Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 00:05:39 Player: Powerlich_soros Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (573) 573 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2203 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (5) ---- Flight Unit Flight Unit Cesium-ion Thruster Improved Actuator Array Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Visual Processing Unit Sensor Array Improved Actuator Array > --- WEAPON ----------- Makeshift Axe Makeshift Sword > --- INVENTORY -------- Ion Engine Flight Unit Flight Unit Cesium-ion Thruster Improved Datajack [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Makeshift Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 34 | 6 12 7 . 5 4 Power 5 | 1 2 . . . 2 Engine 5 | 1 2 . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 4 1 . 2 1 Treads . | . . . . . . Leg 3 | . 2 . . . 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 5 | . 2 1 . 2 . Utility 7 | 1 3 1 . 1 1 Device 4 | . 1 1 . 1 1 Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 3 5 . 2 . Energy Gun 5 | 1 2 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . 2 . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 5 . . . 8 Power 4 | . 1 . . . 3 Propulsion 5 | . 2 . . . 3 Utility 1 | . . . . . 1 Weapon 3 | . 2 . . . 1 Highest Loss Streak 7 | . 3 . . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 73 | . 70 76 77 76 76 Engine 12 | . 13 11 11 11 10 Wheel 6 | . 11 . . . . Flight 11 | . 3 22 22 22 19 Device 5 | . . 11 11 11 13 Storage 6 | . 12 . . . . Processor 5 | . . 11 11 11 11 Energy Gun 7 | . 11 11 11 3 . Ballistic Gun 9 | . 15 7 . . . Slashing Weapon 7 | . . 2 11 17 21 Naked Turns . | . . . . . . Heaviest Build 20 | 10 20 8 8 17 15 Greatest Support 26 | 26 26 8 8 16 16 Greatest Overweight (x) 4 | . 4 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 5 5 5 5 Average Capacity 7 | 7 8 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 3 | . 2 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 Class Distribution -------------------- 50% | Mutant 24% | Scavenger-Mutant 21% | Derelict-Mutant 3% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 563 | 248 194 26 . 36 59 Remotely . | . . . . . . Salvage Created 692 | . 533 33 . . 126 Parts 40 | . 31 4 . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 13 1 . . 2 Melee 2 | . . . . . 2 Guns 14 | . 13 1 . . . Classes Destroyed 4 | . 4 . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 2 | . 2 . . . . Grunt 14 | . 11 1 . . 2 Best Kill Streak 2 | . 2 1 . . 2 Combat Bots Only 2 | . 2 1 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 140 | . 79 4 . . 57 Missed 39 | . 19 2 . . 18 Damage Taken 1501 | . 668 32 . . 801 Core 636 | . 216 17 . . 403 Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 13 . . . . Volleys Fired 79 | . 77 2 . . . Largest 2 | . 2 2 . . . Hottest 70 | . 60 70 . . . Shots Fired 141 | . 137 4 . . . Gun 141 | . 137 4 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 86 | . 84 2 . . . Thermal 55 | . 53 2 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 3 . . . Robot Miss Streak 6 | . 6 1 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 102 | . 90 3 . . 9 Core Hits 39 | . 34 2 . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 . . . 1 Destroy 1 | . 1 . . . . Sever 1 | . . . . . 1 Melee Attacks 17 | . . 2 . . 15 Impact . | . . . . . . Slashing 17 | . . 2 . . 15 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 1182 | . 828 38 . . 316 Guns 866 | . 828 38 . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 316 | . . . . . 316 Ramming . | . . . . . . Kinetic 471 | . 446 25 . . . Thermal 395 | . 382 13 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 316 | . . . . . 316 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . . . . 15 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 15 | . . . . . 15 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 180 | . 180 14 . . 2 Average Temperature 35 | . 37 8 . . 1 Received Heat Transfer 588 | . 336 9 . . 243 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 912 | . 875 37 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 206 | . 206 118 45 . . Initial 66 | . . 66 45 . . Average 66 | . 67 96 45 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | 100 96 100 100 . . Level 1 2 | . 3 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 6 1 . . . Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement 4 | . 3 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 28 6 . . 19 Peak Tracking Total 7 | . 4 3 . . 7 Tactical Retreats 5 | . . 1 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 6 . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 17 . . . . Successful 12 | . 12 . . . . Failed 5 | . 5 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 14 | . 14 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 9 . . . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 3 | . 3 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 6 . . . . Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1874 | 63 995 144 25 417 230 Spaces Moved 2299 | 60 821 183 66 813 356 Core 75 | 5 68 . . . 2 Treads . | . . . . . . Legs 21 | . 11 . . . 10 Wheels 553 | 55 498 . . . . Hover . | . . . . . . Flight 1650 | . 244 183 66 813 344 Fastest Speed 37 | 50 37 37 37 37 52 Average Speed 62 | 87 87 37 37 45 54 Slowest Speed 250 | 100 250 37 37 142 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . 4 . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 62 17 21 78 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug 3 | . . 2 . . 1 Terrain Destroyed 3 | . . 2 . . 1 Melee 3 | . . 2 . . 1 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2590 | 67 970 249 65 858 381 Wait 140 | . 50 52 . 30 8 Move 2286 | 59 812 182 65 812 356 Hop 4 | . 4 . . . . Pick Up 11 | 2 5 1 . 3 . Fast Attach 21 | 6 8 1 . 3 3 Attach 5 | . 2 2 . . 1 Detach 6 | . 4 1 . . 1 Swap 8 | . 2 4 . 2 . Drop 16 | . 6 2 . 8 . Fire 79 | . 77 2 . . . Melee 14 | . . 2 . . 12 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 11) 457 | -10/Materials | Discovered new exit (range 15) 678 | -10/Materials | Core integrity fell below 50% 712 | -10/Materials | Lost 3 parts (1p1n1w) 912 | -10/Materials | Core integrity fell below 20% 1059 | -10/Materials | Entered another Materials area 1059 | -9/Materials | Evolved 2 slots: Utility x2 1063 | -9/Materials | Discovered new exit (range 7) 1203 | -9/Materials | Entered Mines 1213 | -9/Mines | Build established: Scavenger-Mutant 1224 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1228 | -9/Mines | Entered Zion 1517 | -7/Zion | Learned location of Armory (-4) 1639 | -7/Zion | Discovered new exit (range 12) 1645 | -7/Zion | Entered Proximity Caves 1669 | -6/Proximity Caves | Build established: Derelict-Mutant 1735 | -6/Proximity Caves | Spotter reported a threat 1808 | -6/Proximity Caves | Learned location of 1 exit from Factory 1848 | -6/Proximity Caves | Core integrity fell below 50% 1872 | -6/Proximity Caves | Core integrity fell below 20% 1875 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Data stored: Factory exits (x1). 01835_ G-50 Soldier destroyed. 01837_ Mak. Sword follow-up attack on G-50 Soldier. 01840_ Mak. Flight Unit destroyed. 01845_ Lgt. Angular Momentum Engine fries itself beyond repair. 01845_ G-50 Soldier Lgt. Angular Momentum Engine severed. 01846_ Ion Engine destroyed. 01847_ Mak. Sword follow-up attack on G-50 Soldier. 01847_ Destroyed Carbon-fiber Leg. 01847_ G-50 Soldier destroyed. 01848_ Acquired 59 matter. 01849_ Hvy. Laser fries itself beyond repair. 01851_ Acquired Carbon-fiber Leg. 01854_ Acquired Lgt. Angular Momentum Engine. 01858_ Hvy. Laser fries itself beyond repair. 01865_ Adv. Heat Sink fries itself beyond repair. 01868_ Sensor Array destroyed. 01868_ Mak. Axe destroyed. 01869_ Carbon-fiber Leg destroyed. 01875_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# " #?????????????????? | | ??????????????????????# """" #?????????????????? | | ??????????????????????# #?????????????????? | | ???????????###????????# " #??????####???????? | | ??????????## ##???????# l@""" #?????## ####????? | | ??????????# ##??????#gg"""" ####?## ##???? | | ??????????# #??????# " g # ## ###?? | | ??????????## ######## ## ##? | | ???????????# % ### ## | | ???????????# b ### | | ?????????### ########### ### | | ?????????# #???## #??###g ##?## | | ?????????# ##??## #???# ### ##???## | | ?????????## #??## ???# ##?# ##????# | | ?????????## #??# #### #??### ##??# | | ?????????# #??# # #????# #??## | | ????????## ##?# #???## #???# | | ????##### #### # ##### ###### | | ???## #### ## | | ???# #?### ## | | ???# ## ##???## ## | | ???###?## ## #?????# #### ## | | ????????## #?????# ##?## ##### | | ?????????# #?????## #?## ##???? | | ?????????# #####??????###### ##?# #????? | | ?????????# #???###?????????# ###??## #????? | | ?????????# ##??# ???###??## #????## ###### | | ?????????# ##?# #?## #?## ##???# | | ????????## #?# ## ### ##??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Power Maul | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Ripper | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed ScatterInsulatedTearclaws Manual? 0 Play Time 00:38:18 Cumulative 8.4 hours Start 2024.04.16 @ 23:29:26 End 2024.04.17 @ 00:05:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e15cefc-f6ab-445c-b302-2145c3971396