Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.07 @ 18:42:08 // Halloween2020/ForbiddenLore Player: viper Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (217) 1085 Value Destroyed (7222) 7222 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-151) -151 TOTAL SCORE: 12576 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 215 Friendly Fire -386 Cogmind --------- Core Integrity 0/1000 Matter 519/700 Energy 51/195 System Corruption 15% Temperature Cool (225) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Large Storage Unit Compact Matter Pod Matter Compressor Targeting Computer Improved Core Analyzer Improved Kinecellerator Improved Medium Armor Plating System Shield > --- WEAPON (4) ------- Tesla Rifle Disruptor Cannon > --- INVENTORY (10) --- Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Experimental Heat Sink Experimental Heat Sink Compact Matter Pod Targeting Computer Improved Kinecellerator Powered Armor Improved Focal Shield > --- WEAPON ----------- Lightning Gun Heavy Gatling Laser Neutron Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Recalibrator Tesla Rifle Long-range Missile Launcher Heavy Pick [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Core Shielding Weapon Enhanced Autogun Energy Gun Lightning Gun Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Impact Weapon Thunder Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 11 | . 1 2 2 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 6 | . 1 1 . . 2 2 . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 157 | 7 6 6 13 12 49 17 6 41 Power 20 | 1 . . 1 4 7 . 2 5 Engine 13 | 1 . . 1 4 3 . 1 3 Core 6 | . . . . . 4 . . 2 Reactor 1 | . . . . . . . 1 . Propulsion 36 | 2 . 3 4 3 12 3 1 8 Treads . | . . . . . . . . . Leg 36 | 2 . 3 4 3 12 3 1 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 52 | 2 3 2 3 2 15 6 . 19 Device 15 | 1 . 1 . 2 1 1 . 9 Storage 13 | 1 2 1 2 . 2 1 . 4 Processor 11 | . . . . . 6 2 . 3 Hackware 2 | . . . . . 1 . . 1 Protection 11 | . 1 . 1 . 5 2 . 2 Artifact . | . . . . . . . . . Weapon 49 | 2 3 1 5 3 15 8 3 9 Energy Gun 8 | 1 . . . . 1 1 2 3 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 22 | 1 3 1 5 3 6 3 . . Ballistic Cannon 15 | . . . . . 8 4 . 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 2 . 1 2 Parts Lost 32 | . . . . 1 13 5 11 2 Power 3 | . . . . . 1 . 2 . Propulsion 7 | . . . . . 3 1 3 . Utility 10 | . . . . 1 5 1 3 . Weapon 12 | . . . . . 4 3 3 2 Highest Loss Streak 10 | . . . . 1 4 3 10 2 Average Slot Usage (%) 95 | . 100 100 99 99 99 98 39 81 Engine 8 | . 12 10 8 13 4 11 3 4 Core 3 | . . . . . 7 . . 4 Leg 24 | . 25 20 32 27 24 21 7 18 Device 7 | . 12 10 8 11 2 1 2 10 Storage 12 | . 12 20 16 14 11 16 5 8 Processor 6 | . . . . . 13 11 6 5 Protection 6 | . 12 10 7 2 7 13 2 3 Energy Gun 1 | . 4 . . . . . . 9 Ballistic Gun 16 | . 19 30 24 27 13 10 5 . Ballistic Cannon 4 | . . . . . 10 10 1 4 Naked Turns 45 | . . . . . . . 45 . Heaviest Build 108 | 17 45 50 57 72 101 108 94 79 Greatest Support 80 | 3 20 26 54 59 80 80 80 72 Greatest Overweight (x) 6 | 5 2 4 1 1 4 1 6 2 Average Overweight (x) . | 3 1 1 . 1 . 1 . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 10 Average Capacity 10 | 7 11 12 12 12 11 12 6 6 Most Carried 12 | 5 12 12 12 12 12 10 8 4 Average Carried 9 | 2 9 11 11 11 10 8 4 3 Final Capacity 12 | 8 12 12 12 12 12 12 4 10 Final Carried 12 | 5 12 12 12 12 11 8 1 1 Class Distribution -------------------- 37% | Hacker-Skirmisher 28% | Hacker-Gunner 24% | Hacker-Mutant 5% | Hacker-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 8188 | 163 410 338 794 948 2997 1037 76 1425 Remotely . | . . . . . . . . . Salvage Created 10656 | . 580 734 911 1722 3764 1086 . 1859 Parts 474 | . 29 40 63 78 159 43 . 62 Haulers Intercepted 12 | . 1 2 3 3 2 . . 1 Recyclers Shooed 18 | . . 3 1 1 7 2 . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 132 | . 8 9 16 20 45 16 . 18 Guns 97 | . 8 9 16 20 28 9 . 7 Cannons 28 | . . . . . 15 7 . 6 AOE 5 | . . . . . 2 . . 3 Classes Destroyed 15 | . 6 2 5 1 . 1 . . Worker 13 | . 2 . . 1 5 2 . 3 Builder 5 | . . . 1 . 2 1 . 1 Tunneler 2 | . . . 1 1 . . . . Hauler 12 | . 1 2 3 3 2 . . 1 Recycler 28 | . 2 4 . 5 9 1 . 7 Minesweeper 1 | . . . . . . 1 . . Operator 3 | . . . 3 . . . . . Watcher 20 | . 2 2 4 3 3 2 . 4 Swarmer 26 | . 2 3 7 1 5 . . 8 Grunt 55 | . 6 4 4 8 24 7 . 2 Brawler 5 | . . . 2 1 2 . . . Duelist 4 | . . 1 1 . 1 1 . . Sentry 10 | . . 1 1 3 2 1 . 2 Hunter 14 | . . . 1 4 5 2 . 2 Programmer 18 | . . . . 3 6 5 . 4 Thug 1 | . . . . . 1 . . . Best Kill Streak 9 | . 6 5 9 5 7 4 . 7 Combat Bots Only 6 | . 3 5 6 4 3 4 . 6 Max Kills in Single Turn 4 | . 1 1 2 2 3 4 . 3 Gunslinging 1 | . . . 1 . 1 . . . Exploded 2 | . . . . . 2 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 7259 | . 191 142 288 783 2969 1078 360 1448 Core 1836 | . 34 18 29 287 460 350 209 449 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 86 95 94 59 45 . . . Volleys Fired 462 | . 41 32 60 65 140 41 10 73 Largest 4 | . 2 3 3 4 4 4 4 4 Hottest 298 | . 60 69 75 103 208 208 147 298 Shots Fired 1458 | . 82 96 178 260 538 142 26 136 Gun 1196 | . 82 96 178 260 394 74 22 90 Cannon 262 | . . . . . 144 68 4 46 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1349 | . 81 96 178 260 535 142 24 33 Thermal 39 | . 1 . . . 3 . . 35 Explosive . | . . . . . . . . . Electromagnetic 70 | . . . . . . . 2 68 Robot Hit Streak 46 | . 28 28 30 37 42 46 31 33 Robot Miss Streak 5 | . 3 3 4 2 4 5 2 5 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 14 | . 1 1 5 3 4 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 1140 | . 69 64 138 191 424 106 25 123 Core Hits 553 | . 27 23 44 66 220 78 4 91 Critical Hits 41 | . . . 2 3 13 20 3 . Critical Kills 16 | . . . 1 1 7 7 . . Critical Parts Destroyed 22 | . . . 1 2 6 13 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21792 | . 738 841 2001 3158 8794 2088 553 3619 Guns 16492 | . 738 841 2001 3158 6406 885 370 2093 Cannons 4685 | . . . . . 2032 1199 183 1271 Explosions 566 | . . . . . 311 . . 255 Melee . | . . . . . . . . . Ramming 49 | . . . . . 45 4 . . Kinetic 18740 | . 727 841 2001 3158 8390 2084 549 990 Thermal 1444 | . 11 . . . 48 . . 1385 Explosive 304 | . . . . . 304 . . . Electromagnetic 1255 | . . . . . 7 . 4 1244 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . 1 7 1 12 15 Average Corruption 7 | . . . . 1 6 1 8 13 Corruption Purged . | . . . . . . . . . Effects 224 | . . . . 1 121 2 8 92 Message Errors 37 | . . . . . 24 . 1 12 Matter Fused 35 | . . . . . 22 . 1 12 Heat Flow Errors 20 | . . . . . 13 . 2 5 Energy Discharges 14 | . . . . . 5 . . 9 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 24 | . . . . 1 13 . 2 8 Data Loss (major) 8 | . . . . . 3 . . 5 Misfires 5 | . . . . . 3 . . 2 Alerts 2 | . . . . . . . . 2 Misdirections 13 | . . . . . . . . 13 Targeting Errors 61 | . . . . . 36 1 2 22 Weapon Failures 4 | . . . . . 2 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 56 | . . . . . 20 4 . 32 Projectiles 56 | . . . . . 20 4 . 32 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 81 | . . . . . 45 23 . 13 Impact 1 | . . . . . 1 . . . Kinetic 78 | . . . . . 42 23 . 13 Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 237 | . . . . . 208 . . 29 Shots 9 | . . . . . 8 . . 1 Rammed 1 | . . . . . 1 . . . Targets Rammed 6 | . . . . . 3 3 . . Kicked 5 | . . . . . 2 3 . . Crushed . | . . . . . . . . . Highest Temperature 720 | . 21 24 247 663 630 720 215 682 Average Temperature 167 | . 9 10 70 151 176 207 66 196 Received Heat Transfer 1545 | . 147 57 144 156 699 225 . 117 Effects 137 | . . . . 12 54 24 . 47 Shutdowns 46 | . . . . 4 18 8 . 16 Energy Bleed 18 | . . . . 1 5 4 . 8 Interference 25 | . . . . . 14 6 . 5 Matter Decay 10 | . . . . 1 4 1 . 4 Short Circuit 7 | . . . . . 3 1 . 3 Damage (minor) 8 | . . . . 1 4 1 . 2 Damage (major) 13 | . . . . 2 4 1 . 6 Damage (core) 10 | . . . . 3 2 2 . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 8 | . . . . . . . . 8 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 3 | . . . . . . . . 3 Heat Transferred 1849 | . 25 . . . 74 . . 1750 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . . 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 444 | . 248 315 444 234 381 267 34 351 Initial 95 | . . 1 95 37 36 . 34 7 Average 107 | . 50 135 233 75 119 109 10 99 Maximum Alert Level 2 | . 1 1 2 1 1 1 . 1 Low Security (%) 81 | 100 97 82 25 92 84 82 100 79 Level 1 18 | . 2 17 71 7 15 17 . 20 Level 2 . | . . . 2 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 46 | . 1 2 6 13 17 3 . 4 Investigation 21 | . 1 . 2 9 8 1 . . Extermination 14 | . . . . 3 6 2 . 3 Reinforcement 7 | . . 2 1 . 3 . . 1 Assault . | . . . . . . . . . Garrison 4 | . . . 3 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 9 | . 1 1 2 1 1 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 190 | . 13 12 26 25 60 19 3 32 Peak Tracking Total 5 | . 3 3 5 4 4 5 3 5 Tactical Retreats 5 | . 1 1 . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 11 | . . . . 2 4 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 18 | . 8 . 10 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 26 | . . . 2 2 21 . . 1 Max in Single Turn 13 | . . . 1 1 13 . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 46 | . 7 2 8 13 12 1 . 3 Terminals 30 | . 7 2 7 6 6 . . 2 Fabricators 6 | . . . . 1 4 1 . . Repair Stations 9 | . . . 1 5 2 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 148 | . 22 4 32 39 36 4 . 11 Successful 108 | . 20 3 30 21 24 1 . 9 Failed 40 | . 2 1 2 18 12 3 . 2 Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 23 | . 4 2 6 5 3 . . 3 Terminals 100 | . 22 4 28 19 20 . . 7 Fabricators 16 | . . . . 2 10 4 . . Repair Stations 30 | . . . 4 16 6 . . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 58 | . 16 1 20 7 11 . . 3 Part Schematic 4 | . . . . . 3 . . 1 Robot Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 7 | . 2 . 2 1 2 . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 4 | . 1 1 1 1 . . . . Emergency Access Points 5 | . 2 . 1 1 . . . 1 Repair Station Index 1 | . . . 1 . . . . . Alert Level 4 | . 1 . 3 . . . . . Locate Traps 7 | . 2 . 3 2 . . . . Disarm Traps 5 | . 2 . 3 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Surveillance Status 2 | . 1 . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 2 | . 1 . 1 . . . . . Zone Layout 10 | . 2 . 2 2 3 . . 1 Fabricator Hacks 8 | . . . . . 7 1 . . Load Schematic 3 | . . . . . 3 . . . Build 5 | . . . . . 4 1 . . Repair Station Hacks 22 | . . . 4 11 3 . . 4 Scan Component 13 | . . . 2 7 2 . . 2 Repair 9 | . . . 2 4 1 . . 2 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 19 | . 4 2 6 2 3 . . 2 Terminals 18 | . 4 2 6 1 3 . . 2 Track 13 | . 2 2 3 1 3 . . 2 Botnet 5 | . 2 . 3 . . . . . Fabricators 1 | . . . . 1 . . . . Report 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 38 | . 4 1 6 11 12 1 . 3 Full Trace Events 23 | . 3 . 3 9 7 1 . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built 2 | . . . . . 1 1 . . Matter 438 | . . . . . 153 285 . . Time 116 | . . . . . 40 76 . . Total Robot Build Rating 6 | . . . . . 1 5 . . Part Schematics Acquired 4 | . . . . . 3 . . 1 Parts Built 5 | . . . . . 5 . . . Matter 614 | . . . . . 614 . . . Time 254 | . . . . . 254 . . . Total Part Build Rating 29 | . . . . . 29 . . . Parts Repaired 9 | . . . 2 4 1 . . 2 Time 275 | . . . 58 128 13 . . 76 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies 6 | . . . . 3 1 1 1 . Largest Group 3 | . . . . 3 3 1 1 . Highest-Rated Group 93 | . . . . 93 93 18 31 . Highest-Rated Ally 31 | . . . . 31 31 18 31 . Total Orders . | . . . . . . . . . Ally Attacks 56 | . . . . 14 29 . 13 . Total Damage 997 | . . . . 300 467 . 230 . Kills 6 | . . . . 1 5 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 10201 | 154 933 372 921 2214 3212 670 195 1530 Spaces Moved 5190 | 60 440 143 474 1216 1633 233 136 855 Core 164 | 60 . . . . . . 104 . Treads . | . . . . . . . . . Legs 5026 | . 440 143 474 1216 1633 233 32 855 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 120 150 120 150 50 120 Average Speed 145 | 235 176 176 129 150 141 150 104 131 Slowest Speed 350 | 300 180 240 150 150 240 150 350 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 38 | 4 69 15 64 33 45 6 87 21 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 51 | . . . . . 29 2 1 19 Melee . | . . . . . . . . . Projectile 12 | . . . . . 7 2 1 2 AOE 39 | . . . . . 22 . . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 7011 | 71 526 194 699 1544 2239 453 167 1118 Wait 1071 | . 23 . 140 240 368 157 16 127 Move 5183 | 59 439 142 473 1215 1632 233 135 855 Hop . | . . . . . . . . . Pick Up 53 | 5 10 6 3 5 16 2 . 6 Fast Attach 68 | 7 1 . 4 5 9 2 3 37 Attach 38 | . 1 2 2 3 16 7 3 4 Detach 1 | . . . . . . . . 1 Swap 51 | . 4 4 7 4 24 8 . . Drop 68 | . 7 8 10 7 21 . . 15 Fire 462 | . 41 32 60 65 140 41 10 73 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . . . . 3 3 . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 155 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 514 | -10/Materials | Identified exit to Materials 514 | -10/Materials | Discovered exit to Materials (range 6) 679 | -10/Materials | Identified exit to Mines 700 | -10/Materials | Discovered exit to Materials (range 15) 1088 | -10/Materials | Entered another Materials area 1088 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1205 | -9/Materials | Identified exit to Storage 1205 | -9/Materials | Discovered exit to Storage (range 15) 1388 | -9/Materials | Build established: Hacker-Skirmisher 1414 | -9/Materials | Identified exit to Materials 1414 | -9/Materials | Discovered exit to Materials (range 11) 1416 | -9/Materials | Identified exit to Mines 1460 | -9/Materials | Entered another Materials area 1460 | -8/Materials | Evolved 2 slots: Propulsion x2 1837 | -8/Materials | Garrison activated, responded to threat 2091 | -8/Materials | Repaired Core Shielding 2125 | -8/Materials | Repaired Imp. Aluminum Leg 2287 | -8/Materials | Identified exit to Factory 2287 | -8/Materials | Discovered exit to Factory (range 15) 2381 | -8/Materials | Entered Factory 2381 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2716 | -7/Factory | Identified exit to Lower Caves 2978 | -7/Factory | Repaired Imp. Aluminum Leg 3782 | -7/Factory | Repaired Imp. Deuterium Engine 4144 | -7/Factory | Repaired Imp. Deuterium Engine 4153 | -7/Factory | Garrison activated, responded to threat 4376 | -7/Factory | Allied Derelicts emerged from ambush trap array 4551 | -7/Factory | Repaired Broken Imp. Deuterium Engine 4577 | -7/Factory | Identified exit to Factory 4577 | -7/Factory | Discovered exit to Factory (range 5) 4595 | -7/Factory | Entered another Factory area 4595 | -6/Factory | Accompanied by 3 allies 4595 | -6/Factory | Evolved 2 slots: Utility x2 4839 | -6/Factory | Fabricated K-01 Serf (x1) 4886 | -6/Factory | Crushed by falling debris 4917 | -6/Factory | Lost 4 parts (1p2u1w) 5091 | -6/Factory | Fabricated Wave Gun (x2) 5219 | -6/Factory | Build established: Scavenger-Skirmisher 5322 | -6/Factory | Lost 3 parts (1n2u) 5377 | -6/Factory | Lost 3 parts (1n2w) 5383 | -6/Factory | Found Prototype Processor 5689 | -6/Factory | Fabricated Imp. Actuator Array (x1) 5760 | -6/Factory | Identified Exp. Targeting Computer 5937 | -6/Factory | Spotted B-75 Beast 6066 | -6/Factory | Build established: Hacker-Gunner 6691 | -6/Factory | Core integrity fell below 50% 6704 | -6/Factory | Fabricated Hyp. Gauss Cannon (x2) 6706 | -6/Factory | Identified exit to Lower Caves 6706 | -6/Factory | Discovered exit to Lower Caves (range 15) 7035 | -6/Factory | Repaired Hcp. Storage Unit 7746 | -6/Factory | Identified exit to Factory 7807 | -6/Factory | Entered another Factory area 7807 | -5/Factory | Evolved 2 slots: Utility x2 7988 | -5/Factory | Fabricated M-22 Extractor (x1) 8238 | -5/Factory | Lost 3 parts (1n2w) 8477 | -5/Factory | Sucked down chute 8477 | -5/Factory | Entered Waste 8478 | -5/Waste | Met a frightened Derelict 8492 | -5/Waste | EMP discharged 8512 | -5/Waste | Spotted C-40 Crusher 8531 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8541 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8544 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8547 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8550 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8553 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8556 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8563 | -5/Waste | Crushed by Compactor (1 part destroyed) 8569 | -5/Waste | Crushed by Compactor (1 part destroyed) 8576 | -5/Waste | Core integrity fell below 50% 8582 | -5/Waste | Spotted C-40 Crusher 8592 | -5/Waste | EMP discharged 8592 | -5/Waste | System corruption reached 10% 8600 | -5/Waste | Lost 10 parts (1p3n3u3w) 8640 | -5/Waste | Spotted C-40 Crusher 8646 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8658 | -5/Waste | Spotted C-40 Crusher 8665 | -5/Waste | Identified exit to Factory 8665 | -5/Waste | Discovered exit to Factory (range 11) 8672 | -5/Waste | Entered Factory 8857 | -5/Factory | Found Powered Armor 9370 | -5/Factory | Build established: Hacker-Mutant 9822 | -5/Factory | Core integrity fell below 20% 10111 | -5/Factory | Repaired Matter Compressor 10138 | -5/Factory | Repaired Lgt. Ion Engine 10202 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10190_ K-01 Serf collects debris. 10190_ Acquired 75 matter. 10191_ R-10 Processor destroyed. 10192_ Penetrated by Slug. 10193_ K-01 Serf collects debris. 10193_ Acquired Unknown Protection. 10193_ Identified Imp. Medium Armor Plating. 10193_ Hvy. Flak Cannon destroyed. 10193_ Penetrated by Slug. 10195_ System corrupted: Lightning Gun targeting data glitched. 10195_ Slug penetrates Wall. 10195_ R-10 Processor collects Hpw. Tractor Beam. 10197_ System corrupted: Substantial component data lost. 10197_ K-01 Serf collects debris. 10198_ K-01 Serf destroyed. 10198_ R-10 Processor collects Com. Wheel. 10199_ Lightning Gun destroyed. 10201_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10202_ Acquired 17 matter. 10202_ R-10 Processor collects Com. Wheel. Map ----- +----------------------------------------------------+ | ??????????? ?????????????????????????????????? | | #######???# #????????????????????????????????? | | #???# #????????????????????????????????? | | " #???# #????????????????????????????????? | | " #???# #????????????????????????????????? | | " #???# +????????????????????????????????? | | [ " #???# #????????????????????????????????? | | " #???# #????????????????????????????????? | | " #???# #????????????????????????????????? | | /! " #???# ###########??????????????????????? | | /!! " #???# ^ ! #??????????????????????? | | /! " #???# ^ ^ +??????????????????????? | | #???#""" """""" #??????????????????????? | | #???#"R """"" #??????????????????????? | | ##/####???#""" """ #??????????????????????? | | ?# #?????## """ %+??????????????????????? | | ## ###???# #??????????????????????? | | ##### #??????????????????????? | | ! #??????????????????????? | | ##"Y"# R #??????????????????????? | | ##"""#pp #??????????????????????? | | ##### ###### = #??????????????????????? | | ## ###???# #???#; ##?????????????????????? | | ?# #?????####+####?### = ########## !????????? | | ?# ??????? ???# ; = [ ????????? | | ?# #?????# ??#; *@= Y = ????????? | | ?# #?????# ### = Y ????????? | | ?# #?????# #?# ########## ????????? | | ? ?????# "" "" #?#######?????????????????????? | | ? ?????# ""S"" #?????????????????????????????? | | ? ?????# """" #?????????????????????????????? | | ? ?????# #?????????????????????????????? | | ? ?????######?###??????????????????????????????? | | ?#+??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 31 Energy Capacity 500 Matter Stores 700 Matter Capacity 800 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 400 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 28 Target Analysis 6 Core Analysis 8 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Proton Cannon | -6/Factory | Hacked Imp. Actuator Array | -6/Factory | Hacked Hyp. Gauss Cannon | -6/Factory | Hacked Imp. Kinecellerator | -5/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -6/Factory | Hacked Fabricated ------------ K-01 Serf | x1 | -6/Factory Wave Gun | x2 | -6/Factory | Preloaded Imp. Actuator Array | x1 | -6/Factory Hyp. Gauss Cannon | x2 | -6/Factory M-22 Extractor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentHelicalSheargun Manual? 0 Play Time 01:33:40 Cumulative 832.9 hours Start 2020.11.07 @ 07:06:29 End 2020.11.07 @ 18:42:08 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 660 Rogue 62 Adventurer 0 Explorer 598 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8a62d75-72f8-4101-8840-643e7a1c44fe