Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.30 @ 14:26:43 Player: Torako Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (110) 550 Value Destroyed (4582) 4582 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1354) 1354 TOTAL SCORE: 13326 Bonus ------- High Alert Combat Kills 154 Entered Garrisons 200 Used RIF Installer 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 7/300 Energy 10/100 System Corruption 16% Temperature Cool (0) Movement Walking (115) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Myomer Leg Biometal Leg Q-thruster > --- UTILITY (9) ------ Experimental Cooling System Experimental Coolant Injector Experimental Target Analyzer Advanced Core Analyzer > --- WEAPON (3) ------- Nova Cannon > --- INVENTORY (4) ---- Advanced Recalibrator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Target Analyzer Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun Heavy Pick > --- INVENTORY -------- Relay Coupler [NC] System Restoration Module Precision Shock Rifle Tesla Rifle Tesla Rifle Smartbomb Launcher Remote Datajack Impact Mace [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Q-thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Gamma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . . 2 2 2 2 . Power 2 | . . . . . . . . . . . . . 1 1 . Propulsion 4 | . . . 1 . . . 1 . . . 1 1 . . . Utility 7 | . . . 1 . . . 1 2 . . 1 1 1 . . Weapon 1 | . . . . . . . . . . . . . . 1 . Parts Attached 164 | . 1 . 6 5 3 1 15 9 15 12 7 14 29 40 7 Power 22 | . . . 2 1 . . . 2 2 3 . 2 4 5 1 Engine 7 | . . . 2 1 . . . . . 1 . 1 2 . . Core 7 | . . . . . . . . 2 2 2 . 1 . . . Reactor 8 | . . . . . . . . . . . . . 2 5 1 Propulsion 50 | . . . 2 1 1 . 8 4 2 4 4 3 6 12 3 Treads 4 | . . . 1 . . . 2 . . . . . 1 . . Leg 30 | . . . 1 1 . . 1 4 1 4 4 3 3 5 3 Wheel 4 | . . . . . 1 . 1 . 1 . . . 1 . . Hover 7 | . . . . . . . 4 . . . . . 1 2 . Flight 5 | . . . . . . . . . . . . . . 5 . Utility 45 | . 1 . 1 . 1 1 2 3 3 3 2 6 11 10 1 Device 17 | . . . . . . . . 1 1 1 . 4 5 4 1 Storage 5 | . . . . . 1 . 1 . 2 . 1 . . . . Processor 14 | . 1 . . . . 1 . 2 . 2 1 2 2 3 . Hackware 5 | . . . . . . . . . . . . . 3 2 . Protection 4 | . . . 1 . . . 1 . . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 47 | . . . 1 3 1 . 5 . 8 2 1 3 8 13 2 Energy Gun 4 | . . . . . . . . . . . . . . 4 . Energy Cannon 5 | . . . . . . . . . 3 . . . . . 2 Ballistic Gun 19 | . . . 1 1 1 . 4 . 3 2 . 1 4 2 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 9 | . . . . 2 . . 1 . 2 . . . 1 3 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . 1 . . 3 . Slashing Weapon 3 | . . . . . . . . . . . . 2 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 1 . . . 1 1 1 4 1 Parts Lost 76 | . . . 2 . . . 3 2 7 3 1 2 22 33 1 Power 16 | . . . 1 . . . . 1 2 2 . 1 5 3 1 Propulsion 27 | . . . 1 . . . 3 1 1 1 1 . 10 9 . Utility 17 | . . . . . . . . . 1 . . 1 4 11 . Weapon 16 | . . . . . . . . . 3 . . . 3 10 . Highest Loss Streak 13 | . . . 1 . . . 1 2 3 1 1 2 9 13 1 Average Slot Usage (%) 83 | . 88 100 84 100 100 100 98 89 88 98 100 95 73 46 37 Engine 4 | . 14 14 10 11 11 11 9 . . 1 6 3 4 . . Core 1 | . . . . . . . . 6 6 5 . 1 . . . Treads 1 | . . . 4 9 . . 7 . . . . . . . . Leg 19 | . 28 28 22 23 28 22 17 17 15 29 33 35 11 1 7 Wheel 2 | . . . . . 4 11 9 . 6 . . . 1 . . Device 4 | . . . . . . . . 7 6 1 6 9 9 3 9 Storage 13 | . 14 14 11 11 11 11 18 15 22 23 20 14 9 2 . Processor 13 | . 3 14 11 11 11 11 9 15 15 20 20 17 13 10 9 Hackware 2 | . . . . . . . . . . . . . 9 10 . Protection 2 | . . . 4 11 11 11 8 . . . . . . . . Ballistic Gun 11 | . 28 28 22 14 22 22 17 15 7 14 12 8 2 2 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 99 | 13 13 13 21 19 31 31 51 46 98 99 83 84 81 86 27 Greatest Support 108 | 20 20 20 30 30 30 10 44 80 60 70 87 108 108 65 53 Greatest Overweight (x) 19 | . . . 1 . 3 3 5 2 3 3 . . 19 15 1 Average Overweight (x) 1 | . . . . . 1 3 4 . 2 1 . . 2 . . Largest Inventory Capacity 32 | . 6 6 6 6 10 10 16 16 26 26 32 24 18 12 4 Average Capacity 16 | . 6 6 6 6 8 10 15 16 25 26 24 21 17 8 4 Most Carried 26 | . 6 6 6 6 7 8 16 16 26 26 24 24 18 12 3 Average Carried 14 | . 6 6 5 5 6 7 13 15 21 25 20 20 16 5 1 Final Capacity 26 | 6 6 6 6 6 10 10 16 16 26 26 24 18 12 4 4 Final Carried 26 | 6 6 6 5 6 7 8 16 16 26 21 24 18 12 4 1 Class Distribution -------------------- 33% | Scavenger-Mutant 28% | Hauler-Mutant 27% | Mutant 7% | Hacker-Mutant 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Matter Collected 2979 | 184 45 82 171 111 . 59 200 161 550 172 142 315 260 527 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4010 | . 45 82 206 2 . . 602 49 699 222 144 315 913 731 . Parts 224 | . 6 12 13 4 . . 29 11 22 12 5 15 54 41 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 96 | . 3 6 7 4 . . 16 2 16 6 3 5 18 10 . Melee 12 | . . . . . . . . . . . . 1 9 2 . Guns 55 | . 3 6 7 1 . . 13 1 7 5 3 4 . 5 . Cannons 2 | . . . . . . . . . 2 . . . . . . AOE 26 | . . . . 3 . . 3 1 6 1 . . 9 3 . Classes Destroyed 12 | . 1 . 2 . . . 3 1 1 1 . . 3 . . Worker 6 | . . . . . . . 1 1 . . . 1 3 . . Builder 2 | . . . . . . . . . . . . . 1 1 . Tunneler 3 | . . . . . . . . 1 . . . . 1 1 . Recycler 1 | . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . . . . . . 1 . . Swarmer 36 | . 3 6 4 4 . . 7 2 . 3 1 . 6 . . Grunt 39 | . . . 1 . . . 8 . 15 . 2 2 5 6 . Duelist 1 | . . . . . . . . . . . . . 1 . . Sentry 9 | . . . 2 . . . 1 . . 1 . 1 4 . . Hunter 1 | . . . . . . . . . 1 . . . . . . Programmer 10 | . . . . . . . . . . 2 . 2 2 4 . Best Kill Streak 14 | . 3 3 4 4 . . 5 3 4 3 3 4 14 4 . Combat Bots Only 9 | . 3 3 4 4 . . 4 2 4 3 3 3 9 3 . Max Kills in Single Turn 6 | . 2 1 1 3 . . 2 2 2 1 1 1 6 1 . Gunslinging 1 | . . . . . . . 1 . . . . . . . . Exploded 4 | . . . . 3 . . 1 1 2 1 . . 4 1 . Melee 1 | . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Damage Taken 11666 | . 84 189 354 130 . . 845 171 1478 702 187 534 3109 3551 332 Core 2771 | . 27 43 60 . . . 128 . 202 57 . 87 866 1165 136 Absorbed by Shields 16 | . . . . . . . . . 16 . . . . . . Core Remaining (%) 76 | 100 . 72 . . . 85 76 . . 63 100 91 24 . . Volleys Fired 249 | . 5 12 24 6 . . 44 4 58 21 6 19 13 34 3 Largest 2 | . 2 2 2 2 . . 2 2 2 2 2 2 2 2 1 Hottest 150 | . 40 40 43 43 . . 48 46 126 56 56 58 65 150 113 Shots Fired 433 | . 10 24 48 7 . . 85 8 86 42 12 36 18 54 3 Gun 382 | . 10 24 48 2 . . 82 8 55 42 12 36 16 47 . Cannon 27 | . . . . . . . . . 24 . . . . . 3 Launcher 24 | . . . . 5 . . 3 . 7 . . . 2 7 . Special . | . . . . . . . . . . . . . . . . Kinetic 380 | . 10 24 48 2 . . 82 8 55 42 12 36 16 45 . Thermal 3 | . . . . . . . . . . . . . . . 3 Explosive 24 | . . . . 5 . . 3 . 7 . . . 2 7 . Electromagnetic 26 | . . . . . . . . . 24 . . . . 2 . Robot Hit Streak 38 | . 2 6 7 8 . . 36 38 19 15 7 6 6 11 . Robot Miss Streak 8 | . 3 5 5 1 . . 8 2 2 2 1 4 1 4 3 Penetration Max 1 | . . . . . . . . . 1 . . . . 1 . Secondary Targets 5 | . . 1 1 . . . 1 . . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . 1 . . 1 . Shots Hit Robots 339 | . 5 11 28 2 . . 61 4 65 29 10 26 54 44 . Core Hits 191 | . 3 6 11 4 . . 31 5 38 10 4 9 41 29 . Critical Hits 22 | . . 1 . . . . 1 . 1 . 1 5 5 8 . Critical Kills 9 | . . 1 . . . . . . 1 . 1 3 . 3 . Critical Parts Destroyed 13 | . . . . . . . 1 . . . . 2 5 5 . Melee Attacks 93 | . . . . . . . . . . . . 10 56 27 . Impact 8 | . . . . . . . . . . . . 3 . 5 . Slashing 54 | . . . . . . . . . . . . 7 47 . . Piercing 31 | . . . . . . . . . . . . . 9 22 . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . 8 1 . Damage Inflicted 11725 | . 63 176 360 440 . . 1310 507 1825 720 216 732 3506 1867 3 Guns 4829 | . 63 176 360 28 . . 898 74 825 669 216 583 145 792 . Cannons 370 | . . . . . . . . . 370 . . . . . . Explosions 4427 | . . . . 412 . . 412 433 630 51 . . 1749 740 . Melee 2096 | . . . . . . . . . . . . 149 1612 335 . Ramming 3 | . . . . . . . . . . . . . . . 3 Kinetic 4768 | . 63 176 360 28 . . 898 74 825 669 216 583 145 731 . Thermal 546 | . . . . . . . . 433 . . . . 113 . . Explosive 3810 | . . . . 412 . . 412 . 630 51 . . 1565 740 . Electromagnetic 502 | . . . . . . . . . 370 . . . 71 61 . Impact 187 | . . . . . . . . . . . . . . 187 . Slashing 1558 | . . . . . . . . . . . . 149 1409 . . Piercing 351 | . . . . . . . . . . . . . 203 148 . Highest Corruption 15 | . . . . . . . . . . 1 . 5 8 10 15 Average Corruption 6 | . . . . . . . . . . 1 . 4 7 6 13 Corruption Purged 1 | . . . . . . . . . . . . . . 1 . Effects 75 | . . . . . . . . . . 2 . 15 20 23 15 Message Errors 20 | . . . . . . . . . . 2 . 4 5 7 2 Matter Fused 13 | . . . . . . . . . . . . 3 4 5 1 Heat Flow Errors 7 | . . . . . . . . . . . . 1 2 3 1 Energy Discharges 5 | . . . . . . . . . . . . 1 1 1 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . . . . . . . 2 3 2 1 Data Loss (major) 3 | . . . . . . . . . . . . 1 . . 2 Misfires 1 | . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . 2 5 Targeting Errors 7 | . . . . . . . . . . . . 2 3 2 . Weapon Failures 2 | . . . . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 900 | . . . . 38 . . 26 266 . . . . 452 118 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 748 | . . . . 38 . . 26 266 . . . . 367 51 . Melee 152 | . . . . . . . . . . . . . 85 67 . Knockbacks 1 | . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 941 | . . . . 65 . . 52 76 54 . . . 542 151 1 Shots 18 | . . . . 3 . . 3 1 2 . . . 6 3 . Rammed 2 | . . . . . . . . . . . . . . 1 1 Targets Rammed 2 | . . . . . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 180 | . . . 1 . . . 30 . 90 9 6 75 177 180 61 Average Temperature 33 | . . . 1 . . . 5 . 35 5 6 48 85 67 61 Received Heat Transfer 2079 | . . . 75 . . . 306 . 747 78 45 54 315 426 33 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Fried 3 | . . . . . . . . . 1 . . . . 2 . Impact Corruptions 3 | . . . . . . . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 400 | . . . . . . . . 300 . . . . 100 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Peak Influence 712 | . 70 182 143 145 . . 316 188 712 373 195 186 504 338 172 Average Influence 187 | . 34 96 79 142 . . 117 146 512 205 137 104 188 136 170 Maximum Alert Level 3 | . . . . . . . 1 . 3 1 . . 2 1 . Low Security (%) 69 | . 100 100 100 100 . 100 78 100 5 51 100 100 68 60 100 Level 1 18 | . . . . . . . 21 . 24 48 . . 9 39 . Level 2 8 | . . . . . . . . . 41 . . . 22 . . Level 3 3 | . . . . . . . . . 28 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 1 . . . 2 . . 4 2 . 4 5 3 Investigation 3 | . . . . . . . . . . 1 . . 1 . 1 Extermination 7 | . . . . . . . . . . 2 . . 2 3 . Reinforcement 11 | . . . 1 . . . 2 . . 1 2 . 1 2 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Distress Signals 3 | . . . 1 . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 175 | . 3 5 17 4 . . 24 6 23 6 5 5 19 47 11 Peak Tracking Total 13 | . 3 3 5 4 . . 5 3 6 4 3 2 5 13 9 Tactical Retreats 22 | . . . 3 . . . 2 1 5 . . . . 11 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Traps Triggered 17 | . . . . . . . . . 7 1 1 . 5 2 1 Indirectly 2 | . . . . . . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Machines Disabled 31 | . . 1 . . . . . 3 1 4 1 . 17 4 . Max in Single Turn 7 | . . 1 . . . . . 3 1 4 1 . 7 1 . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Machines Accessed 24 | . . . 1 . 3 . 3 1 . 5 1 2 3 3 2 Terminals 17 | . . . 1 . . . 3 . . 3 1 2 3 2 2 Fabricators 2 | . . . . . . . . . . 1 . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Total Hacks 90 | . . . 2 . 40 . 6 1 . 16 1 4 5 11 4 Successful 68 | . . . 2 . 40 . 4 1 . 8 . 2 3 7 1 Failed 22 | . . . . . . . 2 . . 8 1 2 2 4 3 Catastrophic 6 | . . . . . . . 1 . . 2 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 27 | . . . 2 . 1 . 5 . . 7 . 2 3 6 1 Terminals 42 | . . . 2 . . . 6 . . 10 1 4 5 10 4 Fabricators 4 | . . . . . . . . . . 3 . . . 1 . Repair Stations 3 | . . . . . . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Terminal Hacks 64 | . . . 2 . 40 . 4 . . 5 . 2 3 7 1 Record 40 | . . . . . 40 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 1 1 1 . Level Access Points 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . . . 1 . Unreport Threat 6 | . . . 1 . . . 2 . . 1 . . . 2 . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . . . . . . 1 . . Patrol Status 2 | . . . . . . . . . . 1 . . . 1 . Assault Status 1 | . . . . . . . . . . 1 . . . . . Recall Extermination 2 | . . . . . . . . . . . . . 1 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . . . . . 2 . . 4 1 2 3 2 1 Full Trace Events 3 | . . . . . . . . . . 1 . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . Matter 146 | . . . . . . . . . . 146 . . . . . Time 36 | . . . . . . . . . . 36 . . . . . Total Part Build Rating 3 | . . . . . . . . . . 3 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . 3 . . . . 3 . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Total Allies 1 | . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Turns Passed 7390 | . 87 115 330 185 541 218 586 389 841 948 369 596 883 1006 296 Spaces Moved 4718 | 1 59 65 181 126 458 175 315 278 449 532 258 353 373 905 190 Core 39 | . . . . . . . . . . . . . 7 32 . Treads 2 | . . . . . . . . . . . . . 2 . . Legs 2633 | 1 59 65 181 126 240 . . 171 34 505 258 353 259 191 190 Wheels 1325 | . . . . . 218 175 302 . 415 27 . . 105 83 . Hover 127 | . . . . . . . 13 107 . . . . . 7 . Flight 592 | . . . . . . . . . . . . . . 592 . Fastest Speed 34 | 120 120 120 120 120 110 110 48 48 130 130 126 123 120 34 115 Average Speed 118 | 120 120 120 127 120 116 110 121 102 130 153 126 123 163 74 121 Slowest Speed 1000 | 120 120 120 150 120 150 110 130 190 160 155 126 124 1000 800 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . 12 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 17 19 24 27 89 49 40 7 68 15 9 10 13 28 21 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 75 | . . . . 52 . . . . . . . 6 1 15 1 Terrain Destroyed 387 | . . . . 64 . . 24 42 42 52 . 7 36 117 3 Melee 22 | . . . . . . . . . . . . 6 1 15 . Projectile 5 | . . . . . . . . . . 1 . 1 . . 3 AOE 360 | . . . . 64 . . 24 42 42 51 . . 35 102 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Res Qua Total 5915 | . 64 78 233 152 464 200 442 375 616 625 291 469 548 1108 250 Wait 469 | . . 2 16 11 . 24 35 70 19 39 8 42 68 93 42 Move 4683 | . 58 64 180 125 457 174 314 278 448 531 257 352 372 883 190 Hop 10 | . . . . . . . . . . . . . . 10 . Pick Up 94 | . . . 3 2 3 1 18 7 16 10 7 11 8 7 1 Fast Attach 66 | . 1 . 2 1 1 . 7 1 3 3 1 3 13 28 2 Attach 64 | . . . 2 . . . 3 6 7 6 4 6 12 13 5 Detach 26 | . . . . . . . . 3 3 1 2 4 5 6 2 Swap 36 | . . . 2 4 2 1 5 2 5 3 2 5 4 1 . Drop 75 | . . . 4 3 1 . 16 4 2 11 4 17 5 7 1 Fire 249 | . 5 12 24 6 . . 44 4 58 21 6 19 13 34 3 Melee 84 | . . . . . . . . . . . . 10 48 26 . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 58 | . . . . . . . . . 55 . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 10) 74 | -10/Materials | Identified exit to Mines 88 | -10/Materials | Entered Mines 198 | -10/Mines | Discovered new exit (range 3) 202 | -10/Mines | Identified exit to Materials 203 | -10/Mines | Entered Materials 203 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 291 | -9/Materials | Identified exit to Mines 291 | -9/Materials | Identified exit to Storage 315 | -9/Materials | Build established: Mutant 533 | -9/Materials | Entered Mines 534 | -9/Mines | Assembled infested the area 583 | -9/Mines | Met a Derelict bent on vengeance 606 | -9/Mines | Discovered new exit (range 12) 617 | -9/Mines | Identified exit to Materials 618 | -9/Mines | Received a Mining Laser from a helpful Derelict 713 | -9/Mines | Discovered new exit (range 5) 717 | -9/Mines | Identified exit to Exiles 718 | -9/Mines | Entered Exiles 748 | -9/Exiles | Met 8R-AWN 770 | -9/Exiles | Met EX-HEX 810 | -9/Exiles | Met EX-BIN 1026 | -9/Exiles | Met EX-DEC 1040 | -9/Exiles | Build established: Scavenger-Mutant 1046 | -9/Exiles | Visited The Gauntlet 1207 | -9/Exiles | Learned location of Zion (-6) 1245 | -9/Exiles | Discovered new exit (range 14) 1258 | -9/Exiles | Identified exit to Mines 1259 | -9/Exiles | Entered Mines 1445 | -8/Mines | Discovered exit to Materials (range 7) 1469 | -8/Mines | Discovered exit to Materials (range 6) 1477 | -8/Mines | Entered Materials 1477 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1913 | -8/Materials | Identified exit to Factory 2063 | -8/Materials | Entered Factory 2063 | -7/Factory | Evolved 2 slots: Utility x2 2331 | -7/Factory | Build established: Mutant 2452 | -7/Factory | Identified exit to Garrison 2452 | -7/Factory | Entered Garrison 2474 | -7/Garrison | Triggered checkpoint 2532 | -7/Garrison | Garrison Relay disabled 2748 | -7/Garrison | Lost 3 parts (1p2w) 2758 | -7/Garrison | Triggered checkpoint 2840 | -7/Garrison | Build established: Hauler-Mutant 2881 | -7/Garrison | Discovered new exit (range 15) 2956 | -7/Garrison | Triggered checkpoint 3032 | -7/Garrison | Triggered checkpoint 3039 | -7/Garrison | Triggered checkpoint 3139 | -7/Garrison | Discovered new exit (range 14) 3154 | -7/Garrison | Identified exit to Factory 3263 | -7/Garrison | Discovered exit to Factory (range 13) 3288 | -7/Garrison | Installed Relay Interface Framework 3293 | -7/Garrison | Entered Factory 4130 | -7/Factory | Discovered new exit (range 6) 4141 | -7/Factory | Identified exit to Factory 4214 | -7/Factory | Fabricated Adv. Sensor Array (x1) 4241 | -7/Factory | Entered another Factory area 4241 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4578 | -6/Factory | Discovered new exit (range 15) 4595 | -6/Factory | Identified exit to Factory 4610 | -6/Factory | Entered another Factory area 4610 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5055 | -5/Factory | Build established: Scavenger-Mutant 5178 | -5/Factory | Discovered new exit (range 15) 5195 | -5/Factory | Identified exit to Factory 5206 | -5/Factory | Entered another Factory area 5206 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5604 | -4/Factory | Lost 9 parts (3p5n1w) 5803 | -4/Factory | Core integrity fell below 50% 5832 | -4/Factory | Destroyed 9 combat bots 5833 | -4/Factory | Lost 7 parts (1p2n3u1w) 5903 | -4/Factory | Found Prototype Slashing Weapon 5903 | -4/Factory | Identified Centrium Greatsword 6013 | -4/Factory | Discovered new exit (range 10) 6085 | -4/Factory | Identified exit to Research 6089 | -4/Factory | Entered Research 6089 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 6104 | -3/Research | Identified exit to Quarantine 6107 | -3/Research | Build established: Hacker-Mutant 6280 | -3/Research | Lost 3 parts (1n1u1w) 6416 | -3/Research | Lost 13 parts (3p2n4u4w) 6681 | -3/Research | Build established: Scavenger-Mutant 6719 | -3/Research | Lost 6 parts (2n1u3w) 6734 | -3/Research | Core integrity fell below 50% 6871 | -3/Research | Found Exp. Target Analyzer 6981 | -3/Research | Build established: Mutant 6999 | -3/Research | Spotted B-86 Titan 7013 | -3/Research | System corruption reached 10% 7043 | -3/Research | Lost 4 parts (1n2u1w) 7071 | -3/Research | Found Fusion Bomb Launcher 7091 | -3/Research | Core integrity fell below 20% 7095 | -3/Research | Entered Quarantine 7121 | -3/Quarantine | Lost 5 parts (2n2u1w) 7380 | -3/Quarantine | Scanned by Researcher 7391 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- System corrupted: Biometal Leg stumbles. Lgt. Particle Reactor destroyed. W-44 Eye sends out distress signal. System corrupted: IFF burst signal emitted. U-05 Engineer builds a Wall. C-55 Analyst calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Held in stasis. C-55 Analyst is analyzing... ALERT: Encountered unknown unique technology, formulating response. Slammed into C-55 Analyst. Destabilizing: Short circuit. Broken Exp. Coolant Injector permanently disabled. Held in stasis. C-55 Analyst is analyzing... U-05 Engineer builds a Wall. Held in stasis. C-55 Analyst is analyzing... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? "???????????????????????????????? | | ???????????????" ""?#########????????????????????? | | ???????????????" ""?# ?????????????????????? | | ???????????????? " + ??????????????????????? | | ?????????????????"" # ???????????????????????? | | #########?????????? / ????????????????????????? | | #???????????# #######+###??????????????? | | #???????????# p # ! c #??????????????? | | #???????????# c p@ ]R ""#??????????????? | | #???????????# ### o! ""#??????????????? | | +#####/############## ### S"#??????????????? | | ### """ """#??????????????? | | #?# """ """#??????????????? | | #?# """ """???????????????? | | ^ ^ ! #?# ???????????????? | | ^ ###+#####"" ""###??????????????? | | ^ !!######+## #??????#????????????????? | | !!## # #???????????????????????? | | ## " # #???????????????????????? | | """ """ ## T # #???????????????????????? | | """T""" + " ! # #???????????????????????? | | ############ # #???????????????????????? | | ???????????# ########???????????????????????? | | ???????????########??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 120 Energy Generation 57 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Evasion (%) 63 Targeting Accuracy 14 Melee Accuracy 8 Target Analysis 12 Core Analysis 10 Recoil Reduction 1 Overload Amplification 75 Offensive Hacking 38 Defensive Hacking 28 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorVariablePlating Manual? 0 Play Time 01:21:02 Cumulative 154.8 hours Start 2020.03.30 @ 13:07:49 End 2020.03.30 @ 14:26:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 66 Gallery% 78 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 793608f9-6901-4675-a531-02988e696a28