Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 18:32:36

Player: Shimmyarah

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (124)      124
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1054

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             346/400
Matter                     216/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (5)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
   Light Treads
   Light Treads
>        --- UTILITY (3) ------
         Visual Processing Unit
         Visual Processing Unit
>        --- WEAPON (3) -------
         Beam Cannon
   Light Assault Rifle
>        --- INVENTORY (5) ----
   Light Ion Engine
         Hover Unit
  Medium Laser
         Beam Cannon
   Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Visual Processing Unit
           Visual Processing Unit
>          --- WEAPON -----------
           Beam Cannon
     Light Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Hover Unit
    Medium Laser
           Beam Cannon
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Visual Processing Unit
  Processor                Visual Processing Unit
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             14   | 5   3   6   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 3    | 2   1   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | .   .   2   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   2   3   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     69   | .   69  70  
  Engine                   12   | .   14  10  
  Treads                   23   | .   26  22  
  Processor                4    | .   .   7   
  Energy Gun               6    | .   4   7   
  Energy Cannon            9    | .   7   11  
  Ballistic Gun            3    | .   6   1   
  Launcher                 10   | .   9   10  
Peak Build Rating          11   | 5   5   11  
  Average Rating           6    | 3   4   7   
  On Entrance              3    | .   5   5   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 6   9   14  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 2   4   5   
  Average Carried          2    | .   1   3   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | .   3   5   

 Class Distribution 
--------------------
 57% | Mutant
 25% | Skirmisher
 16% | Bomber

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           313  | 222 72  19  
  Remotely                 .    | .   .   .   
Salvage Created            109  | .   72  37  
  Parts                    12   | .   3   9   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  5    | .   2   3   
  Cannons                  2    | .   2   .   
  AOE                      3    | .   .   3   
Classes Destroyed          3    | .   1   2   
  Watcher                  1    | .   .   1   
  Swarmer                  3    | .   .   3   
  Grunt                    2    | .   2   .   
Best Kill Streak           2    | .   2   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        58   | .   31  27  
  Missed                   23   | .   12  11  
Damage Taken               489  | .   212 277 
  Core                     87   | .   33  54  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         93   | 100 86  .   
Volleys Fired              34   | .   28  6   
  Largest                  3    | .   2   3   
  Hottest                  140  | .   90  140 
Shots Fired                45   | .   30  15  
  Gun                      8    | .   2   6   
  Cannon                   31   | .   26  5   
  Launcher                 6    | .   2   4   
  Special                  .    | .   .   .   
  Kinetic                  4    | .   2   2   
  Thermal                  35   | .   26  9   
  Explosive                6    | .   2   4   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         3    | .   3   3   
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           23   | .   14  9   
  Core Hits                6    | .   3   3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           531  | .   268 263 
  Guns                     45   | .   .   45  
  Cannons                  245  | .   209 36  
  Explosions               239  | .   57  182 
  Melee                    .    | .   .   .   
  Ramming                  2    | .   2   .   
  Kinetic                  6    | .   .   6   
  Thermal                  284  | .   209 75  
  Explosive                239  | .   57  182 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   .   1   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   .   1   
    Matter Fused           1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            24   | .   .   24  
  Projectiles              .    | .   .   .   
  Explosions               24   | .   .   24  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      36   | .   .   36  
  Shots                    2    | .   .   2   
  Rammed                   3    | .   3   .   
Targets Rammed             3    | .   3   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        328  | .   328 115 
  Average Temperature      115  | .   136 48  
  Received Heat Transfer   123  | .   114 9   
  Effects                  2    | .   2   .   
    Interference           1    | .   1   .   
    Short Circuit          1    | .   1   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         629  | .   444 185 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             173  | .   92  173 
  Initial                  38   | .   .   38  
  Average                  50   | .   31  72  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   5   12  
  Peak Tracking Total      7    | .   2   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   1   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   1   2   
  Successful               2    | .   .   2   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               784  | 68  295 421 
Spaces Moved               428  | 43  141 244 
  Core                     9    | 9   .   .   
  Treads                   419  | 34  141 244 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            157  | 136 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 4   21  26  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          32   | .   8   24  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      32   | .   8   24  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      491  | 52  178 261 
  Wait                     .    | .   .   .   
  Move                     426  | 42  140 244 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 5   4   4   
  Fast Attach              1    | .   .   1   
  Attach                   8    | 5   1   2   
  Detach                   .    | .   .   .   
  Swap                     5    | .   2   3   
  Drop                     1    | .   .   1   
  Fire                     34   | .   28  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | .   3   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  304 | -10/Materials | Discovered new exit (range 8)
  364 | -10/Materials | Entered another Materials area
  364 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  785 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00770_ Triggered EMP Trap.
00770_ A bubble of electromagnetic force engulfs
  the area.
00770_ Chain reaction triggered in Imp. Ion
  Engine.
00770_ Backup Plating I tumbles out of repair
  station.
00770_ Backup Laser I tumbles out of repair
  station.
00770_ Backup Propulsion I tumbles out of repair
  station.
00770_ Backup Laser I tumbles out of repair
  station.
00770_ Grenade Launcher destroyed.
00770_ U-05 Engineer builds a Wall.
00770_ U-05 Engineer lays Concrete.
00771_ System corrupted: Matter fused (-6).
00771_ U-05 Engineer lays Concrete. <x*>
00782_ U-05 Engineer builds a Door.
00782_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Beam Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictSubatomicSaw
  Manual?         0
Play Time         00:11:36
  Cumulative      3.5 hours
  Start           2024.11.03 @ 18:21:49
  End             2024.11.03 @ 18:32:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Tallcaps
Map View          50x49
Zoom Use          7%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2128d0c6-0365-4a7d-aeb4-43bc0be32459