Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.10 @ 20:38:42

Player: Valguris

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (21)       4200
Robots Destroyed (326)     1630
Value Destroyed (10988)    10988
Prototype IDs (233)        4660
Alien Tech Used (0)        0
Bonus (9163)               9163
              TOTAL SCORE: 33141

 Bonus
-------
High Alert Combat Kills    697
Follower Combat Kills      538
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  1000
Exposed GOLEM Chamber      2000
Pursued by Intercept       500
Friendly Fire              -172

 Cogmind 
---------
Core Integrity             0/1000
Matter                     22/300
Energy                     99/100
System Corruption          24%
Temperature                Cool (0)
Location                   -5/Factory

 Parts 
-------
Power (2)
Propulsion (5)
Utility (8)
Weapon (2)
Inventory (4)
  Energy Well (500)
  Enhanced Coil Gun
  Self-destruct Interrupter (48)

 Peak State 
------------
Power
  Assembled Flux Generator
Propulsion
  Heavy Treads
  Assembled Alloy Leg
  Assembled Alloy Leg
  Wheel
Utility
  Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Assembled Biocell Array
  Advanced Signal Interpreter
  Experimental Phase Shifter
  GOLEM Unit
Weapon
  Assembled Focal Cannon
  Assembled Focal Cannon
Inventory
  Angular Momentum Engine
  Angular Momentum Engine
  Wheel
  Armored Wheel
  Cooled Antigrav System
  Large Storage Unit
  Large Storage Unit
  Zionite Biocell
  Long-range Sensor Array
  Experimental Target Analyzer
  Advanced Armor Integrity Analyzer
  Damper Plating
  Ghost Barrier
  Immobilizer
  EM Pulse Cannon
  Proton Cannon
  Proton Cannon
  Neutron Cannon
  Hypervelocity Gauss Rifle
  Gauss Cannon
  Heavy Missile Launcher
  Plasma Cutter
  Self-destruct Interrupter
  Self-destruct Interrupter
[Rating: 120]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Falx
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  6    | .   .   2   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             387  | 8   5   35  13  1   7   25  11  23  9   20  2   36  36  41  8   19  7   14  17  4   46  
  Power                    17   | 1   1   2   1   .   .   2   .   1   .   .   .   1   1   3   2   1   .   .   1   .   .   
    Engine                 11   | 1   1   2   1   .   .   1   .   .   .   .   .   .   1   2   .   1   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Propulsion               53   | 3   2   6   1   .   1   4   2   5   .   1   .   3   .   1   .   3   .   .   3   .   18  
    Treads                 19   | 2   .   5   1   .   1   4   2   1   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Leg                    4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  28   | 1   .   .   .   .   .   .   .   4   .   1   .   2   .   1   .   3   .   .   2   .   14  
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  152  | 2   .   9   3   1   1   6   1   12  5   10  .   13  26  16  2   8   4   7   7   4   15  
    Device                 79   | .   .   2   .   .   .   2   1   3   2   7   .   4   18  10  1   6   2   3   4   2   12  
    Storage                24   | 2   .   5   1   1   .   .   .   2   .   1   .   1   .   3   1   2   1   1   2   .   1   
    Processor              7    | .   .   .   .   .   .   1   .   1   1   .   .   1   2   1   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             39   | .   .   2   2   .   1   2   .   5   2   2   .   7   6   1   .   .   1   3   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   165  | 2   2   18  8   .   5   13  8   5   4   9   2   19  9   21  4   7   3   7   6   .   13  
    Energy Gun             26   | 2   1   12  4   .   2   1   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          67   | .   .   .   .   .   .   3   5   3   1   4   1   12  5   14  2   4   1   3   2   .   7   
    Ballistic Gun          8    | .   1   1   2   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
    Ballistic Cannon       11   | .   .   .   .   .   1   5   .   1   .   .   .   .   2   .   .   .   1   .   .   .   1   
    Launcher               28   | .   .   5   2   .   2   3   1   .   1   3   .   3   2   1   .   .   .   1   2   .   2   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   1   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   .   .   .   .   2   2   .   .   .   5   .   3   1   3   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   3   .   .   .   .   1   1   .   .   .   5   .   .   .   .   .   .   .   .   2   
Parts Lost                 62   | .   7   3   2   .   4   2   .   3   .   1   .   2   3   3   .   2   2   .   3   .   25  
  Power                    4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Propulsion               23   | .   2   1   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   1   .   13  
  Utility                  11   | .   .   .   1   .   1   .   .   1   .   .   .   1   1   1   .   .   1   .   .   .   4   
  Weapon                   24   | .   4   2   1   .   2   2   .   1   .   .   .   .   1   1   .   1   1   .   1   .   7   
  Highest Loss Streak      9    | .   7   1   1   .   3   1   .   2   .   1   .   2   3   1   .   2   2   .   3   .   9   
Average Slot Usage (%)     91   | .   86  97  100 100 99  89  90  95  92  91  84  83  83  86  92  92  92  93  86  86  84  
  Engine                   5    | .   10  10  11  11  11  4   9   5   .   .   .   .   4   9   7   6   6   6   4   .   .   
  Core                     2    | .   .   .   .   .   .   4   .   1   7   7   7   7   2   2   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   4   6   4   
  Treads                   6    | .   20  21  22  22  22  18  18  5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    10   | .   .   .   .   .   .   .   .   14  15  14  15  14  15  13  13  12  13  13  15  20  14  
  Device                   10   | .   .   7   .   .   .   8   9   10  14  14  15  13  14  8   12  12  12  12  11  12  10  
  Storage                  24   | .   25  23  33  33  33  27  27  23  23  22  15  15  15  14  21  26  26  33  28  26  22  
  Processor                6    | .   .   .   .   .   .   .   .   4   14  15  15  8   14  13  18  13  6   6   6   6   4   
  Protection               4    | .   .   10  11  11  11  9   9   7   1   .   .   7   1   3   .   .   5   .   1   .   .   
  Energy Gun               4    | .   16  18  15  22  20  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            7    | .   .   .   .   .   .   3   14  12  10  12  15  14  11  11  3   11  4   4   5   13  9   
  Ballistic Cannon         1    | .   .   .   .   .   1   9   3   2   .   .   .   .   .   .   .   .   6   6   1   .   .   
Naked Turns                4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             194  | 15  15  60  60  84  84  102 105 144 144 194 133 160 159 172 159 162 175 176 184 170 178 
  Greatest Support         70   | 40  40  46  43  43  43  40  45  45  38  38  38  38  38  38  38  44  44  44  70  42  60  
  Greatest Overweight (x)  15   | 1   .   1   1   1   2   2   2   6   3   5   3   5   4   4   4   4   3   3   9   4   15  
  Average Overweight (x)   2    | .   .   .   1   1   1   2   2   4   3   2   3   3   3   3   3   3   3   3   3   4   3   
Largest Inventory Capacity 48   | 8   8   20  20  24  24  24  24  28  28  48  32  32  32  48  34  34  40  46  40  28  28  
  Average Capacity         27   | 6   7   15  20  20  24  24  24  25  28  28  32  32  32  31  29  34  34  40  34  28  26  
  Most Carried             40   | 6   8   18  20  24  24  24  24  28  28  29  32  32  32  32  34  34  40  40  40  28  28  
  Average Carried          27   | 4   6   14  19  20  23  23  23  25  27  27  30  31  31  30  28  33  33  40  33  28  25  
  Final Capacity           40   | 8   4   20  20  24  24  24  24  28  28  32  32  32  32  28  34  34  40  40  28  28  4   
  Final Carried            40   | 6   4   17  20  24  21  24  24  27  28  29  31  32  32  26  34  34  40  40  28  28  3   

 Class Distribution 
--------------------
 62% | Hauler-Mutant
 14% | Hauler-Skirmisher
 11% | Hauler-Golem
  5% | Mutant
  4% | Hauler-Assassin

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
     Hauler-Mutant | -9/Mines
     Hauler-Mutant | -9/Exiles
     Hauler-Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -8/Storage
     Hauler-Mutant | -7/Factory
   Hauler-Assassin | -7/Lower Caves
 Hauler-Skirmisher | -7/Lower Caves
 Hauler-Skirmisher | -7/Zion
     Hauler-Mutant | -7/Deep Caves
 Hauler-Skirmisher | -6/Proximity Caves
     Hauler-Mutant | -6/Factory
     Hauler-Mutant | -6/Waste
     Hauler-Mutant | -6/Factory
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Lower Caves
     Hauler-Mutant | -6/Data Miner
      Hauler-Golem | -5/Proximity Caves
      Hauler-Golem | -5/Factory

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
-----------                Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           6023  | 280  .    599  251  10   106  571  121  259  141  293  25   643  418  577  262  180  126  218  270  40   633  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12133 | 89   39   1611 525  .    452  1014 288  607  69   210  .    683  301  872  314  608  121  162  425  292  3451 
  Parts                    618   | 3    3    99   34   .    28   70   20   33   4    12   .    15   19   49   10   26   1    4    12   17   159  
Haulers Intercepted        12    | .    .    5    .    .    .    1    2    2    .    .    .    .    .    .    .    1    .    .    .    .    1    
Recyclers Shooed           16    | .    .    2    .    .    .    1    1    .    .    .    .    .    .    5    .    1    .    .    .    .    6    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47    | .    .    .    .    .    .    .    .    .    3    8    .    .    15   .    .    .    1    3    .    17   .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  236  | .   1   36  16  .   13  30  .   7   4   9   .   36  13  11  .   5   2   4   4   5   40  
  Guns                     45   | .   1   17  13  .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Cannons                  80   | .   .   .   .   .   1   10  .   7   .   2   .   1   2   9   .   5   2   2   .   5   34  
  AOE                      104  | .   .   19  3   .   5   17  .   .   4   7   .   33  10  2   .   .   .   2   .   .   2   
Classes Destroyed          21   | 1   1   7   1   .   3   .   .   1   1   .   .   4   .   .   .   1   .   .   .   .   1   
  Worker                   24   | .   .   5   1   .   1   3   .   5   .   .   .   .   .   3   .   .   .   .   .   .   6   
  Builder                  12   | .   .   1   .   .   .   1   1   2   .   .   .   .   .   1   .   .   .   .   .   .   6   
  Tunneler                 2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   5   .   .   .   1   2   2   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycler                 13   | 1   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   1   .   .   .   .   7   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Operator                 3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  15   | .   .   3   .   .   .   2   1   .   .   .   .   .   .   4   .   2   .   .   .   .   3   
  Swarmer                  44   | .   .   8   3   .   4   8   .   .   4   4   .   .   9   4   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    90   | .   1   22  13  .   4   16  .   4   .   3   .   .   .   1   .   1   1   3   .   4   17  
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   20   | .   .   6   .   .   .   5   .   1   .   .   .   .   1   1   .   3   .   1   .   .   2   
  Hunter                   15   | .   .   .   .   .   3   1   .   1   .   .   .   .   3   4   .   .   1   .   .   .   2   
  Programmer               14   | .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   1   9   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Tracker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Z-Technician             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Assembler                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                32   | .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           33   | 1   1   8   4   .   4   15  2   3   4   4   .   33  4   6   .   2   1   2   4   4   21  
  Combat Bots Only         32   | .   1   5   4   .   4   11  .   2   4   4   .   32  4   4   .   2   1   2   3   4   15  
Max Kills in Single Turn   11   | 1   1   4   2   .   3   4   1   1   2   2   .   11  3   2   .   1   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 11   | .   .   3   2   .   3   3   .   .   2   2   .   11  3   1   .   .   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Z-Imprinter (-7/Deep Caves)
  Data Miner (-6/Data Miner)

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    
--------                   Run   | Scr   Mat   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Dee   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   
Damage Taken               14737 | .     942   797   531   .     375   1044  66    447   .     394   .     889   438   569   .     378   252   153   468   229   6765  
  Core                     1831  | .     197   43    70    .     35    83    .     .     .     26    .     156   31    19    .     47    20    .     88    16    1000  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    131   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     94    
Core Remaining (%)         69    | 100   21    .     .     .     63    .     84    .     .     .     .     .     69    .     .     .     .     .     .     77    .     
Volleys Fired              746   | 2     28    106   43    .     22    69    17    43    4     14    1     41    17    38    8     26    14    10    12    22    209   
  Largest                  2     | 2     2     2     2     .     2     2     2     2     1     2     1     2     2     2     2     2     2     2     2     2     2     
  Hottest                  160   | 90    90    101   112   .     112   114   150   150   75    150   30    150   150   160   66    160   145   113   114   50    138   
Shots Fired                1243  | 4     45    163   82    .     42    127   28    84    4     22    1     73    25    69    16    51    26    13    22    42    304   
  Gun                      370   | 4     45    142   78    .     36    32    .     .     .     .     .     .     .     .     16    .     .     .     .     .     17    
  Cannon                   768   | .     .     .     .     .     4     85    27    84    2     14    .     59    19    68    .     51    26    8     1     42    278   
  Launcher                 95    | .     .     21    4     .     2     10    1     .     2     8     .     11    6     .     .     .     .     5     20    .     5     
  Special                  10    | .     .     .     .     .     .     .     .     .     .     .     1     3     .     1     .     .     .     .     1     .     4     
  Kinetic                  230   | .     18    .     30    .     4     65    2     13    .     .     .     .     3     .     16    .     11    3     .     .     65    
  Thermal                  719   | 2     17    36    48    .     36    52    25    71    2     14    .     48    6     22    .     51    15    5     .     42    227   
  Explosive                74    | .     .     21    4     .     2     10    .     .     2     8     .     11    6     .     .     .     .     5     .     .     5     
  Electromagnetic          216   | 2     10    106   .     .     .     .     1     .     .     .     .     13    10    46    .     .     .     .     21    .     7     
  Robot Hit Streak         29    | 3     12    14    11    .     12    8     5     9     .     6     1     15    5     14    17    22    12    3     7     11    29    
  Robot Miss Streak        5     | .     2     4     2     .     2     3     3     4     1     2     .     3     2     2     .     2     4     1     2     1     5     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        4     | .     .     1     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           787   | 3     28    118   55    .     30    71    12    49    1     13    1     40    13    54    15    35    16    5     13    14    201   
  Core Hits                556   | 2     7     97    23    .     22    68    5     22    7     14    .     82    16    30    4     17    6     7     14    7     106   
  Critical Hits            24    | .     .     .     .     .     .     .     1     2     .     .     .     1     1     1     5     1     3     1     .     .     8     
  Critical Kills           8     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     1     .     1     1     .     .     2     
  Critical Parts Destroyed 13    | .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     1     1     2     .     .     .     6     
Melee Attacks              65    | .     .     .     .     .     .     .     1     .     15    6     .     .     .     13    1     10    11    7     1     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 64    | .     .     .     .     .     .     .     .     .     15    6     .     .     .     13    1     10    11    7     1     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            7     | .     .     .     .     .     .     .     1     .     1     .     .     .     .     3     .     1     .     .     1     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           33048 | 37    360   3550  1348  .     868   3214  353   1302  378   1000  .     3678  1076  2040  100   1060  437   631   666   702   10248 
  Guns                     4181  | 37    346   1549  876   .     448   301   .     .     .     .     .     .     .     .     100   .     .     .     .     .     524   
  Cannons                  16471 | .     .     .     .     .     37    1109  298   1293  .     286   .     713   298   1358  .     941   437   56    18    702   8925  
  Explosions               11182 | .     .     1871  382   .     350   1733  .     .     286   714   .     2950  778   236   .     .     .     575   535   .     772   
  Melee                    770   | .     .     .     .     .     .     .     .     .     92    .     .     .     .     446   .     119   .     .     113   .     .     
  Ramming                  413   | .     14    130   90    .     33    71    55    9     .     .     .     .     .     .     .     .     .     .     .     .     11    
  Kinetic                  3344  | .     143   .     296   .     37    759   23    106   .     .     .     .     .     .     100   .     138   .     .     .     1742  
  Thermal                  15389 | 25    130   462   685   .     448   651   275   1187  .     286   .     670   141   689   .     941   299   56    69    702   7673  
  Explosive                10005 | .     .     1725  277   .     350   1733  .     .     286   714   .     2795  778   .     .     .     .     575   .     .     772   
  Electromagnetic          3127  | 12    73    1233  .     .     .     .     .     .     .     .     .     213   157   905   .     .     .     .     484   .     50    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 770   | .     .     .     .     .     .     .     .     .     92    .     .     .     .     446   .     119   .     .     113   .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         24    | .     .     .     .     .     .     .     .     1     .     3     3     .     .     1     1     1     1     1     1     1     24    
  Average Corruption       2     | .     .     .     .     .     .     .     .     1     .     2     3     .     .     1     1     1     1     1     1     1     11    
  Corruption Purged        1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  135   | .     .     .     .     .     .     .     .     3     .     7     3     .     .     4     2     4     7     3     2     8     92    
    Message Errors         29    | .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     1     1     3     2     1     2     16    
    Matter Fused           7     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     6     
    Heat Flow Errors       10    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     8     
    Energy Discharges      21    | .     .     .     .     .     .     .     .     1     .     2     2     .     .     3     1     1     3     1     1     2     4     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      12    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     1     .     .     3     5     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Targeting Errors       38    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     1     35    
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1303  | .     .     35    .     .     40    87    .     10    .     47    .     202   2     109   .     95    12    17    .     22    625   
  Projectiles              757   | .     .     .     .     .     .     31    .     10    .     14    .     31    .     7     .     16    12    .     .     22    614   
  Explosions               365   | .     .     35    .     .     40    56    .     .     .     33    .     171   2     .     .     .     .     17    .     .     11    
  Melee                    181   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     102   .     79    .     .     .     .     .     
Knockbacks                 24    | .     .     .     1     .     1     8     1     1     .     .     .     .     .     .     .     .     1     .     .     .     11    
  Impact                   2     | .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  20    | .     .     .     .     .     1     7     .     1     .     .     .     .     .     .     .     .     1     .     .     .     10    
  Secondary                2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      545   | .     .     38    38    .     24    .     39    .     .     95    .     38    .     37    .     .     .     55    .     .     181   
  Shots                    15    | .     .     1     2     .     1     .     1     .     .     3     .     2     .     1     .     .     .     1     .     .     3     
  Rammed                   50    | .     9     16    7     .     2     7     7     1     .     .     .     .     .     .     .     .     .     .     .     .     1     
Targets Rammed             53    | .     9     16    8     .     2     7     8     1     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Crushed                  2     | .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        388   | 60    388   144   234   .     345   234   117   225   20    229   3     72    6     199   .     198   9     .     .     .     224   
  Average Temperature      70    | 30    157   35    92    .     113   47    32    66    15    67    3     14    4     88    .     44    4     .     .     .     76    
  Received Heat Transfer   3055  | .     540   303   231   .     90    495   9     117   .     45    .     115   .     45    .     126   18    48    60    90    723   
  Effects                  6     | .     4     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     1     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     
  Total Turns              111   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     97    
  Longest Duration         50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     50    
Robots Corrupted           7     | .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     4     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     4     .     .     
  Parts Fried              29    | .     .     7     .     .     .     .     .     .     .     .     .     .     2     9     .     .     .     .     11    .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             16    | .     .     .     .     .     2     .     .     2     .     1     .     1     1     2     .     3     2     .     .     .     2     
  Heat Transferred         15807 | 74    347   860   1321  .     962   1221  407   1739  .     370   .     746   222   1100  .     1657  420   74    100   325   3862  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     .     1     .     .     .     .     .     .     .     .     .     1     .     3     .     .     .     .     2     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             1021 | 5    38   592  342  .    119  557  679  557  .    .    .    .    .    271  44   274  .    .    .    .    1021 
  Average Influence        213  | 1    8    403  203  .    50   228  353  321  .    .    .    .    .    87   37   93   .    .    .    .    288  
Maximum Alert Level        3    | .    .    2    1    .    .    2    2    2    .    .    .    .    .    1    .    1    .    .    .    .    3    
  Low Security (%)         56   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    .    9    2    .    .    6    1    3    .    .    .    .    .    3    .    3    .    .    .    .    18   
  Investigation            11   | .    .    4    1    .    .    2    .    1    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Extermination            5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    2    
  Reinforcement            17   | .    .    4    1    .    .    3    1    1    .    .    .    .    .    2    .    1    .    .    .    .    4    
  Assault                  2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
Construction Impeded       6    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac 
Distress Signals           11   | .   1   2   .   .   .   1   3   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              357  | .   7   59  20  .   15  54  20  8   4   9   .   38  10  18  .   10  2   5   5   5   68  
  Peak Tracking Total      37   | .   5   4   4   .   4   6   4   5   4   4   .   37  4   4   .   2   1   3   3   4   8   
  Tactical Retreats        27   | .   .   6   2   .   1   7   .   1   .   .   .   1   .   1   .   .   .   1   .   .   7   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac 
Traps Triggered            6    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Triggered                7    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac 
Machines Disabled          32   | .   .   3   3   .   3   3   5   .   1   .   .   3   .   .   .   2   .   .   .   .   9   
  Max in Single Turn       2    | .   .   1   1   .   1   1   2   .   1   .   .   1   .   .   .   2   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac 
Machines Accessed          67   | .   1   8   2   4   .   7   8   5   1   1   .   .   .   4   .   11  .   1   4   .   10  
  Terminals                35   | .   1   6   1   .   .   4   6   4   1   .   .   .   .   3   .   3   .   .   .   .   6   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          9    | .   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
Total Hacks                234  | .   4   31  3   48  .   18  19  12  3   1   .   .   .   15  .   27  .   1   31  .   21  
  Successful               153  | .   1   17  1   48  .   12  7   3   3   1   .   .   .   12  .   11  .   1   31  .   5   
  Failed                   81   | .   3   14  2   .   .   6   12  9   .   .   .   .   .   3   .   16  .   .   .   .   16  
    Catastrophic           10   | .   .   .   1   .   .   1   3   1   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   4   16  2   2   .   10  10  4   2   .   5   .   .   8   .   6   .   .   .   .   8   
  Terminals                106  | .   4   29  2   .   .   15  16  9   3   .   .   .   .   11  .   7   .   .   .   .   10  
  Fabricators              16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   5   .   .   .   .   7   
  Repair Stations          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          13   | .   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   5   .   .   .   .   3   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   2   .   .   .   .   1   
Terminal Hacks             114  | .   .   11  1   48  .   8   3   1   3   1   .   .   .   4   .   2   .   1   31  .   .   
  Record                   60   | .   .   .   .   48  .   .   .   .   1   .   .   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   11  .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   3   .   .   .   3   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Open Door                3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   2   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         66   | .   2   15  .   .   .   6   7   6   .   .   .   .   .   14  .   7   .   .   .   .   9   
  Terminals                16   | .   1   4   .   .   .   1   3   1   .   .   .   .   .   4   .   .   .   .   .   .   2   
    Assimilate             2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 13   | .   1   2   .   .   .   1   3   1   .   .   .   .   .   3   .   .   .   .   .   .   2   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         47   | .   1   6   1   .   .   4   8   5   1   .   .   .   .   4   .   8   .   .   .   .   9   
  Full Trace Events        6    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   11  .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
    Matter                 424  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   190 .   234 .   .   .   .   .   
    Time                   212  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  .   117 .   .   .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   7   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   1   .   .   
  parse_system             4    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               14   | .    .    .    .    .    .    .    11   .    .    .    2    .    .    1    .    .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    .    .    .    10   .    .    .    2    2    1    1    .    .    .    .    .    .    .    
  Highest-Rated Group      188  | .    .    .    .    .    .    .    173  .    .    .    188  188  82   10   .    .    .    .    .    .    .    
  Highest-Rated Ally       99   | .    .    .    .    .    .    .    99   .    .    .    94   94   82   10   .    .    .    .    .    .    .    
Total Orders               14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    
  GOTO                     9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  FOLLOW                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
Ally Attacks               188  | .    .    .    .    .    .    .    127  .    .    .    .    57   4    .    .    .    .    .    .    .    .    
  Total Damage             3936 | .    .    .    .    .    .    .    1854 .    .    .    .    1938 144  .    .    .    .    .    .    .    .    
  Kills                    36   | .    .    .    .    .    .    .    24   .    .    .    .    11   1    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac 
Robot Analysis Total       117  | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   115 .   .   
Derelict Logs Recovered    13   | .   .   .   1   .   .   .   .   .   1   3   1   .   3   .   .   .   1   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               26961 | 85   192  1833 1757 825  1763 1221 818  899  1556 1502 1316 2005 1588 864  464  1273 1740 1536 538  1515 1671 
Spaces Moved               15555 | 44   88   842  847  456  920  463  342  547  1074 1010 1033 1432 711  460  335  804  1260 1118 140  870  759  
  Core                     106   | 2    42   59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   3911  | 34   46   783  847  456  920  463  342  4    .    .    .    .    .    .    .    .    .    .    16   .    .    
  Legs                     22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Wheels                   11516 | 8    .    .    .    .    .    .    .    543  1074 1010 1033 1432 711  460  335  804  1260 1118 124  870  734  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   50   180  180  180  200  192  120  120  110  120  120  120  120  120  130  130  130  123  133  50   
  Average Speed            139   | 141  107  168  180  180  181  200  204  127  120  119  120  122  121  126  122  130  130  130  138  133  126  
  Slowest Speed            230   | 160  160  180  180  180  200  205  205  192  120  140  120  150  130  130  130  130  130  130  200  133  230  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 4    28   66   100  89   100  52   66   14   96   95   90   89   86   14   97   26   95   95   77   92   29   
  Regions Visited          21
    Branch Regions         13
  Pre-discovered Areas     32    | .    .    2    1    1    .    2    .    .    .    .    1    .    1    .    .    .    .    .    24   .    .    
  Known Exits Taken        13    | .    .    1    .    .    .    1    .    1    1    1    1    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             32    | .    .    .    3    .    1    .    .    .    12   3    3    .    1    .    .    .    3    2    .    4    .    
Spaces Dug                 203   | .    .    36   8    .    13   14   1    2    14   14   .    .    3    8    1    9    12   26   .    23   19   
Terrain Destroyed          802   | .    .    162  50   .    22   63   16   4    42   62   .    30   56   22   1    9    16   76   14   29   128  
  Melee                    56    | .    .    .    .    .    .    .    .    .    14   6    .    .    .    8    1    9    11   7    .    .    .    
  Projectile               115   | .    .    .    .    .    .    10   7    4    .    1    .    1    3    .    .    .    5    1    .    29   54   
  AOE                      631   | .    .    162  50   .    22   53   9    .    28   55   .    29   53   14   .    .    .    68   14   .    74   

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total                      19354 | 59   136  1079 991  461  968  627  425  665  1309 1266 1108 1599 1392 639  374  959  1312 1168 465  1185 1167 
  Wait                     2122  | .    .    38   63   .    13   24   29   16   202  210  68   62   623  51   .    78   12   18   255  287  73   
  Move                     15535 | 43   87   841  846  455  919  462  341  546  1073 1009 1032 1431 710  460  334  803  1259 1117 139  869  759  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  196   | 5    2    23   10   4    3    18   6    18   2    1    4    11   4    17   12   7    8    1    7    .    33   
  Fast Attach              67    | 8    .    13   .    .    .    7    4    6    1    3    .    7    .    5    2    .    .    .    1    .    10   
  Attach                   75    | .    5    6    3    .    4    5    1    8    .    1    .    5    4    6    1    3    3    .    7    .    13   
  Detach                   44    | 1    3    4    .    .    .    3    .    2    1    2    .    3    1    1    1    .    1    .    7    3    11   
  Swap                     245   | .    .    16   10   1    3    13   6    9    8    16   2    24   32   30   5    16   4    14   9    4    23   
  Drop                     190   | .    2    16   8    1    2    19   11   16   3    4    1    15   1    18   10   8    .    1    20   .    34   
  Fire                     746   | 2    28   106  43   .    22   69   17   43   4    14   1    41   17   38   8    26   14   10   12   22   209  
  Melee                    65    | .    .    .    .    .    .    .    1    .    15   6    .    .    .    13   1    10   11   7    1    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    51    | .    9    16   8    .    2    7    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / *Sto / Gar)
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: *Upp)

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 14)
    86 | -11/Scrapyard      | Entered Materials
   223 | -10/Materials      | Core integrity fell below 50%
   269 | -10/Materials      | Discovered new exit (range 11)
   278 | -10/Materials      | Entered another Materials area
   278 | -9/Materials       | Evolved 2 slots: Utility x2
   292 | -9/Materials       | Lost 7 parts (1p2n4w)
   379 | -9/Materials       | Build established: Mutant
   857 | -9/Materials       | Identified exit to Mines
  1826 | -9/Materials       | Build established: Hauler-Mutant
  1878 | -9/Materials       | First assault squad dispatched
  2111 | -9/Materials       | Entered Mines
  2130 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2286 | -9/Mines           | Discovered new exit (range 14)
  2597 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  2786 | -9/Mines           | Learned location of Zion (-7)
  2944 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2946 | -9/Mines           | Discovered new exit (range 5)
  3594 | -9/Mines           | Discovered new exit (range 5)
  3868 | -9/Mines           | Entered Exiles
  3892 | -9/Exiles          | Discovered new exit (range 15)
  3958 | -9/Exiles          | Met 8R-AWN
  3987 | -9/Exiles          | Met EX-HEX
  4041 | -9/Exiles          | Met EX-BIN
  4212 | -9/Exiles          | Met EX-DEC
  4339 | -9/Exiles          | Visited The Gauntlet
  4679 | -9/Exiles          | Discovered new exit (range 10)
  4693 | -9/Exiles          | Entered Mines
  5174 | -8/Mines           | Discovered new exit (range 15)
  5424 | -8/Mines           | Discovered new exit (range 6)
  6327 | -8/Mines           | Lost 3 parts (1n1u1w)
  6456 | -8/Mines           | Entered Materials
  6456 | -8/Materials       | Evolved 2 slots: Utility x2
  6516 | -8/Materials       | Garrison activated, responded to threat
  6817 | -8/Materials       | Identified exit to Garrison
  7264 | -8/Materials       | Destroyed 11 combat bots
  7330 | -8/Materials       | Discovered new exit (range 11)
  7511 | -8/Materials       | Discovered new exit (range 14)
  7666 | -8/Materials       | Identified exit to Storage
  7677 | -8/Materials       | Entered Storage
  7784 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  8079 | -8/Storage         | Build established: Commander-Mutant
  8201 | -8/Storage         | Met 01-MTF
  8369 | -8/Storage         | Discovered new exit (range 10)
  8491 | -8/Storage         | Build established: Hauler-Mutant
  8495 | -8/Storage         | Entered Factory
  8495 | -7/Factory         | Accompanied by 1 ally
  8495 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8500 | -7/Factory         | 01-MTF left
  8697 | -7/Factory         | Discovered new exit (range 15)
  8781 | -7/Factory         | Discovered new exit (range 15)
  8834 | -7/Factory         | Identified exit to Lower Caves
  9394 | -7/Factory         | Entered Lower Caves
  9730 | -7/Lower Caves     | Build established: Hauler-Skirmisher
 10128 | -7/Lower Caves     | Learned Factory garrison access intel
 10259 | -7/Lower Caves     | Build established: Hauler-Assassin
 10589 | -7/Lower Caves     | Discovered new exit (range 8)
 10594 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10596 | -7/Lower Caves     | Identified exit to Lower Caves
 10950 | -7/Lower Caves     | Entered another Lower Caves area
 10967 | -7/Lower Caves     | Discovered new exit (range 11)
 10978 | -7/Lower Caves     | Identified exit to Factory
 11319 | -7/Lower Caves     | Learned Factory security intel
 11659 | -7/Lower Caves     | Build established: Hauler-Skirmisher
 11802 | -7/Lower Caves     | Learned 4 Factory zone layouts
 12097 | -7/Lower Caves     | Discovered new exit (range 13)
 12175 | -7/Lower Caves     | Identified exit to Zion
 12452 | -7/Lower Caves     | Entered Zion
 12491 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 12499 | -7/Zion            | Discovered new exit (range 12)
 12545 | -7/Zion            | Given A8's code to call for help
 12585 | -7/Zion            | System corruption cleaned by Quarantine Array
 12929 | -7/Zion            | Learned Factory security intel
 13270 | -7/Zion            | Learned location of Warlord (-5)
 13299 | -7/Zion            | Opened final containment barrier to the Deep Caves
 13318 | -7/Zion            | Discovered new exit (range 3)
 13318 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 13319 | -7/Zion            | Identified exit to Deep Caves
 13738 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 13741 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 13768 | -7/Zion            | Entered Deep Caves
 13768 | -7/Deep Caves      | Accompanied by 2 allies
 13890 | -7/Deep Caves      | Found Surveybot 24 Scanner
 13892 | -7/Deep Caves      | Found Surveybot 24 Chip
 14051 | -7/Deep Caves      | Attacked by Z-Imprinter
 14074 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 14099 | -7/Deep Caves      | Found Prototype Protection
 14131 | -7/Deep Caves      | Identified Zio. Weapon Casing
 14191 | -7/Deep Caves      | Z-Facility disabled
 14349 | -7/Deep Caves      | Build established: Hauler-Mutant
 14426 | -7/Deep Caves      | Discovered new exit (range 7)
 14432 | -7/Deep Caves      | Identified exit to Proximity Caves
 15055 | -7/Deep Caves      | Spotted as-43086
 15065 | -7/Deep Caves      | Destroyed as-43086
 15140 | -7/Deep Caves      | Triggered Deep Caves wall
 15140 | -7/Deep Caves      | Spotted AS-03418
 15140 | -7/Deep Caves      | Exposed GOLEM chamber
 15151 | -7/Deep Caves      | Spotted AS-07210
 15158 | -7/Deep Caves      | Destroyed AS-07210
 15165 | -7/Deep Caves      | Allies destroyed AS-03418
 15188 | -7/Deep Caves      | Destroyed 32 combat bots
 15215 | -7/Deep Caves      | Triggered Deep Caves wall
 15224 | -7/Deep Caves      | Spotted as-85830
 15233 | -7/Deep Caves      | Destroyed as-85830
 15316 | -7/Deep Caves      | Found GOLEM Unit
 15773 | -7/Deep Caves      | Entered Proximity Caves
 15773 | -6/Proximity Caves | Accompanied by 1 ally
 16180 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16242 | -6/Proximity Caves | Learned Factory stockpile data
 16322 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
 16516 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 17190 | -6/Proximity Caves | Build established: Hauler-Skirmisher
 17361 | -6/Proximity Caves | Entered Factory
 17361 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 17362 | -6/Factory         | Identified exit to Lower Caves
 17366 | -6/Factory         | Loaded intel: 4 garrison access locations
 17669 | -6/Factory         | Build established: Hauler-Mutant
 17744 | -6/Factory         | Identified exit to Extension
 17769 | -6/Factory         | Found Prototype Processor
 17856 | -6/Factory         | Fabricated Hyp. Gauss Rifle?
 18225 | -6/Factory         | Sucked down chute
 18225 | -6/Factory         | Entered Waste
 18225 | -6/Waste           | The area was eerily silent
 18536 | -6/Waste           | Found Damper Plating
 18560 | -6/Waste           | Discovered new exit (range 11)
 18688 | -6/Waste           | Identified exit to Factory
 18689 | -6/Waste           | Entered Factory
 19279 | -6/Factory         | Identified Exp. Terrain Scan Processor
 19514 | -6/Factory         | Fabricated Adv. Armor Integrity Analyzer?
 19962 | -6/Factory         | Entered Lower Caves
 20002 | -6/Lower Caves     | Encountered a Warlord checkpoint
 20419 | -6/Lower Caves     | Identified exit to Lower Caves
 21702 | -6/Lower Caves     | Entered another Lower Caves area
 21764 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 21791 | -6/Lower Caves     | Discovered new exit (range 10)
 21806 | -6/Lower Caves     | Encountered a Warlord checkpoint
 22475 | -6/Lower Caves     | Discovered new exit (range 11)
 22576 | -6/Lower Caves     | Identified exit to Data Miner
 22957 | -6/Lower Caves     | Learned 4 Factory zone layouts
 23051 | -6/Lower Caves     | Learned Factory trap positions
 23238 | -6/Lower Caves     | Entered Data Miner
 23238 | -6/Data Miner      | Discovered new exit (range 6)
 23246 | -6/Data Miner      | Identified exit to Proximity Caves
 23263 | -6/Data Miner      | Met Data Miner
 23287 | -6/Data Miner      | Learned location of Section 7 (-3)
 23287 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 23306 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 23380 | -6/Data Miner      | Destroyed Data Miner
 23383 | -6/Data Miner      | Interfaced with the Data Conduit
 23386 | -6/Data Miner      | Found Ghost Barrier
 23461 | -6/Data Miner      | Lost 3 parts (1p1n1w)
 23776 | -6/Data Miner      | Entered Proximity Caves
 23782 | -5/Proximity Caves | Learned Factory trap positions
 24018 | -5/Proximity Caves | Build established: Hauler-Golem
 25047 | -5/Proximity Caves | Discovered new exit (range 12)
 25067 | -5/Proximity Caves | Identified exit to Factory
 25291 | -5/Proximity Caves | Entered Factory
 25291 | -5/Factory         | Evolved 2 slots: Propulsion x2
 25292 | -5/Factory         | Identified exit to Upper Caves
 25294 | -5/Factory         | Loaded intel: 100 trap records
 25295 | -5/Factory         | Loaded intel: 247 machine locations
 25643 | -5/Factory         | Intercept squad dispatched
 25665 | -5/Factory         | Spotted Tracker
 25678 | -5/Factory         | Spotted Combat Programmer
 25678 | -5/Factory         | Destroyed Tracker
 25704 | -5/Factory         | Destroyed Combat Programmer
 25720 | -5/Factory         | Found Prototype Special Weapon
 25720 | -5/Factory         | Identified Exp. Remote Datajack
 25731 | -5/Factory         | Found Exp. Target Analyzer
 25740 | -5/Factory         | Found Exp. Phase Shifter
 26127 | -5/Factory         | Intercept squad dispatched
 26143 | -5/Factory         | Spotted Tracker
 26145 | -5/Factory         | Destroyed Tracker
 26149 | -5/Factory         | Spotted Tracker
 26151 | -5/Factory         | Destroyed Tracker
 26153 | -5/Factory         | Spotted Combat Programmer
 26165 | -5/Factory         | Spotted Combat Programmer
 26165 | -5/Factory         | Found Prototype Energy Gun
 26167 | -5/Factory         | Destroyed Combat Programmer
 26185 | -5/Factory         | System corruption reached 10%
 26209 | -5/Factory         | Destroyed Combat Programmer
 26791 | -5/Factory         | First assault squad dispatched
 26897 | -5/Factory         | Lost 9 parts (4n2u3w)
 26912 | -5/Factory         | Destroyed 15 combat bots
 26917 | -5/Factory         | Intercept squad dispatched
 26924 | -5/Factory         | Spotted Tracker
 26924 | -5/Factory         | Spotted Tracker
 26924 | -5/Factory         | Spotted Tracker
 26951 | -5/Factory         | Core integrity fell below 50%
 26953 | -5/Factory         | Spotted Combat Programmer
 26954 | -5/Factory         | Spotted Combat Programmer
 26954 | -5/Factory         | Destroyed Tracker
 26959 | -5/Factory         | Released all parts (5)
 26961 | -5/Factory         | Core integrity fell below 20%
 26962 | -5/Factory         | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
26953_ System corrupted: Carbon-fiber Leg rejected.
26953_ Penetrated by EMDS Slug.
26953_ Asb. Alloy Leg destroyed.
26954_ Tracker destroyed.
26955_ Penetrated by EMDS Slug.
26955_ Proton Cannon destroyed.
26957_ EMDS Slug penetrates Combat Programmer.
26959_ Penetrated by EMDS Slug.
26959_ EM Pulse Cannon destroyed.
26959_ Released Asb. Biocell Array.
26959_ Released Lrg. Storage Unit.
26959_ Released Hcp. Storage Unit. <x2>
26959_ Released Adv. Signal Interpreter.
26960_ Penetrated by EMDS Slug.
26960_ Dropped Linked Autogun.
26961_ Self-destruct Interrupter emitting active interruption sequence.
26961_ Penetrated by EMDS Slug.
26961_ Acquired Self-destruct Interrupter.
26961_ K-01 Serf collects debris.
26962_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
|        #   [%=                  #?????#   """  #?? |
|       ^+    =%=      !|     * ! ##????#   """  #?? |
|        ###  [*=             %%%="#????#        #?? |
| ########??# [%!              !  ##????#   """  #?? |
| ???????##?# # ### ###+## ###+   ###???#   """  #?? |
| ?##??## #?# ####"          %!     #???#   """  #?? |
| ########??# #??##         #       ###?#        #?? |
| !!  % ##### #???#         #/!       #?##########?? |
| %%%*% #     #???#         #%*    !# #????????????? |
|   %%%!#!    ###?#         #%      # #????????????? |
|  =!  %#!     T#?#        =#!        #????????????? |
|  =%! %# %   ""#?#        *#[      # ##???????????? |
| %"""" #     ###?#         #          #???????????? |
|  """" #     #???###########     k # ##???????????? |
|  """" #     #???????????# #       # #????????????? |
|     % #     #???????????###     t # #????????????? |
|    [  #     #???##############p#  ###????????????? |
|       #     #???#                  #?????????????? |
|   !   #     #???#          !       #?????????????? |
| /     #     #???#         !        #?????????????? |
| /     #^^^^^#???#                  #?????????????? |
|       /     #???#          !       #?????????????? |
|       #     #???#        !*![=     #?????????????? |
|       #     #???#     *  !s!%s     #?????????????? |
| #######     ###?#       ! p=!![    #?????????????? |
| ????#         ###########@##+#######?????????????? |
| #####                      &!*  #????????????????? |
|                             !   #????????????????? |
|         "                       #?????????????"""" |
|         "T                =%      ???????????????? |
|                                 ###???????????"""" |
|                           k     #????????????????? |
| #####                           #?????????????"""" |
| ????#      [  #############+###+#????????????????? |
| ???######+#######?????????????????????????????"""" |
| ???#            #????????????????????????????????? |
| ???#!           #????????"""?"""?????????????????? |
| ???#  """" """" #????????"""?"""?????????????????? |
| ???#  """" """" #????????"""?"""?????????????????? |
| ???#  """" """" #????????????????????????????????? |
| ???#  """" """" #????????"""?????????????????????? |
| ???#  """" """" #????????"""?????????????????????? |
| ???#  """" """" #????????"""??"?"????????????????? |
| ???#  """" """" #?????????????"R"????????????????? |
| ???#            #?????????????"""????????????????? |
| ???#    =       #????????????????????????????????? |
| ???#|        [  #??????????????????????""""?""""?? |
| ???##############??????????????????????""""?""""?? |
| ??## ##????????????????????????????????""""?""""?? |
| #############??????????????????????????""""?""""?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          65
Energy Generation          45
Energy Capacity            1150
Matter Stores              540
Matter Capacity            550
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       2010
Armor Coverage             1200
Resistance: KI             30
Resistance: EM             90
Weapon Shielding           100
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         8
Armor Integrity Analysis   33
Recoil Reduction           2
Offensive Hacking          11

 Item Schematics 
-----------------
              Hyp. Gauss Rifle | -6/Factory    | Hacked
 Adv. Armor Integrity Analyzer | -6/Factory    | Scanalyzed
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
         Exp. Flexi-carbon Leg | -6/Data Miner | Free
           Cmb. Gravmag System | -6/Data Miner | Free
      Exp. Cesium-ion Thruster | -6/Data Miner | Free
                  Triangulator | -6/Data Miner | Free
   Exp. Terrain Scan Processor | -6/Data Miner | Free
       Exp. Targeting Computer | -6/Data Miner | Free
   Tactical Coordination Suite | -6/Data Miner | Free
       Mni. Smartbomb Launcher | -6/Data Miner | Free
                 Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
              Hyp. Gauss Rifle | x2 | -6/Factory 
 Adv. Armor Integrity Analyzer | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormBiomechanicalVibroblade
  Manual?         0
Play Time         04:40:02
  Cumulative      935.9 hours
  Start           2019.11.09 @ 20:27:16
  End             2019.11.10 @ 20:38:42
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          365
  Rogue           365
  Adventurer      0
  Explorer        0
Win Type          -
  Total           243
  Types           212/4/11/3/3/2/8
Lore%             97
Gallery%          98
Achievement%      91
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b5a34bf-fc1e-4e6c-8586-3a551b9eedc3