Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 23:47:09 Player: Greenblue Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (222) 1110 Value Destroyed (11054) 11054 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2584) 2584 TOTAL SCORE: 21348 Bonus ------- High Alert Combat Kills 2584 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Hacking Suite Improved System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Particle Reactor Particle Reactor Light Quantum Reactor Weapon Mount Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Advanced Coolant Injector Large Storage Unit Advanced Targeting Computer Weapon Mount Improved Armor Integrity Analyzer Advanced Particle Charger Layered Heavy Armor Plating Improved Hardlight Generator Advanced Hacking Suite Improved System Shield Improved System Guard > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Graviton Cannon > --- INVENTORY -------- Reinforced Antimatter Reactor Particle Reactor Quantum Reactor Light Quantum Reactor Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heat Sink Improved Force Field Hacking Suite Quantum Rifle Nova Cannon Nova Cannon Enhanced Nova Cannon Compact Linear Accelerator [Rating: 174] Favorites ----------- Power Quantum Reactor Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Multireflex Exoskeleton Wheel Compact Wheel Utility System Shield Device Weapon Mount Storage Medium Storage Unit Processor System Guard Hackware System Shield Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 2 . . 4 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . 1 . . Utility 11 | . . . 1 2 . . 3 . 1 2 2 Weapon 2 | . . . 1 . . . . 1 . . . Parts Attached 167 | 6 5 5 7 2 13 2 28 32 13 5 49 Power 17 | 1 1 1 . . 1 . 3 6 . . 4 Engine 7 | 1 1 1 . . 1 . 2 1 . . . Core 4 | . . . . . . . 1 3 . . . Reactor 6 | . . . . . . . . 2 . . 4 Propulsion 32 | 2 1 2 4 . 4 . 3 6 3 1 6 Treads 25 | . . . 4 . 4 . 3 4 3 1 6 Leg 2 | . . . . . . . . 2 . . . Wheel 5 | 2 1 2 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 62 | 1 2 1 1 2 4 1 13 10 6 3 18 Device 24 | . . . . 1 1 . 7 4 4 1 6 Storage 4 | 1 1 . . . . . . . . 1 1 Processor 16 | . . 1 . 1 . . 3 3 . . 8 Hackware 7 | . . . . . 2 1 . 1 . 1 2 Protection 11 | . 1 . 1 . 1 . 3 2 2 . 1 Artifact . | . . . . . . . . . . . . Weapon 56 | 2 1 1 2 . 4 1 9 10 4 1 21 Energy Gun 24 | 1 . . 1 . 1 . 6 4 1 . 10 Energy Cannon 17 | . . . . . . . 2 4 3 1 7 Ballistic Gun 10 | 1 1 1 1 . 1 . 1 2 . . 2 Ballistic Cannon 3 | . . . . . . 1 . . . . 2 Launcher 2 | . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 2 . . 1 1 . 6 Parts Lost 62 | . . 1 1 . 3 1 3 15 2 . 36 Power 4 | . . . . . . . 1 1 . . 2 Propulsion 12 | . . . 1 . 1 . 1 3 1 . 5 Utility 20 | . . . . . 1 . 1 3 . . 15 Weapon 26 | . . 1 . . 1 1 . 8 1 . 14 Highest Loss Streak 23 | . . 1 1 . 2 1 2 3 1 . 23 To Critical Strikes . | . . . . . . . . . . . . Average Backups 10 | 2 8 9 9 8 9 9 9 9 9 11 13 Power 2 | . 1 1 1 1 1 1 . 2 2 3 3 Propulsion 2 | 1 3 3 2 3 2 2 1 1 . 2 3 Utility 3 | . 1 3 4 3 3 5 3 3 4 3 3 Weapon 2 | . 2 2 1 1 2 1 3 2 1 1 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 42 | . 4 1 . . 6 . 11 3 4 . 13 Power 9 | . . . . . . . 1 1 1 . 6 Propulsion 8 | . . 1 . . 3 . . 1 . . 3 Utility 15 | . 1 . . . 3 . 5 1 3 . 2 Weapon 10 | . 3 . . . . . 5 . . . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 99 98 99 97 95 98 92 97 94 88 Engine 3 | . 14 14 11 9 9 9 5 1 . . . Core 1 | . . . . . . . . 5 5 4 . Reactor 3 | . . . . . . . . 2 5 4 7 Treads 13 | . . . 9 18 17 18 19 15 19 14 9 Wheel 1 | . 28 28 12 . . . . . . . . Device 17 | . . . . 9 13 9 16 18 20 22 22 Storage 5 | . 14 14 11 9 9 9 6 5 5 4 3 Processor 9 | . . 11 11 17 10 . 5 6 10 9 14 Hackware 8 | . . . . . 6 18 13 6 5 9 8 Protection 4 | . 9 1 10 9 4 9 8 2 4 4 2 Energy Gun 7 | . 12 . 1 9 10 9 8 12 1 2 4 Energy Cannon 4 | . . . . . . . 4 5 10 10 6 Ballistic Gun 5 | . 15 28 30 18 13 11 2 2 8 4 2 Ballistic Cannon 1 | . . . . . . 2 2 . . . 2 Peak Build Rating 174 | 6 8 12 15 20 29 29 62 88 106 124 174 Average Rating 87 | 4 7 11 14 19 23 27 55 78 98 120 149 On Entrance 40 | . 6 8 12 15 20 27 29 58 86 105 124 Avg Prop Armor Cover (%) 6 | . . . . . . . . 4 . . 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 153 | 12 22 23 29 30 35 32 56 92 95 108 153 Greatest Support 150 | 32 32 32 40 40 40 40 60 82 121 133 150 Greatest Overweight (x) 2 | . . . 1 . 1 . 1 2 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 15 15 Average Capacity 11 | 6 9 10 10 10 10 10 10 10 10 14 14 Most Carried 15 | 4 10 10 10 9 10 10 10 10 10 15 15 Average Carried 10 | 2 8 9 9 8 9 9 9 9 9 11 13 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 15 5 Final Carried 15 | 4 10 10 10 8 8 10 10 10 9 15 5 Class Distribution -------------------- 26% | Hacker-Gunner 25% | Hacker-Tank 17% | Scavenger-Gunner 11% | Scavenger-Tank 5% | Scavenger-Skirmisher 5% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Hacker-Tank | -3/Research Hacker-Gunner | -2/Research Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Matter Collected 4636 | 202 167 94 282 . 394 50 582 672 216 74 1903 Remotely . | . . . . . . . . . . . . Salvage Created 11453 | . 279 18 338 . 696 121 1549 3216 501 94 4641 Parts 461 | . 17 . 25 . 25 4 54 105 25 2 204 Haulers Intercepted 5 | . 1 . . . 2 . . 2 . . . Recyclers Shooed 6 | . . . . . 1 . 3 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Combat Hostiles Destroyed 183 | . 6 2 9 . 12 1 24 50 8 1 70 Melee 3 | . . . 1 . . . . . . . 2 Guns 83 | . 6 2 8 . 8 1 10 28 1 . 19 Cannons 74 | . . . . . . . 11 12 6 . 45 AOE 3 | . . . . . 3 . . . . . . Classes Destroyed 16 | . 4 1 2 . 1 . 5 2 . . 1 Worker 11 | . . . 2 . . . . 7 . . 2 Builder 7 | . . . . . . . 4 . . 1 2 Hauler 5 | . 1 . . . 2 . . 2 . . . Recycler 12 | . . . . . 2 1 4 2 . . 3 Operator 3 | . 1 . . . . . . . 1 . 1 Watcher 3 | . . . . . . . 1 2 . . . Swarmer 33 | . 2 . 3 . 3 . 6 5 . . 14 Grunt 57 | . 4 . 4 . 7 . 8 21 3 . 10 Brawler 6 | . . . . . . . 1 3 . . 2 Protector 1 | . . . . . . . . . . . 1 Sentry 20 | . . . 2 . 2 1 3 2 1 1 8 Specialist 2 | . . . . . . . . 2 . . . Hunter 18 | . . . . . . . 2 4 . . 12 Programmer 41 | . . . . . . . 4 11 3 . 23 Heavy 3 | . . . . . . . . 2 1 . . Assembled 2 | . . 2 . . . . . . . . . Best Kill Streak 8 | . 3 1 8 . 5 2 4 7 3 1 7 Combat Bots Only 7 | . 2 1 6 . 5 1 3 6 3 1 7 Max Kills in Single Turn 4 | . 1 1 1 . 3 1 4 3 2 1 2 Gunslinging 2 | . . . . . . . . 2 . . 1 Exploded 3 | . . . . . 3 . . . . . . Melee 1 | . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Hostile Shots Fired 1238 | . 38 6 62 . 66 6 170 207 34 4 645 Missed 326 | . 11 2 10 . 19 1 53 71 8 1 150 Hits 912 | . 27 4 52 . 47 5 117 136 26 3 495 Melee 5 | . . 4 . . . . . 1 . . . Projectile 907 | . 27 . 52 . 47 5 117 135 26 3 495 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 34 | . . . . . 3 . 5 7 3 1 15 Part Disruptions 7 | . . . . . 2 . 1 . . . 4 Damage Taken 17693 | . 337 160 603 . 720 112 1834 3219 659 161 9888 Core 2031 | . 85 27 109 . 74 . 140 130 16 . 1450 Absorbed by Shields 1739 | . . . . . . . . . 132 18 1589 Reduced by Siege Mode 124 | . . . . . . . . . . . 124 Ignored by Resistances 31 | . . . . . . . 31 . . . . Regen/Repaired (Parts) 679 | . . . . . 167 . . . . . 512 Core Remaining (%) 85 | 100 . 55 72 . . 86 83 87 98 100 . Volleys Fired 442 | . 24 7 17 . 34 6 62 96 19 3 174 Largest 4 | . 2 2 3 . 3 3 3 4 4 4 4 Hottest 411 | . 70 40 60 . 132 99 260 341 315 353 411 Shots Fired 1383 | . 47 13 51 . 85 11 182 355 66 12 561 Gun 830 | . 47 13 51 . 82 11 104 256 31 5 230 Cannon 550 | . . . . . . . 78 99 35 7 331 Launcher 3 | . . . . . 3 . . . . . . Special . | . . . . . . . . . . . . Kinetic 431 | . 23 13 51 . 42 7 46 54 24 3 168 Thermal 949 | . 24 . . . 40 4 136 301 42 9 393 Explosive 3 | . . . . . 3 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 38 | . 8 6 10 . 17 4 29 27 18 28 38 Robot Miss Streak 6 | . 4 2 3 . 2 2 6 3 1 . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 16 | . 2 . 2 . . . 3 8 . . 1 Max Gunslinging Chain 2 | . 1 . 1 . . . 1 2 . . 1 Shots Hit Robots 951 | . 30 9 35 . 63 6 129 256 38 10 375 Core Hits 511 | . 14 4 17 . 31 3 106 178 17 3 138 Critical Kills 9 | . . . . . . 1 . 1 1 1 5 Critical Parts Destroyed 2 | . . . . . . . . . . . 2 Critical Strikes 23 | . 3 . . . 3 1 2 1 1 1 11 Burn 9 | . 3 . . . 3 . 2 . . . 1 Meltdown 5 | . . . . . . . . 1 1 1 2 Destroy 6 | . . . . . . 1 . . . . 5 Blast 3 | . . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 30853 | . 403 112 439 . 1360 86 3689 7784 1273 313 15394 Guns 15124 | . 403 112 431 . 939 86 1881 5302 319 92 5559 Cannons 14656 | . . . . . . . 1413 2305 947 221 9770 Explosions 987 | . . . . . 421 . 395 171 . . . Melee . | . . . . . . . . . . . . Ramming 86 | . . . 8 . . . . 6 7 . 65 Kinetic 6328 | . 143 112 431 . 375 52 717 455 236 44 3763 Thermal 23452 | . 260 . . . 564 34 2577 7152 1030 269 11566 Explosive 946 | . . . . . 421 . 395 130 . . . Electromagnetic 41 | . . . . . . . . 41 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 30 | . . . . . 1 1 2 5 . . 30 Average Corruption 6 | . . . . . 1 1 1 3 . . 12 Corruption Purged 9 | . . . . . . . 3 . . . 6 Corruption Blocked . | . . . . . . . . . . . . Effects 168 | . . . . . 1 6 20 24 . . 117 Message Errors 35 | . . . . . 1 1 3 9 . . 21 Matter Fused 40 | . . . . . . 3 4 5 . . 28 Heat Flow Errors 16 | . . . . . . . 2 1 . . 13 Energy Discharges 15 | . . . . . . 1 2 2 . . 10 Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 21 | . . . . . . . 1 5 . . 15 Data Loss (major) 10 | . . . . . . 1 2 1 . . 6 Misfires 4 | . . . . . . . 1 . . . 3 Alerts 5 | . . . . . . . 3 . . . 2 Misdirections 3 | . . . . . . . . . . . 3 Weapon Failures 17 | . . . . . . . 2 . . . 15 Overload Shots . | . . . . . . . . . . . . Overflow Damage 824 | . . . . . . . 105 82 8 12 617 Projectiles 791 | . . . . . . . 72 82 8 12 617 Explosions 33 | . . . . . . . 33 . . . . Melee . | . . . . . . . . . . . . Knockbacks 33 | . . . . . . . 13 . . . 20 Impact . | . . . . . . . . . . . . Kinetic 32 | . . . . . . . 13 . . . 19 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 11 | . . . . . . . . . . . 11 Shots . | . . . . . . . . . . . . Rammed 17 | . . . 4 . . . . 2 1 . 10 Targets Rammed 20 | . . . 5 . . . . 2 1 . 12 Kicked . | . . . . . . . . . . . . Crushed 3 | . . . 1 . . . . . . . 2 Highest Temperature 669 | . 212 . 56 . 57 6 279 519 192 168 669 Average Temperature 109 | . 73 . 24 . 25 4 80 129 88 100 130 Received Heat Transfer 2253 | . 147 . 213 . 324 39 564 445 37 14 470 Effects 24 | . 2 . . . . . . 10 . . 12 Shutdowns 9 | . . . . . . . . 3 . . 6 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 6 | . 2 . . . . . . 3 . . 1 Matter Decay 3 | . . . . . . . . 1 . . 2 Short Circuit 3 | . . . . . . . . 2 . . 1 Damage (major) 1 | . . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . . 2 Total Turns 26 | . . . . . . . . . . . 26 Longest Duration 16 | . . . . . . . . . . . 16 Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 20 | . . . . . 1 . 3 10 1 1 4 Combat Hostiles 20 | . . . . . 1 . 3 10 1 1 4 Parts Melted 102 | . . . . . 2 . 10 53 10 . 27 Heat Transferred 32790 | . 999 . . . 1591 74 4720 13562 1073 296 10475 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Maximum Alert Level 4 | . . . . . 1 . 2 3 2 1 4 Low Security (%) 40 | 100 100 100 100 100 96 100 68 3 . 61 16 Level 1 19 | . . . . . 3 . 29 11 9 38 29 Level 2 22 | . . . . . . . 1 48 90 . 24 Level 3 12 | . . . . . . . . 36 . . 14 Level 4 5 | . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1380 | . 64 7 178 74 216 25 404 1025 508 251 1380 Initial 499 | . . 7 . 74 14 20 . 192 499 251 65 Average 373 | . 22 . 73 56 114 1 135 635 454 182 553 Influence Increases 5813 | . 159 . 263 . 351 47 833 1631 262 35 2232 Destroy 0b10 Robot/C 3600 | . 120 . 180 . 240 20 480 1000 160 20 1380 Destroy 0b10 Robot/NC 210 | . 10 . 10 . 20 5 45 65 5 5 45 Destroy Leader 816 | . 12 . 50 . 54 . 132 218 50 10 290 Successful Hack 143 | . 16 . 5 . . 22 47 14 14 . 25 Disable Machine 225 | . . . . . . . 75 105 15 . 30 Destroy Structure 519 | . 1 . 3 . 22 . 24 94 18 . 357 Partial Spotted 45 | . . . . . . . . . . . 45 Lose Combat Pursuer 255 | . . . 15 . 15 . 30 135 . . 60 Influence Decreases 4525 | . 139 20 85 144 332 100 439 1006 802 398 1060 Entered New Map 1171 | . . 13 . 104 20 33 . 202 520 228 51 Time Decay 2754 | . 139 7 75 40 282 67 409 654 262 170 649 Lost Part 600 | . . . 10 . 30 . 30 150 20 . 360 Squads Dispatched 46 | . . . 2 . 1 . 8 14 3 . 18 Investigation 7 | . . . 2 . . . 2 1 . . 2 Extermination 20 | . . . . . . . 4 5 1 . 10 Reinforcement 11 | . . . . . 1 . 2 5 2 . 1 Assault 5 | . . . . . . . . 3 . . 2 Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Distress Signals 17 | . . . 2 . 2 . . 6 . . 7 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 281 | . 12 5 16 . 23 3 35 70 13 1 103 Peak Tracking Total 9 | . 5 4 8 . 5 1 4 7 4 1 9 Tactical Retreats 17 | . . 1 1 . 1 . 2 8 . . 4 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Traps Triggered 15 | . 1 . 1 . . . 4 3 . 1 5 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Machines Disabled 15 | . . . . . . . 5 7 1 . 2 Max in Single Turn 2 | . . . . . . . 2 2 1 . 1 Garrison Access 4 | . . . . . . . 1 1 . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Machines Accessed 45 | . 3 1 3 . 3 8 10 3 2 . 12 Terminals 31 | . 3 . 3 . 2 5 7 3 2 . 6 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 . 1 . . . 2 Recycling Units 4 | . . . . . . 3 . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . 1 . . . 3 Total Hacks 130 | . 7 1 7 . 11 29 33 9 4 . 29 Successful 49 | . 4 1 2 . 5 11 14 1 2 . 9 Failed 81 | . 3 . 5 . 6 18 19 8 2 . 20 Catastrophic 22 | . 1 . 1 . 2 1 4 4 1 . 8 Database Lockouts . | . . . . . . . . . . . . Manual 34 | . . . 2 . 5 7 8 6 3 . 3 Terminals 105 | . 7 . 7 . 7 23 28 9 4 . 20 Fabricators . | . . . . . . . . . . . . Repair Stations 12 | . . . . . 4 . 3 . . . 5 Recycling Units 7 | . . . . . . 6 . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . 1 . . . 3 Terminal Hacks 34 | . 4 1 2 . 1 7 13 1 2 . 3 Record 4 | . 1 . . . . . 2 . . . 1 Part Schematic 3 | . . . . . . 2 1 . . . . Robot Analysis 1 | . . . . . . . 1 . . . . Prototype ID Bank 5 | . 2 . 1 . . . 1 . . . 1 Open Door 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . 1 . . 1 . . Branch Access Points 4 | . . . . . . 1 2 1 . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . . Alert Level 5 | . . . 1 . . . 2 . 1 . 1 Locate Traps 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Registered Components 1 | . . . . . . 1 . . . . . Zone Layout 2 | . . . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 4 . . . . . 4 Scan Component 4 | . . . . . 2 . . . . . 2 Repair 4 | . . . . . 2 . . . . . 2 Recycling Unit Hacks 4 | . . . . . . 4 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Retrieve Components 3 | . . . . . . 3 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . 2 Seal Access 3 | . . . . . . . 1 . . . 2 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . 1 . 1 Used 1 | . . . . . . . . . . . 1 Hacking Detections 35 | . 3 . 3 . 2 5 9 3 1 . 9 Full Trace Events 3 | . . . 1 . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . 1 . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 2 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 . . . . . 2 Time 144 | . . . . . 52 . . . . . 92 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 8 | . . . . . . 8 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 6 . . . Machine Destruction 3 | . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Total Allies 2 | . . 2 . . . . . . . . . Largest Group 2 | . . 2 1 . . . . . . . . Highest-Rated Group 49 | . . 49 18 . . . . . . . . Highest-Rated Ally 31 | . . 31 18 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . 2 . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Active Infowar (turns) 4558 | . . . . 86 625 . 184 702 36 358 2567 Optics 337 | . . . . 86 251 . . . . . . Sensors 3847 | . . . . . . . 184 702 36 358 2567 Terrain 374 | . . . . . 374 . . . . . . Robot Analysis Total 1 | . . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Turns Passed 12047 | 62 359 160 202 87 713 864 2243 2437 572 359 3989 Spaces Moved 5933 | 52 268 107 100 54 301 495 1096 906 272 213 2069 Core 54 | 5 . . . . . . . . . . 49 Treads 5384 | . . . 28 54 301 495 1096 905 272 213 2020 Legs 1 | . . . . . . . . 1 . . . Wheels 494 | 47 268 107 72 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 90 105 160 160 170 170 166 160 155 50 Average Speed 164 | 95 100 98 120 160 162 170 171 219 169 155 151 Slowest Speed 330 | 100 100 100 160 160 240 170 250 330 243 160 225 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 57 23 15 6 45 86 30 34 8 5 59 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 77 | . . . . . . . 4 13 3 . 57 Terrain Destroyed 250 | . . . . . 27 . 36 49 7 . 131 Melee . | . . . . . . . . . . . . Projectile 190 | . . . . . . . 24 28 7 . 131 AOE 60 | . . . . . 27 . 12 21 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Fac Fac Res Res Total 7269 | 61 317 150 141 55 465 507 1329 1102 346 235 2561 Wait 391 | . 2 25 8 . 78 2 72 27 17 5 155 Move 5923 | 51 267 106 100 53 300 494 1095 905 271 212 2069 Hop . | . . . . . . . . . . . . Pick Up 115 | 4 10 2 2 . 14 2 27 14 8 6 26 Fast Attach 81 | 6 3 1 1 . 8 2 13 15 6 1 25 Attach 70 | . . 1 4 2 4 . 9 16 5 3 26 Detach 35 | . 1 . 1 . 5 1 4 7 2 2 12 Swap 51 | . 2 3 2 . 4 . 10 8 3 2 17 Drop 142 | . 8 5 2 . 18 . 37 12 14 1 45 Fire 442 | . 24 7 17 . 34 6 62 96 19 3 174 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush 15 | . . . 4 . . . . 2 1 . 8 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 408 | -10/Materials | Discovered new exit (range 8) 422 | -10/Materials | Entered Mines 436 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 494 | -10/Mines | Assembled infested the area 543 | -10/Mines | Discovered new exit (range 10) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Accompanied by 1 ally 582 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 763 | -9/Materials | Discovered new exit (range 10) 784 | -9/Materials | Entered another Materials area 784 | -8/Materials | Evolved 2 slots: Utility x2 786 | -8/Materials | Discovered new exit (range 8) 871 | -8/Materials | Entered Storage 912 | -8/Storage | Repaired Lgt. Armor Plating 943 | -8/Storage | Repaired Assault Rifle 1250 | -8/Storage | Build established: Scavenger-Gunner 1276 | -8/Storage | Met 01-MTF 1580 | -8/Storage | Discovered new exit (range 4) 1584 | -8/Storage | Entered Recycling 1584 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1585 | -8/Recycling | Met a Zionite searching for Scraptown 1823 | -8/Recycling | Identified exit to Factory 2128 | -8/Recycling | Build established: Hacker-Mutant 2448 | -8/Recycling | Entered Factory 2448 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2656 | -6/Factory | Discovered new exit (range 16) 2656 | -6/Factory | Identified exit to Lower Caves 2656 | -6/Factory | Identified exit to Extension 2794 | -6/Factory | Build established: Scavenger-Tank 3275 | -6/Factory | Build established: Hacker-Tank 3388 | -6/Factory | Spotted B-75 Beast 3883 | -6/Factory | Build established: Hacker-Gunner 4621 | -6/Factory | Discovered new exit (range 8) 4691 | -6/Factory | Entered another Factory area 4691 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5167 | -5/Factory | Lost 3 parts (1u2w) 5178 | -5/Factory | Build established: Scavenger-Gunner 5591 | -5/Factory | First assault squad dispatched 6358 | -5/Factory | Lost 3 parts (1u2w) 6835 | -5/Factory | Build established: Scavenger-Skirmisher 7062 | -5/Factory | Identified exit to Upper Caves 7094 | -5/Factory | Discovered new exit (range 13) 7126 | -5/Factory | Identified exit to Factory 7128 | -5/Factory | Entered another Factory area 7128 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7454 | -4/Factory | Build established: Scavenger-Tank 7454 | -4/Factory | Identified exit to Research 7700 | -4/Factory | Entered Research 7700 | -3/Research | Evolved 2 slots: Utility x2 7792 | -3/Research | Discovered new exit (range 4) 7796 | -3/Research | Identified exit to Research 7990 | -3/Research | Build established: Hacker-Tank 8059 | -3/Research | Entered another Research area 8059 | -2/Research | Evolved 2 slots: Utility x2 8445 | -2/Research | Garrison activated, responded to threat 8924 | -2/Research | Found Prototype Processor 8924 | -2/Research | Identified Exp. Core Analyzer 9641 | -2/Research | Build established: Hacker-Gunner 10086 | -2/Research | Spotted B-90 Cyclops 10409 | -2/Research | System corruption reached 10% 10765 | -2/Research | Build established: Hacker-Tank 10873 | -2/Research | Destroyed 7 combat bots 11088 | -2/Research | Repaired Enh. Nova Cannon 11228 | -2/Research | Repaired Lyr. Heavy Armor Plating 11249 | -2/Research | Build established: Hacker-Gunner 11309 | -2/Research | First assault squad dispatched 11614 | -2/Research | Lost 6 parts (2u4w) 11987 | -2/Research | Core integrity fell below 50% 12022 | -2/Research | System corruption reached 30% 12025 | -2/Research | Core integrity fell below 20% 12041 | -2/Research | Discovered new exit (range 13) 12047 | -2/Research | Lost 23 parts (2p5n9u7w) 12048 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Biometal Medium Treads destroyed. K-01 Serf collects debris. Biometal Medium Treads destroyed. Slammed into P-80 Master. Hvy. Laser destroyed. System corrupted: Heat flow error (+116). Rnf. Quantum Reactor destroyed. K-01 Serf collects debris. P-80 Master resets P-80 Master, system corruption cleaned. K-01 Serf collects debris. Slammed into P-80 Master. Destabilizing: System corrupted (+1). Slammed into P-80 Master. K-01 Serf collects debris. P-80 Master resets U-05 Engineer, system corruption cleaned. Connecting with DSF Access... EXIT=FOUND W-44 Eye sends out distress signal. Slammed into Y-72 Warden. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | #### ==%*%##?# #] ?????# #????????????? | | ???#* =%=!##?# # """ ??????# #????????????? | | ???# %!%%#??# + """"???????? ?????????????? | | ???# #??# # """"?????????????????????????? | | ???# #??# # """?????????????????????????? | | ???# #??# #? ????????????????????????? | | ???########??#% #?? ???????????????????????? | | ???########??#% #???#####???????????????????????? | | ???# * #% #???????????????????????????????? | | ???# + +???????????????????????????????? | | ???# # #???????????????????????????????? | | ???# ??# #???????????????????????????????? | | ???######???## #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????#T #???????????????????????????????? | | ????????????## #???????????????????????????????? | | ?????????????# + ????????????????????????????? | | ?????????????# # ????????????????????????? | | ?????????????# # ????????????????????? | | ???#######???# #? ???????????????????? | | ???# T ??# #? ????????????????????? | | ???# ?# #??#########????????????????????? | | ???# # #?????#######???????????????????? | | ???+ === k/ k ####### #???????????????????? | | ???# === # w k k #???????????????????? | | ???# === # w @Y #???????????????????? | | ???# ?# A ????????????? | | ???# ??########### ### ????????? | | ???## ####?????????????## ##?????? ?????????? | | ????#???????????????????# A#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????+ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# +????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 1200 Resistance: TH 15 Evasion (%) 50 Targeting Accuracy 36 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Flak Gun | -8/Recycling | Hacked Arm. Huge Wheel | -8/Recycling | Hacked Adv. Particle Charger | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 8% | -8/Storage Assault Rifle | 15% | -8/Storage Enh. Nova Cannon | 31% | -2/Research Lyr. Heavy Armor Plating | 46% | -2/Research Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 20k Club Botjacking Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% Ew, Corruption For Emergencies Only Heavy Suspicion Hydra Immobile And Lovin' It Organ Harvest Overwhelming Spot Them First Tank There's More Where That Came From Throw Away The Key Well Done \\IAMDERELICT Challenges ------------ None Game ------ Seed GaussGravitonInterface Manual? 0 Play Time 02:26:08 Cumulative 53.7 hours Start 2025.11.22 @ 21:13:06 End 2025.11.22 @ 23:47:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 32 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61eab7e7-8e63-433b-9740-9c1e0baaf9f7