Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 22:03:37 Player: Cash Money Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (72) 360 Value Destroyed (2504) 2504 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (849) 849 TOTAL SCORE: 11573 Bonus ------- Follower Combat Kills 49 Entered DSFs 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 13/300 Energy 10/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Combat Linear Gravjet > --- UTILITY (8) ------ Improved Coolant Injector > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Phase Gun Peak State ------------ > --- POWER ------------ Graviton Reactor Graviton Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY ---------- Improved Coolant Injector Compact Battery Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Seismic Detector Improved Transmission Jammer ECM Suite > --- WEAPON ----------- Quantum Rifle > --- INVENTORY -------- F-cell Engine Cooled Nuclear Pulse Thruster Impulse Thruster Precision Matter Filter Railgun [Rating: 109] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Graviton Reactor Propulsion Xenon Bombardment Thruster Treads Advanced Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Micro-nuke Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . 2 2 2 . 2 . . 2 2 . . . . 2 . 2 Power 2 | . . . . 1 . . . . . . . . . . . . 1 Propulsion 6 | . . . . 1 . 2 . . 2 . . . . . . . 1 Utility 6 | . . . 2 . . . . . . 2 . . . . 2 . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . Parts Attached 207 | 5 5 19 21 2 3 25 2 50 4 18 1 2 6 10 14 6 14 Power 36 | 1 . 3 2 1 2 3 1 12 . 4 . . . 2 4 . 1 Engine 14 | 1 . 3 1 . . 2 . 4 . 2 . . . 1 . . . Core 12 | . . . 1 1 2 1 . 4 . 2 . . . 1 . . . Reactor 10 | . . . . . . . 1 4 . . . . . . 4 . 1 Propulsion 54 | 2 2 2 5 1 . 10 . 9 1 4 . . 3 6 3 1 5 Treads 1 | . . . . . . . . . . . . . . . . 1 . Leg 22 | 2 2 2 5 1 . 6 . . . . . . . . . . 4 Wheel 4 | . . . . . . 4 . . . . . . . . . . . Hover 3 | . . . . . . . . 2 . . . . . . . . 1 Flight 24 | . . . . . . . . 7 1 4 . . 3 6 3 . . Utility 59 | . 3 2 6 . 1 5 1 13 3 8 . 1 3 2 6 2 3 Device 37 | . 1 2 5 . 1 4 1 8 1 5 . 1 1 2 2 . 3 Storage 8 | . 1 . 1 . . . . . 2 1 . . . . 1 2 . Processor 7 | . . . . . . 1 . 4 . . . . . . 2 . . Hackware 2 | . . . . . . . . 1 . . . . . . 1 . . Protection 5 | . 1 . . . . . . . . 2 . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 58 | 2 . 12 8 . . 7 . 16 . 2 1 1 . . 1 3 5 Energy Gun 31 | 2 . 12 8 . . 3 . 2 . . 1 1 . . 1 . 1 Energy Cannon 7 | . . . . . . . . 5 . . . . . . . 1 1 Ballistic Gun 7 | . . . . . . 4 . . . 2 . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . Launcher 6 | . . . . . . . . 3 . . . . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . 5 . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 . . 1 1 2 1 . . . 2 . 2 . . Parts Lost 61 | . . . 2 . 11 5 5 3 . 3 . . . 2 15 3 12 Power 7 | . . . . . 2 2 1 . . . . . . . 1 . 1 Propulsion 19 | . . . . . 3 1 1 . . 1 . . . . 9 1 3 Utility 18 | . . . 1 . 4 1 . 1 . 1 . . . 1 4 1 4 Weapon 17 | . . . 1 . 2 1 3 2 . 1 . . . 1 1 1 4 Highest Loss Streak 15 | . . . 1 . 7 3 4 2 . 2 . . . 1 15 3 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 89 97 98 100 78 70 52 52 70 80 80 84 88 79 72 24 17 Engine 5 | . 14 11 5 . . 3 . 4 11 5 5 5 5 6 . . . Core 2 | . . . 3 15 14 3 . 1 . 4 5 5 5 3 . . . Reactor 1 | . . . . . . . 3 1 . . . . . . 7 . 1 Leg 9 | . 28 22 18 23 18 9 17 . . . . . . . . . 5 Flight 10 | . . . . . . . . 17 31 34 31 31 31 31 25 . . Device 15 | . 10 16 26 23 15 14 8 9 11 20 21 21 21 19 23 . 2 Storage 3 | . 6 5 8 7 . . . . 2 . . . . . 3 8 4 Processor 3 | . . . . . . 5 5 6 5 5 5 5 5 5 5 8 2 Energy Gun 14 | . 28 42 35 30 29 6 . . 5 . 2 5 9 2 3 . . Ballistic Gun 2 | . . . . . . 14 16 . . 3 5 5 5 5 . . . Naked Turns 22 | . . . . . . . 13 9 . . . . . . . . . Heaviest Build 49 | 9 13 23 23 28 28 41 30 39 30 42 39 43 43 49 45 28 33 Greatest Support 86 | 20 20 23 30 45 45 64 60 39 36 45 45 45 45 49 46 30 86 Greatest Overweight (x) 6 | . . 1 . . 1 2 . 6 . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 4 4 5 1 5 5 5 5 5 5 5 5 5 5 Average Carried 3 | 1 3 3 4 3 3 1 1 4 5 4 5 5 5 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 3 4 1 1 5 5 5 5 5 5 5 3 5 1 Class Distribution -------------------- 32% | Mutant 23% | Sprinter 14% | Gunner 9% | Skirmisher 6% | Scavenger-Gunner 4% | Infiltrator-Scout 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/DSF Tank | -6/Factory Scavenger-Skirmisher | -6/Waste Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Infiltrator-Scout | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 2288 | 180 110 200 210 . 40 286 . 475 227 44 88 150 . 95 26 44 113 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2850 | . 226 420 893 . 345 315 . 189 227 . 30 40 . . . 44 121 Parts 133 | . 17 18 42 . 17 12 . 6 8 . 2 2 . . . 1 8 Haulers Intercepted 4 | . . 1 1 . . . . 1 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented 7 | . . . . . . . . . . . . 5 . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 58 | . 9 8 20 . 5 6 . 4 . . . . . . . 1 5 Melee 4 | . . . . . . . . 3 . . . . . . . . 1 Guns 45 | . 8 6 20 . 5 6 . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . 1 AOE 4 | . . . . . . . . 1 . . . . . . . . 3 Classes Destroyed 12 | . 2 4 1 . 2 . . . 1 . . 1 . . . . 1 Worker 3 | . . . . . . . . . 2 . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . . . . 1 Hauler 4 | . . 1 1 . . . . 1 1 . . . . . . . . Recycler 2 | . . . 1 . . . . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . Watcher 3 | . . 1 2 . . . . . . . . . . . . . . Swarmer 21 | . 6 . 7 . . . . 3 . . . . . . . . 5 Grunt 20 | . 3 3 10 . . 4 . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . Sentry 8 | . . 4 3 . . 1 . . . . . . . . . . . Specialist 4 | . . . . . 4 . . . . . . . . . . . . Programmer 4 | . . . . . 1 1 . 1 . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 5 | . 3 3 5 . 3 3 . 3 4 . . 1 . . . 1 5 Combat Bots Only 5 | . 3 3 5 . 3 3 . 3 . . . . . . . 1 4 Max Kills in Single Turn 4 | . 1 1 2 . 1 1 . 1 1 . 1 1 . . . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 . . . . . . . . 3 Melee 1 | . . . . . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Hostile Shots Fired 957 | . 40 26 68 . 78 117 6 97 2 24 1 4 . 60 158 70 206 Missed 386 | . 17 8 17 . 25 46 1 36 . 14 . 2 . 32 81 31 76 Damage Taken 11423 | . 265 267 615 . 1023 735 239 914 52 500 23 39 . 598 1912 859 3382 Core 3723 | . 84 38 70 . 186 65 184 316 28 88 . . . 38 869 290 1467 Absorbed by Shields 112 | . . . . . . 112 . . . . . . . . . . . Regen/Repaired (Parts) 252 | . 66 186 . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 66 90 87 . 73 . . 33 97 . . . . 89 . 10 . Volleys Fired 218 | . 29 21 44 . 18 20 . 3 14 11 1 19 1 6 6 5 20 Largest 4 | . 2 4 4 . 4 4 . 2 1 2 1 2 2 1 1 2 1 Hottest 252 | . 100 252 252 . 220 181 . 85 60 70 65 130 130 35 94 162 113 Shots Fired 559 | . 58 78 176 . 71 74 . 4 14 15 1 26 2 6 7 7 20 Gun 537 | . 58 78 176 . 71 74 . . 14 15 1 26 2 6 7 . 9 Cannon 16 | . . . . . . . . 2 . . . . . . . 5 9 Launcher 6 | . . . . . . . . 2 . . . . . . . 2 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 89 | . . . . . . 56 . . . 9 . 9 . 6 . . 9 Thermal 424 | . 58 78 176 . 71 18 . 2 . . . . . . 7 5 9 Explosive 5 | . . . . . . . . 2 . . . . . . . 2 1 Electromagnetic 41 | . . . . . . . . . 14 6 1 17 2 . . . 1 Robot Hit Streak 17 | . 9 12 17 . 13 17 . 5 4 2 1 7 . . 8 5 2 Robot Miss Streak 10 | . 10 2 5 . 4 4 . . 2 2 . 4 . . 2 1 5 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 . 3 . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . . . . . . Shots Hit Robots 320 | . 31 50 97 . 43 45 . 7 8 1 1 11 . . 5 12 9 Core Hits 127 | . 12 14 40 . 13 15 . 6 4 . 1 5 . . . 6 11 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . 2 . Critical Strikes 18 | . 4 2 7 . 2 . . 1 . . . . . . . 2 . Burn 15 | . 4 2 7 . 2 . . . . . . . . . . . . Smash 3 | . . . . . . . . 1 . . . . . . . 2 . Melee Attacks 23 | . . . . . . . . 12 . . . . . . . 11 . Impact 23 | . . . . . . . . 12 . . . . . . . 11 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 7329 | . 385 709 1769 . 852 1034 . 396 383 31 17 159 . . 129 703 762 Guns 5316 | . 383 709 1768 . 852 1034 . . 184 31 17 118 . . 129 . 91 Cannons 374 | . . . . . . . . 62 . . . . . . . 155 157 Explosions 1059 | . . . . . . . . 92 199 . . 41 . . . 227 500 Melee 557 | . . . . . . . . 242 . . . . . . . 315 . Ramming 23 | . 2 . 1 . . . . . . . . . . . . 6 14 Kinetic 871 | . . . . . . 749 . . . 31 . . . . . . 91 Thermal 4740 | . 383 709 1768 . 852 285 . 62 199 . . 41 . . 129 155 157 Explosive 720 | . . . . . . . . 92 . . . . . . . 227 401 Electromagnetic 418 | . . . . . . . . . 184 . 17 118 . . . . 99 Impact 557 | . . . . . . . . 242 . . . . . . . 315 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 2 21 23 . 1 1 1 1 1 3 9 19 Average Corruption 8 | . . . . . . 1 11 21 . 1 1 1 1 1 2 6 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 68 | . . . . . . 3 8 32 . . 2 3 . 2 3 9 6 Message Errors 17 | . . . . . . . 2 8 . . 1 1 . 1 . 3 1 Matter Fused 15 | . . . . . . 1 1 8 . . . 2 . . . 2 1 Heat Flow Errors 7 | . . . . . . 1 . 3 . . 1 . . . . 1 1 Energy Discharges 5 | . . . . . . . . 5 . . . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . Parts Fused 2 | . . . . . . . 1 1 . . . . . . . . . Data Loss (minor) 9 | . . . . . . 1 1 3 . . . . . 1 1 1 1 Data Loss (major) 6 | . . . . . . . 1 1 . . . . . . 1 2 1 Misfires 1 | . . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . Misdirections 4 | . . . . . . . 1 2 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 287 | . . . . . . . . 75 35 . . . . . . 116 61 Projectiles 9 | . . . . . . . . . . . . . . . . . 9 Explosions 87 | . . . . . . . . . 35 . . . . . . . 52 Melee 191 | . . . . . . . . 75 . . . . . . . 116 . Knockbacks 2 | . . . . . . . . . . . . . . . . 2 . Impact 2 | . . . . . . . . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 183 | . . . . . . . . . . 65 . . . . . 10 108 Shots 5 | . . . . . . . . . . 1 . . . . . 1 3 Rammed 3 | . . . . . . . . . . . . . . . . 1 2 Targets Rammed 13 | . 1 . 1 . . . . . . . . . . . . 1 10 Kicked 10 | . 1 . 1 . . . . . . . . . . . . . 8 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 416 | . 286 242 416 . 75 114 . 262 336 62 109 225 108 324 196 203 166 Average Temperature 84 | . 134 95 110 . 21 57 . 68 92 21 51 118 43 117 74 118 54 Received Heat Transfer 1176 | . 129 99 243 . 189 182 . . 9 . . 12 . 9 99 178 27 Effects 1 | . . 1 . . . . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . . . . . Impact Corruptions 7 | . . . . . . . . 2 . . . . . . . 5 . Robots Melted 4 | . 1 2 1 . . . . . . . . . . . . . . Combat Hostiles 3 | . 1 2 . . . . . . . . . . . . . . . Parts Melted 32 | . 5 9 13 . 5 . . . . . . . . . . . . Heat Transferred 10513 | . 1443 1938 4144 . 1739 481 . 74 200 . . 50 . . 148 148 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Peak Influence 365 | . 268 197 365 195 291 262 19 141 293 300 . . . . 310 269 321 Initial 174 | . . 37 66 165 136 115 19 . 54 143 . . . . 165 174 134 Average 143 | . 150 91 181 172 180 173 9 41 203 261 . . . . 164 207 169 Maximum Alert Level 1 | . 1 . 1 . 1 1 . . 1 1 . . . . 1 1 1 Low Security (%) 74 | 100 54 100 56 100 53 56 100 100 28 17 . . . . 96 55 78 Level 1 25 | . 45 . 43 . 46 43 . . 71 82 . . . . 3 44 21 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . 1 1 . 2 6 . 3 1 . . . . . 6 1 2 Investigation 6 | . . 1 . . . 1 . . 1 . . . . . 2 1 . Extermination 6 | . . . . . . 1 . 2 . . . . . . 2 . 1 Reinforcement 8 | . . . 1 . 2 1 . 1 . . . . . . 2 . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 9 | . 1 1 2 . 1 . . 1 . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 202 | . 14 11 28 1 12 8 6 18 3 4 1 2 . 27 42 5 20 Peak Tracking Total 37 | . 3 3 5 1 5 2 6 7 5 3 1 2 . 13 37 4 10 Tactical Retreats 23 | . . . . 1 3 1 . 2 1 . . 2 . 5 4 . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 11 | . . . . . 1 2 . 3 . 2 . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . . 1 . . . . . . . . . 3 . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 11 | . . . 2 . 2 . . . 3 4 . . . . . . . Max in Single Turn 4 | . . . 1 . 1 . . . 3 4 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 40 | . 4 5 6 1 . 1 . 3 1 2 . 1 9 . 2 2 3 Terminals 16 | . 3 2 5 1 . . . 1 . 1 . . . . 1 2 . Fabricators 2 | . . . . . . . . . 1 . . . . . . . 1 Repair Stations 4 | . 1 2 . . . . . 1 . . . . . . . . . Recycling Units 5 | . . 1 . . . . . 1 . 1 . . . . 1 . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . 1 Total Hacks 139 | . 12 20 18 1 . 3 . 6 3 4 . 1 48 . 7 5 11 Successful 104 | . 9 16 12 1 . . . 3 3 3 . 1 48 . 1 2 5 Failed 35 | . 3 4 6 . . 3 . 3 . 1 . . . . 6 3 6 Catastrophic 5 | . . . . . . 1 . . . 1 . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 41 | . 9 5 12 1 . . . 2 . 3 . . . . 4 5 . Fabricators 4 | . . . . . . . . . 3 . . . . . . . 1 Repair Stations 18 | . 3 13 . . . . . 2 . . . . . . . . . Recycling Units 14 | . . 2 . . . . . 2 . 1 . . . . 3 . 6 Scanalyzers 6 | . . . 6 . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 3 . . . . . . . . . . 4 Terminal Hacks 74 | . 7 4 7 1 . . . 1 . 3 . 1 48 . . 2 . Record 39 | . 1 . 1 . . . . . . 1 . . 36 . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . 4 . . . . Prototype ID Bank 5 | . . . . . . . . . . 1 . . 4 . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . . . . Emergency Access Points 4 | . 2 . . . . . . 1 . . . . . . . 1 . Alert Level 3 | . . 1 2 . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 7 | . 2 1 2 . . . . . . 1 . . . . . 1 . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 13 | . 2 10 . . . . . 1 . . . . . . . . . Scan Component 7 | . 1 5 . . . . . 1 . . . . . . . . . Repair 6 | . 1 5 . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . 2 . . . . . 1 . . . . . . 1 . 4 Process 2 | . . . . . . . . . . . . . . . 1 . 1 Report Inventory 2 | . . 1 . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 Retrieve Components 3 | . . 1 . . . . . 1 . . . . . . . . 1 Scanalyzer 5 | . . . 5 . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 2 6 . . 1 . 2 1 1 . . . . 2 1 2 Full Trace Events 6 | . . 1 . . . 1 . . 1 . . . . . 2 1 . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . . . . . . 4 . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . . . . . Parts Repaired 6 | . 1 5 . . . . . . . . . . . . . . . Time 192 | . 26 166 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 2 | . . . . . . . . . . . . . . . 2 . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . 8 . . . . . . . . . . . . . . 2 Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Total Allies 3 | . . . . . . . . 3 . . . . . . . . . Largest Group 3 | . . . . . . . . 3 . . . . . . . . . Highest-Rated Group 93 | . . . . . . . . 93 . . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . 16 . . . . . . . . . Total Damage 214 | . . . . . . . . 214 . . . . . . . . . Kills 1 | . . . . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Robot Analysis Total 5 | . 1 . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 6049 | 89 442 703 766 162 193 413 131 686 214 207 105 329 54 224 530 271 530 Spaces Moved 7147 | 69 248 347 421 133 105 254 120 992 309 609 377 664 171 604 996 294 434 Core 615 | 3 . . . . 4 49 24 131 . . . . . . 62 230 112 Treads 64 | . . . . . . . . . . . . . . . . 64 . Legs 1856 | 66 248 347 421 133 101 122 96 . . . . . . . . . 322 Wheels 83 | . . . . . . 83 . . . . . . . . . . . Hover 139 | . . . . . . . . 139 . . . . . . . . . Flight 4390 | . . . . . . . . 722 309 609 377 664 171 604 934 . . Fastest Speed 18 | 50 120 120 120 120 100 50 50 28 24 21 24 24 21 18 21 50 50 Average Speed 55 | 116 120 120 120 120 119 116 106 45 26 23 24 24 23 21 24 70 100 Slowest Speed 360 | 120 120 190 120 120 120 260 120 360 28 106 24 24 24 25 50 145 120 Overloaded Moves 132 | . . . . . . . . . . . . . . 132 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . . . 8 1 . . 1 2 9 19 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 37 33 45 6 82 9 95 24 5 14 84 70 62 73 25 31 17 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . . . . 3 . . . . Known Exits Taken 10 | . . . . 1 . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . . . . 3 3 . 2 . . . Spaces Dug 28 | . . . . . . . . . . 10 . 7 . 11 . . . Terrain Destroyed 204 | . . . . . . . . 21 41 45 . 9 . 11 . 50 27 Melee . | . . . . . . . . . . . . . . . . . . Projectile 34 | . . . . . . . . . . 10 . 7 . 11 . 1 5 AOE 170 | . . . . . . . . 21 41 35 . 2 . . . 49 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Total 8687 | 75 332 580 579 135 127 325 122 1192 425 653 389 805 182 678 1255 328 505 Wait 983 | . 48 173 63 1 . 18 . 107 99 . 11 121 . 66 246 10 20 Move 7057 | 68 247 346 420 132 104 254 119 975 306 608 376 661 166 585 963 293 434 Hop 34 | . . . . . . . . 8 1 . . 1 2 9 13 . . Pick Up 35 | 2 1 9 8 . 1 . . 5 . 4 . . . . 3 . 2 Fast Attach 121 | 5 3 9 6 . . 14 2 38 3 11 1 2 3 1 8 6 9 Attach 35 | . . 2 3 2 1 8 . 7 . 2 . . . 1 4 . 5 Detach 21 | . . . . . . 2 . 12 . 2 . . . 1 1 2 1 Swap 52 | . 2 8 13 . 2 3 . 5 1 5 . . 3 8 2 . . Drop 96 | . 1 12 21 . 1 6 1 21 1 10 . 1 7 1 9 . 4 Fire 218 | . 29 21 44 . 18 20 . 3 14 11 1 19 1 6 6 5 20 Melee 22 | . . . . . . . . 11 . . . . . . . 11 . Ram 3 | . . . . . . . . . . . . . . . . 1 2 Kick 10 | . 1 . 1 . . . . . . . . . . . . . 8 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Qua) -3/Quarantine -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 3) 491 | -10/Materials | Repaired Aluminum Leg 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Weapon x2 649 | -9/Materials | Repaired Imp. Heat Sink 677 | -9/Materials | Repaired Aluminum Leg 704 | -9/Materials | Repaired Ion Engine 895 | -9/Materials | Build established: Gunner 1148 | -9/Materials | Repaired Pulse Rifle 1188 | -9/Materials | Repaired Pulse Rifle 1220 | -9/Materials | Discovered new exit (range 14) 1235 | -9/Materials | Entered another Materials area 1235 | -8/Materials | Evolved 2 slots: Utility x2 1550 | -8/Materials | Build established: Skirmisher 1988 | -8/Materials | Discovered new exit (range 11) 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2162 | -7/Factory | Identified exit to DSF 2163 | -7/Factory | Entered DSF 2189 | -7/DSF | Additional patrols routed to DSF 2214 | -7/DSF | Lost 3 parts (3u) 2297 | -7/DSF | Discovered new exit (range 16) 2356 | -7/DSF | Entered Factory 2356 | -6/Factory | Evolved 2 slots: Propulsion x2 2383 | -6/Factory | Lost 7 parts (2p2n1u2w) 2563 | -6/Factory | Garrison activated, responded to threat 2649 | -6/Factory | Spotted B-75 Beast 2724 | -6/Factory | Lost 3 parts (2p1u) 2769 | -6/Factory | Sucked down chute 2769 | -6/Factory | Entered Waste 2784 | -6/Waste | EMP discharged 2784 | -6/Waste | System corruption reached 10% 2811 | -6/Waste | Spotted C-40 Crusher 2821 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2845 | -6/Waste | Spotted C-40 Crusher 2856 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2874 | -6/Waste | Spotted C-40 Crusher 2877 | -6/Waste | Spotted C-40 Crusher 2877 | -6/Waste | Spotted C-40 Crusher 2879 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2879 | -6/Waste | Spotted C-40 Crusher 2884 | -6/Waste | EMP discharged 2887 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2895 | -6/Waste | Discovered new exit (range 10) 2900 | -6/Waste | Entered Factory 2918 | -6/Factory | Lost 4 parts (1p1n2w) 3052 | -6/Factory | Core integrity fell below 50% 3142 | -6/Factory | Build established: Mutant 3234 | -6/Factory | Allied Derelicts emerged from ambush trap array 3572 | -6/Factory | Spotted B-75 Beast 3585 | -6/Factory | Discovered new exit (range 3) 3585 | -6/Factory | Identified exit to Factory 3586 | -6/Factory | Entered another Factory area 3586 | -5/Factory | Evolved 2 slots: Propulsion x2 3590 | -5/Factory | Discovered new exit (range 15) 3623 | -5/Factory | Build established: Sprinter 3783 | -5/Factory | Fabricated Pulse Rifle? 3800 | -5/Factory | Identified exit to Factory 3800 | -5/Factory | Entered another Factory area 3800 | -4/Factory | Evolved 2 slots: Utility x2 3811 | -4/Factory | Spotted B-86 Titan 3990 | -4/Factory | Discovered new exit (range 10) 4007 | -4/Factory | Identified exit to Upper Caves 4007 | -4/Factory | Entered Upper Caves 4076 | -4/Upper Caves | Learned 12 Research zone layouts 4111 | -4/Upper Caves | Discovered new exit (range 5) 4112 | -4/Upper Caves | Identified exit to Upper Caves 4112 | -4/Upper Caves | Entered another Upper Caves area 4120 | -4/Upper Caves | Encountered a Warlord checkpoint 4139 | -4/Upper Caves | Learned 4 Research zone layouts 4434 | -4/Upper Caves | Discovered new exit (range 8) 4441 | -4/Upper Caves | Identified exit to Zhirov 4441 | -4/Upper Caves | Entered Zhirov 4441 | -4/Zhirov | Discovered new exit (range 3) 4442 | -4/Zhirov | Identified exit to Proximity Caves 4446 | -4/Zhirov | Met Zhirov 4456 | -4/Zhirov | Learned location of Quarantine (-3) 4456 | -4/Zhirov | Learned location of Testing (-2) 4456 | -4/Zhirov | Learned location of Command (-1) 4461 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4495 | -4/Zhirov | Entered Proximity Caves 4696 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4713 | -3/Proximity Caves | Discovered new exit (range 16) 4716 | -3/Proximity Caves | Identified exit to Research 4719 | -3/Proximity Caves | Entered Research 4719 | -3/Research | Evolved 2 slots: Utility x2 4720 | -3/Research | Identified exit to Research 4720 | -3/Research | Identified exit to Armory 4760 | -3/Research | Found Prototype Processor 4760 | -3/Research | Identified Exp. Signal Interpreter 4800 | -3/Research | Spotted B-86 Titan 5238 | -3/Research | Spotted B-90 Cyclops 5241 | -3/Research | Discovered new exit (range 16) 5244 | -3/Research | Core integrity fell below 50% 5248 | -3/Research | Identified exit to Quarantine 5249 | -3/Research | Entered Quarantine 5269 | -3/Quarantine | Lost 15 parts (1p9n4u1w) 5395 | -3/Quarantine | Core integrity fell below 20% 5492 | -3/Quarantine | Build established: Mutant 5513 | -3/Quarantine | Discovered exit to Research (range 16) 5520 | -3/Quarantine | Entered Research 5520 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5533 | -2/Research | Lost 3 parts (1n1u1w) 5881 | -2/Research | Lost 6 parts (1n2u3w) 5910 | -2/Research | Found Gamma Bomb Array 5970 | -2/Research | System corruption reached 10% 5993 | -2/Research | Core integrity fell below 50% 6023 | -2/Research | Core integrity fell below 20% 6041 | -2/Research | Lost 5 parts (1p2n1u1w) 6050 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- data lost. 05991_ Particle Reactor destroyed. 05992_ Biometal Leg destroyed. 05992_ Knocked back. 05993_ Dropped Centrium Leg. 06005_ System corrupted: Component data lost. 06005_ Acquired Unknown Device. 06005_ Identified Adv. Cryofiber Web. 06010_ Biometal Leg destroyed. 06011_ W-44 Eye sends out distress signal. 06013_ Acquired Phase Gun. 06014_ Slug penetrates Wall. 06016_ Penetrated by Slug. 06026_ Slug penetrates Wall. 06041_ FXVQ1>G>SXX6YN=D|:D7MZPW 06042_ Acquired Cmb. Linear Gravjet. 06043_ Slug penetrates Wall. 06046_ Penetrated by Slug. 06046_ Slug penetrates Wall. 06047_ Adv. Cryofiber Web destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ??????????????????####### #####??????????????????? | | ?????????????????? ! #??????????????????? | | ??????????????????? * #??????????????????? | | ??????????????????? #??????????????????? | | ??????????????????? """ #??????????????????? | | ??????????????????? """ #??????????????????? | | ?????????????????# """ #??????????????????? | | ?????????????????# """ /== #??????????????????? | | ?????????????????# """ /== #??????????????????? | | ?????????????????# """ /= #??????????????????? | | ?????????????????# """ #??????????????????? | | ?????????????????# ! #??????????????????? | | ?????????????????# ] #??????????????????? | | ?????????????????#######/######??????????????????? | | ?????????????????????# p #?############?????????? | | ????????##########???# p # ] #?????????? | | ????????# ##### # #?????????? | | ????????# + + #?????????? | | ????????# """ ##### @# [ #?????????? | | ????????# """ #???#p # #?????????? | | ????????# "S #???# #?############?????????? | | ????????# """ #???# ?????????????????????? | | ????????# "" #???# ????????????????????? | | ????????# #???# ??????????????????? | | ????????# #???# ?????????????????? | | +###########+######### ????????????????? | | #???????????????? | | #???????????????? | | #???????????????? | | ????????????????? | | ##########+################ ??????????????????? | | ?????# #?????????????????????????????? | | ?????# !#?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????# #?????????????????????????????? | | ?????#######"#########???????????????????????????? | | ????????# #???????????????????????????? | | ######## #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ########???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 80 Energy Generation 53 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 375 Resistance: TH 25 Weapon Shielding 33 Evasion (%) 77 Targeting Accuracy 20 Recoil Reduction 1 Matter Filtering 50 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Pulse Rifle | -8/Materials | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Pulse Rifle | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Hunted Omniscient Cartographer Challenges ------------ None Game ------ Seed ChromaticRocketClaymores Manual? 0 Play Time 02:14:20 Cumulative 37.1 hours Start 2024.07.06 @ 10:18:53 End 2024.07.09 @ 22:03:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 14 Adventurer 5 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9cf1204-45d7-47e9-87c5-823be05d2e6f