Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.10 @ 20:38:42 Player: Valguris Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (21) 4200 Robots Destroyed (326) 1630 Value Destroyed (10988) 10988 Prototype IDs (233) 4660 Alien Tech Used (0) 0 Bonus (9163) 9163 TOTAL SCORE: 33141 Bonus ------- High Alert Combat Kills 697 Follower Combat Kills 538 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 2000 Pursued by Intercept 500 Friendly Fire -172 Cogmind --------- Core Integrity 0/1000 Matter 22/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Location -5/Factory Parts ------- Power (2) Propulsion (5) Utility (8) Weapon (2) Inventory (4) Energy Well (500) Enhanced Coil Gun Self-destruct Interrupter (48) Peak State ------------ Power Assembled Flux Generator Propulsion Heavy Treads Assembled Alloy Leg Assembled Alloy Leg Wheel Utility Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Advanced Signal Interpreter Experimental Phase Shifter GOLEM Unit Weapon Assembled Focal Cannon Assembled Focal Cannon Inventory Angular Momentum Engine Angular Momentum Engine Wheel Armored Wheel Cooled Antigrav System Large Storage Unit Large Storage Unit Zionite Biocell Long-range Sensor Array Experimental Target Analyzer Advanced Armor Integrity Analyzer Damper Plating Ghost Barrier Immobilizer EM Pulse Cannon Proton Cannon Proton Cannon Neutron Cannon Hypervelocity Gauss Rifle Gauss Cannon Heavy Missile Launcher Plasma Cutter Self-destruct Interrupter Self-destruct Interrupter [Rating: 120] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Falx Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 2 . 2 . . . . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . . 1 . . . . . . . . . . . . 2 Utility 6 | . . 2 . . . 2 . 1 . . . . . 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 387 | 8 5 35 13 1 7 25 11 23 9 20 2 36 36 41 8 19 7 14 17 4 46 Power 17 | 1 1 2 1 . . 2 . 1 . . . 1 1 3 2 1 . . 1 . . Engine 11 | 1 1 2 1 . . 1 . . . . . . 1 2 . 1 . . 1 . . Core 4 | . . . . . . 1 . 1 . . . 1 . 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 2 . . . . . . Propulsion 53 | 3 2 6 1 . 1 4 2 5 . 1 . 3 . 1 . 3 . . 3 . 18 Treads 19 | 2 . 5 1 . 1 4 2 1 . . . . . . . . . . 1 . 2 Leg 4 | . 2 . . . . . . . . . . . . . . . . . . . 2 Wheel 28 | 1 . . . . . . . 4 . 1 . 2 . 1 . 3 . . 2 . 14 Hover 1 | . . . . . . . . . . . . 1 . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . . . . . . . . . . . Utility 152 | 2 . 9 3 1 1 6 1 12 5 10 . 13 26 16 2 8 4 7 7 4 15 Device 79 | . . 2 . . . 2 1 3 2 7 . 4 18 10 1 6 2 3 4 2 12 Storage 24 | 2 . 5 1 1 . . . 2 . 1 . 1 . 3 1 2 1 1 2 . 1 Processor 7 | . . . . . . 1 . 1 1 . . 1 2 1 . . . . . . . Hackware 3 | . . . . . . 1 . 1 . . . . . 1 . . . . . . . Protection 39 | . . 2 2 . 1 2 . 5 2 2 . 7 6 1 . . 1 3 1 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 165 | 2 2 18 8 . 5 13 8 5 4 9 2 19 9 21 4 7 3 7 6 . 13 Energy Gun 26 | 2 1 12 4 . 2 1 1 1 . . . 2 . . . . . . . . . Energy Cannon 67 | . . . . . . 3 5 3 1 4 1 12 5 14 2 4 1 3 2 . 7 Ballistic Gun 8 | . 1 1 2 . . 1 . . . . . . . . 2 . . . . . 1 Ballistic Cannon 11 | . . . . . 1 5 . 1 . . . . 2 . . . 1 . . . 1 Launcher 28 | . . 5 2 . 2 3 1 . 1 3 . 3 2 1 . . . 1 2 . 2 Special Weapon 7 | . . . . . . . . . . . 1 2 . 1 . . . . 1 . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . . . . 2 2 . . . 5 . 3 1 3 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 . . . . 1 1 . . . 5 . . . . . . . . 2 Parts Lost 62 | . 7 3 2 . 4 2 . 3 . 1 . 2 3 3 . 2 2 . 3 . 25 Power 4 | . 1 . . . . . . . . . . . 1 . . . . . 1 . 1 Propulsion 23 | . 2 1 . . 1 . . 1 . 1 . 1 . 1 . 1 . . 1 . 13 Utility 11 | . . . 1 . 1 . . 1 . . . 1 1 1 . . 1 . . . 4 Weapon 24 | . 4 2 1 . 2 2 . 1 . . . . 1 1 . 1 1 . 1 . 7 Highest Loss Streak 9 | . 7 1 1 . 3 1 . 2 . 1 . 2 3 1 . 2 2 . 3 . 9 Average Slot Usage (%) 91 | . 86 97 100 100 99 89 90 95 92 91 84 83 83 86 92 92 92 93 86 86 84 Engine 5 | . 10 10 11 11 11 4 9 5 . . . . 4 9 7 6 6 6 4 . . Core 2 | . . . . . . 4 . 1 7 7 7 7 2 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 4 6 6 6 4 6 4 Treads 6 | . 20 21 22 22 22 18 18 5 . . . . . . . . . . . . . Wheel 10 | . . . . . . . . 14 15 14 15 14 15 13 13 12 13 13 15 20 14 Device 10 | . . 7 . . . 8 9 10 14 14 15 13 14 8 12 12 12 12 11 12 10 Storage 24 | . 25 23 33 33 33 27 27 23 23 22 15 15 15 14 21 26 26 33 28 26 22 Processor 6 | . . . . . . . . 4 14 15 15 8 14 13 18 13 6 6 6 6 4 Protection 4 | . . 10 11 11 11 9 9 7 1 . . 7 1 3 . . 5 . 1 . . Energy Gun 4 | . 16 18 15 22 20 3 . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . 3 14 12 10 12 15 14 11 11 3 11 4 4 5 13 9 Ballistic Cannon 1 | . . . . . 1 9 3 2 . . . . . . . . 6 6 1 . . Naked Turns 4 | . . 1 . . . . . . . . . . . . . . . . . . 3 Heaviest Build 194 | 15 15 60 60 84 84 102 105 144 144 194 133 160 159 172 159 162 175 176 184 170 178 Greatest Support 70 | 40 40 46 43 43 43 40 45 45 38 38 38 38 38 38 38 44 44 44 70 42 60 Greatest Overweight (x) 15 | 1 . 1 1 1 2 2 2 6 3 5 3 5 4 4 4 4 3 3 9 4 15 Average Overweight (x) 2 | . . . 1 1 1 2 2 4 3 2 3 3 3 3 3 3 3 3 3 4 3 Largest Inventory Capacity 48 | 8 8 20 20 24 24 24 24 28 28 48 32 32 32 48 34 34 40 46 40 28 28 Average Capacity 27 | 6 7 15 20 20 24 24 24 25 28 28 32 32 32 31 29 34 34 40 34 28 26 Most Carried 40 | 6 8 18 20 24 24 24 24 28 28 29 32 32 32 32 34 34 40 40 40 28 28 Average Carried 27 | 4 6 14 19 20 23 23 23 25 27 27 30 31 31 30 28 33 33 40 33 28 25 Final Capacity 40 | 8 4 20 20 24 24 24 24 28 28 32 32 32 32 28 34 34 40 40 28 28 4 Final Carried 40 | 6 4 17 20 24 21 24 24 27 28 29 31 32 32 26 34 34 40 40 28 28 3 Class Distribution -------------------- 62% | Hauler-Mutant 14% | Hauler-Skirmisher 11% | Hauler-Golem 5% | Mutant 4% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Assassin | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Skirmisher | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Golem | -5/Proximity Caves Hauler-Golem | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Matter Collected 6023 | 280 . 599 251 10 106 571 121 259 141 293 25 643 418 577 262 180 126 218 270 40 633 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12133 | 89 39 1611 525 . 452 1014 288 607 69 210 . 683 301 872 314 608 121 162 425 292 3451 Parts 618 | 3 3 99 34 . 28 70 20 33 4 12 . 15 19 49 10 26 1 4 12 17 159 Haulers Intercepted 12 | . . 5 . . . 1 2 2 . . . . . . . 1 . . . . 1 Recyclers Shooed 16 | . . 2 . . . 1 1 . . . . . . 5 . 1 . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . 3 8 . . 15 . . . 1 3 . 17 . Prevented 5 | . . . . . . . . . . 1 . . 4 . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 236 | . 1 36 16 . 13 30 . 7 4 9 . 36 13 11 . 5 2 4 4 5 40 Guns 45 | . 1 17 13 . 7 3 . . . . . . . . . . . . . . 4 Cannons 80 | . . . . . 1 10 . 7 . 2 . 1 2 9 . 5 2 2 . 5 34 AOE 104 | . . 19 3 . 5 17 . . 4 7 . 33 10 2 . . . 2 . . 2 Classes Destroyed 21 | 1 1 7 1 . 3 . . 1 1 . . 4 . . . 1 . . . . 1 Worker 24 | . . 5 1 . 1 3 . 5 . . . . . 3 . . . . . . 6 Builder 12 | . . 1 . . . 1 1 2 . . . . . 1 . . . . . . 6 Tunneler 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Hauler 12 | . . 5 . . . 1 2 2 . . . . . . . 1 . . . . 1 Recycler 13 | 1 . . . . . 1 2 . . . . . . 1 . 1 . . . . 7 Minesweeper 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . Mechanic 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Operator 3 | . . 1 . . . 1 . . . . . . . . . . . . . . 1 Watcher 15 | . . 3 . . . 2 1 . . . . . . 4 . 2 . . . . 3 Swarmer 44 | . . 8 3 . 4 8 . . 4 4 . . 9 4 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 90 | . 1 22 13 . 4 16 . 4 . 3 . . . 1 . 1 1 3 . 4 17 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . Duelist 4 | . . . . . 1 . . . . 1 . . . . . . . . . . 2 Sentry 20 | . . 6 . . . 5 . 1 . . . . 1 1 . 3 . 1 . . 2 Hunter 15 | . . . . . 3 1 . 1 . . . . 3 4 . . 1 . . . 2 Programmer 14 | . . . . . . . . 1 . 1 . . . 1 . 1 . . . 1 9 Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . . . 4 . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . 3 Z-Technician 3 | . . . . . . . . . . . . 3 . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . 2 . . . . . . . . . Assembler 1 | . . . . . . . . . . . . 1 . . . . . . . . . Assembled 32 | . . . . . . . . . . . . 32 . . . . . . . . . Golem 2 | . . . . . . . . . . . . 2 . . . . . . . . . Best Kill Streak 33 | 1 1 8 4 . 4 15 2 3 4 4 . 33 4 6 . 2 1 2 4 4 21 Combat Bots Only 32 | . 1 5 4 . 4 11 . 2 4 4 . 32 4 4 . 2 1 2 3 4 15 Max Kills in Single Turn 11 | 1 1 4 2 . 3 4 1 1 2 2 . 11 3 2 . 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 11 | . . 3 2 . 3 3 . . 2 2 . 11 3 1 . . . 1 . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Damage Taken 14737 | . 942 797 531 . 375 1044 66 447 . 394 . 889 438 569 . 378 252 153 468 229 6765 Core 1831 | . 197 43 70 . 35 83 . . . 26 . 156 31 19 . 47 20 . 88 16 1000 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 131 | . . . . . . . . . . . . . . . . . . . 37 . 94 Core Remaining (%) 69 | 100 21 . . . 63 . 84 . . . . . 69 . . . . . . 77 . Volleys Fired 746 | 2 28 106 43 . 22 69 17 43 4 14 1 41 17 38 8 26 14 10 12 22 209 Largest 2 | 2 2 2 2 . 2 2 2 2 1 2 1 2 2 2 2 2 2 2 2 2 2 Hottest 160 | 90 90 101 112 . 112 114 150 150 75 150 30 150 150 160 66 160 145 113 114 50 138 Shots Fired 1243 | 4 45 163 82 . 42 127 28 84 4 22 1 73 25 69 16 51 26 13 22 42 304 Gun 370 | 4 45 142 78 . 36 32 . . . . . . . . 16 . . . . . 17 Cannon 768 | . . . . . 4 85 27 84 2 14 . 59 19 68 . 51 26 8 1 42 278 Launcher 95 | . . 21 4 . 2 10 1 . 2 8 . 11 6 . . . . 5 20 . 5 Special 10 | . . . . . . . . . . . 1 3 . 1 . . . . 1 . 4 Kinetic 230 | . 18 . 30 . 4 65 2 13 . . . . 3 . 16 . 11 3 . . 65 Thermal 719 | 2 17 36 48 . 36 52 25 71 2 14 . 48 6 22 . 51 15 5 . 42 227 Explosive 74 | . . 21 4 . 2 10 . . 2 8 . 11 6 . . . . 5 . . 5 Electromagnetic 216 | 2 10 106 . . . . 1 . . . . 13 10 46 . . . . 21 . 7 Robot Hit Streak 29 | 3 12 14 11 . 12 8 5 9 . 6 1 15 5 14 17 22 12 3 7 11 29 Robot Miss Streak 5 | . 2 4 2 . 2 3 3 4 1 2 . 3 2 2 . 2 4 1 2 1 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 4 | . . 1 2 . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 787 | 3 28 118 55 . 30 71 12 49 1 13 1 40 13 54 15 35 16 5 13 14 201 Core Hits 556 | 2 7 97 23 . 22 68 5 22 7 14 . 82 16 30 4 17 6 7 14 7 106 Critical Hits 24 | . . . . . . . 1 2 . . . 1 1 1 5 1 3 1 . . 8 Critical Kills 8 | . . . . . . . . 1 . . . . 1 1 1 . 1 1 . . 2 Critical Parts Destroyed 13 | . . . . . . . 1 1 . . . 1 . . 1 1 2 . . . 6 Melee Attacks 65 | . . . . . . . 1 . 15 6 . . . 13 1 10 11 7 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 64 | . . . . . . . . . 15 6 . . . 13 1 10 11 7 1 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 1 . 1 . . . . 3 . 1 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33048 | 37 360 3550 1348 . 868 3214 353 1302 378 1000 . 3678 1076 2040 100 1060 437 631 666 702 10248 Guns 4181 | 37 346 1549 876 . 448 301 . . . . . . . . 100 . . . . . 524 Cannons 16471 | . . . . . 37 1109 298 1293 . 286 . 713 298 1358 . 941 437 56 18 702 8925 Explosions 11182 | . . 1871 382 . 350 1733 . . 286 714 . 2950 778 236 . . . 575 535 . 772 Melee 770 | . . . . . . . . . 92 . . . . 446 . 119 . . 113 . . Ramming 413 | . 14 130 90 . 33 71 55 9 . . . . . . . . . . . . 11 Kinetic 3344 | . 143 . 296 . 37 759 23 106 . . . . . . 100 . 138 . . . 1742 Thermal 15389 | 25 130 462 685 . 448 651 275 1187 . 286 . 670 141 689 . 941 299 56 69 702 7673 Explosive 10005 | . . 1725 277 . 350 1733 . . 286 714 . 2795 778 . . . . 575 . . 772 Electromagnetic 3127 | 12 73 1233 . . . . . . . . . 213 157 905 . . . . 484 . 50 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 770 | . . . . . . . . . 92 . . . . 446 . 119 . . 113 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . 1 . 3 3 . . 1 1 1 1 1 1 1 24 Average Corruption 2 | . . . . . . . . 1 . 2 3 . . 1 1 1 1 1 1 1 11 Corruption Purged 1 | . . . . . . . . 1 . . . . . . . . . . . . . Effects 135 | . . . . . . . . 3 . 7 3 . . 4 2 4 7 3 2 8 92 Message Errors 29 | . . . . . . . . . . 2 1 . . . 1 1 3 2 1 2 16 Matter Fused 7 | . . . . . . . . . . 1 . . . . . . . . . . 6 Heat Flow Errors 10 | . . . . . . . . . . 2 . . . . . . . . . . 8 Energy Discharges 21 | . . . . . . . . 1 . 2 2 . . 3 1 1 3 1 1 2 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 12 | . . . . . . . . 1 . . . . . . . 2 1 . . 3 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . 4 Targeting Errors 38 | . . . . . . . . 1 . . . . . 1 . . . . . 1 35 Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1303 | . . 35 . . 40 87 . 10 . 47 . 202 2 109 . 95 12 17 . 22 625 Projectiles 757 | . . . . . . 31 . 10 . 14 . 31 . 7 . 16 12 . . 22 614 Explosions 365 | . . 35 . . 40 56 . . . 33 . 171 2 . . . . 17 . . 11 Melee 181 | . . . . . . . . . . . . . . 102 . 79 . . . . . Knockbacks 24 | . . . 1 . 1 8 1 1 . . . . . . . . 1 . . . 11 Impact 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Kinetic 20 | . . . . . 1 7 . 1 . . . . . . . . 1 . . . 10 Secondary 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Self-Inflicted Damage 545 | . . 38 38 . 24 . 39 . . 95 . 38 . 37 . . . 55 . . 181 Shots 15 | . . 1 2 . 1 . 1 . . 3 . 2 . 1 . . . 1 . . 3 Rammed 50 | . 9 16 7 . 2 7 7 1 . . . . . . . . . . . . 1 Targets Rammed 53 | . 9 16 8 . 2 7 8 1 . . . . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Crushed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Highest Temperature 388 | 60 388 144 234 . 345 234 117 225 20 229 3 72 6 199 . 198 9 . . . 224 Average Temperature 70 | 30 157 35 92 . 113 47 32 66 15 67 3 14 4 88 . 44 4 . . . 76 Received Heat Transfer 3055 | . 540 303 231 . 90 495 9 117 . 45 . 115 . 45 . 126 18 48 60 90 723 Effects 6 | . 4 . . . . . . . . 2 . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . . . . . . . Interference 3 | . 1 . . . . . . . . 2 . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Total Turns 111 | . . . . . . . . . . . . . . . . . . . 14 . 97 Longest Duration 50 | . . . . . . . . . . . . . . . . . . . 14 . 50 Robots Corrupted 7 | . . . . . . . . . . . . 2 1 . . . . . 4 . . Combat Hostiles 7 | . . . . . . . . . . . . 2 1 . . . . . 4 . . Parts Fried 29 | . . 7 . . . . . . . . . . 2 9 . . . . 11 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . . . 2 . . 2 . 1 . 1 1 2 . 3 2 . . . 2 Heat Transferred 15807 | 74 347 860 1321 . 962 1221 407 1739 . 370 . 746 222 1100 . 1657 420 74 100 325 3862 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 . . . . . . . . . 1 . 3 . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Peak Influence 1021 | 5 38 592 342 . 119 557 679 557 . . . . . 271 44 274 . . . . 1021 Average Influence 213 | 1 8 403 203 . 50 228 353 321 . . . . . 87 37 93 . . . . 288 Maximum Alert Level 3 | . . 2 1 . . 2 2 2 . . . . . 1 . 1 . . . . 3 Low Security (%) 56 | . . . . . . . . . . . . . . . . . . . . . . Level 1 28 | . . . . . . . . . . . . . . . . . . . . . . Level 2 14 | . . . . . . . . . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . . 9 2 . . 6 1 3 . . . . . 3 . 3 . . . . 18 Investigation 11 | . . 4 1 . . 2 . 1 . . . . . . . 1 . . . . 2 Extermination 5 | . . . . . . . . 1 . . . . . 1 . 1 . . . . 2 Reinforcement 17 | . . 4 1 . . 3 1 1 . . . . . 2 . 1 . . . . 4 Assault 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . Intercept 9 | . . . . . . . . . . . . . . . . . . . . . 9 Construction Impeded 6 | . . . 1 . . 1 . . . . . . . 2 . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Distress Signals 11 | . 1 2 . . . 1 3 . . . . . . 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 357 | . 7 59 20 . 15 54 20 8 4 9 . 38 10 18 . 10 2 5 5 5 68 Peak Tracking Total 37 | . 5 4 4 . 4 6 4 5 4 4 . 37 4 4 . 2 1 3 3 4 8 Tactical Retreats 27 | . . 6 2 . 1 7 . 1 . . . 1 . 1 . . . 1 . . 7 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Traps Triggered 6 | . . . 1 . . . 2 . . . . . . 1 . 1 . . 1 . . Indirectly 1 | . . . . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . . . . 7 . . Triggered 7 | . . 2 . . . . . . . . . . . . . . . . . 5 . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Machines Disabled 32 | . . 3 3 . 3 3 5 . 1 . . 3 . . . 2 . . . . 9 Max in Single Turn 2 | . . 1 1 . 1 1 2 . 1 . . 1 . . . 2 . . . . 2 Garrison Access 3 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Machines Accessed 67 | . 1 8 2 4 . 7 8 5 1 1 . . . 4 . 11 . 1 4 . 10 Terminals 35 | . 1 6 1 . . 4 6 4 1 . . . . 3 . 3 . . . . 6 Fabricators 5 | . . . . . . . . . . . . . . 1 . 2 . . . . 2 Repair Stations 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Recycling Units 9 | . . 2 . . . 2 1 . . . . . . . . 3 . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 4 | . . . . . . 1 . 1 . . . . . . . 1 . . . . 1 Total Hacks 234 | . 4 31 3 48 . 18 19 12 3 1 . . . 15 . 27 . 1 31 . 21 Successful 153 | . 1 17 1 48 . 12 7 3 3 1 . . . 12 . 11 . 1 31 . 5 Failed 81 | . 3 14 2 . . 6 12 9 . . . . . 3 . 16 . . . . 16 Catastrophic 10 | . . . 1 . . 1 3 1 . . . . . . . 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 77 | . 4 16 2 2 . 10 10 4 2 . 5 . . 8 . 6 . . . . 8 Terminals 106 | . 4 29 2 . . 15 16 9 3 . . . . 11 . 7 . . . . 10 Fabricators 16 | . . . . . . . . . . . . . . 4 . 5 . . . . 7 Repair Stations 4 | . . . . . . . 2 . . . . . . . . 2 . . . . . Recycling Units 13 | . . 2 . . . 2 1 . . . . . . . . 5 . . . . 3 Scanalyzers 6 | . . . . . . . . . . . . . . . . 6 . . . . . Garrison Access 7 | . . . . . . 1 . 3 . . . . . . . 2 . . . . 1 Terminal Hacks 114 | . . 11 1 48 . 8 3 1 3 1 . . . 4 . 2 . 1 31 . . Record 60 | . . . . 48 . . . . 1 . . . . . . . . . 11 . . Part Schematic 12 | . . . . . . . . . . . . . . 1 . . . . 11 . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . . 6 . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 11 | . . 3 . . . 3 1 . . . . . . 1 . . . . 3 . . Open Door 3 | . . . 1 . . . . . . 1 . . . . . . . 1 . . . Branch Access Points 3 | . . 1 . . . . . . . . . . . 1 . 1 . . . . . Alert Level 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . Unreport Threat 4 | . . 1 . . . 2 1 . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . 1 1 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 . . . 1 . . . . . . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . 2 . 2 . . . . 2 Load Schematic 4 | . . . . . . . . . . . . . . 1 . 1 . . . . 2 Build 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . 2 . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . 4 . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . 3 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 66 | . 2 15 . . . 6 7 6 . . . . . 14 . 7 . . . . 9 Terminals 16 | . 1 4 . . . 1 3 1 . . . . . 4 . . . . . . 2 Assimilate 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . Botnet 13 | . 1 2 . . . 1 3 1 . . . . . 3 . . . . . . 2 Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . 2 . . . 2 . . . . . . . . . . . . . . . Tunnel 4 | . . 2 . . . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Jam 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Data Cores Recovered 3 | . . . . . . 1 1 . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 47 | . 1 6 1 . . 4 8 5 1 . . . . 4 . 8 . . . . 9 Full Trace Events 6 | . 1 2 1 . . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . . . 1 . 1 . . 11 . . Parts Built 3 | . . . . . . . . . . . . . . 2 . 1 . . . . . Matter 424 | . . . . . . . . . . . . . . 190 . 234 . . . . . Time 212 | . . . . . . . . . . . . . . 95 . 117 . . . . . Total Part Build Rating 17 | . . . . . . . . . . . . . . 10 . 7 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . 3 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . 1 . . . 1 1 . 1 . . . . 1 . . Non-combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . Combat 4 | . . . . . . . 1 . . . 1 1 . . . . . . 1 . . Robot Hacks Applied 5 | . . . . . . . 1 . . . 1 1 . 1 . . . . 1 . . parse_system 4 | . . . . . . . 1 . . . 1 1 . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Total Allies 14 | . . . . . . . 11 . . . 2 . . 1 . . . . . . . Largest Group 10 | . . . . . . . 10 . . . 2 2 1 1 . . . . . . . Highest-Rated Group 188 | . . . . . . . 173 . . . 188 188 82 10 . . . . . . . Highest-Rated Ally 99 | . . . . . . . 99 . . . 94 94 82 10 . . . . . . . Total Orders 14 | . . . . . . . . . . . . . . 14 . . . . . . . GOTO 9 | . . . . . . . . . . . . . . 9 . . . . . . . FOLLOW 5 | . . . . . . . . . . . . . . 5 . . . . . . . Ally Attacks 188 | . . . . . . . 127 . . . . 57 4 . . . . . . . . Total Damage 3936 | . . . . . . . 1854 . . . . 1938 144 . . . . . . . . Kills 36 | . . . . . . . 24 . . . . 11 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total 117 | . . 2 . . . . . . . . . . . . . . . . 115 . . Derelict Logs Recovered 13 | . . . 1 . . . . . 1 3 1 . 3 . . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Turns Passed 26961 | 85 192 1833 1757 825 1763 1221 818 899 1556 1502 1316 2005 1588 864 464 1273 1740 1536 538 1515 1671 Spaces Moved 15555 | 44 88 842 847 456 920 463 342 547 1074 1010 1033 1432 711 460 335 804 1260 1118 140 870 759 Core 106 | 2 42 59 . . . . . . . . . . . . . . . . . . 3 Treads 3911 | 34 46 783 847 456 920 463 342 4 . . . . . . . . . . 16 . . Legs 22 | . . . . . . . . . . . . . . . . . . . . . 22 Wheels 11516 | 8 . . . . . . . 543 1074 1010 1033 1432 711 460 335 804 1260 1118 124 870 734 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 180 180 180 200 192 120 120 110 120 120 120 120 120 130 130 130 123 133 50 Average Speed 139 | 141 107 168 180 180 181 200 204 127 120 119 120 122 121 126 122 130 130 130 138 133 126 Slowest Speed 230 | 160 160 180 180 180 200 205 205 192 120 140 120 150 130 130 130 130 130 130 200 133 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 68 | 4 28 66 100 89 100 52 66 14 96 95 90 89 86 14 97 26 95 95 77 92 29 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 32 | . . 2 1 1 . 2 . . . . 1 . 1 . . . . . 24 . . Known Exits Taken 13 | . . 1 . . . 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . . . . . . . . . . . . . . Scrap Searched 32 | . . . 3 . 1 . . . 12 3 3 . 1 . . . 3 2 . 4 . Spaces Dug 203 | . . 36 8 . 13 14 1 2 14 14 . . 3 8 1 9 12 26 . 23 19 Terrain Destroyed 802 | . . 162 50 . 22 63 16 4 42 62 . 30 56 22 1 9 16 76 14 29 128 Melee 56 | . . . . . . . . . 14 6 . . . 8 1 9 11 7 . . . Projectile 115 | . . . . . . 10 7 4 . 1 . 1 3 . . . 5 1 . 29 54 AOE 631 | . . 162 50 . 22 53 9 . 28 55 . 29 53 14 . . . 68 14 . 74 Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Low Dat Pro Fac Total 19354 | 59 136 1079 991 461 968 627 425 665 1309 1266 1108 1599 1392 639 374 959 1312 1168 465 1185 1167 Wait 2122 | . . 38 63 . 13 24 29 16 202 210 68 62 623 51 . 78 12 18 255 287 73 Move 15535 | 43 87 841 846 455 919 462 341 546 1073 1009 1032 1431 710 460 334 803 1259 1117 139 869 759 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 196 | 5 2 23 10 4 3 18 6 18 2 1 4 11 4 17 12 7 8 1 7 . 33 Fast Attach 67 | 8 . 13 . . . 7 4 6 1 3 . 7 . 5 2 . . . 1 . 10 Attach 75 | . 5 6 3 . 4 5 1 8 . 1 . 5 4 6 1 3 3 . 7 . 13 Detach 44 | 1 3 4 . . . 3 . 2 1 2 . 3 1 1 1 . 1 . 7 3 11 Swap 245 | . . 16 10 1 3 13 6 9 8 16 2 24 32 30 5 16 4 14 9 4 23 Drop 190 | . 2 16 8 1 2 19 11 16 3 4 1 15 1 18 10 8 . 1 20 . 34 Fire 746 | 2 28 106 43 . 22 69 17 43 4 14 1 41 17 38 8 26 14 10 12 22 209 Melee 65 | . . . . . . . 1 . 15 6 . . . 13 1 10 11 7 1 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . 2 Crush 51 | . 9 16 8 . 2 7 8 1 . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . 1 . . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . . . . . . . . . 7 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Core integrity fell below 50% 269 | -10/Materials | Discovered new exit (range 11) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Utility x2 292 | -9/Materials | Lost 7 parts (1p2n4w) 379 | -9/Materials | Build established: Mutant 857 | -9/Materials | Identified exit to Mines 1826 | -9/Materials | Build established: Hauler-Mutant 1878 | -9/Materials | First assault squad dispatched 2111 | -9/Materials | Entered Mines 2130 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2286 | -9/Mines | Discovered new exit (range 14) 2597 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2786 | -9/Mines | Learned location of Zion (-7) 2944 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2946 | -9/Mines | Discovered new exit (range 5) 3594 | -9/Mines | Discovered new exit (range 5) 3868 | -9/Mines | Entered Exiles 3892 | -9/Exiles | Discovered new exit (range 15) 3958 | -9/Exiles | Met 8R-AWN 3987 | -9/Exiles | Met EX-HEX 4041 | -9/Exiles | Met EX-BIN 4212 | -9/Exiles | Met EX-DEC 4339 | -9/Exiles | Visited The Gauntlet 4679 | -9/Exiles | Discovered new exit (range 10) 4693 | -9/Exiles | Entered Mines 5174 | -8/Mines | Discovered new exit (range 15) 5424 | -8/Mines | Discovered new exit (range 6) 6327 | -8/Mines | Lost 3 parts (1n1u1w) 6456 | -8/Mines | Entered Materials 6456 | -8/Materials | Evolved 2 slots: Utility x2 6516 | -8/Materials | Garrison activated, responded to threat 6817 | -8/Materials | Identified exit to Garrison 7264 | -8/Materials | Destroyed 11 combat bots 7330 | -8/Materials | Discovered new exit (range 11) 7511 | -8/Materials | Discovered new exit (range 14) 7666 | -8/Materials | Identified exit to Storage 7677 | -8/Materials | Entered Storage 7784 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8079 | -8/Storage | Build established: Commander-Mutant 8201 | -8/Storage | Met 01-MTF 8369 | -8/Storage | Discovered new exit (range 10) 8491 | -8/Storage | Build established: Hauler-Mutant 8495 | -8/Storage | Entered Factory 8495 | -7/Factory | Accompanied by 1 ally 8495 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8500 | -7/Factory | 01-MTF left 8697 | -7/Factory | Discovered new exit (range 15) 8781 | -7/Factory | Discovered new exit (range 15) 8834 | -7/Factory | Identified exit to Lower Caves 9394 | -7/Factory | Entered Lower Caves 9730 | -7/Lower Caves | Build established: Hauler-Skirmisher 10128 | -7/Lower Caves | Learned Factory garrison access intel 10259 | -7/Lower Caves | Build established: Hauler-Assassin 10589 | -7/Lower Caves | Discovered new exit (range 8) 10594 | -7/Lower Caves | Encountered a Warlord checkpoint 10596 | -7/Lower Caves | Identified exit to Lower Caves 10950 | -7/Lower Caves | Entered another Lower Caves area 10967 | -7/Lower Caves | Discovered new exit (range 11) 10978 | -7/Lower Caves | Identified exit to Factory 11319 | -7/Lower Caves | Learned Factory security intel 11659 | -7/Lower Caves | Build established: Hauler-Skirmisher 11802 | -7/Lower Caves | Learned 4 Factory zone layouts 12097 | -7/Lower Caves | Discovered new exit (range 13) 12175 | -7/Lower Caves | Identified exit to Zion 12452 | -7/Lower Caves | Entered Zion 12491 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12499 | -7/Zion | Discovered new exit (range 12) 12545 | -7/Zion | Given A8's code to call for help 12585 | -7/Zion | System corruption cleaned by Quarantine Array 12929 | -7/Zion | Learned Factory security intel 13270 | -7/Zion | Learned location of Warlord (-5) 13299 | -7/Zion | Opened final containment barrier to the Deep Caves 13318 | -7/Zion | Discovered new exit (range 3) 13318 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13319 | -7/Zion | Identified exit to Deep Caves 13738 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13741 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13768 | -7/Zion | Entered Deep Caves 13768 | -7/Deep Caves | Accompanied by 2 allies 13890 | -7/Deep Caves | Found Surveybot 24 Scanner 13892 | -7/Deep Caves | Found Surveybot 24 Chip 14051 | -7/Deep Caves | Attacked by Z-Imprinter 14074 | -7/Deep Caves | Allies destroyed Z-Imprinter 14099 | -7/Deep Caves | Found Prototype Protection 14131 | -7/Deep Caves | Identified Zio. Weapon Casing 14191 | -7/Deep Caves | Z-Facility disabled 14349 | -7/Deep Caves | Build established: Hauler-Mutant 14426 | -7/Deep Caves | Discovered new exit (range 7) 14432 | -7/Deep Caves | Identified exit to Proximity Caves 15055 | -7/Deep Caves | Spotted as-43086 15065 | -7/Deep Caves | Destroyed as-43086 15140 | -7/Deep Caves | Triggered Deep Caves wall 15140 | -7/Deep Caves | Spotted AS-03418 15140 | -7/Deep Caves | Exposed GOLEM chamber 15151 | -7/Deep Caves | Spotted AS-07210 15158 | -7/Deep Caves | Destroyed AS-07210 15165 | -7/Deep Caves | Allies destroyed AS-03418 15188 | -7/Deep Caves | Destroyed 32 combat bots 15215 | -7/Deep Caves | Triggered Deep Caves wall 15224 | -7/Deep Caves | Spotted as-85830 15233 | -7/Deep Caves | Destroyed as-85830 15316 | -7/Deep Caves | Found GOLEM Unit 15773 | -7/Deep Caves | Entered Proximity Caves 15773 | -6/Proximity Caves | Accompanied by 1 ally 16180 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16242 | -6/Proximity Caves | Learned Factory stockpile data 16322 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 16516 | -6/Proximity Caves | Discovered exit to Factory (range 8) 17190 | -6/Proximity Caves | Build established: Hauler-Skirmisher 17361 | -6/Proximity Caves | Entered Factory 17361 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 17362 | -6/Factory | Identified exit to Lower Caves 17366 | -6/Factory | Loaded intel: 4 garrison access locations 17669 | -6/Factory | Build established: Hauler-Mutant 17744 | -6/Factory | Identified exit to Extension 17769 | -6/Factory | Found Prototype Processor 17856 | -6/Factory | Fabricated Hyp. Gauss Rifle? 18225 | -6/Factory | Sucked down chute 18225 | -6/Factory | Entered Waste 18225 | -6/Waste | The area was eerily silent 18536 | -6/Waste | Found Damper Plating 18560 | -6/Waste | Discovered new exit (range 11) 18688 | -6/Waste | Identified exit to Factory 18689 | -6/Waste | Entered Factory 19279 | -6/Factory | Identified Exp. Terrain Scan Processor 19514 | -6/Factory | Fabricated Adv. Armor Integrity Analyzer? 19962 | -6/Factory | Entered Lower Caves 20002 | -6/Lower Caves | Encountered a Warlord checkpoint 20419 | -6/Lower Caves | Identified exit to Lower Caves 21702 | -6/Lower Caves | Entered another Lower Caves area 21764 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21791 | -6/Lower Caves | Discovered new exit (range 10) 21806 | -6/Lower Caves | Encountered a Warlord checkpoint 22475 | -6/Lower Caves | Discovered new exit (range 11) 22576 | -6/Lower Caves | Identified exit to Data Miner 22957 | -6/Lower Caves | Learned 4 Factory zone layouts 23051 | -6/Lower Caves | Learned Factory trap positions 23238 | -6/Lower Caves | Entered Data Miner 23238 | -6/Data Miner | Discovered new exit (range 6) 23246 | -6/Data Miner | Identified exit to Proximity Caves 23263 | -6/Data Miner | Met Data Miner 23287 | -6/Data Miner | Learned location of Section 7 (-3) 23287 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23306 | -6/Data Miner | Received God Mode back door access code from Data Miner 23380 | -6/Data Miner | Destroyed Data Miner 23383 | -6/Data Miner | Interfaced with the Data Conduit 23386 | -6/Data Miner | Found Ghost Barrier 23461 | -6/Data Miner | Lost 3 parts (1p1n1w) 23776 | -6/Data Miner | Entered Proximity Caves 23782 | -5/Proximity Caves | Learned Factory trap positions 24018 | -5/Proximity Caves | Build established: Hauler-Golem 25047 | -5/Proximity Caves | Discovered new exit (range 12) 25067 | -5/Proximity Caves | Identified exit to Factory 25291 | -5/Proximity Caves | Entered Factory 25291 | -5/Factory | Evolved 2 slots: Propulsion x2 25292 | -5/Factory | Identified exit to Upper Caves 25294 | -5/Factory | Loaded intel: 100 trap records 25295 | -5/Factory | Loaded intel: 247 machine locations 25643 | -5/Factory | Intercept squad dispatched 25665 | -5/Factory | Spotted Tracker 25678 | -5/Factory | Spotted Combat Programmer 25678 | -5/Factory | Destroyed Tracker 25704 | -5/Factory | Destroyed Combat Programmer 25720 | -5/Factory | Found Prototype Special Weapon 25720 | -5/Factory | Identified Exp. Remote Datajack 25731 | -5/Factory | Found Exp. Target Analyzer 25740 | -5/Factory | Found Exp. Phase Shifter 26127 | -5/Factory | Intercept squad dispatched 26143 | -5/Factory | Spotted Tracker 26145 | -5/Factory | Destroyed Tracker 26149 | -5/Factory | Spotted Tracker 26151 | -5/Factory | Destroyed Tracker 26153 | -5/Factory | Spotted Combat Programmer 26165 | -5/Factory | Spotted Combat Programmer 26165 | -5/Factory | Found Prototype Energy Gun 26167 | -5/Factory | Destroyed Combat Programmer 26185 | -5/Factory | System corruption reached 10% 26209 | -5/Factory | Destroyed Combat Programmer 26791 | -5/Factory | First assault squad dispatched 26897 | -5/Factory | Lost 9 parts (4n2u3w) 26912 | -5/Factory | Destroyed 15 combat bots 26917 | -5/Factory | Intercept squad dispatched 26924 | -5/Factory | Spotted Tracker 26924 | -5/Factory | Spotted Tracker 26924 | -5/Factory | Spotted Tracker 26951 | -5/Factory | Core integrity fell below 50% 26953 | -5/Factory | Spotted Combat Programmer 26954 | -5/Factory | Spotted Combat Programmer 26954 | -5/Factory | Destroyed Tracker 26959 | -5/Factory | Released all parts (5) 26961 | -5/Factory | Core integrity fell below 20% 26962 | -5/Factory | Destroyed by Tracker with Linked Autogun Last Messages --------------- 26953_ System corrupted: Carbon-fiber Leg rejected. 26953_ Penetrated by EMDS Slug. 26953_ Asb. Alloy Leg destroyed. 26954_ Tracker destroyed. 26955_ Penetrated by EMDS Slug. 26955_ Proton Cannon destroyed. 26957_ EMDS Slug penetrates Combat Programmer. 26959_ Penetrated by EMDS Slug. 26959_ EM Pulse Cannon destroyed. 26959_ Released Asb. Biocell Array. 26959_ Released Lrg. Storage Unit. 26959_ Released Hcp. Storage Unit. 26959_ Released Adv. Signal Interpreter. 26960_ Penetrated by EMDS Slug. 26960_ Dropped Linked Autogun. 26961_ Self-destruct Interrupter emitting active interruption sequence. 26961_ Penetrated by EMDS Slug. 26961_ Acquired Self-destruct Interrupter. 26961_ K-01 Serf collects debris. 26962_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | # [%= #?????# """ #?? | | ^+ =%= !| * ! ##????# """ #?? | | ### [*= %%%="#????# #?? | | ########??# [%! ! ##????# """ #?? | | ???????##?# # ### ###+## ###+ ###???# """ #?? | | ?##??## #?# ####" %! #???# """ #?? | | ########??# #??## # ###?# #?? | | !! % ##### #???# #/! #?##########?? | | %%%*% # #???# #%* !# #????????????? | | %%%!#! ###?# #% # #????????????? | | =! %#! T#?# =#! #????????????? | | =%! %# % ""#?# *#[ # ##???????????? | | %"""" # ###?# # #???????????? | | """" # #???########### k # ##???????????? | | """" # #???????????# # # #????????????? | | % # #???????????### t # #????????????? | | [ # #???##############p# ###????????????? | | # #???# #?????????????? | | ! # #???# ! #?????????????? | | / # #???# ! #?????????????? | | / #^^^^^#???# #?????????????? | | / #???# ! #?????????????? | | # #???# !*![= #?????????????? | | # #???# * !s!%s #?????????????? | | ####### ###?# ! p=!![ #?????????????? | | ????# ###########@##+#######?????????????? | | ##### &!* #????????????????? | | ! #????????????????? | | " #?????????????"""" | | "T =% ???????????????? | | ###???????????"""" | | k #????????????????? | | ##### #?????????????"""" | | ????# [ #############+###+#????????????????? | | ???######+#######?????????????????????????????"""" | | ???# #????????????????????????????????? | | ???#! #????????"""?"""?????????????????? | | ???# """" """" #????????"""?"""?????????????????? | | ???# """" """" #????????"""?"""?????????????????? | | ???# """" """" #????????????????????????????????? | | ???# """" """" #????????"""?????????????????????? | | ???# """" """" #????????"""?????????????????????? | | ???# """" """" #????????"""??"?"????????????????? | | ???# """" """" #?????????????"R"????????????????? | | ???# #?????????????"""????????????????? | | ???# = #????????????????????????????????? | | ???#| [ #??????????????????????""""?""""?? | | ???##############??????????????????????""""?""""?? | | ??## ##????????????????????????????????""""?""""?? | | #############??????????????????????????""""?""""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 45 Energy Capacity 1150 Matter Stores 540 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 90 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Hyp. Gauss Rifle | -6/Factory | Hacked Adv. Armor Integrity Analyzer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hyp. Gauss Rifle | x2 | -6/Factory Adv. Armor Integrity Analyzer | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormBiomechanicalVibroblade Manual? 0 Play Time 04:40:02 Cumulative 935.9 hours Start 2019.11.09 @ 20:27:16 End 2019.11.10 @ 20:38:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 365 Adventurer 0 Explorer 0 Win Type - Total 243 Types 212/4/11/3/3/2/8 Lore% 97 Gallery% 98 Achievement% 91 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b5a34bf-fc1e-4e6c-8586-3a551b9eedc3