Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 23:18:40 Player: Footbal Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (5964) 5964 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 12048 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/1300 Matter 270/300 Energy 9/100 System Corruption 14% Temperature Cool (30) Movement Treading (175) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY (11) ----- Improved Signal Interpreter > --- WEAPON (4) ------- Heavy Shock Bomb Launcher > --- INVENTORY (5) ---- Angular Momentum Engine Advanced Myomer Leg Advanced Myomer Leg Medium Storage Unit Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Recoil Stabilizer Improved Particle Charger Improved Reaction Control System Experimental Thermal Defense Suite Advanced Force Field > --- WEAPON ----------- Gatling Laser Plasma Rifle Plasma Rifle HERF Cannon > --- INVENTORY -------- Angular Momentum Engine Fusion Compressor Armored Treads Improved Titanium Leg Flexi-carbon Leg Advanced Heat Sink Improved Cooling System Medium Storage Unit Advanced System Restoration Module Heavy Laser Mass Driver Hardcell Cannon Grenade Launcher Mini Smartbomb Launcher Scythe [Rating: 114] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 9 | . . 1 . 1 1 2 2 2 Weapon 2 | . . . 2 . . . . . Parts Attached 118 | 7 11 10 7 29 15 11 12 16 Power 15 | 1 1 2 1 2 3 2 1 2 Engine 12 | 1 1 2 1 2 3 2 . . Core . | . . . . . . . . . Reactor 3 | . . . . . . . 1 2 Propulsion 37 | 2 3 3 2 12 3 4 3 5 Treads 3 | . . . . . . . 1 2 Leg 33 | 2 3 3 2 12 3 4 2 2 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 2 . 3 5 3 3 5 Device 16 | . . 1 . 2 3 2 3 5 Storage 3 | 1 1 . . . . 1 . . Processor 4 | . 1 1 . . 2 . . . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 42 | 3 5 3 4 12 4 2 5 4 Energy Gun 16 | 2 2 1 2 3 2 1 3 . Energy Cannon 3 | . . . . 1 1 . . 1 Ballistic Gun 13 | 1 . 1 2 6 1 1 1 . Ballistic Cannon 5 | . 2 1 . . . . 1 1 Launcher 3 | . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . 1 . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 2 Parts Lost 48 | . 2 . . 5 5 3 5 28 Power 4 | . 1 . . . 1 . . 2 Propulsion 13 | . . . . 3 . 1 2 7 Utility 13 | . . . . 1 2 . 1 9 Weapon 18 | . 1 . . 1 2 2 2 10 Highest Loss Streak 25 | . 2 . . 2 2 2 5 25 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 3 8 9 9 9 9 13 14 12 Power 1 | . . 2 2 1 . 1 2 1 Propulsion 3 | 2 4 3 3 3 2 2 2 2 Utility 1 | . 1 . . 1 1 2 3 3 Weapon 4 | . 2 3 3 3 4 6 5 4 Tool/Special . | . . . . . . . . . Unused Backups 26 | . 6 2 2 5 2 2 1 6 Power 8 | . 1 . . 3 1 1 . 2 Propulsion 10 | . 3 1 . 2 1 1 . 2 Utility 5 | . 2 . 1 . . . . 2 Weapon 3 | . . 1 1 . . . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 95 99 99 99 96 96 97 74 Engine 8 | . 13 11 9 7 12 11 6 . Leg 26 | . 28 32 27 29 26 23 20 14 Device 13 | . . 10 9 13 9 20 29 23 Storage 7 | . 14 11 9 7 6 5 5 3 Processor 8 | . 11 11 9 7 7 11 10 8 Protection 1 | . . . . 1 4 . . . Energy Gun 12 | . 15 7 17 14 12 5 14 11 Ballistic Gun 8 | . 4 3 9 14 12 10 1 . Ballistic Cannon 2 | . 7 10 8 . . . 2 2 Peak Build Rating 114 | 6 9 16 26 50 61 75 90 114 Average Rating 44 | 4 7 13 21 34 58 71 84 82 On Entrance 36 | . 6 9 16 26 50 60 69 88 Avg Prop Armor Cover (%) 22 | . . . . . . . . 22 Naked Turns . | . . . . . . . . . Heaviest Build 101 | 11 21 25 32 46 58 74 75 101 Greatest Support 135 | 20 20 30 35 75 80 80 80 135 Greatest Overweight (x) 1 | . 1 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 Average Capacity 10 | 6 9 10 10 10 10 13 15 13 Most Carried 15 | 6 10 10 10 10 10 15 15 15 Average Carried 10 | 3 8 9 9 9 9 13 14 12 Final Capacity 15 | 8 10 10 10 10 10 15 15 5 Final Carried 15 | 6 10 10 10 10 10 15 15 5 Class Distribution -------------------- 31% | Scavenger-Gunner 20% | Scavenger-Skirmisher 15% | Mutant 14% | Gunner 9% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3945 | 273 251 226 240 1381 558 108 344 564 Remotely . | . . . . . . . . . Salvage Created 7080 | 60 534 304 502 2501 1202 185 578 1214 Parts 309 | 3 28 20 25 99 50 14 18 52 Haulers Intercepted 2 | . . . . 1 . 1 . . Recyclers Shooed 11 | . . . . 2 . . 2 7 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 98 | . 13 8 7 26 19 1 8 16 Melee 1 | . . . . . . . . 1 Guns 74 | . 9 7 4 25 18 1 5 5 Cannons 18 | . 4 1 3 . 1 . 3 6 AOE 3 | . . . . 1 . . . 2 Classes Destroyed 16 | 1 3 1 2 5 3 . . 1 Worker 8 | . . . 1 2 . . . 5 Builder 8 | . . . . 2 . . 1 5 Tunneler 1 | . . . . . 1 . . . Hauler 2 | . . . . 1 . 1 . . Recycler 19 | 1 . . 1 13 2 . . 2 Operator 5 | . 1 . 1 1 . 1 1 . Watcher 11 | . 1 1 1 5 2 1 . . Swarmer 6 | . . . . . 4 . . 2 Grunt 57 | . 13 5 3 12 10 . 8 6 Brawler 2 | . . . . 1 . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 13 | . . 3 3 4 2 . . 1 Specialist 1 | . . . . . . . . 1 Hunter 6 | . . . 1 3 . . . 2 Programmer 10 | . . . . 5 2 . . 3 Heavy 2 | . . . . . 1 1 . . Best Kill Streak 12 | 1 3 3 2 7 7 1 9 12 Combat Bots Only 8 | . 2 3 2 3 7 1 8 8 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 2 2 Gunslinging 1 | . . . . 1 1 . . . Exploded 1 | . . . . 1 . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 883 | . 54 33 16 219 86 10 72 393 Missed 274 | . 9 10 4 86 27 5 25 108 Hits 609 | . 45 23 12 133 59 5 47 285 Melee 2 | . . . . 1 . . . 1 Projectile 607 | . 45 23 12 132 59 5 47 284 Critical Strikes 16 | . 1 . 1 3 . . 2 9 Damage Taken 9812 | . 567 306 176 1576 1049 514 951 4673 Core 1834 | . 150 29 15 176 87 . 68 1309 Absorbed by Shields 539 | . . . . 303 . . . 236 Ignored by Resistances 305 | . . . . . . . . 305 Regen/Repaired (Parts) 31 | . . . . 31 . . . . Core Remaining (%) 85 | 100 40 92 97 74 89 100 94 . Volleys Fired 299 | 2 51 18 20 101 38 9 18 42 Largest 4 | 2 2 2 4 4 4 4 4 4 Hottest 299 | 60 90 95 179 181 210 267 271 299 Shots Fired 959 | 3 91 36 80 371 149 32 69 128 Gun 822 | 3 69 29 60 359 144 26 60 72 Cannon 125 | . 22 7 20 3 5 6 9 53 Launcher 12 | . . . . 9 . . . 3 Special . | . . . . . . . . . Kinetic 452 | 1 33 19 40 187 75 14 32 51 Thermal 493 | 2 58 17 40 175 74 18 37 72 Explosive 12 | . . . . 9 . . . 3 Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 34 | 2 16 12 17 18 34 14 15 21 Robot Miss Streak 6 | 1 3 4 2 6 6 2 2 4 Penetration Max 1 | . . . . 1 1 . 1 1 Secondary Targets 13 | . . . . 2 6 . 3 2 Max Gunslinging Chain 1 | . . . . 1 1 . 1 1 Shots Hit Robots 665 | 2 66 30 54 223 113 22 54 101 Core Hits 386 | 2 27 29 20 96 103 16 36 57 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 21 | . 4 . 3 4 2 . 3 5 Burn 14 | . 3 . 1 4 2 . 1 3 Destroy 2 | . . . . . . . 2 . Blast 5 | . 1 . 2 . . . . 2 Melee Attacks 38 | . 4 5 . 13 1 . 4 11 Impact . | . . . . . . . . . Slashing 38 | . 4 5 . 13 1 . 4 11 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15804 | 21 894 459 921 4757 2474 597 1475 4206 Guns 11077 | 21 659 353 714 4129 2350 328 1061 1462 Cannons 2543 | . 235 106 207 54 124 96 313 1408 Explosions 1692 | . . . . 553 . 173 101 865 Melee 396 | . . . . . . . . 396 Ramming 96 | . . . . 21 . . . 75 Kinetic 6489 | 10 362 248 404 2166 1126 130 635 1408 Thermal 7326 | 11 532 211 517 2113 1348 393 739 1462 Explosive 1497 | . . . . 457 . 74 101 865 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 396 | . . . . . . . . 396 Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . 4 1 . . 14 Average Corruption 2 | . . . . 1 1 . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . 16 4 . . 9 Message Errors 7 | . . . . 4 . . . 3 Matter Fused 9 | . . . . 6 2 . . 1 Heat Flow Errors 4 | . . . . 2 1 . . 1 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 2 | . . . . 1 . . . 1 Data Loss (minor) 2 | . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . 1 . . . . Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 165 | . . . . 46 . 9 37 73 Projectiles 31 | . . . . . . . 7 24 Explosions 114 | . . . . 46 . 9 30 29 Melee 20 | . . . . . . . . 20 Knockbacks 32 | . 4 . 1 . . . 3 24 Impact . | . . . . . . . . . Kinetic 23 | . 3 . 1 . . . 3 16 Secondary 9 | . 1 . . . . . . 8 Self-Inflicted Damage 230 | . . . . 38 . 131 . 61 Shots 7 | . . . . 2 . 2 . 3 Rammed 1 | . . . . . . . . 1 Targets Rammed 10 | . . . . 4 . . . 6 Kicked 9 | . . . . 4 . . . 5 Crushed . | . . . . . . . . . Highest Temperature 553 | . 274 9 126 241 169 57 20 553 Average Temperature 58 | . 73 9 46 32 30 30 17 131 Received Heat Transfer 2110 | . 330 105 90 335 303 . 314 633 Effects 13 | . 2 . . . . . . 11 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 2 | . . . . . . . . 2 Interference 5 | . 2 . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 30 | . 2 . 2 7 6 1 4 8 Heat Transferred 16313 | 25 1718 250 1184 4592 2803 584 1709 3448 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 2 | . . . . 2 1 1 1 . Low Security (%) 65 | 100 100 100 100 61 25 35 37 100 Level 1 28 | . . . . 17 74 64 62 . Level 2 6 | . . . . 21 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 588 | 5 186 86 50 588 376 372 384 187 Initial 285 | . . 57 29 11 285 143 149 66 Average 156 | . 106 26 19 182 251 235 239 56 Influence Increases 3930 | 5 432 227 230 1061 573 487 388 527 Destroy 0b10 Robot/C 1960 | . 260 160 140 520 380 20 160 320 Destroy 0b10 Robot/NC 270 | 5 10 5 20 120 25 15 10 60 Destroy Leader 526 | . 52 52 52 172 104 14 20 60 Successful Hack 91 | . 19 5 . 21 16 . 30 . Disable Machine 480 | . . . 15 75 15 300 60 15 Destroy Structure 348 | . 1 5 3 78 3 138 78 42 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 240 | . 90 . . 60 30 . 30 30 Influence Decreases 3873 | 5 296 293 274 503 863 475 567 597 Entered New Map 803 | . . 79 41 15 299 151 157 61 Time Decay 2590 | 5 276 214 233 438 514 294 350 266 Lost Part 470 | . 20 . . 50 50 30 50 270 Lost Ally 10 | . . . . . . . 10 . Squads Dispatched 25 | . 2 2 1 7 7 1 1 4 Investigation 3 | . 1 1 . . 1 . . . Extermination 7 | . . . . 3 2 . 1 1 Reinforcement 11 | . 1 1 . 3 2 1 . 3 Assault . | . . . . . . . . . Garrison 4 | . . . 1 1 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . Haulers Reinforced 2 | . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 15 | . 4 2 3 3 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 22 11 12 40 24 2 13 26 Peak Tracking Total 8 | . 5 5 5 5 7 1 8 5 Tactical Retreats 12 | . 4 . . 3 1 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . 1 . . 3 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 32 | . . . 1 5 1 20 4 1 Max in Single Turn 7 | . . . 1 4 1 7 4 1 Garrison Access 3 | . . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 32 | . 4 4 2 9 3 4 6 . Terminals 16 | . 4 3 1 3 2 . 3 . Fabricators 6 | . . . . 2 1 2 1 . Repair Stations 4 | . . 1 . 1 . 1 1 . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 4 | . . . 1 1 . 1 1 . Total Hacks 79 | . 10 18 6 17 7 8 13 . Successful 30 | . 6 6 3 7 2 1 5 . Failed 47 | . 4 12 3 9 5 7 7 . Catastrophic 8 | . . 3 . 1 . 3 1 . Database Lockouts 2 | . . . . 1 . . 1 . Manual 14 | . . 7 . . . . 7 . Terminals 46 | . 10 15 3 5 5 . 8 . Fabricators 12 | . . . . 5 2 4 1 . Repair Stations 8 | . . 3 . 2 . 2 1 . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 9 | . . . 3 1 . 2 3 . Terminal Hacks 20 | . 6 5 2 2 1 . 4 . Record 4 | . . . . . . . 4 . Robot Analysis 2 | . 1 . . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 5 | . 2 2 1 . . . . . Dispatch Records 3 | . 1 . 1 1 . . . . Transport Status 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . . . 1 . Repair Station Hacks 3 | . . 1 . 2 . . . . Scan Component 2 | . . 1 . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 1 | . . . . 1 . . . . Retrieve Study 1 | . . . . 1 . . . . Garrison Access Hacks 3 | . . . 1 1 . 1 . . Seal Access 3 | . . . 1 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used . | . . . . . . . . . Hacking Detections 28 | . 2 4 2 8 3 3 6 . Full Trace Events 2 | . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 40 | . . . . . . . 40 . Total Robot Build Rating 1 | . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 10 | . . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . . 10 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 2133 | . . . . . 140 640 788 565 Sensors 2133 | . . . . . 140 640 788 565 Robot Analysis Total 2 | . 1 . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 8152 | 89 801 760 598 2344 1403 640 788 729 Spaces Moved 4487 | 58 444 415 274 1435 581 466 471 343 Core 109 | 2 . . . . . . . 107 Treads 23 | . . . . . . . . 23 Legs 4352 | 56 444 415 274 1435 581 466 471 210 Wheels 3 | . . . . . . . . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 125 125 50 Average Speed 125 | 117 125 120 179 120 124 125 125 120 Slowest Speed 250 | 120 190 190 190 127 127 127 127 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 4 57 33 21 27 9 14 8 10 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 22 | . 1 4 . 13 . . 4 . Terrain Destroyed 208 | . 1 4 . 71 . 76 38 18 Melee 22 | . 1 4 . 13 . . 4 . Projectile 11 | . . . . 2 . 2 . 7 AOE 175 | . . . . 56 . 74 34 11 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 6281 | 72 594 633 337 1818 1165 504 613 545 Wait 1124 | . 52 164 25 172 510 . 95 106 Move 4479 | 57 443 414 273 1434 580 465 470 343 Hop . | . . . . . . . . . Pick Up 63 | 6 12 6 4 12 8 7 6 2 Fast Attach 35 | 6 5 2 1 4 3 3 2 9 Attach 35 | . 2 2 2 7 5 2 6 9 Detach 6 | . 3 1 . . 1 1 . . Swap 101 | 1 7 11 5 44 9 8 9 7 Drop 91 | . 15 10 7 27 10 9 3 10 Fire 299 | 2 51 18 20 101 38 9 18 42 Melee 38 | . 4 5 . 13 1 . 4 11 Ram 1 | . . . . . . . . 1 Kick 9 | . . . . 4 . . . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 2 exits: [*Res] / *Qua) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 548 | -10/Materials | Core integrity fell below 50% 628 | -10/Materials | Discovered new exit (range 12) 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -9/Materials | Build established: Scavenger-Mutant 1595 | -9/Materials | Discovered new exit (range 16) 1651 | -9/Materials | Entered another Materials area 1651 | -8/Materials | Evolved 2 slots: Weapon x2 1701 | -8/Materials | Garrison activated, responded to threat 1929 | -8/Materials | Discovered new exit (range 7) 1993 | -8/Materials | Build established: Scavenger-Gunner 2232 | -8/Materials | Discovered new exit (range 3) 2249 | -8/Materials | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2299 | -7/Factory | Repaired Cooling System 2682 | -7/Factory | Garrison activated, responded to threat 2778 | -7/Factory | Build established: Gunner 3345 | -7/Factory | Identified exit to Lower Caves 3918 | -7/Factory | Build established: Scavenger-Gunner 4315 | -7/Factory | Discovered new exit (range 16) 4552 | -7/Factory | Central database locked down 4593 | -7/Factory | Entered another Factory area 4593 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4755 | -6/Factory | Destroyed 7 combat bots 5255 | -6/Factory | Build established: Scavenger-Tank 5687 | -6/Factory | Discovered new exit (range 8) 5762 | -6/Factory | Identified exit to Factory 5802 | -6/Factory | Garrison activated, responded to threat 5898 | -6/Factory | Discovered exit to Factory (range 9) 5996 | -6/Factory | Entered another Factory area 5996 | -5/Factory | Evolved 2 slots: Utility x2 6055 | -5/Factory | Found Prototype Launcher 6222 | -5/Factory | Discovered new exit (range 5) 6227 | -5/Factory | Identified exit to Upper Caves 6434 | -5/Factory | Build established: Scavenger-Skirmisher 6577 | -5/Factory | Discovered new exit (range 14) 6619 | -5/Factory | Identified exit to Factory 6636 | -5/Factory | Entered another Factory area 6636 | -4/Factory | Evolved 2 slots: Utility x2 6756 | -4/Factory | Lost 5 parts (2n1u2w) 6776 | -4/Factory | Destroyed 8 combat bots 6855 | -4/Factory | Central database locked down 7116 | -4/Factory | Fabricated A-02 Transporter (x1) 7404 | -4/Factory | Discovered new exit (range 11) 7420 | -4/Factory | Identified exit to Research 7424 | -4/Factory | Entered Research 7424 | -3/Research | Evolved 2 slots: Utility x2 7433 | -3/Research | Discovered new exit (range 9) 7443 | -3/Research | Identified exit to Quarantine 7514 | -3/Research | Found Prototype Device 7514 | -3/Research | Identified Exp. Thermal Defense Suite 7690 | -3/Research | Discovered new exit (range 15) 7919 | -3/Research | Destroyed 8 combat bots 7978 | -3/Research | System corruption reached 10% 8039 | -3/Research | Identified Mni. Smartbomb Launcher 8046 | -3/Research | Core integrity fell below 50% 8066 | -3/Research | Core integrity fell below 20% 8083 | -3/Research | Lost 25 parts (2p7n6u10w) 8153 | -3/Research | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 08067_ U-05 Engineer lays Concrete. 08068_ U-05 Engineer builds a Door. 08068_ U-05 Engineer lays Concrete. 08070_ System corrupted: Matter fused (-8). 08070_ U-05 Engineer lays Concrete. 08071_ U-05 Engineer builds a Wall. 08071_ U-05 Engineer lays Concrete. 08071_ Acquired 7 matter. 08085_ Slammed into R-10 Processor. 08093_ Dropped Fusion Compressor. 08093_ Dropped Adv. Heat Sink. 08094_ Acquired Prototype Leg. 08110_ Acquired Imp. Heavy Siege Treads. The Imp. Heavy Siege Treads can enter siege mode by activating it again. See Siege stat context help for more info. 08116_ 80XOLLG9F51,Y