Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 13:33:00
Player: Kiwi
Result: Destroyed by G-50 Soldier with Heavy Laser
Performance
-------------
Evolutions (5) 2500
Regions Visited (8) 1600
Robots Destroyed (116) 580
Value Destroyed (4314) 4314
Prototype IDs (4) 80
Alien Tech Used (0) 0
Bonus (78) 78
TOTAL SCORE: 9152
Bonus
-------
High Alert Combat Kills 43
Follower Combat Kills 35
Cogmind
---------
Core Integrity 0/1000
Matter 271/300
Energy 9/100
System Corruption 11%
Temperature Cool (27)
Movement Core (350) Ox6
Location -5/Factory
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (4) ---
(None)
> --- UTILITY (8) ------
Huge Storage Unit
Advanced Weight Redist. System
Advanced Signal Interpreter
> --- WEAPON (3) -------
(None)
> --- INVENTORY (25) ---
Improved Medium Treads
Advanced Heat Sink
ECM Suite
Gauss Cannon
Peak State
------------
> --- POWER ------------
Light Angular Momentum Engine
Enhanced Fission Core
> --- PROPULSION -------
Armored Treads
Improved Medium Treads
Carbon-fiber Leg
Flexi-carbon Leg
> --- UTILITY ----------
Improved Heat Sink
Improved Heat Sink
Medium Storage Unit
Energy Well
Advanced Weight Redist. System
Advanced Signal Interpreter
Improved Targeting Computer
Improved Propulsion Shielding
> --- WEAPON -----------
Wave Gun
Heavy Ion Cannon
Heavy Phase Cannon
> --- INVENTORY --------
Micro Fission Core
ECM Suite
Hardened Heavy Armor Plating
System Restoration Module
High-powered Shock Rifle
Tesla Rifle
Phase Cannon
Gauss Cannon
Remote Datajack
[Rating: 73]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Light Antimatter Reactor
Propulsion Aluminum Leg
Treads Advanced Treads
Leg Aluminum Leg
Utility Hardened Medium Armor Plating
Device Improved Heat Sink
Storage High-capacity Storage Unit
Processor Improved Targeting Computer
Protection Hardened Medium Armor Plating
Weapon Advanced Beam Cannon
Energy Gun Heavy EM Shotgun
Energy Cannon Advanced Beam Cannon
Ballistic Gun Minigun
Ballistic Cannon Gauss Cannon
Special Weapon Remote Datajack
Special Melee Weapon Improved Datajack
Build | -11 -10 -9 -8 -7 -7 -7 -6 -5
------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Slots Evolved 10 | . . 2 2 2 . . 2 2
Power 1 | . . . 1 . . . . .
Propulsion 2 | . . . 1 1 . . . .
Utility 6 | . . 2 . 1 . . 2 1
Weapon 1 | . . . . . . . . 1
Parts Attached 131 | 6 9 19 14 15 19 . 13 36
Power 21 | 1 2 4 3 1 4 . 2 4
Engine 14 | 1 2 4 3 . 3 . . 1
Core 6 | . . . . 1 1 . 2 2
Reactor 1 | . . . . . . . . 1
Propulsion 32 | 2 2 4 4 6 3 . 1 10
Treads 10 | 2 . . . 4 3 . . 1
Leg 22 | . 2 4 4 2 . . 1 9
Wheel . | . . . . . . . . .
Hover . | . . . . . . . . .
Flight . | . . . . . . . . .
Utility 45 | 1 2 6 5 5 5 . 7 14
Device 14 | . 1 2 . 2 1 . 2 6
Storage 6 | 1 1 . 1 . . . 1 2
Processor 8 | . . 3 . 1 2 . . 2
Hackware . | . . . . . . . . .
Protection 17 | . . 1 4 2 2 . 4 4
Artifact . | . . . . . . . . .
Weapon 33 | 2 3 5 2 3 7 . 3 8
Energy Gun 12 | . 1 4 . 1 2 . 1 3
Energy Cannon 7 | . . . . 1 2 . 2 2
Ballistic Gun 8 | 2 2 1 2 . . . . 1
Ballistic Cannon 4 | . . . . 1 2 . . 1
Launcher . | . . . . . . . . .
Special Weapon 1 | . . . . . . . . 1
Impact Weapon . | . . . . . . . . .
Slashing Weapon . | . . . . . . . . .
Piercing Weapon . | . . . . . . . . .
Special Melee Weapon 1 | . . . . . 1 . . .
Unidentified Prototypes 3 | . . 1 . 1 . . . 1
Parts Lost 66 | . 1 3 2 3 16 . 3 38
Power 13 | . 1 1 . . 6 . . 5
Propulsion 18 | . . . 2 1 4 . . 11
Utility 21 | . . 2 . 2 2 . 3 12
Weapon 14 | . . . . . 4 . . 10
Highest Loss Streak 19 | . 1 2 1 2 8 . 3 19
To Critical Strikes 1 | . . . . . . . . 1
Average Slot Usage (%) 85 | . 98 98 99 98 71 76 90 85
Engine 6 | . 14 10 18 8 1 . . 1
Core 3 | . . . . 5 4 . 8 5
Treads 9 | . 10 . . 21 11 23 20 5
Leg 9 | . 16 22 26 8 . . 3 11
Device 6 | . 12 7 . 6 3 7 11 11
Storage 8 | . 14 11 9 7 7 7 3 10
Processor 12 | . . 17 18 15 14 15 13 10
Protection 8 | . . 6 9 6 11 7 15 8
Energy Gun 4 | . . 17 8 5 1 . 3 4
Energy Cannon 3 | . . . . 4 5 7 3 6
Ballistic Gun 4 | . 27 4 9 3 . . . 1
Ballistic Cannon 1 | . . . . . 2 . . .
Special Melee Weapon 2 | . . . . . 4 7 5 .
Peak Build Rating 73 | 6 9 21 27 41 41 28 54 73
Average Rating 31 | 3 7 16 24 37 26 27 45 59
On Entrance 23 | . 6 9 20 27 41 27 28 54
Naked Turns . | . . . . . . . . .
Heaviest Build 146 | 11 32 37 66 72 75 54 61 146
Greatest Support 88 | 40 40 23 35 88 88 40 40 74
Greatest Overweight (x) 24 | . 1 1 2 2 24 1 1 6
Average Overweight (x) 1 | . . 1 1 . 3 1 . .
Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 25
Average Capacity 16 | 7 14 15 19 20 20 20 11 10
Most Carried 20 | 8 15 15 20 20 19 18 17 10
Average Carried 13 | 6 12 14 18 18 13 15 9 7
Final Capacity 25 | 8 15 15 20 20 20 20 10 25
Final Carried 20 | 6 13 15 20 19 13 18 9 4
Class Distribution
--------------------
76% | Mutant
11% | Scavenger-Mutant
8% | Scavenger-Tank
3% | Scavenger-Gunner
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -8/Materials
Mutant | -7/Factory
Mutant | -7/Lower Caves
Mutant | -7/Lower Caves
Scavenger-Mutant | -6/Factory
Scavenger-Tank | -5/Factory
Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5
----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Matter Collected 2661 | 244 314 285 267 259 635 7 112 538
Remotely . | . . . . . . . . .
Salvage Created 5004 | . 595 886 595 643 635 . 157 1493
Parts 224 | . 33 45 30 27 23 . 9 57
Haulers Intercepted . | . . . . . . . . .
Recyclers Shooed 1 | . 1 . . . . . . .
Parts Field Recycled . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Parts Self-Destructed 20 | . . . . . 20 . . .
Prevented 3 | . . . . . 3 . . .
Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5
------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Combat Hostiles Destroyed 95 | . 11 16 12 9 19 . 3 25
Guns 52 | . 11 16 12 5 . . 1 7
Cannons 35 | . . . . 3 17 . 1 14
AOE 2 | . . . . . . . . 2
Classes Destroyed 12 | . 5 2 2 1 . . 1 1
Worker 7 | . . . 2 1 . . . 4
Builder 2 | . 1 . . . . . . 1
Recycler 6 | . 2 2 . 2 . . . .
Operator 1 | . . . . 1 . . . .
Watcher 5 | . 1 2 1 . . . . 1
Swarmer 26 | . 3 3 4 3 9 . . 4
Grunt 41 | . 8 10 3 4 6 . . 10
Brawler 6 | . . 1 . 1 2 . . 2
Duelist 1 | . . . . . . . . 1
Sentry 9 | . . 2 4 1 1 . . 1
Hunter 5 | . . . 1 . 1 . 2 1
Programmer 7 | . . . . . . . 1 6
Best Kill Streak 9 | . 5 7 5 5 5 . 1 9
Combat Bots Only 5 | . 3 5 5 3 5 . 1 5
Max Kills in Single Turn 3 | . 2 2 2 1 1 . 1 3
Gunslinging 1 | . 1 1 . . . . . .
Exploded 2 | . . . . . . . . 2
Melee . | . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . .
Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5
-------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Hostile Shots Fired 941 | . 83 75 75 113 187 . 67 341
Missed 274 | . 31 31 19 31 56 . 19 87
Damage Taken 10991 | . 585 603 687 1126 2115 . 693 5182
Core 1911 | . 90 155 77 143 314 . 124 1008
Absorbed by Shields . | . . . . . . . . .
Redirected to Shielding 214 | . . 11 . . . . . 203
Regen/Repaired (Parts) 195 | . 126 69 . . . . . .
Core Remaining (%) 71 | 100 64 61 86 . . 34 85 .
Volleys Fired 347 | . 57 40 33 34 84 . 16 83
Largest 3 | . 2 2 2 2 2 . 1 3
Hottest 236 | . 40 100 100 118 117 . 81 236
Shots Fired 680 | . 114 80 66 61 127 . 16 216
Gun 406 | . 114 80 66 37 11 . 2 96
Cannon 272 | . . . . 24 116 . 14 118
Launcher . | . . . . . . . . .
Special 2 | . . . . . . . . 2
Kinetic 288 | . 114 20 36 17 64 . . 37
Thermal 259 | . . 20 . 21 50 . 16 152
Explosive . | . . . . . . . . .
Electromagnetic 131 | . . 40 30 23 13 . . 25
Robot Hit Streak 21 | . 7 21 7 11 10 . 10 16
Robot Miss Streak 9 | . 4 9 2 4 5 . 1 3
Penetration Max . | . . . . . . . . .
Secondary Targets 8 | . 4 2 2 . . . . .
Max Gunslinging Chain 1 | . 1 1 1 . . . . .
Shots Hit Robots 445 | . 69 59 52 40 75 1 15 134
Core Hits 186 | . 26 33 24 26 22 . 6 49
Critical Kills 3 | . . . . . 2 . 1 .
Critical Parts Destroyed 1 | . 1 . . . . . . .
Critical Strikes 12 | . 1 . . 1 6 . 1 3
Burn 2 | . . . . . . . . 2
Meltdown 3 | . . . . . 2 . 1 .
Destroy 1 | . 1 . . . . . . .
Blast 5 | . . . . 1 4 . . .
Corrupt 1 | . . . . . . . . 1
Melee Attacks 13 | . . . . . 11 1 1 .
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Sneak Attacks 12 | . . . . . 11 1 . .
Combat Hostiles . | . . . . . . . . .
Follow-up Attacks . | . . . . . . . . .
Damage Inflicted 10246 | . 778 1158 999 894 1567 . 360 4490
Guns 4801 | . 765 1038 938 516 93 . 30 1421
Cannons 4482 | . . . . 349 1474 . 325 2334
Explosions 926 | . . 118 49 29 . . . 730
Melee . | . . . . . . . . .
Ramming 37 | . 13 2 12 . . . 5 5
Kinetic 3119 | . 765 228 459 175 953 . . 539
Thermal 5099 | . . 369 49 295 475 . 355 3556
Explosive . | . . . . . . . . .
Electromagnetic 1991 | . . 559 479 424 139 . . 390
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Highest Corruption 11 | . . 3 . 8 8 8 1 11
Average Corruption 6 | . . 2 . 8 8 8 1 5
Corruption Purged . | . . . . . . . . .
Corruption Blocked . | . . . . . . . . .
Effects 184 | . . 11 . 12 113 3 . 45
Message Errors 38 | . . 2 . 3 24 . . 9
Matter Fused 44 | . . 6 . 4 19 1 . 14
Heat Flow Errors 22 | . . 1 . 1 16 . . 4
Energy Discharges 22 | . . 2 . 2 16 . . 2
Parts Rejected 4 | . . . . 1 1 . . 2
Parts Fused 1 | . . . . . 1 . . .
Data Loss (minor) 24 | . . . . . 17 2 . 5
Data Loss (major) 8 | . . . . . 7 . . 1
Misfires 10 | . . . . . 6 . . 4
Alerts 5 | . . . . 1 3 . . 1
Misdirections 1 | . . . . . . . . 1
Weapon Failures 5 | . . . . . 3 . . 2
Overload Shots . | . . . . . . . . .
Overflow Damage 317 | . . . . . 55 . 8 254
Projectiles 110 | . . . . . 55 . 8 47
Explosions 207 | . . . . . . . . 207
Melee . | . . . . . . . . .
Knockbacks 14 | . . . . . 12 . . 2
Impact . | . . . . . . . . .
Kinetic 14 | . . . . . 12 . . 2
Secondary . | . . . . . . . . .
Self-Inflicted Damage 94 | . . 8 48 38 . . . .
Shots 3 | . . 1 1 1 . . . .
Rammed 1 | . . . . . . . 1 .
Targets Rammed 8 | . 4 1 1 . . . 1 1
Kicked 7 | . 4 1 1 . . . . 1
Crushed . | . . . . . . . . .
Highest Temperature 676 | . 18 275 215 243 539 . 63 676
Average Temperature 132 | . 7 78 75 93 165 . 39 179
Received Heat Transfer 3171 | . 270 219 207 270 378 . . 1827
Effects 38 | . . . . 3 7 . . 28
Shutdowns 9 | . . . . . 1 . . 8
Energy Bleed 4 | . . . . 1 2 . . 1
Interference 10 | . . . . 2 . . . 8
Matter Decay 1 | . . . . . . . . 1
Short Circuit 4 | . . . . . 3 . . 1
Damage (minor) 2 | . . . . . 1 . . 1
Damage (major) 7 | . . . . . . . . 7
Damage (core) 1 | . . . . . . . . 1
Siege Activations . | . . . . . . . . .
Robots Corrupted 1 | . . . . 1 . . . .
Combat Hostiles 1 | . . . . 1 . . . .
Parts Fried 8 | . . 1 5 2 . . . .
Impact Corruptions . | . . . . . . . . .
Robots Melted 5 | . . . . . 2 . 1 2
Combat Hostiles 5 | . . . . . 2 . 1 2
Parts Melted 19 | . . . . 1 3 . 2 13
Heat Transferred 6929 | . . 742 50 531 851 . 518 4237
Parts Sabotaged . | . . . . . . . . .
Parts Stolen . | . . . . . . . . .
Parts Stripped . | . . . . . . . . .
Power Chain Reactions 6 | . . 4 1 1 . . . .
Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5
------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Peak Influence 586 | . 254 343 335 172 . . 64 586
Initial 81 | . . 13 81 53 . . . .
Average 103 | . 96 133 152 103 . . 18 94
Maximum Alert Level 2 | . 1 1 1 . . . . 2
Low Security (%) 90 | 100 91 82 83 100 . . 100 92
Level 1 6 | . 8 17 16 . . . . .
Level 2 2 | . . . . . . . . 7
Level 3 . | . . . . . . . . .
Level 4 . | . . . . . . . . .
Level 5 . | . . . . . . . . .
High Security . | . . . . . . . . .
Max Security . | . . . . . . . . .
Squads Dispatched 12 | . 2 2 1 1 . . 2 4
Investigation 1 | . . 1 . . . . . .
Extermination 5 | . . . . 1 . . 1 3
Reinforcement 6 | . 2 1 1 . . . 1 1
Assault . | . . . . . . . . .
Garrison . | . . . . . . . . .
Intercept . | . . . . . . . . .
Searches Triggered . | . . . . . . . . .
Construction Impeded 2 | . . 1 . . . . . 1
Haulers Reinforced . | . . . . . . . . .
Active Scanning Responses . | . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . .
Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5
--------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Distress Signals 4 | . 3 1 . . . . . .
Communications Jammed . | . . . . . . . . .
Distress Signals . | . . . . . . . . .
Times Spotted 145 | . 22 23 15 13 26 . 5 41
Peak Tracking Total 8 | . 5 6 4 3 8 . 2 7
Tactical Retreats 11 | . 1 1 . . 6 . . 3
Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5
------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Traps Triggered 1 | . . . . . . . . 1
Indirectly . | . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . .
Triggered . | . . . . . . . . .
Disarmed . | . . . . . . . . .
Reprogrammed . | . . . . . . . . .
Reused . | . . . . . . . . .
Traps Extracted . | . . . . . . . . .
Installed . | . . . . . . . . .
Triggered . | . . . . . . . . .
Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5
---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Machines Disabled 23 | . . . . 1 . . . 22
Max in Single Turn 19 | . . . . 1 . . . 19
Machines Repaired . | . . . . . . . . .
Machines Dismantled . | . . . . . . . . .
Machines Sabotaged . | . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . .
Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5
--------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Machines Accessed 15 | . 2 5 4 2 . . 1 1
Terminals 10 | . 1 3 3 2 . . 1 .
Fabricators 1 | . . . . . . . . 1
Repair Stations 2 | . 1 1 . . . . . .
Recycling Units 1 | . . 1 . . . . . .
Scanalyzers 1 | . . . 1 . . . . .
Garrison Access . | . . . . . . . . .
Total Hacks 34 | . 6 10 11 4 . . 2 1
Successful 21 | . 3 6 7 3 . . 1 1
Failed 13 | . 3 4 4 1 . . 1 .
Catastrophic 3 | . . . 2 1 . . . .
Database Lockouts . | . . . . . . . . .
Manual 2 | . . . 2 . . . . .
Terminals 20 | . 1 6 7 4 . . 2 .
Fabricators 1 | . . . . . . . . 1
Repair Stations 8 | . 5 3 . . . . . .
Recycling Units 1 | . . 1 . . . . . .
Scanalyzers 4 | . . . 4 . . . . .
Garrison Access . | . . . . . . . . .
Terminal Hacks 12 | . 1 3 4 3 . . 1 .
Record 3 | . . . 3 . . . . .
Branch Access Points 1 | . 1 . . . . . . .
Emergency Access Points 1 | . . . . 1 . . . .
Alert Level 2 | . . . . 2 . . . .
Locate Traps 2 | . . 2 . . . . . .
Dispatch Records 1 | . . . . . . . 1 .
Recall Reinforcements 1 | . . 1 . . . . . .
Zone Layout 1 | . . . 1 . . . . .
Fabricator Hacks 1 | . . . . . . . . 1
Network Status 1 | . . . . . . . . 1
Repair Station Hacks 4 | . 2 2 . . . . . .
Scan Component 2 | . 1 1 . . . . . .
Repair 2 | . 1 1 . . . . . .
Recycling Unit Hacks 1 | . . 1 . . . . . .
Report Inventory 1 | . . 1 . . . . . .
Scanalyzer 3 | . . . 3 . . . . .
Insert Component 1 | . . . 1 . . . . .
Analyze 2 | . . . 2 . . . . .
Garrison Access Hacks . | . . . . . . . . .
Unauthorized Hacks . | . . . . . . . . .
Terminals . | . . . . . . . . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access . | . . . . . . . . .
Data Cores Recovered 1 | . . . . 1 . . . .
Used 1 | . . . . 1 . . . .
Hacking Detections 11 | . 1 4 4 2 . . . .
Full Trace Events 3 | . 1 1 1 . . . . .
Feedback Events . | . . . . . . . . .
Feedback Blocked . | . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . .
Robots Built . | . . . . . . . . .
Authchips . | . . . . . . . . .
Time . | . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . .
Part Schematics Acquired 1 | . . . 1 . . . . .
Parts Built . | . . . . . . . . .
Authchips . | . . . . . . . . .
Time . | . . . . . . . . .
Total Part Build Rating . | . . . . . . . . .
Parts Repaired 2 | . 1 1 . . . . . .
Time 86 | . 26 60 . . . . . .
Parts Recycled . | . . . . . . . . .
Recycled Matter . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Retrieved Components . | . . . . . . . . .
Parts Scanalyzed 1 | . . . 1 . . . . .
Part Schematics Acquired 1 | . . . 1 . . . . .
Parts Damaged . | . . . . . . . . .
Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5
------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Used RIF Installer . | . . . . . . . . .
Robots Hacked 3 | . . . . . 1 1 . 1
Non-combat 2 | . . . . . 1 1 . .
Combat 1 | . . . . . . . . 1
Robot Hacks Applied 3 | . . . . . 1 1 . 1
parse_system 2 | . . . . . . 1 . 1
no_distress 1 | . . . . . 1 . . .
Relay Couplers Released . | . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . .
Robots Rewired 2 | . . . . . 2 . . .
Allies Hacked . | . . . . . . . . .
Hacks Repelled . | . . . . . . . . .
Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5
-------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Total Allies 2 | . . . . . 2 . . .
Largest Group 2 | . . . . . 2 . . .
Highest-Rated Group 36 | . . . . . 36 . . .
Highest-Rated Ally 20 | . . . . . 20 . . .
Total Orders . | . . . . . . . . .
Ally Attacks 7 | . . . . . 7 . . .
Total Damage 62 | . . . . . 62 . . .
Kills 1 | . . . . . 1 . . .
Allies Corrupted . | . . . . . . . . .
Allies Melted . | . . . . . . . . .
Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5
------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Robot Analysis Total . | . . . . . . . . .
Derelict Logs Recovered 5 | . . . . . 3 2 . .
Drone Launches . | . . . . . . . . .
Drone Recoveries . | . . . . . . . . .
Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5
------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Turns Passed 9928 | 111 1059 819 1034 848 3639 185 479 1754
Spaces Moved 3790 | 53 481 328 448 461 997 74 198 750
Core 118 | 9 . . . . 100 . . 9
Treads 1818 | 44 199 . . 357 897 74 198 49
Legs 1854 | . 282 328 448 104 . . . 692
Wheels . | . . . . . . . . .
Hover . | . . . . . . . . .
Flight . | . . . . . . . . .
Fastest Speed 50 | 50 160 190 190 145 145 245 165 120
Average Speed 223 | 141 178 190 197 156 338 245 205 180
Slowest Speed 1250 | 160 240 190 260 305 1250 245 245 350
Overloaded Moves . | . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . .
Robots Hopped . | . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . .
Exploration Rate (%) 29 | 5 62 28 35 17 96 8 3 15
Regions Visited 8
Branch Regions 2
Pre-discovered Areas . | . . . . . . . . .
Known Exits Taken 5 | . . 1 1 . 1 1 1 .
Unknown Exits Taken 3 | 1 1 . . 1 . . . .
Scrap Searched 7 | . . . . . 4 3 . .
Spaces Dug . | . . . . . . . . .
Terrain Destroyed 117 | . . 20 6 2 26 . . 63
Melee . | . . . . . . . . .
Projectile 45 | . . . . . 26 . . 19
AOE 72 | . . 20 6 2 . . . 44
Terrain Rammed . | . . . . . . . . .
Walls Destroyed . | . . . . . . . . .
Machines Disabled . | . . . . . . . . .
Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5
--------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac
Total 4648 | 88 580 447 544 533 1136 79 253 988
Wait 195 | 21 3 35 14 5 13 . 16 88
Move 3782 | 52 480 327 447 460 996 73 197 750
Hop . | . . . . . . . . .
Pick Up 110 | 9 17 11 19 11 9 5 6 23
Fast Attach 24 | 3 . 5 2 2 . . 7 5
Attach 68 | 3 4 3 4 9 15 . 4 26
Detach 2 | . . . . . 1 . . 1
Swap 39 | . 5 11 8 4 4 . 2 5
Drop 56 | . 10 14 16 8 . . 3 5
Fire 347 | . 57 40 33 34 84 . 16 83
Melee 13 | . . . . . 11 1 1 .
Ram 1 | . . . . . . . . 1
Kick 7 | . 4 1 1 . . . . 1
Crush 1 | . . . . . . . 1 .
Escape Stasis . | . . . . . . . . .
Rewire 3 | . . . . . 3 . . .
Trap . | . . . . . . . . .
Miscellaneous . | . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
History
---------
Turn | Location | Event
5 | -11/Scrapyard | Discovered new exit (range 16)
112 | -11/Scrapyard | Entered Materials
197 | -10/Materials | Discovered new exit (range 10)
302 | -10/Materials | Build established: Mutant
335 | -10/Materials | Identified exit to Mines
549 | -10/Materials | Repaired Lgt. Treads
1146 | -10/Materials | Discovered new exit (range 14)
1171 | -10/Materials | Entered another Materials area
1171 | -9/Materials | Evolved 2 slots: Utility x2
1919 | -9/Materials | Discovered new exit (range 16)
1939 | -9/Materials | Repaired Hvy. EM Shotgun?
1952 | -9/Materials | Identified exit to Materials
1990 | -9/Materials | Entered another Materials area
1990 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1
2824 | -8/Materials | Discovered new exit (range 12)
3020 | -8/Materials | Identified exit to Factory
3024 | -8/Materials | Entered Factory
3024 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1
3822 | -7/Factory | Discovered new exit (range 12)
3872 | -7/Factory | Entered Lower Caves
3959 | -7/Lower Caves | Learned Factory security intel
4180 | -7/Lower Caves | Encountered a Warlord checkpoint
4201 | -7/Lower Caves | Learned Factory emergency access door positions
4313 | -7/Lower Caves | Lost 5 parts (2p2n1w)
4557 | -7/Lower Caves | Discovered new exit (range 10)
4575 | -7/Lower Caves | Identified exit to Lower Caves
4757 | -7/Lower Caves | Learned Factory terminal intel
4792 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
4814 | -7/Lower Caves | Core integrity fell below 50%
4874 | -7/Lower Caves | Lost 8 parts (2p2n1u3w)
7511 | -7/Lower Caves | Entered another Lower Caves area
7511 | -7/Lower Caves | Discovered new exit (range 8)
7531 | -7/Lower Caves | Identified exit to Factory
7558 | -7/Lower Caves | Learned 4 Factory zone layouts
7580 | -7/Lower Caves | Learned Factory interactive machine intel
7696 | -7/Lower Caves | Entered Factory
7696 | -6/Factory | Evolved 2 slots: Utility x2
7698 | -6/Factory | Discovered new exit (range 12)
7700 | -6/Factory | Loaded intel: 54 interactive machine locations
7701 | -6/Factory | Loaded intel: 28 terminal locations
7880 | -6/Factory | Lost 3 parts (3u)
8141 | -6/Factory | Build established: Scavenger-Mutant
8173 | -6/Factory | Identified exit to Factory
8175 | -6/Factory | Entered another Factory area
8175 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1
8339 | -5/Factory | Lost 3 parts (2n1u)
8463 | -5/Factory | Build established: Scavenger-Tank
8866 | -5/Factory | Lost 4 parts (1p1n1u1w)
9424 | -5/Factory | Lost 3 parts (1u2w)
9538 | -5/Factory | Lost 7 parts (1p2n2u2w)
9860 | -5/Factory | System corruption reached 10%
9878 | -5/Factory | Core integrity fell below 50%
9918 | -5/Factory | Core integrity fell below 20%
9928 | -5/Factory | Lost 19 parts (2p6n6u5w)
9929 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser
Last Messages
---------------
09895_ Critical hit (Burn: +37).
09895_ U-05 Engineer lays Concrete.
09895_ K-01 Serf collects debris.
09896_ U-05 Engineer lays Concrete. <x2>
09896_ Critical hit (Burn: +37).
09897_ Carbon-fiber Leg destroyed.
09897_ U-05 Engineer lays Concrete. <x3>
09898_ Critical hit (Burn: +37).
09899_ U-05 Engineer lays Concrete. <x7>
09912_ K-01 Serf collects debris.
09913_ U-05 Engineer lays Concrete.
09914_ System corrupted: Component data lost.
09914_ R-10 Processor collects Lgt. Deuterium
Engine.
09915_ U-05 Engineer lays Concrete.
09916_ K-01 Serf collects debris.
09917_ U-05 Engineer builds a Wall.
09921_ U-05 Engineer builds a Door.
09925_ U-05 Engineer builds a Wall.
09927_ Critical hit (Burn: +37).
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 68
Energy Generation 34
Energy Capacity 750
Matter Stores 300
Matter Capacity 300
Sight Range 20
Robot Scan Range 14
Terrain Scan Density 10
ECM Strength 2
Additional Mass Support 9
Armor Coverage 600
Propulsion Shielding 66
Utility Shielding 66
Evasion (%) 55
Targeting Accuracy 6
Recoil Reduction 4
Item Schematics
-----------------
Imp. Medium Laser | -8/Materials | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
A New Friend
It Was An Accident, I Swear
System Compromised
Challenges
------------
None
Game
------
Seed ChromaticXenonFrame
Manual? 0
Play Time 01:24:10
Cumulative 12.8 hours
Start 2025.05.02 @ 12:09:15
End 2025.05.02 @ 13:33:00
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 20
Rogue 20
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 5
Gallery% 15
Achievement% 16
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 2
Font 24/Smallcaps
Map View 50x35
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 65a620a2-7cf4-475e-bbc2-d4448e72e368