Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.28 @ 17:43:24 Player: mat Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (3613) 3613 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 8238 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 0/1000 Matter 180/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter Improved Armor Integrity Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Medium Treads Advanced Heat Sink High-capacity Storage Unit Plasma Rifle Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Matter Filter Improved Shield Generator > --- WEAPON ----------- Lightning Gun Gatling Laser Autogun Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Titanium Leg Improved Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Target Analyzer Weapon Cycler Hacking Suite Gauss Rifle KE Penetrator [Rating: 70] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 7 | . . 2 2 1 1 1 . . Weapon 3 | . . . . 1 1 1 . . Parts Attached 111 | 6 1 9 29 36 13 15 2 . Power 10 | 1 . 1 3 1 1 2 1 . Engine 5 | 1 . 1 1 . . 1 1 . Core 5 | . . . 2 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 2 7 5 1 4 . . Treads 14 | 2 . 2 7 3 . . . . Leg 7 | . . . . 2 1 4 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | 1 1 2 8 17 7 4 1 . Device 21 | . 1 . 3 8 5 3 1 . Storage 5 | 1 . . . 4 . . . . Processor 5 | . . . 1 2 2 . . . Hackware . | . . . . . . . . . Protection 10 | . . 2 4 3 . 1 . . Artifact . | . . . . . . . . . Weapon 39 | 2 . 4 11 13 4 5 . . Energy Gun 17 | 1 . 1 5 5 2 3 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 22 | 1 . 3 6 8 2 2 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 78 | . . . 20 31 1 23 3 . Power 7 | . . . 3 1 . 2 1 . Propulsion 13 | . . . 3 5 . 4 1 . Utility 31 | . . . 7 14 . 9 1 . Weapon 27 | . . . 7 11 1 8 . . Highest Loss Streak 16 | . . . 10 16 1 10 2 . Average Slot Usage (%) 75 | . 88 95 72 80 99 81 26 11 Engine 3 | . 14 11 6 . . 1 4 . Core 3 | . . . 2 6 6 2 . . Treads 9 | . 28 22 15 7 . . . . Leg 4 | . . . . 5 13 10 4 . Device 12 | . 3 11 13 13 27 14 . . Storage 9 | . 14 11 9 13 6 5 4 . Processor 6 | . . . . 3 18 21 11 11 Protection 6 | . . 17 7 9 . . . . Energy Gun 3 | . 14 5 3 3 3 5 . . Ballistic Gun 13 | . 14 16 14 14 21 14 . . Naked Turns . | . . . . . . . . . Heaviest Build 67 | 10 11 24 31 66 63 67 41 . Greatest Support 44 | 40 40 40 42 44 34 34 17 3 Greatest Overweight (x) 13 | . . . 5 12 1 10 13 . Average Overweight (x) . | . . . . 1 1 1 1 . Largest Inventory Capacity 14 | 6 6 6 6 14 12 12 12 4 Average Capacity 9 | 5 6 6 6 10 12 12 10 4 Most Carried 12 | 4 5 6 6 12 12 12 5 4 Average Carried 6 | 1 2 5 4 5 10 9 4 4 Final Capacity 12 | 6 6 6 6 12 12 12 4 4 Final Carried 12 | 1 5 6 6 11 12 6 4 4 Class Distribution -------------------- 31% | Scavenger-Mutant 29% | Mutant 19% | Scavenger-Gunner 12% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 2632 | 211 58 192 483 974 163 502 . 49 Remotely . | . . . . . . . . . Salvage Created 4051 | . 193 396 1012 1467 292 691 . . Parts 238 | . 12 32 60 84 17 33 . . Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed 3 | . . . . 2 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 77 | . 4 9 21 24 6 13 . . Guns 74 | . 4 8 21 22 6 13 . . AOE 3 | . . 1 . 2 . . . . Classes Destroyed 11 | . 1 4 3 2 1 . . . Worker 5 | . . . 1 4 . . . . Builder 4 | . . . 2 1 . 1 . . Hauler 2 | . . . 1 1 . . . . Recycler 1 | . . . . 1 . . . . Watcher 4 | . . 1 1 1 1 . . . Swarmer 15 | . . 3 4 1 3 4 . . Grunt 35 | . 4 1 13 11 . 6 . . Brawler 2 | . . 1 . . . 1 . . Sentry 13 | . . 4 4 4 1 . . . Hunter 2 | . . . . . 2 . . . Programmer 10 | . . . . 8 . 2 . . Best Kill Streak 7 | . 2 3 7 5 3 5 . . Combat Bots Only 4 | . 2 3 4 3 3 4 . . Max Kills in Single Turn 2 | . 1 1 1 2 1 2 . . Gunslinging 1 | . . . . . . 1 . . Exploded 2 | . . 1 . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Damage Taken 10364 | . 117 480 1950 3916 418 2981 313 189 Core 1959 | . 29 65 189 643 19 624 201 189 Absorbed by Shields 128 | . . . . . 81 47 . . Core Remaining (%) 73 | 100 88 83 65 8 97 . . . Volleys Fired 323 | . 9 32 99 122 14 47 . . Largest 5 | . 2 2 2 3 4 5 . . Hottest 214 | . 60 79 121 154 134 214 . . Shots Fired 772 | . 18 64 197 279 55 159 . . Gun 772 | . 18 64 197 279 55 159 . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 593 | . 9 44 162 215 44 119 . . Thermal 103 | . . 12 27 39 . 25 . . Explosive . | . . . . . . . . . Electromagnetic 76 | . 9 8 8 25 11 15 . . Robot Hit Streak 20 | . 7 19 20 19 11 11 . . Robot Miss Streak 5 | . 1 4 3 4 2 5 . . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 6 | . . . 3 . . 3 . . Max Gunslinging Chain 2 | . . . 1 . . 2 . . Shots Hit Robots 556 | . 12 48 139 217 33 107 . . Core Hits 248 | . 6 19 66 105 15 37 . . Critical Hits 17 | . . . 1 8 3 5 . . Critical Kills 6 | . . . 1 1 2 2 . . Critical Parts Destroyed 10 | . . . . 7 . 3 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8459 | . 123 593 1925 3369 517 1932 . . Guns 7706 | . 123 548 1742 2988 374 1931 . . Cannons . | . . . . . . . . . Explosions 752 | . . 45 183 381 143 . . . Melee . | . . . . . . . . . Ramming 1 | . . . . . . 1 . . Kinetic 5736 | . 24 343 1341 2220 240 1568 . . Thermal 1711 | . . 159 475 750 143 184 . . Explosive . | . . . . . . . . . Electromagnetic 1011 | . 99 91 109 399 134 179 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . 18 . 3 3 4 Average Corruption 10 | . . . . 13 . 2 3 3 Corruption Purged . | . . . . . . . . . Effects 125 | . . . . 114 . 4 6 1 Message Errors 15 | . . . . 11 . 1 2 1 Matter Fused 24 | . . . . 23 . . 1 . Heat Flow Errors 6 | . . . . 5 . . 1 . Energy Discharges 12 | . . . . 11 . 1 . . Data Loss (minor) 9 | . . . . 6 . 1 2 . Data Loss (major) 3 | . . . . 3 . . . . Alerts 2 | . . . . 2 . . . . Misdirections 9 | . . . . 9 . . . . Targeting Errors 36 | . . . . 36 . . . . Weapon Failures 9 | . . . . 8 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 99 | . . . 18 36 45 . . . Projectiles . | . . . . . . . . . Explosions 99 | . . . 18 36 45 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 113 | . . . . 113 . . . . Shots 3 | . . . . 3 . . . . Rammed 2 | . . . . . . 2 . . Targets Rammed 2 | . . . . . . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 229 | . 97 4 72 229 . 126 89 . Average Temperature 37 | . 50 3 24 52 . 17 57 . Received Heat Transfer 2790 | . 63 108 927 714 36 915 . 27 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 3012 | . . 296 853 1378 100 385 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 1 1 2 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Peak Influence 383 | . 175 355 266 259 205 383 . . Initial 100 | . . 73 71 100 35 100 . . Average 132 | . 111 223 175 76 97 209 . . Maximum Alert Level 1 | . . 1 1 1 1 1 . . Low Security (%) 76 | 100 100 36 58 98 95 43 . . Level 1 23 | . . 63 41 1 4 56 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 1 2 8 1 5 . . Investigation 3 | . . . . 2 . 1 . . Extermination 5 | . . . . 4 . 1 . . Reinforcement 8 | . 1 1 2 2 1 1 . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 6 | . 1 1 3 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 8 12 38 32 7 19 3 6 Peak Tracking Total 8 | . 3 3 8 4 3 6 3 6 Tactical Retreats 7 | . 1 . 3 2 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 4 | . . 1 . 1 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 10 | . . . . 5 . 5 . . Max in Single Turn 2 | . . . . 2 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 2 | . . . . 1 . 1 . . Terminals 2 | . . . . 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . . . . 4 . 3 . . Successful 1 | . . . . . . 1 . . Failed 6 | . . . . 4 . 2 . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . 4 . 3 . . Terminals 7 | . . . . 4 . 3 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total Allies 12 | . . . . 12 . . . . Largest Group 9 | . . . . 9 . . . . Highest-Rated Group 166 | . . . . 166 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 51 | . . . . 51 . . . . Total Damage 654 | . . . . 654 . . . . Kills 5 | . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 4654 | 60 249 431 917 1683 319 497 331 167 Spaces Moved 2358 | 39 124 195 348 724 152 197 245 334 Core 483 | 12 . . 7 25 . 1 104 334 Treads 1065 | 27 124 195 341 378 . . . . Legs 810 | . . . . 321 152 196 141 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 152 50 155 125 50 50 Average Speed 145 | 126 160 160 161 170 158 168 133 50 Slowest Speed 700 | 160 160 160 300 650 160 550 700 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 23 | 3 27 24 33 25 4 6 52 41 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 31 | . . 3 9 8 10 1 . . Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 30 | . . 3 9 8 10 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Total 3001 | 49 159 256 523 953 199 278 250 334 Wait 91 | . 21 12 22 31 3 2 . . Move 2349 | 38 123 194 347 722 151 196 244 334 Hop . | . . . . . . . . . Pick Up 84 | 5 5 3 17 37 9 6 2 . Fast Attach 17 | 2 . 1 7 4 2 1 . . Attach 73 | 4 1 1 16 32 5 12 2 . Detach 1 | . . . . 1 . . . . Swap 21 | . . 7 6 . 6 2 . . Drop 32 | . . 6 9 3 9 3 2 . Fire 323 | . 9 32 99 122 14 47 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . 2 . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . 1 . 7 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 693 | -9/Materials | Build established: Scavenger-Mutant 716 | -9/Materials | Discovered new exit (range 11) 741 | -9/Materials | Entered another Materials area 741 | -8/Materials | Evolved 2 slots: Utility x2 961 | -8/Materials | Lost 3 parts (1n2u) 1019 | -8/Materials | Lost 5 parts (1p1u3w) 1439 | -8/Materials | Lost 10 parts (2p1n3u4w) 1565 | -8/Materials | Discovered new exit (range 16) 1658 | -8/Materials | Entered Factory 1658 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1892 | -7/Factory | Crushed by falling debris 1923 | -7/Factory | Lost 3 parts (1n2u) 2002 | -7/Factory | System corruption reached 10% 2140 | -7/Factory | Build established: Tank 2325 | -7/Factory | Lost 3 parts (2u1w) 2488 | -7/Factory | Lost 4 parts (1n1u2w) 2492 | -7/Factory | Build established: Scavenger-Tank 2577 | -7/Factory | Core integrity fell below 50% 2604 | -7/Factory | Lost 16 parts (1p2n8u5w) 2863 | -7/Factory | Build established: Mutant 3010 | -7/Factory | Core integrity fell below 20% 3237 | -7/Factory | Discovered new exit (range 9) 3341 | -7/Factory | Entered another Factory area 3341 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3421 | -6/Factory | Build established: Scavenger-Gunner 3642 | -6/Factory | Discovered new exit (range 2) 3650 | -6/Factory | Identified exit to Factory 3660 | -6/Factory | Entered another Factory area 3660 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3948 | -5/Factory | Identified exit to Upper Caves 3992 | -5/Factory | Garrison activated, responded to threat 4059 | -5/Factory | Lost 8 parts (1p1n1u5w) 4106 | -5/Factory | Core integrity fell below 50% 4142 | -5/Factory | Lost 10 parts (1p2n5u2w) 4157 | -5/Factory | Entered Upper Caves 4387 | -5/Upper Caves | Build established: Mutant 4436 | -5/Upper Caves | Core integrity fell below 20% 4447 | -5/Upper Caves | Learned location of 2 exits from Factory 4482 | -5/Upper Caves | Discovered new exit (range 12) 4488 | -5/Upper Caves | Identified exit to Upper Caves 4488 | -5/Upper Caves | Entered another Upper Caves area 4495 | -5/Upper Caves | Learned Factory terminal intel 4655 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Acquired Hcp. Storage Unit. Acquired derelict log, extracted data. Data stored: Factory exits (x2). Imp. Heat Sink destroyed. Dropped Target Analyzer. Acquired Med. Treads. EXIT=FOUND EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE Acquired derelict log, extracted data. Data stored: Factory terminal intel. JOX%IYOVB>OKPBR2VGMX/5EHRLFFL<6 Acquired 48 matter. Slug penetrates 9U-CTC(S). 9U-CTC(S) destroyed. Acquired 1 matter. Slug penetrates Earth. Slug penetrates G-50 Soldier. 4F-WGF(k) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????######???????????????? | | ????????????????????????????# ####????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????## %#???????#????# | | ?????????????????????????????# #???????# #### | | ?????????????????????????????# ## #??????#? # | | ?????????????????????????????# #?????????# ?? # | | ?????????????????????????????## #??#??????# ?? | | ??????????????????????????????# ## #???????# ### | | ??????????????????????????????# #????????## | | ??????????????????????????????# ######?????## | | ??????????????????????????????# %#?## ##??### #?# | | ????????????????????????????### #?# #### ### | | ????????????????????????????# #?# # ## | | ????????????????????????????# # ### # # ! | | ????????????????????????????## ## ### !%! | | ?????????????????????????????### # #?# ### | | ?????????????????????????#####?### # #?# #?# | | ????????????????????????## ##?## #?#!%#?# | | ????????????????????????#@ # ### # #### #?# | | ????????????????????????# # ## ?## | | ?????????????????? # p h ## #??## | | ??????????????? # #### ### ##???# | | ???????????????? ########## ##??# #?# #????# | | ???????????????????????????# ##### ### ???## | | ???????????????????????????# ??## | | ???????????????????????????## ### | | ???????????????????????????? ####### | | ??????????????????????????? ####??????# #### ## | | ???????????????????????????#???????????###??#####? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#######?#####???? | | ????????????????????????????????## ### ##??? | | ???????????????????????????????## #??? | | ??????????????????????????????## #??# | | ??????????????????????????????# #?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 18 Energy Capacity 250 Matter Stores 439 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Reclamation Efficiency 15 Weapon Cycling 15 Evasion (%) 50 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageHeatSteel Manual? 0 Play Time 00:46:48 Cumulative 134.1 hours Start 2021.05.28 @ 16:42:44 End 2021.05.28 @ 17:43:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 205 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9c5730a8-d5f1-4391-b195-b0c527d86c3c