Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.30 @ 13:38:07

Player: zxpr0jk

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (115)     575
Value Destroyed (3975)     3975
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (317)                317
              TOTAL SCORE: 7147

 Bonus
-------
High Alert Combat Kills    117
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     179/185
System Corruption          11%
Temperature                Cool (3)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
          Light Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (2) -------
                Shock Rifle
          Heavy Laser
>               --- INVENTORY (20) ---
                Recoil Stabilizer
          Heavy Ion Cannon
          Heavy Ion Cannon
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
                Deuterium Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
       Improved Signal Interpreter
       Improved Targeting Computer
>               --- WEAPON -----------
          Heavy Ion Cannon
       Improved Assault Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
                Disposable Heat Sink
                Recoil Stabilizer
                Hacking Suite
                Relay Coupler [Behemoth]
                Relay Coupler [Behemoth]
          Heavy Ion Cannon
                Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Signal Interpreter
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     High-powered Shotgun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             101  | 5   12  38  25  10  11  
  Power                    21   | 1   2   8   5   2   3   
    Engine                 13   | 1   2   5   3   1   1   
    Core                   8    | .   .   3   2   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 2   3   12  5   6   3   
    Treads                 31   | 2   3   12  5   6   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  23   | .   4   11  3   1   4   
    Device                 12   | .   3   4   1   .   4   
    Storage                5    | .   1   3   1   .   .   
    Processor              3    | .   .   2   1   .   .   
    Hackware               3    | .   .   2   .   1   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   3   7   12  1   1   
    Energy Gun             12   | .   .   5   5   1   1   
    Energy Cannon          4    | .   .   .   4   .   .   
    Ballistic Gun          7    | 2   .   2   3   .   .   
    Ballistic Cannon       3    | .   3   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   2   
Parts Lost                 13   | .   .   2   2   3   6   
  Power                    7    | .   .   1   1   2   3   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   2    | .   .   .   1   .   1   
  Highest Loss Streak      4    | .   .   1   1   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  97  95  92  92  
  Engine                   9    | .   14  4   12  10  7   
  Core                     4    | .   .   6   4   5   6   
  Treads                   28   | .   28  31  26  27  25  
  Device                   11   | .   11  10  13  6   14  
  Storage                  10   | .   12  11  9   9   9   
  Processor                10   | .   .   10  13  13  9   
  Hackware                 1    | .   .   1   .   4   3   
  Energy Gun               5    | .   .   6   7   1   11  
  Energy Cannon            2    | .   .   .   3   5   .   
  Ballistic Gun            9    | .   23  13  3   9   4   
  Ballistic Cannon         1    | .   4   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             73   | 7   34  55  73  69  61  
  Greatest Support         68   | 40  40  66  68  68  60  
  Greatest Overweight (x)  1    | .   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   15  25  20  20  20  
  Average Capacity         17   | 5   13  15  20  20  20  
  Most Carried             14   | .   4   8   14  14  7   
  Average Carried          4    | .   .   3   5   9   4   
  Final Capacity           20   | 5   15  20  20  20  20  
  Final Carried            10   | .   2   3   10  7   4   

 Class Distribution 
--------------------
 77% | Mutant
 18% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Matter Collected           2340 | 195  163  1126 386  232  238  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4053 | .    163  1585 1117 390  798  
  Parts                    264  | .    15   119  61   24   45   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  93   | .   5   42  23  10  13  
  Guns                     76   | .   5   33  21  4   13  
  Cannons                  15   | .   .   8   1   6   .   
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          13   | .   3   6   .   2   2   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  5    | .   .   2   2   .   1   
  Recycler                 2    | .   .   1   .   .   1   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 6    | .   .   3   2   .   1   
  Watcher                  10   | .   1   5   2   .   2   
  Swarmer                  21   | .   3   10  6   .   2   
  Grunt                    43   | .   2   21  10  2   8   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   21   | .   .   10  7   2   2   
  Programmer               3    | .   .   .   .   3   .   
  Assembled                3    | .   .   .   .   3   .   
Best Kill Streak           6    | .   3   5   5   5   6   
  Combat Bots Only         5    | .   2   4   3   5   5   
Max Kills in Single Turn   2    | .   1   2   2   1   1   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Damage Taken               4331 | .    179  1290 1314 542  1006 
  Core                     770  | .    12   203  204  91   260  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   363  | .    .    109  254  .    .    
Core Remaining (%)         81   | 100  95   49   .    .    .    
Volleys Fired              335  | .    23   95   107  40   70   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  130  | .    78   112  130  88   119  
Shots Fired                565  | .    46   190  160  65   104  
  Gun                      476  | .    38   154  140  40   104  
  Cannon                   89   | .    8    36   20   25   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  295  | .    46   140  38   40   31   
  Thermal                  240  | .    .    28   122  25   65   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          30   | .    .    22   .    .    8    
  Robot Hit Streak         42   | .    10   23   37   42   30   
  Robot Miss Streak        6    | .    1    6    5    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    1    1    4    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    
Shots Hit Robots           418  | .    29   138  130  40   81   
  Core Hits                173  | .    9    75   45   12   32   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    2    .    .    1    .    
  Critical Strikes         20   | .    2    3    11   1    3    
    Burn                   17   | .    .    3    11   .    3    
    Destroy                3    | .    2    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7976 | .    376  2667 2543 938  1452 
  Guns                     6327 | .    373  2015 2094 409  1436 
  Cannons                  1540 | .    .    576  435  529  .    
  Explosions               72   | .    .    72   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  37   | .    3    4    14   .    16   
  Kinetic                  3712 | .    373  2075 473  409  382  
  Thermal                  3867 | .    .    359  2056 529  923  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          360  | .    .    229  .    .    131  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    3    11   
  Average Corruption       4    | .    .    .    .    2    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    14   18   
    Message Errors         3    | .    .    .    .    1    2    
    Matter Fused           10   | .    .    .    .    4    6    
    Heat Flow Errors       5    | .    .    .    .    3    2    
    Energy Discharges      4    | .    .    .    .    2    2    
    Data Loss (minor)      2    | .    .    .    .    1    1    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Alerts                 2    | .    .    .    .    2    .    
    Weapon Failures        3    | .    .    .    .    1    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            66   | .    .    .    4    62   .    
  Projectiles              66   | .    .    .    4    62   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    8    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  6    | .    .    6    .    .    .    
  Secondary                2    | .    .    2    .    .    .    
Self-Inflicted Damage      20   | .    .    20   .    .    .    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   5    | .    1    2    1    .    1    
Targets Rammed             5    | .    1    2    1    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        494  | .    36   459  494  275  430  
  Average Temperature      100  | .    11   81   113  56   166  
  Received Heat Transfer   2109 | .    102  591  732  117  567  
  Effects                  10   | .    .    4    3    .    3    
    Shutdowns              5    | .    .    1    1    .    3    
    Energy Bleed           2    | .    .    .    2    .    .    
    Interference           2    | .    .    2    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             13   | .    .    2    8    .    3    
  Heat Transferred         8166 | .    .    1062 4477 629  1998 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Peak Influence             808  | .   160 500 258 808 436 
  Initial                  339  | .   .   10  32  32  339 
  Average                  220  | .   78  280 67  387 365 
Maximum Alert Level        3    | .   .   2   1   3   2   
  Low Security (%)         48   | 100 100 21  93  16  .   
  Level 1                  35   | .   .   67  6   34  61  
  Level 2                  12   | .   .   11  .   32  38  
  Level 3                  3    | .   .   .   .   17  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   .   8   4   .   4   
  Investigation            8    | .   .   4   2   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   4   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   2   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar Mat 
Distress Signals           7    | .   .   2   3   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              136  | .   11  58  35  11  21  
  Peak Tracking Total      6    | .   5   6   4   3   6   
  Tactical Retreats        10   | .   3   5   .   1   1   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Traps Triggered            8    | .   1   3   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Jun Mat Mat Mat Gar Mat 
Machines Disabled          8    | .   .   1   .   6   1   
  Max in Single Turn       1    | .   .   1   .   1   1   
  Garrison Relay           3    | .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar Mat 
Machines Accessed          34   | .   5   13  12  2   2   
  Terminals                22   | .   4   7   7   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   2   2   .   .   
  Recycling Units          3    | .   1   2   .   .   .   
  Scanalyzers              4    | .   .   2   2   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                106  | .   11  43  40  4   8   
  Successful               81   | .   9   33  32  1   6   
  Failed                   25   | .   2   10  8   3   2   
    Catastrophic           2    | .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   39   | .   6   16  12  2   3   
  Terminals                66   | .   9   24  21  4   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          14   | .   .   6   8   .   .   
  Recycling Units          6    | .   2   4   .   .   .   
  Scanalyzers              18   | .   .   9   9   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             26   | .   3   10  8   .   5   
  Record                   6    | .   .   3   .   .   3   
  Robot Analysis           1    | .   .   1   .   .   .   
  Prototype ID Bank        7    | .   2   2   3   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   1   
  Locate Traps             2    | .   .   2   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   
  Zone Layout              5    | .   .   2   2   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   4   7   .   .   
  Scan Component           5    | .   .   2   3   .   .   
  Repair                   5    | .   .   2   3   .   .   
  Refit                    1    | .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   1   2   .   .   .   
  Report Inventory         3    | .   1   2   .   .   .   
Scanalyzer                 14   | .   .   6   8   .   .   
  Insert Component         7    | .   .   3   4   .   .   
  Analyze                  7    | .   .   3   4   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         26   | .   5   11  8   1   1   
  Terminals                20   | .   4   7   7   1   1   
    Assimilate             1    | .   .   .   1   .   .   
    Botnet                 19   | .   4   7   6   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   2   .   .   .   
    Reject                 1    | .   .   1   .   .   .   
    Recyclers              2    | .   1   1   .   .   .   
  Scanalyzers              3    | .   .   2   1   .   .   
    Extract                3    | .   .   2   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         23   | .   2   8   9   2   2   
  Full Trace Events        7    | .   .   3   2   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   8   6   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   .   2   3   .   .   
  Time                     141  | .   .   51  90  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   3   4   .   .   
  Part Schematics Acquired 7    | .   .   3   4   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Jun Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    14   | .   .   .   .   14  .   
  Machine Destruction      10   | .   .   .   .   10  .   
  Programmers              4    | .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Jun Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Turns Passed               8014 | 67   725  2824 2414 1406 578  
Spaces Moved               3878 | 40   381  1439 1127 687  204  
  Core                     3    | 3    .    .    .    .    .    
  Treads                   3875 | 37   381  1439 1127 687  204  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  155  155  160  
  Average Speed            169  | 151  160  160  172  184  185  
  Slowest Speed            240  | 160  240  160  240  235  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 3    60   93   76   65   21   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 2    | .    2    .    .    .    .    
Terrain Destroyed          15   | .    2    9    4    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    2    1    4    .    .    
  AOE                      8    | .    .    8    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Total                      4760 | 44   448  1770 1438 764  296  
  Wait                     327  | .    17   153  144  6    7    
  Move                     3869 | 39   380  1438 1126 682  204  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  41   | .    5    14   16   5    1    
  Fast Attach              28   | 5    5    4    7    3    4    
  Attach                   16   | .    1    8    2    1    4    
  Detach                   13   | .    2    6    3    2    .    
  Swap                     57   | .    6    26   16   6    3    
  Drop                     61   | .    8    24   16   11   2    
  Fire                     335  | .    23   95   107  40   70   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    5    | .    1    2    1    .    1    
  Escape Stasis            8    | .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 14)
   68 | -11/Junkyard  | Entered Materials
   91 | -10/Materials | Discovered new exit (range 16)
  121 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  500 | -10/Materials | Discovered new exit (range 12)
  721 | -10/Materials | Discovered new exit (range 4)
  793 | -10/Materials | Entered another Materials area
  793 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1673 | -9/Materials  | Discovered new exit (range 8)
 1683 | -9/Materials  | Identified exit to Materials
 2131 | -9/Materials  | Repaired Nuclear Core
 2593 | -9/Materials  | Repaired Imp. Treads
 2920 | -9/Materials  | Discovered exit to Materials (range 16)
 3149 | -9/Materials  | Core integrity fell below 50%
 3288 | -9/Materials  | Discovered exit to Materials (range 5)
 3401 | -9/Materials  | Discovered new exit (range 5)
 3406 | -9/Materials  | Identified exit to Mines
 3617 | -9/Materials  | Entered another Materials area
 3617 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4237 | -8/Materials  | Discovered new exit (range 15)
 4528 | -8/Materials  | Repaired Imp. Treads
 4556 | -8/Materials  | Repaired Lgt. Treads
 4803 | -8/Materials  | Repaired Imp. Treads
 5266 | -8/Materials  | Discovered new exit (range 10)
 5859 | -8/Materials  | Garrison activated, responded to threat
 6009 | -8/Materials  | Identified exit to Garrison
 6031 | -8/Materials  | Entered Garrison
 6070 | -8/Garrison   | Triggered checkpoint
 6107 | -8/Garrison   | Assembled breached garrison interior
 6107 | -8/Garrison   | Garrison Relay disabled
 6550 | -8/Garrison   | Discovered new exit (range 10)
 6563 | -8/Garrison   | Identified exit to Materials
 6926 | -8/Garrison   | Build established: Scavenger-Mutant
 6944 | -8/Garrison   | Discovered exit to Materials (range 9)
 6980 | -8/Garrison   | Core integrity fell below 50%
 7048 | -8/Garrison   | Garrison Relay disabled
 7086 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 7217 | -8/Garrison   | Discovered exit to Materials (range 14)
 7242 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 7437 | -8/Garrison   | Entered Materials
 7661 | -8/Materials  | Garrison activated, responded to threat
 7721 | -8/Materials  | Core integrity fell below 20%
 7757 | -8/Materials  | Lost 4 parts (2p1n1w)
 7847 | -8/Materials  | Discovered new exit (range 3)
 7850 | -8/Materials  | Identified exit to Factory
 7902 | -8/Materials  | System corruption reached 10%
 8015 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
  by [Derelict] intruders made it necessary to introduce an authorization
  system to limit unauthorized use of resources. An authchip is now
  required to load schematics and initiate build orders, and the chips
  have been divided by schematic category to further limit the potential
  for abuse.
>>Query(Earth)
Third planet from the Sun in the [Solar System]. Terrestrial homeworld of
  [Human] civilization. By the late 21st century that civilization drained
  the planet's resources and destabilized the environment to the point
  that global-scale technology was necessary to maintain an increasingly
  fragile planet.
>>Query(Human)
Homo sapiens, dominant species in the [Solar System] until civilization in
  that system was presumably wiped out during the [Solar War].
07989_ ALERT: Suspicious activity at Terminal M008. Dispatching
  Investigation squad.
07989_ T-07 Excavator is excavating.
08008_ Q4ZWMQV=N>&LAUQA NQ5F OCW% HJZ9
08009_ Slug penetrates Wall.
08015_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|  #???????????????#   #????????????????????????     |
|  #???????????????#   #????????????????????????     |
|  #????????###???##   ##???????????????????????     |
| %##########T##### ! ! #???????????????????????     |
|             u %*k     ########## #####????????     |
|               =  [ T                  #???????     |
| %%               %=      @            +???????     |
|  #########   ####[   !######### ##????????????     |
|  #???????#   #??#######???????????????????????     |
|  #???????#   #????????????????????????????????     |
|  #???????+   #????????????????????????????????     |
|  #???????#   #????????????????????????????????     |
|  #???????#   +????????????????????????????????     |
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| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          50
Energy Generation          24
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           7
Offensive Hacking          20

 Item Schematics 
-----------------
           Imp. Heat Sink | -9/Materials | Scanalyzed
        Imp. Light Cannon | -9/Materials | Scanalyzed
             Mining Laser | -9/Materials | Extracted
              Lgt. Treads | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Extracted
     Lgt. EM Pulse Cannon | -9/Materials | Extracted
       Hvy. Assault Rifle | -9/Materials | Extracted
        Imp. Medium Laser | -9/Materials | Extracted
     Disposable Heat Sink | -8/Materials | Scanalyzed
            Hacking Suite | -8/Materials | Scanalyzed
           Assault Cannon | -8/Materials | Extracted
            Assault Rifle | -8/Materials | Extracted
      Hardlight Generator | -8/Materials | Scanalyzed
                 Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonBurstWheel
  Manual?         0
Play Time         01:07:05
  Cumulative      28.7 hours
  Start           2023.04.30 @ 12:31:16
  End             2023.04.30 @ 13:38:07
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          24
  Rogue           13
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          27
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 57fd2469-e244-4bc4-a8ea-26f913249c76