82 80 76 26 32 24 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 201 | . . 22 7 77 19 59 17 Melee . | . . . . . . . . Projectile 30 | . . . . 2 2 21 5 AOE 171 | . . 22 7 75 17 38 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total 9229 | 54 627 566 1641 2034 2048 2023 236 Wait 1832 | . 14 68 265 485 480 497 23 Move 6335 | 40 543 456 1244 1222 1350 1303 177 Hop . | . . . . . . . . Pick Up 106 | 6 12 5 17 27 17 20 2 Fast Attach 58 | 6 1 2 1 12 17 17 2 Attach 54 | . 2 4 5 16 7 15 5 Detach 27 | . 1 1 2 8 8 7 . Swap 232 | . 11 4 33 91 48 43 2 Drop 111 | . 9 2 17 24 30 29 . Fire 469 | . 34 24 57 149 91 89 25 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | 2 . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . . 3 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 13) 334 | -10/Materials | Discovered new exit (range 14) 503 | -10/Materials | Discovered new exit (range 7) 708 | -10/Materials | Entered Mines 760 | -10/Mines | Learned Materials emergency access door positions 840 | -10/Mines | Core integrity fell below 50% 925 | -10/Mines | Learned Materials terminal intel 1003 | -10/Mines | Discovered new exit (range 12) 1271 | -10/Mines | Discovered new exit (range 8) 1275 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1282 | -10/Mines | Entered Materials 1282 | -9/Materials | Accompanied by 4 allies 1282 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1284 | -9/Materials | Loaded intel: 12 terminal locations 1399 | -9/Materials | Repaired Imp. Heat Sink 1853 | -9/Materials | Build established: Scavenger-Mutant 2333 | -9/Materials | Discovered new exit (range 9) 2445 | -9/Materials | Build established: Mutant 2573 | -9/Materials | Discovered new exit (range 10) 2923 | -9/Materials | Discovered new exit (range 16) 2937 | -9/Materials | Entered another Materials area 2937 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3135 | -8/Materials | Lost 4 parts (2p1u1w) 3672 | -8/Materials | Discovered new exit (range 9) 3957 | -8/Materials | Discovered new exit (range 19) 4225 | -8/Materials | Lost 3 parts (1p1u1w) 4775 | -8/Materials | Repaired Beamcaster 4895 | -8/Materials | Garrison activated, responded to threat 5337 | -8/Materials | First assault squad dispatched 5341 | -8/Materials | Entered Factory 5341 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5682 | -7/Factory | Build established: Gunner 5878 | -7/Factory | Fabricated R-06 Scavenger? 6198 | -7/Factory | Build established: Scavenger-Gunner 6815 | -7/Factory | Repaired Enh. Autogun 6860 | -7/Factory | Repaired Kinecellerator? 7374 | -7/Factory | Discovered new exit (range 13) 7503 | -7/Factory | Entered another Factory area 7503 | -6/Factory | Evolved 2 slots: Utility x2 7539 | -6/Factory | Repaired Imp. Deuterium Engine 8211 | -6/Factory | Cargo convoy interrupted 8265 | -6/Factory | Fabricated R-06 Scavenger? 9651 | -6/Factory | System corruption reached 10% 9666 | -6/Factory | Discovered new exit (range 13) 9719 | -6/Factory | Entered Lower Caves 9721 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9768 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 9932 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10006 | -6/Lower Caves | Core integrity fell below 50% 10013 | -6/Lower Caves | Core integrity fell below 20% 10016 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10007_ Penetrated by Slug. 10008_ Hrd. Light Armor Plating destroyed. 10009_ Penetrated by Slug. 10009_ Lrg. Storage Unit destroyed. 10009_ Penetrated by Slug. 10009_ Arc Thrower destroyed. 10010_ Penetrated by Slug. 10010_ Armor Integrity Analyzer destroyed. 10010_ System corrupted by crushing effect (+5). 10010_ Knocked back. 10012_ Penetrated by Slug. 10012_ Critical hit (Burn: +37). 10012_ Slug penetrates Wall. A strange signal echoes through the caves. 10013_ Target Analyzer destroyed. 10015_ System corrupted: Heat flow error (+124). 10015_ Penetrated by Slug. 10015_ Slug penetrates Wall. 10016_ Lgt. Treads fries itself beyond repair. 10016_ Penetrated by Slug. 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" | | ???????????????????????##??# ## % " | | ???????????????????????????# | | ???????????????????????????# ########## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 130 Energy Generation 31 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: EX 25 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ R-06 Scavenger | x2 | -7/Factory R-06 Scavenger | x2 | -6/Factory Repaired ---------- Imp. Heat Sink | 30% | -9/Materials Beamcaster | 15% | -8/Materials Enh. Autogun | 18% | -7/Factory Kinecellerator | 6% | -7/Factory Imp. Deuterium Engine | 23% | -6/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Com. Wheel | -6/Factory | Hacked Arm. Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed CarbideAbsorptionUnit Manual? 0 Play Time 03:35:36 Cumulative 35.5 hours Start 2026.08.27 @ 22:09:16 End 2026.08.30 @ 18:31:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf890115-c80d-464d-ada9-cb3a31974c47