Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.11 @ 14:58:40

Player: Exp. Geonium Core

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (20)      100
Value Destroyed (699)      699
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (872)                872
              TOTAL SCORE: 4591

 Bonus
-------
Pacifist                   834
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     94/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
>          --- WEAPON (2) -------
           Scythe
           Scythe
>          --- INVENTORY (4) ----
           Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
                 (None)
>            --- PROPULSION -------
     Armored Huge Wheel
>            --- UTILITY ----------
    Enhanced Optical Array
  Long-range Sensor Array
    Improved Signal Interpreter
    Improved Melee Analysis Suite
    Improved Melee Analysis Suite
    Improved Melee Analysis Suite
    Improved Melee Analysis Suite
    Improved Melee Analysis Suite
>            --- WEAPON -----------
             Scythe
             Chainsword
>            --- INVENTORY --------
             Rocket Launcher
             Scythe
[Rating: 45]

 Favorites 
-----------
Power                      None
Propulsion                 Armored Huge Wheel
  Wheel                    Armored Huge Wheel
Utility                    Improved Melee Analysis Suite
  Device                   Sensor Array
  Processor                Improved Melee Analysis Suite
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             32   | 3   .   1   1   1   15  .   11  
  Power                    .    | .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   .   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   1   1   .   10  .   .   
    Device                 3    | .   .   1   1   .   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   9   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 1   .   .   .   1   4   .   10  
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   1   4   .   10  
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 8    | .   1   .   .   .   .   .   7   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   1   .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   .   .   .   4   
  Weapon                   1    | .   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   1   .   .   .   .   .   3   
Average Slot Usage (%)     50   | .   38  28  33  26  61  69  61  
  Wheel                    8    | .   24  11  11  9   7   7   6   
  Device                   6    | .   .   6   11  9   8   7   2   
  Processor                28   | .   .   .   .   .   40  53  45  
  Ballistic Gun            3    | .   14  11  11  8   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   4   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             7    | 1   1   2   2   3   5   2   7   
  Greatest Support         10   | 10  3   3   3   3   3   3   3   
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   
  Most Carried             4    | .   .   1   1   4   4   4   4   
  Average Carried          2    | .   .   .   1   1   3   4   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   
  Final Carried            4    | .   .   1   1   4   3   4   1   

 Class Distribution 
--------------------
 53% | Mutant
 40% | Scout
  6% | Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
  Scout | -7/Factory
  Scout | -7/Waste
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Was Fac 
Matter Collected           473  | 190 .   .   .   .   208 .   75  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            909  | .   .   .   .   .   226 .   683 
  Parts                    49   | .   .   .   .   .   14  .   35  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   
Recyclers Shooed           2    | .   .   .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  16   | .   .   .   .   .   3   .   13  
  Melee                    16   | .   .   .   .   .   3   .   13  
Classes Destroyed          6    | .   .   .   .   .   4   .   2   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   1   .   1   
  Swarmer                  5    | .   .   .   .   .   2   .   3   
  Grunt                    9    | .   .   .   .   .   .   .   9   
  Programmer               2    | .   .   .   .   .   1   .   1   
Best Kill Streak           5    | .   .   .   .   .   3   .   5   
  Combat Bots Only         4    | .   .   .   .   .   2   .   4   
Max Kills in Single Turn   1    | .   .   .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  
Damage Taken               1323 | .    220  7    .    .    212  .    884  
  Core                     809  | .    104  .    .    .    86   .    619  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  58   .    100  100  .    .    .    
Volleys Fired              1    | .    .    .    .    1    .    .    .    
  Largest                  1    | .    .    .    .    1    .    .    .    
  Hottest                  20   | .    .    .    .    20   .    .    .    
Shots Fired                1    | .    .    .    .    1    .    .    .    
  Gun                      1    | .    .    .    .    1    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    
  Robot Miss Streak        1    | .    .    .    .    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           47   | .    .    .    .    .    8    .    39   
  Core Hits                21   | .    .    .    .    .    5    .    16   
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              54   | .    .    .    .    .    9    .    45   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 54   | .    .    .    .    .    9    .    45   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    3    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    1    
Damage Inflicted           2376 | .    .    .    .    .    597  .    1779 
  Guns                     .    | .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    2376 | .    .    .    .    .    597  .    1779 
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 2376 | .    .    .    .    .    597  .    1779 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    8    9    
  Average Corruption       8    | .    .    .    .    .    .    8    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    1    20   
    Message Errors         5    | .    .    .    .    .    .    1    4    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Targeting Errors       6    | .    .    .    .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            312  | .    .    .    .    .    90   .    222  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    312  | .    .    .    .    .    90   .    222  
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    2    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        193  | .    .    .    .    .    .    .    193  
  Average Temperature      88   | .    .    .    .    .    .    .    88   
  Received Heat Transfer   453  | .    120  .    .    .    .    .    333  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Peak Influence             448  | .   20  59  28  70  243 61  448 
  Initial                  42   | .   .   8   28  10  31  31  42  
  Average                  112  | .   11  16  28  24  122 49  216 
Maximum Alert Level        2    | .   .   .   .   .   1   .   2   
  Low Security (%)         78   | 100 100 100 100 100 74  100 55  
  Level 1                  19   | .   .   .   .   .   25  .   38  
  Level 2                  1    | .   .   .   .   .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   2   .   2   2   .   1   
  Investigation            1    | .   .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   1   
  Reinforcement            5    | .   2   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac 
Distress Signals           2    | .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              48   | .   7   1   .   5   7   6   22  
  Peak Tracking Total      7    | .   5   7   .   3   5   6   6   
  Tactical Retreats        2    | .   .   1   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Traps Triggered            3    | .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac 
Machines Accessed          12   | .   .   3   1   1   2   .   5   
  Terminals                10   | .   .   3   .   1   2   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                31   | .   .   11  1   3   5   .   11  
  Successful               16   | .   .   8   1   1   2   .   4   
  Failed                   15   | .   .   3   .   2   3   .   7   
    Catastrophic           2    | .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   29   | .   .   11  .   3   5   .   10  
  Terminals                29   | .   .   11  .   3   5   .   10  
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   2   1   .   .   .   1   
  Part Schematic           2    | .   .   1   .   .   .   .   1   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   6   .   1   2   .   3   
  Terminals                12   | .   .   6   .   1   2   .   3   
    Assimilate             3    | .   .   2   .   .   .   .   1   
    Botnet                 8    | .   .   3   .   1   2   .   2   
    Operators              1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   3   .   1   2   .   5   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac 
Total Allies               4    | .   .   .   .   .   3   .   1   
  Largest Group            3    | .   .   .   .   .   3   3   1   
  Highest-Rated Group      93   | .   .   .   .   .   93  93  24  
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  24  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   33  5   .   
  Total Damage             668  | .   .   .   .   .   584 84  .   
  Kills                    4    | .   .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac Was Fac 
Turns Passed               1285 | 21  40  79  19  289 418 40  379 
Spaces Moved               1691 | 32  79  153 29  223 652 76  447 
  Core                     1688 | 29  79  153 29  223 652 76  447 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   3    | 3   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  
  Average Speed            51   | 52  50  50  50  50  52  50  51  
  Slowest Speed            150  | 80  50  50  50  50  100 50  150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 2   24  22  9   23  28  76  17  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   1   .   .   
Terrain Destroyed          1    | .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac 
Total                      2023 | 34  78  154 32  399 716 77  533 
  Wait                     226  | .   .   .   .   172 29  1   24  
  Move                     1685 | 31  78  152 28  222 652 75  447 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  4    | .   .   1   .   2   1   .   .   
  Fast Attach              18   | 3   .   1   1   1   11  .   1   
  Attach                   14   | .   .   .   .   .   4   .   10  
  Detach                   13   | .   .   .   .   1   4   1   7   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     7    | .   .   .   1   .   6   .   .   
  Fire                     1    | .   .   .   .   1   .   .   .   
  Melee                    53   | .   .   .   .   .   9   .   44  
  Ram                      2    | .   .   .   2   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   22 | -11/Scrapyard | Entered Materials
   54 | -10/Materials | Discovered new exit (range 16)
   62 | -10/Materials | Entered another Materials area
   62 | -9/Materials  | Evolved 2 slots: Utility x2
  121 | -9/Materials  | Discovered new exit (range 12)
  141 | -9/Materials  | Entered Mines
  145 | -9/Mines      | Found the Drone Emporium
  148 | -9/Mines      | Found Prototype Device
  148 | -9/Mines      | Identified Thief Drone Bay
  155 | -9/Mines      | Discovered new exit (range 8)
  160 | -9/Mines      | Entered Materials
  160 | -8/Materials  | Evolved 2 slots: Utility x2
  303 | -8/Materials  | Build established: Mutant
  432 | -8/Materials  | Discovered new exit (range 16)
  449 | -8/Materials  | Entered Factory
  449 | -7/Factory    | Evolved 2 slots: Utility x2
  562 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  736 | -7/Factory    | Build established: Scout
  854 | -7/Factory    | Garrison activated, responded to threat
  867 | -7/Factory    | Sucked down chute
  867 | -7/Factory    | Entered Waste
  880 | -7/Waste      | Spotted C-40 Crusher
  880 | -7/Waste      | Spotted C-40 Crusher
  882 | -7/Waste      | EMP discharged
  883 | -7/Waste      | Spotted C-40 Crusher
  885 | -7/Waste      | 3 allies followed down the chute
  886 | -7/Waste      | Spotted C-40 Crusher
  886 | -7/Waste      | Spotted C-40 Crusher
  892 | -7/Waste      | Spotted C-40 Crusher
  902 | -7/Waste      | Discovered new exit (range 10)
  906 | -7/Waste      | Identified exit to Factory
  907 | -7/Waste      | Entered Factory
  931 | -7/Factory    | Discovered new exit (range 15)
 1193 | -7/Factory    | Core integrity fell below 50%
 1272 | -7/Factory    | Core integrity fell below 20%
 1286 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
01235_ Acquired 10 matter.
01236_ System corrupted: Energy discharge (-24).
01245_ W-25 Informer sends out distress signal.
01249_ System corrupted: Scythe targeting data glitched.
01250_ Com. Wheel destroyed.
01257_ System corrupted: Chainsword targeting data glitched.
01257_ G-47 Trooper destroyed.
01258_ Administrator 4a reports 0b10 security level has risen to 2.
01260_ Acquired 15 matter.
01260_ K-01 Serf collects debris.
01269_ Administrator 4a reveals location of Stasis Trap. <x3>
01270_ XDN8Z>&2 RF Q7UQXYGIL%XPCTNXS
01272_ Imp. Melee Analysis Suite destroyed.
01272_ Chainsword destroyed.
01273_ Administrator 4a reports 0b10 security level has lowered to 1.
01275_ K-01 Serf cleans the Neutrino Reactor.
01278_ P-60 Hacker destroyed.
01281_ Administrator 4a reports 0b10 security level has risen to 2.
01284_ K-01 Serf cleans the Fusion Modulator.
01285_ G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????                        #???#  |
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| ??????????????  ??????????????????????#     #????? |
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| ???????????????????????#      "  #???????????????? |
| ???????????????????????#  [[! "  #???????????????? |
| ???????????????????????#  [[! " ]#???????????????? |
| ???????????????????????#  [!  "  #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                50
Melee Accuracy             30

 Item Schematics 
-----------------
 Imp. Signal Interpreter | -9/Materials | Hacked
           Hacking Suite | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterCompositeInitializer
  Manual?         0
Play Time         00:24:05
  Cumulative      53.7 hours
  Start           2021.03.11 @ 14:38:09
  End             2021.03.11 @ 14:58:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          50
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9be2f83b-1520-4809-a60c-49a88ef26df4