Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 11:20:15 Player: Lancetekk Result: Destroyed by WG-C70(l) with Ripper Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (2627) 2627 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1725) 1725 TOTAL SCORE: 9527 Bonus ------- Pacifist 200 High Alert Combat Kills 68 Follower Combat Kills 918 Met Imprinter 300 Was Imprinted 300 Friendly Fire -61 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 54/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I > --- UTILITY ---------- Improved Heat Sink Experimental Heat Sink Zionite Biocell Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Advanced System Restoration Module > --- WEAPON ----------- Pulse Rifle Heavy Plasma Cannon Heavy Plasma Cannon Neutron Cannon > --- INVENTORY -------- Zionite Light DM Reactor Improved Treads Advanced Terrain Scanner Heavy Laser Gauss Rifle [Rating: 83] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Zionite Glidesys I Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . . . 6 . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 5 | . . . 1 . . . 3 . . 1 . Weapon 2 | . . . . . . . 2 . . . . Parts Attached 111 | 5 2 3 14 . . 7 34 5 8 14 19 Power 11 | 1 . 1 1 . . 1 2 . 1 2 2 Engine 5 | 1 . 1 1 . . 1 . . 1 . . Core 2 | . . . . . . . 2 . . . . Reactor 4 | . . . . . . . . . . 2 2 Propulsion 21 | 2 1 2 3 . . 2 4 . 3 1 3 Treads 12 | 2 . 2 3 . . 2 1 . . . 2 Leg 4 | . . . . . . . 3 . . . 1 Wheel . | . . . . . . . . . . . . Hover 5 | . 1 . . . . . . . 3 1 . Flight . | . . . . . . . . . . . . Utility 39 | 1 1 . 4 . . 2 10 3 3 7 8 Device 17 | . . . 1 . . . 6 2 1 3 4 Storage 9 | 1 . . 2 . . . . . 1 1 4 Processor 2 | . . . . . . . 2 . . . . Hackware . | . . . . . . . . . . . . Protection 11 | . 1 . 1 . . 2 2 1 1 3 . Artifact . | . . . . . . . . . . . . Weapon 40 | 1 . . 6 . . 2 18 2 1 4 6 Energy Gun 15 | 1 . . 4 . . . 6 . . 1 3 Energy Cannon 10 | . . . . . . . 4 2 1 2 1 Ballistic Gun 8 | . . . 2 . . 1 3 . . 1 1 Ballistic Cannon 5 | . . . . . . 1 4 . . . . Launcher 1 | . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 2 2 3 2 . Corrupted Parts 1 | . . . . . . 1 . . . . . System Corruption 1 | . . . . . . 1 . . . . . Parts Lost 57 | . . 4 3 . . 3 10 . 1 11 25 Power 7 | . . 1 1 . . 1 . . . 1 3 Propulsion 16 | . . 1 2 . . 1 5 . . 4 3 Utility 23 | . . 1 . . . 1 4 . 1 5 11 Weapon 11 | . . 1 . . . . 1 . . 1 8 Highest Loss Streak 15 | . . 3 3 . . 3 4 . 1 5 15 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 79 | . 56 46 71 88 88 92 73 83 82 65 62 Engine 4 | . 14 13 10 11 11 10 . . . 1 . Core 2 | . . . . . . . 5 6 5 . . Treads 9 | . 1 24 20 22 22 26 8 . . . 2 Leg 5 | . . . . . . . 7 13 12 2 . Hover 1 | . 13 . . . . . . . 2 11 . Device 10 | . . . 9 11 11 3 11 12 13 12 10 Storage 7 | . . . 11 11 11 11 6 6 6 1 13 Processor 5 | . . . . . . . 7 13 12 2 . Protection 6 | . 12 . . 11 11 18 7 4 . 4 4 Energy Gun 6 | . 14 6 9 22 22 7 3 . . 1 4 Energy Cannon 12 | . . . . . . . 7 25 26 19 13 Ballistic Gun 1 | . . . 11 . . 7 1 . . . . Ballistic Cannon 1 | . . . . . . 7 3 . . . . Naked Turns 5 | . . . . . . . . . . . 5 Heaviest Build 82 | 10 10 8 39 39 39 50 82 73 75 61 60 Greatest Support 60 | 40 40 40 40 40 40 60 60 35 42 42 28 Greatest Overweight (x) 19 | . 1 2 8 . . 2 2 2 5 4 19 Average Overweight (x) 1 | . . . . . . . 1 2 1 1 3 Largest Inventory Capacity 15 | 8 8 5 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 5 5 14 15 15 15 15 15 14 5 5 Most Carried 15 | 4 5 5 12 13 15 15 15 14 15 5 5 Average Carried 10 | 1 4 2 4 12 14 14 11 11 12 4 4 Final Capacity 15 | 8 5 5 15 15 15 15 15 15 5 5 5 Final Carried 15 | 2 5 2 11 13 15 13 13 13 4 5 . Class Distribution -------------------- 31% | Scavenger-Mutant 24% | Pyromaniac-Gunner 15% | Scavenger-Gunner 6% | Mutant 6% | Messiah-Gunner 6% | Messiah-Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Pyromaniac-Gunner | -6/Lower Caves Messiah-Gunner | -5/Factory Messiah-Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Matter Collected 2086 | 107 . 2 204 60 47 150 495 341 147 305 228 Remotely . | . . . . . . . . . . . . Salvage Created 2495 | . . . 357 . . 201 684 118 293 537 305 Parts 104 | . . . 24 . . 13 36 3 12 10 6 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . 35 . 9 31 . 1 Prevented 8 | . . . . . . 8 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Combat Hostiles Destroyed 48 | . . . 9 . . 4 15 1 5 9 5 Melee 2 | . . . . . . . . . . . 2 Guns 19 | . . . 8 . . 2 6 . . 2 1 Cannons 20 | . . . . . . 2 6 1 4 7 . AOE 3 | . . . . . . . 3 . . . . Classes Destroyed 11 | . . . 4 . . 2 5 . . . . Operator 2 | . . . 1 . . . 1 . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 5 | . . . 3 . . . . . 1 1 . Grunt 9 | . . . 2 . . . 5 . . 2 . Brawler 3 | . . . . . . 2 . . 1 . . Duelist 3 | . . . . . . . 1 . 1 1 . Sentry 11 | . . . 4 . . . 1 1 1 3 1 Specialist 2 | . . . . . . . 2 . . . . Hunter 6 | . . . . . . . 2 . 1 2 1 Programmer 5 | . . . . . . 2 3 . . . . Heavy 1 | . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . . 1 Butcher 2 | . . . . . . . . . . . 2 Best Kill Streak 4 | . . . 3 . . 1 4 1 3 2 1 Combat Bots Only 3 | . . . 3 . . 1 3 1 3 2 1 Max Kills in Single Turn 2 | . . . 1 . . 1 2 1 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Hostile Shots Fired 629 | . . 37 60 . . 80 187 . 49 81 135 Missed 191 | . . 10 18 . . 32 60 . 17 18 36 Damage Taken 8092 | . . 509 556 . . 719 2129 23 546 1220 2390 Core 1902 | . . 80 118 . . 89 346 . 246 108 915 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 371 | . . . . . . . . . 102 14 255 Regen/Repaired (Parts) 78 | . . . 70 . 8 . . . . . . Core Remaining (%) 61 | 100 . 68 . . . 48 . . 30 . . Volleys Fired 161 | . . . 31 . . 14 52 2 10 24 28 Largest 4 | . . . 2 . . 2 3 4 4 4 3 Hottest 360 | . . . 79 . . 130 250 360 360 360 243 Shots Fired 382 | . . . 53 . . 28 113 7 40 92 49 Gun 167 | . . . 53 . . 23 56 . . 13 22 Cannon 214 | . . . . . . 5 56 7 40 79 27 Launcher 1 | . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . Kinetic 137 | . . . 31 . . 9 90 . . 6 1 Thermal 244 | . . . 22 . . 19 22 7 40 86 48 Explosive 1 | . . . . . . . 1 . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 12 | . . . 12 . . 11 8 2 5 12 8 Robot Miss Streak 18 | . . . 2 . . 18 10 1 3 3 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 244 | . . . 40 . . 18 72 3 19 59 33 Core Hits 113 | . . . 16 . . 25 38 2 8 17 7 Critical Kills 2 | . . . . . . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 11 | . . . 4 . . . 5 . . . 2 Burn 5 | . . . 4 . . . . . . . 1 Meltdown 1 | . . . . . . . . . . . 1 Destroy 1 | . . . . . . . 1 . . . . Blast 4 | . . . . . . . 4 . . . . Melee Attacks 7 | . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6783 | . . . 539 5 . 282 2491 96 728 1756 886 Guns 2437 | . . . 534 . . 205 1200 . . 212 286 Cannons 3778 | . . . . . . 77 905 96 728 1538 434 Explosions 375 | . . . . . . . 375 . . . . Melee 166 | . . . . . . . . . . . 166 Ramming 27 | . . . 5 5 . . 11 . . 6 . Kinetic 1844 | . . . 245 . . 106 1379 . . 94 20 Thermal 4533 | . . . 289 . . 176 888 96 728 1656 700 Explosive 213 | . . . . . . . 213 . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 166 | . . . . . . . . . . . 166 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . 1 1 1 2 . . 1 8 7 Average Corruption 2 | . . . 1 1 1 1 . . 1 6 3 Corruption Purged 5 | . . . . . . . . . . 1 4 Corruption Blocked . | . . . . . . . . . . . . Effects 49 | . . . . 1 . 10 . . 10 8 20 Message Errors 12 | . . . . . . 4 . . 4 2 2 Matter Fused 11 | . . . . . . 3 . . 3 3 2 Heat Flow Errors 5 | . . . . . . 2 . . 1 . 2 Energy Discharges 7 | . . . . . . . . . 1 1 5 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 1 . . . 1 4 Data Loss (major) 3 | . . . . . . . . . 1 1 1 Misfires 1 | . . . . . . . . . . . 1 Alerts 2 | . . . . 1 . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 121 | . . . . . . . 62 10 . 38 11 Projectiles 91 | . . . . . . . 43 10 . 38 . Explosions 19 | . . . . . . . 19 . . . . Melee 11 | . . . . . . . . . . . 11 Knockbacks 11 | . . . . . . . 11 . . . . Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . 11 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . 16 . . 2 . Shots 1 | . . . . . . . 1 . . . . Rammed 5 | . . . 1 2 . . . . . 2 . Targets Rammed 9 | . . . 1 2 . . 4 . . 2 . Kicked 4 | . . . . . . . 4 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 928 | . . 25 39 . . 214 222 189 792 601 928 Average Temperature 180 | . . 17 14 . . 66 64 99 284 228 319 Received Heat Transfer 1652 | . . 121 228 . . 231 343 . 54 135 540 Effects 41 | . . . . . . . . . 8 12 21 Shutdowns 3 | . . . . . . . . . 2 1 . Energy Bleed 11 | . . . . . . . . . 2 3 6 Interference 6 | . . . . . . . . . . 2 4 Matter Decay 7 | . . . . . . . . . 1 4 2 Short Circuit 4 | . . . . . . . . . 1 . 3 Damage (minor) 3 | . . . . . . . . . 1 2 . Damage (major) 5 | . . . . . . . . . . . 5 Damage (core) 2 | . . . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . 1 . . . . . 1 . 2 Combat Hostiles 4 | . . . 1 . . . . . 1 . 2 Parts Melted 24 | . . . 4 . . 2 7 . 4 6 1 Heat Transferred 6997 | . . . 1036 . . 215 1184 150 1100 2220 1092 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Peak Influence 587 | . 22 15 261 5 . . 587 . . 199 . Initial 466 | . . 8 1 5 . . 466 . . . . Average 221 | . 1 3 97 5 . . 394 . . 90 . Maximum Alert Level 2 | . . . 1 . . . 2 . . . . Low Security (%) 55 | 100 100 100 81 100 . . 14 . . 100 . Level 1 16 | . . . 18 . . . 26 . . . . Level 2 28 | . . . . . . . 58 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . . 1 . . 1 5 . . 3 . Investigation 2 | . . . 1 . . . 1 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 3 | . . . . . . . 3 . . . . Assault 1 | . . . . . . 1 . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 119 | . 1 24 11 . . 23 20 5 14 13 8 Peak Tracking Total 22 | . 1 22 3 . . 9 5 3 5 3 3 Tactical Retreats 5 | . . . . . . . 2 . . 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Traps Triggered 3 | . . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Machines Disabled 13 | . . . . . . . 9 1 . 3 . Max in Single Turn 3 | . . . . . . . 3 . . 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Machines Accessed 8 | . 2 . 3 . 1 . 2 . . . . Terminals 4 | . 2 . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 21 | . 5 . 7 . 5 . 4 . . . . Successful 14 | . 2 . 4 . 5 . 3 . . . . Failed 7 | . 3 . 3 . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . . . 3 . 6 . . 2 . Terminals 9 | . 5 . 3 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . 3 . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . 2 . 1 . 5 . 1 . . . . Part Schematic 5 | . . . . . 5 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . 3 . . . 2 . . . . Scan Component 3 | . . . 2 . . . 1 . . . . Repair 2 | . . . 1 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 2 . 2 . . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 20 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 79 | . . . 26 . . . 53 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Total Allies 11 | . . . . . 4 . 4 . . 3 . Largest Group 4 | . . . . . 4 4 3 3 2 3 . Highest-Rated Group 210 | . . . . . 155 155 210 210 140 210 . Highest-Rated Ally 70 | . . . . . 41 41 70 70 70 70 . Zionite Dispatches 4 | . . . . . . . 3 . . 1 . Light 2 | . . . . . . . 1 . . 1 . Recon 1 | . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 133 | . . . . . . 70 . 24 26 13 . Total Damage 2931 | . . . . . . 1471 . 595 515 350 . Kills 29 | . . . . . . 14 . 5 9 1 . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 1 2 . 2 Drone Launches 2 | . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Turns Passed 10344 | 67 219 166 571 200 1603 976 1584 1984 1676 461 837 Spaces Moved 4674 | 42 193 111 274 121 1000 522 562 757 683 198 211 Core 65 | 10 . 12 1 . . . . . . . 42 Treads 2424 | 32 4 93 273 121 1000 522 264 . . . 115 Legs 1638 | . . . . . . . 298 757 553 . 30 Wheels . | . . . . . . . . . . . . Hover 547 | . 189 6 . . . . . . 130 198 24 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 60 50 160 160 160 160 120 260 132 126 50 Average Speed 203 | 133 111 148 165 160 160 176 229 260 237 155 331 Slowest Speed 1000 | 160 160 160 450 160 160 320 330 260 430 340 1000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 3 32 40 27 36 84 59 15 76 71 6 33 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . 1 . . . 1 . . Known Exits Taken 3 | . . . . . . 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 11 | . . . . 2 2 . . 3 1 . 3 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 141 | . . . . . . . 87 4 15 21 14 Melee . | . . . . . . . . . . . . Projectile 71 | . . . . . . . 17 4 15 21 14 AOE 70 | . . . . . . . 70 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Total 5189 | 53 198 113 340 126 1005 545 746 770 711 289 293 Wait 96 | . . . 2 2 1 . 37 . . 38 16 Move 4657 | 41 192 110 273 120 999 515 561 756 682 197 211 Hop 3 | . . . . . . 3 . . . . . Pick Up 97 | 7 1 . 18 2 2 2 34 5 6 11 9 Fast Attach 13 | . 1 . . . . 2 . . 2 3 5 Attach 84 | 5 1 3 10 . . 3 30 4 5 9 14 Detach 12 | . 3 . 1 . . 1 5 . 1 1 . Swap 14 | . . . 4 . . 2 4 1 1 2 . Drop 36 | . . . . . 3 3 19 2 4 2 3 Fire 161 | . . . 31 . . 14 52 2 10 24 28 Melee 7 | . . . . . . . . . . . 7 Ram 2 | . . . . . . . . . . 2 . Kick 4 | . . . . . . . 4 . . . . Crush 3 | . . . 1 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 12) 287 | -10/Materials | Entered Mines 288 | -10/Mines | Assembled infested the area 293 | -10/Mines | Discovered new exit (range 10) 302 | -10/Mines | Learned location of Zion (-7) 326 | -10/Mines | Build established: Mutant 328 | -10/Mines | Lost 3 parts (1p1n1u) 444 | -10/Mines | Discovered new exit (range 5) 453 | -10/Mines | Entered Materials 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 586 | -9/Materials | Lost 3 parts (1p2n) 707 | -9/Materials | Repaired Lgt. Treads 827 | -9/Materials | Build established: Scavenger-Mutant 911 | -9/Materials | Discovered new exit (range 8) 992 | -9/Materials | Discovered new exit (range 5) 1024 | -9/Materials | Entered Mines 1041 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1220 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1224 | -9/Mines | Entered Zion 1294 | -7/Zion | System corruption cleaned by Quarantine Array 1468 | -7/Zion | Found Prototype Energy Gun 1805 | -7/Zion | Received a visual enhancement algorithm 2397 | -7/Zion | Imprinted 2399 | -7/Zion | Declared Zion's savior 2797 | -7/Zion | Discovered new exit (range 12) 2827 | -7/Zion | Entered Proximity Caves 2827 | -6/Proximity Caves | Accompanied by 4 allies 2828 | -6/Proximity Caves | Identified exit to Factory 2830 | -6/Proximity Caves | Spotter reported a threat 2830 | -6/Proximity Caves | Spotter reported a threat 2919 | -6/Proximity Caves | Spotter reported a threat 3078 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3087 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3157 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 3471 | -6/Proximity Caves | Core integrity fell below 50% 3803 | -6/Proximity Caves | Entered Factory 3803 | -6/Factory | Accompanied by 1 ally 3803 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 3805 | -6/Factory | Identified Storm Laser 3922 | -6/Factory | Zion Kinetic Resupply teleported in 4117 | -6/Factory | Build established: Scavenger-Tank 4128 | -6/Factory | Zion Recon squad teleported in 4153 | -6/Factory | Search patrols dispatched 4536 | -6/Factory | Lost 4 parts (3u1w) 4710 | -6/Factory | Found Launcher Loader 5088 | -6/Factory | Zion Light squad teleported in 5136 | -6/Factory | Terminal network hard line cut 5212 | -6/Factory | Build established: Pyromaniac-Gunner 5354 | -6/Factory | Cargo convoy interrupted 5371 | -6/Factory | Discovered new exit (range 6) 5384 | -6/Factory | Identified exit to Lower Caves 5387 | -6/Factory | Entered Lower Caves 5387 | -6/Lower Caves | Accompanied by 3 allies 5984 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6035 | -6/Lower Caves | Found Prototype Protection 6036 | -6/Lower Caves | Identified Zio. Weapon Casing 6342 | -6/Lower Caves | Build established: Scavenger-Gunner 6650 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6693 | -6/Lower Caves | Learned location of 1 exit from Factory 6884 | -6/Lower Caves | Encountered a Warlord checkpoint 7335 | -6/Lower Caves | Discovered new exit (range 15) 7369 | -6/Lower Caves | Identified exit to Lower Caves 7371 | -6/Lower Caves | Entered another Lower Caves area 7371 | -6/Lower Caves | Accompanied by 2 allies 7691 | -6/Lower Caves | Build established: Pyromaniac-Gunner 7857 | -6/Lower Caves | Learned location of Extension (-5) 7914 | -6/Lower Caves | Learned Factory trap positions 8037 | -6/Lower Caves | Encountered a Warlord checkpoint 8818 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8837 | -6/Lower Caves | Core integrity fell below 50% 9036 | -6/Lower Caves | Discovered new exit (range 9) 9047 | -6/Lower Caves | Entered Factory 9047 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9048 | -5/Factory | Identified exit to Factory 9049 | -5/Factory | Loaded intel: 103 trap records 9131 | -5/Factory | Build established: Messiah-Gunner 9237 | -5/Factory | Zion Light squad teleported in 9267 | -5/Factory | Garrison activated, responded to threat 9309 | -5/Factory | Lost 3 allies 9362 | -5/Factory | Lost 5 parts (2n2u1w) 9367 | -5/Factory | Discovered new exit (range 15) 9447 | -5/Factory | Found Zio. Weapon Casing 9455 | -5/Factory | Found Zio. Weapon Casing 9508 | -5/Factory | Entered Upper Caves 9644 | -5/Upper Caves | Lost 3 parts (1n2u) 9753 | -5/Upper Caves | Build established: Messiah-Tank 10052 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10088 | -5/Upper Caves | Lost 3 parts (2u1w) 10108 | -5/Upper Caves | Learned Factory stockpile data 10238 | -5/Upper Caves | Core integrity fell below 50% 10310 | -5/Upper Caves | Lost 15 parts (3p2n5u5w) 10327 | -5/Upper Caves | Attacked by a faux Warlord 10337 | -5/Upper Caves | Core integrity fell below 20% 10345 | -5/Upper Caves | Destroyed by WG-C70(l) with Ripper Last Messages --------------- 10289_ The unstable cave ceiling collapses. 10289_ Carbon-fiber Leg crushed. 10289_ Acquired 6 matter. 10290_ Acquired 24 matter. 10292_ Acquired Imp. Heat Sink. 10297_ System corrupted: Heat flow error (+164). 10326_ KT-XMG(M): "I've never seen anything like that down here. It must be an Unaware spy!" 10327_ KT-XMG(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 10330_ WG-C70(l) suffers critical hit (Burn). 10331_ Carbon-fiber Leg severed. 10332_ Beamcaster severed. 10333_ Exp. Heat Sink destroyed. 10333_ Ripper destroyed. 10335_ Acquired Beamcaster. 10339_ Imp. Heat Sink destroyed. 10340_ Beamcaster destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# ?????# | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????#? ???? | | ????????????????????????????????????????## #??? | | ????????????????????????????????????????? #?# | | ????????????????????????????????????????? ## | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????## # | | ?????????????????????????????????????????????#" # | | ?????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ????????????????????????????? ???????????#???# | | ????????????????????????????? ???????????# ??# | | ????????????????????????????# ???????????# # | | ???????????????????????#??## ?????????## | | ???????????????????????#??? ?????????# | | ?????????????????????????? ???????#?# ##### | | ??????????????????##??????? ??###???## #????? | | ?????????????????## ??###?? #??# #??## ?????? | | ???????????????### ### #??# #### #??# ##???? | | ??????????????## ##?? ##"#??# ##??? | | ??????????????# ##?# ##?# #??? | | ???????????????# l@ #?# #?## ##?? | | ???????????????# M l ### #??#### ### | | ???????????????# ### ## #" ###???# | | ?????????????????# ??## #???## | | ?????????????????# #????# #??## | | ?????????????????#??????# ##?# | | ????????????????????????# ## ### | | ????????????????????????# ######"% ## | | ????????????????????????# ###??#"# | | ???????????????# ####### ##?### | | ???????????????# #?#?# ## | | ??????????????# ######## ##??##### ### ## | | ?????????????????????????#####???????########?###? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#???#??????????? | | ??????????????????????????????????????????##?#??#? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 49 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Arc Projector | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Power Sword | -7/Zion | Archive Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Hunted I Survived The Infestation I'm Back, Baby! It's Just You Serviceable Loadout Slippery One Challenges ------------ None Game ------ Seed ControlCompositeNanosword Manual? 0 Play Time 01:24:31 Cumulative 4.2 hours Start 2024.04.05 @ 09:53:44 End 2024.04.05 @ 11:20:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/SmallcapsGlow++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0b1ed1b-88ce-415f-bff4-4bf9744f1489