Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.20 @ 22:52:04 Player: Scribs Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (108) 540 Value Destroyed (3557) 3557 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 9650 Bonus ------- Follower Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 130/300 Energy 98/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Weight Redist. System Weapon Cycler Transmission Jammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Matter Compressor Triangulator Seismic Detector Improved System Shield > --- WEAPON ----------- Advanced Beam Rifle Gauss Rifle Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Advanced Heat Sink High-capacity Storage Unit High-capacity Battery Weight Redist. System Advanced Targeting Computer Kinecellerator Weapon Cycler Improved Weapon Shielding Hardened Medium Armor Plating Improved Field Recycling Unit [Rating: 72] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Slots Evolved 10 | . . 2 . . . 2 2 . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . . 1 . . . . 2 . . Utility 4 | . . 1 . . . 1 1 . . 1 . . . Weapon 2 | . . 1 . . . . 1 . . . . . . Parts Attached 130 | 6 19 14 . 2 1 30 11 3 . 38 3 2 1 Power 21 | 1 4 2 . . . 5 1 . . 5 1 1 1 Engine 8 | 1 2 2 . . . 1 . . . 2 . . . Core 13 | . 2 . . . . 4 1 . . 3 1 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 31 | 2 4 3 . 2 . 7 3 2 . 5 2 1 . Treads . | . . . . . . . . . . . . . . Leg 31 | 2 4 3 . 2 . 7 3 2 . 5 2 1 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 45 | 1 9 3 . . 1 12 3 . . 16 . . . Device 17 | . 1 2 . . . 2 2 . . 10 . . . Storage 14 | 1 6 . . . . 3 . . . 4 . . . Processor 2 | . 1 . . . 1 . . . . . . . . Hackware 1 | . . . . . . . . . . 1 . . . Protection 11 | . 1 1 . . . 7 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 33 | 2 2 6 . . . 6 4 1 . 12 . . . Energy Gun 5 | . 1 1 . . . 1 . . . 2 . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . Ballistic Gun 21 | 2 1 4 . . . 3 2 1 . 8 . . . Ballistic Cannon 4 | . . . . . . 1 1 . . 2 . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 1 . . . 1 1 . . Parts Lost 28 | . . 2 . . . . . . . 10 5 7 4 Power 4 | . . . . . . . . . . 1 1 1 1 Propulsion 7 | . . . . . . . . . . 1 3 3 . Utility 7 | . . . . . . . . . . 2 . 2 3 Weapon 10 | . . 2 . . . . . . . 6 1 1 . Highest Loss Streak 5 | . . 2 . . . . . . . 3 4 5 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 97 100 100 100 95 99 100 100 94 98 51 17 Engine 4 | . 5 11 11 11 11 6 . . . 1 4 . . Core 5 | . 8 . . . . 2 7 7 7 9 5 5 2 Leg 22 | . 28 22 22 22 22 26 23 23 23 20 28 8 . Device 15 | . 7 12 22 22 13 14 14 15 15 20 17 12 3 Storage 12 | . 14 11 11 11 11 9 15 15 15 13 11 8 4 Processor 2 | . 3 8 . . 8 1 . . . . . . . Hackware 1 | . . . . . . . . . . 4 5 5 4 Protection 2 | . 2 . . . . 7 6 7 7 . . . . Energy Gun 7 | . 11 6 11 11 11 8 7 7 7 5 5 3 . Ballistic Gun 13 | . 16 23 22 22 22 10 14 7 7 9 5 1 . Ballistic Cannon 3 | . . . . . . 6 . 7 7 5 10 2 . Special Weapon 1 | . . . . . . . 1 7 7 2 . . . Naked Turns 25 | . . . . . . . . . . . . . 25 Heaviest Build 228 | 12 52 57 57 57 57 228 77 77 77 221 91 81 12 Greatest Support 81 | 3 20 20 20 60 60 81 45 45 45 54 80 50 3 Greatest Overweight (x) 4 | 3 3 2 2 2 . 3 1 1 1 4 2 4 3 Average Overweight (x) 1 | 1 1 2 2 1 . . 1 1 1 1 1 1 1 Largest Inventory Capacity 35 | 8 25 20 20 20 20 35 20 20 20 35 20 20 5 Average Capacity 19 | 7 17 20 20 20 20 24 20 20 20 20 20 13 5 Most Carried 21 | 5 20 20 20 20 20 20 20 20 20 21 20 18 5 Average Carried 18 | 1 13 19 20 19 19 18 19 19 20 19 18 11 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 2 20 20 20 20 19 20 20 20 20 20 19 5 5 Class Distribution -------------------- 24% | Scavenger-Skirmisher 16% | Skirmisher 15% | Scavenger-Tank 11% | Hacker-Skirmisher 10% | Mutant 6% | Scavenger-Gunner 4% | Gunner 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Matter Collected 3096 | 197 570 336 . . 46 494 204 308 . 848 74 . 19 Remotely . | . . . . . . . . . . . . . . Salvage Created 3397 | . 525 525 . . 26 550 210 323 . 1043 176 . 19 Parts 237 | . 24 37 . . 4 46 13 16 . 77 18 . 2 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 90 | . 11 17 . . 3 19 5 7 . 25 3 . . Guns 78 | . 11 17 . . 3 17 5 5 . 19 1 . . Cannons 11 | . . . . . . 2 . 2 . 5 2 . . AOE 1 | . . . . . . . . . . 1 . . . Classes Destroyed 12 | . 5 2 . . . 3 1 1 . . . . . Worker 4 | . 1 . . . . . . . . 2 . . 1 Builder 4 | . . . . . . 1 . . . 2 1 . . Tunneler 2 | . . . . . . 1 . . . . 1 . . Hauler 1 | . 1 . . . . . . . . . . . . Recycler 2 | . 1 . . . . . . . . 1 . . . Watcher 5 | . . 2 . . . 1 . . . 2 . . . Swarmer 37 | . 3 9 . . 3 11 . . . 11 . . . Grunt 24 | . 8 4 . . . 4 . 3 . 4 1 . . Brawler 1 | . . . . . . . . 1 . . . . . Sentry 11 | . . 4 . . . 3 1 1 . 2 . . . Hunter 7 | . . . . . . 1 1 2 . 2 1 . . Programmer 10 | . . . . . . . 3 . . 6 1 . . Decomposer 1 | . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 5 4 . . 3 5 1 4 . 6 3 . 1 Combat Bots Only 5 | . 5 4 . . 3 5 1 4 . 5 2 . . Max Kills in Single Turn 3 | . 1 2 . . 1 2 1 2 . 3 2 . 1 Gunslinging 1 | . . . . . . . . . . 1 . . . Exploded 1 | . . . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Damage Taken 5396 | . 456 563 . . 16 403 247 227 . 1463 925 452 644 Core 1554 | . 67 145 . . 8 138 16 . . 174 184 295 527 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 196 | . . . . . . . 196 . . . . . . Core Remaining (%) 80 | 100 73 . . . 61 74 . . 97 79 . . . Volleys Fired 217 | . 34 46 . . 4 39 12 11 . 62 8 1 . Largest 4 | . 2 3 . . 3 3 3 3 . 4 4 1 . Hottest 218 | . 88 111 . . 108 134 118 141 . 218 190 61 . Shots Fired 603 | . 68 119 . . 12 108 33 33 . 197 32 1 . Gun 504 | . 68 118 . . 12 93 33 22 . 141 16 1 . Cannon 99 | . . 1 . . . 15 . 11 . 56 16 . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 450 | . 39 102 . . 8 74 24 22 . 157 24 . . Thermal 153 | . 29 17 . . 4 34 9 11 . 40 8 1 . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 24 | . 12 16 . . 5 14 24 19 . 9 6 . . Robot Miss Streak 8 | . 1 4 . . 4 7 2 5 . 8 3 1 . Penetration Max 1 | . . . . . . . . 1 . 1 1 . . Secondary Targets 9 | . 3 1 . . . . . . . 5 . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . . . Shots Hit Robots 403 | . 57 77 . . 11 77 28 26 . 107 20 . . Core Hits 284 | . 22 39 . . 7 53 19 23 . 98 20 . 3 Critical Kills 4 | . . . . . . 1 1 1 . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . Critical Strikes 8 | . . . . . . 1 1 3 . 3 . . . Destroy 5 | . . . . . . 1 1 1 . 2 . . . Blast 3 | . . . . . . . . 2 . 1 . . . Melee Attacks 2 | . . . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7402 | . 839 991 . . 103 1052 504 531 . 2729 555 20 78 Guns 5604 | . 839 985 . . 103 960 504 321 . 1619 253 20 . Cannons 1268 | . . . . . . 92 . 210 . 664 302 . . Explosions 436 | . . . . . . . . . . 436 . . . Melee . | . . . . . . . . . . . . . . Ramming 94 | . . 6 . . . . . . . 10 . . 78 Kinetic 5085 | . 426 789 . . 62 700 324 381 . 1953 450 . . Thermal 2223 | . 413 196 . . 41 352 180 150 . 766 105 20 . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . . . . . . 5 5 25 34 Average Corruption 7 | . . . . . . . . . . 2 2 16 25 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 51 | . . . . . . . . . . 22 . 9 20 Message Errors 6 | . . . . . . . . . . 4 . 1 1 Matter Fused 13 | . . . . . . . . . . 8 . 2 3 Heat Flow Errors 9 | . . . . . . . . . . 4 . . 5 Energy Discharges 5 | . . . . . . . . . . 1 . 1 3 Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . . . 3 . 2 1 Data Loss (major) 2 | . . . . . . . . . . 1 . . 1 Alerts 2 | . . . . . . . . . . . . 1 1 Misdirections 6 | . . . . . . . . . . . . 1 5 Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 105 | . . . . . . 1 . . . 104 . . . Projectiles 8 | . . . . . . 1 . . . 7 . . . Explosions 97 | . . . . . . . . . . 97 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 17 | . . . . . . 6 . 1 . 8 2 . . Impact . | . . . . . . . . . . . . . . Kinetic 17 | . . . . . . 6 . 1 . 8 2 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 241 | . . . . . . . . . . 192 16 . 33 Shots 5 | . . . . . . . . . . 4 1 . . Rammed 34 | . . . . . . . . . . . . . 34 Targets Rammed 39 | . . 3 . . . . . . . 2 . . 34 Kicked 5 | . . 3 . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 624 | . 60 116 . . 146 624 178 296 . 394 300 . 251 Average Temperature 114 | . 10 37 . . 80 187 76 126 . 118 121 . 94 Received Heat Transfer 1071 | . 267 195 . . . 144 42 63 . 252 108 . . Effects 22 | . . . . . . 16 . 1 . 5 . . . Shutdowns 5 | . . . . . . 3 . . . 2 . . . Energy Bleed 3 | . . . . . . 1 . 1 . 1 . . . Interference 1 | . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . 1 . . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . Damage (major) 8 | . . . . . . 8 . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . . . Heat Transferred 3073 | . 962 364 . . 55 420 205 185 . 660 185 37 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Peak Influence 370 | . 163 142 37 . 71 322 93 . . 370 169 2 25 Initial 63 | . . . 37 . . 23 63 . . . 36 2 . Average 64 | . 70 40 37 . 3 67 32 . . 123 67 . 11 Maximum Alert Level 1 | . . . . . . 1 . . . 1 . . . Low Security (%) 92 | 100 100 100 100 . 100 96 100 . . 73 100 100 100 Level 1 7 | . . . . . . 4 . . . 26 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 2 1 . . 3 3 . . 6 3 . 4 Investigation 3 | . 1 1 . . . . . . . . . . 1 Extermination 9 | . . . . . . . 3 . . 4 2 . . Reinforcement 9 | . . 1 . . . 2 . . . 2 1 . 3 Assault 1 | . . . 1 . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Distress Signals 7 | . . 4 . . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 138 | . 12 30 . . 3 23 7 8 . 31 13 6 5 Peak Tracking Total 9 | . 3 5 . . 3 4 1 5 . 4 9 6 2 Tactical Retreats 4 | . . 2 . . . 1 . 1 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Traps Triggered 11 | . 1 1 . . . 5 2 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Machines Disabled 19 | . . . . . . 4 1 . . 10 4 . . Max in Single Turn 6 | . . . . . . 1 1 . . 6 4 . . Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Machines Accessed 23 | . 2 6 . 3 . 3 2 . . 5 . . 2 Terminals 14 | . 1 6 . . . 2 1 . . 3 . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 2 | . 1 . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . Total Hacks 40 | . 2 8 . 12 . 5 4 . . 7 . . 2 Successful 34 | . 2 7 . 12 . 4 4 . . 3 . . 2 Failed 6 | . . 1 . . . 1 . . . 4 . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . . 1 . 4 . . . . . . . . . Terminals 18 | . 1 8 . . . 3 1 . . 4 . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 4 | . 1 . . . . . 3 . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . . Terminal Hacks 26 | . 1 7 . 12 . 2 1 . . 2 . . 1 Record 18 | . . 5 . 12 . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open DSF 2 | . . . . . . . 1 . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . 1 Zone Layout 2 | . . 1 . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . 1 . . . . . 3 . . . . . . Scan Component 3 | . 1 . . . . . 2 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . Process 1 | . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . 1 2 . . . 2 1 . . 1 . . 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 38 | . . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 516 | . . . . . . 516 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Total Allies 1 | . . . 1 . . . . . . . . . . Largest Group 1 | . . . 1 1 1 1 . . . . . . . Highest-Rated Group 31 | . . . 31 31 31 31 . . . . . . . Highest-Rated Ally 31 | . . . 31 31 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . 2 . . . . . . . Total Damage 20 | . . . . . . 20 . . . . . . . Kills 1 | . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Turns Passed 13656 | 93 960 2333 63 938 380 1350 1489 2036 113 2735 546 285 335 Spaces Moved 6232 | 55 332 733 25 491 395 550 630 1047 60 1247 243 181 243 Core 413 | 55 39 . . . . . . . . . . 76 243 Treads . | . . . . . . . . . . . . . . Legs 5819 | . 293 733 25 491 395 550 630 1047 60 1247 243 105 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 260 90 90 100 190 190 190 190 190 100 50 Average Speed 186 | 148 236 260 260 189 90 146 190 190 190 190 190 155 118 Slowest Speed 400 | 200 260 260 260 260 90 330 190 190 190 400 260 330 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 37 59 7 63 91 39 12 88 6 31 7 81 8 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . . . . Scrap Searched 5 | . . . . . 1 . . 4 . . . . . Spaces Dug 5 | . . . . . . . . . . 5 . . . Terrain Destroyed 126 | . . . . . . . 1 4 . 76 45 . . Melee . | . . . . . . . . . . . . . . Projectile 16 | . . . . . . . 1 4 . 9 2 . . AOE 110 | . . . . . . . . . . 67 43 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Total 7833 | 66 445 1074 24 497 412 1034 905 1072 59 1474 309 183 279 Wait 1033 | . 19 257 . . 2 375 233 3 . 91 53 . . Move 6220 | 54 331 732 24 490 394 549 629 1046 59 1246 243 180 243 Hop . | . . . . . . . . . . . . . . Pick Up 79 | 6 24 9 . 1 4 13 7 3 . 10 1 . 1 Fast Attach 34 | 2 6 4 . 1 . 10 4 . . 7 . . . Attach 61 | 4 7 6 . . 1 15 2 . . 20 3 2 1 Detach 31 | . 9 1 . . . 10 . . . 10 1 . . Swap 35 | . 6 4 . 1 . 5 5 3 . 11 . . . Drop 80 | . 9 12 . 4 5 16 13 6 . 15 . . . Fire 217 | . 34 46 . . 4 39 12 11 . 62 8 1 . Melee 2 | . . . . . . 2 . . . . . . . Ram 34 | . . . . . . . . . . . . . 34 Kick 5 | . . 3 . . . . . . . 2 . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 15) 784 | -10/Materials | Discovered new exit (range 7) 1054 | -10/Materials | Entered another Materials area 1054 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1704 | -9/Materials | Build established: Gunner 2391 | -9/Materials | Build established: Scavenger-Gunner 2701 | -9/Materials | Discovered new exit (range 14) 3278 | -9/Materials | Build established: Scavenger-Skirmisher 3348 | -9/Materials | Discovered new exit (range 12) 3387 | -9/Materials | Entered Mines 3388 | -9/Mines | Met a Derelict testing a Signal Generator 3429 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3432 | -9/Mines | Discovered new exit (range 5) 3450 | -9/Mines | Entered Exiles 3450 | -9/Exiles | Accompanied by 1 ally 3518 | -9/Exiles | Met 8R-AWN 3567 | -9/Exiles | Met EX-HEX 3664 | -9/Exiles | Met EX-DEC 3716 | -9/Exiles | Learned location of Zion (-7) 3804 | -9/Exiles | Met EX-BIN 3853 | -9/Exiles | Aligned with FarCom system 3856 | -9/Exiles | Given EX-Vault access code 4176 | -9/Exiles | Opened EX-Vault 4197 | -9/Exiles | Found Prototype Leg 4197 | -9/Exiles | Identified Potential Leg 4205 | -9/Exiles | Found Potential Leg 4239 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4362 | -9/Exiles | Discovered new exit (range 15) 4388 | -9/Exiles | Left Exiles lab with Potential Leg 4388 | -9/Exiles | Entered Mines 4388 | -8/Mines | Accompanied by 1 ally 4502 | -8/Mines | Build established: Skirmisher 4726 | -8/Mines | Discovered new exit (range 5) 4757 | -8/Mines | Discovered new exit (range 9) 4768 | -8/Mines | Entered Materials 4768 | -8/Materials | Accompanied by 1 ally 4768 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5082 | -8/Materials | Build established: Hauler-Skirmisher 5465 | -8/Materials | Build established: Skirmisher 5897 | -8/Materials | Garrison activated, responded to threat 5987 | -8/Materials | Discovered new exit (range 12) 6118 | -8/Materials | Entered Factory 6118 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7366 | -7/Factory | Repaired Hrd. Medium Armor Plating 7499 | -7/Factory | Build established: Scavenger-Skirmisher 7572 | -7/Factory | Discovered new exit (range 9) 7607 | -7/Factory | Entered Lower Caves 7691 | -7/Lower Caves | Identified exit to Lower Caves 7878 | -7/Lower Caves | Build established: Scavenger-Tank 8267 | -7/Lower Caves | Learned location of 2 exits from Factory 8796 | -7/Lower Caves | Encountered a Warlord checkpoint 8941 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9643 | -7/Lower Caves | Entered another Lower Caves area 9695 | -7/Lower Caves | Discovered new exit (range 13) 9735 | -7/Lower Caves | Learned Factory trap positions 9756 | -7/Lower Caves | Entered Factory 9756 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9757 | -6/Factory | Identified exit to Factory 9757 | -6/Factory | Identified exit to Lower Caves 9758 | -6/Factory | Loaded intel: 83 trap records 10071 | -6/Factory | Build established: Scavenger-Skirmisher 11273 | -6/Factory | Build established: Hacker-Skirmisher 11436 | -6/Factory | Lost 3 parts (3w) 12458 | -6/Factory | Discovered exit to Factory (range 10) 12491 | -6/Factory | Entered another Factory area 12491 | -5/Factory | Evolved 2 slots: Propulsion x2 13037 | -5/Factory | Sucked down chute 13037 | -5/Factory | Entered Waste 13052 | -5/Waste | EMP discharged 13052 | -5/Waste | System corruption reached 10% 13065 | -5/Waste | Lost 4 parts (1p2n1w) 13077 | -5/Waste | Spotted C-40 Crusher 13085 | -5/Waste | Spotted C-40 Crusher 13127 | -5/Waste | Spotted C-40 Crusher 13139 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13152 | -5/Waste | EMP discharged 13157 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13180 | -5/Waste | Spotted C-40 Crusher 13187 | -5/Waste | Crushed by Compactor (1 part destroyed) 13197 | -5/Waste | Crushed by Compactor (1 part destroyed) 13200 | -5/Waste | Spotted C-40 Crusher 13228 | -5/Waste | Lost 5 parts (2n2u1w) 13228 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13252 | -5/Waste | EMP discharged 13278 | -5/Waste | Spotted C-40 Crusher 13306 | -5/Waste | Discovered new exit (range 13) 13322 | -5/Waste | Entered Factory 13439 | -5/Factory | Build established: Hacker-Mutant 13587 | -5/Factory | Core integrity fell below 50% 13625 | -5/Factory | System corruption reached 30% 13632 | -5/Factory | Core integrity fell below 20% 13657 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Slammed into P-70 Sage. System corrupted: Matter fused (-5). Slammed into P-70 Sage. Broken Mic. Nuclear Core destroyed. System corrupted by crushing effect (+1). Slammed into P-70 Sage. Matter Compressor destroyed. System corrupted by crushing effect (+1). Destabilizing: System corrupted (+1). Slammed into P-70 Sage. System corrupted: Heat flow error (+122). Slammed into P-70 Sage. Destabilizing: Core damaged (-40). Slammed into P-70 Sage. Imp. System Shield destroyed. System corrupted by crushing effect (+2). Slammed into P-70 Sage. System corrupted: Heat flow error (+291). P-70 Sage resets O-16 Technician, system corruption cleaned. Slammed into O-16 Technician. Map ----- +----------------------------------------------------+ | ######???????????????????????????????????????????? | | #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ #??????????????????????????????????????????? | | """ ] #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #####?#????????????????????????????? ??????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????? #???????? | | ##########?????????????????????????? #???????? | | ?????????????????????????? #???????? | | """" """"" #???????????????????????? #???????? | | """" """"" #???????????????????????# #???????? | | "" """ #???????????????????????# #???????? | | #?????????????????????###k ###?????? | | #????????????########## #?????? | | ############????????????+ #?????? | | ????????????????????????# ^ #?????? | | ????????????????????????# !! T #?????? | | ????????????????????????+ ] !! #?????? | | ????????????????????????#@ ! ^ #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# p #?????? | | ????????????????????????# ##?????? | | ????????????????????????# """"""" #??????? | | ????##############??????# """"""" +??????? | | #???# #??????# """"""" #??????? | | #???# """ """ #??????# """"""" +??????? | | #???# """ """ #??????# #??????? | | ##### """ """ ######## ! #??????? | | # + #??????? | | # """ g # #??????? | | + """ "" # ########+####??????? | | # """ """ + #??????????????????? | | # T" ############ +??????????????????? | | +##+# """ #??????????# #??????????????????? | | # "" ########???# #??????????????????? | | # + #??????????????????? | | """ #####################???###??????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 34 Energy Capacity 400 Matter Stores 500 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 57 Targeting Accuracy 6 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed DirtyFortressArchive Manual? 0 Play Time 02:01:25 Cumulative 28.2 hours Start 2022.03.20 @ 19:04:07 End 2022.03.20 @ 22:52:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c339dba4-a665-41ac-a8ec-997e44da61ae