Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 13:33:00

Player: Kiwi

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (116)     580
Value Destroyed (4314)     4314
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (78)                 78
              TOTAL SCORE: 9152

 Bonus
-------
High Alert Combat Kills    43
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/1000
Matter                     271/300
Energy                     9/100
System Corruption          11%
Temperature                Cool (27)
Movement                   Core (350) Ox6
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Huge Storage Unit
  Advanced Weight Redist. System
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Medium Treads
  Advanced Heat Sink
           ECM Suite
           Gauss Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
      Enhanced Fission Core
>              --- PROPULSION -------
       Armored Treads
      Improved Medium Treads
               Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
        Medium Storage Unit
               Energy Well
      Advanced Weight Redist. System
      Advanced Signal Interpreter
      Improved Targeting Computer
      Improved Propulsion Shielding
>              --- WEAPON -----------
               Wave Gun
         Heavy Ion Cannon
         Heavy Phase Cannon
>              --- INVENTORY --------
         Micro Fission Core
               ECM Suite
      Hardened Heavy Armor Plating
               System Restoration Module
  High-powered Shock Rifle
               Tesla Rifle
               Phase Cannon
               Gauss Cannon
               Remote Datajack
[Rating: 73]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Hardened Medium Armor Plating
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   
  Utility                  6    | .   .   2   .   1   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             131  | 6   9   19  14  15  19  .   13  36  
  Power                    21   | 1   2   4   3   1   4   .   2   4   
    Engine                 14   | 1   2   4   3   .   3   .   .   1   
    Core                   6    | .   .   .   .   1   1   .   2   2   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               32   | 2   2   4   4   6   3   .   1   10  
    Treads                 10   | 2   .   .   .   4   3   .   .   1   
    Leg                    22   | .   2   4   4   2   .   .   1   9   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  45   | 1   2   6   5   5   5   .   7   14  
    Device                 14   | .   1   2   .   2   1   .   2   6   
    Storage                6    | 1   1   .   1   .   .   .   1   2   
    Processor              8    | .   .   3   .   1   2   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             17   | .   .   1   4   2   2   .   4   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   3   5   2   3   7   .   3   8   
    Energy Gun             12   | .   1   4   .   1   2   .   1   3   
    Energy Cannon          7    | .   .   .   .   1   2   .   2   2   
    Ballistic Gun          8    | 2   2   1   2   .   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   1   2   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   .   .   .   1   
Parts Lost                 66   | .   1   3   2   3   16  .   3   38  
  Power                    13   | .   1   1   .   .   6   .   .   5   
  Propulsion               18   | .   .   .   2   1   4   .   .   11  
  Utility                  21   | .   .   2   .   2   2   .   3   12  
  Weapon                   14   | .   .   .   .   .   4   .   .   10  
  Highest Loss Streak      19   | .   1   2   1   2   8   .   3   19  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   98  98  99  98  71  76  90  85  
  Engine                   6    | .   14  10  18  8   1   .   .   1   
  Core                     3    | .   .   .   .   5   4   .   8   5   
  Treads                   9    | .   10  .   .   21  11  23  20  5   
  Leg                      9    | .   16  22  26  8   .   .   3   11  
  Device                   6    | .   12  7   .   6   3   7   11  11  
  Storage                  8    | .   14  11  9   7   7   7   3   10  
  Processor                12   | .   .   17  18  15  14  15  13  10  
  Protection               8    | .   .   6   9   6   11  7   15  8   
  Energy Gun               4    | .   .   17  8   5   1   .   3   4   
  Energy Cannon            3    | .   .   .   .   4   5   7   3   6   
  Ballistic Gun            4    | .   27  4   9   3   .   .   .   1   
  Ballistic Cannon         1    | .   .   .   .   .   2   .   .   .   
  Special Melee Weapon     2    | .   .   .   .   .   4   7   5   .   
Peak Build Rating          73   | 6   9   21  27  41  41  28  54  73  
  Average Rating           31   | 3   7   16  24  37  26  27  45  59  
  On Entrance              23   | .   6   9   20  27  41  27  28  54  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 11  32  37  66  72  75  54  61  146 
  Greatest Support         88   | 40  40  23  35  88  88  40  40  74  
  Greatest Overweight (x)  24   | .   1   1   2   2   24  1   1   6   
  Average Overweight (x)   1    | .   .   1   1   .   3   1   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  20  20  25  
  Average Capacity         16   | 7   14  15  19  20  20  20  11  10  
  Most Carried             20   | 8   15  15  20  20  19  18  17  10  
  Average Carried          13   | 6   12  14  18  18  13  15  9   7   
  Final Capacity           25   | 8   15  15  20  20  20  20  10  25  
  Final Carried            20   | 6   13  15  20  19  13  18  9   4   

 Class Distribution 
--------------------
 76% | Mutant
 11% | Scavenger-Mutant
  8% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  
Matter Collected           2661 | 244  314  285  267  259  635  7    112  538  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5004 | .    595  886  595  643  635  .    157  1493 
  Parts                    224  | .    33   45   30   27   23   .    9    57   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    20   .    .    .    
  Prevented                3    | .    .    .    .    .    3    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Combat Hostiles Destroyed  95   | .   11  16  12  9   19  .   3   25  
  Guns                     52   | .   11  16  12  5   .   .   1   7   
  Cannons                  35   | .   .   .   .   3   17  .   1   14  
  AOE                      2    | .   .   .   .   .   .   .   .   2   
Classes Destroyed          12   | .   5   2   2   1   .   .   1   1   
  Worker                   7    | .   .   .   2   1   .   .   .   4   
  Builder                  2    | .   1   .   .   .   .   .   .   1   
  Recycler                 6    | .   2   2   .   2   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   1   2   1   .   .   .   .   1   
  Swarmer                  26   | .   3   3   4   3   9   .   .   4   
  Grunt                    41   | .   8   10  3   4   6   .   .   10  
  Brawler                  6    | .   .   1   .   1   2   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   2   4   1   1   .   .   1   
  Hunter                   5    | .   .   .   1   .   1   .   2   1   
  Programmer               7    | .   .   .   .   .   .   .   1   6   
Best Kill Streak           9    | .   5   7   5   5   5   .   1   9   
  Combat Bots Only         5    | .   3   5   5   3   5   .   1   5   
Max Kills in Single Turn   3    | .   2   2   2   1   1   .   1   3   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  
Hostile Shots Fired        941   | .    83   75   75   113  187  .    67   341  
  Missed                   274   | .    31   31   19   31   56   .    19   87   
Damage Taken               10991 | .    585  603  687  1126 2115 .    693  5182 
  Core                     1911  | .    90   155  77   143  314  .    124  1008 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  214   | .    .    11   .    .    .    .    .    203  
  Regen/Repaired (Parts)   195   | .    126  69   .    .    .    .    .    .    
Core Remaining (%)         71    | 100  64   61   86   .    .    34   85   .    
Volleys Fired              347   | .    57   40   33   34   84   .    16   83   
  Largest                  3     | .    2    2    2    2    2    .    1    3    
  Hottest                  236   | .    40   100  100  118  117  .    81   236  
Shots Fired                680   | .    114  80   66   61   127  .    16   216  
  Gun                      406   | .    114  80   66   37   11   .    2    96   
  Cannon                   272   | .    .    .    .    24   116  .    14   118  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    2    
  Kinetic                  288   | .    114  20   36   17   64   .    .    37   
  Thermal                  259   | .    .    20   .    21   50   .    16   152  
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          131   | .    .    40   30   23   13   .    .    25   
  Robot Hit Streak         21    | .    7    21   7    11   10   .    10   16   
  Robot Miss Streak        9     | .    4    9    2    4    5    .    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    4    2    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    
Shots Hit Robots           445   | .    69   59   52   40   75   1    15   134  
  Core Hits                186   | .    26   33   24   26   22   .    6    49   
  Critical Kills           3     | .    .    .    .    .    2    .    1    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    1    .    .    1    6    .    1    3    
    Burn                   2     | .    .    .    .    .    .    .    .    2    
    Meltdown               3     | .    .    .    .    .    2    .    1    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    1    4    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              13    | .    .    .    .    .    11   1    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    11   1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10246 | .    778  1158 999  894  1567 .    360  4490 
  Guns                     4801  | .    765  1038 938  516  93   .    30   1421 
  Cannons                  4482  | .    .    .    .    349  1474 .    325  2334 
  Explosions               926   | .    .    118  49   29   .    .    .    730  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  37    | .    13   2    12   .    .    .    5    5    
  Kinetic                  3119  | .    765  228  459  175  953  .    .    539  
  Thermal                  5099  | .    .    369  49   295  475  .    355  3556 
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1991  | .    .    559  479  424  139  .    .    390  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    3    .    8    8    8    1    11   
  Average Corruption       6     | .    .    2    .    8    8    8    1    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  184   | .    .    11   .    12   113  3    .    45   
    Message Errors         38    | .    .    2    .    3    24   .    .    9    
    Matter Fused           44    | .    .    6    .    4    19   1    .    14   
    Heat Flow Errors       22    | .    .    1    .    1    16   .    .    4    
    Energy Discharges      22    | .    .    2    .    2    16   .    .    2    
    Parts Rejected         4     | .    .    .    .    1    1    .    .    2    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      24    | .    .    .    .    .    17   2    .    5    
    Data Loss (major)      8     | .    .    .    .    .    7    .    .    1    
    Misfires               10    | .    .    .    .    .    6    .    .    4    
    Alerts                 5     | .    .    .    .    1    3    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        5     | .    .    .    .    .    3    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            317   | .    .    .    .    .    55   .    8    254  
  Projectiles              110   | .    .    .    .    .    55   .    8    47   
  Explosions               207   | .    .    .    .    .    .    .    .    207  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    12   .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    12   .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      94    | .    .    8    48   38   .    .    .    .    
  Shots                    3     | .    .    1    1    1    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    
Targets Rammed             8     | .    4    1    1    .    .    .    1    1    
  Kicked                   7     | .    4    1    1    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        676   | .    18   275  215  243  539  .    63   676  
  Average Temperature      132   | .    7    78   75   93   165  .    39   179  
  Received Heat Transfer   3171  | .    270  219  207  270  378  .    .    1827 
  Effects                  38    | .    .    .    .    3    7    .    .    28   
    Shutdowns              9     | .    .    .    .    .    1    .    .    8    
    Energy Bleed           4     | .    .    .    .    1    2    .    .    1    
    Interference           10    | .    .    .    .    2    .    .    .    8    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    
    Short Circuit          4     | .    .    .    .    .    3    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    1    .    .    1    
    Damage (major)         7     | .    .    .    .    .    .    .    .    7    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    
  Parts Fried              8     | .    .    1    5    2    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    2    .    1    2    
  Combat Hostiles          5     | .    .    .    .    .    2    .    1    2    
  Parts Melted             19    | .    .    .    .    1    3    .    2    13   
  Heat Transferred         6929  | .    .    742  50   531  851  .    518  4237 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    4    1    1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Peak Influence             586  | .   254 343 335 172 .   .   64  586 
  Initial                  81   | .   .   13  81  53  .   .   .   .   
  Average                  103  | .   96  133 152 103 .   .   18  94  
Maximum Alert Level        2    | .   1   1   1   .   .   .   .   2   
  Low Security (%)         90   | 100 91  82  83  100 .   .   100 92  
  Level 1                  6    | .   8   17  16  .   .   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   .   .   7   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   2   1   1   .   .   2   4   
  Investigation            1    | .   .   1   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   1   .   .   1   3   
  Reinforcement            6    | .   2   1   1   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Distress Signals           4    | .   3   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   22  23  15  13  26  .   5   41  
  Peak Tracking Total      8    | .   5   6   4   3   8   .   2   7   
  Tactical Retreats        11   | .   1   1   .   .   6   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Machines Disabled          23   | .   .   .   .   1   .   .   .   22  
  Max in Single Turn       19   | .   .   .   .   1   .   .   .   19  
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Machines Accessed          15   | .   2   5   4   2   .   .   1   1   
  Terminals                10   | .   1   3   3   2   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   1   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   6   10  11  4   .   .   2   1   
  Successful               21   | .   3   6   7   3   .   .   1   1   
  Failed                   13   | .   3   4   4   1   .   .   1   .   
    Catastrophic           3    | .   .   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   .   .   
  Terminals                20   | .   1   6   7   4   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          8    | .   5   3   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   1   3   4   3   .   .   1   .   
  Record                   3    | .   .   .   3   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   
  Locate Traps             2    | .   .   2   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   2   2   .   .   .   .   .   .   
  Scan Component           2    | .   1   1   .   .   .   .   .   .   
  Repair                   2    | .   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   
Hacking Detections         11   | .   1   4   4   2   .   .   .   .   
  Full Trace Events        3    | .   1   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   .   .   .   .   
  Time                     86   | .   26  60  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   1   1   .   1   
  Non-combat               2    | .   .   .   .   .   1   1   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   .   .   1   1   .   1   
  parse_system             2    | .   .   .   .   .   .   1   .   1   
  no_distress              1    | .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Total Allies               2    | .   .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   .   
  Highest-Rated Group      36   | .   .   .   .   .   36  .   .   .   
  Highest-Rated Ally       20   | .   .   .   .   .   20  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   7   .   .   .   
  Total Damage             62   | .   .   .   .   .   62  .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   3   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  
Turns Passed               9928 | 111  1059 819  1034 848  3639 185  479  1754 
Spaces Moved               3790 | 53   481  328  448  461  997  74   198  750  
  Core                     118  | 9    .    .    .    .    100  .    .    9    
  Treads                   1818 | 44   199  .    .    357  897  74   198  49   
  Legs                     1854 | .    282  328  448  104  .    .    .    692  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  190  190  145  145  245  165  120  
  Average Speed            223  | 141  178  190  197  156  338  245  205  180  
  Slowest Speed            1250 | 160  240  190  260  305  1250 245  245  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    62   28   35   17   96   8    3    15   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    .    .    1    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    4    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          117  | .    .    20   6    2    26   .    .    63   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               45   | .    .    .    .    .    26   .    .    19   
  AOE                      72   | .    .    20   6    2    .    .    .    44   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  
Total                      4648 | 88   580  447  544  533  1136 79   253  988  
  Wait                     195  | 21   3    35   14   5    13   .    16   88   
  Move                     3782 | 52   480  327  447  460  996  73   197  750  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  110  | 9    17   11   19   11   9    5    6    23   
  Fast Attach              24   | 3    .    5    2    2    .    .    7    5    
  Attach                   68   | 3    4    3    4    9    15   .    4    26   
  Detach                   2    | .    .    .    .    .    1    .    .    1    
  Swap                     39   | .    5    11   8    4    4    .    2    5    
  Drop                     56   | .    10   14   16   8    .    .    3    5    
  Fire                     347  | .    57   40   33   34   84   .    16   83   
  Melee                    13   | .    .    .    .    .    11   1    1    .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     7    | .    4    1    1    .    .    .    .    1    
  Crush                    1    | .    .    .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    3    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
  112 | -11/Scrapyard  | Entered Materials
  197 | -10/Materials  | Discovered new exit (range 10)
  302 | -10/Materials  | Build established: Mutant
  335 | -10/Materials  | Identified exit to Mines
  549 | -10/Materials  | Repaired Lgt. Treads
 1146 | -10/Materials  | Discovered new exit (range 14)
 1171 | -10/Materials  | Entered another Materials area
 1171 | -9/Materials   | Evolved 2 slots: Utility x2
 1919 | -9/Materials   | Discovered new exit (range 16)
 1939 | -9/Materials   | Repaired Hvy. EM Shotgun?
 1952 | -9/Materials   | Identified exit to Materials
 1990 | -9/Materials   | Entered another Materials area
 1990 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 2824 | -8/Materials   | Discovered new exit (range 12)
 3020 | -8/Materials   | Identified exit to Factory
 3024 | -8/Materials   | Entered Factory
 3024 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3822 | -7/Factory     | Discovered new exit (range 12)
 3872 | -7/Factory     | Entered Lower Caves
 3959 | -7/Lower Caves | Learned Factory security intel
 4180 | -7/Lower Caves | Encountered a Warlord checkpoint
 4201 | -7/Lower Caves | Learned Factory emergency access door positions
 4313 | -7/Lower Caves | Lost 5 parts (2p2n1w)
 4557 | -7/Lower Caves | Discovered new exit (range 10)
 4575 | -7/Lower Caves | Identified exit to Lower Caves
 4757 | -7/Lower Caves | Learned Factory terminal intel
 4792 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4814 | -7/Lower Caves | Core integrity fell below 50%
 4874 | -7/Lower Caves | Lost 8 parts (2p2n1u3w)
 7511 | -7/Lower Caves | Entered another Lower Caves area
 7511 | -7/Lower Caves | Discovered new exit (range 8)
 7531 | -7/Lower Caves | Identified exit to Factory
 7558 | -7/Lower Caves | Learned 4 Factory zone layouts
 7580 | -7/Lower Caves | Learned Factory interactive machine intel
 7696 | -7/Lower Caves | Entered Factory
 7696 | -6/Factory     | Evolved 2 slots: Utility x2
 7698 | -6/Factory     | Discovered new exit (range 12)
 7700 | -6/Factory     | Loaded intel: 54 interactive machine locations
 7701 | -6/Factory     | Loaded intel: 28 terminal locations
 7880 | -6/Factory     | Lost 3 parts (3u)
 8141 | -6/Factory     | Build established: Scavenger-Mutant
 8173 | -6/Factory     | Identified exit to Factory
 8175 | -6/Factory     | Entered another Factory area
 8175 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 8339 | -5/Factory     | Lost 3 parts (2n1u)
 8463 | -5/Factory     | Build established: Scavenger-Tank
 8866 | -5/Factory     | Lost 4 parts (1p1n1u1w)
 9424 | -5/Factory     | Lost 3 parts (1u2w)
 9538 | -5/Factory     | Lost 7 parts (1p2n2u2w)
 9860 | -5/Factory     | System corruption reached 10%
 9878 | -5/Factory     | Core integrity fell below 50%
 9918 | -5/Factory     | Core integrity fell below 20%
 9928 | -5/Factory     | Lost 19 parts (2p6n6u5w)
 9929 | -5/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09895_ Critical hit (Burn: +37).
09895_ U-05 Engineer lays Concrete.
09895_ K-01 Serf collects debris.
09896_ U-05 Engineer lays Concrete. <x2>
09896_ Critical hit (Burn: +37).
09897_ Carbon-fiber Leg destroyed.
09897_ U-05 Engineer lays Concrete. <x3>
09898_ Critical hit (Burn: +37).
09899_ U-05 Engineer lays Concrete. <x7>
09912_ K-01 Serf collects debris.
09913_ U-05 Engineer lays Concrete.
09914_ System corrupted: Component data lost.
09914_ R-10 Processor collects Lgt. Deuterium
  Engine.
09915_ U-05 Engineer lays Concrete.
09916_ K-01 Serf collects debris.
09917_ U-05 Engineer builds a Wall.
09921_ U-05 Engineer builds a Door.
09925_ U-05 Engineer builds a Wall.
09927_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ??????????????                [% !=       #??????? |
| ?????????????? "              !%  *       #??????? |
| ?????????????? "              #""" #  =   #??????? |
| ??????????????               =     ""*    #??????? |
| ?????????????? "             %     ##=    #??????? |
| ??????????????                !    ##    ^#? ????  |
| ??????????????               !     "#%    #        |
| ??????????????                     "#              |
| ??????????????                          % ######## |
| ??????????????                            ##?????? |
| ###???????????                            ##?????? |
|     ??????????                            ######?? |
|     ??????????          !           "          #?? |
|    "??????????         !! gg        "          #?? |
|    """???????          !!          #"          #?? |
|    ""????????               #      +           #?? |
|      ???????              t #  %   #           #T  |
|    ""????????               ###"""""               |
|    """ ?????                     %                 |
|    """ "????                       ##### ###       |
|        ????                        #???# #?####### |
|      ??????              gg        #???# #???????? |
|    ????????                        #???# #??###### |
| #?????????????###########g######+###???# #??#      |
| #???????????????????????# #????????????# #??#      |
| #???????????????????????#@#????????????# #??# """" |
| #???????????????????????# #????????????# #??#      |
| ????????????????????????# #????????????# #### """" |
| ????????????????????????#t#????????????#    +      |
| ????????????????????????# #????????????# #### """" |
| ?????????????????????#### #????????????# #??#      |
| ?????????????????????#    #????????????# #??#      |
| ?????????????????????#    #????????????# #??#      |
| ?????????????????????#    #????????????# #??#      |
| ?????????????????????#    #????????????# #??#      |
| ?????????????????????#    #????????????# #??###### |
| ?????????????????????#    #????????????# #??###### |
| ######################    ##???????????# #??#!     |
|                            #???????????# #??#  """ |
|                            #???????????# #??#      |
|   """""""""                #???????????# #??#  """ |
|                ####        #???????????# #??#      |
|   """""""""    #??#        ####+######## #??###### |
|                #??#                      #???????? |
|   """""""""    ##?#######+############## #???????? |
|                "#??#         =#????????# #???????? |
|                ##??#    """""%#????????# #???????? |
| #############+######    ""T" !##########/#####???? |
|       #?#         ##        !%+[   +         #???? |
|       #?#         ##          ######         #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          34
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             600
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
 Imp. Medium Laser | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
It Was An Accident, I Swear
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              ChromaticXenonFrame
  Manual?         0
Play Time         01:24:10
  Cumulative      12.8 hours
  Start           2025.05.02 @ 12:09:15
  End             2025.05.02 @ 13:33:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65a620a2-7cf4-475e-bbc2-d4448e72e368