Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.15 @ 17:33:10

Player: mrbill82

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (931)      931
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2971

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     239/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           System Shield
>          --- WEAPON (2) -------
           Mace
>          --- INVENTORY (8) ----
     Light Ion Engine
           ECM Suite
  Improved ECM Suite

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Hardlight Generator
           System Shield
>          --- WEAPON -----------
           Autogun
>          --- INVENTORY --------
           ECM Suite
  Improved ECM Suite
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             55   | 6   11  10  14  14  
  Power                    7    | 1   1   2   2   1   
    Engine                 6    | 1   1   2   2   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   1   3   8   4   
    Treads                 1    | .   .   .   .   1   
    Leg                    17   | 2   1   3   8   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 1   4   1   1   5   
    Device                 8    | .   2   1   1   4   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   5   4   3   4   
    Energy Gun             9    | 2   4   2   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   1   2   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               3    | .   1   1   1   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 31   | .   3   6   11  11  
  Power                    3    | .   .   1   1   1   
  Propulsion               10   | .   .   .   5   5   
  Utility                  4    | .   .   .   2   2   
  Weapon                   14   | .   3   5   3   3   
  Highest Loss Streak      9    | .   1   4   6   9   
Average Slot Usage (%)     89   | .   93  93  88  75  
  Engine                   11   | .   14  13  10  2   
  Leg                      27   | .   28  28  29  23  
  Device                   13   | .   5   14  20  15  
  Storage                  12   | .   14  14  11  9   
  Processor                1    | .   6   .   .   .   
  Hackware                 1    | .   .   .   .   7   
  Energy Gun               11   | .   21  19  .   .   
  Ballistic Gun            3    | .   .   .   6   10  
  Ballistic Cannon         1    | .   .   .   6   .   
  Launcher                 2    | .   2   2   2   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 12  18  18  17  25  
  Greatest Support         43   | 20  20  20  30  43  
  Greatest Overweight (x)  3    | 2   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   
  Most Carried             8    | 2   8   8   6   5   
  Average Carried          4    | .   4   6   5   2   
  Final Capacity           8    | 6   8   8   8   8   
  Final Carried            8    | 2   8   5   5   3   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           894  | 222 138 86  283 165 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1156 | .   367 266 343 180 
  Parts                    69   | .   19  18  23  9   
Haulers Intercepted        3    | .   2   .   .   1   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  37   | .   8   10  14  5   
  Melee                    1    | .   .   .   .   1   
  Guns                     25   | .   6   8   7   4   
  Cannons                  7    | .   .   .   7   .   
  AOE                      3    | .   2   1   .   .   
Classes Destroyed          5    | .   3   .   2   .   
  Hauler                   3    | .   2   .   .   1   
  Swarmer                  18   | .   3   6   5   4   
  Grunt                    17   | .   5   4   7   1   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           5    | .   3   3   5   3   
  Combat Bots Only         5    | .   3   3   5   2   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               3509 | .    261  634  1158 1456 
  Core                     1049 | .    46   154  292  557  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         49   | 100  .    20   27   .    
Volleys Fired              149  | .    36   32   55   26   
  Largest                  2    | .    2    2    2    2    
  Hottest                  100  | .    100  100  55   43   
Shots Fired                221  | .    48   48   84   41   
  Gun                      177  | .    47   42   47   41   
  Cannon                   36   | .    .    .    36   .    
  Launcher                 5    | .    1    3    1    .    
  Special                  3    | .    .    3    .    .    
  Kinetic                  124  | .    .    .    83   41   
  Thermal                  86   | .    41   45   .    .    
  Explosive                5    | .    1    3    1    .    
  Electromagnetic          6    | .    6    .    .    .    
  Robot Hit Streak         16   | .    9    16   10   6    
  Robot Miss Streak        4    | .    1    3    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           160  | .    35   37   58   30   
  Core Hits                67   | .    17   16   22   12   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              9    | .    .    .    .    9    
  Impact                   9    | .    .    .    .    9    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2149 | .    468  495  768  418  
  Guns                     1297 | .    380  387  264  266  
  Cannons                  424  | .    .    .    424  .    
  Explosions               248  | .    88   94   66   .    
  Melee                    152  | .    .    .    .    152  
  Ramming                  17   | .    .    3    14   .    
  Kinetic                  954  | .    .    .    688  266  
  Thermal                  730  | .    332  398  .    .    
  Explosive                248  | .    88   94   66   .    
  Electromagnetic          48   | .    48   .    .    .    
  Impact                   152  | .    .    .    .    152  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    .    
  Average Corruption       1    | .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  3    | .    1    1    1    .    
    Message Errors         1    | .    1    .    .    .    
    Targeting Errors       2    | .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            18   | .    .    .    18   .    
  Projectiles              18   | .    .    .    18   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    .    4    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      160  | .    .    119  41   .    
  Shots                    4    | .    .    3    1    .    
  Rammed                   2    | .    .    1    1    .    
Targets Rammed             5    | .    .    1    4    .    
  Kicked                   3    | .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        212  | .    212  5    .    3    
  Average Temperature      69   | .    72   3    .    3    
  Received Heat Transfer   1245 | .    105  186  342  612  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             2    | .    1    1    .    .    
  Heat Transferred         1913 | .    845  1068 .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             286  | .   164 188 286 132 
  Average Influence        89   | .   64  87  141 74  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         90   | 100 100 100 63  100 
  Level 1                  9    | .   .   .   36  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | .   13  10  23  17  
  Peak Tracking Total      10   | .   4   3   5   10  
  Tactical Retreats        4    | .   2   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          6    | .   3   .   2   1   
  Terminals                5    | .   2   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   8   .   3   4   
  Successful               11   | .   6   .   3   2   
  Failed                   4    | .   2   .   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                14   | .   7   .   3   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   5   .   3   2   
  Record                   1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   1   
  Recall Investigation     1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   3   .   1   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               2048 | 66  583 547 530 322 
Spaces Moved               1243 | 50  375 367 291 160 
  Core                     13   | 12  .   .   .   1   
  Treads                   5    | .   .   .   .   5   
  Legs                     1225 | 38  375 367 291 154 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            121  | 110 120 120 120 132 
  Slowest Speed            200  | 150 120 120 150 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 5   43  69  36  16  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          36   | .   6   21  9   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      36   | .   6   21  9   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1552 | 57  457 425 390 223 
  Wait                     68   | .   25  11  25  7   
  Move                     1239 | 49  374 366 290 160 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 2   8   1   2   4   
  Fast Attach              18   | 6   3   .   3   6   
  Attach                   21   | .   3   5   5   8   
  Detach                   3    | .   1   .   .   2   
  Swap                     16   | .   5   5   6   .   
  Drop                     7    | .   2   4   .   1   
  Fire                     149  | .   36  32  55  26  
  Melee                    9    | .   .   .   .   9   
  Ram                      .    | .   .   .   .   .   
  Kick                     5    | .   .   1   4   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 14)
   67 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  518 | -10/Materials | Discovered new exit (range 16)
  600 | -10/Materials | Discovered new exit (range 14)
  650 | -10/Materials | Entered Mines
  660 | -10/Mines     | Learned location of Zion (-6)
 1055 | -10/Mines     | Core integrity fell below 50%
 1117 | -10/Mines     | Lost 4 parts (1p3w)
 1186 | -10/Mines     | Discovered new exit (range 5)
 1197 | -10/Mines     | Entered Materials
 1197 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1655 | -9/Materials  | Lost 3 parts (1n2w)
 1672 | -9/Materials  | Core integrity fell below 50%
 1673 | -9/Materials  | Build established: Scavenger-Mutant
 1684 | -9/Materials  | Discovered new exit (range 11)
 1727 | -9/Materials  | Entered another Materials area
 1727 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1755 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 2034 | -8/Materials  | Core integrity fell below 50%
 2041 | -8/Materials  | Core integrity fell below 20%
 2049 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Found 6 traps in 1 array:
    6x Blade Trap
  Map updated.
>>Traps(Reprogram)
Reprogrammed 6 Blade Traps.
01956_ K-01 Serf collects debris. <x2>
01975_ Aluminum Leg destroyed.
01984_ K-01 Serf collects debris.
01987_ Hardlight Generator destroyed.
01988_ K-01 Serf collects debris.
01996_ Acquired Lgt. Treads.
02002_ Nuclear Core destroyed.
02015_ Imp. Aluminum Leg destroyed.
02020_ Autogun destroyed.
02023_ Lgt. Assault Rifle destroyed.
02027_ Sml. Laser destroyed.
02027_ Imp. Heat Sink destroyed.
02036_ Lgt. Treads destroyed.
02041_ G-47 Trooper destroyed.
02043_ Acquired 59 matter.

 Map 
-----
+----------------------------------------------------+
| ######???###########?????????????????????????????? |
|      #???#         #?????????????????????????????? |
|   !! #####         #?????????????????????????????? |
|   !! #   #         #?????????????????????????????? |
|   !! #   #        =#?????????????????????????????? |
|      #   #         #?????????????????????????????? |
|      +   +         #?????????????????????????????? |
|      #   # =       #?????????????????????????????? |
|      #   #         #?????????????????????????????? |
| ######   ###########?????????????????????????????? |
| ????#     ###############????????????????????????? |
| ????#                   #????????????????????????? |
| ????#                   ###########??????????????? |
| ????#                   #  """    #??????????????? |
| ????#     ###########   # """""   #??????????????? |
| ????#######?????????#   # """""   #??????????????? |
| ????????????????????#   # """""   #??????????????? |
| ??????????# ????"???#   +  """    #??????????????? |
| ??????????# """""???#   #      !  #??????????????? |
| ??????????# """"" !?#   # *       #??????????????? |
| ??????????#  """  ??#   #         #??????????????? |
| ??????????#       ??#   ###########??????????????? |
| ???????????      ???#   #         #??????????????? |
| ##########???    ???#   #         #??????????????? |
|      ^    #####+#####!! #         #??????????????? |
|      ^             !! ! #@=       #??????????????? |
|      ^              !! =ggg       #??????????????? |
|      ^   ""            g#         #??????????????? |
|      ^   "T      #####a##         #??????????????? |
|          ""      #     %#         #??????????????? |
|      ^           #      #+#########??????????????? |
| ?######          #      # #??????????????????????? |
| ??????#    /     #      # #??????????????????????? |
| ??????#    /=    #      # #??????????????????????? |
| ??????#    /=    #      # ???????????????????????? |
| ??????#         ##      # ???????????????????????? |
| ??????#         ##      + ???????????????????????? |
| ??????#         ##      # ???????????????????????? |
| ??????#         ##      ##???????????????????????? |
| ????? +         ##      #????????????????????????? |
| ????  #   ##### ##      #????????????????????????? |
| ???"  #   ????# ##      #????????????????????????? |
| ??"" ?#   ????# #########????????????????????????? |
| ??""??#   ????#+#????????????????????????????????? |
| ??????#   ????   ????????????????????????????????? |
| ??????#   ????" "????????????????????????????????? |
| ??????#  ?????" "????????????????????????????????? |
| ??????#???????" "????????????????????????????????? |
| ??????????????? "????????????????????????????????? |
| ??????????????? ?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordReactiveRay
  Manual?         0
Play Time         00:19:22
  Cumulative      17.2 hours
  Start           2020.01.15 @ 16:56:52
  End             2020.01.15 @ 17:33:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          19
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 407b2505-01b9-403f-afc3-7c78b7d48df4