Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.04 @ 20:08:13 Player: Tereza Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (4233) 4233 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 8532 Bonus ------- High Alert Combat Kills 44 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 65/100 System Corruption 5% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Improved Heat Sink High-capacity Matter Pod (98) Core Analyzer Scrap Shield Hacking Suite Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Core Analyzer Hacking Suite Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink High-capacity Matter Pod Advanced Targeting Computer Core Analyzer Core Analyzer Improved Medium Armor Plating Layered Light Armor Plating Scrap Shield Hacking Suite Flak Gun Assault Cannon Shock Bomb Launcher Heavy Rocket Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Makeshift Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . 4 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . . . 3 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 138 | 5 12 4 12 49 33 5 . 5 13 Power 13 | 1 1 1 2 4 3 . . . 1 Engine 9 | 1 1 1 2 2 1 . . . 1 Core 4 | . . . . 2 2 . . . . Reactor . | . . . . . . . . . . Propulsion 39 | 2 2 2 1 17 14 . . . 1 Treads 10 | 2 2 . . 1 5 . . . . Leg 19 | . . . . 16 2 . . . 1 Wheel 9 | . . 2 1 . 6 . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 38 | 1 2 . . 16 11 1 . 2 5 Device 9 | . . . . 4 2 1 . 1 1 Storage 5 | 1 1 . . 2 1 . . . . Processor 5 | . . . . . 3 . . . 2 Hackware 3 | . . . . 1 2 . . . . Protection 16 | . 1 . . 9 3 . . 1 2 Artifact . | . . . . . . . . . . Weapon 48 | 1 7 1 9 12 5 4 . 3 6 Energy Gun 3 | . 2 . . . 1 . . . . Energy Cannon 4 | . . . . 3 1 . . . . Ballistic Gun 18 | 1 3 1 5 6 . . . . 2 Ballistic Cannon 13 | . 1 . 1 3 2 2 . 2 2 Launcher 10 | . 1 . 3 . 1 2 . 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 . . 1 . Parts Lost 56 | . 2 4 1 17 15 . . . 17 Power 7 | . 1 1 . 2 2 . . . 1 Propulsion 22 | . . 2 1 8 7 . . . 4 Utility 14 | . . . . 3 4 . . . 7 Weapon 13 | . 1 1 . 4 2 . . . 5 Highest Loss Streak 14 | . 2 2 1 6 7 . . . 14 To Critical Strikes 1 | . 1 . . . . . . . . Average Slot Usage (%) 89 | . 76 94 91 91 93 92 92 91 86 Engine 4 | . 5 10 9 6 3 . . . . Core 2 | . . . . 1 3 7 7 7 5 Treads 6 | . 27 . . . 4 7 7 7 6 Leg 7 | . . . . 25 12 . . . 1 Wheel 10 | . . 26 25 . 9 15 15 15 12 Device 4 | . . . . 7 7 7 7 7 6 Storage 9 | . 14 14 14 9 7 7 7 7 7 Processor 2 | . . . . . 3 7 7 7 7 Hackware 8 | . . . . 8 14 15 15 15 13 Protection 9 | . 1 14 14 13 9 7 7 6 5 Energy Gun 2 | . 12 . . . 3 4 . . . Ballistic Gun 7 | . 11 17 25 6 3 . . . . Ballistic Cannon 7 | . 2 10 2 8 5 8 15 14 14 Peak Build Rating 51 | 5 8 8 15 31 47 47 46 51 48 Average Rating 27 | 4 6 7 9 26 35 46 46 46 44 On Entrance 24 | . 5 7 7 14 29 47 46 46 47 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 11 22 20 21 50 50 43 41 44 44 Greatest Support 54 | 40 40 40 30 51 54 38 38 38 38 Greatest Overweight (x) 10 | 1 1 . 1 8 2 1 1 1 10 Average Overweight (x) . | . . . . . . 1 1 . 1 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 10 10 15 15 15 15 15 Most Carried 15 | 7 10 10 10 15 15 15 15 15 15 Average Carried 12 | 5 9 9 9 10 14 14 15 15 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Final Carried 15 | 7 10 10 10 15 15 15 15 15 8 Class Distribution -------------------- 42% | Mutant 30% | Scavenger-Mutant 27% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Matter Collected 4420 | 241 403 130 262 1543 962 410 80 60 329 Remotely . | . . . . . . . . . . Salvage Created 3698 | . 540 145 162 1380 966 107 22 . 376 Parts 181 | . 34 6 16 64 52 2 . . 7 Haulers Intercepted 3 | . 2 . . 1 . . . . . Recyclers Shooed 6 | . 5 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . 12 . . 2 . . 5 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 94 | . 12 4 5 34 17 5 . . 17 Guns 21 | . 8 2 3 3 4 . . . 1 Cannons 54 | . . 2 . 30 13 3 . . 6 AOE 17 | . 3 . 2 . . 2 . . 10 Classes Destroyed 18 | . 7 . 1 4 1 1 1 . 3 Worker 6 | . 3 . . 1 2 . . . . Builder 3 | . . . . 2 1 . . . . Hauler 3 | . 2 . . 1 . . . . . Recycler 4 | . 1 . . 1 2 . . . . Minesweeper 1 | . . . . . . 1 . . . Operator 2 | . 1 . . . 1 . . . . Drone 1 | . . . . . . . . . 1 Watcher 4 | . 1 . . 2 1 . . . . Swarmer 11 | . 6 . . . . . . . 5 Grunt 56 | . 6 4 . 24 10 4 . . 8 Brawler 1 | . . . . . . . . . 1 Duelist 2 | . . . . 1 . 1 . . . Sentry 11 | . . . . 8 2 . . . 1 Hunter 2 | . . . . 1 1 . . . . Programmer 4 | . . . . . 4 . . . . Behemoth 1 | . . . . . . . . . 1 Subdweller 5 | . . . 5 . . . . . . Samaritan 1 | . . . . . . . 1 . . Best Kill Streak 11 | . 6 2 1 11 10 3 . . 10 Combat Bots Only 10 | . 4 2 1 6 4 3 . . 10 Max Kills in Single Turn 3 | . 2 1 1 1 1 1 1 . 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . 2 . 1 . . 1 . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 773 | . 60 41 26 243 221 28 . . 154 Missed 210 | . 16 9 9 61 60 9 . . 46 Damage Taken 9039 | . 455 420 355 2857 2015 469 . . 2468 Core 1303 | . 63 100 56 372 262 78 . . 372 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 93 | . . 21 13 59 . . . . . Regen/Repaired (Parts) 417 | . . . . . . . . 417 . Core Remaining (%) 48 | 100 . . 12 32 . . . . . Volleys Fired 397 | . 73 19 26 134 76 14 2 . 53 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 149 | . 90 55 69 116 149 92 92 . 92 Shots Fired 776 | . 142 37 53 263 152 28 4 . 97 Gun 365 | . 139 25 43 71 75 1 . . 11 Cannon 383 | . 1 12 4 192 76 16 4 . 78 Launcher 28 | . 2 . 6 . 1 11 . . 8 Special . | . . . . . . . . . . Kinetic 573 | . 53 37 47 221 106 16 4 . 89 Thermal 175 | . 87 . . 42 45 1 . . . Explosive 26 | . 2 . 6 . . 11 . . 7 Electromagnetic 2 | . . . . . 1 . . . 1 Robot Hit Streak 20 | . 17 8 20 10 12 5 2 . 8 Robot Miss Streak 12 | . 8 2 4 4 6 5 1 . 12 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 492 | . 100 26 33 179 98 13 3 . 40 Core Hits 219 | . 39 9 14 69 35 10 2 . 41 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 24 | . 3 . . 10 7 . 1 . 3 Burn 8 | . 3 . . . 5 . . . . Meltdown 1 | . . . . 1 . . . . . Destroy 3 | . . . . 3 . . . . . Blast 12 | . . . . 6 2 . 1 . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11929 | . 1360 295 482 4137 2416 861 72 . 2306 Guns 3008 | . 1058 150 235 609 882 . . . 74 Cannons 6400 | . 19 145 28 3528 1462 227 72 . 919 Explosions 2519 | . 283 . 219 . 70 634 . . 1313 Melee . | . . . . . . . . . . Ramming 2 | . . . . . 2 . . . . Kinetic 7262 | . 285 295 263 3536 1591 227 72 . 993 Thermal 2146 | . 792 . . 601 753 . . . . Explosive 2333 | . 283 . 219 . . 634 . . 1197 Electromagnetic 186 | . . . . . 70 . . . 116 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 2 2 2 . 2 2 2 2 5 Average Corruption 1 | . 2 2 2 . 1 2 2 2 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 50 | . 9 7 16 . 7 6 3 1 1 Message Errors 9 | . 2 2 . . 3 1 1 . . Matter Fused 19 | . 3 2 9 . 1 3 1 . . Heat Flow Errors 6 | . . 2 2 . 1 . 1 . . Energy Discharges 4 | . 1 . 3 . . . . . . Parts Rejected 2 | . . . . . 1 . . . 1 Data Loss (minor) 3 | . 1 1 1 . . . . . . Data Loss (major) 3 | . 1 . . . 1 . . 1 . Misfires 3 | . 1 . 1 . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 182 | . . . . 74 24 20 12 . 52 Projectiles 149 | . . . . 74 24 20 12 . 19 Explosions 33 | . . . . . . . . . 33 Melee . | . . . . . . . . . . Knockbacks 53 | . . 1 . 31 14 2 . . 5 Impact . | . . . . . . . . . . Kinetic 48 | . . 1 . 27 13 2 . . 5 Secondary 5 | . . . . 4 1 . . . . Self-Inflicted Damage 285 | . . . . . 1 85 . . 199 Shots 7 | . . . . . . 2 . . 5 Rammed 1 | . . . . . 1 . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 434 | . 123 194 242 434 291 136 228 . 224 Average Temperature 77 | . 36 43 93 116 90 54 122 . 51 Received Heat Transfer 3222 | . 168 240 66 1350 807 126 . . 465 Effects 2 | . . . . 2 . . . . . Shutdowns 1 | . . . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 1 . . 1 . . . . . Combat Hostiles 2 | . 1 . . 1 . . . . . Parts Melted 10 | . 4 . . 3 3 . . . . Heat Transferred 4894 | . 2137 . . 1036 1721 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Peak Influence 538 | . 243 80 . 538 245 . . . . Initial 62 | . . 16 . . 62 . . . . Average 146 | . 97 50 . 228 121 . . . . Maximum Alert Level 2 | . 1 . . 2 1 . . . . Low Security (%) 75 | 100 88 100 . 48 90 . . . . Level 1 17 | . 11 . . 33 9 . . . . Level 2 6 | . . . . 17 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 . . 6 9 . . . 1 Investigation 9 | . . . . 5 4 . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 3 | . 1 . . 1 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Distress Signals 3 | . . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 162 | . 31 4 5 52 29 5 . . 36 Peak Tracking Total 11 | . 4 2 1 6 8 3 . . 11 Tactical Retreats 11 | . 1 . . 9 1 . . . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Traps Triggered 9 | . 4 . . 5 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . 1 . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . . 2 2 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Machines Accessed 27 | . 3 . 3 10 11 . . . . Terminals 22 | . 3 . . 10 9 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 62 | . 8 . 7 25 22 . . . . Successful 27 | . 4 . 7 9 7 . . . . Failed 34 | . 3 . . 16 15 . . . . Catastrophic 8 | . 2 . . 2 4 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 40 | . 7 . 1 18 14 . . . . Terminals 51 | . 8 . . 25 18 . . . . Fabricators 4 | . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . 4 . 7 9 4 . . . . Record 5 | . . . 5 . . . . . . Part Schematic 2 | . . . . . 2 . . . . Robot Analysis 6 | . 3 . . 3 . . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 3 | . 1 . . 1 1 . . . . Alert Level 2 | . . . . 1 1 . . . . Unreport Threat 3 | . . . . 3 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Release Object 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 2 | . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 2 . . 10 10 . . . . Full Trace Events 8 | . 1 . . 3 4 . . . . Feedback Events 1 | . . . . . 1 . . . . Hackware Fried 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 2 . . 13 . Parts Built 3 | . . . . . 3 . . . . Authchips . | . . . . . . . . . . Time 84 | . . . . . 84 . . . . Total Part Build Rating 12 | . . . . . 12 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 107 | . . . . . . . . 107 107 Highest-Rated Ally 31 | . . . . . . . . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . 16 Total Damage 338 | . . . . . . . . . 338 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Robot Analysis Total 6 | . 3 . . 3 . . . . . Derelict Logs Recovered 8 | . . . 3 . . . 1 2 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Turns Passed 8737 | 92 1291 422 1108 1911 1582 331 254 918 828 Spaces Moved 5579 | 54 651 56 1171 861 840 264 236 832 614 Core 11 | 8 1 . . 1 . . . . 1 Treads 704 | 46 650 2 . . 6 . . . . Legs 1154 | . . . . 847 307 . . . . Wheels 3710 | . . 54 1171 13 527 264 236 832 613 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 80 80 95 93 105 105 90 105 Average Speed 121 | 145 159 82 85 161 137 105 105 104 107 Slowest Speed 550 | 160 160 160 95 450 260 105 105 105 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 93 9 60 68 26 50 50 83 63 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . Scrap Searched 12 | . . . 9 . . 1 1 1 . Spaces Dug 2 | . . . . 1 1 . . . . Terrain Destroyed 267 | . 20 . 26 34 4 101 . . 82 Melee . | . . . . . . . . . . Projectile 57 | . . . . 34 4 3 . . 16 AOE 210 | . 20 . 26 . . 98 . . 66 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Total 6810 | 65 771 398 1230 1128 1127 288 238 877 688 Wait 546 | . 18 317 6 35 128 2 . 37 3 Move 5570 | 53 650 55 1170 860 839 263 235 831 614 Hop . | . . . . . . . . . . Pick Up 76 | 7 10 3 5 23 23 2 . 1 2 Fast Attach 70 | 5 9 1 2 32 16 . . 2 3 Attach 36 | . 2 3 1 11 12 . . . 7 Detach 6 | . . . . 2 4 . . . . Swap 32 | . 1 . 9 6 5 5 . 3 3 Drop 73 | . 8 . 9 25 23 2 . 3 3 Fire 397 | . 73 19 26 134 76 14 2 . 53 Melee . | . . . . . . . . . . Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap 1 | . . . 1 . . . . . . Miscellaneous 1 | . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 4) 523 | -10/Materials | Central database locked down 734 | -10/Materials | Discovered new exit (range 7) 863 | -10/Materials | Discovered new exit (range 7) 1153 | -10/Materials | Discovered new exit (range 4) 1202 | -10/Materials | Identified exit to Mines 1384 | -10/Materials | Entered Mines 1703 | -10/Mines | Core integrity fell below 50% 1803 | -10/Mines | Discovered new exit (range 4) 1806 | -10/Mines | Entered Subcaves 1904 | -10/Subcaves | Released subatomizers from SUBCON Basin 2231 | -10/Subcaves | Core integrity fell below 20% 2251 | -10/Subcaves | Learned Materials garrison access intel 2299 | -10/Subcaves | Learned location of Zion (-7) 2299 | -10/Subcaves | Met a Zionite searching for "candidates" 2361 | -10/Subcaves | Learned Materials stockpile data 2417 | -10/Subcaves | Disturbed a concealed Subdweller 2487 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2539 | -10/Subcaves | Learned Materials stockpile data 2673 | -10/Subcaves | Disturbed a concealed Subdweller 2746 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2889 | -10/Subcaves | Discovered new exit (range 13) 2903 | -10/Subcaves | Visited Clippyterm 2906 | -10/Subcaves | Learned Factory stockpile data 2914 | -10/Subcaves | Entered Materials 2914 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2916 | -8/Materials | Loaded intel: 1 garrison access location 3316 | -8/Materials | Lost 6 parts (1p3n1u1w) 3527 | -8/Materials | Core integrity fell below 50% 3561 | -8/Materials | Lost 4 parts (2n1u1w) 3692 | -8/Materials | Lost 3 parts (2n1w) 3854 | -8/Materials | Build established: Scavenger-Mutant 4297 | -8/Materials | Discovered new exit (range 10) 4825 | -8/Materials | Entered Factory 4825 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5010 | -7/Factory | Fabricated Lyr. Light Armor Plating (x2) 5511 | -7/Factory | Fabricated Hvy. Rocket Launcher (x1) 5676 | -7/Factory | Lost 7 parts (1p3n2u1w) 5958 | -7/Factory | Hacking Suite fried by hacking feedback 6392 | -7/Factory | Identified exit to Lower Caves 6407 | -7/Factory | Entered Lower Caves 6718 | -7/Lower Caves | Discovered new exit (range 9) 6738 | -7/Lower Caves | Entered another Lower Caves area 6738 | -7/Lower Caves | Discovered new exit (range 12) 6902 | -7/Lower Caves | Build established: Hacker-Mutant 6974 | -7/Lower Caves | Discovered new exit (range 12) 6992 | -7/Lower Caves | Entered Zion 7010 | -7/Zion | Learned location of 1 exit from Factory 7050 | -7/Zion | System corruption cleaned by Quarantine Array 7154 | -7/Zion | Given the Hacking Drone Bay 7159 | -7/Zion | Found Prototype Device 7159 | -7/Zion | Identified Hacking Drone Bay 7394 | -7/Zion | Gained Derelict followers 7430 | -7/Zion | Learned 4 Factory zone layouts 7533 | -7/Zion | Visited the Megawrench Repair Shop 7535 | -7/Zion | Megawrench repaired 9 parts 7576 | -7/Zion | Met Imprinter 7862 | -7/Zion | Discovered new exit (range 10) 7910 | -7/Zion | Entered Proximity Caves 7910 | -6/Proximity Caves | Accompanied by 4 allies 7913 | -6/Proximity Caves | Spotter reported a threat 7913 | -6/Proximity Caves | Spotter reported a threat 7966 | -6/Proximity Caves | Spotter reported a threat 7994 | -6/Proximity Caves | Spotter reported a threat 8047 | -6/Proximity Caves | Spotter reported a threat 8056 | -6/Proximity Caves | Learned Factory emergency access door positions 8073 | -6/Proximity Caves | Core integrity fell below 50% 8154 | -6/Proximity Caves | Spotter reported a threat 8214 | -6/Proximity Caves | Spotter reported a threat 8226 | -6/Proximity Caves | Spotter reported a threat 8279 | -6/Proximity Caves | Spotter reported a threat 8314 | -6/Proximity Caves | Spotter reported a threat 8324 | -6/Proximity Caves | Spotted B-75 Beast 8532 | -6/Proximity Caves | Spotter reported a threat 8539 | -6/Proximity Caves | Spotter reported a threat 8550 | -6/Proximity Caves | Destroyed B-75 Beast 8579 | -6/Proximity Caves | Lost 3 parts (1n2u) 8585 | -6/Proximity Caves | Spotter reported a threat 8593 | -6/Proximity Caves | Learned Factory garrison access intel 8668 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8694 | -6/Proximity Caves | Core integrity fell below 20% 8696 | -6/Proximity Caves | Destroyed 10 combat bots 8738 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08715_ The unstable cave ceiling collapses. 08715_ 32 Matter crushed. 08717_ The unstable cave ceiling collapses. 08718_ C-30 ARC bursts open, deploying its payload. 08718_ G-67 Veteran unfolds itself. 08718_ G-50 Soldier unfolds itself. 08718_ M-28 Smith unfolds itself. 08719_ The unstable cave ceiling collapses. 08726_ G-50 Soldier IFF system glitched. 08727_ G-50 Soldier knocked back. 08728_ Shock Bomb Launcher destroyed. 08729_ M-28 Smith repairs G-67 Veteran. 08729_ G-50 Soldier suffers critical hit (Blast). 08729_ G-50 Soldier destroyed. 08731_ The unstable cave ceiling collapses. 08735_ Lyr. Light Armor Plating destroyed. 08736_ Hvy. Battle Rifle destroyed. 08737_ M-28 Smith repairs G-50 Soldier. Map ----- +----------------------------------------------------+ | ## #??#### ####???????????????????????????? | | ?# ##???# ##??????????????????????????????? | | ?# #?## ##???????????????????????????????? | | ?# ### ##????????????????????????????????? | | ?## #?????????????????????????????????? | | ??# ##?????????????????????????????????? | | ??## ##??????????????????????????????????? | | ???##### #???????????????????????????????????? | | ???????# ##???????????????????????????????????? | | ???????# ##????????????????????????????????????? | | ???????# ###### #???? #???????????????????????? | | ???????## #???? ???????????????????????? | | ???????## #???? % #??????????????????????? | | ????#### #######???? % #?????????????????????? | | ????# #????????? % ###???????????????????? | | ????# #?????##?## ! # ???????????????????? | | ????# "" ###### ? % #?###???????????????? | | """" # ### m ## #???????????????? | | """ # #" %gg #???????????????? | | " ### # #" % #???????????????? | | " #?# # #" ##??????????????? | | # """" ### # #" % #??????????????? | | # " ## #l #??????????????? | | ? # #g s #??????????????? | | ??##### ###ss # ###??????????????? | | ????????###### % @ # #??????????????? | | ?????????????# # # #??????????????? | | ?????????????## # #??????????????? | | ??????????????# # # # #??????????????? | | ??????????????# ## % #??????????????? | | ??????????????# ######? #??????????????? | | ??????????????# ??????## ##??????????????? | | ??????????????# ??????# ## ##???????????????? | | ??????????????# ?????? #?###????????????????? | | ??????????????###?????? ####????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 31 Item Schematics ----------------- Hvy. Rocket Launcher | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Phase Shifter | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Lyr. Light Armor Plating | x2 | -7/Factory | Preloaded Hvy. Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicRainbowWell Manual? 0 Play Time 00:55:30 Cumulative 133.6 hours Start 2024.12.04 @ 19:13:45 End 2024.12.04 @ 20:08:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bd8d1db-457e-440d-b0f1-5c311705cbe7