Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 17:51:27 Player: FenRhew Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (3013) 3013 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (487) 487 TOTAL SCORE: 7640 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 116 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 13% Temperature Cool (9) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Salvage Targeting Computer Advanced Targeting Computer Graphene Brace > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Hacking Suite Makeshift System Shield Ripper Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Microactuators Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Gauss Cannon Field Lobotomy Kit > --- INVENTORY -------- Light Nuclear Core Gravmag System Gravmag System Hacking Suite Advanced Assault Cannon Heavy Missile Launcher [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Graphene Brace Storage Small Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 3 | . . . . . 2 1 . . Utility 3 | . . . . . 2 1 . . Weapon . | . . . . . . . . . Parts Attached 162 | 7 4 . . 8 51 71 10 11 Power 16 | 1 1 . . 1 4 8 1 . Engine 9 | 1 1 . . 1 2 3 1 . Core 7 | . . . . . 2 5 . . Reactor . | . . . . . . . . . Propulsion 43 | 2 . . . 1 17 16 5 2 Treads 10 | 2 . . . 1 1 5 1 . Leg 20 | . . . . . 9 8 3 . Wheel 2 | . . . . . . 2 . . Hover 11 | . . . . . 7 1 1 2 Flight . | . . . . . . . . . Utility 43 | 2 3 . . 1 14 17 3 3 Device 18 | 1 . . . 1 4 9 2 1 Storage 4 | 1 . . . . 1 1 . 1 Processor 3 | . . . . . 1 1 . 1 Hackware 1 | . . . . . 1 . . . Protection 17 | . 3 . . . 7 6 1 . Artifact . | . . . . . . . . . Weapon 60 | 2 . . . 5 16 30 1 6 Energy Gun 4 | . . . . 2 . . 1 1 Energy Cannon 17 | . . . . 1 8 8 . . Ballistic Gun 9 | 2 . . . 2 3 1 . 1 Ballistic Cannon 10 | . . . . . . 10 . . Launcher 8 | . . . . . . 7 . 1 Special Weapon 4 | . . . . . 1 2 . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 8 | . . . . . 4 2 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 53 | . . . . 4 15 17 8 9 Power 7 | . . . . . 2 4 1 . Propulsion 24 | . . . . 1 8 8 4 3 Utility 12 | . . . . 1 4 3 2 2 Weapon 10 | . . . . 2 1 2 1 4 Highest Loss Streak 7 | . . . . 3 6 7 5 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 72 95 89 91 92 67 Engine 7 | . 14 14 14 14 5 5 3 7 Treads 16 | . 28 28 28 26 . 15 3 . Leg 9 | . . . . . 19 10 21 8 Wheel 2 | . . . . . . 4 4 . Hover 2 | . . . . . 9 . 5 9 Device 11 | . 1 . . 4 5 21 13 7 Storage 9 | . 14 14 14 14 7 7 10 8 Processor 2 | . . . . . 7 . 7 15 Protection 8 | . 11 14 14 9 8 6 3 . Energy Gun 1 | . . . . 2 . . 6 5 Energy Cannon 5 | . . . . 1 6 11 . . Ballistic Gun 7 | . 28 28 1 20 7 . 7 . Peak Build Rating 55 | 7 9 9 9 12 42 55 48 43 Average Rating 31 | 4 8 9 7 10 32 46 40 35 On Entrance 16 | . 7 9 9 8 11 33 37 30 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 15 21 19 19 24 36 51 31 27 Greatest Support 79 | 40 40 40 40 40 72 79 60 25 Greatest Overweight (x) 10 | . . . . . 2 3 10 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 8 8 6 Most Carried 8 | 5 8 8 8 8 8 8 8 7 Average Carried 7 | 3 7 8 7 6 6 7 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 5 8 8 8 7 7 8 8 3 Class Distribution -------------------- 54% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 3273 | 254 290 59 . 284 711 1047 475 153 Remotely 257 | . . . . . 257 . . . Salvage Created 2967 | 43 348 98 . 198 630 1308 239 103 Parts 189 | 6 26 12 . 12 41 81 9 2 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 6 | . 2 . . . 4 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 14 3 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 68 | . 9 5 . 4 14 28 6 2 Melee 6 | . . . . . 1 5 . . Guns 34 | . 9 5 . 4 8 1 6 1 Cannons 26 | . . . . . 5 21 . . AOE 1 | . . . . . . . . 1 Classes Destroyed 17 | 1 4 . . 1 5 6 . . Worker 5 | . . . . . 2 3 . . Builder 1 | . . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . . . . . 1 . . Recycler 2 | . . . . . 2 . . . Operator 4 | . 1 . . . 2 1 . . Watcher 5 | . 1 . . . 2 2 . . Swarmer 16 | . 3 5 . . 4 3 1 . Cutter 2 | . . . . . 2 . . . Grunt 28 | . 6 . . 3 6 8 4 1 Duelist 2 | . . . . 1 . . 1 . Protector 1 | . . . . . . 1 . . Sentry 4 | . . . . . 1 2 . 1 Specialist 2 | . . . . . . 2 . . Hunter 3 | . . . . . . 3 . . Programmer 7 | . . . . . . 7 . . Heavy 3 | . . . . . 1 2 . . Best Kill Streak 5 | 2 3 3 . 1 5 4 3 1 Combat Bots Only 4 | . 3 3 . 1 4 3 3 1 Max Kills in Single Turn 2 | 1 1 2 . 1 2 2 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 845 | . 41 24 . 50 152 411 55 112 Missed 277 | . 19 8 . 14 35 141 11 49 Damage Taken 8895 | . 262 130 . 542 2200 4008 966 787 Core 1032 | . 36 25 . 48 214 301 86 322 Absorbed by Shields 207 | . . . . 47 16 144 . . Regen/Repaired (Parts) 37 | . 37 . . . . . . . Core Remaining (%) 72 | 100 . . . 56 61 . . . Volleys Fired 307 | 3 36 8 . 36 70 133 16 5 Largest 2 | 2 2 2 . 2 2 2 2 2 Hottest 145 | 40 40 40 . 65 130 140 93 145 Shots Fired 565 | 6 72 16 . 50 120 261 31 9 Gun 242 | 6 72 16 . 50 60 6 27 5 Cannon 307 | . . . . . 59 244 4 . Launcher 11 | . . . . . . 9 . 2 Special 5 | . . . . . 1 2 . 2 Kinetic 292 | 6 72 16 . 42 60 75 20 1 Thermal 249 | . . . . . 59 175 11 4 Explosive 11 | . . . . . . 9 . 2 Electromagnetic 8 | . . . . 8 . . . . Robot Hit Streak 9 | 2 9 3 . 3 7 9 7 8 Robot Miss Streak 17 | 1 4 3 . 3 17 5 9 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . 2 1 . . 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 . Shots Hit Robots 383 | 4 47 7 . 27 90 177 23 8 Core Hits 189 | 3 21 6 . 10 53 67 23 6 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 10 | . 1 . . 1 . 7 1 . Meltdown 1 | . . . . . . 1 . . Destroy 1 | . 1 . . . . . . . Blast 4 | . . . . . . 3 1 . Corrupt 1 | . . . . 1 . . . . Sever 3 | . . . . . . 3 . . Melee Attacks 38 | . . . . . 12 25 . 1 Impact . | . . . . . . . . . Slashing 38 | . . . . . 12 25 . 1 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8908 | 50 609 107 . 355 2294 4801 484 208 Guns 2435 | 50 609 107 . 355 715 116 370 113 Cannons 4932 | . . . . . 999 3822 111 . Explosions 95 | . . . . . . . . 95 Melee 1443 | . . . . . 580 863 . . Ramming 3 | . . . . . . . 3 . Kinetic 3543 | 50 609 107 . 317 715 1345 382 18 Thermal 3786 | . . . . . 999 2593 99 95 Explosive 95 | . . . . . . . . 95 Electromagnetic 38 | . . . . 38 . . . . Impact . | . . . . . . . . . Slashing 1443 | . . . . . 580 863 . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 5 5 5 5 . 13 13 13 Average Corruption 6 | . 4 5 5 5 . 4 13 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 167 | . 9 7 24 23 . 53 40 11 Message Errors 42 | . 3 1 8 7 . 10 12 1 Matter Fused 41 | . 4 3 7 4 . 10 8 5 Heat Flow Errors 22 | . . 1 2 6 . 7 6 . Energy Discharges 21 | . 1 1 3 2 . 7 6 1 Parts Rejected 2 | . . . . . . 1 . 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 10 | . . . 3 1 . 3 3 . Data Loss (major) 9 | . 1 1 1 1 . 4 . 1 Misfires 10 | . . . . 2 . 4 3 1 Alerts 4 | . . . . . . 2 1 1 Misdirections 1 | . . . . . . 1 . . Weapon Failures 4 | . . . . . . 3 1 . Overload Shots . | . . . . . . . . . Overflow Damage 258 | . . . . . 172 86 . . Projectiles 29 | . . . . . . 29 . . Explosions . | . . . . . . . . . Melee 229 | . . . . . 172 57 . . Knockbacks 18 | . . . . . . 14 4 . Impact . | . . . . . . . . . Kinetic 15 | . . . . . . 11 4 . Secondary 3 | . . . . . . 3 . . Self-Inflicted Damage 64 | . . . . . . 64 . . Shots 2 | . . . . . . 2 . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . . 2 . Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 386 | . 17 224 205 243 325 386 200 117 Average Temperature 92 | . 5 113 91 86 136 85 52 63 Received Heat Transfer 1759 | . 123 . . 187 696 363 261 129 Effects 7 | . . . . . 3 4 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 2 | . . . . . 2 . . . Interference 2 | . . . . . . 2 . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 13 | . . . . . 2 10 1 . Heat Transferred 5746 | . . . . . 1369 3931 222 224 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Peak Influence 542 | 10 288 138 . 60 182 542 . . Initial 33 | . 6 18 . . . 33 . . Average 120 | 3 150 123 . 19 81 151 . . Maximum Alert Level 2 | . 1 . . . . 2 . . Low Security (%) 80 | 100 80 100 . 100 100 69 . . Level 1 11 | . 19 . . . . 17 . . Level 2 7 | . . . . . . 13 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 2 . . . 4 16 . . Investigation 7 | . . . . . 2 5 . . Extermination 6 | . . . . . . 6 . . Reinforcement 9 | . 2 . . . 2 5 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 4 | . 2 . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 21 6 . 4 31 40 13 7 Peak Tracking Total 7 | . 5 3 . 2 4 5 7 5 Tactical Retreats 1 | . . . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 12 | . 3 . . . . 9 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . 2 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled 7 | . . . . . 2 5 . . Max in Single Turn 1 | . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 34 | . 7 . 1 . 6 18 2 . Terminals 18 | . 6 . . . 3 9 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 2 | . 1 . . . . 1 . . Recycling Units 4 | . . . . . 2 2 . . Scanalyzers 4 | . . . . . 1 3 . . Garrison Access . | . . . . . . . . . Total Hacks 98 | . 20 . 1 . 26 44 7 . Successful 55 | . 8 . 1 . 19 20 7 . Failed 42 | . 11 . . . 7 24 . . Catastrophic 8 | . 2 . . . 2 4 . . Database Lockouts 1 | . 1 . . . . . . . Manual 28 | . 18 . 1 . 3 6 . . Terminals 49 | . 18 . . . 9 22 . . Fabricators 7 | . . . . . . 7 . . Repair Stations 3 | . 2 . . . . 1 . . Recycling Units 14 | . . . . . 12 2 . . Scanalyzers 17 | . . . . . 5 12 . . Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 6 . 1 . 2 9 7 . Record 10 | . . . . . . 4 6 . Prototype ID Bank 4 | . 3 . . . 1 . . . Open Door 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . Alert Level 2 | . 1 . . . . 1 . . Zone Layout 6 | . 2 . . . 1 3 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 13 | . . . . . 12 1 . . Recycle Component 4 | . . . . . 4 . . . Process 3 | . . . . . 3 . . . Report Inventory 3 | . . . . . 2 1 . . Retrieve Components 3 | . . . . . 3 . . . Scanalyzer 12 | . . . . . 5 7 . . Insert Component 7 | . . . . . 3 4 . . Analyze 5 | . . . . . 2 3 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 27 | . 5 . . . 5 17 . . Full Trace Events 5 | . 1 . . . 2 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 95 | . . . . . . 95 . . Total Part Build Rating 10 | . . . . . . 10 . . Parts Repaired 1 | . 1 . . . . . . . Time 32 | . 32 . . . . . . . Parts Recycled 4 | . . . . . 4 . . . Recycled Matter 110 | . . . . . 110 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . . . . . 20 . . . Parts Scanalyzed 4 | . . . . . 1 3 . . Part Schematics Acquired 3 | . . . . . 1 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies 7 | . . . . . 1 1 3 2 Largest Group 3 | . . . . . 1 1 3 1 Highest-Rated Group 93 | . . . . . 18 28 93 29 Highest-Rated Ally 31 | . . . . . 18 28 31 29 Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . 2 3 25 7 Total Damage 653 | . . . . . 31 166 376 80 Kills 4 | . . . . . . . 3 1 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Field Lobotomies 4 | . . . . . 1 1 . 2 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 9434 | 96 880 328 1007 924 995 3817 1037 350 Spaces Moved 5372 | 49 448 174 626 473 619 1920 870 193 Core 6 | 5 . . . . . . 1 . Treads 2703 | 44 448 174 626 473 . 938 . . Legs 1957 | . . . . . 406 884 474 193 Wheels 487 | . . . . . . 92 395 . Hover 219 | . . . . . 213 6 . . Flight . | . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 48 105 95 120 Average Speed 138 | 148 160 160 160 160 101 141 111 158 Slowest Speed 550 | 160 160 160 160 160 260 330 550 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 4 71 47 93 84 29 46 91 32 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . 2 . . 1 . Spaces Dug 114 | . . . . . . 114 . . Terrain Destroyed 162 | . . . . . 19 123 . 20 Melee . | . . . . . . . . . Projectile 36 | . . . . . 19 17 . . AOE 126 | . . . . . . 106 . 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 6754 | 63 541 208 634 591 834 2751 910 222 Wait 736 | . 37 27 1 69 48 539 3 12 Move 5364 | 48 447 173 625 472 618 1919 869 193 Hop . | . . . . . . . . . Pick Up 66 | 5 9 . 3 3 17 26 3 . Fast Attach 75 | 7 2 . . 4 24 27 7 4 Attach 40 | . . . . 3 9 20 3 5 Detach 7 | . 1 . . . 1 5 . . Swap 47 | . 2 . . 1 18 24 . 2 Drop 70 | . 7 . 5 3 17 33 5 . Fire 307 | 3 36 8 . 36 70 133 16 5 Melee 38 | . . . . . 12 25 . 1 Ram . | . . . . . . . . . Kick 2 | . . . . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 373 | -10/Materials | Central database locked down 553 | -10/Materials | Discovered new exit (range 15) 844 | -10/Materials | Discovered new exit (range 13) 895 | -10/Materials | Repaired Med. Armor Plating 977 | -10/Materials | Entered Mines 1045 | -10/Mines | Discovered new exit (range 9) 1299 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1299 | -10/Mines | Discovered new exit (range 5) 1305 | -10/Mines | Entered Exiles 1328 | -10/Exiles | Discovered new exit (range 14) 1349 | -10/Exiles | Met 8R-AWN 1372 | -10/Exiles | Met EX-HEX 1452 | -10/Exiles | Met EX-DEC 1489 | -10/Exiles | Visited The Gauntlet 1739 | -10/Exiles | Discovered new exit (range 14) 1887 | -10/Exiles | Met EX-BIN 1909 | -10/Exiles | Aligned with FarCom system 1911 | -10/Exiles | Given EX-Vault access code 1976 | -10/Exiles | Opened EX-Vault 1987 | -10/Exiles | Found Field Lobotomy Kit 2025 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2312 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2312 | -10/Exiles | Entered Mines 2754 | -9/Mines | Found DCF Scrap (15 items) 2964 | -9/Mines | Lost 3 parts (1n1u1w) 3072 | -9/Mines | Learned Materials stockpile data 3153 | -9/Mines | Discovered new exit (range 6) 3236 | -9/Mines | Entered Materials 3236 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3558 | -8/Materials | Discovered new exit (range 15) 3829 | -8/Materials | Assimilated L-31 Rogue with FLK Orb 3993 | -8/Materials | Found Prototype Device 3995 | -8/Materials | Lost 6 parts (1p2n3u) 4120 | -8/Materials | Identified exit to Factory 4182 | -8/Materials | Lost 6 parts (1p4n1w) 4231 | -8/Materials | Entered Factory 4231 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4234 | -7/Factory | Identified Active Sensor Suite 4416 | -7/Factory | Build established: Scavenger-Mutant 4524 | -7/Factory | Lost 3 parts (2n1u) 5031 | -7/Factory | Cargo convoy interrupted 6807 | -7/Factory | Fabricated Flexi-carbon Leg? 7212 | -7/Factory | Identified exit to Lower Caves 7800 | -7/Factory | System corruption reached 10% 7870 | -7/Factory | Assimilated Y-54 Guardian with FLK Orb 7935 | -7/Factory | Lost 7 parts (1p3n1u2w) 8048 | -7/Factory | Entered Lower Caves 8062 | -7/Lower Caves | Core integrity fell below 50% 8099 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 8114 | -7/Lower Caves | Encountered a Warlord checkpoint 8132 | -7/Lower Caves | Learned 4 Factory zone layouts 8500 | -7/Lower Caves | A Commander dispatched an escort 8506 | -7/Lower Caves | Learned 8 Factory zone layouts 8506 | -7/Lower Caves | Learned Factory trap positions 8506 | -7/Lower Caves | Learned Extension garrison access intel 8911 | -7/Lower Caves | Learned Factory stockpile data 8984 | -7/Lower Caves | Discovered new exit (range 2) 9035 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9085 | -7/Lower Caves | Entered another Lower Caves area 9108 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9114 | -7/Lower Caves | Lost 5 parts (3n2u) 9215 | -7/Lower Caves | Spotted B-75 Beast 9304 | -7/Lower Caves | Core integrity fell below 20% 9374 | -7/Lower Caves | Lost 3 parts (1n1u1w) 9407 | -7/Lower Caves | Assimilated G-50 Soldier with FLK Orb 9414 | -7/Lower Caves | Assimilated G-47 Trooper with FLK Orb 9435 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09343_ Com. Battery destroyed. 09351_ System corrupted: Matter fused (-5). 09394_ Acquired Axe. 09398_ Acquired Ripper. 09405_ System corrupted: Matter fused (-5). 09407_ G-50 Soldier assimilated. 09411_ Soldier 4a suffers critical hit (Burn). 09413_ Soldier 4a critical meltdown. 09414_ Field Lobotomy Kit expended. 09414_ G-47 Trooper assimilated. 09414_ G-47 Trooper suffers critical hit (Burn). 09414_ G-47 Trooper destroyed. 09420_ Acquired 40 matter. 09421_ Trooper 4a destroyed. 09429_ Lgt. Nuclear Core fries itself beyond repair. 09430_ Aluminum Leg fries itself beyond repair. 09433_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ??????????????????????????## ##?????????????????? | | ?????????????? ??????????## g#?????????????????? | | ?????????????"""?????????# #?????????????????? | | ?????????????""""????????# #?????????????????? | | ???????????? """" ????????#% ###???????????????? | | ????????????? "" ???##### # ; ##??????????????? | | ????????????? "" #### #= ;#??????????????? | | ???####??????"""" g%% #???????????????? | | #### ##???? "" @g;# #???????????????? | | #### ## ;; ######??????????? | | #?# #????## ###????????? | | # % #?# #?????#;## #????????? | | ## #????##;## #???????? | | #????## ??????? | | ### ###????# ??????? | | ?## ##??????## ??????? | | ## #????????# ???????? | | # ##???????## #???????? | | #### #????###?# ????????? | | ???# #???## ### ????????? | | ???## ##???# #### ?????????? | | ????# #?#### #??? ## ?????????? | | ????# ### #?? ##?? ?????????? | | ???## ## # ## #? ?#??????????????? | | ???# # ### #? #???????????????? | | #### #?# ## ????????????????? | | ## ## #?# ## ?????????????????? | | ######?# ##? #?????????????????? | | ###???? #### #?????????????????? | | ##???# #### ##????????????????? | | #???###### #????????????????? | | # % #?????## ## #??????????? | | ## # #?????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Cannon | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed ExplosiveThunderMultirail Manual? 0 Play Time 01:42:09 Cumulative 29.4 hours Start 2025.01.25 @ 16:01:32 End 2025.01.25 @ 17:51:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 868c0fe7-34c6-4f2a-b110-504223930949