Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.09 @ 12:01:21 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (42) 210 Value Destroyed (3205) 3205 Prototype IDs (29) 580 Alien Tech Used (7) 1400 Bonus (27950) 27950 TOTAL SCORE: 42645 Bonus ------- Pacifist 634 Triggered High Security 500 Triggered Max Security 4000 High Alert Combat Kills 2137 Follower Combat Kills 62 Entered DSFs 500 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -183 Cogmind --------- Core Integrity 311/1600 Matter 300/300 Energy 200/200 System Corruption 6% Temperature Cool (0) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Heat Sink Advanced Cooling System Experimental Core Analyzer > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Heat Sink Subatomic Replicator Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Cooling System Experimental Core Analyzer Advanced Weapon Cycler AEGIS Remote Shield System Mapper > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Particle Reactor Advanced Heat Sink Advanced Heat Sink Hacking Suite Subatomic Replicator [Rating: 252] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Sigix Exoskeleton Leg Sigix Exoskeleton Hover Unit Gravmag System Flight Unit Improved Surge Thruster Utility System Shield Device ECM Suite Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon HERF Cannon Ballistic Cannon Light Antimatter Cannon Launcher Rocket Launcher Slashing Weapon Scythe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 2 . . . 2 . . . . 2 . 2 . . 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 1 1 . . . . . . . . 1 . 1 . . . . . . Utility 9 | . . . . . 2 1 . . . . 2 . . . . 1 . 1 . . 2 . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 118 | . . 1 . 2 . 13 4 . . 1 10 3 3 15 1 . 4 1 9 8 11 9 . 23 Power 17 | . . . . . . 2 . . . . 2 2 1 2 1 . . . 1 . 1 . . 5 Engine 6 | . . . . . . 1 . . . . 1 2 . 1 1 . . . . . . . . . Core 4 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 Reactor 7 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 4 Propulsion 33 | . . . . 2 . 2 . . . 1 5 1 . 8 . . 3 1 5 5 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . 2 . . . . . 1 5 . . 1 . . . . 2 . . . . . Flight 22 | . . . . . . 2 . . . . . 1 . 7 . . 3 1 3 5 . . . . Utility 40 | . . 1 . . . 5 2 . . . 3 . . 1 . . 1 . 2 3 6 2 . 14 Device 24 | . . 1 . . . 2 . . . . 1 . . . . . . . 1 3 3 1 . 12 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . Processor 8 | . . . . . . 2 . . . . . . . 1 . . 1 . . . 3 . . 1 Hackware 7 | . . . . . . 1 2 . . . 1 . . . . . . . 1 . . 1 . 1 Protection 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | . . . . . . 4 2 . . . . . 2 4 . . . . 1 . 4 7 . 4 Energy Gun 13 | . . . . . . 1 . . . . . . . 2 . . . . . . 2 4 . 4 Energy Cannon 4 | . . . . . . . . . . . . . 1 1 . . . . . . . 2 . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 . . . . . . 1 1 . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Unidentified Prototypes 17 | . . 1 . . . 2 . . . . . . . 5 . . . . 1 2 1 5 . . Corrupted Parts 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . System Corruption 53 | . . . . . . . . . . . . . . 53 . . . . . . . . . . Parts Lost 54 | . . . . . . 1 6 . . 4 . 3 3 1 3 . 2 2 2 23 . 1 . 3 Power 6 | . . . . . . . . . . . . . 1 . 1 . . 1 . 3 . . . . Propulsion 25 | . . . . . . 1 2 . . 2 . 2 2 1 2 . 1 . 2 10 . . . . Utility 17 | . . . . . . . 3 . . 1 . 1 . . . . 1 1 . 7 . 1 . 2 Weapon 6 | . . . . . . . 1 . . 1 . . . . . . . . . 3 . . . 1 Highest Loss Streak 15 | . . . . . . 1 4 . . 3 . 2 4 1 3 . 2 2 2 15 . 1 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 51 | . . . . 13 18 41 48 40 40 23 41 53 40 52 65 57 65 60 74 41 65 79 69 81 Engine 1 | . . . . . . . . . . . 2 2 . 4 4 5 5 3 . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 4 . 8 9 7 6 Leg 2 | . . . . . . . . . . . . . . . . . . . . 3 9 9 7 7 Hover 4 | . . . . 13 18 12 1 . . . 11 12 4 6 11 10 10 9 5 1 . . . . Flight 3 | . . . . . . 5 9 6 6 . . . . 1 12 10 15 19 28 9 . . . . Device 7 | . . . . . . 6 3 . . . 1 5 5 5 5 5 5 . 2 3 18 18 15 19 Processor 8 | . . . . . . 4 13 13 13 7 5 5 5 8 11 10 12 14 14 5 11 22 15 9 Hackware 9 | . . . . . . 7 10 13 13 13 15 17 17 17 17 15 15 12 13 7 . 2 7 6 Energy Gun 7 | . . . . . . . . . . . . . . 4 . . . . . 7 16 18 15 29 Naked Turns 348 | . 32 152 64 85 . . . . . . . . . . . . . . . 15 . . . . Heaviest Build 63 | . . . . . . 4 4 2 2 2 19 19 15 15 14 11 11 9 18 32 51 50 47 63 Greatest Support 60 | 3 3 3 3 18 3 10 10 6 6 6 27 27 18 21 20 12 24 28 42 60 60 60 60 60 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 1 1 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 1 4 4 5 5 3 3 3 2 3 4 5 4 3 4 5 5 5 5 5 5 5 Average Carried 3 | . . . 1 2 4 3 4 3 3 2 1 2 2 3 3 3 3 4 4 3 4 4 5 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 1 4 4 5 3 3 3 2 2 2 4 4 3 3 4 5 4 3 5 5 5 4 Class Distribution -------------------- 31% | Alien-Sigix 28% | Hacker-Mutant 19% | Mutant 15% | Hacker-Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Matter Collected 1293 | 173 . 33 . 4 . 49 . . . 119 . 68 79 80 . . 105 . . 150 41 112 36 244 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3155 | . . . . . . 85 166 . . 70 . . 117 . . . . . . 157 . 350 26 2184 Parts 135 | . . . . . . 4 3 . . 3 . . 3 . . . . . . 9 . 18 2 93 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 3 . . 1 . . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . 2 2 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 28 | . . . . . . 3 1 . . 1 . . 2 . . . . . . 2 . 3 . 16 Melee 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Guns 21 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . 16 AOE 4 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . Classes Destroyed 14 | . . . . . . 2 3 . . 1 . . . . . . . . . 1 . 3 . 4 Worker 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . 6 Builder 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Recycler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Swarmer 4 | . . . . . . 3 . . . . . . 1 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 5 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . 2 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 4 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . 2 Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 9 | . . . . . . 4 3 . . 1 . . 1 . . . . . . 2 . 5 1 9 Combat Bots Only 8 | . . . . . . 3 1 . . 1 . . 1 . . . . . . 2 . 3 . 8 Max Kills in Single Turn 3 | . . . . . . 2 2 . . 1 . . 1 . . . . . . 1 . 2 1 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploded 2 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Damage Taken 10139 | . . 39 . 62 . 105 343 48 . 748 . 256 329 84 142 . 73 136 361 2194 90 968 143 4018 Core 3969 | . . 39 . 14 . 31 147 48 . 614 . 76 137 61 70 . . 29 65 1056 26 267 39 1250 Absorbed by Shields 1622 | . . . . . . . . . . . . . . . . . . . . 117 66 400 137 902 Regen/Repaired (Parts) 38 | . . . . . . . . . . . . . . 38 . . . . . . . . . . Core Remaining (%) 70 | 100 . . . 78 100 95 . . . 4 . . . . 65 . 100 . . 10 . 79 . . Volleys Fired 113 | . . . . . . 2 3 . . . . . 4 . . . . . . 13 7 16 6 62 Largest 4 | . . . . . . 1 1 . . . . . 1 . . . . . . 2 2 2 2 4 Hottest 400 | . . . . . . 33 33 . . . . . 88 . . . . . . 200 200 200 200 400 Shots Fired 270 | . . . . . . 2 3 . . . . . 4 . . . . . . 26 8 22 12 193 Gun 261 | . . . . . . . . . . . . . . . . . . . . 26 8 22 12 193 Cannon 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Launcher 5 | . . . . . . 2 3 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5 | . . . . . . 2 3 . . . . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Slashing 261 | . . . . . . . . . . . . . . . . . . . . 26 8 22 12 193 Robot Hit Streak 25 | . . . . . . . . . . . . . 3 . . . . . . 6 1 6 2 25 Robot Miss Streak 4 | . . . . . . . . . . . . . 1 . . . . . . 4 . 1 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Secondary Targets 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Shots Hit Robots 164 | . . . . . . 3 . . . 4 . . 4 . . . . . . 12 2 8 2 129 Core Hits 91 | . . . . 1 . 5 8 . . 2 . . . . . . . . . 5 . 7 1 62 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 23 | . . . . . . 4 1 . . 4 . . 6 4 . . . . 2 1 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . 4 1 . . 4 . . 6 4 . . . . 2 1 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12265 | . . . . 31 . 327 598 . . 128 . . 133 . . . . . . 662 134 851 122 9279 Guns 10721 | . . . . . . . . . . . . . . . . . . . . 626 120 791 122 9062 Cannons 97 | . . . . . . . . . . . . . 97 . . . . . . . . . . . Explosions 815 | . . . . . . 217 598 . . . . . . . . . . . . . . . . . Melee 274 | . . . . . . 110 . . . 128 . . 36 . . . . . . . . . . . Ramming 358 | . . . . 31 . . . . . . . . . . . . . . . 36 14 60 . 217 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 423 | . . . . . . . 423 . . . . . . . . . . . . . . . . . Explosive 392 | . . . . . . 217 175 . . . . . . . . . . . . . . . . . Electromagnetic 97 | . . . . . . . . . . . . . 97 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10995 | . . . . . . 110 . . . 128 . . 36 . . . . . . 626 120 791 122 9062 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 53 | . . . . . . . . . . 1 . . . 53 53 . . . 1 9 . 2 1 6 Average Corruption 8 | . . . . . . . . . . 1 . . . 36 53 . . . 1 8 . 2 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . 7 . . . . . 5 . . . . Effects 40 | . . . . . . . . . . . . . . 3 10 . . . 1 12 . 2 . 12 Message Errors 8 | . . . . . . . . . . . . . . . . . . . . 4 . . . 4 Matter Fused 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 Energy Discharges 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . 1 3 . . . . 3 . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . 2 5 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 275 | . . . . . . 16 111 . . . . . 20 . . . . . . . . 1 . 127 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 111 | . . . . . . . 111 . . . . . . . . . . . . . . . . . Melee 164 | . . . . . . 16 . . . . . . 20 . . . . . . . . 1 . 127 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 31 | . . . . 14 . . . . . . . . . . . . . . . . . . 17 . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Rammed 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . Targets Rammed 16 | . . . . 7 . . . . . . . . . . . . . . . 2 1 2 . 4 Kicked 9 | . . . . . . . . . . . . . . . . . . . . 2 1 2 . 4 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 411 | . . . . . . 411 . . . 26 . 6 114 . . . . . 189 57 . 117 . 348 Average Temperature 110 | . . . . . . 207 . . . 14 . 4 67 . . . . . 108 57 . 37 . 109 Received Heat Transfer 1141 | . . 12 . . . 21 57 . . 231 . 81 57 . 27 . . 18 21 110 16 228 4 258 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 350 | . . . . . . . 350 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Peak Influence 2074 | . 45 90 . . . 271 397 . . . 108 . . . . 31 21 125 226 1747 1747 1712 1645 2074 Initial 1100 | . . 17 . . . . 132 . . . 63 . . . . 31 21 . 64 126 1100 1100 1100 1100 Average 706 | . 21 51 . . . 120 209 . . . 68 . . . . 31 21 28 137 613 1478 1188 1278 1632 Maximum Alert Level 5 | . . . . . . 1 1 . . . . . . . . . . . 1 5 5 5 5 5 Low Security (%) 42 | 100 100 100 . 100 100 70 50 . . . 100 . . . . 100 100 100 85 22 . . . . Level 1 11 | . . . . . . 29 49 . . . . . . . . . . . 14 44 . . . . Level 2 1 | . . . . . . . . . . . . . . . . . . . . 8 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 24 | . . . . . . . . . . . . . . . . . . . . . 37 90 69 45 Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . . 43 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . 11 Max Security 9 | . . . . . . . . . . . . . . . . . . . . 25 62 9 30 . Squads Dispatched 45 | . 2 . . . . 3 2 . . 1 . . . . . . 2 2 1 7 1 7 9 8 Investigation 8 | . 1 . . . . 2 . . . . . . . . . . . 2 . . . . 1 2 Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Reinforcement 14 | . 1 . . . . . 2 . . . . . . . . . 2 . 1 1 1 1 2 3 Assault 22 | . . . . . . . . . . 1 . . . . . . . . . 6 . 6 6 3 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . 5 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Distress Signals 7 | . . . . . . . 1 . . . . . . . . . . 1 . 2 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 264 | . 1 11 . 3 2 9 15 3 . 26 5 16 9 6 7 . 6 15 14 39 13 29 3 32 Peak Tracking Total 28 | . 1 10 . 3 2 4 14 3 . 17 5 11 4 4 3 . 4 12 9 18 20 28 9 9 Tactical Retreats 42 | . . 1 . . . 2 3 . . 4 1 7 3 1 3 . . . 3 8 2 . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Traps Triggered 7 | . . . . . . . . . . . 1 . . 1 . . . . . 2 . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . 4 . 8 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Machines Disabled 23 | . . . . . . . 6 . . . . . . . . . . . 1 2 1 6 2 5 Max in Single Turn 6 | . . . . . . . 6 . . . . . . . . . . . 1 1 1 1 1 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Machines Accessed 28 | . 1 . 1 1 . 3 1 . 3 . . . . 2 . 1 . 2 . 4 . 1 3 5 Terminals 17 | . . . . . . 2 1 . . . . . . . . 1 . 2 . 3 . . 3 5 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 75 | . 1 . 1 1 . 9 2 . 21 . . . . 2 . 1 . 9 . 10 . 1 4 13 Successful 40 | . 1 . 1 1 . 4 1 . 21 . . . . 2 . 1 . . . 4 . . 2 2 Failed 35 | . . . . . . 5 1 . . . . . . . . . . 9 . 6 . 1 2 11 Catastrophic 10 | . . . . . . 2 . . . . . . . . . . . 4 . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 21 | . 1 . . . . 8 2 . . . . . . 1 . . . 5 . . . . . 4 Terminals 43 | . . . . . . 7 2 . . . . . . . . 1 . 9 . 7 . . 4 13 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Recycling Units 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 36 | . . . 1 1 . 2 1 . 21 . . . . 2 . 1 . . . 3 . . 2 2 Record 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . 3 . . . . . . . . . . 1 . . . . Open Door 6 | . . . . 1 . . . . . . . . . 2 . . . . . 2 . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . . 2 1 . . . . . . . . 1 . 2 . 1 . 1 2 3 Full Trace Events 5 | . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Total Allies 75 | . . 3 . . . 1 . . . 1 . . . . . . . . . . 12 . 8 50 Largest Group 10 | . . 3 . . . 1 . . . 1 . . . . . . . . . . 6 . 2 10 Highest-Rated Group 361 | . . 40 . . . 26 . . . 96 . . . . . . . . . . 84 . 30 361 Highest-Rated Ally 234 | . . 16 . . . 26 . . . 96 . . . . . . . . . . 15 . 15 234 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 101 | . . 13 . . . . . . . 10 . . . . . . . . . . . . . 78 Total Damage 4221 | . . 141 . . . . . . . 639 . . . . . . . . . . . . . 3441 Kills 23 | . . 3 . . . . . . . 1 . . . . . . . . . . . . . 19 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . . . 1 . 2 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Turns Passed 3690 | 9 32 153 64 166 46 304 132 11 30 128 96 203 138 451 106 10 26 84 129 304 143 246 165 514 Spaces Moved 7520 | 18 64 301 127 284 92 533 298 26 74 214 208 512 210 558 327 30 57 369 500 716 324 493 389 796 Core 1866 | 18 64 301 127 276 92 274 . . . 196 60 . 66 286 . . . . . 106 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2136 | . . . . . . . . . . . . . . . . . . . . 134 324 493 389 796 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 989 | . . . . 8 . . . . . . 148 512 144 177 . . . . . . . . . . Flight 2529 | . . . . . . 259 298 26 74 18 . . . 95 327 30 57 369 500 476 . . . . Fastest Speed 17 | 50 50 50 50 50 50 34 34 40 40 40 32 32 36 26 26 32 20 21 17 23 30 30 30 30 Average Speed 36 | 50 50 50 50 50 50 45 39 40 40 49 38 34 44 50 30 32 27 21 20 32 30 30 30 36 Slowest Speed 120 | 50 50 50 50 60 50 50 40 40 40 50 50 116 120 100 32 32 32 22 23 50 30 30 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . 3 . . . . . . 2 3 . 1 2 6 16 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 37 | 3 15 75 48 82 15 19 13 8 68 44 7 77 38 72 58 1 44 11 53 68 17 53 10 32 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 6 | . 1 . 1 1 . 1 . . 1 . . 1 . . . . . . . . . . . . Known Exits Taken 17 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 . . . . . . . . . . . . . . . . 1 1 . . Scrap Searched 3 | . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . Spaces Dug 58 | . . . . . . . . . . . . . . . . . . . 1 . 11 16 14 16 Terrain Destroyed 230 | . . . . . . 7 25 . . . . . . . . . . . 1 2 11 23 17 144 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Projectile 127 | . . . . . . . . . . . . . . . . . . . . 2 11 23 17 74 AOE 102 | . . . . . . 7 25 . . . . . . . . . . . . . . . . 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Tes Acc Com Total 8197 | 17 63 302 126 305 91 586 303 25 73 230 219 537 243 721 328 29 63 368 515 748 359 573 426 947 Wait 369 | . . . . 10 . 28 . . . 12 . 21 18 134 4 . 3 . . 13 12 39 32 43 Move 7438 | 17 63 300 126 283 91 532 291 25 73 213 207 511 209 553 322 29 54 364 487 688 324 492 388 796 Hop 27 | . . . . . . . 3 . . . . . . 2 1 . 1 2 6 12 . . . . Pick Up 25 | . . . . 3 . 2 . . . . 1 . . 1 . . 1 1 5 5 2 2 . 2 Fast Attach 82 | . . 1 . 2 . 9 1 . . . 8 1 2 9 . . 4 1 6 7 7 8 . 16 Attach 32 | . . . . . . 4 3 . . 1 2 2 1 5 1 . . . 4 5 . 1 . 3 Detach 18 | . . 1 . . . 3 1 . . . 1 2 3 4 . . . . . . . . . 3 Swap 9 | . . . . . . . . . . . . . . 1 . . . . . . 4 . . 4 Drop 44 | . . . . . . 2 . . . . . . . 8 . . . . 5 3 2 10 . 14 Fire 113 | . . . . . . 2 3 . . . . . 4 . . . . . . 13 7 16 6 62 Melee 23 | . . . . . . 4 1 . . 4 . . 6 4 . . . . 2 1 1 . . . Ram 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . 4 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/DSF -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 10 | -11/Junkyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 16) 42 | -10/Materials | Entered Mines 50 | -10/Mines | Discovered new exit (range 9) 102 | -10/Mines | Assembled infested the area 104 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 162 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 163 | -10/Mines | Found Prototype Device 163 | -10/Mines | Identified Exp. Sensor Array 177 | -10/Mines | Discovered new exit (range 11) 193 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 193 | -10/Mines | Discovered new exit (range 5) 195 | -10/Mines | Entered Exiles 196 | -10/Exiles | Identified exit to Mines 208 | -10/Exiles | Met 8R-AWN 217 | -10/Exiles | Met EX-HEX 236 | -10/Exiles | Met EX-DEC 239 | -10/Exiles | Learned location of Zion (-7) 259 | -10/Exiles | Entered Mines 277 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 305 | -9/Mines | Learned location of Storage (-8) 318 | -9/Mines | Build established: Mutant 343 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 422 | -9/Mines | Discovered new exit (range 5) 425 | -9/Mines | Entered Materials 425 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 426 | -8/Materials | Identified exit to Factory 426 | -8/Materials | Identified exit to Storage 471 | -8/Materials | Entered Factory 471 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 590 | -7/Factory | Identified exit to Factory 775 | -7/Factory | Entered another Factory area 775 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 801 | -6/Factory | Spotted B-75 Beast 875 | -6/Factory | Lost 4 parts (2n2u) 898 | -6/Factory | Identified exit to Lower Caves 907 | -6/Factory | Entered Lower Caves 913 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 917 | -6/Lower Caves | Identified exit to Data Miner 918 | -6/Lower Caves | Entered Data Miner 918 | -6/Data Miner | Discovered new exit (range 6) 926 | -6/Data Miner | Met Data Miner 933 | -6/Data Miner | Learned location of Section 7 (-3) 933 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 938 | -6/Data Miner | Received God Mode back door access code from Data Miner 947 | -6/Data Miner | Identified exit to Proximity Caves 948 | -6/Data Miner | Entered Proximity Caves 956 | -5/Proximity Caves | Escorted by Enhanced Grunt 956 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 1013 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 1039 | -5/Proximity Caves | Core integrity fell below 50% 1049 | -5/Proximity Caves | Identified exit to Factory 1062 | -5/Proximity Caves | Core integrity fell below 20% 1072 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1073 | -5/Proximity Caves | Ambushed by research squad 1076 | -5/Proximity Caves | Entered Factory 1076 | -5/Factory | Evolved 2 slots: Utility x2 1135 | -5/Factory | Build established: Hacker-Mutant 1165 | -5/Factory | Discovered new exit (range 15) 1169 | -5/Factory | Identified exit to Upper Caves 1172 | -5/Factory | Entered Upper Caves 1279 | -5/Upper Caves | Learned Factory terminal intel 1298 | -5/Upper Caves | Encountered a Warlord checkpoint 1373 | -5/Upper Caves | Discovered new exit (range 8) 1375 | -5/Upper Caves | Identified exit to Upper Caves 1375 | -5/Upper Caves | Entered another Upper Caves area 1412 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1450 | -5/Upper Caves | Lost 4 parts (1p2n1u) 1459 | -5/Upper Caves | Encountered a Warlord checkpoint 1460 | -5/Upper Caves | Learned Factory garrison access intel 1498 | -5/Upper Caves | Spotted B-75 Beast 1505 | -5/Upper Caves | Discovered new exit (range 16) 1512 | -5/Upper Caves | Identified exit to Warlord 1513 | -5/Upper Caves | Entered Warlord 1660 | -5/Warlord | Met Warlord 1664 | -5/Warlord | Opened Warlord's prototype stash 1670 | -5/Warlord | Found Prototype Processor 1670 | -5/Warlord | Identified Exp. Core Analyzer 1685 | -5/Warlord | Warlord's base attacked by MAIN.C 1764 | -5/Warlord | Found Prototype Energy Gun 1764 | -5/Warlord | Identified Vortex Shotgun 1768 | -5/Warlord | Found Prototype Energy Gun 1768 | -5/Warlord | Identified Vortex Rifle 1932 | -5/Warlord | Opened side exit 1939 | -5/Warlord | Discovered new exit (range 10) 1945 | -5/Warlord | System corruption reached 10% 1950 | -5/Warlord | System corruption reached 30% 1963 | -5/Warlord | Identified exit to Proximity Caves 1964 | -5/Warlord | Entered Proximity Caves 1996 | -4/Proximity Caves | Lost 3 parts (1p2n) 1999 | -4/Proximity Caves | Spotted B-86 Titan 2041 | -4/Proximity Caves | Learned Research security intel 2066 | -4/Proximity Caves | Discovered new exit (range 14) 2070 | -4/Proximity Caves | Identified exit to Factory 2070 | -4/Proximity Caves | Entered Factory 2070 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2071 | -4/Factory | Loaded intel: 28 terminal locations 2072 | -4/Factory | Loaded intel: 2 garrison access locations 2080 | -4/Factory | Identified exit to DSF 2080 | -4/Factory | Entered DSF 2081 | -4/DSF | Joined Warlord attack on 0b10 via DSF 2098 | -4/DSF | Discovered new exit (range 15) 2101 | -4/DSF | Additional patrols routed to DSF 2106 | -4/DSF | Identified exit to Research 2106 | -4/DSF | Entered Research 2106 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2151 | -3/Research | Incoming investigation squad redirected 2154 | -3/Research | Spotted B-86 Titan 2168 | -3/Research | Incoming investigation squad redirected 2181 | -3/Research | Discovered new exit (range 14) 2185 | -3/Research | 10 allies followed out of DSF 2185 | -3/Research | Spotted B-90 Cyclops 2185 | -3/Research | Identified exit to Research 2187 | -3/Research | Discovered new exit (range 14) 2190 | -3/Research | Identified exit to Quarantine 2190 | -3/Research | Entered Quarantine 2198 | -3/Quarantine | Found Alien Artifact 2244 | -3/Quarantine | Found Alien Artifact 2244 | -3/Quarantine | Identified Core Reset Matrix 2244 | -3/Quarantine | Identified Subatomic Replicator 2244 | -3/Quarantine | Used Core Reset Matrix 2248 | -3/Quarantine | Detected hypermatrix surge 2248 | -3/Quarantine | Sensed 11 artifacts in vicinity 2258 | -3/Quarantine | Found Dimensional Node Initializer 2272 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 2302 | -3/Quarantine | Spotted Fortress 2318 | -3/Quarantine | Discovered new exit (range 6) 2319 | -3/Quarantine | Identified exit to Section 7 2319 | -3/Quarantine | Entered Section 7 2320 | -3/Section 7 | Sensed 20 artifacts in vicinity 2321 | -3/Section 7 | Spotted S7 Guard 2330 | -3/Section 7 | Found Integrated Dissipator 2330 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2379 | -3/Section 7 | Lost 6 parts (1p4n1w) 2384 | -3/Section 7 | Discovered exit to Research (range 15) 2396 | -3/Section 7 | Initialized slip node 2418 | -3/Section 7 | Spotted S7 Guard 2431 | -3/Section 7 | Spotted B-86 Titan 2440 | -3/Section 7 | Core integrity fell below 50% 2442 | -3/Section 7 | Spotted S7 Guard 2484 | -3/Section 7 | Lost 15 parts (2p6n5u2w) 2495 | -3/Section 7 | Spotted Executioner 2497 | -3/Section 7 | Found Terrabomb 2499 | -3/Section 7 | Spotted Executioner 2528 | -3/Section 7 | Used Terrabomb 2531 | -3/Section 7 | Integrated with Sigix Exoskeleton 2552 | -3/Section 7 | Core integrity fell below 20% 2553 | -3/Section 7 | Spotted Executioner 2553 | -3/Section 7 | Spotted Executioner 2558 | -3/Section 7 | Spotted Striker 2558 | -3/Section 7 | Spotted Striker 2581 | -3/Section 7 | Destroyed Striker 2587 | -3/Section 7 | Destroyed Striker 2597 | -3/Section 7 | Found Sigix Sheargun 2599 | -3/Section 7 | Found Sigix Sheargun 2605 | -3/Section 7 | Spotted Striker 2605 | -3/Section 7 | Spotted Striker 2616 | -3/Section 7 | Warped through subspace to slip node 2623 | -3/Section 7 | Entered Research 2623 | -2/Research | Warlord forces began assault on 0b10 2623 | -2/Research | Evolved 2 slots: Utility x2 2628 | -2/Research | Emitted hypermatrix ping 2633 | -2/Research | Assembled emerged from beneath the floor 2650 | -2/Research | Found Prototype Device 2650 | -2/Research | Identified Exp. Thermal Shield 2681 | -2/Research | Discovered new exit (range 17) 2699 | -2/Research | Assembled emerged from beneath the floor 2711 | -2/Research | Discovered new exit (range 18) 2724 | -2/Research | Discovered new exit (range 16) 2733 | -2/Research | Research machine network offline 2735 | -2/Research | Found Exp. Core Analyzer 2755 | -2/Research | Attacked by Warlord 2766 | -2/Research | Entered Testing 2823 | -2/Testing | Found Prototype Hackware 2843 | -2/Testing | Build established: Alien-Sigix 2885 | -2/Testing | Crushed by falling debris 2892 | -2/Testing | Found Prototype Device 2892 | -2/Testing | Identified AEGIS Remote Shield 2922 | -2/Testing | Found Prototype Energy Cannon 2922 | -2/Testing | Identified Potential Cannon 2924 | -2/Testing | Found Prototype Energy Cannon 2924 | -2/Testing | Identified Imp. Potential Cannon 2931 | -2/Testing | Identified System Mapper 2991 | -2/Testing | Discovered new exit (range 16) 2996 | -2/Testing | Scanned by Researcher 3010 | -2/Testing | Sigix Exoskeleton integrity reduced to 80% 3012 | -2/Testing | Entered Access 3012 | -1/Access | Evolved 2 slots: Weapon x2 3017 | -1/Access | Emitted hypermatrix ping 3022 | -1/Access | Assembled emerged from beneath the floor 3049 | -1/Access | Spotted B-99 Colossus 3086 | -1/Access | Identified exit to Surface 3089 | -1/Access | Identified exit to Command 3177 | -1/Access | Entered Command 3182 | -1/Command | Emitted hypermatrix ping 3187 | -1/Command | Assembled emerged from beneath the floor 3224 | -1/Command | Phase Generator disabled 3289 | -1/Command | Assembled emerged from beneath the floor 3302 | -1/Command | Incoming investigation squad redirected 3427 | -1/Command | First assault squad dispatched 3446 | -1/Command | Disengaged cave seal 3447 | -1/Command | Incoming assault squad redirected 3449 | -1/Command | Incoming assault squad redirected 3496 | -1/Command | Assembled emerged from beneath the floor 3523 | -1/Command | Spotted M Guard 3524 | -1/Command | Spotted M Guard 3525 | -1/Command | Spotted Combat Programmer 3525 | -1/Command | Spotted Combat Programmer 3530 | -1/Command | Incoming investigation squad redirected 3544 | -1/Command | Incoming assault squad redirected 3549 | -1/Command | Destroyed M Guard 3557 | -1/Command | Destroyed M Guard 3559 | -1/Command | Destroyed Combat Programmer 3571 | -1/Command | Destroyed Combat Programmer 3571 | -1/Command | All MAIN.C guards destroyed 3598 | -1/Command | High security lockdown imminent 3602 | -1/Command | Destroyed 8 combat bots 3613 | -1/Command | Met MAIN.C 3633 | -1/Command | 0b10 Conduit disabled 3653 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3653 | -1/Command | Destroyed MAIN.C Shell 3653 | -1/Command | Spotted M Shell/Def 3653 | -1/Command | Spotted M Shell/Def 3653 | -1/Command | Spotted M Shell/Atk 3653 | -1/Command | Spotted M Shell/Atk 3653 | -1/Command | Spotted M Shell/Atk 3653 | -1/Command | Spotted M Shell/Atk 3653 | -1/Command | Spotted M Shell/Def 3653 | -1/Command | Spotted M Shell/Def 3655 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3655 | -1/Command | MAIN.C activated Command garrisons 3671 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 3671 | -1/Command | Core integrity fell below 50% 3681 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 3691 | -1/Command | Core integrity fell below 20% 3691 | -1/Command | Self-destructed Last Messages --------------- 03668_ AEGIS Remote Shield destroyed. 03668_ Critical hit (Blast). 03668_ Knocked back. 03670_ Quantum Shear penetrates MAIN.C. 03671_ Exo-853F: "Integrity reduced to 40%, advise evasive maneuvers to regroup with unit." 03673_ Quantum Shear penetrates MAIN.C. 03673_ Quantum Shear penetrates M Shell/Atk. 03675_ Quantum Shear penetrates MAIN.C. 03678_ Quantum Shear penetrates 0b10 Conduit. 03678_ Quantum Shear penetrates M Shell/Def. 03681_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 03681_ Quantum Shear penetrates MAIN.C. 03683_ Quantum Shear penetrates M Shell/Atk. 03683_ Quantum Shear penetrates MAIN.C. 03686_ Sigix Sheargun blasted off. 03689_ Quantum Shear penetrates MAIN.C. 03689_ M Shell/Def destroyed. 03690_ Particle Reactor blasted off. Map ----- +----------------------------------------------------+ | ???????????????????????????####################### | | ??????????????????????????######################## | | ????????????????????????########################## | | ???????????????????????################ ########## | | ?????????????????????############################# | | ????????????????????#####""""""" """" #### | | ???????????????????######"" "" #### | | ??????????????????#######""""" "" #### | | ?????????????????########""""""""""" " | | ???????????????? ########" " """ " | | ??????????????? ########"" """""" ! " | | ??????????????###########"" """""" !*! #### | | ????????????? ########### " """""" !!%[] #### | | ????????????#+########### " "" ![= #### | | ??????????? ######## " % %= ""#### | | ??????????? ########"""""""% %! """"#### | | ?????????? ] ########"" i i """""#### | | ?????????# ######## YYYYMi """"#### | | ?????????# ######## *%! #### | | ?????????####+########### % !! % " " #### | | ???????? """ """" " #### | | ???????? """ % % " """" #### | | ???????? k """ " " " #### | | ????????### #####%% """""" " #### | | ????????### #####%[% % "" " """"""""#### | | ???????#### #####X%%* """ " " " #### | | ????????### ############################## | | ????????### ############################## | | ????????### ############################## | | ????????### #############################? | | ????????### ############################?? | | ?????????## = ###########################??? | | ?????????## ##########################???? | | ?????????## #################????? | | ??????????# T###############??????? | | ??????????? #########"""###############???????? | | ???????????#############"""#############?????????? | | ????????????#########]]] =###########??????????? | | ?????????????########]]] ] =##########???????????? | | ??????????????#######!!! =#########????????????? | | ????????????????#####!!!**==#######??????????????? | | ?????????????????#################???????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Energy Generation 71 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 50 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 25 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 8 Armor Integrity Analysis 40 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Dimensional Node Initializer Terrabomb Sigix Exoskeleton Sigix Sheargun High-powered Transdimensional Reconstructor Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed RecoilReactionTearclaws Manual? 0 Play Time 01:07:42 Cumulative 285.6 hours Start 2023.06.09 @ 10:54:22 End 2023.06.09 @ 12:01:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 836 Rogue 836 Adventurer 0 Explorer 0 Win Type - Total 17 Types 8/0/7/2/0/0/0/0/0 Lore% 90 Gallery% 87 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6df5fda2-e72d-405f-8bc8-50762c48a4fe