Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 21:31:54 Player: Elattomatos Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2532) 2532 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6133 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 106/150 System Corruption 0% Temperature Critical (572) Movement Core (1750) Ox34 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Heat Sink Huge Storage Unit Terrain Scan Processor > --- WEAPON (3) ------- Heavy Laser Gatling Laser Plasma Cannon > --- INVENTORY (25) --- Structural Scanner Sensor Array Terrain Scan Processor Terrain Scan Processor ECM Suite System Shield Plasma Cannon Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Terrain Scan Processor Reactive Plating Reactive Plating Reactive Plating Reactive Plating > --- WEAPON ----------- Gatling Laser Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Armored Huge Wheel Structural Scanner Sensor Array Terrain Scan Processor ECM Suite System Shield Gatling Laser Gatling Laser Plasma Cannon Plasma Cannon Advanced Assault Cannon Datajack Heavy Flail [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Reactive Plating Device ECM Suite Storage Small Storage Unit Processor Terrain Scan Processor Protection Reactive Plating Weapon Heavy Flail Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 6 | . . 2 . 2 1 1 Weapon 1 | . . . . . . 1 Parts Attached 71 | 7 1 9 . 15 20 19 Power 13 | . 1 . . 2 6 4 Engine 4 | . 1 . . 1 1 1 Core 8 | . . . . 1 5 2 Reactor 1 | . . . . . . 1 Propulsion 8 | 2 . 1 . 2 2 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 8 | 2 . 1 . 2 2 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 . 4 . 6 8 4 Device 10 | 1 . 1 . 2 2 4 Storage 4 | 1 . . . 1 2 . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 9 | . . 2 . 3 4 . Artifact . | . . . . . . . Weapon 26 | 3 . 4 . 5 4 10 Energy Gun 7 | 2 . . . 1 1 3 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 4 | 1 . 1 . . 2 . Ballistic Cannon 6 | . . . . 2 1 3 Launcher 2 | . . 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . 1 . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . 1 . . System Corruption 10 | . . . . 10 . . Parts Lost 37 | . . . . 5 12 20 Power 10 | . . . . 2 3 5 Propulsion 4 | . . . . . 1 3 Utility 13 | . . . . 2 4 7 Weapon 10 | . . . . 1 4 5 Highest Loss Streak 10 | . . . . 2 7 10 To Critical Strikes 2 | . . . . . 2 . Average Backups 9 | 4 7 7 8 7 8 13 Power . | 1 1 1 1 . . . Propulsion . | . 2 . . . . . Utility 3 | . 2 3 4 3 2 5 Weapon 3 | 1 2 2 3 2 3 5 Tool/Special . | . . . . . . . Unused Backups 12 | . 3 . . 2 3 4 Power 2 | . . . . 1 1 . Propulsion 2 | . 2 . . . . . Utility 4 | . . . . . . 4 Weapon 4 | . 1 . . 1 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 84 | . 100 95 100 88 84 71 Engine 5 | . 14 11 11 7 1 3 Core 5 | . . . . 1 12 5 Wheel 10 | . 28 22 22 13 6 4 Device 16 | . 14 13 22 21 15 12 Storage 8 | . 14 11 11 9 7 6 Processor 7 | . . 9 11 9 7 6 Protection 11 | . . 7 . 9 17 11 Energy Gun 3 | . 14 2 . . 5 2 Energy Cannon 1 | . . . . . . 4 Ballistic Gun 3 | . 14 13 11 4 . . Ballistic Cannon 3 | . . . . 5 1 6 Launcher 2 | . . 4 11 6 . . Impact Weapon 3 | . . . . 1 6 4 Peak Build Rating 56 | 7 8 17 15 34 39 56 Average Rating 29 | 3 7 15 15 23 34 41 On Entrance 16 | . 7 8 15 15 28 39 Naked Turns . | . . . . . . . Heaviest Build 151 | 9 14 20 19 38 130 151 Greatest Support 28 | 20 20 20 20 28 28 28 Greatest Overweight (x) 35 | . . . . 2 4 35 Average Overweight (x) 1 | . . . . . 1 6 Largest Inventory Capacity 25 | 8 8 8 8 10 25 25 Average Capacity 13 | 7 8 8 8 8 11 25 Most Carried 16 | 8 8 8 8 10 14 16 Average Carried 9 | 4 7 7 8 8 9 14 Final Capacity 25 | 8 8 8 8 10 25 25 Final Carried 14 | 8 8 8 8 10 14 8 Class Distribution -------------------- 80% | Mutant 6% | Skirmisher 4% | Assassin 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2067 | 272 22 153 49 517 514 540 Remotely . | . . . . . . . Salvage Created 2654 | 51 174 175 . 1076 406 772 Parts 142 | 10 11 14 . 54 29 24 Haulers Intercepted 3 | . . . . 2 1 . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 56 | . 4 5 . 18 14 15 Melee 1 | . . . . . 1 . Guns 14 | . 4 2 . . 3 5 Cannons 20 | . . . . 7 6 7 AOE 16 | . . 3 . 10 3 . Classes Destroyed 12 | 1 2 2 . 4 2 1 Worker 3 | . . . . . 1 2 Builder 4 | . . . . 1 1 2 Tunneler 2 | 2 . . . . . . Hauler 3 | . . . . 2 1 . Recycler 4 | . . . . 3 1 . Mechanic 1 | . . . . . . 1 Watcher 5 | . 1 1 . 2 1 . Swarmer 17 | . . 3 . 3 11 . Grunt 30 | . 4 . . 10 2 14 Sentry 5 | . . 2 . 3 . . Hunter 2 | . . . . 2 . . Programmer 2 | . . . . . 1 1 Best Kill Streak 9 | 1 3 3 . 9 7 4 Combat Bots Only 6 | . 3 2 . 6 6 3 Max Kills in Single Turn 3 | 1 1 1 . 2 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . 1 . 2 3 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 495 | . 9 21 1 104 155 205 Missed 131 | . 2 7 1 38 34 49 Hits 364 | . 7 14 . 66 121 156 Projectile 364 | . 7 14 . 66 121 156 Critical Strikes 15 | . . . . 1 7 7 Damage Taken 6404 | . 77 158 . 974 1899 3296 Core 1417 | . 21 47 . 84 394 871 Absorbed by Shields . | . . . . . . . Redirected to Shielding 5 | . . 5 . . . . Core Remaining (%) 81 | 100 91 . 88 84 43 . Volleys Fired 183 | 2 14 16 1 44 48 58 Largest 3 | 2 2 2 1 2 2 3 Hottest 240 | 70 70 56 33 80 80 240 Shots Fired 290 | 4 28 19 1 65 62 111 Gun 98 | 4 28 9 . 5 28 24 Cannon 157 | . . . . 37 33 87 Launcher 35 | . . 10 1 23 1 . Special . | . . . . . . . Kinetic 160 | 2 14 9 . 42 46 47 Thermal 95 | 2 14 . . . 15 64 Explosive 4 | . . . . 3 1 . Electromagnetic 31 | . . 10 1 20 . . Robot Hit Streak 12 | 1 10 3 . 9 5 12 Robot Miss Streak 6 | 1 2 2 . 5 6 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 182 | 2 18 7 . 37 43 75 Core Hits 134 | 2 11 8 . 44 24 45 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 4 | . . . . . 3 1 Critical Strikes 18 | . 1 . . 3 10 4 Burn 1 | . 1 . . . . . Meltdown 2 | . . . . . . 2 Blast 11 | . . . . 3 7 1 Smash 4 | . . . . . 3 1 Melee Attacks 32 | . . . . 8 13 11 Impact 32 | . . . . 8 13 11 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6466 | 23 201 333 54 2017 1682 2156 Guns 1181 | 23 201 83 . 23 311 540 Cannons 2669 | . . . . 633 560 1476 Explosions 2000 | . . 250 54 1361 335 . Melee 616 | . . . . . 476 140 Ramming . | . . . . . . . Kinetic 2236 | 10 73 83 . 656 686 728 Thermal 1856 | 13 128 . . 242 185 1288 Explosive 626 | . . . . 291 335 . Electromagnetic 1132 | . . 250 54 828 . . Impact 616 | . . . . . 476 140 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 1 1 11 3 . Average Corruption 5 | . . 1 1 10 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . 11 11 . Message Errors 3 | . . . . 2 1 . Matter Fused 7 | . . . . 3 4 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 3 | . . . . 3 . . Data Loss (minor) 5 | . . . . 3 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 368 | . . . . 57 253 58 Projectiles 38 | . . . . 23 12 3 Explosions 40 | . . . . 34 6 . Melee 290 | . . . . . 235 55 Knockbacks 24 | . . . . 3 6 15 Impact . | . . . . . . . Kinetic 22 | . . . . 3 6 13 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 192 | . . . . 121 71 . Shots 6 | . . . . 5 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 678 | 20 78 10 . 72 275 678 Average Temperature 143 | 15 30 5 . 26 115 302 Received Heat Transfer 1926 | . 42 27 . 252 153 1452 Effects 48 | . . . . . 1 47 Shutdowns 13 | . . . . . . 13 Energy Bleed 4 | . . . . . 1 3 Interference 8 | . . . . . . 8 Matter Decay 5 | . . . . . . 5 Short Circuit 1 | . . . . . . 1 Damage (minor) 7 | . . . . . . 7 Damage (major) 7 | . . . . . . 7 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . . . . 2 1 1 Combat Hostiles 3 | . . . . 1 1 1 Parts Fried 7 | . . 1 . 3 2 1 Impact Corruptions 11 | . . . . . 8 3 Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 1 | . . . . . . 1 Heat Transferred 3804 | 37 444 . . 450 425 2448 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . 1 . 7 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 75 | 100 100 94 100 61 52 100 Level 1 24 | . . 5 . 36 47 . Level 2 . | . . . . 2 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 415 | 5 80 206 97 415 355 115 Initial 185 | . 3 25 72 37 185 50 Average 119 | 1 25 72 66 147 207 38 Influence Increases 2183 | 10 137 306 45 723 497 465 Destroy 0b10 Robot/C 1120 | . 80 100 . 360 280 300 Destroy 0b10 Robot/NC 110 | 10 5 5 . 40 25 25 Destroy Leader 256 | . 22 32 . 88 64 50 Successful Hack 56 | . . . . 12 18 26 Disable Machine 165 | . . 15 . 45 60 45 Destroy Structure 116 | . . 4 . 73 20 19 Partial Spotted 60 | . . 60 . . . . Lose Combat Pursuer 300 | . 30 90 45 105 30 . Influence Decreases 2143 | 5 82 180 134 411 802 529 Entered New Map 489 | . 2 35 114 60 224 54 Time Decay 1317 | 5 80 145 20 301 458 308 Lost Part 337 | . . . . 50 120 167 Squads Dispatched 17 | . 2 . . 4 6 5 Investigation 3 | . . . . 1 1 1 Extermination 3 | . . . . . 1 2 Reinforcement 8 | . 2 . . 3 1 2 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . 1 1 . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 10 10 3 30 29 18 Peak Tracking Total 9 | . 4 6 3 9 6 4 Tactical Retreats 15 | . 1 3 1 3 7 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 11 | . . 1 . 3 4 3 Max in Single Turn 1 | . . 1 . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 8 | . 1 1 . 3 2 1 Terminals 8 | . 1 1 . 3 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 1 1 . 6 6 3 Successful 8 | . 1 1 . 2 2 2 Failed 9 | . . . . 4 4 1 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 1 1 . 6 6 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 1 1 . 2 2 2 Record 5 | . . . . 1 2 2 Robot Analysis 1 | . . 1 . . . . Alert Level 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 1 2 1 Full Trace Events 3 | . . . . 1 1 1 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 3025 | 7 235 317 48 1027 1047 344 Sensors 1850 | . . . . 461 1046 343 Terrain 1437 | . . 268 48 997 124 . Structural 184 | . . . . . 184 . Seismic 809 | 7 235 110 48 409 . . ECM 1315 | . . . . 1 970 344 Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3874 | 72 235 317 48 1027 1158 1017 Spaces Moved 2142 | 60 233 308 58 481 720 282 Core 29 | 9 . . . . 4 16 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2113 | 51 233 308 58 481 716 266 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 100 145 Average Speed 125 | 75 80 80 80 101 130 262 Slowest Speed 1800 | 80 80 80 80 120 250 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 4 | . . . . 4 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 36 26 13 49 21 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . . 8 . 3 Terrain Destroyed 125 | . . 4 . 81 21 19 Melee 11 | . . . . 8 . 3 Projectile 46 | . . . . 22 8 16 AOE 68 | . . 4 . 51 13 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2995 | 82 258 358 58 938 865 436 Wait 413 | . 2 11 . 349 8 43 Move 2136 | 59 232 307 57 480 719 282 Hop . | . . . . . . . Pick Up 76 | 14 5 5 . 17 23 12 Fast Attach 9 | . . 3 . 4 2 . Attach 56 | 6 1 1 . 6 23 19 Detach 11 | . . . . 1 8 2 Swap 41 | 1 . 9 . 13 11 7 Drop 38 | . 4 6 . 16 10 2 Fire 183 | 2 14 16 1 44 48 58 Melee 32 | . . . . 8 13 11 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Utility x2 593 | -9/Materials | Discovered new exit (range 14) 625 | -9/Materials | Entered Mines 625 | -9/Mines | Discovered new exit (range 15) 673 | -9/Mines | Entered Materials 673 | -8/Materials | Evolved 2 slots: Utility x2 1415 | -8/Materials | System corruption reached 10% 1661 | -8/Materials | Discovered new exit (range 10) 1700 | -8/Materials | Entered Factory 1700 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1725 | -7/Factory | Garrison activated, responded to threat 1803 | -7/Factory | Lost 7 parts (2p1n2u2w) 1900 | -7/Factory | Lost 3 parts (1p1u1w) 1945 | -7/Factory | Core integrity fell below 50% 2714 | -7/Factory | Discovered new exit (range 12) 2858 | -7/Factory | Entered another Factory area 2858 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3448 | -6/Factory | Lost 6 parts (1p1n4u) 3782 | -6/Factory | Core integrity fell below 50% 3825 | -6/Factory | Core integrity fell below 20% 3876 | -6/Factory | Core destroyed Last Messages --------------- 03865_ G-50 Soldier destroyed. 03867_ Gatling Laser destroyed. 03868_ Overheating: Matter decay (-36). 03870_ Power failure, Lgt. Angular Momentum Engine shutdown. 03870_ Overheating: System interference. 03870_ Imp. Heat Sink temporarily disabled. 03870_ Gatling Laser temporarily disabled. 03871_ Power failure, Lgt. Antimatter Reactor shutdown. 03871_ Overheating: Gatling Laser damaged (-36). 03871_ Overheating: Imp. Heat Sink damaged (-11). 03871_ Overheating: Huge Storage Unit damaged (-84). 03873_ Overheating: Terrain Scan Processor damaged (-4). 03873_ Lgt. Antimatter Reactor destroyed. 03874_ G-50 Soldier destroyed. 03876_ Overheating: Core damaged (-127). 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""""" # #????# # ## " | | # """"" # #????# # ! ## " | | # """ # ###### ###+########## | | ? # + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Power Shielding 66 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingLightningDoublenader Manual? 0 Play Time 01:06:10 Cumulative 25.4 hours Start 2025.08.31 @ 20:12:18 End 2025.08.31 @ 21:31:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c183658-17f9-4b63-9d88-496fac441369