Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 22:08:14 Player: Toa of Guts Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (214) 1070 Value Destroyed (10114) 10114 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2336) 2336 TOTAL SCORE: 21000 Bonus ------- High Alert Combat Kills 1792 Follower Combat Kills 131 Met Imprinter 300 Was Imprinted 300 Friendly Fire -187 Cogmind --------- Core Integrity 0/1600 Matter 84/300 Energy 100/100 System Corruption 46% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Advanced Coolant Injector High-capacity Storage Unit Advanced Sensor Array Experimental EM Disruption Field Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector High-capacity Storage Unit Energy Well Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Advanced Phase Shifter Experimental Thermal Shield Experimental EM Disruption Field Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator KE Penetrator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Particle Reactor Advanced Heavy Siege Treads Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Biometal Leg Centrium Leg Advanced Heat Sink Advanced Coolant Injector Advanced Sensor Array Experimental EM Disruption Field Gamma Rifle Enhanced Nova Cannon Heavy Machine Gun KE Penetrator Linear Accelerator Fusion Bomb Launcher Kinetic Spear [Rating: 188] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Slashing Weapon Axe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . 4 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . . . . Utility 13 | . . . . 2 . . . . 4 2 2 2 1 Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 372 | 7 4 3 1 17 54 4 1 1 60 22 92 37 69 Power 28 | 1 2 1 . 1 1 . . 1 6 . 3 3 9 Engine 9 | 1 2 1 . 1 . . . . 4 . . . . Core 4 | . . . . . 1 . . 1 2 . . . . Reactor 15 | . . . . . . . . . . . 3 3 9 Propulsion 73 | 3 . . . 5 13 . . . 15 4 16 4 13 Treads 14 | 1 . . . 1 2 . . . 3 . 1 . 6 Leg 26 | . . . . 1 8 . . . 3 . 6 2 6 Wheel 29 | 2 . . . 3 3 . . . 6 4 9 2 . Hover 3 | . . . . . . . . . 2 . . . 1 Flight 1 | . . . . . . . . . 1 . . . . Utility 111 | 1 2 . . 7 13 . . . 21 7 29 17 14 Device 65 | . 1 . . 4 7 . . . 10 4 16 15 8 Storage 10 | 1 1 . . . 2 . . . 2 1 2 . 1 Processor 17 | . . . . 2 . . . . 3 1 7 2 2 Hackware 1 | . . . . . . . . . . . . . 1 Protection 18 | . . . . 1 4 . . . 6 1 4 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 160 | 2 . 2 1 4 27 4 1 . 18 11 44 13 33 Energy Gun 43 | 1 . 1 . . 1 2 1 . 2 3 21 5 6 Energy Cannon 10 | . . . . . 1 1 . . 1 1 3 . 3 Ballistic Gun 56 | 1 . 1 . 4 16 . . . 10 3 10 . 11 Ballistic Cannon 12 | . . . . . . . . . . 1 2 4 5 Launcher 14 | . . . 1 . 2 . . . 4 . 1 2 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 7 1 . . . . . . . Piercing Weapon 17 | . . . . . . . . . 1 3 7 2 4 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 2 . 1 . 2 3 4 7 . Parts Lost 118 | . 2 . . 4 3 . . . 35 1 21 11 41 Power 10 | . 1 . . . . . . . 3 . 1 . 5 Propulsion 31 | . . . . 2 3 . . . 15 . 3 1 7 Utility 37 | . 1 . . 2 . . . . 8 . 8 5 13 Weapon 40 | . . . . . . . . . 9 1 9 5 16 Highest Loss Streak 22 | . 2 . . 2 1 . . . 14 1 7 4 22 To Critical Strikes 4 | . . . . . . . . . . . 1 . 3 Average Slot Usage (%) 92 | . 99 82 88 96 99 100 96 76 82 99 94 94 80 Engine 2 | . 13 11 11 9 2 . . . 1 . . . . Core 3 | . . . . . 4 7 7 7 3 5 . . . Reactor 1 | . . . . . . . . . . . 3 4 6 Treads 5 | . 14 11 11 8 . 15 15 15 4 . 1 . 3 Leg 6 | . . . . . 24 . . . 1 . 2 . 2 Wheel 10 | . 14 11 11 8 5 15 15 15 7 18 10 16 7 Device 12 | . 13 . . 14 6 7 7 7 14 10 24 20 21 Storage 8 | . 14 11 11 9 7 7 7 7 8 9 4 8 7 Processor 14 | . . . . 8 15 15 15 15 15 21 20 26 17 Protection 1 | . . . . 1 . . . . 3 9 3 . . Energy Gun 6 | . 14 16 22 1 3 9 7 7 2 4 8 9 4 Energy Cannon 1 | . . . . . . 5 5 . 1 . 1 . . Ballistic Gun 12 | . 14 22 11 33 24 8 5 . 7 10 5 . 4 Slashing Weapon 1 | . . . . . 2 4 5 . . . . . . Naked Turns 70 | . . . . . . . . . . . . . 70 Heaviest Build 125 | 12 27 33 35 47 47 48 49 55 70 72 101 118 125 Greatest Support 160 | 26 16 16 16 16 51 24 24 24 26 48 80 96 160 Greatest Overweight (x) 17 | 1 1 2 2 14 4 1 2 2 17 2 5 1 2 Average Overweight (x) 1 | . . 1 2 2 2 1 1 2 2 1 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 15 9 20 18 Most Carried 20 | 6 9 12 12 15 15 15 15 15 15 15 19 20 20 Average Carried 13 | 3 7 9 12 13 14 15 14 14 11 14 8 16 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 5 Final Carried 19 | 6 8 12 12 15 15 15 15 15 14 15 19 18 5 Class Distribution -------------------- 29% | Skirmisher 21% | Scavenger-Assassin 12% | Scavenger-Gunner 11% | Scavenger-Skirmisher 10% | Mutant 5% | Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Matter Collected 7302 | 267 68 64 10 512 1116 105 119 117 902 466 1318 500 1738 Remotely 888 | . . . . 312 . . . . . . . . 576 Salvage Created 9571 | . 189 93 . 615 1060 . . 200 1439 497 2235 1028 2215 Parts 506 | . 12 7 . 33 64 . . 10 78 34 117 56 95 Haulers Intercepted 4 | . . . . . . . . . . 1 1 1 1 Recyclers Shooed 8 | . . . . . . . . . 3 . 1 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 3 8 . . . . . Prevented 2 | . . . . . . 1 . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 163 | . 8 2 . 12 19 . . 3 26 6 29 19 39 Melee 3 | . . . . . . . . . . 2 . . 1 Guns 113 | . 8 2 . 12 19 . . 3 20 2 22 8 17 Cannons 18 | . . . . . . . . . 1 1 4 3 9 AOE 24 | . . . . . . . . . 4 1 2 8 9 Classes Destroyed 18 | . 2 1 . 4 4 . . . 3 2 . . 2 Worker 15 | . . . . 3 2 . . . 4 . 3 2 1 Builder 13 | . . . . . 1 . . . 3 1 4 1 3 Tunneler 2 | . . . . . . . . . . 1 1 . . Hauler 4 | . . . . . . . . . . 1 1 1 1 Recycler 6 | . . . . 1 1 . . . 1 . 2 . 1 Mechanic 2 | . . . . . . . . . 1 1 . . . Operator 2 | . . 1 . . . . . . . . . 1 . Watcher 6 | . . . . . . . . . 2 . 1 1 2 Swarmer 38 | . 6 . . 4 . . . . 12 . 3 5 8 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 37 | . 2 2 . 5 7 . . . 5 . 7 5 4 Brawler 5 | . . . . 1 . . . . . . . 1 3 Duelist 4 | . . . . . 1 . . . . . . . 3 Protector 2 | . . . . . . . . . . . . . 2 Sentry 13 | . . . . 2 2 . . 1 1 . 5 . 2 Hunter 16 | . . . . . 1 . . 2 2 . 2 2 7 Programmer 47 | . . . . . 8 . . . 6 6 12 6 9 Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 13 | . 5 2 . 11 4 . . 2 13 2 9 6 7 Combat Bots Only 12 | . 5 2 . 8 3 . . 2 12 2 4 5 6 Max Kills in Single Turn 5 | . 2 1 . 3 3 . . 2 2 1 5 3 4 Gunslinging 1 | . 1 . . . . . . . . . 1 . . Exploded 4 | . . . . . . . . . 2 1 1 3 4 Melee 1 | . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 1626 | . 39 4 . 102 149 3 . 6 273 31 288 162 569 Missed 494 | . 10 2 . 31 47 1 . 1 67 8 79 56 192 Damage Taken 22555 | . 254 21 . 824 1321 58 . 119 4509 603 4428 2257 8161 Core 3467 | . 36 . . 124 178 . . 16 605 81 575 226 1626 Absorbed by Shields 119 | . . . . . . . . . . . 112 7 . Redirected to Shielding 49 | . . . . . . . . . . 49 . . . Ignored by Resistances 909 | . . . . . . . . . . . 18 196 695 Core Remaining (%) 78 | 100 85 . 100 77 . . . 72 39 92 55 84 . Volleys Fired 452 | . 15 6 . 21 58 4 . 4 76 12 92 44 120 Largest 4 | . 2 4 . 4 4 3 . 1 4 4 4 4 4 Hottest 364 | . 70 155 . 112 153 188 . 250 250 228 364 318 283 Shots Fired 1286 | . 30 21 . 84 213 6 . 4 158 40 270 141 319 Gun 1058 | . 30 21 . 84 210 2 . 4 128 36 231 90 222 Cannon 203 | . . . . . 2 4 . . 24 4 36 45 88 Launcher 25 | . . . . . 1 . . . 6 . 3 6 9 Special . | . . . . . . . . . . . . . . Kinetic 724 | . 15 12 . 84 205 1 . . 105 23 72 45 162 Thermal 472 | . 15 9 . . 7 5 . 4 43 4 171 80 134 Explosive 25 | . . . . . 1 . . . 6 . 3 6 9 Electromagnetic 65 | . . . . . . . . . 4 13 24 10 14 Robot Hit Streak 19 | . 6 4 . 7 15 . . 5 7 9 17 12 19 Robot Miss Streak 18 | . 2 1 . 4 5 . . 8 18 4 5 4 4 Penetration Max 1 | . . . . 1 1 . . . 1 . . 1 1 Secondary Targets 11 | . 1 . . 3 . . . . 1 . 4 . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 . 1 . 1 Shots Hit Robots 827 | . 19 12 . 50 119 . . 4 89 35 170 103 226 Core Hits 416 | . 10 6 . 23 45 . . 7 70 14 76 53 112 Critical Kills 30 | . . . . 1 . . . . 3 1 14 5 6 Critical Parts Destroyed 43 | . . . . 1 2 . . . 2 . 18 16 4 Critical Strikes 114 | . 2 1 . 2 2 . . . 6 5 38 24 34 Burn 18 | . 2 1 . . . . . . . . . 2 13 Meltdown 3 | . . . . . . . . . 2 . . . 1 Destroy 75 | . . . . 2 2 . . . 3 1 35 21 11 Blast 6 | . . . . . . . . . . . . . 6 Corrupt 9 | . . . . . . . . . 1 1 3 1 3 Impale 3 | . . . . . . . . . . 3 . . . Melee Attacks 157 | . . . . . 50 17 . . 11 22 33 14 10 Impact . | . . . . . . . . . . . . . . Slashing 67 | . . . . . 50 17 . . . . . . . Piercing 90 | . . . . . . . . . 11 22 33 14 10 Sneak Attacks 7 | . . . . . . . . . . 5 2 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 29742 | . 245 157 . 1215 2790 . . 322 3578 1359 6185 4463 9428 Guns 18201 | . 245 157 . 1215 2790 . . 322 2514 386 4565 1866 4141 Cannons 4258 | . . . . . . . . . 506 87 562 692 2411 Explosions 6297 | . . . . . . . . . 558 231 874 1853 2781 Melee 951 | . . . . . . . . . . 655 184 52 60 Ramming 35 | . . . . . . . . . . . . . 35 Kinetic 10946 | . 84 73 . 1215 2722 . . . 1515 351 944 692 3350 Thermal 11140 | . 161 84 . . 68 . . 322 1564 318 3955 1709 2959 Explosive 5997 | . . . . . . . . . 489 . 874 1853 2781 Electromagnetic 673 | . . . . . . . . . 10 35 228 157 243 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 951 | . . . . . . . . . . 655 184 52 60 Highest Corruption 46 | . . . . . 4 4 4 . 23 6 27 5 46 Average Corruption 8 | . . . . . 2 4 4 . 15 4 19 4 12 Corruption Purged 3 | . . . . . 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 297 | . . . . . 52 16 1 . 52 15 85 17 59 Message Errors 71 | . . . . . 15 3 . . 14 3 21 5 10 Matter Fused 66 | . . . . . 14 2 1 . 15 2 13 2 17 Heat Flow Errors 42 | . . . . . 3 6 . . 9 4 13 3 4 Energy Discharges 32 | . . . . . 7 . . . 4 1 16 2 2 Parts Rejected 6 | . . . . . . . . . . . 2 . 4 Parts Fused 2 | . . . . . . . . . . . . 1 1 Data Loss (minor) 27 | . . . . . 6 4 . . 4 2 4 3 4 Data Loss (major) 13 | . . . . . 3 1 . . 2 2 2 1 2 Misfires 6 | . . . . . 3 . . . 1 . . . 2 Alerts 3 | . . . . . 1 . . . 1 . 1 . . Misdirections 9 | . . . . . . . . . . . 1 . 8 Weapon Failures 20 | . . . . . . . . . 2 1 12 . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 697 | . . . . . . . . . 90 166 175 150 116 Projectiles 84 | . . . . . . . . . 6 . . 16 62 Explosions 331 | . . . . . . . . . 84 8 51 134 54 Melee 282 | . . . . . . . . . . 158 124 . . Knockbacks 21 | . . . . . . . . . . . 3 7 11 Impact . | . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . . 3 6 10 Secondary 2 | . . . . . . . . . . . . 1 1 Self-Inflicted Damage 962 | . . . . . . . . . 642 134 79 61 46 Shots 16 | . . . . . . . . . 10 2 2 1 1 Rammed 6 | . . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 309 | . 78 241 . 107 248 266 . 288 198 138 309 183 199 Average Temperature 78 | . 40 87 . 30 60 93 . 111 75 42 72 103 104 Received Heat Transfer 1679 | . 36 12 . 324 396 12 . . 237 . 275 180 207 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . 2 . . . 3 Combat Hostiles 4 | . . . . . . . . . 1 . . . 3 Parts Melted 45 | . . 1 . . 1 . . 3 6 . 13 5 16 Heat Transferred 15455 | . 629 296 . . 111 . . 475 2117 174 4218 2882 4553 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Peak Influence 1152 | . 120 65 25 199 394 . . . 523 228 608 886 1152 Initial 531 | . . 50 25 9 90 . . . 4 155 18 342 531 Average 207 | . 19 45 25 51 122 . . . 253 103 143 438 862 Maximum Alert Level 4 | . . . . . 1 . . . 2 1 2 3 4 Low Security (%) 63 | 100 100 100 100 100 68 . . . 37 84 80 . . Level 1 20 | . . . . . 31 . . . 43 15 3 60 . Level 2 7 | . . . . . . . . . 18 . 16 34 12 Level 3 7 | . . . . . . . . . . . . 4 82 Level 4 . | . . . . . . . . . . . . . 4 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 51 | . 2 1 . 1 9 . . . 11 5 7 5 10 Investigation 1 | . 1 . . . . . . . . . . . . Extermination 24 | . . . . . 8 . . . 3 3 5 2 3 Reinforcement 16 | . 1 1 . 1 1 . . . 2 2 2 3 3 Assault 4 | . . . . . . . . . . . . . 4 Garrison 6 | . . . . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . 1 . 1 Haulers Reinforced 4 | . . . . . 1 . . . . 1 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Distress Signals 17 | . . . . 2 . . . . 2 . 5 4 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 267 | . 13 3 . 21 23 1 . 5 36 11 38 40 76 Peak Tracking Total 14 | . 5 2 . 11 5 1 . 2 7 2 7 8 14 Tactical Retreats 19 | . . . . 1 . 1 . . 3 . 3 4 7 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Traps Triggered 10 | . 1 . . . 2 . . . . . 3 . 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Machines Disabled 15 | . . . . 2 . . . . 11 . 1 1 . Max in Single Turn 5 | . . . . 1 . . . . 5 . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Machines Accessed 3 | . . 1 . 1 . . . . . . . . 1 Terminals 2 | . . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 5 | . . 2 . 1 . . . . . . . . 2 Successful 4 | . . 2 . 1 . . . . . . . . 1 Failed 1 | . . . . . . . . . . . . . 1 Catastrophic 1 | . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . . . . . . . . . 7 6 9 5 4 Terminals 3 | . . 2 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 Terminal Hacks 3 | . . 2 . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 2 | . . 1 . . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Total Allies 10 | . . . 1 . . . 9 . . . . . . Largest Group 9 | . . . 1 1 . . 9 9 4 . . . . Highest-Rated Group 279 | . . . 31 31 . . 279 279 131 . . . . Highest-Rated Ally 39 | . . . 31 31 . . 39 39 39 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 28 | . . . . 6 . . . 14 8 . . . . Total Damage 647 | . . . . 64 . . . 338 245 . . . . Kills 7 | . . . . 2 . . . 3 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 1 1 2 1 . Branch Access 1 | . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Turns Passed 20641 | 45 1827 564 210 986 4731 833 1657 1407 2278 1355 2261 954 1533 Spaces Moved 10214 | 31 286 115 89 380 2118 728 1434 940 912 627 1091 627 836 Core 135 | 3 . . . 2 . . . . 3 . . . 127 Treads 34 | . . . . . . . . . 2 . . . 32 Legs 939 | . . . . . 642 . . . 21 . 92 . 184 Wheels 9099 | 28 286 115 89 378 1476 728 1434 940 882 627 999 627 490 Hover 7 | . . . . . . . . . 4 . . . 3 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 130 130 105 105 105 120 105 97 90 90 50 Average Speed 117 | 92 100 118 130 135 133 105 106 120 132 104 116 104 103 Slowest Speed 900 | 100 115 130 130 750 190 105 120 120 900 120 360 110 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 50 10 23 31 31 69 91 95 21 12 21 19 21 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . . 1 . . 1 2 3 . . . . . Spaces Dug 131 | . . . . . 42 18 . . 10 10 25 13 13 Terrain Destroyed 529 | . . . . 3 47 18 . . 140 37 83 90 111 Melee 113 | . . . . . 36 17 . . 10 10 24 13 3 Projectile 81 | . . . . 1 7 1 . . 11 4 22 5 30 AOE 333 | . . . . . 4 . . . 119 23 37 72 78 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Res Res Acc Total 17693 | 43 1796 529 183 796 3804 759 1562 1212 1809 1263 1815 805 1317 Wait 6172 | . 1487 402 94 365 1469 7 117 259 709 556 427 49 231 Move 10201 | 30 285 114 88 379 2117 727 1433 939 911 626 1090 626 836 Hop . | . . . . . . . . . . . . . . Pick Up 154 | 6 2 4 . 5 20 . 3 4 29 8 41 14 18 Fast Attach 114 | 6 3 1 . 8 7 . 1 . 18 6 36 13 15 Attach 92 | . . 1 . 2 3 . . . 31 1 16 9 29 Detach 21 | . 1 . . 3 . . 1 . 4 . 2 1 9 Swap 166 | 1 1 1 1 7 44 4 . 1 11 15 40 15 25 Drop 158 | . 2 . . 6 36 . 7 5 9 17 38 20 18 Fire 452 | . 15 6 . 21 58 4 . 4 76 12 92 44 120 Melee 157 | . . . . . 50 17 . . 11 22 33 14 10 Ram 6 | . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 3 exits: *Res / *Ext x2) -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 1727 | -10/Materials | Discovered new exit (range 9) 1846 | -10/Materials | Discovered new exit (range 15) 1873 | -10/Materials | Entered another Materials area 1873 | -9/Materials | Evolved 2 slots: Weapon x2 2167 | -9/Materials | Build established: Gunner 2412 | -9/Materials | Discovered new exit (range 15) 2437 | -9/Materials | Entered Mines 2456 | -9/Mines | Met a Derelict bent on vengeance 2559 | -9/Mines | Discovered new exit (range 14) 2592 | -9/Mines | Received a Mining Laser from a helpful Derelict 2647 | -9/Mines | Entered Materials 2647 | -8/Materials | Accompanied by 1 ally 2647 | -8/Materials | Evolved 2 slots: Utility x2 2975 | -8/Materials | Build established: Skirmisher 3492 | -8/Materials | Destroyed 8 combat bots 3609 | -8/Materials | Discovered new exit (range 10) 3633 | -8/Materials | Identified exit to Factory 3633 | -8/Materials | Entered Factory 3633 | -7/Factory | Evolved 2 slots: Propulsion x2 7644 | -7/Factory | Build established: Scavenger-Assassin 7754 | -7/Factory | Discovered new exit (range 20) 7828 | -7/Factory | Found Prototype Launcher 7829 | -7/Factory | Identified Rocket Array 8078 | -7/Factory | Build established: Assassin 8324 | -7/Factory | Identified exit to Lower Caves 8364 | -7/Factory | Entered Lower Caves 8503 | -7/Lower Caves | Spotted B-75 Beast 8579 | -7/Lower Caves | Build established: Skirmisher 8795 | -7/Lower Caves | Identified exit to Lower Caves 8924 | -7/Lower Caves | Build established: Scavenger-Assassin 9016 | -7/Lower Caves | Encountered a Warlord checkpoint 9182 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9184 | -7/Lower Caves | Identified exit to Zion 9197 | -7/Lower Caves | Entered Zion 9242 | -6/Zion | System corruption cleaned by Quarantine Array 9551 | -6/Zion | Found Prototype Device 9952 | -6/Zion | Gained Derelict followers 10200 | -6/Zion | Imprinted 10202 | -6/Zion | Declared Zion's savior 10426 | -6/Zion | Discovered new exit (range 14) 10616 | -6/Zion | Found Prototype Energy Gun 10616 | -6/Zion | Identified Storm Laser 10731 | -6/Zion | Identified exit to Proximity Caves 10786 | -6/Zion | Found GAL Module 10854 | -6/Zion | Entered Proximity Caves 10854 | -5/Proximity Caves | Accompanied by 9 allies 10906 | -5/Proximity Caves | Build established: Skirmisher 11011 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11291 | -5/Proximity Caves | Learned 4 Factory zone layouts 11414 | -5/Proximity Caves | Identified exit to Factory 11788 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11870 | -5/Proximity Caves | Lost 4 allies 12261 | -5/Proximity Caves | Entered Factory 12261 | -5/Factory | Accompanied by 4 allies 12261 | -5/Factory | Evolved 4 slots: Utility x4 12264 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 12546 | -5/Factory | Garrison activated, responded to threat 12553 | -5/Factory | Build established: Scavenger-Skirmisher 12581 | -5/Factory | Lost 4 allies 12605 | -5/Factory | Lost 3 parts (2n1u) 13083 | -5/Factory | Discovered new exit (range 12) 13188 | -5/Factory | Garrison activated, responded to threat 13246 | -5/Factory | Destroyed 12 combat bots 13254 | -5/Factory | Lost 12 parts (1p8n2u1w) 13288 | -5/Factory | Identified exit to Upper Caves 13367 | -5/Factory | System corruption reached 10% 13418 | -5/Factory | Lost 5 parts (1p1n1u2w) 13501 | -5/Factory | Retrieved Zion intel report: Guard Positions 13555 | -5/Factory | Terminal network hard line cut 13915 | -5/Factory | Core integrity fell below 50% 14012 | -5/Factory | Lost 14 parts (1p3n4u6w) 14442 | -5/Factory | Discovered new exit (range 14) 14504 | -5/Factory | Identified exit to Factory 14539 | -5/Factory | Entered another Factory area 14539 | -4/Factory | Evolved 2 slots: Utility x2 14540 | -4/Factory | Identified exit to Extension 15078 | -4/Factory | Build established: Scavenger-Assassin 15881 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15888 | -4/Factory | Discovered new exit (range 7) 15893 | -4/Factory | Identified exit to Research 15894 | -4/Factory | Entered Research 15894 | -3/Research | Evolved 2 slots: Utility x2 16243 | -3/Research | Retrieved Zion intel report: Component Stockpiles 16605 | -3/Research | Lost 3 parts (1n1u1w) 16815 | -3/Research | Found Fusion Bomb Launcher 16931 | -3/Research | System corruption reached 10% 17012 | -3/Research | Lost 7 parts (4u3w) 17155 | -3/Research | Retrieved Zion intel report: Branch Access 17155 | -3/Research | Identified exit to Armory 17155 | -3/Research | Identified exit to Quarantine 17304 | -3/Research | Build established: Scavenger-Gunner 17435 | -3/Research | Terminal network hard line cut 17803 | -3/Research | Lost 3 parts (1n2w) 18023 | -3/Research | Found Prototype Device 18051 | -3/Research | Discovered new exit (range 12) 18108 | -3/Research | Found Prototype Processor 18111 | -3/Research | Found Prototype Device 18113 | -3/Research | Found Prototype Device 18120 | -3/Research | Found Prototype Device 18154 | -3/Research | Identified exit to Research 18155 | -3/Research | Entered another Research area 18155 | -2/Research | Evolved 2 slots: Utility x2 18174 | -2/Research | Identified Exp. Melee Analysis Suite 18175 | -2/Research | Identified Exp. EM Disruption Field (x4) 18649 | -2/Research | Lost 4 parts (2u2w) 18703 | -2/Research | Found Prototype Device 18703 | -2/Research | Identified Exp. Thermal Shield 18718 | -2/Research | Found Exp. Thermal Shield 18910 | -2/Research | Retrieved Zion intel report: Trap Installations 19012 | -2/Research | Discovered new exit (range 23) 19108 | -2/Research | Identified exit to Access 19109 | -2/Research | Entered Access 19109 | -1/Access | Evolved 2 slots: Power x1, Utility x1 19112 | -1/Access | Lost 3 parts (1n1u1w) 19150 | -1/Access | Build established: Gunner 19245 | -1/Access | Lost 3 parts (1u2w) 19369 | -1/Access | Spotted B-99 Colossus 19554 | -1/Access | Build established: Scavenger-Gunner 19664 | -1/Access | Spotted B-99 Colossus 19736 | -1/Access | Lost 6 parts (2n1u3w) 19859 | -1/Access | First assault squad dispatched 20063 | -1/Access | System corruption reached 10% 20360 | -1/Access | Terminal network hard line cut 20397 | -1/Access | Lost 22 parts (3p2n9u8w) 20444 | -1/Access | Core integrity fell below 50% 20467 | -1/Access | System corruption reached 30% 20572 | -1/Access | Released all parts (5) 20603 | -1/Access | Lost 4 parts (2n2w) 20616 | -1/Access | Core integrity fell below 20% 20642 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 20585_ 48XUM/IE58XZ 20588_ Acquired 5 matter. 20589_ Acquired 19 matter. 20590_ Slug penetrates Wall. 20595_ Acquired 11 matter. 20596_ Acquired 5 matter. 20606_ System corrupted: Component data lost. 20609_ ALERT: Significant disruption in Zone 2I, assault force dispatched. 20612_ Slammed into K-01 Serf. 20612_ Destabilizing: Core damaged (-16). 20612_ K-01 Serf sends out distress signal. 20616_ Slammed into K-01 Serf. 20628_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 20632_ Longscan Aggregator disabled. 20636_ Emergency Access malfunctions. 20637_ W-44 Eye sends out distress signal. 20637_ Knocked back. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????## ?????????#####?????????????????? | | ??????????????? ?????????? ^ ?????????????????? | | ???????????????? ?????????? ?????????????????? | | ????????????????? ?????#######+######???????????? | | ???????????#######/###### #???????????? | | ???????????#* ! H # #???????????? | | ???????????# # "" #???????????? | | ???????????# " # "" #???????????? | | ???????????# """ # """"" #???????????? | | ???????????# ]]] """ # """""" #???????????? | | ???????????# ]]] " # "" #???????????? | | ???????????# ]]] "" #???????????? | | ???????????# p #???????????? | | ???????????# p ############# | | ???????????# + | | ???????????# ############# | | ???????????# = cc@ ########???????????? | | ???????????################ ##??????????????????? | | ??????????????????????????? ?????######### ??? | | ???????????????????????????? ??# ??? | | ???????????????????????????? !!!## ??? | | ????????????????????????? !?!## ??? | | ????????????????????????# !!??# ???? | | ????????????????????????# ??# ???? | | ????????????????????????# ???# !! ???? | | ????????????????????????# ???# !! "?? | | ????????????????????????# ??# !! ?? | | ????????????????????????# ??# ?"" | | ????????????????????????# ??# ?"" | | ????????????????????????? ??# ? ? | | ??????????????? ??????????? ???? ??? | | ?????????????###+############"+#""#######"##+##### | | ????????????# ^ | | ????????????# ^ | | ????????????# ^ | | ????????????# = | | ????????????# !!!= ^ | | ????????????# ! ! !![! ^ | | ????????????# %%*%=% % !!= ! | | ???????????#####+# # # =# ####### ########### | | ????????? # %% = ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 300 Energy Generation 49 Energy Capacity 940 Matter Stores 355 Matter Capacity 700 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 30 Additional Mass Support 16 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Resistance: EM 75 Weapon Shielding 33 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 57 Targeting Accuracy 16 Melee Accuracy 12 Target Analysis 12 Recoil Reduction 4 Matter Filtering 50 Particle Charging 25 Salvage Targeting 2 Offensive Hacking 14 Item Schematics ----------------- Adv. Heat Sink | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Oh No You Don't! Rockin' Loadout Challenges ------------ None Game ------ Seed NovaWarpBank Manual? 0 Play Time 05:16:51 Cumulative 92.2 hours Start 2024.04.08 @ 03:20:03 End 2024.04.08 @ 22:08:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 515c396b-2a59-459e-98d2-600f04827273