Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.27 @ 23:11:08 Player: RadiceJuice Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (115) 575 Value Destroyed (3219) 3219 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2658) 2658 TOTAL SCORE: 14732 Bonus ------- Follower Combat Kills 724 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 334 Cogmind --------- Core Integrity 0/1450 Matter 15/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Antigrav System Antigrav System Antigrav System Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Cryofiber Web Compact Battery Enhanced Optical Array Advanced Salvage Targeting Computer Improved Targeting Computer Target Analyzer Improved Shield Generator System Shield > --- WEAPON ----------- Phase Gun Advanced Plasma Cannon > --- INVENTORY -------- Improved Cesium-ion Thruster Field Propulsion Drive Advanced Heat Sink Tesla Rifle Improved Arc Projector [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Cesium-ion Thruster Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Hardened Medium Armor Plating Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Slots Evolved 16 | . . . 2 . 2 2 . . . 2 2 . . . 2 2 . 2 . Power 3 | . . . . . . . . . . 1 . . . . 1 . . 1 . Propulsion 4 | . . . 1 . 1 . . . . . 1 . . . 1 . . . . Utility 8 | . . . 1 . 1 2 . . . 1 1 . . . . 1 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Attached 137 | 5 12 3 17 6 21 15 . 3 1 5 16 . 5 1 14 2 4 6 1 Power 23 | 1 2 . 1 1 2 2 . . 1 2 3 . 2 . 4 . . 2 . Engine 6 | 1 2 . . . 2 . . . . . 1 . . . . . . . . Core 16 | . . . 1 1 . 2 . . 1 2 2 . 2 . 4 . . 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 39 | 2 3 . 7 3 6 4 . . . . 5 . . . 3 . 3 2 1 Treads 6 | . . . . . 6 . . . . . . . . . . . . . . Leg 9 | 2 3 . 1 3 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . 6 . . . . . . . . . . . . . 3 . 1 Flight 14 | . . . . . . 4 . . . . 5 . . . 3 . . 2 . Utility 47 | . 4 1 5 2 9 8 . 1 . 3 4 . 1 1 5 1 . 2 . Device 24 | . 2 1 2 1 3 5 . . . 2 4 . . 1 1 1 . 1 . Storage 5 | . 1 . 1 . 2 . . . . . . . . . 1 . . . . Processor 7 | . . . . . . 2 . . . 1 . . 1 . 3 . . . . Hackware 2 | . . . . . . 1 . 1 . . . . . . . . . . . Protection 9 | . 1 . 2 1 4 . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 3 2 4 . 4 1 . 2 . . 4 . 2 . 2 1 1 . . Energy Gun 17 | 2 2 1 1 . . . . 2 . . 3 . 2 . 2 1 1 . . Energy Cannon 9 | . . . 3 . 4 1 . . . . 1 . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 2 | . 1 1 . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 . . . . 1 . . . . . 2 . . Parts Lost 42 | . . . 1 7 1 . . . . 3 1 . 2 5 5 2 6 7 2 Power 7 | . . . . 1 . . . . . 2 . . . . 1 . 1 2 . Propulsion 14 | . . . 1 2 . . . . . . 1 . 1 1 1 2 1 3 1 Utility 17 | . . . . 3 1 . . . . 1 . . 1 2 3 . 3 2 1 Weapon 4 | . . . . 1 . . . . . . . . . 2 . . 1 . . Highest Loss Streak 6 | . . . 1 6 1 . . . . 3 1 . 2 3 3 2 5 4 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 6 | . 4 4 4 4 11 7 4 4 5 4 4 4 4 3 4 3 4 4 4 Power . | . . . . . . 1 1 1 1 . . 1 1 1 . 1 2 1 1 Propulsion 1 | . 1 2 . . 2 1 1 1 2 1 . 1 . . . . . . 2 Utility 2 | . 1 1 1 1 5 2 . . . . . . . . 1 . . . . Weapon 2 | . 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 1 2 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 36 | . 2 1 2 . 12 7 . 1 . . 1 . 1 . 1 1 . . 7 Power 5 | . . . . . 1 1 . . . . . . 1 . . . . . 2 Propulsion 13 | . . . 1 . 7 2 . . . . . . . . . . . . 3 Utility 4 | . . . . . . 3 . . . . . . . . . 1 . . . Weapon 14 | . 2 1 1 . 4 1 . 1 . . 1 . . . 1 . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 100 98 90 97 97 100 100 100 96 92 88 85 73 75 70 49 17 2 Engine 3 | . 14 14 . . 3 2 . . . . 1 5 4 . 2 . . . . Core 6 | . . . 10 10 5 4 7 7 7 11 9 5 5 11 11 14 12 3 . Treads 10 | . . . . . 33 12 . . . . . . . . . . . . . Leg 4 | . 28 28 . 20 1 . . . . . . . . . . . . . . Hover 4 | . . . 31 7 . . . . . . . . . . . . 1 . 1 Flight 8 | . . . . . . 18 30 30 30 24 26 23 22 23 17 16 7 4 . Device 13 | . 10 19 24 20 10 22 23 16 15 12 16 17 15 12 10 3 . . 1 Storage 2 | . . . . . 8 2 . . . . . . . . 1 . . . . Processor 5 | . . . . . . 6 15 15 15 19 12 11 11 11 19 19 17 4 . Hackware 3 | . . . . . . 3 7 13 15 13 11 11 10 5 5 4 4 2 . Protection 7 | . 13 8 7 9 15 6 . . . . . . . . . . . . . Energy Gun 7 | . 27 27 6 . . . . 7 15 13 11 11 11 7 4 7 3 . . Energy Cannon 9 | . . . 14 21 18 15 15 7 . . . . . . 1 3 . . . Peak Build Rating 106 | 5 9 18 27 26 30 48 48 52 54 62 78 78 85 89 106 100 86 71 17 Average Rating 38 | 3 8 12 25 24 27 41 48 49 53 59 73 78 77 76 87 92 65 33 7 On Entrance 42 | . 5 9 18 26 13 30 48 48 52 54 61 78 78 75 54 88 70 31 10 Avg Prop Armor Cover (%) 16 | . . . . . 8 1 . . . . . . . . . . 7 . 23 Naked Turns 68 | . . . . . . . . . . . . . . . . . . . 68 Heaviest Build 60 | 5 26 12 23 27 54 60 22 22 19 24 31 31 32 29 40 35 30 28 2 Greatest Support 92 | 20 20 20 30 30 92 88 24 24 24 24 32 32 32 31 43 41 21 37 3 Greatest Overweight (x) 8 | . 1 . 1 8 . 1 . . . . . . . . . . 2 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 5 15 5 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 5 5 5 5 5 13 9 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 1 5 5 5 5 15 15 4 5 5 5 5 4 5 5 5 5 5 5 5 Average Carried 6 | . 4 4 4 4 12 6 4 4 5 4 4 4 4 3 4 3 4 4 4 Final Capacity 15 | 5 5 5 5 5 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 14 | 1 5 5 5 2 14 4 4 5 5 5 4 4 5 4 3 5 5 5 5 Class Distribution -------------------- 55% | Mutant 25% | Hacker-Sprinter 8% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Matter Collected 2207 | 250 210 72 331 70 303 135 . 45 30 19 306 51 54 55 157 119 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3867 | 38 361 147 859 220 1188 105 . . 13 117 301 . 213 . 150 119 . 36 . Parts 224 | . 25 1 58 16 78 3 . . . 9 12 . 9 . 9 2 . 2 . Haulers Intercepted 4 | . 1 . 2 . . . . . . . . . . . . 1 . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . . . 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Combat Hostiles Destroyed 93 | 1 12 4 23 3 30 2 . . 2 5 5 . 3 . 2 . . 1 . Guns 31 | 1 7 2 5 . . . . . 2 5 5 . 3 . . . . 1 . Cannons 49 | . . . 13 3 29 2 . . . . . . . . 2 . . . . AOE 12 | . 5 2 5 . . . . . . . . . . . . . . . . Classes Destroyed 14 | 1 4 . 3 2 1 . . . 1 1 . . . . 1 . . . . Builder 1 | . . . . 1 . . . . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 4 | . 1 . 2 . . . . . . . . . . . . 1 . . . Recycler 3 | . . . 1 1 1 . . . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . Watcher 10 | . 1 . 2 . 5 . . . . . 1 . . . 1 . . . . Swarmer 37 | . 6 . 9 . 16 . . . . 3 2 . . . . . . 1 . Cutter 2 | . . . . . . . . . . 2 . . . . . . . . . Grunt 32 | 1 6 4 9 3 3 1 . . . . 2 . 3 . . . . . . Sentry 16 | . . . 5 . 10 . . . . . 1 . . . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 6 | 1 4 2 5 3 6 1 . . 2 3 2 . 2 . 2 1 . 1 . Combat Bots Only 5 | 1 4 2 4 3 5 1 . . 2 3 2 . 2 . 2 . . 1 . Max Kills in Single Turn 2 | 1 2 2 2 2 1 1 . . 1 2 1 . 1 . 1 1 . 1 . Gunslinging 1 | . . . 1 . . . . . . 1 . . . . . . . . . Exploded 2 | . 2 2 2 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Hostile Shots Fired 920 | 4 65 8 79 33 168 17 . . 6 51 59 3 21 118 32 24 36 103 93 Missed 347 | 1 29 . 28 5 45 8 . . 3 18 26 2 12 72 10 9 6 34 39 Hits 573 | 3 36 8 51 28 123 9 . . 3 33 33 1 9 46 22 15 30 69 54 Melee 4 | . . . . . . . . . . 4 . . . . . . . . . Projectile 569 | 3 36 8 51 28 123 9 . . 3 29 33 1 9 46 22 15 30 69 54 AOE 21 | . . . . 16 1 . . . . 4 . . . . . . . . . Critical Strikes 13 | . . . 2 . 1 . . . . 2 . . 1 . 3 1 2 1 . Part Disruptions 1 | . . . . 1 . . . . . . . . . . . . . . . Damage Taken 8422 | 24 303 92 457 638 1130 94 . . 48 743 369 11 117 460 559 246 952 1207 972 Core 3221 | . 66 27 36 142 71 45 . . 24 305 60 11 . 57 334 20 571 572 880 Absorbed by Shields 366 | . . . . . 24 . . . . . 109 4 42 108 43 . . . 36 Redirected to Shielding 15 | . 11 4 . . . . . . . . . . . . . . . . . Ignored by Resistances 2290 | 8 92 27 139 175 340 29 . . 14 205 134 4 43 161 117 69 138 322 273 Regen/Repaired (Parts) 419 | . . . 27 . 200 . . . . 48 84 . 23 . . . 37 . . Core Remaining (%) 74 | 100 . 62 . 55 87 . . . 90 64 . . . 87 70 . 54 . . Volleys Fired 240 | 3 28 7 39 11 68 8 . . 5 16 13 . 11 6 11 3 6 5 . Largest 3 | 2 2 2 2 2 2 2 . . 2 2 2 . 2 2 2 3 2 1 . Hottest 228 | 80 80 115 120 120 135 120 . . 150 150 156 . 156 150 186 228 192 94 . Shots Fired 458 | 6 56 14 78 22 132 16 . . 8 32 26 . 18 10 18 9 8 5 . Gun 212 | 6 50 12 25 . . . . . 8 32 26 . 18 10 8 6 6 5 . Cannon 224 | . . . 42 19 132 16 . . . . . . . . 10 3 2 . . Launcher 22 | . 6 2 11 3 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal 409 | 6 50 12 67 19 132 16 . . 8 32 26 . 8 . 17 3 8 5 . Explosive 22 | . 6 2 11 3 . . . . . . . . . . . . . . . Electromagnetic 27 | . . . . . . . . . . . . . 10 10 1 6 . . . Robot Hit Streak 21 | 4 9 9 13 9 21 11 . . 4 4 7 . 8 9 7 4 5 3 . Robot Miss Streak 6 | 1 2 1 1 1 4 1 . . 2 3 2 . 1 6 3 2 1 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 1 . . . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 . . . . . . . . . Shots Hit Robots 306 | 4 38 9 56 15 84 11 . . 5 20 18 . 15 3 11 6 7 4 . Core Hits 167 | 2 27 9 41 11 37 4 . . 2 6 11 . 5 1 5 2 2 2 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . 1 . . . . . . . 3 2 . . 1 1 . 1 . . Burn 8 | . . 1 . . . . . . . 3 2 . . . 1 . 1 . . Corrupt 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8096 | 45 723 292 1740 561 2119 256 . . 104 416 435 . 400 80 400 136 243 146 . Guns 2805 | 45 411 111 292 . . . . . 104 416 435 . 400 80 122 67 176 146 . Cannons 3800 | . . . 693 318 2119 256 . . . . . . . . 278 69 67 . . Explosions 1491 | . 312 181 755 243 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal 6246 | 45 411 111 985 318 2119 256 . . 104 416 435 . 188 . 400 69 243 146 . Explosive 1491 | . 312 181 755 243 . . . . . . . . . . . . . . . Electromagnetic 359 | . . . . . . . . . . . . . 212 80 . 67 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 . . . . . . . . . 2 1 1 . . Average Corruption 1 | . . . . . 1 . . . . . . . . . 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . 1 . . . . . . Effects 9 | . . . . . 6 . . . . . . . . . 1 . 2 . . Message Errors 2 | . . . . . 1 . . . . . . . . . . . 1 . . Matter Fused 3 | . . . . . 1 . . . . . . . . . 1 . 1 . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . . . . . . . . Energy Discharges 2 | . . . . . 2 . . . . . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 82 | . 3 19 30 13 17 . . . . . . . . . . . . . . Projectiles 30 | . . . . 13 17 . . . . . . . . . . . . . . Explosions 52 | . 3 19 30 . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . 34 . . . . . . . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . Highest Temperature 1040 | 72 144 105 72 60 366 120 . . 330 288 178 . 264 4 1040 395 555 221 . Average Temperature 147 | 40 54 49 15 25 124 52 . . 188 155 59 . 90 4 583 215 283 96 . Received Heat Transfer 1264 | 18 99 63 261 83 210 36 . . 12 63 39 6 22 18 6 49 171 81 27 Effects 54 | . . . . . 4 . . . 1 . . . . . 39 3 7 . . Shutdowns 14 | . . . . . 1 . . . . . . . . . 9 1 3 . . Energy Bleed 5 | . . . . . . . . . . . . . . . 4 . 1 . . Interference 12 | . . . . . 3 . . . 1 . . . . . 7 1 . . . Matter Decay 5 | . . . . . . . . . . . . . . . 4 1 . . . Short Circuit 3 | . . . . . . . . . . . . . . . 2 . 1 . . Damage (minor) 2 | . . . . . . . . . . . . . . . 2 . . . . Damage (major) 10 | . . . . . . . . . . . . . . . 10 . . . . Damage (core) 3 | . . . . . . . . . . . . . . . 1 . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Melted 17 | . 2 1 2 1 5 . . . . 2 2 . 1 . 1 . . . . Heat Transferred 11140 | 100 925 370 1887 518 3293 407 . . 185 962 981 . 259 . 572 100 396 185 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Maximum Alert Level 1 | . 1 . 1 . 1 . . . . 1 1 . . . . . . . . Low Security (%) 90 | 100 99 100 87 100 95 100 . . . 16 55 . . . 100 100 100 100 100 Level 1 9 | . . . 12 . 4 . . . . 83 44 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 363 | 20 200 77 280 147 234 61 . . . 355 363 . . . 91 15 42 160 49 Initial 300 | . 5 3 . 85 3 . . . . 300 137 . . . 91 4 7 . 34 Average 77 | 1 80 27 108 91 59 3 . . . 246 200 . . . 40 . 10 67 23 Influence Increases 4903 | 20 373 117 799 125 928 81 . . 10 525 486 45 510 255 183 24 42 305 75 Destroy 0b10 Robot/C 2180 | 20 240 80 460 60 600 40 . . . 100 160 . 360 . 40 . . 20 . Destroy 0b10 Robot/NC 120 | . 15 . 35 15 30 . . . 10 . 5 . . . 5 5 . . . Destroy Leader 458 | . 54 20 118 10 180 10 . . . 20 32 . . . 12 2 . . . Allied During Kill 95 | . . . . . . . . . . . 5 . 90 . . . . . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . . . . . . . . . . Successful Hack 190 | . 19 . 35 . 58 . . . . . 36 . . . . . 42 . . Disable Machine 36 | . . . 27 . 9 . . . . . . . . . . . . . . Destroy Structure 149 | . 35 17 49 10 21 1 . . . . 8 . . . 6 2 . . . Advance Influence 300 | . . . . . . . . . . 300 . . . . . . . . . Partial Spotted 150 | . . . 15 . 15 . . . . . 45 . . . 15 . . 45 15 Lose Combat Pursuer 1215 | . . . 60 30 15 30 . . . 105 195 45 60 255 105 15 . 240 60 Influence Decreases 4858 | 10 371 129 539 375 938 20 58 3 10 200 508 167 321 460 336 21 57 235 100 Entered New Map 1229 | . 5 9 . 175 7 . 28 3 . . 188 137 181 370 74 8 8 . 36 Time Decay 3221 | 10 366 120 529 130 921 20 30 . 10 170 250 30 120 50 216 13 37 155 44 Lost Part 338 | . . . 10 70 10 . . . . 30 10 . 20 40 46 . 12 70 20 Lost Ally 70 | . . . . . . . . . . . 60 . . . . . . 10 . Squads Dispatched 23 | . 1 . 2 . 1 2 . . . 4 2 . . 1 2 2 1 4 1 Investigation 5 | . 1 . 1 . . . . . . 1 . . . . 1 . . 1 . Extermination 8 | . . . . . . 1 . . . 1 1 . . . 1 1 . 2 1 Reinforcement 9 | . . . 1 . 1 1 . . . 2 1 . . . . 1 1 1 . Assault 1 | . . . . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Distress Signals 10 | . 1 . . . 5 . . . . . 1 . . . 1 . 1 1 . Communications Jammed 6 | . . . . . . . . . . . 6 . . . . . . . . Distress Signals 6 | . . . . . . . . . . . 6 . . . . . . . . Times Spotted 321 | 1 19 4 32 11 43 7 . . 3 23 25 11 35 34 17 7 8 28 13 Peak Tracking Total 17 | 1 6 2 5 4 7 3 . . 1 6 10 10 8 17 8 6 7 11 10 Tactical Retreats 35 | . . . 4 1 1 1 . . . 3 6 1 2 5 3 1 . 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Traps Triggered 10 | . 2 . . . 1 3 . . . 1 . . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Machines Disabled 4 | . . . 3 . 1 . . . . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Machines Accessed 45 | . 7 . 9 . 14 1 . . . 1 4 . 2 . 3 1 1 2 . Terminals 23 | . 5 . 8 . 9 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Stations 10 | . 1 . 1 . 2 . . . . 1 3 . . . . . 1 1 . Recycling Units 4 | . 1 . . . 2 . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . 1 . . . . . 1 . . . 1 . . 1 . Total Hacks 139 | . 25 . 29 . 44 2 . . . 6 13 . 5 . 7 1 2 5 . Successful 92 | . 18 . 18 . 30 1 . . . 6 6 . 5 . 3 1 2 2 . Failed 47 | . 7 . 11 . 14 1 . . . . 7 . . . 4 . . 3 . Catastrophic 7 | . 1 . . . 3 1 . . . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 33 | . 2 . 1 . . 1 . . . . 16 . 1 . 8 . . 4 . Terminals 80 | . 22 . 26 . 30 2 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Stations 35 | . 1 . 3 . 8 . . . . 6 12 . . . . . 2 3 . Recycling Units 9 | . 2 . . . 4 . . . . . . . . . 3 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . . . Garrison Access 7 | . . . . . 2 . . . . . 1 . . . 2 . . 2 . Terminal Hacks 59 | . 16 . 16 . 21 1 . . . . . . 5 . . . . . . Record 2 | . 1 . 1 . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . 1 . 2 . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . Emergency Access Points 7 | . 2 . 3 . 2 . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . Alert Level 8 | . . . 5 . 2 1 . . . . . . . . . . . . . Locate Traps 5 | . 1 . 1 . 3 . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . Maintenance Status 2 | . . . . . 2 . . . . . . . . . . . . . . Security Status 2 | . 1 . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . Assault Status 2 | . 1 . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 2 . 2 . 1 . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 23 | . . . 2 . 6 . . . . 6 6 . . . . . 2 1 . Scan Component 13 | . . . 1 . 3 . . . . 3 4 . . . . . 1 1 . Repair 10 | . . . 1 . 3 . . . . 3 2 . . . . . 1 . . Recycling Unit Hacks 6 | . 2 . . . 2 . . . . . . . . . 2 . . . . Report Inventory 3 | . 1 . . . 1 . . . . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . 1 . . . . . . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . 1 . . 1 . Seal Access 3 | . . . . . 1 . . . . . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 35 | . 6 . 9 . 11 1 . . . . 4 . . . 2 . 1 1 . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . . . . 8 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . . . 1 . 3 . . . . 3 2 . . . . . 1 . . Time 387 | . . . 16 . 108 . . . . 158 82 . . . . . 23 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter 63 | . . . . . 63 . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Total Allies 10 | . . . . . . . . 4 . . 3 . 2 . . . . 1 . Largest Group 4 | . . . . . . . . 4 . . 3 . 2 . . . . 1 . Highest-Rated Group 210 | . . . . . . . . 149 . . 210 . 192 . . . . 29 . Highest-Rated Ally 96 | . . . . . . . . 39 . . 70 . 96 . . . . 29 . Zionite Dispatches 2 | . . . . . . . . . . . 1 . . . . . . 1 . Light 1 | . . . . . . . . . . . 1 . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 60 | . . . . . . . . . . . 15 . 45 . . . . . . Total Damage 2208 | . . . . . . . . . . . 256 . 1952 . . . . . . Kills 18 | . . . . . . . . . . . 3 . 15 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Active Infowar (turns) 2475 | . 5 142 1130 236 89 . . . . . 236 . . . 348 100 106 63 20 Optics 554 | . . . . . . . . . . . . . . . 348 100 106 . . Sensors 1596 | . 5 142 1130 236 . . . . . . . . . . . . . 63 20 Terrain 89 | . . . . . 89 . . . . . . . . . . . . . . Jamming 236 | . . . . . . . . . . . 236 . . . . . . . . Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 2 . . . 2 . . . . Emergency Access 2 | . . . . . . . . . . . 1 . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Turns Passed 9416 | 86 899 361 1130 266 2781 538 76 345 159 343 506 66 490 160 445 129 122 383 131 Spaces Moved 12299 | 67 634 276 895 173 1419 691 290 1218 548 447 1208 226 973 520 1191 321 193 791 218 Core 281 | 16 . . . 1 . . . . . . . . . . . . . 46 218 Treads 1439 | . . . . . 1318 121 . . . . . . . . . . . . . Legs 1200 | 51 634 276 6 132 101 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 933 | . . . 889 40 . . . . . . . . . . . . 4 . . Flight 8446 | . . . . . . 570 290 1218 548 447 1208 226 973 520 1191 321 189 745 . Fastest Speed 23 | 50 120 120 52 112 120 26 26 26 26 26 23 29 27 27 29 31 34 35 50 Average Speed 58 | 103 120 120 89 128 156 55 26 26 26 26 24 29 29 27 31 31 37 43 50 Slowest Speed 450 | 120 190 120 120 450 162 237 26 26 26 26 29 29 34 30 34 34 200 150 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . . . 1 3 1 . 4 12 3 2 11 . Potential Cave-ins 4 | . . . 2 2 . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 6 97 72 69 34 95 12 33 91 65 9 26 32 86 54 24 8 37 23 34 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . . . Known Exits Taken 8 | . 1 . 1 . 1 1 1 1 1 1 . . . . . . . . . Unknown Exits Taken 11 | 1 . 1 . 1 . . . . . . 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . 3 . 2 . . . 4 2 . . 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 170 | . 38 23 69 18 18 . . . . . . . . . 3 1 . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 27 | . . . 2 3 18 . . . . . . . . . 3 1 . . . AOE 143 | . 38 23 67 15 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Upp War Pro Fac Res Tes Res Qua Total 13996 | 75 714 291 1150 194 1853 837 289 1246 556 638 1386 224 1163 525 1231 339 231 813 241 Wait 1009 | . 18 1 162 . 271 54 . 19 1 159 111 . 162 . . 8 23 15 5 Move 12208 | 66 633 275 894 172 1418 690 289 1217 547 444 1201 223 972 513 1166 314 188 768 218 Hop 35 | . . . . . . . . . . 1 3 1 . 2 12 3 2 11 . Pick Up 88 | 1 6 1 7 . 31 11 . 2 . 4 6 . 3 . 8 3 . 1 4 Fast Attach 107 | 5 10 2 13 4 16 3 . 3 1 7 12 . 4 1 13 1 6 5 1 Attach 50 | . . . 4 3 5 8 . . . 3 9 . 1 2 8 2 2 3 . Detach 45 | . 2 . 6 . 9 5 . 1 1 2 7 . 1 1 2 3 2 3 . Swap 43 | . 6 2 8 1 7 6 . . . . 9 . 3 . 1 . . . . Drop 131 | . 11 3 17 3 27 22 . 4 1 2 15 . 6 . 10 2 2 2 4 Fire 240 | 3 28 7 39 11 68 8 . . 5 16 13 . 11 6 11 3 6 5 . Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . 30 . . . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat / [*Exi] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 519 | -10/Materials | Discovered new exit (range 14) 674 | -10/Materials | Discovered new exit (range 6) 797 | -10/Materials | Discovered new exit (range 4) 860 | -10/Materials | Build established: Scavenger-Mutant 922 | -10/Materials | Identified exit to Mines 986 | -10/Materials | Entered Mines 1009 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1154 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1154 | -10/Mines | Discovered new exit (range 5) 1201 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1205 | -10/Mines | Found Prototype Device 1205 | -10/Mines | Identified Exp. Sensor Array 1267 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1327 | -10/Mines | Discovered new exit (range 12) 1334 | -10/Mines | Discovered new exit (range 6) 1347 | -10/Mines | Entered Materials 1347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1376 | -9/Materials | Identified exit to Mines 1671 | -9/Materials | Discovered new exit (range 10) 1675 | -9/Materials | Build established: Mutant 1862 | -9/Materials | Discovered new exit (range 13) 2015 | -9/Materials | Repaired Imp. Hover Unit 2346 | -9/Materials | Discovered new exit (range 15) 2477 | -9/Materials | Entered Mines 2477 | -9/Mines | Discovered new exit (range 11) 2484 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2573 | -9/Mines | Met a Derelict bent on vengeance 2697 | -9/Mines | Assembled infested the area 2743 | -9/Mines | Entered Materials 2743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2762 | -8/Materials | Lost 6 parts (1p1n3u1w) 2812 | -8/Materials | Identified exit to Factory 3301 | -8/Materials | Repaired Disposable Heat Sink 3341 | -8/Materials | Repaired Hrd. Medium Armor Plating 3380 | -8/Materials | Repaired Lgt. Nuclear Core 5524 | -8/Materials | Entered Factory 5524 | -7/Factory | Evolved 2 slots: Utility x2 5565 | -7/Factory | Discovered new exit (range 4) 5959 | -7/Factory | Discovered new exit (range 15) 6058 | -7/Factory | Identified exit to Lower Caves 6062 | -7/Factory | Entered Lower Caves 6132 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6137 | -7/Lower Caves | Identified exit to Zion 6138 | -7/Lower Caves | Entered Zion 6155 | -7/Zion | Build established: Hacker-Sprinter 6179 | -7/Zion | Learned location of 1 exit from Factory 6183 | -7/Zion | Learned location of Warlord (-5) 6223 | -7/Zion | Received a visual enhancement algorithm 6269 | -7/Zion | Given A8's code to call for help 6369 | -7/Zion | Met Imprinter 6375 | -7/Zion | Imprinted 6377 | -7/Zion | Declared Zion's savior 6479 | -7/Zion | Discovered new exit (range 16) 6483 | -7/Zion | Identified exit to Proximity Caves 6483 | -7/Zion | Entered Proximity Caves 6562 | -6/Proximity Caves | Spotter reported a threat 6571 | -6/Proximity Caves | Spotter reported a threat 6632 | -6/Proximity Caves | Spotted B-75 Beast 6638 | -6/Proximity Caves | Discovered new exit (range 15) 6641 | -6/Proximity Caves | Identified exit to Factory 6642 | -6/Proximity Caves | Entered Factory 6642 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6643 | -6/Factory | Identified exit to Lower Caves 6644 | -6/Factory | Identified exit to Factory 6725 | -6/Factory | Repaired Imp. Cesium-ion Thruster 6765 | -6/Factory | Repaired Cesium-ion Thruster 6816 | -6/Factory | Repaired Lgt. Fission Core 6985 | -6/Factory | Entered another Factory area 6985 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7006 | -5/Factory | Lost 3 parts (2p1u) 7110 | -5/Factory | Repaired Imp. Cesium-ion Thruster 7150 | -5/Factory | Repaired Lgt. Nuclear Core 7246 | -5/Factory | Zion Light squad teleported in 7380 | -5/Factory | Retrieved Zion intel report: Emergency Access 7408 | -5/Factory | Ran a visual enhancement algorithm 7411 | -5/Factory | Ran a visual enhancement algorithm 7430 | -5/Factory | Discovered new exit (range 6) 7462 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7485 | -5/Factory | Spotted B-75 Beast 7491 | -5/Factory | Entered Upper Caves 7544 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7557 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 7557 | -5/Upper Caves | Entered Warlord 7647 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7685 | -5/Warlord | Visited the Vortex Lab 7695 | -5/Warlord | Warlord's base attacked by MAIN.C 7703 | -5/Warlord | Rebuked by Warlord 7720 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 7726 | -5/Warlord | Enhanced Grunt warped into view, answering call for help 7910 | -5/Warlord | Warlord forces counterattacked 8010 | -5/Warlord | Lost 7 allies 8020 | -5/Warlord | Spotted Striker 8026 | -5/Warlord | Discovered new exit (range 12) 8047 | -5/Warlord | Entered Proximity Caves 8069 | -4/Proximity Caves | Lost 4 allies 8182 | -4/Proximity Caves | Spotted B-86 Titan 8203 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8204 | -4/Proximity Caves | Discovered new exit (range 10) 8207 | -4/Proximity Caves | Entered Factory 8207 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8238 | -4/Factory | Lost 3 parts (1n1u1w) 8395 | -4/Factory | Retrieved Zion intel report: Emergency Access 8512 | -4/Factory | Discovered new exit (range 6) 8601 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8652 | -4/Factory | Entered Research 8652 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8679 | -3/Research | Lost 3 parts (3u) 8754 | -3/Research | Spotted B-86 Titan 8779 | -3/Research | Discovered new exit (range 4) 8781 | -3/Research | Entered Testing 8801 | -3/Testing | Discovered new exit (range 18) 8838 | -3/Testing | Repaired Imp. Cesium-ion Thruster 8842 | -3/Testing | Found Prototype Device 8842 | -3/Testing | Identified Exp. Thermal Shield 8903 | -3/Testing | Entered Research 8903 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8918 | -2/Research | Lost 5 parts (1p1n2u1w) 9057 | -2/Research | Spotted B-90 Cyclops 9061 | -2/Research | Build established: Hacker-Mutant 9143 | -2/Research | Lost 4 parts (1p2n1u) 9212 | -2/Research | Zion Infowar Resupply teleported in 9281 | -2/Research | Discovered new exit (range 9) 9286 | -2/Research | Entered Quarantine 9287 | -2/Quarantine | Spotted Alpha 7 9297 | -2/Quarantine | Lost 3 parts (1p1n1u) 9355 | -2/Quarantine | Core integrity fell below 50% 9367 | -2/Quarantine | Build established: Mutant 9397 | -2/Quarantine | Spotted Fortress 9399 | -2/Quarantine | Core integrity fell below 20% 9417 | -2/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- K-01 Serf cleans the Aeration Cycler. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 76. Field strength at 57. Field strength at 47. Field strength at 36. Field strength at 30. Field strength at 19. Field strength at 8. Stasis field depleted. K-01 Serf cleans the Aeration Cycler. [Achievement: Nope] ALERT: Potential suspicious activity detected, Programmers report to Quarantine Zone 7S. [Achievement: First Step to Greatness] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??###????????????????????????????????????????????? | | ###"####################################?????????? | | ?????????? | | ????????? | | ????????? | | @ ????????? | | ????????? | | ????????? | | ############;###########################?????????? | | ???????????###???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 50 Energy Generation 41 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Base Temperature (-) 200 Corruption Block 8 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 10 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Enh. Force Rifle | -4/Factory | Z-intel Plasma Sword | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Proton Burst Cannon | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 22% | -9/Materials Disposable Heat Sink | 36% | -8/Materials Hrd. Medium Armor Plating | 38% | -8/Materials Lgt. Nuclear Core | 60% | -8/Materials Imp. Cesium-ion Thruster | 60% | -6/Factory Cesium-ion Thruster | 52% | -6/Factory Lgt. Fission Core | 80% | -6/Factory Imp. Cesium-ion Thruster | 26% | -5/Factory Lgt. Nuclear Core | 20% | -5/Factory Imp. Cesium-ion Thruster | 38% | -3/Testing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Powerful Ally? Adventurer Can't Catch Me Charge!!! DATA ERROR: Steam Global Achievement% DIY Cooler Dangerous Findings Dynamic Key Explorer First Step to Greatness Heavy Suspicion Help From High Places I Survived The Infestation I'm Back, Baby! It's Just You Leap Before You Look Look Less Dangerous Next Time Nope Professional Mechanic Respectable Loadout Risk Taker Robot Respite Serviceable Loadout Storm Trooper The One There's More Where That Came From Tourist Well Done Challenges ------------ None Game ------ Seed MeleeStealthMaterializer Manual? 0 Play Time 04:20:39 Cumulative 6.5 hours Start 2026.09.25 @ 23:00:21 End 2026.09.27 @ 23:11:08 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 460f9bb7-c5f8-4cfb-8f05-b4ebc270017d