Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 13:33:00 Player: Kiwi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (116) 580 Value Destroyed (4314) 4314 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 9152 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1000 Matter 271/300 Energy 9/100 System Corruption 11% Temperature Cool (27) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Medium Treads Advanced Heat Sink ECM Suite Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Enhanced Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Energy Well Advanced Weight Redist. System Advanced Signal Interpreter Improved Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- Wave Gun Heavy Ion Cannon Heavy Phase Cannon > --- INVENTORY -------- Micro Fission Core ECM Suite Hardened Heavy Armor Plating System Restoration Module High-powered Shock Rifle Tesla Rifle Phase Cannon Gauss Cannon Remote Datajack [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 6 | . . 2 . 1 . . 2 1 Weapon 1 | . . . . . . . . 1 Parts Attached 131 | 6 9 19 14 15 19 . 13 36 Power 21 | 1 2 4 3 1 4 . 2 4 Engine 14 | 1 2 4 3 . 3 . . 1 Core 6 | . . . . 1 1 . 2 2 Reactor 1 | . . . . . . . . 1 Propulsion 32 | 2 2 4 4 6 3 . 1 10 Treads 10 | 2 . . . 4 3 . . 1 Leg 22 | . 2 4 4 2 . . 1 9 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 45 | 1 2 6 5 5 5 . 7 14 Device 14 | . 1 2 . 2 1 . 2 6 Storage 6 | 1 1 . 1 . . . 1 2 Processor 8 | . . 3 . 1 2 . . 2 Hackware . | . . . . . . . . . Protection 17 | . . 1 4 2 2 . 4 4 Artifact . | . . . . . . . . . Weapon 33 | 2 3 5 2 3 7 . 3 8 Energy Gun 12 | . 1 4 . 1 2 . 1 3 Energy Cannon 7 | . . . . 1 2 . 2 2 Ballistic Gun 8 | 2 2 1 2 . . . . 1 Ballistic Cannon 4 | . . . . 1 2 . . 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 3 | . . 1 . 1 . . . 1 Parts Lost 66 | . 1 3 2 3 16 . 3 38 Power 13 | . 1 1 . . 6 . . 5 Propulsion 18 | . . . 2 1 4 . . 11 Utility 21 | . . 2 . 2 2 . 3 12 Weapon 14 | . . . . . 4 . . 10 Highest Loss Streak 19 | . 1 2 1 2 8 . 3 19 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 85 | . 98 98 99 98 71 76 90 85 Engine 6 | . 14 10 18 8 1 . . 1 Core 3 | . . . . 5 4 . 8 5 Treads 9 | . 10 . . 21 11 23 20 5 Leg 9 | . 16 22 26 8 . . 3 11 Device 6 | . 12 7 . 6 3 7 11 11 Storage 8 | . 14 11 9 7 7 7 3 10 Processor 12 | . . 17 18 15 14 15 13 10 Protection 8 | . . 6 9 6 11 7 15 8 Energy Gun 4 | . . 17 8 5 1 . 3 4 Energy Cannon 3 | . . . . 4 5 7 3 6 Ballistic Gun 4 | . 27 4 9 3 . . . 1 Ballistic Cannon 1 | . . . . . 2 . . . Special Melee Weapon 2 | . . . . . 4 7 5 . Peak Build Rating 73 | 6 9 21 27 41 41 28 54 73 Average Rating 31 | 3 7 16 24 37 26 27 45 59 On Entrance 23 | . 6 9 20 27 41 27 28 54 Naked Turns . | . . . . . . . . . Heaviest Build 146 | 11 32 37 66 72 75 54 61 146 Greatest Support 88 | 40 40 23 35 88 88 40 40 74 Greatest Overweight (x) 24 | . 1 1 2 2 24 1 1 6 Average Overweight (x) 1 | . . 1 1 . 3 1 . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 25 Average Capacity 16 | 7 14 15 19 20 20 20 11 10 Most Carried 20 | 8 15 15 20 20 19 18 17 10 Average Carried 13 | 6 12 14 18 18 13 15 9 7 Final Capacity 25 | 8 15 15 20 20 20 20 10 25 Final Carried 20 | 6 13 15 20 19 13 18 9 4 Class Distribution -------------------- 76% | Mutant 11% | Scavenger-Mutant 8% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2661 | 244 314 285 267 259 635 7 112 538 Remotely . | . . . . . . . . . Salvage Created 5004 | . 595 886 595 643 635 . 157 1493 Parts 224 | . 33 45 30 27 23 . 9 57 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . 20 . . . Prevented 3 | . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 95 | . 11 16 12 9 19 . 3 25 Guns 52 | . 11 16 12 5 . . 1 7 Cannons 35 | . . . . 3 17 . 1 14 AOE 2 | . . . . . . . . 2 Classes Destroyed 12 | . 5 2 2 1 . . 1 1 Worker 7 | . . . 2 1 . . . 4 Builder 2 | . 1 . . . . . . 1 Recycler 6 | . 2 2 . 2 . . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 1 2 1 . . . . 1 Swarmer 26 | . 3 3 4 3 9 . . 4 Grunt 41 | . 8 10 3 4 6 . . 10 Brawler 6 | . . 1 . 1 2 . . 2 Duelist 1 | . . . . . . . . 1 Sentry 9 | . . 2 4 1 1 . . 1 Hunter 5 | . . . 1 . 1 . 2 1 Programmer 7 | . . . . . . . 1 6 Best Kill Streak 9 | . 5 7 5 5 5 . 1 9 Combat Bots Only 5 | . 3 5 5 3 5 . 1 5 Max Kills in Single Turn 3 | . 2 2 2 1 1 . 1 3 Gunslinging 1 | . 1 1 . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 941 | . 83 75 75 113 187 . 67 341 Missed 274 | . 31 31 19 31 56 . 19 87 Damage Taken 10991 | . 585 603 687 1126 2115 . 693 5182 Core 1911 | . 90 155 77 143 314 . 124 1008 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 214 | . . 11 . . . . . 203 Regen/Repaired (Parts) 195 | . 126 69 . . . . . . Core Remaining (%) 71 | 100 64 61 86 . . 34 85 . Volleys Fired 347 | . 57 40 33 34 84 . 16 83 Largest 3 | . 2 2 2 2 2 . 1 3 Hottest 236 | . 40 100 100 118 117 . 81 236 Shots Fired 680 | . 114 80 66 61 127 . 16 216 Gun 406 | . 114 80 66 37 11 . 2 96 Cannon 272 | . . . . 24 116 . 14 118 Launcher . | . . . . . . . . . Special 2 | . . . . . . . . 2 Kinetic 288 | . 114 20 36 17 64 . . 37 Thermal 259 | . . 20 . 21 50 . 16 152 Explosive . | . . . . . . . . . Electromagnetic 131 | . . 40 30 23 13 . . 25 Robot Hit Streak 21 | . 7 21 7 11 10 . 10 16 Robot Miss Streak 9 | . 4 9 2 4 5 . 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 4 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 445 | . 69 59 52 40 75 1 15 134 Core Hits 186 | . 26 33 24 26 22 . 6 49 Critical Kills 3 | . . . . . 2 . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 12 | . 1 . . 1 6 . 1 3 Burn 2 | . . . . . . . . 2 Meltdown 3 | . . . . . 2 . 1 . Destroy 1 | . 1 . . . . . . . Blast 5 | . . . . 1 4 . . . Corrupt 1 | . . . . . . . . 1 Melee Attacks 13 | . . . . . 11 1 1 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 12 | . . . . . 11 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10246 | . 778 1158 999 894 1567 . 360 4490 Guns 4801 | . 765 1038 938 516 93 . 30 1421 Cannons 4482 | . . . . 349 1474 . 325 2334 Explosions 926 | . . 118 49 29 . . . 730 Melee . | . . . . . . . . . Ramming 37 | . 13 2 12 . . . 5 5 Kinetic 3119 | . 765 228 459 175 953 . . 539 Thermal 5099 | . . 369 49 295 475 . 355 3556 Explosive . | . . . . . . . . . Electromagnetic 1991 | . . 559 479 424 139 . . 390 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . 3 . 8 8 8 1 11 Average Corruption 6 | . . 2 . 8 8 8 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 184 | . . 11 . 12 113 3 . 45 Message Errors 38 | . . 2 . 3 24 . . 9 Matter Fused 44 | . . 6 . 4 19 1 . 14 Heat Flow Errors 22 | . . 1 . 1 16 . . 4 Energy Discharges 22 | . . 2 . 2 16 . . 2 Parts Rejected 4 | . . . . 1 1 . . 2 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 24 | . . . . . 17 2 . 5 Data Loss (major) 8 | . . . . . 7 . . 1 Misfires 10 | . . . . . 6 . . 4 Alerts 5 | . . . . 1 3 . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 5 | . . . . . 3 . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 317 | . . . . . 55 . 8 254 Projectiles 110 | . . . . . 55 . 8 47 Explosions 207 | . . . . . . . . 207 Melee . | . . . . . . . . . Knockbacks 14 | . . . . . 12 . . 2 Impact . | . . . . . . . . . Kinetic 14 | . . . . . 12 . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 94 | . . 8 48 38 . . . . Shots 3 | . . 1 1 1 . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 8 | . 4 1 1 . . . 1 1 Kicked 7 | . 4 1 1 . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 676 | . 18 275 215 243 539 . 63 676 Average Temperature 132 | . 7 78 75 93 165 . 39 179 Received Heat Transfer 3171 | . 270 219 207 270 378 . . 1827 Effects 38 | . . . . 3 7 . . 28 Shutdowns 9 | . . . . . 1 . . 8 Energy Bleed 4 | . . . . 1 2 . . 1 Interference 10 | . . . . 2 . . . 8 Matter Decay 1 | . . . . . . . . 1 Short Circuit 4 | . . . . . 3 . . 1 Damage (minor) 2 | . . . . . 1 . . 1 Damage (major) 7 | . . . . . . . . 7 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 8 | . . 1 5 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . 2 . 1 2 Combat Hostiles 5 | . . . . . 2 . 1 2 Parts Melted 19 | . . . . 1 3 . 2 13 Heat Transferred 6929 | . . 742 50 531 851 . 518 4237 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 4 1 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 586 | . 254 343 335 172 . . 64 586 Initial 81 | . . 13 81 53 . . . . Average 103 | . 96 133 152 103 . . 18 94 Maximum Alert Level 2 | . 1 1 1 . . . . 2 Low Security (%) 90 | 100 91 82 83 100 . . 100 92 Level 1 6 | . 8 17 16 . . . . . Level 2 2 | . . . . . . . . 7 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 2 1 1 . . 2 4 Investigation 1 | . . 1 . . . . . . Extermination 5 | . . . . 1 . . 1 3 Reinforcement 6 | . 2 1 1 . . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 4 | . 3 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 22 23 15 13 26 . 5 41 Peak Tracking Total 8 | . 5 6 4 3 8 . 2 7 Tactical Retreats 11 | . 1 1 . . 6 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 23 | . . . . 1 . . . 22 Max in Single Turn 19 | . . . . 1 . . . 19 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 15 | . 2 5 4 2 . . 1 1 Terminals 10 | . 1 3 3 2 . . 1 . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . 1 1 . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 34 | . 6 10 11 4 . . 2 1 Successful 21 | . 3 6 7 3 . . 1 1 Failed 13 | . 3 4 4 1 . . 1 . Catastrophic 3 | . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . 2 . . . . . Terminals 20 | . 1 6 7 4 . . 2 . Fabricators 1 | . . . . . . . . 1 Repair Stations 8 | . 5 3 . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 4 | . . . 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 1 3 4 3 . . 1 . Record 3 | . . . 3 . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 2 | . . . . 2 . . . . Locate Traps 2 | . . 2 . . . . . . Dispatch Records 1 | . . . . . . . 1 . Recall Reinforcements 1 | . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 4 | . 2 2 . . . . . . Scan Component 2 | . 1 1 . . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 11 | . 1 4 4 2 . . . . Full Trace Events 3 | . 1 1 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 86 | . 26 60 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . 1 1 . 1 Non-combat 2 | . . . . . 1 1 . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 3 | . . . . . 1 1 . 1 parse_system 2 | . . . . . . 1 . 1 no_distress 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 36 | . . . . . 36 . . . Highest-Rated Ally 20 | . . . . . 20 . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . Total Damage 62 | . . . . . 62 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 3 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 9928 | 111 1059 819 1034 848 3639 185 479 1754 Spaces Moved 3790 | 53 481 328 448 461 997 74 198 750 Core 118 | 9 . . . . 100 . . 9 Treads 1818 | 44 199 . . 357 897 74 198 49 Legs 1854 | . 282 328 448 104 . . . 692 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 190 190 145 145 245 165 120 Average Speed 223 | 141 178 190 197 156 338 245 205 180 Slowest Speed 1250 | 160 240 190 260 305 1250 245 245 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 62 28 35 17 96 8 3 15 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . Scrap Searched 7 | . . . . . 4 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 117 | . . 20 6 2 26 . . 63 Melee . | . . . . . . . . . Projectile 45 | . . . . . 26 . . 19 AOE 72 | . . 20 6 2 . . . 44 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 4648 | 88 580 447 544 533 1136 79 253 988 Wait 195 | 21 3 35 14 5 13 . 16 88 Move 3782 | 52 480 327 447 460 996 73 197 750 Hop . | . . . . . . . . . Pick Up 110 | 9 17 11 19 11 9 5 6 23 Fast Attach 24 | 3 . 5 2 2 . . 7 5 Attach 68 | 3 4 3 4 9 15 . 4 26 Detach 2 | . . . . . 1 . . 1 Swap 39 | . 5 11 8 4 4 . 2 5 Drop 56 | . 10 14 16 8 . . 3 5 Fire 347 | . 57 40 33 34 84 . 16 83 Melee 13 | . . . . . 11 1 1 . Ram 1 | . . . . . . . . 1 Kick 7 | . 4 1 1 . . . . 1 Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 335 | -10/Materials | Identified exit to Mines 549 | -10/Materials | Repaired Lgt. Treads 1146 | -10/Materials | Discovered new exit (range 14) 1171 | -10/Materials | Entered another Materials area 1171 | -9/Materials | Evolved 2 slots: Utility x2 1919 | -9/Materials | Discovered new exit (range 16) 1939 | -9/Materials | Repaired Hvy. EM Shotgun? 1952 | -9/Materials | Identified exit to Materials 1990 | -9/Materials | Entered another Materials area 1990 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2824 | -8/Materials | Discovered new exit (range 12) 3020 | -8/Materials | Identified exit to Factory 3024 | -8/Materials | Entered Factory 3024 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3822 | -7/Factory | Discovered new exit (range 12) 3872 | -7/Factory | Entered Lower Caves 3959 | -7/Lower Caves | Learned Factory security intel 4180 | -7/Lower Caves | Encountered a Warlord checkpoint 4201 | -7/Lower Caves | Learned Factory emergency access door positions 4313 | -7/Lower Caves | Lost 5 parts (2p2n1w) 4557 | -7/Lower Caves | Discovered new exit (range 10) 4575 | -7/Lower Caves | Identified exit to Lower Caves 4757 | -7/Lower Caves | Learned Factory terminal intel 4792 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4814 | -7/Lower Caves | Core integrity fell below 50% 4874 | -7/Lower Caves | Lost 8 parts (2p2n1u3w) 7511 | -7/Lower Caves | Entered another Lower Caves area 7511 | -7/Lower Caves | Discovered new exit (range 8) 7531 | -7/Lower Caves | Identified exit to Factory 7558 | -7/Lower Caves | Learned 4 Factory zone layouts 7580 | -7/Lower Caves | Learned Factory interactive machine intel 7696 | -7/Lower Caves | Entered Factory 7696 | -6/Factory | Evolved 2 slots: Utility x2 7698 | -6/Factory | Discovered new exit (range 12) 7700 | -6/Factory | Loaded intel: 54 interactive machine locations 7701 | -6/Factory | Loaded intel: 28 terminal locations 7880 | -6/Factory | Lost 3 parts (3u) 8141 | -6/Factory | Build established: Scavenger-Mutant 8173 | -6/Factory | Identified exit to Factory 8175 | -6/Factory | Entered another Factory area 8175 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8339 | -5/Factory | Lost 3 parts (2n1u) 8463 | -5/Factory | Build established: Scavenger-Tank 8866 | -5/Factory | Lost 4 parts (1p1n1u1w) 9424 | -5/Factory | Lost 3 parts (1u2w) 9538 | -5/Factory | Lost 7 parts (1p2n2u2w) 9860 | -5/Factory | System corruption reached 10% 9878 | -5/Factory | Core integrity fell below 50% 9918 | -5/Factory | Core integrity fell below 20% 9928 | -5/Factory | Lost 19 parts (2p6n6u5w) 9929 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09895_ Critical hit (Burn: +37). 09895_ U-05 Engineer lays Concrete. 09895_ K-01 Serf collects debris. 09896_ U-05 Engineer lays Concrete. 09896_ Critical hit (Burn: +37). 09897_ Carbon-fiber Leg destroyed. 09897_ U-05 Engineer lays Concrete. 09898_ Critical hit (Burn: +37). 09899_ U-05 Engineer lays Concrete. 09912_ K-01 Serf collects debris. 09913_ U-05 Engineer lays Concrete. 09914_ System corrupted: Component data lost. 09914_ R-10 Processor collects Lgt. Deuterium Engine. 09915_ U-05 Engineer lays Concrete. 09916_ K-01 Serf collects debris. 09917_ U-05 Engineer builds a Wall. 09921_ U-05 Engineer builds a Door. 09925_ U-05 Engineer builds a Wall. 09927_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????? [% != #??????? | | ?????????????? " !% * #??????? | | ?????????????? " #""" # = #??????? | | ?????????????? = ""* #??????? | | ?????????????? " % ##= #??????? | | ?????????????? ! ## ^#? ???? | | ?????????????? ! "#% # | | ?????????????? "# | | ?????????????? % ######## | | ?????????????? ##?????? | | ###??????????? ##?????? | | ?????????? ######?? | | ?????????? ! " #?? | | "?????????? !! gg " #?? | | """??????? !! #" #?? | | ""???????? # + #?? | | ??????? t # % # #T | | ""???????? ###""""" | | """ ????? % | | """ "???? ##### ### | | ???? #???# #?####### | | ?????? gg #???# #???????? | | ???????? #???# #??###### | | #?????????????###########g######+###???# #??# | | #???????????????????????# #????????????# #??# | | #???????????????????????#@#????????????# #??# """" | | #???????????????????????# #????????????# #??# | | ????????????????????????# #????????????# #### """" | | ????????????????????????#t#????????????# + | | ????????????????????????# #????????????# #### """" | | ?????????????????????#### #????????????# #??# | | ?????????????????????# #????????????# #??# | | ?????????????????????# #????????????# #??# | | ?????????????????????# #????????????# #??# | | ?????????????????????# #????????????# #??# | | ?????????????????????# #????????????# #??###### | | ?????????????????????# #????????????# #??###### | | ###################### ##???????????# #??#! | | #???????????# #??# """ | | #???????????# #??# | | """"""""" #???????????# #??# """ | | #### #???????????# #??# | | """"""""" #??# ####+######## #??###### | | #??# #???????? | | """"""""" ##?#######+############## #???????? | | "#??# =#????????# #???????? | | ##??# """""%#????????# #???????? | | #############+###### ""T" !##########/#####???? | | #?# ## !%+[ + #???? | | #?# ## ###### #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 34 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend It Was An Accident, I Swear System Compromised Challenges ------------ None Game ------ Seed ChromaticXenonFrame Manual? 0 Play Time 01:24:10 Cumulative 12.8 hours Start 2025.05.02 @ 12:09:15 End 2025.05.02 @ 13:33:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65a620a2-7cf4-475e-bbc2-d4448e72e368