Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.30 @ 13:38:07 Player: zxpr0jk Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (3975) 3975 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 7147 Bonus ------- High Alert Combat Kills 117 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 179/185 System Corruption 11% Temperature Cool (3) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Shock Rifle Heavy Laser > --- INVENTORY (20) --- Recoil Stabilizer Heavy Ion Cannon Heavy Ion Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Disposable Heat Sink Recoil Stabilizer Hacking Suite Relay Coupler [Behemoth] Relay Coupler [Behemoth] Heavy Ion Cannon Datajack [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Signal Interpreter Device Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 101 | 5 12 38 25 10 11 Power 21 | 1 2 8 5 2 3 Engine 13 | 1 2 5 3 1 1 Core 8 | . . 3 2 1 2 Reactor . | . . . . . . Propulsion 31 | 2 3 12 5 6 3 Treads 31 | 2 3 12 5 6 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | . 4 11 3 1 4 Device 12 | . 3 4 1 . 4 Storage 5 | . 1 3 1 . . Processor 3 | . . 2 1 . . Hackware 3 | . . 2 . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | 2 3 7 12 1 1 Energy Gun 12 | . . 5 5 1 1 Energy Cannon 4 | . . . 4 . . Ballistic Gun 7 | 2 . 2 3 . . Ballistic Cannon 3 | . 3 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 13 | . . 2 2 3 6 Power 7 | . . 1 1 2 3 Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 1 1 Weapon 2 | . . . 1 . 1 Highest Loss Streak 4 | . . 1 1 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 97 95 92 92 Engine 9 | . 14 4 12 10 7 Core 4 | . . 6 4 5 6 Treads 28 | . 28 31 26 27 25 Device 11 | . 11 10 13 6 14 Storage 10 | . 12 11 9 9 9 Processor 10 | . . 10 13 13 9 Hackware 1 | . . 1 . 4 3 Energy Gun 5 | . . 6 7 1 11 Energy Cannon 2 | . . . 3 5 . Ballistic Gun 9 | . 23 13 3 9 4 Ballistic Cannon 1 | . 4 2 . . . Naked Turns . | . . . . . . Heaviest Build 73 | 7 34 55 73 69 61 Greatest Support 68 | 40 40 66 68 68 60 Greatest Overweight (x) 1 | . 1 . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 15 25 20 20 20 Average Capacity 17 | 5 13 15 20 20 20 Most Carried 14 | . 4 8 14 14 7 Average Carried 4 | . . 3 5 9 4 Final Capacity 20 | 5 15 20 20 20 20 Final Carried 10 | . 2 3 10 7 4 Class Distribution -------------------- 77% | Mutant 18% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Matter Collected 2340 | 195 163 1126 386 232 238 Remotely . | . . . . . . Salvage Created 4053 | . 163 1585 1117 390 798 Parts 264 | . 15 119 61 24 45 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Combat Hostiles Destroyed 93 | . 5 42 23 10 13 Guns 76 | . 5 33 21 4 13 Cannons 15 | . . 8 1 6 . AOE 1 | . . 1 . . . Classes Destroyed 13 | . 3 6 . 2 2 Worker 1 | . . . . . 1 Builder 5 | . . 2 2 . 1 Recycler 2 | . . 1 . . 1 Mechanic 1 | . . 1 . . . Operator 6 | . . 3 2 . 1 Watcher 10 | . 1 5 2 . 2 Swarmer 21 | . 3 10 6 . 2 Grunt 43 | . 2 21 10 2 8 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 21 | . . 10 7 2 2 Programmer 3 | . . . . 3 . Assembled 3 | . . . . 3 . Best Kill Streak 6 | . 3 5 5 5 6 Combat Bots Only 5 | . 2 4 3 5 5 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Damage Taken 4331 | . 179 1290 1314 542 1006 Core 770 | . 12 203 204 91 260 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 363 | . . 109 254 . . Core Remaining (%) 81 | 100 95 49 . . . Volleys Fired 335 | . 23 95 107 40 70 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 78 112 130 88 119 Shots Fired 565 | . 46 190 160 65 104 Gun 476 | . 38 154 140 40 104 Cannon 89 | . 8 36 20 25 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 295 | . 46 140 38 40 31 Thermal 240 | . . 28 122 25 65 Explosive . | . . . . . . Electromagnetic 30 | . . 22 . . 8 Robot Hit Streak 42 | . 10 23 37 42 30 Robot Miss Streak 6 | . 1 6 5 1 2 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 1 4 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 418 | . 29 138 130 40 81 Core Hits 173 | . 9 75 45 12 32 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 2 . . 1 . Critical Strikes 20 | . 2 3 11 1 3 Burn 17 | . . 3 11 . 3 Destroy 3 | . 2 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7976 | . 376 2667 2543 938 1452 Guns 6327 | . 373 2015 2094 409 1436 Cannons 1540 | . . 576 435 529 . Explosions 72 | . . 72 . . . Melee . | . . . . . . Ramming 37 | . 3 4 14 . 16 Kinetic 3712 | . 373 2075 473 409 382 Thermal 3867 | . . 359 2056 529 923 Explosive . | . . . . . . Electromagnetic 360 | . . 229 . . 131 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . 3 11 Average Corruption 4 | . . . . 2 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . . . 14 18 Message Errors 3 | . . . . 1 2 Matter Fused 10 | . . . . 4 6 Heat Flow Errors 5 | . . . . 3 2 Energy Discharges 4 | . . . . 2 2 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 3 | . . . . . 3 Alerts 2 | . . . . 2 . Weapon Failures 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 66 | . . . 4 62 . Projectiles 66 | . . . 4 62 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . 8 . . 1 Impact 1 | . . . . . 1 Kinetic 6 | . . 6 . . . Secondary 2 | . . 2 . . . Self-Inflicted Damage 20 | . . 20 . . . Shots 1 | . . 1 . . . Rammed 5 | . 1 2 1 . 1 Targets Rammed 5 | . 1 2 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 494 | . 36 459 494 275 430 Average Temperature 100 | . 11 81 113 56 166 Received Heat Transfer 2109 | . 102 591 732 117 567 Effects 10 | . . 4 3 . 3 Shutdowns 5 | . . 1 1 . 3 Energy Bleed 2 | . . . 2 . . Interference 2 | . . 2 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 13 | . . 2 8 . 3 Heat Transferred 8166 | . . 1062 4477 629 1998 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Peak Influence 808 | . 160 500 258 808 436 Initial 339 | . . 10 32 32 339 Average 220 | . 78 280 67 387 365 Maximum Alert Level 3 | . . 2 1 3 2 Low Security (%) 48 | 100 100 21 93 16 . Level 1 35 | . . 67 6 34 61 Level 2 12 | . . 11 . 32 38 Level 3 3 | . . . . 17 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . . 8 4 . 4 Investigation 8 | . . 4 2 . 2 Extermination . | . . . . . . Reinforcement 5 | . . 4 . . 1 Assault . | . . . . . . Garrison 3 | . . . 2 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Distress Signals 7 | . . 2 3 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 136 | . 11 58 35 11 21 Peak Tracking Total 6 | . 5 6 4 3 6 Tactical Retreats 10 | . 3 5 . 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Traps Triggered 8 | . 1 3 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Machines Disabled 8 | . . 1 . 6 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Machines Accessed 34 | . 5 13 12 2 2 Terminals 22 | . 4 7 7 2 2 Fabricators . | . . . . . . Repair Stations 4 | . . 2 2 . . Recycling Units 3 | . 1 2 . . . Scanalyzers 4 | . . 2 2 . . Garrison Access 1 | . . . 1 . . Total Hacks 106 | . 11 43 40 4 8 Successful 81 | . 9 33 32 1 6 Failed 25 | . 2 10 8 3 2 Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 39 | . 6 16 12 2 3 Terminals 66 | . 9 24 21 4 8 Fabricators . | . . . . . . Repair Stations 14 | . . 6 8 . . Recycling Units 6 | . 2 4 . . . Scanalyzers 18 | . . 9 9 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 26 | . 3 10 8 . 5 Record 6 | . . 3 . . 3 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 7 | . 2 2 3 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 2 | . . . 1 . 1 Locate Traps 2 | . . 2 . . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 5 | . . 2 2 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 4 7 . . Scan Component 5 | . . 2 3 . . Repair 5 | . . 2 3 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 3 | . 1 2 . . . Report Inventory 3 | . 1 2 . . . Scanalyzer 14 | . . 6 8 . . Insert Component 7 | . . 3 4 . . Analyze 7 | . . 3 4 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 26 | . 5 11 8 1 1 Terminals 20 | . 4 7 7 1 1 Assimilate 1 | . . . 1 . . Botnet 19 | . 4 7 6 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 2 . . . Reject 1 | . . 1 . . . Recyclers 2 | . 1 1 . . . Scanalyzers 3 | . . 2 1 . . Extract 3 | . . 2 1 . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used . | . . . . . . Hacking Detections 23 | . 2 8 9 2 2 Full Trace Events 7 | . . 3 2 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . 8 6 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 2 3 . . Time 141 | . . 51 90 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . 3 4 . . Part Schematics Acquired 7 | . . 3 4 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 14 | . . . . 14 . Machine Destruction 10 | . . . . 10 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Turns Passed 8014 | 67 725 2824 2414 1406 578 Spaces Moved 3878 | 40 381 1439 1127 687 204 Core 3 | 3 . . . . . Treads 3875 | 37 381 1439 1127 687 204 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 155 155 160 Average Speed 169 | 151 160 160 172 184 185 Slowest Speed 240 | 160 240 160 240 235 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 3 60 93 76 65 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . 2 . . . . Terrain Destroyed 15 | . 2 9 4 . . Melee . | . . . . . . Projectile 7 | . 2 1 4 . . AOE 8 | . . 8 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Total 4760 | 44 448 1770 1438 764 296 Wait 327 | . 17 153 144 6 7 Move 3869 | 39 380 1438 1126 682 204 Hop . | . . . . . . Pick Up 41 | . 5 14 16 5 1 Fast Attach 28 | 5 5 4 7 3 4 Attach 16 | . 1 8 2 1 4 Detach 13 | . 2 6 3 2 . Swap 57 | . 6 26 16 6 3 Drop 61 | . 8 24 16 11 2 Fire 335 | . 23 95 107 40 70 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 1 2 1 . 1 Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 14) 68 | -11/Junkyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 16) 121 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 12) 721 | -10/Materials | Discovered new exit (range 4) 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1673 | -9/Materials | Discovered new exit (range 8) 1683 | -9/Materials | Identified exit to Materials 2131 | -9/Materials | Repaired Nuclear Core 2593 | -9/Materials | Repaired Imp. Treads 2920 | -9/Materials | Discovered exit to Materials (range 16) 3149 | -9/Materials | Core integrity fell below 50% 3288 | -9/Materials | Discovered exit to Materials (range 5) 3401 | -9/Materials | Discovered new exit (range 5) 3406 | -9/Materials | Identified exit to Mines 3617 | -9/Materials | Entered another Materials area 3617 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4237 | -8/Materials | Discovered new exit (range 15) 4528 | -8/Materials | Repaired Imp. Treads 4556 | -8/Materials | Repaired Lgt. Treads 4803 | -8/Materials | Repaired Imp. Treads 5266 | -8/Materials | Discovered new exit (range 10) 5859 | -8/Materials | Garrison activated, responded to threat 6009 | -8/Materials | Identified exit to Garrison 6031 | -8/Materials | Entered Garrison 6070 | -8/Garrison | Triggered checkpoint 6107 | -8/Garrison | Assembled breached garrison interior 6107 | -8/Garrison | Garrison Relay disabled 6550 | -8/Garrison | Discovered new exit (range 10) 6563 | -8/Garrison | Identified exit to Materials 6926 | -8/Garrison | Build established: Scavenger-Mutant 6944 | -8/Garrison | Discovered exit to Materials (range 9) 6980 | -8/Garrison | Core integrity fell below 50% 7048 | -8/Garrison | Garrison Relay disabled 7086 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7217 | -8/Garrison | Discovered exit to Materials (range 14) 7242 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7437 | -8/Garrison | Entered Materials 7661 | -8/Materials | Garrison activated, responded to threat 7721 | -8/Materials | Core integrity fell below 20% 7757 | -8/Materials | Lost 4 parts (2p1n1w) 7847 | -8/Materials | Discovered new exit (range 3) 7850 | -8/Materials | Identified exit to Factory 7902 | -8/Materials | System corruption reached 10% 8015 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- by [Derelict] intruders made it necessary to introduce an authorization system to limit unauthorized use of resources. An authchip is now required to load schematics and initiate build orders, and the chips have been divided by schematic category to further limit the potential for abuse. >>Query(Earth) Third planet from the Sun in the [Solar System]. Terrestrial homeworld of [Human] civilization. By the late 21st century that civilization drained the planet's resources and destabilized the environment to the point that global-scale technology was necessary to maintain an increasingly fragile planet. >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. 07989_ ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. 07989_ T-07 Excavator is excavating. 08008_ Q4ZWMQV=N>&LAUQA NQ5F OCW% HJZ9 08009_ Slug penetrates Wall. 08015_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | #???????????????# #???????????????????????? | | #???????????????# #???????????????????????? | | +???????????????# #???????????????????????? | | #???????????????# #???????????????????????? | | #???????????????# #???????????????????????? | | #????????###???## ##??????????????????????? | | %##########T##### ! ! #??????????????????????? | | u %*k ########## #####???????? | | = [ T #??????? | | %% %= @ +??????? | | ######### ####[ !######### ##???????????? | | #???????# #??#######??????????????????????? | | #???????# #???????????????????????????????? | | #???????+ #???????????????????????????????? | | #???????# #???????????????????????????????? | | #???????# +???????????????????????????????? | | #???????# #???????????????????????????????? | | #???????# #???????????????????????????????? | | #??????? #???????????????????????????????? | | #??????? #???????????????????????????????? | | ##??????? #???????????????????????????????? | | ???????? ???????????????????????????????? | | ???????? #???????????????????????????????? | | ???????? #???????????????????????????????? | | ?????????##+#????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 24 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 7 Offensive Hacking 20 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Extracted Lgt. Treads | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Imp. Medium Laser | -9/Materials | Extracted Disposable Heat Sink | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Extracted Assault Rifle | -8/Materials | Extracted Hardlight Generator | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonBurstWheel Manual? 0 Play Time 01:07:05 Cumulative 28.7 hours Start 2023.04.30 @ 12:31:16 End 2023.04.30 @ 13:38:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 13 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57fd2469-e244-4bc4-a8ea-26f913249c76