Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.17 @ 17:01:51 Player: EyeSayUgh Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (53) 265 Value Destroyed (1476) 1476 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (482) 482 TOTAL SCORE: 5623 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 450 Cogmind --------- Core Integrity 255/700 Matter 277/300 Energy 248/310 System Corruption 3% Temperature Cool (31) Movement Walking (180) Ox2 Location -7/Storage Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Wheel > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Enhanced Nuclear Core Airjet Large Storage Unit Enhanced Optical Array Microactuators Heavy Ion Cannon Powered Hammer Powered Hammer Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Titanium Leg Compact Wheel Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Axe > --- INVENTORY -------- Improved Heat Sink Enhanced Optical Array Recoil Stabilizer Recoil Stabilizer Microactuators Improved Utility Shielding Advanced Assault Cannon Advanced Assault Cannon Katana [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Utility Melee Analysis Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun Improved Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . 1 . 1 2 . . . Weapon . | . . . . . . . . . . Parts Attached 73 | 7 5 . 6 . 18 23 . 6 8 Power 8 | 1 1 . 1 . 1 3 . . 1 Engine 6 | 1 1 . 1 . 1 1 . . 1 Core 2 | . . . . . . 2 . . . Reactor . | . . . . . . . . . . Propulsion 22 | 3 . . 1 . 5 8 . 1 4 Treads 3 | . . . . . 1 2 . . . Leg 3 | . . . . . . 1 . . 2 Wheel 15 | 3 . . 1 . 4 4 . 1 2 Hover 1 | . . . . . . 1 . . . Flight . | . . . . . . . . . . Utility 19 | 1 2 . 2 . 8 5 . 1 . Device 3 | . . . . . 3 . . . . Storage 2 | 1 . . . . 1 . . . . Processor 5 | . . . . . 2 3 . . . Hackware . | . . . . . . . . . . Protection 9 | . 2 . 2 . 2 2 . 1 . Artifact . | . . . . . . . . . . Weapon 24 | 2 2 . 2 . 4 7 . 4 3 Energy Gun 1 | . . . . . . . . 1 . Energy Cannon 3 | . . . . . . 1 . 1 1 Ballistic Gun 10 | 2 1 . 1 . 3 3 . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . . . . . . . 2 . Special Weapon 2 | . 1 . 1 . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 Slashing Weapon 3 | . . . . . 1 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 1 . 2 1 Parts Lost 15 | . . . . 2 4 1 . . 8 Power . | . . . . . . . . . . Propulsion 10 | . . . . 1 3 1 . . 5 Utility 3 | . . . . . 1 . . . 2 Weapon 2 | . . . . 1 . . . . 1 Highest Loss Streak 7 | . . . . 2 4 1 . . 7 Average Slot Usage (%) 92 | . 100 100 99 94 91 83 100 99 87 Engine 6 | . 14 14 11 11 9 4 . . 5 Core 2 | . . . . . . 2 7 7 1 Treads 1 | . . . . . 2 4 . . . Wheel 22 | . 28 28 33 31 26 7 30 30 22 Device 7 | . . . . . 15 7 7 7 4 Storage 8 | . 14 14 11 11 9 7 7 7 7 Processor 13 | . . . . . . 23 23 23 23 Protection 9 | . 14 14 21 20 10 7 7 7 4 Energy Gun 1 | . . . . . . . . 3 6 Ballistic Gun 9 | . 25 28 20 20 17 7 . . . Impact Weapon 2 | . . . . . . . 7 7 5 Slashing Weapon 1 | . . . . . . 5 7 . . Naked Turns . | . . . . . . . . . . Heaviest Build 39 | 10 19 19 26 26 36 39 34 38 38 Greatest Support 58 | 26 20 20 30 30 58 52 52 52 46 Greatest Overweight (x) 12 | . . . . . 1 3 . . 12 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 10 Average Capacity 8 | 5 6 6 6 6 8 10 10 10 10 Most Carried 10 | 6 6 6 6 6 8 10 10 10 10 Average Carried 7 | 3 5 6 5 6 6 7 10 9 9 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 10 Final Carried 10 | 6 6 6 6 6 7 10 10 10 10 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Matter Collected 1524 | 246 178 20 60 . 439 436 11 60 74 Remotely . | . . . . . . . . . . Salvage Created 2343 | 51 106 89 60 . 793 794 . 169 281 Parts 111 | 7 8 5 4 . 41 37 . 1 8 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 5 | . . . . . 3 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 31 | . 2 2 1 . 13 8 . . 5 Melee 4 | . . . . . . 4 . . . Guns 25 | . 2 2 1 . 13 4 . . 3 Classes Destroyed 12 | 1 2 . 1 . 4 3 . . 1 Worker 2 | . . . . . 1 . . . 1 Builder 3 | . . . . . . 2 . . 1 Tunneler 3 | 3 . . . . . . . . . Hauler 1 | . . . . . . . . . 1 Recycler 9 | . . . . . 3 4 . 2 . Watcher 4 | . 1 . . . 2 . . . 1 Swarmer 7 | . . . . . 4 . . . 3 Grunt 10 | . 2 2 . . 3 2 . . 1 Duelist 3 | . . . . . 2 1 . . . Sentry 8 | . . . 1 . 4 3 . . . Hunter 1 | . . . . . . 1 . . . Programmer 2 | . . . . . . 1 . . 1 Best Kill Streak 5 | 2 1 2 1 . 5 3 . 2 5 Combat Bots Only 4 | . 1 2 1 . 4 2 . . 1 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Damage Taken 2994 | . 172 82 94 322 621 780 . 43 880 Core 659 | . 17 41 . 83 73 188 . 21 236 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 . 76 . 79 86 . . . . Volleys Fired 151 | 12 15 5 12 . 61 24 . . 22 Largest 2 | 2 2 2 2 . 2 2 . . 2 Hottest 140 | 40 100 40 100 . 48 91 . . 140 Shots Fired 283 | 24 29 10 20 . 122 43 . . 35 Gun 246 | 24 28 10 16 . 122 33 . . 13 Cannon 32 | . . . . . . 10 . . 22 Launcher . | . . . . . . . . . . Special 5 | . 1 . 4 . . . . . . Kinetic 240 | 24 28 10 16 . 122 33 . . 7 Thermal 33 | . 1 . 4 . . . . . 28 Explosive . | . . . . . . . . . . Electromagnetic 10 | . . . . . . 10 . . . Robot Hit Streak 15 | 8 5 7 9 . 15 11 . . 7 Robot Miss Streak 5 | 2 2 1 2 . 4 4 . . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 1 . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . Shots Hit Robots 221 | 18 19 8 11 . 75 55 . 2 33 Core Hits 103 | 6 7 5 2 . 33 32 . 1 17 Critical Hits 4 | . . 1 . . 2 1 . . . Critical Kills 2 | . . 1 . . 1 . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . Melee Attacks 40 | . . . . . . 23 . 2 15 Impact 17 | . . . . . . . . 2 15 Slashing 23 | . . . . . . 23 . . . Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . . . . 7 . 2 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4483 | 204 200 83 96 . 1160 1747 . 135 858 Guns 2340 | 204 200 83 96 . 1160 412 . . 185 Cannons 439 | . . . . . . 196 . . 243 Explosions 36 | . . . . . . 36 . . . Melee 1666 | . . . . . . 1103 . 135 428 Ramming 2 | . . . . . . . . . 2 Kinetic 2266 | 204 200 83 96 . 1160 412 . . 111 Thermal 353 | . . . . . . 36 . . 317 Explosive . | . . . . . . . . . . Electromagnetic 196 | . . . . . . 196 . . . Impact 563 | . . . . . . . . 135 428 Slashing 1103 | . . . . . . 1103 . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 342 | . . . . . . 137 . 33 172 Projectiles 9 | . . . . . . . . . 9 Explosions . | . . . . . . . . . . Melee 333 | . . . . . . 137 . 33 163 Knockbacks 9 | . . . . . . . . . 9 Impact 6 | . . . . . . . . . 6 Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . 24 . . 1 Shots 1 | . . . . . . 1 . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 447 | . 46 28 40 . 36 118 . 268 447 Average Temperature 75 | . 23 15 19 . 8 44 . 136 204 Received Heat Transfer 894 | . 99 48 33 . 225 246 . 18 225 Effects 2 | . . . . . . . . . 2 Shutdowns 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 10 | . . . . . . 2 . 2 6 Impact Corruptions 10 | . . . . . . . . 1 9 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 435 | . . . . . . 100 . . 335 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Peak Influence 512 | 15 111 93 110 57 296 354 21 512 471 Initial 232 | . 9 43 35 42 14 116 21 14 232 Average 181 | 4 72 88 75 43 156 185 21 263 362 Maximum Alert Level 2 | . . . . . 1 1 . 2 2 Low Security (%) 61 | 100 100 100 100 100 72 71 100 17 . Level 1 33 | . . . . . 27 28 . 70 75 Level 2 4 | . . . . . . . . 11 24 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 1 . . 4 . 3 3 Investigation 2 | . . . . . . . . 1 1 Extermination 2 | . . . . . . 1 . 1 . Reinforcement 4 | . . . 1 . . . . 1 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Distress Signals 3 | . 1 . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 79 | . 6 2 5 9 23 10 . 7 17 Peak Tracking Total 9 | . 3 1 5 9 4 3 . 3 4 Tactical Retreats 5 | . . . . . 2 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Traps Triggered 2 | . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Machines Disabled 2 | . 1 . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Machines Accessed 16 | . 1 . 1 . 1 3 . 5 5 Terminals 14 | . 1 . 1 . 1 2 . 4 5 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 2 . 3 . 1 5 . 14 10 Successful 15 | . 1 . 3 . 1 3 . 5 2 Failed 20 | . 1 . . . . 2 . 9 8 Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 31 | . 2 . 3 . 1 3 . 12 10 Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 1 . 3 . 1 2 . 3 2 Record 1 | . . . 1 . . . . . . Part Schematic 1 | . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . 1 . Alert Level 3 | . . . 1 . . 1 . . 1 Locate Traps 2 | . . . . . 1 . . 1 . Disarm Traps 1 | . . . . . . 1 . . . Zone Layout 3 | . 1 . 1 . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . Insert Component 1 | . . . . . . . . 1 . Analyze 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 13 | . . . . . 1 2 . 5 5 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Total Allies 20 | . . . . . . . 20 . . Largest Group 20 | . . . . . . . 20 20 9 Highest-Rated Group 469 | . . . . . . . 469 469 254 Highest-Rated Ally 35 | . . . . . . . 35 35 35 Total Orders . | . . . . . . . . . . Ally Attacks 96 | . . . . . . . . 74 22 Total Damage 2559 | . . . . . . . . 2079 480 Kills 25 | . . . . . . . . 22 3 Allies Corrupted 2 | . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Turns Passed 3453 | 111 201 95 275 63 715 834 137 613 409 Spaces Moved 2289 | 66 152 101 169 78 319 440 151 560 253 Core 13 | 10 . . . . . . . . 3 Treads 102 | . . . . . . 102 . . . Legs 41 | . . . . . . 39 . . 2 Wheels 2127 | 56 152 101 169 78 319 293 151 560 248 Hover 6 | . . . . . . 6 . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 86 90 90 85 85 Average Speed 95 | 81 80 80 80 80 93 131 90 86 94 Slowest Speed 650 | 100 80 80 80 80 110 270 90 90 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 37 34 20 28 28 12 74 22 39 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 12 | . 1 . 4 . . 7 . . . Terrain Destroyed 26 | . 1 . 4 . . 8 . . 13 Melee 7 | . . . . . . 7 . . . Projectile 18 | . 1 . 4 . . . . . 13 AOE 1 | . . . . . . 1 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Total 3222 | 98 203 105 281 78 642 613 151 686 365 Wait 583 | 5 23 . 92 . 220 74 1 106 62 Move 2281 | 65 151 100 168 77 318 440 150 559 253 Hop . | . . . . . . . . . . Pick Up 43 | 7 4 . 1 . 12 13 . 4 2 Fast Attach 41 | 7 2 . 2 . 8 13 . 5 4 Attach 8 | . 1 . 2 . 3 2 . . . Detach 2 | . . . 1 . . 1 . . . Swap 24 | . 2 . 2 . 7 8 . 1 4 Drop 48 | 2 5 . 1 1 13 15 . 9 2 Fire 151 | 12 15 5 12 . 61 24 . . 22 Melee 40 | . . . . . . 23 . 2 15 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 9) 282 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 313 | -10/Materials | Entered Mines 323 | -10/Mines | Met a Derelict bent on vengeance 355 | -10/Mines | Learned location of 1 exit from Materials 401 | -10/Mines | Discovered new exit (range 8) 408 | -10/Mines | Entered Materials 408 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 409 | -9/Materials | Identified exit to Mines 683 | -9/Materials | Entered Mines 703 | -9/Mines | Learned location of 1 exit from Materials 704 | -9/Mines | Assembled infested the area 709 | -9/Mines | Assisted by a Guerilla fighting off Assembled 742 | -9/Mines | Discovered new exit (range 4) 746 | -9/Mines | Entered Materials 746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 747 | -8/Materials | Identified exit to Factory 1190 | -8/Materials | Build established: Scavenger-Mutant 1426 | -8/Materials | Lost 4 parts (3n1u) 1453 | -8/Materials | Discovered exit to Factory (range 8) 1461 | -8/Materials | Entered Factory 1461 | -7/Factory | Evolved 2 slots: Utility x2 1586 | -7/Factory | Garrison activated, responded to threat 2295 | -7/Factory | Sucked down chute 2295 | -7/Factory | Entered Waste 2296 | -7/Waste | Joined by Warlord forces that had cleared the area 2402 | -7/Waste | Discovered new exit (range 13) 2420 | -7/Waste | Identified exit to Factory 2432 | -7/Waste | Entered Factory 2432 | -7/Factory | Accompanied by 20 allies 3020 | -7/Factory | Discovered new exit (range 5) 3033 | -7/Factory | Identified exit to Storage 3045 | -7/Factory | Entered Storage 3045 | -7/Storage | Accompanied by 9 allies 3394 | -7/Storage | Core integrity fell below 50% 3418 | -7/Storage | Lost 7 parts (5n2u) 3454 | -7/Storage | Self-destructed Last Messages --------------- 03423_ U-05 Engineer builds a Wall. 03423_ K-01 Serf collects debris. 03424_ U-05 Engineer builds a Wall. 03426_ Acquired Wheel. 03427_ K-01 Serf collects debris. 03427_ Acquired 11 matter. 03428_ Acquired 9 matter. 03430_ K-01 Serf collects debris. 03433_ R-06 Scavenger inserts Melee Analysis Suite into recycling unit. 03435_ K-01 Serf collects debris. 03436_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 03440_ Slammed into K-01 Serf. 03441_ K-01 Serf sends out distress signal. 03444_ Acquired Carbon-fiber Leg. 03447_ Penetrated by Slug. 03448_ Imp. Spread Laser destroyed. 03450_ U-05 Engineer builds a Wall. 03450_ G-47 Trooper knocked back. 03451_ Slug penetrates Wall. 03453_ System corrupted: Energy discharge (-80). Map ----- +----------------------------------------------------+ | ??# + ### #?# # "" ## #?# " | | ??" # / ### # ## #?# " | | ????# ##### ### + # ! # #?##T# | | ????#?????# #?# ### # % # #??### | | ??????????# #?# #?# # # #????? | | ??????????# #?# #?## ## ## #????? | | ??????????# #?#####/####### ## # ## #????? | | ????#+#####+###### % ## ##### #????? | | ????# # ###### #######???# #????? | | ????# + ##???# #?????????# #????? | | ????# # ##???#=* #?????????? #????? | | ????# + %%##???#% #?????????? #????? | | ????# # ##???# #??????????????????? | | ????# # ##???#/ #??????????????????? | | ????#!############ #????#%/=#??????????????????? | | ????# ????????###% *#???# / #??????????????????? | | ????+ ????????#""% #??###//!##?????????????????? | | ????# ???????#""!=%##?#T#/ %###????????????????? | | ????# ???????#"Y ##?" / "#????????????????? | | ????# #??????#"" ##?##" ""#????????????????? | | ????# #??????#"" ##???# T"#????????????????? | | ????# #??????### #????# ""#????????????????? | | ????? #??????? #%! #????# ""#????????????????? | | ????? #??????" #! #???## ######?????????????? | | ????? #?????T" # g######g ##T #?????????????? | | ????? ?????""?# %[%@ %# #?????????????? | | ????? ?????? ?# ###### + #?????????????? | | ????? ????????#####????# # #?????????????? | | ????? ???????????#??????# ## #?????????????? | | ??????????????????????????# %######?????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? "T ??????????????????? | | ?????????????????????????? "" ??????????????????? | | ?????????????????????????# ??????????????????? | | ?????????????????????????#]?? #?????????????????? | | ?????????????????????????#??? #??????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 44 Melee Accuracy 11 Recoil Reduction 2 Item Schematics ----------------- Microactuators | -7/Factory | Scanalyzed Neutrino Core | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation More Dakka Please We Are Legion Challenges ------------ None Game ------ Seed ControlRocketBeamcaster Manual? 0 Play Time 01:08:40 Cumulative 18.2 hours Start 2021.08.17 @ 13:16:40 End 2021.08.17 @ 17:01:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df4ed7ed-93ce-4878-98a4-532b9eebfd63