Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.26 @ 21:31:47 Player: TheTravelingGuy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2371) 2371 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5486 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 63/100 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (6) ------ Cryofiber Web Improved Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Transmission Jammer Jamming Amplifier Graphene Brace Authchip [Device] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Ion Cannon > --- INVENTORY -------- Carbon-fiber Leg Cryofiber Web Compact Battery Improved Medium Armor Plating Improved Shield Generator Authchip [Device] Advanced Beam Rifle Advanced Beam Rifle Heavy Laser [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 1 1 . Weapon . | . . . . . . Parts Attached 75 | 8 8 14 22 8 15 Power 12 | 1 1 1 6 . 3 Engine 9 | 1 1 1 6 . . Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 21 | 2 2 4 4 5 4 Treads 5 | 2 . 3 . . . Leg 15 | . 2 1 3 5 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 23 | 2 2 2 9 3 5 Device 11 | 1 1 . 5 2 2 Storage 4 | 1 1 . 1 . 1 Processor 3 | . . 2 1 . . Hackware . | . . . . . . Protection 5 | . . . 2 1 2 Artifact . | . . . . . . Weapon 19 | 3 3 7 3 . 3 Energy Gun 13 | 2 1 5 2 . 3 Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | 1 1 2 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Parts Lost 47 | . 6 3 11 . 27 Power 10 | . 1 1 3 . 5 Propulsion 13 | . 2 1 3 . 7 Utility 13 | . 1 . 3 . 9 Weapon 11 | . 2 1 2 . 6 Highest Loss Streak 12 | . 3 1 4 . 12 To Critical Strikes . | . . . . . . Average Backups 8 | 3 6 9 9 9 7 Power . | 1 . . . . . Propulsion 1 | 1 1 . 1 . 1 Utility 4 | . 1 5 5 6 3 Weapon 2 | . 2 3 2 3 1 Tool/Special . | . . . . . . Unused Backups 16 | . . 4 6 . 6 Power . | . . . . . . Propulsion 3 | . . 1 2 . . Utility 11 | . . 1 4 . 6 Weapon 2 | . . 2 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 93 93 96 94 89 Engine 11 | . 14 8 15 15 4 Core 1 | . . . . . 5 Treads 7 | . 21 15 4 . . Leg 13 | . 6 6 12 23 22 Device 12 | . 9 11 14 5 16 Storage 10 | . 14 11 12 7 7 Processor 12 | . . 18 15 15 9 Protection 3 | . . . 3 11 7 Energy Gun 12 | . 6 15 16 7 12 Energy Cannon 1 | . . . 1 7 2 Ballistic Gun 4 | . 19 6 . . . Peak Build Rating 48 | 7 12 20 37 47 48 Average Rating 25 | 5 7 14 28 42 39 On Entrance 20 | . 7 12 20 35 47 Avg Prop Armor Cover (%) 11 | . . . . . 11 Naked Turns . | . . . . . . Heaviest Build 63 | 14 20 20 47 54 63 Greatest Support 60 | 40 40 43 43 60 60 Greatest Overweight (x) 10 | . . . 6 1 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 Average Carried 8 | 3 6 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 5 9 10 10 10 5 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1100 | 295 170 146 234 41 214 Remotely . | . . . . . . Salvage Created 2724 | 118 278 458 1068 111 691 Parts 129 | 4 21 24 47 7 26 Haulers Intercepted 6 | . 1 4 1 . . Recyclers Shooed 3 | 1 . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 60 | . 10 9 24 2 15 Guns 50 | . 9 9 19 . 13 Cannons 7 | . 1 . 2 2 2 Classes Destroyed 11 | 2 3 2 1 2 1 Worker 2 | . . 1 1 . . Tunneler 1 | 1 . . . . . Hauler 6 | . 1 4 1 . . Recycler 1 | 1 . . . . . Operator 1 | . . . . 1 . Swarmer 22 | . 6 6 7 . 3 Grunt 28 | . 4 1 13 . 10 Duelist 1 | . . . . . 1 Sentry 6 | . . 2 3 . 1 Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 5 | 1 5 4 4 3 5 Combat Bots Only 5 | . 4 3 4 2 5 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 837 | . 86 111 163 18 459 Missed 214 | . 18 24 48 4 120 Hits 623 | . 68 87 115 14 339 Melee 2 | . . . . . 2 Projectile 621 | . 68 87 115 14 337 Critical Strikes 5 | . . . 1 . 4 Damage Taken 6683 | . 703 804 1598 223 3355 Core 1266 | . 96 192 266 . 712 Absorbed by Shields 303 | . . . . . 303 Core Remaining (%) 66 | 100 61 52 51 . . Volleys Fired 244 | 15 40 43 72 7 67 Largest 2 | 1 2 2 2 2 2 Hottest 130 | 20 120 112 122 121 130 Shots Fired 460 | 15 72 86 143 14 130 Gun 428 | 15 66 86 135 7 119 Cannon 26 | . . . 8 7 11 Launcher . | . . . . . . Special 6 | . 6 . . . . Kinetic 90 | 15 54 21 . . . Thermal 370 | . 18 65 143 14 130 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 6 19 10 21 6 12 Robot Miss Streak 4 | 2 4 4 4 3 3 Penetration Max . | . . . . . . Secondary Targets 11 | . 3 . 6 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 306 | 12 45 50 103 9 87 Core Hits 118 | 3 20 19 38 5 33 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 22 | . 1 5 10 1 5 Burn 22 | . 1 5 10 1 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5357 | 101 507 702 2091 202 1754 Guns 4850 | 101 459 702 1950 60 1578 Cannons 447 | . . . 141 142 164 Explosions . | . . . . . . Melee . | . . . . . . Ramming 12 | . . . . . 12 Kinetic 492 | 101 298 93 . . . Thermal 4853 | . 209 609 2091 202 1742 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 8 . . . Average Corruption 6 | . . 6 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . 4 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 7 | . . . . . 7 Kicked 7 | . . . . . 7 Crushed . | . . . . . . Highest Temperature 366 | . 250 116 353 . 366 Average Temperature 99 | . 98 9 126 . 98 Received Heat Transfer 2422 | . 231 81 711 . 1399 Effects 3 | . . . 2 . 1 Shutdowns 1 | . . . 1 . . Energy Bleed 2 | . . . 1 . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 3 . . Combat Hostiles 3 | . . . 3 . . Parts Melted 24 | . . 7 11 2 4 Heat Transferred 11047 | . 544 1924 4662 407 3510 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 83 | 100 100 100 89 100 36 Level 1 16 | . . . 10 . 63 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 395 | 5 88 128 216 88 395 Initial 88 | . . 20 25 88 55 Average 101 | . 30 72 81 28 259 Influence Increases 1866 | 10 272 355 645 94 490 Destroy 0b10 Robot/C 1200 | . 200 180 480 40 300 Destroy 0b10 Robot/NC 55 | 10 5 25 10 5 . Destroy Leader 232 | . 32 48 112 20 20 Successful Hack 69 | . 33 11 11 14 . Disable Machine 120 | . . 15 15 15 75 Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 20 | . 2 1 2 . 15 Lose Combat Pursuer 120 | . . 75 15 . 30 Influence Decreases 1591 | 10 224 342 512 209 294 Entered New Map 194 | . . 28 36 106 24 Time Decay 878 | 10 164 284 317 103 . Lost Part 450 | . 60 30 90 . 270 Purge Threat 69 | . . . 69 . . Squads Dispatched 7 | . . 1 4 2 . Investigation 5 | . . 1 3 1 . Extermination 1 | . . . . 1 . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 9 | . 3 2 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 17 15 38 3 21 Peak Tracking Total 8 | . 8 5 5 2 6 Tactical Retreats 6 | . . 3 1 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 5 | . 1 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 9 | . . 1 1 1 6 Max in Single Turn 1 | . . 1 1 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 17 | . 4 4 8 1 . Terminals 13 | . 4 2 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 63 | . 15 16 30 2 . Successful 31 | . 9 10 11 1 . Failed 30 | . 6 5 18 1 . Catastrophic 6 | . . . 5 1 . Database Lockouts 2 | . . 1 1 . . Manual 43 | . 16 9 18 . . Terminals 50 | . 15 10 25 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 9 | . . 4 5 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 10 | . 5 3 2 . . Part Schematic 1 | . . 1 . . . Level Access Points 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 7 | . . 4 3 . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 12 | . 4 2 6 . . Terminals 12 | . 4 2 6 . . Assimilate 2 | . 1 . 1 . . Botnet 10 | . 3 2 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 16 | . 3 4 8 1 . Full Trace Events 7 | . 1 2 3 1 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 2204 | 13 226 547 878 353 187 Optics 889 | . . . 349 353 187 Sensors 252 | . . . 252 . . Seismic 239 | 13 226 . . . . T.N.C. 824 | . . 547 277 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3257 | 205 461 629 884 353 725 Spaces Moved 1621 | 107 216 289 410 247 352 Core 16 | 11 . . 3 . 2 Treads 527 | 96 135 196 100 . . Legs 1078 | . 81 93 307 247 350 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 105 105 105 Average Speed 135 | 148 145 147 136 124 124 Slowest Speed 550 | 160 160 160 350 183 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 38 23 31 8 41 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 3 | . 2 . 1 . . Melee . | . . . . . . Projectile 3 | . 2 . 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2229 | 141 285 415 594 280 514 Wait 143 | . 7 32 54 5 45 Move 1614 | 106 215 288 409 247 349 Hop . | . . . . . . Pick Up 80 | 12 11 20 21 1 15 Fast Attach 10 | . . 4 4 2 . Attach 53 | 7 6 5 12 4 19 Detach 4 | . . . 1 3 . Swap 28 | 1 5 6 7 6 3 Drop 39 | . 1 17 14 5 2 Fire 244 | 15 40 43 72 7 67 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . . . . . 7 Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire 5 | . . . . . 5 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 206 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Identified exit to Materials 271 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 499 | -10/Materials | Lost 3 parts (1u2w) 584 | -10/Materials | Lost 3 parts (1p2n) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Utility x2 700 | -9/Materials | Central database locked down 1206 | -9/Materials | Build established: Scavenger-Mutant 1243 | -9/Materials | Discovered new exit (range 16) 1296 | -9/Materials | Entered another Materials area 1296 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1573 | -8/Materials | Lost 4 parts (1p2n1w) 1868 | -8/Materials | Build established: Mutant 1912 | -8/Materials | Central database locked down 1961 | -8/Materials | Discovered new exit (range 19) 2180 | -8/Materials | Entered Factory 2180 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2533 | -7/Factory | Identified exit to Garrison 2533 | -7/Factory | Entered Garrison 2614 | -7/Garrison | Heavy support dispatched to Factory 2674 | -7/Garrison | Heavy support dispatched to Factory 2713 | -7/Garrison | Triggered checkpoint 2785 | -7/Garrison | Lost 5 parts (2p2u1w) 2879 | -7/Garrison | Garrison Relay disabled 2962 | -7/Garrison | Lost 4 parts (1p1n1u1w) 2995 | -7/Garrison | Triggered checkpoint 3048 | -7/Garrison | Lost 4 parts (1p2n1w) 3172 | -7/Garrison | Discovered new exit (range 4) 3178 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3191 | -7/Garrison | Triggered checkpoint 3229 | -7/Garrison | Core integrity fell below 50% 3242 | -7/Garrison | Core integrity fell below 20% 3258 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03218_ Imp. Cooling System destroyed. 03221_ G-50 Soldier heat short circuits Carbon-fiber Leg. 03221_ Carbon-fiber Leg+ destroyed. 03221_ Adv. Beam Rifle destroyed. 03221_ Aluminum Leg destroyed. 03222_ G-50 Soldier overheating. 03224_ Adv. Beam Rifle destroyed. 03225_ Imp. Shield Generator destroyed. 03231_ G-50 Soldier overheating. 03231_ Particle Gun destroyed. 03233_ G-50 Soldier heat damages Carbon-fiber Leg. 03237_ Targeting Computer destroyed. 03239_ Critical hit (Burn: +37). 03240_ G-50 Soldier overheating. 03240_ Kicked G-50 Soldier. 03245_ Kicked G-47 Trooper. 03247_ Med. Storage Unit destroyed. 03248_ Kicked G-47 Trooper. 03251_ Kicked G-47 Trooper out of the way. 03254_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?????????????????????????? | | ???????????????????? ????????????????????????? | | ?????????????????????? ###?????????????????????? | | ???????????????????????? #?????????????????????? | | ?????????????????????????#g#?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #???#####?????????????? | | ?????????????????????????# #???# #????########## | | ???????????????????????###Y##### < #????# #"""" | | ???????????????????????# !% #????#!!!!" | | ???????????????????????# %g #???##""" " | | ???????????????????????# @#######"##???# "" | | ???????????????????????# #?????# ###### "" | | ???????????????????????# #?????# " | | ???????????????????????# #?????# ###### "" | | ???????????????????????# #?????# #????# "" | | ???????????????????????#^ #?????# #????##""" " " | | ???????????????????????#^^#?##### #####?# !!!" | | ???????????????????????# #?# #?#! #"""" | | ???????????????????????# #?# #?########## | | ?######""""######??????# #?# #??????????? | | ?# ########g ### " #??????????? | | ? + """ """"#????????? | | ? ### " "###????????? | | ?# ## ## ###########?# "#??????????? | | ?# ## ## ###?????????# " "#??????????? | | ?" #?????????# """""#??????????? | | ?" #?????????###########??????????? | | ?" #??????????????????????????????? | | ?" #??????????????#####???????????? | | ?# ## ##=% ###??????????????#"# #???????????? | | ?# ## ## %#????????????????#"! #???????????? | | ?# ^ #????????????????# ! #???????????? | | ?# ^ #????????????????#"!^+???????????? | | ?# ^ #????????????????#"# #???????????? | | ?## ##""""## ##????????????????### #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 675 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Authchip Count 5 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Ion Cannon | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler I Have A Map? Challenges ------------ None Game ------ Seed LobotomyParticleBefriender Manual? 0 Play Time 00:40:14 Cumulative 38.8 hours Start 2026.07.26 @ 11:31:04 End 2026.07.26 @ 21:31:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 68 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 352a3ce4-9962-4002-b6d1-437c0948926b