Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.01 @ 23:12:25 // AFD2020/Player2 Player: Jinx Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1732) 1732 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (974) 974 TOTAL SCORE: 6876 Bonus ------- Follower Combat Kills 1037 Friendly Fire -63 Cogmind --------- Core Integrity 820/1000 Matter 107/300 Energy 380/380 System Corruption 7% Temperature Cool (0) Movement Walking (400) Ox4 Location -5/Factory Parts ------- > --- POWER (3) -------- Heavy Ion Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit EM Disruption Field > --- WEAPON (5) ------- KE Penetrator Improved Light Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Advanced Beam Cannon Improved Light Cannon Rocket Launcher Missile Launcher Spear Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Sensor Array Advanced Terrain Scanner Improved Reaction Control System EM Disruption Field > --- WEAPON ----------- Field Laser KE Penetrator Improved Light Cannon Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Advanced Beam Cannon Improved Light Cannon Rocket Launcher Missile Launcher Spear [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Targeting Computer Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 11 | . 1 2 2 . 2 2 2 Power 2 | . . 1 . . 1 . . Propulsion 2 | . . . 1 . . . 1 Utility 4 | . 1 . 1 . . 2 . Weapon 3 | . . 1 . . 1 . 1 Parts Attached 64 | 7 2 12 3 10 6 18 6 Power 19 | 1 1 6 . 1 1 7 2 Engine 12 | 1 1 5 . . 1 3 1 Core 7 | . . 1 . 1 . 4 1 Reactor . | . . . . . . . . Propulsion 14 | 2 . 1 1 6 1 1 2 Treads . | . . . . . . . . Leg 14 | 2 . 1 1 6 1 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 1 . 1 2 2 6 1 Device 10 | . 1 . . 1 2 6 . Storage 2 | 1 . . . . . . 1 Processor 3 | 1 . . 1 1 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 16 | 2 . 5 1 1 2 4 1 Energy Gun 3 | 1 . 1 . . . 1 . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 3 | 1 . . 1 . . . 1 Ballistic Cannon 4 | . . 2 . . 1 1 . Launcher 4 | . . 1 . 1 . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 9 | . . . . . . 3 6 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . . . . 2 3 Weapon 2 | . . . . . . . 2 Highest Loss Streak 6 | . . . . . . 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 100 99 91 95 96 95 81 Engine 10 | . 12 14 8 7 3 9 11 Core 7 | . . 5 8 8 14 7 4 Leg 20 | . 25 19 25 25 21 18 18 Device 17 | . 12 10 8 9 20 28 17 Storage 7 | . 12 10 8 8 7 6 6 Processor 4 | . 12 10 8 10 . . . Energy Gun 4 | . 12 12 5 . . 3 3 Energy Cannon 4 | . . 4 8 8 7 2 . Ballistic Gun 2 | . 12 . 2 7 . . 2 Ballistic Cannon 10 | . . 9 8 8 14 14 9 Launcher 2 | . . 2 . . 3 1 5 Peak Build Rating 64 | 7 8 18 20 30 40 54 64 Average Rating 33 | 4 8 14 19 24 35 49 51 On Entrance 21 | . 7 8 17 20 30 40 49 Naked Turns . | . . . . . . . . Heaviest Build 75 | 15 17 38 31 37 51 52 75 Greatest Support 62 | 20 20 20 30 42 51 56 62 Greatest Overweight (x) 4 | . . 2 1 1 1 1 4 Average Overweight (x) . | . . . 1 . . . 1 Largest Inventory Capacity 15 | 10 10 10 10 10 10 10 15 Average Capacity 10 | 9 10 10 10 10 10 10 11 Most Carried 10 | 5 2 10 10 10 10 10 10 Average Carried 7 | 1 1 5 8 9 8 8 9 Final Capacity 15 | 10 10 10 10 10 10 10 15 Final Carried 10 | 2 1 8 10 9 10 8 10 Class Distribution -------------------- 31% | Hacker-Gunner 17% | Hacker-Skirmisher 14% | Hacker-Tank 13% | Scavenger-Skirmisher 10% | Hacker-Mutant 6% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Skirmisher | -7/Factory Hacker-Tank | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Matter Collected 1708 | 200 99 219 42 250 10 534 354 Remotely . | . . . . . . . . Salvage Created 1556 | . 36 181 81 433 . 435 390 Parts 85 | . 2 13 5 20 . 24 21 Haulers Intercepted 2 | . . . . 1 . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 32 | . 1 4 2 7 . 12 6 Guns 3 | . 1 . . 1 . . 1 Cannons 21 | . . 3 2 5 . 10 1 AOE 8 | . . 1 . 1 . 2 4 Classes Destroyed 9 | . 1 3 1 2 . 1 1 Builder 2 | . . . . . . . 2 Hauler 2 | . . . . 1 . . 1 Operator 3 | . . 1 . 1 . 1 . Watcher 7 | . . 3 . 2 . . 2 Swarmer 5 | . . 1 . . . 4 . Grunt 16 | . 1 3 . 3 . 5 4 Brawler 1 | . . . . 1 . . . Sentry 7 | . . . 2 3 . 2 . Hunter 3 | . . . . . . 1 2 Best Kill Streak 5 | . 1 2 2 3 . 5 3 Combat Bots Only 5 | . 1 2 2 2 . 5 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . 1 . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Hostile Shots Fired 265 | . 20 9 10 22 . 161 43 Missed 112 | . 3 3 3 5 . 79 19 Damage Taken 1954 | . 152 56 61 200 . 757 728 Core 477 | . 41 5 15 19 . 266 131 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1021 | . 94 35 37 123 . 489 243 Regen/Repaired (Parts) 46 | . . 46 . . . . . Core Remaining (%) 86 | 100 83 80 . 93 100 65 . Volleys Fired 110 | . 9 15 3 20 . 31 32 Largest 4 | . 2 3 3 3 . 4 4 Hottest 190 | . 60 159 163 143 . 190 179 Shots Fired 326 | . 18 40 9 60 . 114 85 Gun 105 | . 18 18 3 19 . 9 38 Cannon 204 | . . 19 6 40 . 102 37 Launcher 17 | . . 3 . 1 . 3 10 Special . | . . . . . . . . Kinetic 200 | . 9 15 3 39 . 81 53 Thermal 109 | . 9 22 6 20 . 30 22 Explosive 17 | . . 3 . 1 . 3 10 Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 18 23 7 17 . 13 13 Robot Miss Streak 5 | . . 1 1 1 . 5 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 229 | . 18 29 7 44 . 71 60 Core Hits 89 | . 6 11 2 17 . 29 24 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 7 | . . . 1 1 . 4 1 Burn 1 | . . . 1 . . . . Destroy 2 | . . . . 1 . . 1 Blast 4 | . . . . . . 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5415 | . 167 691 134 863 . 1731 1829 Guns 1222 | . 167 165 30 231 . 85 544 Cannons 2978 | . . 295 104 569 . 1404 606 Explosions 1215 | . . 231 . 63 . 242 679 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2860 | . 70 214 43 511 . 1096 926 Thermal 1340 | . 97 246 91 289 . 393 224 Explosive 1215 | . . 231 . 63 . 242 679 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 1 . . . . 7 Average Corruption 2 | . . 1 . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . 1 . . . . 6 Message Errors 3 | . . . . . . . 3 Matter Fused 3 | . . 1 . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 55 | . . 21 . . . 21 13 Projectiles 35 | . . 5 . . . 21 9 Explosions 20 | . . 16 . . . . 4 Melee . | . . . . . . . . Knockbacks 16 | . . 1 . 3 . 9 3 Impact . | . . . . . . . . Kinetic 16 | . . 1 . 3 . 9 3 Secondary . | . . . . . . . . Self-Inflicted Damage 47 | . . . . . . . 47 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 590 | . 181 224 220 280 . 582 590 Average Temperature 178 | . 102 77 127 86 . 214 279 Received Heat Transfer 840 | . 168 27 54 108 . 249 234 Effects 81 | . . . . . . 42 39 Shutdowns 28 | . . . . . . 13 15 Energy Bleed 5 | . . . . . . 2 3 Interference 18 | . . . . . . 13 5 Matter Decay 4 | . . . . . . . 4 Short Circuit 9 | . . . . . . 3 6 Damage (minor) 4 | . . . . . . 2 2 Damage (major) 11 | . . . . . . 7 4 Damage (core) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . Heat Transferred 2779 | . 225 556 259 518 . 740 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Peak Influence 327 | . 75 240 102 283 67 271 327 Initial 67 | . . 22 22 30 67 12 18 Average 94 | . 27 99 55 135 58 90 131 Maximum Alert Level 1 | . . 1 . 1 . 1 1 Low Security (%) 86 | 100 100 92 100 74 100 73 91 Level 1 13 | . . 7 . 25 . 26 8 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . . 2 . 5 3 Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . . . 1 . 1 3 Assault . | . . . . . . . . Garrison 4 | . . . . 1 . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Distress Signals 6 | . 1 2 . 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 6 21 2 16 . 17 19 Peak Tracking Total 5 | . 4 4 2 3 . 4 5 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Traps Triggered 6 | . . 1 . 4 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Disabled 5 | . . 2 . 1 1 . 1 Max in Single Turn 1 | . . 1 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Accessed 2 | . . 1 . 1 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 3 | . . 2 . 1 . . . Successful 3 | . . 2 . 1 . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 4 | . . 2 . 1 . 1 . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total Allies 4 | . 1 . . . . 3 . Largest Group 4 | . 1 1 1 1 1 4 3 Highest-Rated Group 183 | . 58 70 72 72 78 183 155 Highest-Rated Ally 103 | . 58 70 72 72 78 93 103 Total Orders . | . . . . . . . . Ally Attacks 118 | . 4 30 1 14 5 23 41 Total Damage 3926 | . 48 575 85 428 199 803 1788 Kills 42 | . 2 13 . 6 1 6 14 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Turns Passed 4280 | 75 134 935 322 513 496 1136 669 Spaces Moved 2216 | 51 85 411 160 294 242 708 265 Core 5 | 5 . . . . . . . Treads . | . . . . . . . . Legs 2211 | 46 85 411 160 294 242 708 265 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 123 123 122 Average Speed 160 | 113 120 186 190 132 172 134 210 Slowest Speed 400 | 120 120 260 190 190 193 193 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 20 | 4 22 44 16 44 5 17 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 137 | . . 14 . 15 . 23 85 Melee . | . . . . . . . . Projectile 6 | . . . . 1 . . 5 AOE 131 | . . 14 . 14 . 23 80 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total 2703 | 68 101 545 171 375 319 815 309 Wait 230 | 2 4 84 . 31 66 41 2 Move 2209 | 50 84 410 159 293 241 707 265 Hop . | . . . . . . . . Pick Up 52 | 9 1 17 5 3 5 10 2 Fast Attach 4 | . . . . 1 . . 3 Attach 20 | 7 1 3 1 . 2 6 . Detach . | . . . . . . . . Swap 40 | . 1 9 2 9 4 12 3 Drop 28 | . 1 7 1 8 1 8 2 Fire 110 | . 9 15 3 20 . 31 32 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . 10 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 115 | -10/Materials | Identified exit to Mines 115 | -10/Materials | Discovered exit to Mines (range 15) 198 | -10/Materials | Identified exit to Materials 198 | -10/Materials | Discovered exit to Materials (range 5) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 551 | -9/Materials | Build established: Hacker-Gunner 885 | -9/Materials | Repaired Aluminum Leg 1066 | -9/Materials | Identified exit to Materials 1066 | -9/Materials | Discovered exit to Materials (range 15) 1145 | -9/Materials | Entered another Materials area 1145 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1448 | -8/Materials | Identified exit to Storage 1448 | -8/Materials | Discovered exit to Storage (range 10) 1467 | -8/Materials | Entered Storage 1795 | -8/Storage | Identified exit to Garrison 1824 | -8/Storage | Garrison activated, responded to threat 1972 | -8/Storage | Identified exit to Factory 1972 | -8/Storage | Discovered exit to Factory (range 7) 1980 | -8/Storage | Entered Factory 1980 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2178 | -7/Factory | Build established: Scavenger-Skirmisher 2412 | -7/Factory | Identified exit to Factory 2412 | -7/Factory | Discovered exit to Factory (range 15) 2476 | -7/Factory | Entered another Factory area 2476 | -6/Factory | Evolved 2 slots: Utility x2 2725 | -6/Factory | Garrison activated, responded to threat 3322 | -6/Factory | Build established: Hacker-Tank 3376 | -6/Factory | Allied Derelicts emerged from ambush trap array 3460 | -6/Factory | Identified exit to Factory 3460 | -6/Factory | Discovered exit to Factory (range 13) 3612 | -6/Factory | Entered another Factory area 3612 | -5/Factory | Accompanied by 2 allies 3612 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3748 | -5/Factory | Build established: Hacker-Skirmisher 4091 | -5/Factory | Crushed by falling debris 4125 | -5/Factory | Lost 6 parts (1n3u2w) 4281 | -5/Factory | Self-destructed Last Messages --------------- 04164_ U-05 Engineer builds a Wall. 04166_ K-01 Serf collects debris. Player 2: "Big fan of that Broken Imp. Light Cannon, I see." 04174_ K-01 Serf collects debris. 04176_ System corrupted: Matter fused (-9). 04177_ K-01 Serf collects debris. 04183_ U-05 Engineer lays Concrete. 04183_ K-01 Serf collects debris. 04184_ U-05 Engineer lays Concrete. 04185_ U-05 Engineer builds a Wall. 04187_ K-01 Serf collects debris. 04189_ U-05 Engineer lays Concrete. 04190_ K-01 Serf collects debris. 04190_ U-05 Engineer lays Concrete. 04209_ System corrupted: Matter fused (-6). 04240_ K-01 Serf cleans the Fusion Modulator. 04278_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ??? ???????????????? | | ????????????????????##??## ?? ?????????????? | | ???????????????????? ? ?? ???????????? | | ???????????????????? ? ?? ??????????? | | ?????????????#?????"" "?" """ ??????????? | | ?????????????? ??""" """ """ ??????????? | | ??????????????? """ """ """ ???????????? | | ???????????????# ^ ????????????? | | ???????????????# """ """ """ #?????????????? | | ???????????????# """ """ """ #?????????????? | | ???????????????# """ """ """ ###########???? | | ???????????????# # #???? | | ????????????????? # #???? | | ????????????????????# # #???? | | ????????????????????# k @ # #???? | | ????????????????##### @ # #???? | | ????????????????# + #???? | | ????????????????# # #???? | | ????????????????# ##### T#### # #???? | | ????????????????#?????####??# ### "" "###??? | | ????????????????????????????# = #??? | | ????????????????????????????##### ##?? | | ?????????????????????????????# # "#?? | | ?????????????????????????????# # "#?? | | ????????????????????????????## ## "#?? | | ????????????????????????????# # "#?? | | ????????????????????????????# # "#?? | | ????????????????????????????## # ## """"" ##?? | | ?????????????????????????????#### # """"""#??? | | ?????????????????????????????# # #### # | | ????????????????????########## # # # | | ??????????????????? # # | | ??????????????????? # # | | ?????????????????? # # | | ?????????????????? # # | | ?????????????????? # "" ! # | | ?????????????????? # "" # | | ?????????????????? ! #???? ?? | | ???????????????????########### * #????????? | | ?????????????????????????????#= # ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 37 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 65 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . 2 2 . 2 2 2 . Power 2 | . . . . . . 2 . Propulsion 2 | . . 2 . . . . . Utility 4 | . 1 . . 2 1 . . Weapon 2 | . 1 . . . 1 . . Parts Attached 60 | . 5 16 4 4 5 11 15 Parts Lost 5 | . . 1 . . . . 4 Damage Taken 1824 | . . 329 . 168 95 557 675 Core 149 | . . 74 . . . 26 49 Player 2/Cogmind (%) 23 | . . 93 . . . 8 27 Absorbed by Shields . | . . . . . . . . Damage Inflicted 3718 | . 48 575 85 428 199 720 1663 Player 2/Cogmind (%) 40 | . 22 45 38 33 100 29 47 Combat Hostiles Destroyed 28 | . 1 8 . 5 1 5 8 Player 2/Cogmind (%) 46 | . 50 66 . 41 100 29 57 Game ------ Seed SpacefoldConcussiveSword Manual? 0 Play Time 00:44:25 Cumulative 17.7 hours Start 2024.08.07 @ 23:20:04 End 2025.03.01 @ 23:12:25 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 25 Rogue 1 Adventurer 9 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/CogTall Map View 50x44 Zoom Use 11% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e84ddee8-94fd-46a8-b69c-7060c6986a76