Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.29 @ 21:39:35

Player: GiggleBox

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (66)      330
Value Destroyed (1794)     1794
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (2460)               2460
              TOTAL SCORE: 12604

 Bonus
-------
High Alert Combat Kills    10
Follower Combat Kills      450
Acquired SGEMP             2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     251/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Terrain Scan Processor
  Advanced Terrain Scan Processor
           Graphene Brace
           System Mapper
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Quantum Reactor
           Gravity Flail
           Ionic Axe
           Vibroblade

 Peak State 
------------
>          --- POWER ------------
           Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
  Improved Surge Thruster
    Cooled Nuclear Pulse Thruster
           Field Propulsion Array
           Diametric Drive
           Diametric Drive
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Cooling System
  Advanced Energy Well
  Advanced Weight Redist. System
           Machine Analyzer
  Enhanced Optical Array
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
           System Mapper
>          --- WEAPON -----------
           Thunder Hammer
           Gravity Flail
           Gravity Flail
           Ionic Axe
>          --- INVENTORY --------
           SGEMP Prototype
[Rating: 154]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Airjet
  Flight Unit              Q-thruster
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Mapper
  Protection               Improved Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Gravity Flail
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Fac Was Fac Fac Fac Arm Res Tes Res Acc 
Slots Evolved              18   | .   .   .   .   6   .   .   2   .   .   2   2   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   2   .   .   .   .   .   1   1   .   1   .   1   .   
  Utility                  9    | .   .   .   .   2   .   .   2   .   .   .   1   .   1   .   1   2   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             196  | 7   31  3   4   21  7   9   9   1   14  23  5   20  7   8   13  14  
  Power                    25   | 1   5   .   1   1   .   2   2   .   3   5   .   3   .   .   2   .   
    Engine                 15   | 1   5   .   1   1   .   2   1   .   1   3   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   2   2   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   
  Propulsion               47   | 2   5   .   .   6   .   3   4   1   2   5   1   5   2   3   3   5   
    Treads                 13   | 2   5   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Flight                 30   | .   .   .   .   .   .   1   2   1   2   5   1   5   2   3   3   5   
  Utility                  60   | 2   8   .   .   4   .   1   3   .   8   6   1   6   4   5   6   6   
    Device                 38   | 1   5   .   .   .   .   1   3   .   5   3   .   6   2   5   2   5   
    Storage                10   | 1   3   .   .   1   .   .   .   .   2   1   .   .   .   .   2   .   
    Processor              10   | .   .   .   .   3   .   .   .   .   1   1   1   .   2   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   13  3   3   10  7   3   .   .   1   7   3   6   1   .   2   3   
    Energy Gun             22   | 2   10  .   2   5   3   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   1   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   1   .   .   .   1   .   2   1   .   1   2   
    Slashing Weapon        14   | .   .   .   .   .   .   1   .   .   1   6   1   3   .   .   1   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   1   .   2   .   .   .   .   .   6   .   2   4   1   
  Corrupted Parts          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 55   | .   6   .   2   4   7   1   .   .   1   2   .   .   .   9   1   22  
  Power                    6    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Propulsion               22   | .   1   .   .   3   3   1   .   .   .   1   .   .   .   3   1   9   
  Utility                  18   | .   1   .   .   .   3   .   .   .   1   .   .   .   .   3   .   10  
  Weapon                   9    | .   2   .   1   1   1   .   .   .   .   1   .   .   .   1   .   2   
  Highest Loss Streak      11   | .   3   .   2   4   7   1   .   .   1   2   .   .   .   8   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   99  100 100 98  74  21  48  66  65  79  99  88  90  88  77  39  
  Engine                   7    | .   13  14  14  7   5   2   6   6   1   3   5   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   8   9   8   3   2   
  Treads                   15   | .   27  28  28  28  21  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   3   6   13  19  24  31  28  26  22  23  8   
  Device                   12   | .   13  14  14  7   5   2   11  26  22  19  15  15  14  14  10  10  
  Storage                  8    | .   14  14  14  7   5   .   .   .   6   4   5   5   4   3   2   1   
  Processor                6    | .   .   .   .   15  11  .   .   .   1   8   15  15  18  19  16  7   
  Energy Gun               11   | .   26  14  18  15  21  .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   .   .   8   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   6   3   .   .   .   .   3   5   9   11  3   
  Slashing Weapon          2    | .   .   .   .   .   .   .   6   6   6   9   18  3   4   4   4   .   
Peak Build Rating          154  | 7   12  11  12  39  38  24  47  50  67  86  101 123 134 140 154 147 
  Average Rating           44   | 5   10  10  11  29  28  11  32  47  52  70  95  108 128 131 135 73  
  On Entrance              55   | .   7   11  10  12  39  1   24  47  50  67  82  91  117 134 102 147 
Naked Turns                73   | .   .   .   .   .   39  34  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 13  53  53  53  63  64  13  18  17  27  41  45  52  54  54  55  55  
  Greatest Support         90   | 40  40  40  40  90  90  18  25  29  29  40  44  51  56  64  66  66  
  Greatest Overweight (x)  3    | 1   3   1   1   1   .   .   1   .   .   1   1   1   .   .   1   2   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  5   5   5   5   10  10  10  10  10  5   5   
  Average Capacity         13   | 7   16  20  20  20  16  5   5   5   5   7   10  10  10  9   5   5   
  Most Carried             20   | 1   17  14  19  20  20  5   5   5   5   10  10  10  10  10  5   5   
  Average Carried          10   | .   11  14  17  18  16  3   4   4   4   6   8   9   8   8   3   4   
  Final Capacity           20   | 8   20  20  20  20  5   5   5   5   5   10  10  10  10  5   5   5   
  Final Carried            20   | 1   14  14  19  20  5   5   3   5   5   10  10  10  9   4   5   4   

 Class Distribution 
--------------------
 46% | Mutant
  9% | Gunner
  8% | Sprinter
  8% | Scavenger-Gunner
  5% | Commander-Scout
  4% | Hacker-Scout
  3% | Hacker-Mutant
  3% | Scavenger-Sprinter
  3% | Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -9/Recycling
   Scavenger-Gunner | -7/Factory
             Gunner | -7/Waste
             Mutant | -7/Factory
             Mutant | -6/Factory
             Mutant | -6/Waste
           Sprinter | -6/Factory
 Scavenger-Sprinter | -5/Factory
    Scavenger-Scout | -4/Factory
    Commander-Scout | -4/Armory
    Commander-Scout | -3/Research
              Scout | -3/Testing
       Hacker-Scout | -2/Research
      Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Sub Rec Fac Was Fac Fac Was Fac Fac Fac Arm Res Tes Res Acc 
Matter Collected           2328 | 270 289 101 166 308 .   23  .   .   384 265 .   250 45  16  171 40  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2887 | 104 830 52  112 499 .   60  .   .   361 395 .   35  192 .   126 121 
  Parts                    136  | 6   51  3   7   30  .   1   .   .   8   16  .   4   4   .   2   4   
Haulers Intercepted        4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Recyclers Shooed           4    | .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Fac Was Fac Fac Fac Arm Res Tes Res Acc 
Combat Hostiles Destroyed  33   | .   13  3   2   8   .   3   .   .   1   2   .   .   .   .   1   .   
  Melee                    5    | .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   1   .   
  Guns                     24   | .   11  3   2   8   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   5   1   1   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   5    | .   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycler                 9    | 1   1   .   .   1   .   .   .   .   2   3   .   .   1   .   .   .   
  Operator                 3    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   .   2   .   .   .   .   .   .   .   .   2   .   .   1   
  Swarmer                  12   | .   2   3   .   3   .   3   .   .   .   .   .   .   .   .   1   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    11   | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           6    | 2   4   3   2   6   .   2   .   .   2   3   .   2   2   .   1   1   
  Combat Bots Only         4    | .   2   3   2   4   .   2   .   .   1   2   .   .   .   .   1   .   
Max Kills in Single Turn   3    | 1   2   2   1   3   .   1   .   .   1   1   .   1   1   .   1   1   
  Gunslinging              2    | .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Fac  Was  Fac  Fac  Fac  Arm  Res  Tes  Res  Acc  
Hostile Shots Fired        849  | .    70   50   8    88   4    84   .    .    56   16   6    5    16   120  45   281  
  Missed                   423  | .    24   20   .    36   .    36   .    .    32   8    5    4    8    75   22   153  
Damage Taken               8162 | .    560  233  115  637  591  670  .    .    335  230  23   187  141  1084 488  2868 
  Core                     2721 | .    23   8    14   71   124  407  .    .    124  49   .    34   10   143  107  1607 
  Absorbed by Shields      76   | .    .    .    .    .    .    51   .    .    25   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   94   | .    22   .    .    72   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    .    82   .    .    14   .    .    85   95   .    97   .    88   92   .    
Volleys Fired              113  | 5    51   17   4    22   14   .    .    .    .    .    .    .    .    .    .    .    
  Largest                  4    | 2    2    2    2    4    4    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  242  | 80   100  100  90   213  242  .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                247  | 10   88   27   10   77   35   .    .    .    .    .    .    .    .    .    .    .    
  Gun                      218  | 10   84   8    10   77   29   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 14   | .    2    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  10   | .    2    7    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  42   | .    4    .    3    30   5    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  96   | 10   10   7    .    39   30   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                14   | .    2    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          95   | .    72   8    7    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 4    11   3    11   8    13   .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | 1    4    2    2    4    2    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2    | .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           207  | 6    67   14   8    41   23   8    .    .    10   11   .    8    4    2    3    2    
  Core Hits                102  | 4    39   13   4    25   1    .    .    .    5    6    .    2    1    .    1    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Critical Strikes         4    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    1    
    Burn                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              147  | .    .    .    .    .    .    20   .    .    11   19   6    26   10   29   14   12   
  Impact                   75   | .    .    .    .    .    .    20   .    .    .    .    .    3    6    25   11   10   
  Slashing                 61   | .    .    .    .    .    .    .    .    .    11   19   6    12   4    4    3    2    
  Piercing                 7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Sneak Attacks            16   | .    .    .    .    .    .    .    .    .    4    3    .    4    2    .    2    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    .    .    .    .    .    1    .    1    2    1    2    .    
Damage Inflicted           5722 | 68   1043 262  113  778  447  364  .    .    596  669  .    395  344  110  270  263  
  Guns                     2384 | 68   925  59   113  772  447  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               316  | .    113  203  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2873 | .    .    .    .    .    .    364  .    .    596  669  .    295  344  110  270  225  
  Ramming                  149  | .    5    .    .    6    .    .    .    .    .    .    .    100  .    .    .    38   
  Kinetic                  281  | .    24   .    27   230  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1082 | 68   71   .    .    496  447  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                279  | .    76   203  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1058 | .    867  59   86   46   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   872  | .    .    .    .    .    .    364  .    .    .    .    .    71   40   74   98   225  
  Slashing                 2001 | .    .    .    .    .    .    .    .    .    596  669  .    224  304  36   172  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    5    5    5    2    23   23   .    10   10   .    .    3    .    3    .    8    
  Average Corruption       4    | .    1    5    5    1    12   23   .    10   7    .    .    2    .    2    .    5    
  Corruption Purged        17   | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    7    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  98   | .    13   4    18   9    10   13   .    2    19   .    .    2    .    3    .    5    
    Message Errors         22   | .    1    1    3    2    1    5    .    .    7    .    .    .    .    1    .    1    
    Matter Fused           21   | .    2    2    5    2    1    3    .    .    2    .    .    1    .    1    .    2    
    Heat Flow Errors       12   | .    2    .    3    2    1    2    .    1    .    .    .    1    .    .    .    .    
    Energy Discharges      7    | .    1    .    1    .    .    .    .    .    3    .    .    .    .    1    .    1    
    Parts Rejected         3    | .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
    Parts Fused            4    | .    1    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      13   | .    1    1    3    1    3    1    .    .    2    .    .    .    .    .    .    1    
    Data Loss (major)      4    | .    2    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misfires               3    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          4    | .    .    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        3    | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            757  | .    .    .    .    .    .    77   .    .    83   127  .    63   126  74   78   129  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    757  | .    .    .    .    .    .    77   .    .    83   127  .    63   126  74   78   129  
Knockbacks                 3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact                   3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      130  | .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    30   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             4    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        437  | 36   210  .    124  163  437  122  .    234  .    46   .    269  .    .    193  .    
  Average Temperature      87   | 19   69   .    54   61   195  65   .    133  .    20   .    94   .    .    101  .    
  Received Heat Transfer   780  | .    306  126  54   90   .    24   .    .    12   9    .    .    9    51   36   63   
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6    | .    1    .    .    .    .    2    .    .    .    .    .    .    1    .    1    1    
  Combat Hostiles          3    | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10   | .    2    .    .    1    .    3    .    .    .    .    .    .    1    .    1    2    
  Impact Corruptions       10   | .    .    .    .    .    .    4    .    .    .    .    .    .    1    2    2    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2128 | 150  75   .    .    941  962  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Fac  Was  Fac  Fac  Fac  Arm  Res  Tes  Res  Acc  
Peak Influence             1000 | 15   129  .    82   226  55   156  104  62   368  302  170  887  574  874  740  1000 
  Initial                  444  | .    9    .    62   .    39   .    76   32   43   133  147  83   404  322  378  444  
  Average                  197  | 6    61   .    34   31   31   70   90   41   244  207  151  457  462  575  519  740  
Maximum Alert Level        3    | .    .    .    .    1    .    .    .    .    1    1    .    3    2    3    3    3    
  Low Security (%)         70   | 100  100  .    100  97   100  100  100  100  42   34   100  39   .    .    .    .    
  Level 1                  10   | .    .    .    .    2    .    .    .    .    57   65   .    7    .    18   24   .    
  Level 2                  9    | .    .    .    .    .    .    .    .    .    .    .    .    12   100  50   62   33   
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    40   .    31   12   66   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    1    .    .    3    .    1    1    .    2    3    .    5    .    2    2    3    
  Investigation            4    | .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    
  Extermination            9    | .    .    .    .    3    .    .    .    .    1    1    .    2    .    .    1    1    
  Reinforcement            9    | .    .    .    .    .    .    .    .    .    1    2    .    2    .    2    .    2    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Fac Was Fac Fac Was Fac Fac Fac Arm Res Tes Res Acc 
Distress Signals           14   | .   .   .   .   2   .   .   .   .   1   1   .   3   .   2   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   19  8   2   14  6   8   .   6   23  11  8   19  5   36  20  56  
  Peak Tracking Total      15   | .   3   4   2   4   6   4   .   6   10  5   8   6   2   15  8   15  
  Tactical Retreats        41   | .   1   1   .   .   .   3   .   .   6   3   .   2   1   5   6   13  

 Traps                          | -11 -10 -10 -9  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Fac Was Fac Fac Fac Arm Res Tes Res Acc 
Traps Triggered            15   | .   4   .   .   2   .   1   1   .   .   1   .   2   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Rec Fac Was Fac Fac Was Fac Fac Fac Arm Res Tes Res Acc 
Machines Disabled          18   | .   .   4   .   1   .   .   .   .   .   .   .   7   .   6   .   .   
  Max in Single Turn       2    | .   .   2   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Fac Was Fac Fac Was Fac Fac Fac Arm Res Tes Res Acc 
Machines Accessed          46   | .   10  .   1   8   .   6   3   .   2   1   .   7   4   1   2   1   
  Terminals                31   | .   8   .   1   4   .   6   2   .   .   .   .   3   4   1   1   1   
  Fabricators              9    | .   .   .   .   1   .   .   1   .   1   1   .   4   .   .   1   .   
  Repair Stations          3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                95   | .   29  .   2   17  .   11  6   .   3   1   .   9   10  1   4   2   
  Successful               43   | .   17  .   2   9   .   4   2   .   1   .   .   4   2   .   2   .   
  Failed                   51   | .   11  .   .   8   .   7   4   .   2   1   .   5   8   1   2   2   
    Catastrophic           12   | .   1   .   .   1   .   5   2   .   1   .   .   1   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   21  .   2   9   .   7   .   .   .   .   .   .   6   1   2   2   
  Terminals                75   | .   26  .   2   12  .   11  4   .   .   .   .   5   10  1   2   2   
  Fabricators              11   | .   .   .   .   1   .   .   2   .   1   1   .   4   .   .   2   .   
  Repair Stations          5    | .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   5   .   2   1   .   3   1   .   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   10  .   .   5   .   1   .   .   .   .   .   .   2   .   1   .   
  Terminals                18   | .   9   .   .   5   .   1   .   .   .   .   .   .   2   .   1   .   
    Botnet                 8    | .   3   .   .   1   .   1   .   .   .   .   .   .   2   .   1   .   
    Operators              2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   8    | .   5   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         39   | .   9   .   1   6   .   6   3   .   2   1   .   4   4   1   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   
  Total Robot Build Rating 5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   122  | .   .   .   .   .   .   .   64  .   .   .   .   58  .   .   .   .   
  Total Part Build Rating  30   | .   .   .   .   .   .   .   16  .   .   .   .   14  .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     54   | .   38  .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Rec Fac Was Fac Fac Was Fac Fac Fac Arm Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Fac  Was  Fac  Fac  Fac  Arm  Res  Tes  Res  Acc  
Total Allies               14   | .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    
  Largest Group            12   | .    .    .    .    .    .    .    .    .    .    .    .    12   9    .    .    .    
  Highest-Rated Group      602  | .    .    .    .    .    .    .    .    .    .    .    .    602  461  .    .    .    
  Highest-Rated Ally       58   | .    .    .    .    .    .    .    .    .    .    .    .    58   58   .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               74   | .    .    .    .    .    .    .    .    .    .    .    .    63   11   .    .    .    
  Total Damage             2115 | .    .    .    .    .    .    .    .    .    .    .    .    1807 308  .    .    .    
  Kills                    19   | .    .    .    .    .    .    .    .    .    .    .    .    16   3    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -7  -7  -7  -6  -6  -6  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Fac Was Fac Fac Fac Arm Res Tes Res Acc 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Fac  Was  Fac  Fac  Fac  Arm  Res  Tes  Res  Acc  
Turns Passed               7725 | 167  1756 207  852  1215 170  292  143  41   625  356  63   623  192  250  277  496  
Spaces Moved               9092 | 89   751  61   346  695  125  507  162  101  961  769  165  1068 688  690  652  1262 
  Core                     343  | 2    2    .    .    .    78   77   .    .    .    .    .    .    .    .    .    184  
  Treads                   1985 | 87   749  61   346  695  47   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    172  | .    .    .    .    .    .    141  31   .    .    .    .    .    .    .    .    .    
  Flight                   6592 | .    .    .    .    .    .    289  131  101  961  769  165  1068 688  690  652  1078 
  Fastest Speed            14   | 50   150  240  240  155  50   40   37   29   29   22   20   20   18   14   20   22   
  Average Speed            65   | 158  204  240  240  156  89   43   40   36   30   26   20   32   19   25   30   34   
  Slowest Speed            320  | 160  320  240  240  232  156  50   120  37   37   95   80   98   25   40   120  150  
  Overloaded Moves         189  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    185  
  Propulsion Burnouts      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robots Hopped            35   | .    .    .    .    .    .    .    .    .    8    1    .    .    1    17   2    6    
  Cave-ins Triggered       2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 6    99   4    57   19   73   12   6    75   31   23   9    47   22   83   27   41   
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     3    | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    .    .    .    .    1    .    .    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 53   | .    2    5    .    .    2    .    .    .    .    2    4    9    4    11   5    9    
Terrain Destroyed          83   | .    14   23   .    .    2    .    .    .    .    2    4    9    4    11   5    9    
  Melee                    44   | .    .    .    .    .    .    .    .    .    .    2    4    9    4    11   5    9    
  Projectile               9    | .    2    5    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      30   | .    12   18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -7   -7   -7   -6   -6   -6   -5   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Fac  Was  Fac  Fac  Fac  Arm  Res  Tes  Res  Acc  
Total                      10314 | 102  863  80   360  772  150  542  239  103  1270 888  188  1313 727  712  708  1297 
  Wait                     669   | .    6    .    .    16   5    .    61   .    278  61   6    179  22   1    30   4    
  Move                     9016  | 88   750  60   345  695  124  506  162  100  945  766  164  1067 685  660  648  1251 
  Hop                      27    | .    .    .    .    .    .    .    .    .    7    1    .    .    1    12   1    5    
  Pick Up                  78    | 2    20   .    7    11   .    3    1    2    7    6    4    8    1    6    .    .    
  Fast Attach              74    | 6    9    .    .    3    .    7    6    .    5    14   .    3    1    .    9    11   
  Attach                   47    | 1    5    .    2    9    .    1    1    .    5    3    3    4    3    4    3    3    
  Detach                   25    | .    .    .    .    .    .    1    .    .    2    7    2    2    1    .    5    5    
  Swap                     75    | .    17   3    2    9    7    1    2    1    4    6    2    13   3    4    1    .    
  Drop                     57    | .    4    .    .    6    .    3    6    .    6    7    3    13   2    3    1    3    
  Fire                     113   | 5    51   17   4    22   14   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    126   | .    .    .    .    .    .    20   .    .    11   17   4    22   8    22   10   12   
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves
-9/Recycling
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-4/Factory
-4/Armory
-3/Research
-3/Testing
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   21 | -11/Scrapyard | Discovered new exit (range 14)
  168 | -11/Scrapyard | Entered Materials
  282 | -10/Materials | Repaired Imp. Heat Sink
  311 | -10/Materials | Build established: Mutant
  428 | -10/Materials | Learned location of Storage (-9)
  458 | -10/Materials | Learned 4 Recycling zone layouts
  487 | -10/Materials | Learned 2 Storage zone layouts
  488 | -10/Materials | Learned 2 Mines zone layouts
  488 | -10/Materials | Discovered new exit (range 11)
  490 | -10/Materials | Learned Storage security intel
  500 | -10/Materials | Learned Storage security intel
 1233 | -10/Materials | Discovered new exit (range 11)
 1283 | -10/Materials | Central database locked down
 1379 | -10/Materials | Discovered new exit (range 15)
 1573 | -10/Materials | Discovered new exit (range 14)
 1787 | -10/Materials | Lost 3 parts (1p1n1w)
 1896 | -10/Materials | Discovered new exit (range 6)
 1924 | -10/Materials | Entered Subcaves
 1925 | -10/Subcaves  | Identified exit to Recycling
 2131 | -10/Subcaves  | Entered Recycling
 2669 | -9/Recycling  | Identified exit to Factory
 2983 | -9/Recycling  | Entered Factory
 2983 | -7/Factory    | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2
 3129 | -7/Factory    | Identified exit to Garrison
 3193 | -7/Factory    | Identified exit to DSF
 3286 | -7/Factory    | Build established: Scavenger-Gunner
 3690 | -7/Factory    | Lost 4 parts (3n1w)
 3926 | -7/Factory    | Build established: Gunner
 3998 | -7/Factory    | Repaired Hvy. Assault Rifle
 4198 | -7/Factory    | Sucked down chute
 4198 | -7/Factory    | Entered Waste
 4213 | -7/Waste      | EMP discharged
 4230 | -7/Waste      | Spotted C-40 Crusher
 4264 | -7/Waste      | Spotted C-40 Crusher
 4313 | -7/Waste      | EMP discharged
 4313 | -7/Waste      | System corruption reached 10%
 4315 | -7/Waste      | Crushed by falling debris
 4318 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4321 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4324 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4327 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4329 | -7/Waste      | Crushed by falling debris
 4342 | -7/Waste      | Spotted C-40 Crusher
 4342 | -7/Waste      | Spotted C-40 Crusher
 4345 | -7/Waste      | Spotted C-40 Crusher
 4354 | -7/Waste      | Spotted C-40 Crusher
 4360 | -7/Waste      | Lost 7 parts (3n3u1w)
 4361 | -7/Waste      | Discovered new exit (range 16)
 4368 | -7/Waste      | Entered Factory
 4371 | -7/Factory    | Identified exit to DSF
 4544 | -7/Factory    | Core integrity fell below 50%
 4575 | -7/Factory    | Core integrity fell below 20%
 4645 | -7/Factory    | Discovered new exit (range 9)
 4648 | -7/Factory    | Build established: Mutant
 4649 | -7/Factory    | Discovered new exit (range 8)
 4660 | -7/Factory    | Entered another Factory area
 4660 | -6/Factory    | Evolved 2 slots: Utility x2
 4731 | -6/Factory    | Fabricated Q-thruster (x2)
 4803 | -6/Factory    | Sucked down chute
 4803 | -6/Factory    | Entered Waste
 4809 | -6/Waste      | Spotted C-40 Crusher
 4810 | -6/Waste      | Spotted C-40 Crusher
 4815 | -6/Waste      | Spotted C-40 Crusher
 4818 | -6/Waste      | EMP discharged
 4818 | -6/Waste      | System corruption reached 10%
 4820 | -6/Waste      | Spotted C-40 Crusher
 4826 | -6/Waste      | Spotted C-40 Crusher
 4833 | -6/Waste      | Spotted C-40 Crusher
 4837 | -6/Waste      | Discovered new exit (range 16)
 4843 | -6/Waste      | 1 allies followed down the chute
 4844 | -6/Waste      | Entered Factory
 5266 | -6/Factory    | Build established: Sprinter
 5445 | -6/Factory    | Spotted B-75 Beast
 5455 | -6/Factory    | Discovered new exit (range 9)
 5469 | -6/Factory    | Entered another Factory area
 5469 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5802 | -5/Factory    | Discovered new exit (range 6)
 5817 | -5/Factory    | Discovered new exit (range 9)
 5825 | -5/Factory    | Entered another Factory area
 5825 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5885 | -4/Factory    | Discovered new exit (range 11)
 5888 | -4/Factory    | Entered Armory
 5889 | -4/Armory     | Met VL-GR5, who suggested a friendly competition
 5952 | -4/Armory     | Fabricated Antimatter Reactor (x2)
 5995 | -4/Armory     | Found Adv. Force Booster
 6074 | -4/Armory     | Assisted by bots powering up and referring to "LRC-V3"
 6208 | -4/Armory     | Spotted B-86 Titan
 6289 | -4/Armory     | Lost the competition with VL-GR5
 6291 | -4/Armory     | Discovered new exit (range 13)
 6361 | -4/Armory     | VL-GR5 left a parting gift on exiting Armory
 6431 | -4/Armory     | First assault squad dispatched
 6437 | -4/Armory     | Fabricated M-22 Extractor (x1)
 6511 | -4/Armory     | Entered Research
 6511 | -3/Research   | Accompanied by 9 allies
 6511 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6597 | -3/Research   | Spotted B-86 Titan
 6689 | -3/Research   | Discovered new exit (range 3)
 6703 | -3/Research   | Entered Testing
 6711 | -3/Testing    | Found Prototype Device
 6742 | -3/Testing    | Identified Exp. Hardlight Generator
 6746 | -3/Testing    | Found Prototype Device
 6746 | -3/Testing    | Identified AEGIS Remote Shield
 6786 | -3/Testing    | Spotted Alpha 7
 6792 | -3/Testing    | Spotted 5U-WQJ(K)
 6885 | -3/Testing    | Spotted Striker
 6914 | -3/Testing    | Spotted Striker
 6921 | -3/Testing    | Found Prototype Hackware
 6923 | -3/Testing    | Spotted Alpha 7
 6929 | -3/Testing    | Stole the SGEMP Prototype
 6939 | -3/Testing    | Spotted PY-WCHX5F7GZR
 6945 | -3/Testing    | Discovered new exit (range 22)
 6953 | -3/Testing    | Search patrols dispatched
 6953 | -3/Testing    | Entered Research
 6953 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6968 | -2/Research   | Identified System Mapper
 6975 | -2/Research   | Lost 8 parts (2p2n3u1w)
 6981 | -2/Research   | Found Prototype Device
 6981 | -2/Research   | Identified Exp. Thermal Defense Suite
 7041 | -2/Research   | Spotted B-90 Cyclops
 7074 | -2/Research   | Spotted B-90 Cyclops
 7220 | -2/Research   | Discovered new exit (range 20)
 7230 | -2/Research   | Entered Access
 7230 | -1/Access     | Evolved 2 slots: Utility x2
 7297 | -1/Access     | Spotted B-99 Colossus
 7348 | -1/Access     | Lost 6 parts (3n2u1w)
 7357 | -1/Access     | Spotted B-99 Colossus
 7427 | -1/Access     | Build established: Hacker-Scout
 7526 | -1/Access     | Search patrols dispatched
 7533 | -1/Access     | Lost 11 parts (1p4n5u1w)
 7535 | -1/Access     | Core integrity fell below 50%
 7571 | -1/Access     | Spotted B-99 Colossus
 7637 | -1/Access     | Core integrity fell below 20%
 7726 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
07543_ S-43 Plague destroyed.
07544_ Slug penetrates Wall.
07552_ Acquired Lrn. Sensor Array.
07573_ Slug penetrates Door.
07607_ Acquired Adv. Terrain Scan Processor.
07621_ Acquired Prototype Slashing Weapon.
07621_ Identified Vibroblade.
07630_ GD5U5:PK5EA:GHWCIADA4UBX
07633_ Q-thruster destroyed.
07633_ Penetrated by Slug.
07633_ Slug penetrates Door.
07636_ Slug penetrates Wall. <x2>
07645_ System corrupted: Matter fused (-5).
07661_ System corrupted: Component data lost.
07681_ Acquired Q-thruster.
07686_ P-80 Master resets P-80 Master, system corruption cleaned.
07689_ Lrn. Sensor Array destroyed.
07691_ P-80 Master resets P-80 Master, system corruption cleaned.
07698_ Q-thruster destroyed.
07718_ Drone sends a signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          45
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    9
Melee Speed Boost          20
Evasion (%)                76
Targeting Accuracy         14
Melee Accuracy             8
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
         Q-thruster | x2 | -6/Factory | Preloaded
 Antimatter Reactor | x2 | -4/Armory  | Preloaded
     M-22 Extractor | x1 | -4/Armory  | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Denied?
Rockin' Loadout
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              AssaultCoolingNukerbomber
  Manual?         0
Play Time         02:02:04
  Cumulative      59.9 hours
  Start           2025.04.29 @ 19:39:22
  End             2025.04.29 @ 21:39:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          38
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e283540c-fba3-4ddf-bb22-441f632419d5