Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 18:54:12 Player: doughoff Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (133) 665 Value Destroyed (3936) 3936 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (205) 205 TOTAL SCORE: 7846 Bonus ------- High Alert Combat Kills 205 Cogmind --------- Core Integrity 708/850 Matter 210/300 Energy 100/100 System Corruption 2% Temperature Danger (419) Movement Rolling (160) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Huge Wheel Gravmag System > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON (4) ------- Autogun Gauss Rifle Heavy Machine Gun > --- INVENTORY (25) --- Light Nuclear Core Micro Nuclear Core Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System Improved Gravmag System Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Improved Heat Sink Energy Well (350) Improved Sensor Array Improved Light Armor Plating Long-range Tractor Beam Heavy Ion Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Gravmag System Gravmag System > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Autogun Minigun Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Gravmag System Gravmag System Gravmag System Gravmag System Gravmag System Improved Gravmag System Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Energy Well Medium Matter Pod Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Powered Armor Long-range Tractor Beam Heavy Ion Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . . 1 2 1 Weapon 2 | . . 2 . . . Parts Attached 95 | 5 9 11 28 18 24 Power 10 | 1 1 1 3 1 3 Engine 5 | 1 . 1 2 . 1 Core 5 | . 1 . 1 1 2 Reactor . | . . . . . . Propulsion 22 | 2 3 2 5 3 7 Treads 9 | . . . 3 3 3 Leg . | . . . . . . Wheel 10 | 2 3 2 2 . 1 Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 26 | 1 3 1 6 6 9 Device 6 | . 1 . 1 2 2 Storage 5 | 1 1 1 1 1 . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 13 | . . . 4 3 6 Artifact . | . . . . . . Weapon 37 | 1 2 7 14 8 5 Energy Gun 5 | . 1 . 2 2 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 17 | 1 . 5 5 2 4 Ballistic Cannon 11 | . 1 2 5 2 1 Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 6 | . . . 4 . 2 Power 2 | . . . 2 . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 3 | . . . 2 . 1 Highest Loss Streak 2 | . . . 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 89 96 99 93 92 Engine 3 | . 5 7 6 . 3 Core 4 | . 8 3 1 7 2 Treads 17 | . . . 15 23 23 Wheel 6 | . 28 22 11 . . Device 4 | . . . . 6 6 Storage 8 | . 14 11 9 7 6 Processor 7 | . 3 11 9 7 8 Protection 7 | . . . 8 9 9 Energy Cannon 2 | . . . . 3 4 Ballistic Gun 14 | . 14 24 22 11 11 Ballistic Cannon 11 | . 12 16 10 14 8 Naked Turns . | . . . . . . Heaviest Build 149 | 10 22 40 67 129 149 Greatest Support 89 | 26 26 20 69 69 89 Greatest Overweight (x) 15 | . 1 1 2 1 15 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 25 | 8 10 15 20 25 25 Average Capacity 20 | 7 9 14 19 22 25 Most Carried 25 | 5 10 15 20 23 25 Average Carried 19 | 3 8 12 17 20 23 Final Capacity 25 | 8 10 15 20 25 25 Final Carried 23 | 5 9 15 20 23 19 Class Distribution -------------------- 41% | Gunner 19% | Tank 13% | Mutant 11% | Scavenger-Skirmisher 8% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4410 | 250 366 415 1373 702 1304 Remotely 436 | . . . . . 436 Salvage Created 4557 | . 478 325 1726 604 1424 Parts 279 | . 33 36 90 35 85 Haulers Intercepted 8 | . 1 2 3 1 1 Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 80 | . 14 4 27 12 23 Guns 46 | . 8 3 15 4 16 Cannons 31 | . 6 1 9 8 7 AOE 3 | . . . 3 . . Classes Destroyed 16 | . 5 4 4 2 1 Worker 9 | . . 4 1 . 4 Builder 16 | . 1 1 6 3 5 Tunneler 4 | . 1 1 1 . 1 Hauler 8 | . 1 2 3 1 1 Recycler 7 | . . . 4 1 2 Mechanic 1 | . . . 1 . . Operator 2 | . . 1 1 . . Watcher 6 | . . 2 3 . 1 Swarmer 16 | . 3 2 . . 11 Grunt 38 | . 11 . 21 4 2 Brawler 2 | . . . . 2 . Duelist 1 | . . . 1 . . Sentry 9 | . . 2 3 . 4 Specialist 4 | . . . . . 4 Hunter 3 | . . . 2 1 . Programmer 7 | . . . . 5 2 Best Kill Streak 9 | . 6 7 7 3 9 Combat Bots Only 6 | . 6 3 4 3 5 Max Kills in Single Turn 3 | . 1 2 3 2 3 Gunslinging 1 | . . . . . 1 Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 524 | . 33 33 115 81 262 Missed 153 | . 9 12 23 26 83 Damage Taken 4976 | . 287 215 1572 943 1959 Core 426 | . 54 31 158 41 142 Absorbed by Shields . | . . . . . . Ignored by Resistances 33 | . . . . . 33 Core Remaining (%) 87 | 100 78 92 71 94 . Volleys Fired 265 | . 40 23 79 53 70 Largest 4 | . 2 4 4 4 4 Hottest 191 | . 59 140 142 184 191 Shots Fired 809 | . 79 92 273 153 212 Gun 466 | . 40 54 190 60 122 Cannon 337 | . 39 38 77 93 90 Launcher 6 | . . . 6 . . Special . | . . . . . . Kinetic 722 | . 79 92 255 127 169 Thermal 81 | . . . 12 26 43 Explosive 6 | . . . 6 . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 10 7 17 19 14 Robot Miss Streak 5 | . 2 4 5 4 4 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 438 | . 48 41 169 69 111 Core Hits 227 | . 24 19 93 34 57 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . . 1 1 1 Critical Strikes 17 | . 3 2 4 7 1 Destroy 4 | . . 1 1 1 1 Blast 13 | . 3 1 3 6 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9886 | . 873 687 3991 1718 2617 Guns 4821 | . 308 464 2013 548 1488 Cannons 4069 | . 565 223 982 1170 1129 Explosions 996 | . . . 996 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 7975 | . 873 687 2807 1518 2090 Thermal 915 | . . . 188 200 527 Explosive 969 | . . . 969 . . Electromagnetic 27 | . . . 27 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 2 Average Corruption 2 | . . . . 3 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . . 19 5 Message Errors 4 | . . . . 4 . Matter Fused 7 | . . . . 5 2 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 3 | . . . . 3 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . . . 4 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 128 | . . . 99 23 6 Projectiles 45 | . . . 16 23 6 Explosions 83 | . . . 83 . . Melee . | . . . . . . Knockbacks 27 | . 10 1 7 5 4 Impact . | . . . . . . Kinetic 24 | . 9 1 5 5 4 Secondary 3 | . 1 . 2 . . Self-Inflicted Damage 117 | . . . 117 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 634 | . 87 420 500 455 634 Average Temperature 121 | . 25 121 151 103 138 Received Heat Transfer 1479 | . 141 63 729 243 303 Effects 33 | . . 1 12 5 15 Shutdowns 7 | . . . 4 . 3 Energy Bleed 3 | . . . 1 1 1 Interference 9 | . . . 2 3 4 Matter Decay 5 | . . 1 . 1 3 Short Circuit 4 | . . . 1 . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1332 | . . . 370 259 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 692 | . 302 331 692 331 432 Initial 314 | . . 127 55 314 120 Average 239 | . 132 226 429 238 196 Maximum Alert Level 2 | . 1 1 2 1 2 Low Security (%) 38 | 100 66 33 17 30 45 Level 1 52 | . 33 66 26 69 53 Level 2 9 | . . . 56 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 3 . 5 6 6 Investigation 2 | . 1 . 1 . . Extermination 7 | . . . . 4 3 Reinforcement 11 | . 2 . 4 2 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 3 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . 4 . 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 24 6 36 19 29 Peak Tracking Total 5 | . 5 4 5 5 4 Tactical Retreats 3 | . 1 . 1 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 10 | . 1 1 3 2 3 Max in Single Turn 2 | . 1 1 1 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 4 | . . 1 2 . 1 Terminals 4 | . . 1 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . . 1 5 . 2 Successful 4 | . . 1 2 . 1 Failed 4 | . . . 3 . 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 7 | . . 1 5 . 1 Terminals 8 | . . 1 5 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . 1 1 . 1 Terminals 3 | . . 1 1 . 1 Botnet 3 | . . 1 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 3 | . . . 2 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5737 | 69 649 402 923 1795 1899 Spaces Moved 2591 | 64 506 296 423 659 643 Core 1 | 1 . . . . . Treads 1463 | . . . 218 659 586 Legs . | . . . . . . Wheels 1126 | 63 506 296 205 . 56 Hover 1 | . . . . . 1 Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 160 160 Average Speed 171 | 88 90 95 133 238 233 Slowest Speed 860 | 90 95 95 320 240 860 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 62 31 34 17 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 19 | . . . . 12 7 Terrain Destroyed 128 | . . 2 77 24 25 Melee . | . . . . . . Projectile 56 | . . 2 5 24 25 AOE 72 | . . . 72 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3343 | 73 617 359 602 778 914 Wait 236 | . 47 17 39 15 118 Move 2586 | 63 505 295 422 658 643 Hop . | . . . . . . Pick Up 78 | 5 8 8 16 13 28 Fast Attach 19 | 5 4 . 4 6 . Attach 20 | . 1 3 6 1 9 Detach 1 | . . . . 1 . Swap 56 | . 4 8 18 11 15 Drop 82 | . 8 5 18 20 31 Fire 265 | . 40 23 79 53 70 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Weapon x2 753 | -9/Materials | Discovered new exit (range 9) 991 | -9/Materials | Discovered new exit (range 5) 1077 | -9/Materials | Build established: Gunner 1121 | -9/Materials | Entered another Materials area 1121 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1898 | -8/Materials | Discovered new exit (range 15) 2044 | -8/Materials | Entered Factory 2044 | -7/Factory | Evolved 2 slots: Utility x2 2382 | -7/Factory | Build established: Tank 2778 | -7/Factory | Build established: Gunner 3738 | -7/Factory | Discovered new exit (range 16) 3839 | -7/Factory | Entered another Factory area 3839 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4130 | -6/Factory | Build established: Tank 4782 | -6/Factory | Discovered new exit (range 16) 4848 | -6/Factory | Found Powered Armor 4963 | -6/Factory | Identified exit to Factory 5237 | -6/Factory | Build established: Scavenger-Skirmisher 5738 | -6/Factory | Self-destructed Last Messages --------------- 05730_ K-01 Serf collects debris. 05730_ Acquired 68 matter. 05731_ Angular Momentum Engine broken. 05731_ Overheating: Short circuit. 05731_ K-01 Serf collects debris. 05731_ Penetrated by Slug. 05732_ Overheating: System interference. 05732_ Imp. Targeting Computer temporarily disabled. 05732_ Hvy. Machine Gun temporarily disabled. 05732_ K-01 Serf collects debris. 05733_ Imp. Signal Interpreter broken. 05733_ Overheating: Short circuit. 05734_ Penetrated by Slug. 05734_ K-01 Serf collects debris. 05735_ Overheating: Matter decay (-64). 05735_ Minigun destroyed. 05735_ Penetrated by Slug. 05736_ Gauss Rifle broken. 05736_ Overheating: Short circuit. 05737_ Acquired Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ### ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | #????????????????????????????????????????? | | +????????????????????????????????????????? | | #????????????????????????????????????????? | | [[[#????????????????????????????????????????? | | ^ [[[#????????????????????????????????????????? | | [[ #????????????###########?????????????????? | | #????????????# """"" #?????????????????? | | [[ #????????????# ""T"" ##????????????????? | | [ #????????????# #????????????????? | | ?????????????# """ = #?????????????????? | | ???????????????# """ k!%[#?????????????????? | | #+############???# """ = * #?????????????????? | | #=! #???# #?????????????????? | | +=""""""""" #???# !@ !! #????+###?????????? | | ####! ] % !#???#####p####### #?????????? | | #??#!""""""""" #######%!** #?????????? | | #??#!% + !! ???????? | | #??##########+######### ^ #?????????? | | ######???????# #???????# ####### #?????????? | | #???????# #???????# #???????? ###??#??????? | | * #???????# #???????# #???????# #######?????? | | #???????# #???????# #???????+ ?????? | | #???????#=#??????## ##??????# ? ?????? | | #??????## ######## #??????# ? ?????? | | #??????# = ! #??????+ ?? ?????? | | #??????# #??????# ?? #?????? | | #??????# #?????## ??? [#?????? | | #??????# ####### #????? ???%!#?????? | | #??????# #?????### ###???? ##/###?#*#?????? | | #??????# #########+#######+## #?#!####### | | [ ####???# ## # #?#===% | | ##########?## ## % # = #?#!|=!#### | | *]## #?# # ]!+= ###%!= #?#! | | = ## ### # * !%#= %+[==![[#?? | | =## *%[ + !# =########??? | | ## =### # # !##???##???? | | [## [ #?# # * #####?????????? | | ### * ##?#########################?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1000 Resistance: KI 20 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingHybridExoskeleton Manual? 0 Play Time 00:58:23 Cumulative 29.5 hours Start 2024.06.16 @ 17:58:05 End 2024.06.16 @ 18:54:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 30 Adventurer 7 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33f7cba9-99d0-49f7-9e3a-616ab6a6c1ce