Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 08:34:08 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (1080) 1080 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2880 Bonus ------- None Cogmind --------- Core Integrity 471/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Structural Scanner Targeting Computer > --- WEAPON (2) ------- Beam Rifle Particle Gun > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Cryofiber Web Improved Heat Sink Beam Rifle Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Structural Scanner Targeting Computer > --- WEAPON ----------- Beam Rifle Particle Gun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Cryofiber Web Improved Heat Sink Beam Rifle Mini Grenade Launcher Heavy Hammer [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 38 | 6 5 15 12 Power 5 | 1 . 2 2 Engine 4 | 1 . 1 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 11 | 2 1 5 3 Treads . | . . . . Leg 11 | 2 1 5 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 4 4 Device 4 | . 1 1 2 Storage 2 | 1 1 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 11 | 2 2 4 3 Energy Gun 5 | 1 1 1 2 Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 11 | . 1 3 7 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 4 | . . 2 2 Weapon 3 | . 1 1 1 Highest Loss Streak 2 | . 1 2 1 To Critical Strikes . | . . . . Average Backups 7 | 1 4 9 9 Power 1 | . 1 1 1 Propulsion 1 | . . 1 3 Utility . | . . 1 1 Weapon 3 | . 2 5 2 Tool/Special . | . . . . Unused Backups 9 | . . 4 5 Power 1 | . . 1 . Propulsion . | . . . . Utility 4 | . . . 4 Weapon 4 | . . 3 1 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 96 97 96 Engine 9 | . 14 8 7 Core 1 | . . 2 1 Leg 32 | . 28 33 35 Device 10 | . 10 11 10 Storage 11 | . 14 11 9 Processor 3 | . . . 9 Protection 5 | . . 9 4 Energy Gun 7 | . 11 1 13 Ballistic Gun 8 | . 14 9 2 Ballistic Cannon 6 | . 2 10 2 Peak Build Rating 18 | 6 9 15 18 Average Rating 12 | 4 8 13 16 On Entrance 7 | . 6 9 15 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 28 | 14 19 28 27 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 4 | 4 . . . Average Overweight (x) . | 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 8 10 10 Most Carried 10 | 2 7 10 10 Average Carried 7 | 1 4 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 2 7 10 10 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1020 | 195 143 485 197 Remotely . | . . . . Salvage Created 1188 | . 180 598 410 Parts 69 | . 15 38 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | . 8 13 8 Guns 19 | . 7 5 7 Cannons 9 | . 1 8 . Classes Destroyed 7 | . 2 4 1 Builder 2 | . . 1 1 Watcher 1 | . . 1 . Swarmer 6 | . 6 . . Grunt 11 | . 2 6 3 Brawler 2 | . . 1 1 Sentry 8 | . . 6 2 Hunter 2 | . . . 2 Best Kill Streak 5 | . 3 5 2 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 182 | . 51 68 63 Missed 47 | . 14 18 15 Hits 135 | . 37 50 48 Melee 1 | . . 1 . Projectile 134 | . 37 49 48 Critical Strikes 3 | . 1 2 . Damage Taken 1689 | . 347 696 646 Core 225 | . 35 111 79 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 46 | . . 46 . Core Remaining (%) 86 | 100 86 72 . Volleys Fired 108 | . 27 39 42 Largest 2 | . 2 2 2 Hottest 121 | . 60 86 121 Shots Fired 210 | . 51 77 82 Gun 168 | . 49 38 81 Cannon 42 | . 2 39 1 Launcher . | . . . . Special . | . . . . Kinetic 124 | . 29 76 19 Thermal 78 | . 14 1 63 Explosive . | . . . . Electromagnetic 8 | . 8 . . Robot Hit Streak 20 | . 8 13 20 Robot Miss Streak 5 | . 4 5 2 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 138 | . 27 50 61 Core Hits 58 | . 11 24 23 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 5 | . . 3 2 Burn 1 | . . . 1 Destroy 2 | . . 1 1 Blast 2 | . . 2 . Melee Attacks 1 | . . 1 . Impact 1 | . . 1 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2093 | . 365 845 883 Guns 1566 | . 349 369 848 Cannons 506 | . 15 473 18 Explosions . | . . . . Melee . | . . . . Ramming 21 | . 1 3 17 Kinetic 1203 | . 217 827 159 Thermal 789 | . 67 15 707 Explosive . | . . . . Electromagnetic 80 | . 80 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Matter Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | . 1 1 2 Kicked 4 | . 1 1 2 Crushed . | . . . . Highest Temperature 54 | . 54 11 48 Average Temperature 18 | . 32 11 14 Received Heat Transfer 525 | . 81 273 171 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 7 | . . . 7 Heat Transferred 2037 | . 150 37 1850 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 193 | . 121 193 142 Initial 67 | . . 29 67 Average 54 | . 46 52 71 Influence Increases 938 | . 217 413 308 Destroy 0b10 Robot/C 580 | . 160 260 160 Destroy 0b10 Robot/NC 15 | . . 10 5 Destroy Leader 172 | . 30 92 50 Successful Hack 45 | . 12 33 . Destroy Structure 6 | . . 3 3 Lose Combat Pursuer 120 | . 15 15 90 Influence Decreases 842 | . 146 323 373 Entered New Map 136 | . . 42 94 Time Decay 616 | . 136 261 219 Lost Part 90 | . 10 20 60 Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 14 25 19 Peak Tracking Total 9 | . 4 9 6 Tactical Retreats 7 | . 1 1 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 3 6 1 Terminals 9 | . 3 5 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 6 15 2 Successful 11 | . 4 7 . Failed 12 | . 2 8 2 Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 12 | . 6 6 . Terminals 20 | . 6 12 2 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 4 . Terminal Index 2 | . 1 1 . Locate Traps 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 2 1 . Terminals 3 | . 2 1 . Assimilate 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 2 6 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 96 | . . . 96 Structural 96 | . . . 96 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1514 | 76 332 641 465 Spaces Moved 869 | 45 197 372 255 Core 17 | 17 . . . Treads . | . . . . Legs 852 | 28 197 372 255 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 145 120 120 120 Slowest Speed 250 | 250 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 52 38 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 1 | . . 1 . Melee 1 | . . 1 . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1116 | 52 239 492 333 Wait 47 | . 6 34 7 Move 866 | 44 196 371 255 Hop . | . . . . Pick Up 20 | 2 4 10 4 Fast Attach 19 | 6 1 7 5 Attach 9 | . 1 2 6 Detach 6 | . . 3 3 Swap 17 | . 3 10 4 Drop 19 | . . 14 5 Fire 108 | . 27 39 42 Melee 1 | . . 1 . Ram . | . . . . Kick 4 | . 1 1 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 13) 77 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 743 | -9/Materials | Build established: Scavenger-Mutant 752 | -9/Materials | Repaired Imp. Ion Engine 793 | -9/Materials | Discovered new exit (range 16) 1033 | -9/Materials | Discovered new exit (range 4) 1050 | -9/Materials | Entered another Materials area 1050 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1515 | -8/Materials | Self-destructed Last Messages --------------- 01340_ K-01 Serf collects debris. 01340_ R-06 Scavenger collects Terrain Scanner. 01342_ B-36 Bruiser critical meltdown. 01342_ Hammer melted. 01346_ K-01 Serf cleans the Nuclear Reactor. 01369_ Targeting Computer destroyed. 01374_ G-47 Trooper suffers critical hit (Burn). 01377_ Particle Gun melted. 01377_ Aluminum Leg melted. 01377_ G-47 Trooper destroyed. 01388_ U-05 Engineer builds a Door. 01401_ Y-45 Defender destroyed. 01407_ Dropped Structural Scanner. 01407_ Acquired Structural Scanner. 01417_ Dropped Assault Rifle. 01421_ Acquired 20 matter. 01447_ K-01 Serf cleans the Nuclear Reactor. 01459_ Acquired 10 matter. 01485_ Kicked U-05 Engineer out of the way. 01499_ Aluminum Leg destroyed. 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Ion Engine | 34% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartPersonalDerivative Manual? 0 Play Time 00:20:20 Cumulative 79.4 hours Start 2026.02.15 @ 08:15:22 End 2026.02.15 @ 08:34:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bea6744e-d7dd-421a-a032-6ba7133b435a