Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.24 @ 13:00:06 Player: Spark 5.5 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3711) 3711 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 8553 Bonus ------- High Alert Combat Kills 837 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Cooling System Medium Storage Unit Improved Core Shielding > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Proton Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Compact Battery Core Shielding Field Recycling Unit [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Core Shielding Weapon Plasma Flamer Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 9 | . 1 . 2 . 2 2 2 Power 3 | . 1 . 1 . . 1 . Propulsion . | . . . . . . . . Utility 3 | . . . . . 1 1 1 Weapon 3 | . . . 1 . 1 . 1 Parts Attached 69 | 6 4 . 5 1 2 3 48 Power 17 | 1 1 . 3 . . 2 10 Engine 15 | 1 1 . 3 . . 1 9 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . . . 1 . . 12 Treads 2 | . . . . . . . 2 Leg 12 | 2 . . . 1 . . 9 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 11 | 2 1 . . . 1 . 7 Device 5 | . 1 . . . 1 . 3 Storage 2 | 1 . . . . . . 1 Processor 1 | 1 . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . . . . . 3 Artifact . | . . . . . . . . Weapon 26 | 1 2 . 2 . 1 1 19 Energy Gun 13 | 1 . . . . . . 12 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 5 | . 1 . 1 . . 1 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . 1 . . . 1 . 2 Special Weapon 2 | . . . 1 . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 47 | . . . 1 1 1 . 44 Power 12 | . . . . . . . 12 Propulsion 6 | . . . . 1 . . 5 Utility 9 | . . . . . . . 9 Weapon 20 | . . . 1 . 1 . 18 Highest Loss Streak 15 | . . . 1 1 1 . 15 Average Slot Usage (%) 88 | . 90 100 91 99 96 91 81 Engine 20 | . 16 25 25 30 25 21 16 Core 2 | . . . . . . 6 3 Leg 14 | . 25 25 20 19 16 14 9 Device 12 | . 2 12 10 10 15 14 14 Storage 8 | . 12 12 10 10 8 7 6 Protection 2 | . . . . . . . 5 Energy Gun 5 | . 12 12 6 . . . 7 Ballistic Gun 10 | . 1 12 11 20 13 14 8 Launcher 3 | . 8 . . . 7 7 3 Special Weapon 3 | . . . 7 10 8 7 1 Naked Turns 14 | . . . . . . . 14 Heaviest Build 83 | 15 25 22 33 33 38 52 83 Greatest Support 40 | 20 20 20 20 20 20 20 40 Greatest Overweight (x) 13 | 2 1 1 1 3 1 2 13 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 7 Most Carried 7 | 2 2 2 5 5 6 4 7 Average Carried 2 | . . 1 3 3 3 3 3 Final Capacity 8 | 8 8 8 8 8 8 8 4 Final Carried 4 | 1 1 2 3 4 4 3 . Class Distribution -------------------- 35% | Hacker-Gunner 24% | Hacker-Mutant 18% | Hacker-Tank 16% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 1819 | 218 118 . 108 49 112 32 1182 Remotely . | . . . . . . . . Salvage Created 5104 | . 310 . 342 54 127 . 4271 Parts 256 | . 17 . 23 . 5 . 211 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 9 | . 1 . . . . . 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 71 | . 6 . 10 4 3 . 48 Melee 1 | . . . . . . . 1 Guns 41 | . 2 . 9 4 1 . 25 Cannons 9 | . . . 1 . . . 8 AOE 19 | . 4 . . . 2 . 13 Classes Destroyed 16 | . 5 . 1 1 1 . 8 Worker 11 | . 1 . . . . . 10 Builder 13 | . 1 . . . . . 12 Tunneler 2 | . . . . . . . 2 Hauler 1 | . . . . . . . 1 Recycler 6 | . . . . . . . 6 Operator 2 | . . . . . . . 2 Watcher 7 | . 2 . 1 . . . 4 Swarmer 8 | . 2 . 3 . . . 3 Saboteur 1 | . . . . . . . 1 Grunt 37 | . 4 . 6 . 1 . 26 Brawler 2 | . . . . . . . 2 Duelist 3 | . . . 1 . . . 2 Sentry 8 | . . . . . 2 . 6 Hunter 2 | . . . . . . . 2 Programmer 6 | . . . . . . . 6 Assembled 4 | . . . . 4 . . . Best Kill Streak 15 | . 7 . 3 3 1 . 15 Combat Bots Only 5 | . 4 . 3 3 1 . 5 Max Kills in Single Turn 6 | . 2 . 1 1 1 . 6 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . 1 . . . 1 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 5211 | . 220 . 144 60 191 . 4596 Core 935 | . 38 . 17 . 24 . 856 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 . 84 . 95 95 100 . Volleys Fired 184 | . 15 . 32 11 15 . 111 Largest 5 | . 2 . 3 3 4 . 5 Hottest 271 | . 83 . 170 143 173 . 271 Shots Fired 513 | . 26 . 67 27 35 . 358 Gun 385 | . 17 . 58 22 29 . 259 Cannon 60 | . . . . . . . 60 Launcher 51 | . 9 . . . 4 . 38 Special 17 | . . . 9 5 2 . 1 Kinetic 248 | . 2 . 40 22 29 . 155 Thermal 138 | . 15 . 27 5 2 . 89 Explosive 12 | . . . . . 4 . 8 Electromagnetic 115 | . 9 . . . . . 106 Robot Hit Streak 39 | . 12 . 10 9 16 . 39 Robot Miss Streak 2 | . 1 . 1 1 1 . 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 407 | . 21 . 51 20 29 . 286 Core Hits 250 | . 11 . 22 11 9 . 197 Critical Hits 4 | . . . . . . . 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10526 | . 548 . 457 138 385 . 8998 Guns 5082 | . 159 . 419 126 281 . 4097 Cannons 1220 | . . . . . . . 1220 Explosions 4109 | . 389 . . . 90 . 3630 Melee . | . . . . . . . . Ramming 39 | . . . . . . . 39 Kinetic 3087 | . 6 . 242 126 281 . 2432 Thermal 3133 | . 153 . 215 12 14 . 2739 Explosive 690 | . . . . . 90 . 600 Electromagnetic 3577 | . 389 . . . . . 3188 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . 1 1 . . . . 13 Average Corruption 5 | . 1 1 . . . . 6 Corruption Purged . | . . . . . . . . Effects 71 | . 1 . . . . . 70 Message Errors 10 | . . . . . . . 10 Matter Fused 8 | . . . . . . . 8 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 6 | . 1 . . . . . 5 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . 6 Data Loss (major) 4 | . . . . . . . 4 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Targeting Errors 23 | . . . . . . . 23 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 399 | . 14 . . . . . 385 Projectiles 21 | . . . . . . . 21 Explosions 378 | . 14 . . . . . 364 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 428 | . 5 . . . 15 . 408 Shots 22 | . 2 . . . 2 . 18 Rammed 20 | . . . . . . . 20 Targets Rammed 20 | . . . . . . . 20 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 330 | . 330 . 237 163 27 . 282 Average Temperature 86 | . 174 . 55 67 21 . 73 Received Heat Transfer 2190 | . 138 . 90 . 108 . 1854 Effects 2 | . 1 . 1 . . . . Energy Bleed 1 | . 1 . . . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 18 | . 2 . . . . . 16 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . 4 . . . 6 Heat Transferred 5122 | . 444 . 758 80 80 . 3760 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . . . . . 8 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 1020 | . 204 56 145 34 129 . 1020 Initial 56 | . . 56 15 34 . . . Average 247 | . 56 56 50 27 71 . 472 Maximum Alert Level 3 | . 1 . . . . . 3 Low Security (%) 65 | 100 85 100 100 100 100 100 30 Level 1 5 | . 14 . . . . . 9 Level 2 13 | . . . . . . . 28 Level 3 15 | . . . . . . . 31 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . . . 3 . . . 16 Investigation 3 | . . . 2 . . . 1 Extermination 3 | . . . . . . . 3 Reinforcement 7 | . . . 1 . . . 6 Assault 3 | . . . . . . . 3 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 4 | . . . . . . . 4 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 12 | . 1 . 2 . 1 . 8 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 10 . 18 6 6 . 71 Peak Tracking Total 5 | . 4 . 3 3 4 . 5 Tactical Retreats 6 | . 1 . . . 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . 3 . . . 1 . . Indirectly 2 | . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 26 | . . . . . 1 . 25 Max in Single Turn 6 | . . . . . 1 . 6 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 7 | . . . 3 . 2 . 2 Terminals 3 | . . . 1 . 2 . . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 21 | . . . 16 . 2 . 3 Successful 18 | . . . 14 . 2 . 2 Failed 3 | . . . 2 . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . . . 4 . 2 . . Fabricators 2 | . . . . . . . 2 Repair Stations 4 | . . . 4 . . . . Recycling Units . | . . . . . . . . Scanalyzers 9 | . . . 8 . . . 1 Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 2 . 2 . . Emergency Access Points 2 | . . . . . 2 . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . 4 . . . . Scan Component 2 | . . . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . . 8 . . . 1 Insert Component 5 | . . . 4 . . . 1 Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 3 . . . 1 Full Trace Events 2 | . . . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Matter 256 | . . . . . . . 256 Time 64 | . . . . . . . 64 Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 52 | . . . 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . . . . 7 Machine Destruction 3 | . . . . . . . 3 Programmers 4 | . . . . . . . 4 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 4675 | 73 380 154 647 470 407 316 2228 Spaces Moved 2489 | 61 260 103 363 286 237 176 1003 Core 81 | 32 . . . . . . 49 Treads 98 | . . . . . . . 98 Legs 2310 | 29 260 103 363 286 237 176 856 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 50 Average Speed 157 | 99 127 150 150 151 150 176 172 Slowest Speed 700 | 150 150 150 150 210 150 180 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 36 23 22 45 16 4 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 153 | . . . . . 19 . 134 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 150 | . . . . . 19 . 131 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 2845 | 73 282 103 405 299 261 183 1239 Wait . | . . . . . . . . Move 2482 | 60 259 102 362 285 236 175 1003 Hop . | . . . . . . . . Pick Up 72 | 7 3 1 6 2 5 3 45 Fast Attach . | . . . . . . . . Attach 68 | 6 3 . 5 1 2 3 48 Detach 2 | . 1 . . . . . 1 Swap 1 | . 1 . . . . . . Drop 16 | . . . . . 3 2 11 Fire 184 | . 15 . 32 11 15 . 111 Melee . | . . . . . . . . Ram 19 | . . . . . . . 19 Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Identified exit to Materials 54 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Power x1 332 | -10/Materials | Build established: Hacker-Mutant 427 | -10/Materials | Identified exit to Mines 427 | -10/Materials | Discovered exit to Mines (range 13) 454 | -10/Materials | Entered Mines 505 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 590 | -10/Mines | Identified exit to Materials 590 | -10/Mines | Discovered exit to Materials (range 8) 608 | -10/Mines | Entered Materials 608 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1101 | -9/Materials | Repaired Ion Engine 1133 | -9/Materials | Repaired Ion Engine 1234 | -9/Materials | Identified exit to Mines 1234 | -9/Materials | Discovered exit to Mines (range 16) 1242 | -9/Materials | Discovered exit to Mines (range 7) 1255 | -9/Materials | Entered Mines 1257 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1377 | -9/Mines | Assembled infested the area 1522 | -9/Mines | Build established: Hacker-Gunner 1706 | -9/Mines | Identified exit to Materials 1706 | -9/Mines | Discovered exit to Materials (range 13) 1725 | -9/Mines | Entered Materials 1725 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2110 | -8/Materials | Identified exit to Factory 2110 | -8/Materials | Discovered exit to Factory (range 8) 2132 | -8/Materials | Entered Factory 2132 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2421 | -7/Factory | Identified exit to Factory 2421 | -7/Factory | Discovered exit to Factory (range 15) 2448 | -7/Factory | Entered another Factory area 2448 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2897 | -6/Factory | Build established: Hacker-Tank 3003 | -6/Factory | Garrison activated, responded to threat 3256 | -6/Factory | Lost 3 parts (1p2w) 3309 | -6/Factory | Lost 3 parts (1p2w) 3346 | -6/Factory | Local fabrication network quarantined 3685 | -6/Factory | Lost 4 parts (1p3w) 3813 | -6/Factory | Lost 4 parts (1p1n2w) 3848 | -6/Factory | First assault squad dispatched 4069 | -6/Factory | System corruption reached 10% 4202 | -6/Factory | Build established: Scavenger-Tank 4581 | -6/Factory | Core integrity fell below 50% 4617 | -6/Factory | Lost 15 parts (4p2n4u5w) 4653 | -6/Factory | Core integrity fell below 20% 4676 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- its output for additional resource costs, and may damage the unit. 04630_ Slammed into G-50 Soldier. 04630_ Field Recycling Unit permanently disabled. 04630_ Destabilizing: Short circuit. 04631_ System corrupted: Heat flow error (+188). 04633_ Slammed into G-50 Soldier. 04647_ Com. Battery destroyed. 04647_ Slammed into G-50 Soldier. 04648_ System corrupted: Energy discharge (-22). 04648_ Imp. Light Armor Plating destroyed. 04651_ Slammed into G-50 Soldier. 04659_ Broken Field Recycling Unit destroyed. 04660_ Slammed into G-50 Soldier. 04662_ Med. Storage Unit destroyed. 04663_ Slammed into G-50 Soldier. 04666_ Destabilizing: Core damaged (-8). 04667_ Slammed into G-50 Soldier. 04673_ Slammed into A-15 Conveyor. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????#! 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"""" "???????? | | ??????????????????????????????????? """" "???????? | | ??????????????????????????????????? """" ????????? | | ????????????????????????????###+### ??????????? | | ????????????????????????????# ##+############# | | ????????? !!! ############ | | ????????? !! A @% g | | ????????? !! ############ ^ | | ????????????????????????????# %% #######+######## | | ????????????????????????????###%###??????????????? | | ??????????????????????????????#%#????????????????? | | ??????????????????????????????#%#?#######????????? | | ??????????????????????????????#%#?# #????????? | | ??????????????????????????????#%### !#????????? | | ??????????????????????????????#%%% #????????? | | ??????????????????????????????##### #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????#######????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 55 Energy Capacity 835 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Hey, That's Mine! Please Form A Line Power Corrupts Safety First Significant Disruption System Compromised Challenges ------------ None Game ------ Seed NSS Cyberiad Manual? 1 Play Time 00:44:33 Cumulative 7.3 hours Start 2020.10.24 @ 12:17:58 End 2020.10.24 @ 13:00:06 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 2 Adventurer 10 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e1669ac-7485-444f-b39a-ea70833b60c0