Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 14:31:31 Player: pirluit Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (1998) 1998 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5428 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Faulty Heavy Ion Engine Propulsion Shielding Hacking Suite Faulty Heavy EM Shotgun Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Particle Charger > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon High-powered Shotgun > --- INVENTORY -------- Heavy Ion Engine Wheel Wheel Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Power Shielding Layered Light Armor Plating Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Improved Grenade Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . . 1 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 79 | 6 6 22 6 29 1 4 . 5 Power 8 | 1 1 2 1 2 1 . . . Engine 6 | 1 1 2 1 1 . . . . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 1 9 2 6 . . . . Treads 2 | . . 1 1 . . . . . Leg 16 | 2 1 8 1 4 . . . . Wheel 2 | . . . . 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 3 2 2 8 . 3 . 2 Device 6 | . 1 . . 4 . 1 . . Storage 3 | 1 1 1 . . . . . . Processor 4 | . 1 . . 2 . 1 . . Hackware 1 | . . . . . . . . 1 Protection 7 | . . 1 2 2 . 1 . 1 Artifact . | . . . . . . . . . Weapon 30 | 2 1 9 1 13 . 1 . 3 Energy Gun 8 | . . 5 . 3 . . . . Energy Cannon 3 | . . . . 3 . . . . Ballistic Gun 13 | 2 1 2 1 7 . . . . Ballistic Cannon 2 | . . 1 . . . . . 1 Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 40 | . 2 11 7 9 . . . 11 Power 6 | . . 3 . 1 . . . 2 Propulsion 18 | . 2 5 4 4 . . . 3 Utility 5 | . . 1 1 1 . . . 2 Weapon 11 | . . 2 2 3 . . . 4 Highest Loss Streak 8 | . 2 5 5 2 . . . 8 To Critical Strikes 2 | . 1 . . 1 . . . . Average Backups 12 | 1 12 13 11 13 14 14 14 11 Power 1 | . 1 . . . 1 1 2 1 Propulsion 1 | . 1 . . . 2 3 2 . Utility 5 | . 6 7 6 6 5 4 4 5 Weapon 4 | . 3 3 3 5 5 5 6 4 Tool/Special . | . . . . . . . . . Unused Backups 23 | . 4 . 1 10 . . . 8 Power 1 | . . . . . . . . 1 Propulsion 1 | . 1 . . . . . . . Utility 16 | . 2 . 1 9 . . . 4 Weapon 5 | . 1 . . 1 . . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 76 | . 96 71 68 87 72 69 69 44 Engine 4 | . 14 9 4 2 . . . . Core 3 | . . . . 6 13 7 7 2 Treads 1 | . . 1 6 2 . . . . Leg 18 | . 26 19 15 18 23 23 23 5 Wheel 1 | . . . . 6 1 . . . Device 5 | . . . . 12 8 7 7 2 Storage 9 | . 14 12 11 9 8 7 7 6 Processor 6 | . 12 6 . 2 . 6 7 6 Protection 3 | . . 1 10 2 . 3 7 6 Energy Gun 2 | . . 8 8 4 . . . . Energy Cannon 2 | . . . . 10 2 . . . Ballistic Gun 12 | . 27 7 8 8 13 11 7 3 Peak Build Rating 31 | 6 8 12 12 29 31 30 27 27 Average Rating 16 | 4 7 8 8 22 23 24 25 16 On Entrance 15 | . 6 7 12 10 28 24 25 26 Avg Prop Armor Cover (%) 5 | . . . . 5 3 . . . Naked Turns 1 | . . . . . . . . 1 Heaviest Build 64 | 14 29 46 33 45 64 37 36 42 Greatest Support 46 | 20 20 46 40 40 37 37 37 37 Greatest Overweight (x) 10 | 1 2 9 6 4 1 . . 10 Average Overweight (x) . | . . 1 . 1 . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 15 Average Carried 12 | 2 12 13 11 13 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 13 15 13 14 15 15 15 5 Class Distribution -------------------- 50% | Mutant 33% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Matter Collected 1779 | 260 167 346 132 553 . 132 37 152 Remotely . | . . . . . . . . . Salvage Created 2205 | . 265 372 290 949 . 103 . 226 Parts 125 | . 27 17 23 46 . 6 . 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 6 . 5 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Combat Hostiles Destroyed 56 | . 9 9 11 20 . 1 . 6 Guns 40 | . 9 5 10 15 . 1 . . Cannons 13 | . . 4 1 4 . . . 4 AOE 2 | . . . . . . . . 2 Classes Destroyed 12 | . 4 1 1 3 . 1 . 2 Worker 2 | . 1 . . 1 . . . . Builder 1 | . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . Minesweeper 1 | . . . . . . 1 . . Watcher 5 | . 3 . 1 1 . . . . Swarmer 19 | . 7 . 7 5 . . . . Grunt 23 | . 2 7 2 8 . . . 4 Brawler 1 | . . . . . . . . 1 Duelist 3 | . . 2 . 1 . . . . Sentry 8 | . . . 2 5 . 1 . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | . 2 4 6 3 . 1 . 5 Combat Bots Only 6 | . 2 4 6 3 . 1 . 5 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 . 1 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Hostile Shots Fired 693 | . 121 115 132 117 . 54 . 154 Missed 188 | . 27 20 32 30 . 25 . 54 Hits 505 | . 94 95 100 87 . 29 . 100 Melee 15 | . . 11 . 3 . . . 1 Projectile 490 | . 94 84 100 84 . 29 . 99 Critical Strikes 14 | . 2 4 3 4 . . . 1 Damage Taken 6739 | . 862 1395 892 1692 . 162 . 1736 Core 1567 | . 207 266 129 263 . 17 . 685 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 23 | . . . 7 10 . . . 6 Regen/Repaired (Parts) 117 | . 72 . . 45 . . . . Core Remaining (%) 42 | 100 17 . 1 52 . . . . Volleys Fired 229 | . 36 34 34 85 2 18 . 20 Largest 3 | . 2 2 2 3 2 1 . 2 Hottest 213 | . 40 112 112 213 48 23 . 98 Shots Fired 444 | . 72 63 54 204 4 18 . 29 Gun 374 | . 72 49 51 162 4 18 . 18 Cannon 68 | . . 14 3 42 . . . 9 Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 276 | . 72 24 40 95 4 18 . 23 Thermal 164 | . . 39 14 107 . . . 4 Explosive 2 | . . . . . . . . 2 Electromagnetic 2 | . . . . 2 . . . . Robot Hit Streak 12 | . 8 11 6 12 1 4 . 6 Robot Miss Streak 5 | . 5 5 3 5 3 2 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 1 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 269 | . 36 45 39 119 1 11 . 18 Core Hits 122 | . 19 20 18 51 . 6 . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . 4 . 4 . . . . Burn 8 | . . 4 . 4 . . . . Melee Attacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4588 | . 515 647 475 1915 13 151 . 872 Guns 3057 | . 500 433 425 1407 13 151 . 128 Cannons 998 | . . 209 43 481 . . . 265 Explosions 496 | . . . . 17 . . . 479 Melee . | . . . . . . . . . Ramming 37 | . 15 5 7 10 . . . . Kinetic 2216 | . 500 245 337 689 13 151 . 281 Thermal 1817 | . . 397 131 1177 . . . 112 Explosive 479 | . . . . . . . . 479 Electromagnetic 39 | . . . . 39 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 42 | . . . . . . . . 42 Projectiles . | . . . . . . . . . Explosions 42 | . . . . . . . . 42 Melee . | . . . . . . . . . Knockbacks 6 | . 1 5 . . . . . . Impact 1 | . 1 . . . . . . . Kinetic 4 | . . 4 . . . . . . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 46 | . . . . . . . . 46 Shots 2 | . . . . . . . . 2 Rammed 1 | . . . 1 . . . . . Targets Rammed 10 | . 5 1 2 2 . . . . Kicked 9 | . 5 1 1 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 502 | . 2 174 144 502 . . . 29 Average Temperature 95 | . 2 60 61 125 . . . 12 Received Heat Transfer 1767 | . 117 453 96 576 . . . 525 Effects 4 | . . . . 4 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 11 | . . 4 . 7 . . . . Heat Transferred 4528 | . . 1420 333 2627 . . . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 198 | . 51 91 167 198 65 . . . Initial 65 | . . 1 9 60 65 . . . Average 52 | . 9 23 66 105 41 . . . Influence Increases 1713 | . 235 232 324 662 . 25 . 235 Destroy 0b10 Robot/C 1120 | . 180 180 220 400 . 20 . 120 Destroy 0b10 Robot/NC 50 | . 20 . 5 20 . 5 . . Destroy Leader 260 | . 26 50 52 122 . . . 10 Successful Hack 8 | . 8 . . . . . . . Disable Machine 60 | . . . . 60 . . . . Destroy Structure 20 | . 1 2 2 15 . . . . Lose Combat Pursuer 195 | . . . 45 45 . . . 105 Influence Decreases 1624 | . 231 214 202 662 129 40 . 146 Entered New Map 185 | . . 3 13 84 79 6 . . Time Decay 1135 | . 231 127 119 488 50 34 . 86 Lost Part 304 | . . 84 70 90 . . . 60 Squads Dispatched 6 | . . 2 1 3 . . . . Investigation 2 | . . 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Distress Signals 3 | . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 18 15 18 30 3 1 . 24 Peak Tracking Total 11 | . 3 7 7 7 3 1 . 11 Tactical Retreats 6 | . . . 2 2 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Traps Triggered 2 | . . 1 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Machines Disabled 4 | . . . . 4 . . . . Max in Single Turn 3 | . . . . 3 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Machines Accessed 13 | . 5 . 3 5 . . . . Terminals 9 | . 4 . 3 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 30 | . 12 . 4 14 . . . . Successful 15 | . 7 . . 8 . . . . Failed 15 | . 5 . 4 6 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 16 | . 8 . 4 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 9 | . 4 . . 5 . . . . Recycling Units 4 | . . . . 4 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 6 | . 5 . . 1 . . . . Record 3 | . 2 . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 2 . . 3 . . . . Scan Component 3 | . 1 . . 2 . . . . Repair 2 | . 1 . . 1 . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . Recycle Component 1 | . . . . 1 . . . . Process 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 5 . 1 4 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . Time 79 | . 26 . . 53 . . . . Parts Recycled 1 | . . . . 1 . . . . Recycled Matter 31 | . . . . 31 . . . . Retrieved Matter 31 | . . . . 31 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . Non-combat . | . . . . . . . . . Combat 1 | . . 1 . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . parse_system 1 | . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Active Infowar (turns) 305 | . . . . 305 . . . . Optics 305 | . . . . 305 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Turns Passed 5520 | 69 1319 443 319 1334 111 233 801 891 Spaces Moved 2794 | 49 649 151 139 531 79 153 639 404 Core 254 | 7 . 2 1 . . . . 244 Treads 102 | . . 9 45 48 . . . . Legs 2351 | 42 649 140 93 396 79 153 639 160 Wheels 87 | . . . . 87 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 123 123 123 50 Average Speed 164 | 111 178 199 150 181 125 123 123 204 Slowest Speed 550 | 120 260 500 350 330 193 123 123 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 36 | 3 69 17 31 45 2 25 74 63 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 1 2 2 Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 25 | . . 1 1 15 . . . 8 Melee . | . . . . . . . . . Projectile 17 | . . 1 1 15 . . . . AOE 8 | . . . . . . . . 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Total 3330 | 60 741 224 198 736 89 182 657 443 Wait 62 | 2 20 4 4 23 . . 6 3 Move 2786 | 48 648 150 138 530 78 152 638 404 Hop . | . . . . . . . . . Pick Up 64 | 4 16 4 5 27 1 1 6 . Fast Attach 45 | 6 3 13 3 16 . 1 . 3 Attach 39 | . 1 6 6 12 3 4 1 6 Detach 23 | . 1 4 2 6 3 4 . 3 Swap 17 | . 3 5 1 8 . . . . Drop 54 | . 8 2 3 27 2 2 6 4 Fire 229 | . 36 34 34 85 2 18 . 20 Melee 1 | . . 1 . . . . . . Ram . | . . . . . . . . . Kick 9 | . 5 1 1 2 . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials -9/Storage -8/Materials (discovered 2 exits: [*Fac] / Gar) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 577 | -10/Materials | Discovered new exit (range 10) 852 | -10/Materials | Repaired Assault Rifle? 1021 | -10/Materials | Discovered new exit (range 16) 1173 | -10/Materials | Core integrity fell below 50% 1223 | -10/Materials | Core integrity fell below 20% 1389 | -10/Materials | Entered another Materials area 1389 | -9/Materials | Evolved 2 slots: Propulsion x2 1710 | -9/Materials | Lost 4 parts (1p1n1u1w) 1764 | -9/Materials | Core integrity fell below 50% 1828 | -9/Materials | Discovered new exit (range 4) 1832 | -9/Materials | Entered Storage 1845 | -9/Storage | Lost 5 parts (1p3n1w) 2026 | -9/Storage | Core integrity fell below 20% 2064 | -9/Storage | Lost 5 parts (2n1u2w) 2127 | -9/Storage | Discovered new exit (range 16) 2151 | -9/Storage | Entered Materials 2151 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2241 | -8/Materials | Garrison activated, responded to threat 2504 | -8/Materials | Identified exit to Garrison 3120 | -8/Materials | Repaired Broken Lgt. Nuclear Core? 3179 | -8/Materials | Build established: Scavenger-Gunner 3349 | -8/Materials | Discovered new exit (range 10) 3377 | -8/Materials | Crushed by falling debris 3485 | -8/Materials | Entered Factory 3485 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3567 | -7/Factory | Discovered new exit (range 16) 3596 | -7/Factory | Entered Lower Caves 3628 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3778 | -7/Lower Caves | Build established: Scavenger-Mutant 3821 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3829 | -7/Lower Caves | Entered Zion 4252 | -7/Zion | Learned 4 Factory zone layouts 4618 | -7/Zion | Discovered new exit (range 10) 4630 | -7/Zion | Entered Proximity Caves 4922 | -6/Proximity Caves | Lost 8 parts (2p2n1u3w) 5130 | -6/Proximity Caves | Build established: Mutant 5464 | -6/Proximity Caves | Core integrity fell below 50% 5476 | -6/Proximity Caves | Spotted B-75 Beast 5506 | -6/Proximity Caves | Core integrity fell below 20% 5521 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04891_ B-48 Gladiator destroyed. 04894_ G-50 Soldier destroyed. 04900_ Acquired 22 matter. 04911_ Acquired 6 matter. 04917_ Acquired 33 matter. 04928_ Acquired 29 matter. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 05027_ Acquired Flail. 05033_ Acquired System Shield. 05035_ Acquired 20 matter. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05460_ G-50 Soldier suffers critical hit (Burn). 05463_ Dropped Lrg. Storage Unit. 05464_ Discarded System Shield. 05464_ Discarded Adv. Targeting Computer. 05520_ Flail destroyed. Map ----- +----------------------------------------------------+ | ???????######### ### #???????????????????????? | | ###??### #?????###????#??????????? | | ##?# #???## ### ?? ???????? | | #??# ##### ?? % ???? | | ##???# ## ??? % %%??? | | ##???# ## #????? #??? | | ##??# #?????? % %##?? | | ## ##??### ### #?????????? %% ??? | | ?# #????#### #?# #?????????? %%???? | | ?# ##??????# #?# #???######? ????? | | ?# ###????# ### # #??## #? ?????? | | ## ##??## ## ## ##?# #? #??????? | | # #??# ### ### ##?# ## ##?????? | | ##?# #?####?# ### ##????? | | ### #??????# ## #????? | | #??????# #???? | | ## ## #????# ## ### | | ######## #???# ### | | ##????# #??# ### $ | | ##???## #??###### #?# #### | | ##???# #???????#####?# ###?????# | | #???# ##???######??## #???????? | | ##???## ;??## #### ##???????? | | #?????"##### B ;?# ss ##????????? | | #????? ????? ## ## sss #?????????? | | #????? ????? #?# @ s##### ##?????????? | | ## #??? ????? ?## s##???###??????????? | | ##? ?????? ?## #?????????????????? | | #??# ???? ??# ##?????????????????? | | ???? ????????#######??????????????????? | | ????# ??????????????????????????????????? | | ????? ### ??????????????????????????????????? | | ##???###?? ???????????????????????????????????? | | ##????????? ???????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ????????????????????????????????????????? | | ### #??????????????????????????????????????? | | ???? ?????????????????????????????????????? | | ????? ?????????????????????????????????????? | | ?????? ##?????????????????????????????????????? | | ??????? ##??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##????????????????????????????????????? | | ?????????? ##???????????????????????????????????? | | ?????????? #???????????????????????????????????? | | ????????? ###?????????????????????????????????? | | ####??### ##????????????????????????????????? | | ]!!#### #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 28% | -10/Materials Lgt. Nuclear Core | 10% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Ghost 'Em It's Just You Robot Respite Tourist Troublemaker Well Done Challenges ------------ None Game ------ Seed DefenseElectronCarapace Manual? 0 Play Time 01:50:03 Cumulative 5.9 hours Start 2026.08.28 @ 19:57:37 End 2026.08.29 @ 14:31:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abc770b6-0eff-4f3e-bfa7-678a81da9fef