Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.22 @ 15:37:13 Player: SHADOWELITE7 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (4027) 4027 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 8518 Bonus ------- High Alert Combat Kills 246 Cogmind --------- Core Integrity 0/1000 Matter 125/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Hacking Suite > --- WEAPON (8) ------- (None) > --- INVENTORY (4) ---- Weapon Cycler System Guard System Guard Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Hacking Suite > --- WEAPON ----------- Coil Gun KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon Proton Missile Launcher Heavy Shock Bomb Launcher Mini Grenade Launcher Great Axe > --- INVENTORY -------- Weapon Cycler System Guard System Guard [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Proton Missile Launcher Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 2 | . 1 . . 1 . . Propulsion 2 | . . . 1 . 1 . Utility 1 | . . . 1 . . . Weapon 6 | . . 2 . 1 1 2 Parts Attached 54 | 6 2 3 10 9 13 11 Power 13 | 1 1 . 4 1 3 3 Engine 3 | 1 1 . 1 . . . Core 10 | . . . 3 1 3 3 Reactor . | . . . . . . . Propulsion 9 | 2 . . 2 1 4 . Treads 9 | 2 . . 2 1 4 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 . 2 1 3 . Device 2 | . . . 1 1 . . Storage 2 | 1 . . . . 1 . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 24 | 2 . 3 2 6 3 8 Energy Gun 6 | 2 . . . 1 1 2 Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 7 | . . 2 1 1 1 2 Ballistic Cannon 4 | . . . 1 1 . 2 Launcher 4 | . . . . 2 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 35 | . 1 2 5 6 1 20 Power 7 | . . 1 1 . . 5 Propulsion 5 | . . . 2 . . 3 Utility 6 | . . . 1 2 1 2 Weapon 17 | . 1 1 1 4 . 10 Highest Loss Streak 8 | . 1 1 3 5 1 8 Average Slot Usage (%) 91 | . 91 75 87 97 96 89 Engine 4 | . 25 19 10 . . . Core 13 | . . . 4 21 17 15 Treads 21 | . 25 20 21 20 24 19 Device 4 | . . . 7 7 4 . Storage 8 | . 12 10 8 7 6 10 Hackware 1 | . . . . . 4 5 Protection 3 | . 9 10 4 5 . . Energy Gun 5 | . 19 5 . 1 5 10 Energy Cannon 2 | . . 3 4 5 . . Ballistic Gun 12 | . . 6 24 16 5 9 Ballistic Cannon 4 | . . . . 8 6 2 Launcher 6 | . . . . 2 17 13 Naked Turns . | . . . . . . . Heaviest Build 91 | 16 20 25 34 56 66 91 Greatest Support 104 | 40 40 40 60 70 104 74 Greatest Overweight (x) 14 | . . . 1 2 2 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 8 8 8 8 8 12 12 Average Capacity 8 | 7 8 8 8 8 8 11 Most Carried 9 | 5 2 3 5 7 7 9 Average Carried 3 | 1 1 . 2 3 4 6 Final Capacity 12 | 8 8 8 8 8 12 4 Final Carried 6 | 2 1 . 2 2 6 3 Class Distribution -------------------- 30% | Hacker-Skirmisher 28% | Hacker-Executioner 26% | Hacker-Mutant 11% | Hacker-Tank 3% | Hacker-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Executioner | -6/Factory Hacker-Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1990 | 192 88 57 248 489 438 478 Remotely . | . . . . . . . Salvage Created 4201 | . 210 247 395 1168 643 1538 Parts 202 | . 8 12 11 50 36 85 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed 5 | . . . . 3 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 4 5 7 18 10 25 Melee 1 | . . . . . . 1 Guns 26 | . 3 3 3 8 6 3 Cannons 22 | . . 2 4 6 1 9 AOE 18 | . . . . 4 3 11 Classes Destroyed 13 | . 1 1 . 6 2 3 Worker 4 | . . . . 1 1 2 Builder 8 | . . . . . 1 7 Tunneler 1 | . . . . . . 1 Hauler 2 | . . . . . . 2 Recycler 6 | . . . . 4 1 1 Operator 5 | . . 1 1 2 . 1 Watcher 2 | . . . . 1 1 . Swarmer 6 | . . . . . 2 4 Saboteur 1 | . . . . . . 1 Grunt 43 | . 4 5 7 13 4 10 Sentry 6 | . . . . 2 2 2 Hunter 10 | . . . . 1 1 8 Programmer 3 | . . . . 2 1 . Best Kill Streak 19 | . 2 2 2 8 4 19 Combat Bots Only 10 | . 2 2 2 5 2 10 Max Kills in Single Turn 12 | . 1 1 1 4 2 12 Gunslinging . | . . . . . . . Exploded 5 | . . . . 1 1 5 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5663 | . 276 86 770 1369 194 2968 Core 1597 | . 41 12 88 434 10 1012 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 83 97 84 38 98 . Volleys Fired 145 | . 19 9 32 32 17 36 Largest 8 | . 2 3 4 5 6 8 Hottest 386 | . 80 103 126 189 262 386 Shots Fired 457 | . 31 19 75 127 75 130 Gun 256 | . 31 14 56 68 30 57 Cannon 124 | . . 5 19 51 17 32 Launcher 77 | . . . . 8 28 41 Special . | . . . . . . . Kinetic 255 | . . 10 57 88 34 66 Thermal 94 | . 12 5 18 31 13 15 Explosive 16 | . . . . . 4 12 Electromagnetic 92 | . 19 4 . 8 24 37 Robot Hit Streak 36 | . 14 14 36 21 30 17 Robot Miss Streak 6 | . 1 1 1 2 6 2 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 342 | . 26 12 59 103 54 88 Core Hits 213 | . 10 7 25 55 40 76 Critical Hits 20 | . . 1 . 1 . 18 Critical Kills 8 | . . 1 . . . 7 Critical Parts Destroyed 12 | . . . . 1 . 11 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10113 | . 353 180 967 2890 1442 4281 Guns 3621 | . 337 126 577 948 691 942 Cannons 2410 | . . 52 336 933 277 812 Explosions 3923 | . . . . 973 474 2476 Melee . | . . . . . . . Ramming 159 | . 16 2 54 36 . 51 Kinetic 3847 | . . 86 612 1261 593 1295 Thermal 3075 | . 103 52 301 861 375 1383 Explosive 1142 | . . . . 426 63 653 Electromagnetic 1890 | . 234 40 . 306 411 899 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 . . 2 2 . Average Corruption 1 | . 1 . . 2 1 . Corruption Purged . | . . . . . . . Effects 3 | . . . . 2 1 . Message Errors 1 | . . . . 1 . . Heat Flow Errors 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 431 | . . . . 193 2 236 Projectiles 19 | . . . . 12 . 7 Explosions 412 | . . . . 181 2 229 Melee . | . . . . . . . Knockbacks 8 | . . . 1 5 . 2 Impact 1 | . . . . 1 . . Kinetic 7 | . . . 1 4 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 131 | . . . . 117 . 14 Shots 3 | . . . . 2 . 1 Rammed 38 | . 4 1 23 5 . 5 Targets Rammed 39 | . 4 1 23 6 . 5 Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 759 | . 317 108 516 730 629 759 Average Temperature 222 | . 153 40 245 240 201 250 Received Heat Transfer 2775 | . 261 78 720 498 57 1161 Effects 142 | . 1 . 16 49 21 55 Shutdowns 57 | . . . 5 22 10 20 Energy Bleed 10 | . 1 . 1 5 . 3 Interference 19 | . . . 3 4 4 8 Matter Decay 11 | . . . 2 . 1 8 Short Circuit 12 | . . . 4 4 1 3 Damage (minor) 11 | . . . 1 2 2 6 Damage (major) 18 | . . . . 9 3 6 Damage (core) 4 | . . . . 3 . 1 Siege Activations . | . . . . . . . Robots Corrupted 3 | . 1 . . . 1 1 Combat Hostiles 2 | . 1 . . . . 1 Parts Fried 11 | . 1 1 . 2 3 4 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 1 1 1 2 Heat Transferred 4713 | . 225 111 629 1223 850 1675 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . 1 1 6 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 853 | . 150 167 236 448 333 853 Average Influence 152 | . 75 96 74 121 134 317 Maximum Alert Level 3 | . . . 1 2 1 3 Low Security (%) 79 | 100 100 100 87 78 76 63 Level 1 11 | . . . 12 16 23 2 Level 2 6 | . . . . 5 . 22 Level 3 2 | . . . . . . 11 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 1 3 3 1 5 Investigation 3 | . . . 2 . . 1 Extermination 1 | . . . . 1 . . Reinforcement 8 | . . 1 1 2 1 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 3 | . . . . 1 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 2 . . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 11 6 11 25 16 35 Peak Tracking Total 9 | . 3 3 3 5 3 9 Tactical Retreats 6 | . . . 2 1 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 . . 1 2 2 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . 1 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 31 | . . . . 6 13 12 Max in Single Turn 10 | . . . . 4 10 5 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 9 | . 1 1 2 2 2 1 Terminals 8 | . 1 1 2 2 1 1 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 5 3 12 4 6 3 Successful 23 | . 3 3 8 3 4 2 Failed 10 | . 2 . 4 1 2 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 5 3 12 4 2 3 Fabricators 4 | . . . . . 4 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 3 3 8 3 1 2 Record 3 | . . 1 1 . . 1 Part Schematic 2 | . . . . 1 1 . Prototype ID Bank 1 | . 1 . . . . . Repair Station Index 1 | . 1 . . . . . Locate Traps 2 | . . . 1 1 . . Reprogram Traps 2 | . . 2 . . . . Maintenance Status 1 | . . . 1 . . . Security Status 1 | . 1 . . . . . Reinforcement Status 4 | . . . 4 . . . Assault Status 1 | . . . . . . 1 Recall Extermination 1 | . . . . 1 . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used 1 | . . . 1 . . . Hacking Detections 9 | . 1 1 2 2 2 1 Full Trace Events 4 | . 1 . 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . Parts Built 2 | . . . . . 2 . Matter 190 | . . . . . 190 . Time 47 | . . . . . 47 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4185 | 82 365 227 662 1235 680 934 Spaces Moved 2101 | 48 192 124 290 646 349 452 Core 8 | 7 . . . . . 1 Treads 2093 | 41 192 124 290 646 349 451 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 157 158 150 150 Average Speed 162 | 143 160 160 171 167 153 160 Slowest Speed 750 | 160 160 160 190 210 210 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 14 | 4 29 14 18 19 9 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 248 | . . . . 58 57 133 Melee . | . . . . . . . Projectile 15 | . . . . . 1 14 AOE 233 | . . . . 58 56 119 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2549 | 61 217 138 380 722 448 583 Wait 139 | . . . 13 16 42 68 Move 2095 | 47 191 123 289 645 348 452 Hop . | . . . . . . . Pick Up 58 | 8 1 2 11 11 17 8 Fast Attach . | . . . . . . . Attach 54 | 6 2 3 10 9 13 11 Detach 4 | . . . 1 . 3 . Swap . | . . . . . . . Drop 15 | . . . 1 3 8 3 Fire 145 | . 19 9 32 32 17 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 39 | . 4 1 23 6 . 5 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Identified exit to Materials 34 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Power x1 313 | -10/Materials | Build established: Hacker-Mutant 440 | -10/Materials | Identified exit to Materials 440 | -10/Materials | Discovered exit to Materials (range 4) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Weapon x2 669 | -9/Materials | Identified exit to Materials 669 | -9/Materials | Discovered exit to Materials (range 3) 675 | -9/Materials | Entered another Materials area 675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1115 | -8/Materials | Lost 3 parts (1p1n1w) 1283 | -8/Materials | Identified exit to Factory 1283 | -8/Materials | Discovered exit to Factory (range 16) 1337 | -8/Materials | Entered Factory 1337 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1570 | -7/Factory | Build established: Hacker-Skirmisher 2288 | -7/Factory | Crushed by falling debris 2294 | -7/Factory | Core integrity fell below 50% 2341 | -7/Factory | Lost 5 parts (1u4w) 2424 | -7/Factory | Identified exit to Factory 2424 | -7/Factory | Discovered exit to Factory (range 14) 2572 | -7/Factory | Entered another Factory area 2572 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2656 | -6/Factory | Build established: Hacker-Tank 2838 | -6/Factory | Fabricated System Guard (x2) 2983 | -6/Factory | Build established: Hacker-Executioner 3231 | -6/Factory | Identified exit to Factory 3231 | -6/Factory | Discovered exit to Factory (range 8) 3252 | -6/Factory | Entered another Factory area 3252 | -5/Factory | Evolved 2 slots: Weapon x2 3897 | -5/Factory | Destroyed 10 combat bots 3901 | -5/Factory | Lost 6 parts (2p4w) 4061 | -5/Factory | Lost 6 parts (2n4w) 4141 | -5/Factory | Core integrity fell below 50% 4173 | -5/Factory | Core integrity fell below 20% 4186 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04138_ Great Axe destroyed. 04144_ R-10 Processor collects Enh. Gauss Cannon. 04148_ R-10 Processor collects Cesium-ion Thruster. 04148_ M-28 Smith fits Backup Laser III on G-50 Soldier. 04153_ R-10 Processor collects Wheel. 04155_ Med. Storage Unit destroyed. 04155_ U-05 Engineer lays Concrete. 04156_ U-05 Engineer builds a Wall. 04156_ U-05 Engineer lays Concrete. 04157_ R-10 Processor collects Autogun. 04157_ U-05 Engineer lays Concrete. 04159_ R-10 Processor collects Cesium-ion Thruster. 04161_ U-05 Engineer lays Concrete. 04163_ Mic. Fission Core destroyed. 04167_ U-05 Engineer lays Concrete. 04169_ U-05 Engineer builds a Wall. 04171_ U-05 Engineer lays Concrete. 04172_ Med. Storage Unit destroyed. 04172_ U-05 Engineer lays Concrete. 04182_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##???????????????????????????????????????? | | ????????# ##?????????????????????????????????????? | | ????????##"###########???????????????????????????? | | ????????# !!! #???????????????????????????? | | ????????# !! #???????????????????????????? | | ????????# !! #???????????????????????????? | | ????????# ! #???????????????????????????? | | ????????# ##??????????????????????????? | | ????????# #??????????????????????????? | | ????????# ##??????????????????????????? | | ????????# #??????????????????????????? | | ????????# ##?????????????????????????? | | ????????# ##?????????????????????????? | | ????????# ########???????????????????? | | ????????# = * =#=! ??#????????????????? | | ########### ##/##### #%% """" #????????????????? | | ####[% """" #????????????????? | | !%# # """ ?????????????????? | | | ####% """??????????????????? | | ! % %+] #????????????????? | | | ##/##+########????????????????? | | # # #??????????? | | # @ w + #??????????? | | # g # #??????????? | | ] # % #????????????????? | | # g #????????????????? | | % # g #????????????????? | | = * #! #????????????????? | | =[#% g #????????????????? | | = =+ ;#???????????????? | | # ##???????????????? | | = # k m #????????????????? | | "" % #% #????????????????? | | ?# ## #;#########+##????????????????? | | ?########## ! * #????????? #?????????????????? | | ########### #??????????#?????????????????? | | #????????????????????????????? | | T #????????????????????????????? | | "" #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #######+### #????????????????????????????? | | # #????????????????????????????? | | """ """ ### ###????????????????????????????? | | """ """ #?# #??????????????????????????????? | | """ """ #?# #??????????????????????????????? | | #?# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 45 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 30 Item Schematics ----------------- System Guard | -7/Factory | Hacked Hyp. Coil Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Guard | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Executioner Quick And Dirty Serviceable Loadout Challenges ------------ None Game ------ Seed SubatomicAssemblyBattery Manual? 0 Play Time 00:56:17 Cumulative 22.5 hours Start 2020.07.20 @ 16:30:42 End 2020.07.22 @ 15:37:13 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 89 Rogue 83 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a442df2-7a66-46f5-a3f8-83586887de14