Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.04 @ 19:17:16 Player: LU-1G1 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (144) 720 Value Destroyed (3921) 3921 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2184) 2184 TOTAL SCORE: 15065 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 353 Entered Garrisons 200 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/1300 Matter 198/300 Energy 69/100 System Corruption 20% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Faulty Spectral Analyzer Improved Terrain Scan Processor Advanced Salvage Targeting Computer > --- WEAPON (2) ------- Compact HERF Cannon > --- INVENTORY (5) ---- Hardened Medium Armor Plating Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Linear Gravjet Improved Linear Gravjet Cooled Antigrav System Combat Antigrav System Cooled Field Propulsion Drive > --- UTILITY ---------- Spectral Analyzer Improved Terrain Scan Processor Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Experimental ECM Suite Improved Utility Shielding Advanced Shield Generator > --- WEAPON ----------- HERF Cannon HERF Cannon > --- INVENTORY -------- Micro-nuke Launcher [Rating: 110] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Advanced Terrain Scan Processor Device Seismic Detector Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon HERF Cannon Ballistic Gun Improved Assault Rifle Launcher Micro-nuke Launcher Impact Weapon Makeshift Hammer Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . . . . . . . 2 . 2 . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . . . . . . . . . 2 . 1 . . . . . Utility 9 | . . . 1 . 2 2 . . . . . . . . . . . . . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 179 | 6 5 15 38 . 16 25 . 4 2 8 1 3 3 . 1 1 . 3 . . 22 26 Power 26 | 1 . 3 5 . 1 3 . 1 . 1 . . . . . . . . . . 8 3 Engine 8 | 1 . 2 3 . . . . . . . . . . . . . . . . . 2 . Core 11 | . . 1 2 . 1 3 . 1 . 1 . . . . . . . . . . 2 . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . 4 3 Propulsion 48 | 2 . 4 12 . 7 6 . . 2 2 1 1 . . 1 . . . . . 3 7 Treads 14 | 2 . . 6 . 6 . . . . . . . . . . . . . . . . . Leg 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . Hover 11 | . . . 2 . . . . . . . . . . . . . . . . . 3 6 Flight 16 | . . . 1 . 1 6 . . 2 2 1 1 . . 1 . . . . . . 1 Utility 59 | 1 4 2 7 . 4 13 . 2 . 5 . . 1 . . 1 . 3 . . 7 9 Device 22 | . 2 1 1 . 2 3 . 1 . 3 . . 1 . . . . 1 . . 2 5 Storage 5 | 1 2 . 2 . . . . . . . . . . . . . . . . . . . Processor 13 | . . . . . . 8 . 1 . . . . . . . . . . . . . 4 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 19 | . . 1 4 . 2 2 . . . 2 . . . . . 1 . 2 . . 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 1 6 14 . 4 3 . 1 . . . 2 2 . . . . . . . 4 7 Energy Gun 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 7 | . . . . . . . . . . . . . . . . . . . . . 2 5 Ballistic Gun 26 | 2 1 5 14 . 4 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . 2 . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 4 . 2 . . . . . . . . . . . . 1 . . 1 6 Parts Lost 64 | . 3 6 5 . 1 2 . . 6 . 1 2 . . . 3 . . . . 17 18 Power 9 | . . 2 2 . . . . . 1 . . . . . . 1 . . . . 2 1 Propulsion 21 | . 1 2 1 . . . . . 2 . 1 1 . . . 1 . . . . 6 6 Utility 22 | . 1 . 1 . 1 2 . . 3 . . . . . . 1 . . . . 7 6 Weapon 12 | . 1 2 1 . . . . . . . . 1 . . . . . . . . 2 5 Highest Loss Streak 17 | . 3 3 3 . 1 2 . . 5 . 1 2 . . . 3 . . . . 8 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 81 96 89 88 73 96 100 98 80 88 92 88 98 100 93 91 70 69 70 70 70 36 Engine 6 | . 14 10 9 11 8 . . . . . . . . . . . . . . . . . Core 2 | . . 2 1 . . 7 7 5 5 6 7 7 7 7 6 5 . . . . 3 . Treads 11 | . 23 1 23 33 27 . . . . . . . . . . . . . . . . . Leg 3 | . . 21 . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 2 6 . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . 22 23 23 23 23 23 22 23 23 26 25 17 17 17 17 6 2 Device 8 | . 4 11 5 . 6 15 15 19 11 15 15 15 15 15 13 13 11 10 11 11 3 2 Storage 6 | . 14 14 11 11 9 . . . . . . . . . . . . . . . . . Processor 8 | . . . . . . 23 23 23 23 23 23 23 23 23 20 20 17 17 17 17 15 18 Protection 8 | . . 2 11 11 4 9 15 10 . 10 15 15 15 15 13 13 11 11 11 11 21 3 Ballistic Gun 13 | . 24 27 21 22 18 6 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 7 7 7 . . . 6 7 6 6 5 5 5 5 1 . Slashing Weapon 1 | . . . . . . 6 7 7 7 7 7 3 . . . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 11 31 33 69 66 66 58 18 18 17 16 16 16 18 18 18 18 11 11 11 11 65 39 Greatest Support 60 | 40 40 20 60 60 60 60 24 24 24 21 21 21 23 23 27 27 23 23 14 14 23 60 Greatest Overweight (x) 7 | . 1 2 7 1 1 1 . . 1 1 . . . . . 1 . . . 3 5 4 Average Overweight (x) . | . . 1 . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 12 15 16 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 7 11 15 20 16 20 20 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 Average Carried 9 | 3 8 13 14 14 18 5 5 5 4 4 4 4 5 5 4 4 5 4 5 5 4 4 Final Capacity 20 | 8 15 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 7 11 15 16 14 20 5 5 5 3 5 4 5 5 5 4 5 5 5 5 5 5 2 Class Distribution -------------------- 64% | Mutant 17% | Scavenger-Mutant 16% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Scout | -7/Factory Scout | -7/Garrison Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Mutant | -6/DSF Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/DSF Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Matter Collected 3333 | 272 251 358 1007 . 333 450 . . 35 93 5 67 35 . . 5 . . 30 . 227 165 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4993 | 78 431 421 1813 110 626 543 . . 105 230 . 118 . . . . . . 36 . 482 . Parts 322 | 8 21 38 116 8 38 35 . . 7 22 . 12 . . . . . . 1 . 16 . Haulers Intercepted 12 | . . . 6 . 3 1 . . . 2 . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . 7 . 6 . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Combat Hostiles Destroyed 90 | . 10 16 35 3 6 6 . . 2 . . 8 . . . . . . . . 4 . Melee 4 | . . . . . . 2 . . 2 . . . . . . . . . . . . . Guns 75 | . 10 16 35 3 6 4 . . . . . . . . . . . . . . 1 . AOE 10 | . . . . . . . . . . . . 8 . . . . . . . . 2 . Classes Destroyed 12 | 2 4 1 3 . 1 1 . . . . . . . . . . . . . . . . Worker 12 | . 1 . 5 . 1 1 . . . 1 . . . . . . . . 2 . 1 . Builder 5 | . . . 1 . 1 2 . . . 1 . . . . . . . . . . . . Tunneler 7 | 1 . . . . . 2 . . . 3 . . . . . . . . . . 1 . Hauler 12 | . . . 6 . 3 1 . . . 2 . . . . . . . . . . . . Recycler 8 | 1 1 . 2 . 1 1 . . . . . . . . . . . . . . 2 . Watcher 10 | . 1 . 4 . 2 2 . . . 1 . . . . . . . . . . . . Swarmer 29 | . 3 9 7 . . 2 . . . . . 8 . . . . . . . . . . Grunt 36 | . 7 5 19 3 1 . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 17 | . . 2 8 . 3 3 . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Programmer 5 | . . . . . . 1 . . 2 . . . . . . . . . . . 2 . Best Kill Streak 8 | 2 3 3 8 3 4 4 . . 2 8 . 4 . . . . . . 2 . 3 . Combat Bots Only 7 | . 3 3 7 3 2 3 . . 2 . . 4 . . . . . . . . 3 . Max Kills in Single Turn 4 | 1 2 2 2 2 1 1 . . 1 1 . 4 . . . . . . 1 . 1 . Gunslinging 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . 4 . . . . . . . . 1 . Melee 1 | . . . . . . 1 . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Damage Taken 10595 | . 564 873 1274 219 441 719 . . 761 163 115 139 . 93 . 220 . . . 116 2140 2758 Core 3286 | . 51 133 186 21 55 224 . . 315 77 34 24 . 21 . . . . . 97 736 1312 Absorbed by Shields 105 | . . 48 . . . . . . . . . . . . . . . . . . . 57 Redirected to Shielding 307 | . . . . . . 41 . . . 9 . . . . . 20 . . . 12 142 83 Regen/Repaired (Parts) 121 | . . . 96 . . . . 25 . . . . . . . . . . . . . . Core Remaining (%) 61 | 100 . 26 . 48 90 . . . . . . . . . . 100 . . . 90 36 . Volleys Fired 304 | 3 62 56 102 7 33 20 . . . . . 4 . . . . . . . . 13 4 Largest 2 | 2 2 2 2 2 2 1 . . . . . 1 . . . . . . . . 2 1 Hottest 176 | 40 40 60 50 46 48 25 . . . . . 39 . . . . . . . . 176 49 Shots Fired 549 | 6 106 109 204 14 67 20 . . . . . 3 . . . . . . . . 16 4 Gun 533 | 6 106 109 204 14 67 20 . . . . . . . . . . . . . . 7 . Cannon 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Launcher 10 | . . . . . . . . . . . . 3 . . . . . . . . 3 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 520 | 6 106 103 204 14 67 20 . . . . . . . . . . . . . . . . Thermal 7 | . . . . . . . . . . . . . . . . . . . . . 7 . Explosive 10 | . . . . . . . . . . . . 3 . . . . . . . . 3 4 Electromagnetic 12 | . . 6 . . . . . . . . . . . . . . . . . . 6 . Robot Hit Streak 15 | 2 13 9 14 9 15 7 . . . . . 4 . . . . . . . . 8 2 Robot Miss Streak 4 | 1 2 4 4 1 2 2 . . . . . 2 . . . . . . . . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 1 2 1 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 427 | 4 80 65 143 10 47 41 . . 6 8 . 1 . . . . . . 4 . 16 2 Core Hits 221 | 3 29 29 77 3 23 18 . . 2 5 . 8 . . . . . . 2 . 19 3 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . 3 . . . . . . . . . . . . . . 1 . Burn 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Smash 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Sever 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Melee Attacks 85 | . . . . . . 35 . 2 10 14 . 4 . . . 1 . 7 4 4 4 . Impact 16 | . . . . . . 7 . . 2 . . . . . . 1 . 4 1 1 . . Slashing 56 | . . . . . . 28 . 2 8 14 . 4 . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . . . . . . 3 3 3 4 . Sneak Attacks 22 | . . . . . . 8 . . . 7 . . . . . . . . 3 . 4 . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Damage Inflicted 9489 | 42 758 584 2462 147 779 1761 . . 255 637 . 571 . . . . . . 298 . 761 434 Guns 5046 | 42 754 571 2404 147 779 250 . . . . . . . . . . . . . . 99 . Cannons 175 | . . . . . . . . . . . . . . . . . . . . . 175 . Explosions 1196 | . . . . . . . . . . . . 571 . . . . . . . . 191 434 Melee 2965 | . . . . . . 1511 . . 255 637 . . . . . . . . 298 . 264 . Ramming 107 | . 4 13 58 . . . . . . . . . . . . . . . . . 32 . Kinetic 4925 | 42 754 549 2404 147 779 250 . . . . . . . . . . . . . . . . Thermal 99 | . . . . . . . . . . . . . . . . . . . . . 99 . Explosive 1196 | . . . . . . . . . . . . 571 . . . . . . . . 191 434 Electromagnetic 197 | . . 22 . . . . . . . . . . . . . . . . . . 175 . Impact 509 | . . . . . . 332 . . 51 . . . . . . . . . 126 . . . Slashing 2020 | . . . . . . 1179 . . 204 637 . . . . . . . . . . . . Piercing 436 | . . . . . . . . . . . . . . . . . . . 172 . 264 . Highest Corruption 20 | . . . 1 1 2 1 1 1 2 2 2 2 2 . . . . . . . . 20 Average Corruption 1 | . . . 1 1 2 1 1 1 1 2 2 2 2 . . . . . . . . 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Effects 32 | . . . 9 3 4 1 . . 1 4 . 2 . . . . . . . . . 8 Message Errors 5 | . . . 1 . 1 . . . . . . . . . . . . . . . . 3 Matter Fused 6 | . . . 2 . . . . . . 1 . 1 . . . . . . . . . 2 Heat Flow Errors 3 | . . . . 1 . . . . . 2 . . . . . . . . . . . . Energy Discharges 5 | . . . 1 1 . 1 . . 1 1 . . . . . . . . . . . . Data Loss (minor) 5 | . . . 2 . 2 . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Misfires 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 527 | . . . . . . 181 . . 53 176 . 5 . . . . . . 61 . 35 16 Projectiles 7 | . . . . . . . . . . . . . . . . . . . . . 7 . Explosions 74 | . . . . . . . . . 53 . . 5 . . . . . . . . . 16 Melee 446 | . . . . . . 181 . . . 176 . . . . . . . . 61 . 28 . Knockbacks 4 | . . . 1 . . 3 . . . . . . . . . . . . . . . . Impact 4 | . . . 1 . . 3 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 316 | . . . 14 . . . . . 155 . . 48 . . . . . . . . 13 86 Shots 4 | . . . . . . . . . 1 . . 1 . . . . . . . . . 2 Rammed 16 | . 1 . 4 . . . . . . . . . . . . . . . . . 11 . Targets Rammed 22 | . 1 4 6 . . . . . . . . . . . . . . . . . 11 . Kicked 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Highest Temperature 336 | . 33 9 15 267 7 24 . . 3 164 2 . . . . . . . . . 270 336 Average Temperature 50 | . 9 5 7 104 2 7 . . 3 61 2 . . . . . . . . . 90 176 Received Heat Transfer 2029 | . 306 210 414 120 54 138 . . 33 63 12 . . 9 . . . . . . 481 189 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 6 | . . . . . . 4 . . . . . . . . . . . . . . 2 . Impact Corruptions 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Heat Transferred 296 | . . . . . . . . . . . . . . . . . . . . . 296 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Peak Influence 540 | 10 196 246 523 181 373 273 140 133 481 540 . . . . 56 43 14 23 26 35 266 195 Initial 247 | . 6 56 37 121 70 104 95 98 93 247 . . . . 56 42 14 4 16 18 18 . Average 152 | 3 102 89 243 125 209 166 113 116 264 379 . . . . 56 41 14 8 22 26 84 54 Maximum Alert Level 2 | . . 1 2 . 1 1 . . 2 2 . . . . . . . . . . 1 . Low Security (%) 70 | 100 100 98 32 100 54 68 100 100 30 . . . . . 100 100 100 100 100 100 76 100 Level 1 25 | . . 1 58 . 45 31 . . 58 54 . . . . . . . . . . 23 . Level 2 4 | . . . 9 . . . . . 11 45 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 1 3 . 3 2 . . . 3 . . . . . 1 . . . 1 2 3 Investigation 5 | . 1 1 . . . 2 . . . 1 . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Reinforcement 10 | . . . 3 . 1 . . . . 2 . . . . . 1 . . . 1 1 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Distress Signals 6 | . 1 . 3 1 1 . . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 244 | . 17 17 52 3 17 12 6 1 25 14 1 8 . 9 . 3 . 4 . 3 15 37 Peak Tracking Total 18 | . 4 3 6 3 4 2 6 1 17 7 1 4 . 4 . 3 . 5 . 3 6 18 Tactical Retreats 17 | . 2 1 2 . . 1 . . 1 2 . . . 2 . . . . . . 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Traps Triggered 7 | . 1 . 2 . . 1 . . . . . . . . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Machines Disabled 6 | . . . 2 . . . . . 3 . . . . . . . . . . . 1 . Max in Single Turn 2 | . . . 1 . . . . . 2 . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Machines Accessed 34 | . 2 1 6 . . 8 . 4 1 7 1 . . . 1 . 1 . 1 . 1 . Terminals 24 | . 2 . 5 . . 6 . 2 1 5 . . . . 1 . . . 1 . 1 . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Total Hacks 71 | . 4 1 22 . . 14 . 9 2 12 1 . . . 2 . 1 . 1 . 2 . Successful 34 | . 1 1 14 . . 3 . 5 . 5 1 . . . 1 . 1 . 1 . 1 . Failed 37 | . 3 . 8 . . 11 . 4 2 7 . . . . 1 . . . . . 1 . Catastrophic 9 | . . . 2 . . 2 . . . 5 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . . . 11 . . 5 . 2 2 5 . . . . 6 . 1 . . . 7 7 Terminals 55 | . 4 . 18 . . 12 . 4 2 10 . . . . 2 . . . 1 . 2 . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 8 | . . . 4 . . . . 4 . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Terminal Hacks 22 | . 1 1 10 . . 2 . 1 . 3 1 . . . 1 . . . 1 . 1 . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . Open DSF 5 | . . . . . . 1 . . . 1 . . . . 1 . . . 1 . 1 . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Zone Layout 5 | . . . 2 . . 1 . . . 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 4 . . . . 2 . . . . . . . . . . . . . . Scan Component 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . Repair 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . 1 . 1 . 1 . . . . . . 1 . . . . . Terminals 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Assimilate 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . Mask 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 . 6 . . 5 . 4 1 5 . . . . 1 . . . 1 . 1 . Full Trace Events 5 | . . . 1 . . 2 . . 1 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . Time 80 | . . . 58 . . . . 22 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 4 . . . . . . . . . . . . 1 Machine Destruction 5 | . . . . . . . . . 4 . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Total Allies 15 | . . . . 3 . . . 1 . 1 . . 4 . . . . . . . 4 2 Largest Group 4 | . . . . 3 3 . . 1 1 1 . . 4 4 . . . . . . 3 1 Highest-Rated Group 243 | . . . . 40 40 . . 26 26 26 . . 156 156 . . . . . . 243 33 Highest-Rated Ally 135 | . . . . 16 16 . . 26 26 26 . . 39 39 . . . . . . 135 33 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . 2 DROP 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 64 | . . . . . 42 . . . . . . . . 9 . . . . . . 13 . Total Damage 1465 | . . . . . 478 . . . . . . . . 292 . . . . . . 695 . Kills 16 | . . . . . 8 . . . . . . . . 3 . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . . . 1 1 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Turns Passed 8027 | 121 684 1184 1823 374 475 681 45 88 98 255 68 106 517 122 19 169 43 80 31 64 513 467 Spaces Moved 7193 | 67 269 556 800 147 189 1210 127 86 219 600 229 270 676 211 69 81 89 109 87 70 383 649 Core 177 | 9 . . . . . . . . . . . . . . . 31 . . . 15 7 115 Treads 1220 | 58 269 47 497 147 189 13 . . . . . . . . . . . . . . . . Legs 344 | . . 344 . . . . . . . . . . . . . . . . . . . . Wheels 467 | . . 165 302 . . . . . . . . . . . . . . . . . . . Hover 352 | . . . . . . . . . . . . . . . . . . . . . 200 152 Flight 4633 | . . . 1 . . 1197 127 86 219 600 229 270 676 211 69 50 89 109 87 55 176 382 Fastest Speed 26 | 50 160 115 105 240 160 34 34 34 30 29 29 29 29 29 26 26 29 29 29 29 29 33 Average Speed 77 | 145 178 177 158 240 172 35 34 34 33 29 29 29 29 29 26 55 29 29 29 65 94 57 Slowest Speed 570 | 160 240 260 570 240 240 163 34 34 104 100 30 32 29 29 26 100 29 29 29 200 300 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . 1 . . . . . . . 2 . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 6 52 94 83 18 25 20 75 3 53 21 44 54 85 36 4 88 3 76 4 49 11 23 Regions Visited 22 Branch Regions 6 Pre-discovered Areas 10 | . . 1 . . . . . . . . . . 3 . 6 . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 . . 1 . . . 1 . . . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . . 1 . 1 1 1 . . . . . . . . Scrap Searched 5 | . . 1 . . . . . . . . . 1 3 . . . . . . . . . Spaces Dug 24 | . . . . . . 6 . 2 . 6 . 4 . . . 1 . 4 . 1 . . Terrain Destroyed 221 | . . . . . . 6 . 2 83 6 . 34 . . . 1 . 4 . 1 50 34 Melee 24 | . . . . . . 6 . 2 . 6 . 4 . . . 1 . 4 . 1 . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE 197 | . . . . . . . . . 83 . . 30 . . . . . . . . 50 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac DSF Fac Was Fac DSF Fac Res Total 8986 | 82 382 666 1160 157 279 1409 128 140 229 650 229 284 995 271 69 202 106 152 89 84 500 723 Wait 1011 | . 41 16 160 . 18 54 2 46 . 25 . 1 316 61 . 119 17 32 . 12 53 38 Move 7159 | 66 268 555 799 146 188 1210 126 86 218 597 228 269 675 210 68 80 89 105 86 69 383 638 Hop 7 | . . . . . . . . . . 1 . . . . . . . 1 . . . 5 Pick Up 80 | 7 3 9 18 1 10 18 . . . 2 . 1 . . . 1 . 2 . . 4 4 Fast Attach 94 | 6 4 5 14 . 5 11 . 2 . 6 . 1 2 . . 1 . 3 . . 15 19 Attach 34 | . 1 5 5 . 2 4 . . 2 . 1 2 . . 1 . . . . . 4 7 Detach 17 | . 2 2 1 . 2 4 . 1 . 1 . 2 . . . . . . . . . 2 Swap 52 | . . 5 19 . 9 10 . 2 . 2 . . 1 . . . . . . . 3 1 Drop 130 | . . 9 36 3 12 44 . 1 1 2 . . 1 . . . . 5 . . 11 5 Fire 304 | 3 62 56 102 7 33 20 . . . . . 4 . . . . . . . . 13 4 Melee 77 | . . . . . . 34 . 2 8 14 . 4 . . . 1 . 4 3 3 4 . Ram 11 | . . . 1 . . . . . . . . . . . . . . . . . 10 . Kick 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 . 5 . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Waste -7/Factory -7/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Lost 3 parts (1n1u1w) 651 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Entered Mines 901 | -10/Mines | Discovered new exit (range 10) 1018 | -10/Mines | Found a hidden stash of uninstalled traps 1104 | -10/Mines | Build established: Scavenger-Mutant 1125 | -10/Mines | Met a Derelict shopkeep closing up shop 1316 | -10/Mines | Learned location of Storage (-7) 1578 | -10/Mines | Discovered new exit (range 5) 1583 | -10/Mines | Core integrity fell below 50% 1767 | -10/Mines | Lost 3 parts (1p1n1w) 1847 | -10/Mines | Learned Materials garrison access intel 1990 | -10/Mines | Entered Materials 1990 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2055 | -9/Materials | Build established: Mutant 2198 | -9/Materials | Destroyed 7 combat bots 2312 | -9/Materials | Lost 3 parts (1p1u1w) 2340 | -9/Materials | Discovered new exit (range 4) 2931 | -9/Materials | Build established: Scavenger-Mutant 2990 | -9/Materials | Repaired Hvy. Assault Rifle 3018 | -9/Materials | Repaired Lgt. Treads 3050 | -9/Materials | Discovered new exit (range 16) 3242 | -9/Materials | Discovered new exit (range 16) 3293 | -9/Materials | Discovered new exit (range 16) 3486 | -9/Materials | Build established: Mutant 3813 | -9/Materials | Entered Mines 3820 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3850 | -9/Mines | Learned Materials terminal intel 3866 | -9/Mines | Discovered new exit (range 7) 4006 | -9/Mines | Discovered new exit (range 3) 4082 | -9/Mines | Excavation squad dispatched 4082 | -9/Mines | A large section of the Mines collapsed 4149 | -9/Mines | Core integrity fell below 50% 4183 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4187 | -9/Mines | Entered Materials 4187 | -8/Materials | Accompanied by 3 allies 4187 | -8/Materials | Evolved 2 slots: Utility x2 4188 | -8/Materials | Loaded intel: 12 terminal locations 4189 | -8/Materials | Loaded intel: 1 garrison access location 4473 | -8/Materials | Garrison activated, responded to threat 4606 | -8/Materials | Garrison activated, responded to threat 4659 | -8/Materials | Discovered new exit (range 3) 4662 | -8/Materials | Entered Factory 4662 | -7/Factory | Evolved 2 slots: Utility x2 4663 | -7/Factory | Identified exit to Storage 5319 | -7/Factory | Discovered new exit (range 14) 5343 | -7/Factory | Sucked down chute 5343 | -7/Factory | Entered Waste 5346 | -7/Waste | Spotted C-40 Crusher 5354 | -7/Waste | Spotted C-40 Crusher 5356 | -7/Waste | Spotted C-40 Crusher 5358 | -7/Waste | Spotted C-40 Crusher 5364 | -7/Waste | Spotted C-40 Crusher 5379 | -7/Waste | Spotted C-40 Crusher 5380 | -7/Waste | Discovered new exit (range 12) 5388 | -7/Waste | Entered Factory 5414 | -7/Factory | Repaired Mic. Nuclear Core 5474 | -7/Factory | Identified exit to Garrison 5476 | -7/Factory | Entered Garrison 5476 | -7/Garrison | Accompanied by 1 ally 5480 | -7/Garrison | Phase Generator disabled 5480 | -7/Garrison | Spotted B-75 Beast 5483 | -7/Garrison | Spotted B-75 Beast 5506 | -7/Garrison | Garrison Relay disabled 5534 | -7/Garrison | Triggered checkpoint 5552 | -7/Garrison | Core integrity fell below 50% 5569 | -7/Garrison | Discovered new exit (range 13) 5574 | -7/Garrison | Entered Factory 5603 | -7/Factory | Lost 5 parts (1p2n2u) 5785 | -7/Factory | Core integrity fell below 20% 5815 | -7/Factory | Discovered new exit (range 14) 5829 | -7/Factory | Entered Lower Caves 5846 | -7/Lower Caves | Build established: Sprinter 5867 | -7/Lower Caves | Spotted B-75 Beast 5887 | -7/Lower Caves | Identified exit to Lower Caves 5897 | -7/Lower Caves | Entered another Lower Caves area 5971 | -7/Lower Caves | Encountered a Warlord checkpoint 5978 | -7/Lower Caves | Learned Factory security intel 6003 | -7/Lower Caves | Discovered new exit (range 3) 6003 | -7/Lower Caves | Entered Zion 6020 | -7/Zion | System corruption cleaned by Quarantine Array 6030 | -7/Zion | Learned Factory terminal intel 6033 | -7/Zion | Learned location of Recycling (-7) 6046 | -7/Zion | Learned location of Data Miner (-6) 6081 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6157 | -7/Zion | Imprinted 6159 | -7/Zion | Declared Zion's savior 6201 | -7/Zion | Discovered new exit (range 10) 6520 | -7/Zion | Entered Proximity Caves 6520 | -6/Proximity Caves | Accompanied by 4 allies 6521 | -6/Proximity Caves | Learned location of 1 exit from Factory 6641 | -6/Proximity Caves | Discovered new exit (range 8) 6642 | -6/Proximity Caves | Entered Factory 6642 | -6/Factory | Evolved 2 slots: Propulsion x2 6643 | -6/Factory | Identified exit to Factory 6645 | -6/Factory | Loaded intel: 26 terminal locations 6650 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6661 | -6/Factory | Identified exit to DSF 6661 | -6/Factory | Entered DSF 6819 | -6/DSF | Additional patrols routed to DSF 6825 | -6/DSF | Discovered exit to Factory (range 12) 6830 | -6/DSF | Entered Factory 6830 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6856 | -5/Factory | Lost 3 parts (1p1n1u) 6873 | -5/Factory | Manually triggered Chute Trap 6873 | -5/Factory | Sucked down chute 6873 | -5/Factory | Entered Waste 6903 | -5/Waste | Spotted C-40 Crusher 6924 | -5/Waste | Spotted C-40 Crusher 6924 | -5/Waste | Spotted C-40 Crusher 6931 | -5/Waste | Spotted C-40 Crusher 6941 | -5/Waste | Spotted C-40 Crusher 6950 | -5/Waste | Discovered new exit (range 11) 6953 | -5/Waste | Entered Factory 6984 | -5/Factory | Identified exit to DSF 6984 | -5/Factory | Entered DSF 7018 | -5/DSF | Additional patrols routed to DSF 7042 | -5/DSF | Discovered new exit (range 15) 7048 | -5/DSF | Entered Factory 7048 | -4/Factory | Evolved 2 slots: Utility x2 7128 | -4/Factory | Retrieved Zion intel report: Main Access 7128 | -4/Factory | Identified exit to Research 7129 | -4/Factory | Zion Hacker squad teleported in 7218 | -4/Factory | Lost 6 parts (1p3n2u) 7367 | -4/Factory | Zion hero teleported in (AD-0RF) 7378 | -4/Factory | Build established: Mutant 7558 | -4/Factory | Core integrity fell below 50% 7561 | -4/Factory | Entered Research 7561 | -3/Research | Evolved 2 slots: Utility x2 7592 | -3/Research | Lost 8 parts (1p3n4u) 7765 | -3/Research | Spotted B-86 Titan 7783 | -3/Research | Zion Infowar Resupply teleported in 7788 | -3/Research | Found Prototype Processor 7788 | -3/Research | Identified Spectral Analyzer 7790 | -3/Research | Found Prototype Device 7790 | -3/Research | Identified Exp. ECM Suite 7865 | -3/Research | Zion Hover Resupply teleported in 7918 | -3/Research | System corruption reached 10% 8007 | -3/Research | Core integrity fell below 50% 8008 | -3/Research | Spotted B-86 Titan 8022 | -3/Research | Core integrity fell below 20% 8028 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08008_ Imp. Melee Analysis Suite destroyed. 08013_ Knocked back. 08013_ Penetrated by Slug. 08017_ WF G2V58S:|YULVCJHIB#CTVNVECZRWRDZP 08017_ Detecting system override signal. 08020_ Penetrated by Slug. 08021_ ALERT: Garrison Access compromised, dispatching assault squad. 08021_ Garrison Access disabled. 08021_ Relay Coupler [Grunt] tumbles out of Garrison Access. 08021_ Slug penetrates Garrison Access. 08021_ Penetrated by Slug. 08023_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 08023_ Penetrated by Slug. 08025_ Slug penetrates Wall. 08026_ C-30 ARC bursts open, deploying its payload. 08026_ P-80 Master unfolds itself. 08026_ Penetrated by Slug. 08027_ K-01 Serf collects debris. 08027_ HERF Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????k ?????????? | | ???????????????????????? #????????? | | ???????????????????????? #????????? | | ???????????????????????#%p #????????? | | ???????????????????????#k #????????? | | ???????????????????????+ +????????? | | ???????????????????????#R #????????? | | ???????????????????????#h #????????? | | ????????????????????#### #????????? | | ????????????????????? #????????? | | ??????????H?????????? #????????? | | ?????????????????????? h #????????? | | ??????????????????????? #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# @ #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????#s #????????? | | ????????????????########pp #????????? | | ????????????????# +????????? | | ????????????????# #????????? | | ????????????????# ss #????????? | | ????????????????# """s #????????? | | ????????????????# " " ##????????? | | ????????????????# !"g p#?????????? | | ??????????####### % #?????????? | | ??????? / #?????????? | | ??????? # #?????????? | | ????????? ? # #?????????? | | ###????????? ?# #?????????? | | #???????? ??#]/[ ####??????? | | #?#+#????##???#][ #????? | | #?# #??########][ #????? | | #?# #??# #????? | | ### #### #????? | | !! #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 3 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 71 Targeting Accuracy 6 Melee Accuracy 21 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumDiametricSplitter Manual? 0 Play Time 01:28:47 Cumulative 533.1 hours Start 2022.07.31 @ 11:14:23 End 2022.08.04 @ 19:17:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 522 Rogue 307 Adventurer 112 Explorer 103 Win Type - Total 35 Types 23/0/8/2/0/0/1/1/0 Lore% 88 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 867347dd-6037-48f2-9829-a995bd189e9c