Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 00:56:22 Player: lazy_engineer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2532) 2532 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (551) 551 TOTAL SCORE: 8173 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 207 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 15/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Experimental Sensor Array Improved Signal Interpreter Experimental Terrain Scanner Makeshift Terrain Scan Processor Hacking Suite System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- System Shield Corruption Screen Mining Laser Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Improved Reaction Control System Hacking Suite Improved System Shield Improved System Shield Authchip [Propulsion] > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Experimental Sensor Array Improved Signal Interpreter Experimental Terrain Scanner Makeshift Terrain Scan Processor Makeshift Transmission Jammer Hacking Suite Hacking Suite System Shield System Guard Corruption Screen Rocket Launcher Mining Laser Great Maul [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Advanced Treads Leg Potential Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Makeshift Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . . . 4 . . . 4 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . 2 . . . 1 Utility 4 | . . . . . 2 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 98 | 8 5 6 3 1 16 23 4 5 27 Power 6 | 1 . 1 . . 1 2 . . 1 Engine 2 | 1 . 1 . . . . . . . Core 4 | . . . . . 1 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 30 | 2 . 2 2 . 6 6 . . 12 Treads 21 | 2 . 2 . . 6 4 . . 7 Leg 7 | . . . 2 . . . . . 5 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . 1 . . . Flight 1 | . . . . . . 1 . . . Utility 33 | 2 1 . 1 1 5 10 . 4 9 Device 12 | 1 . . . . 3 5 . . 3 Storage 2 | 1 1 . . . . . . . . Processor 4 | . . . 1 . . . . . 3 Hackware 6 | . . . . 1 . . . 2 3 Protection 9 | . . . . . 2 5 . 2 . Artifact . | . . . . . . . . . . Weapon 29 | 3 4 3 . . 4 5 4 1 5 Energy Gun 8 | 2 4 1 . . 1 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . . . . . 3 1 . . Ballistic Cannon 9 | . . 2 . . 2 1 1 . 3 Launcher 2 | . . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . 2 . . Unidentified Prototypes 5 | . . . . . 1 4 . . . Corrupted Parts 2 | . . . . 1 . . . 1 . System Corruption 7 | . . . . 1 . . . 6 . Parts Lost 21 | . 2 . . . 3 3 . . 13 Power 2 | . . . . . . . . . 2 Propulsion 4 | . 1 . . . . . . . 3 Utility 11 | . . . . . 2 3 . . 6 Weapon 4 | . 1 . . . 1 . . . 2 Highest Loss Streak 7 | . 1 . . . 2 1 . . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 95 87 100 100 98 98 98 85 85 Engine 6 | . 14 14 14 14 6 . . . . Core 4 | . . . . . 2 8 9 9 6 Treads 17 | . 24 16 14 . 18 17 18 18 16 Leg 11 | . . . 14 28 18 18 18 18 11 Device 6 | . 14 14 14 . 4 7 . . . Storage 10 | . 14 14 14 14 9 9 9 9 5 Hackware 8 | . . . . . 9 9 9 9 30 Protection 5 | . . . . . 12 9 18 9 . Energy Gun 8 | . 24 23 . . 5 . . . . Ballistic Gun 1 | . 3 . . . . 8 6 . . Ballistic Cannon 6 | . . 4 28 28 12 9 8 . 4 Impact Weapon 1 | . . . . . . . . 3 2 Special Melee Weapon 2 | . . . . . . . 2 9 2 Peak Build Rating 71 | 7 8 11 30 32 47 50 45 50 71 Average Rating 32 | 6 7 8 20 30 40 46 44 46 59 On Entrance 27 | . 7 7 11 30 32 47 45 41 50 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 15 30 34 34 33 45 43 39 50 41 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 60 Greatest Overweight (x) 6 | . 1 1 . . 2 1 . . 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 14 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 9 14 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 15 15 15 14 15 15 15 15 4 Class Distribution -------------------- 42% | Mutant 24% | Commander-Mutant 23% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Matter Collected 2198 | 319 77 210 . 33 342 941 28 74 174 Remotely . | . . . . . . . . . . Salvage Created 2908 | 164 1010 14 . 28 473 1125 36 . 58 Parts 186 | 9 62 . . 5 45 62 . . 3 Haulers Intercepted 4 | . 1 . . . 1 2 . . . Recyclers Shooed 2 | 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 60 | . 19 1 . 3 13 22 1 . 1 Guns 26 | . 14 1 . . 3 8 . . . Cannons 29 | . . . . 3 10 14 1 . 1 AOE 3 | . 3 . . . . . . . . Classes Destroyed 12 | 2 5 1 . . 1 2 1 . . Worker 2 | . . . . . . 1 . . 1 Builder 2 | . 1 . . . 1 . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 4 | . 1 . . . 1 2 . . . Recycler 5 | 1 . . . . . 4 . . . Operator 4 | . 2 . . . 1 1 . . . Watcher 5 | . 3 . . . 2 . . . . Swarmer 11 | . . 1 . 3 4 3 . . . Grunt 30 | . 19 . . . 5 6 . . . Duelist 1 | . . . . . . 1 . . . Sentry 16 | . . . . . 4 12 . . . Programmer 2 | . . . . . . . 1 . 1 Best Kill Streak 4 | 2 3 1 . 3 4 4 1 . 1 Combat Bots Only 4 | . 3 1 . 3 4 4 1 . 1 Max Kills in Single Turn 2 | 2 2 1 . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Hostile Shots Fired 614 | . 59 1 . 8 78 98 . . 370 Missed 210 | . 15 1 . 4 19 26 . . 145 Damage Taken 5174 | . 692 . . 28 789 1077 . . 2588 Core 1182 | . 124 . . 6 60 132 . . 860 Absorbed by Shields 18 | . . . . . . . . . 18 Regen/Repaired (Parts) 435 | . . . . . . 343 . . 92 Core Remaining (%) 71 | 100 . . . 48 . . . 65 . Volleys Fired 239 | 13 57 1 . 3 77 71 1 . 16 Largest 2 | 2 2 2 . 2 2 2 2 . 2 Hottest 84 | 60 80 80 . 70 84 83 64 . 78 Shots Fired 423 | 26 114 2 . 6 108 138 2 . 27 Gun 236 | 26 114 2 . . 31 62 1 . . Cannon 185 | . . . . 6 77 76 1 . 25 Launcher 2 | . . . . . . . . . 2 Special . | . . . . . . . . . . Kinetic 271 | 13 10 . . 6 77 138 2 . 25 Thermal . | . . . . . . . . . . Explosive 2 | . . . . . . . . . 2 Electromagnetic 150 | 13 104 2 . . 31 . . . . Robot Hit Streak 12 | 3 7 1 . 2 10 7 7 . 12 Robot Miss Streak 6 | 5 3 . . 2 6 5 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 311 | 12 75 1 . 3 72 98 29 1 20 Core Hits 135 | 6 37 1 . 3 30 49 1 . 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . Critical Strikes 11 | . 2 . . . 4 3 . . 2 Destroy 2 | . . . . . . 2 . . . Blast 7 | . . . . . 4 1 . . 2 Corrupt 2 | . 2 . . . . . . . . Melee Attacks 32 | . . . . . 1 . 27 1 3 Impact 1 | . . . . . . . . . 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 31 | . . . . . 1 . 26 1 3 Combat Hostiles 15 | . . . . . . . 14 . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5769 | 200 1374 24 . 84 1308 2126 79 . 574 Guns 2515 | 177 1039 11 . . 248 1007 33 . . Cannons 2600 | . . . . 84 1060 1099 26 . 331 Explosions 526 | 23 318 . . . . . . . 185 Melee 58 | . . . . . . . . . 58 Ramming 70 | . 17 13 . . . 20 20 . . Kinetic 3849 | 95 114 . . 84 1060 2106 59 . 331 Thermal 341 | 23 318 . . . . . . . . Explosive 185 | . . . . . . . . . 185 Electromagnetic 1266 | 82 925 11 . . 248 . . . . Impact 58 | . . . . . . . . . 58 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 1 . . 1 7 3 Average Corruption 1 | . . . . 1 . . 1 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . . . . . 1 17 11 Message Errors 6 | . . . . . . . 1 4 1 Matter Fused 6 | . . . . . . . . 6 . Heat Flow Errors 6 | . . . . . . . . 3 3 Energy Discharges 3 | . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . 2 2 Data Loss (major) 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 67 | . . . . . 27 5 17 . 18 Projectiles 44 | . . . . . 27 . 17 . . Explosions . | . . . . . . . . . . Melee 23 | . . . . . . 5 . . 18 Knockbacks 26 | . . . . 1 11 3 . . 11 Impact 1 | . . . . . . . . . 1 Kinetic 24 | . . . . 1 10 3 . . 10 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 136 | . 136 . . . . . . . . Shots 4 | . 4 . . . . . . . . Rammed 8 | . 3 5 . . . . . . . Targets Rammed 10 | . 3 5 . . . 1 1 . . Kicked 2 | . . . . . . 1 1 . . Crushed . | . . . . . . . . . . Highest Temperature 366 | 15 63 3 . 36 366 18 9 259 223 Average Temperature 57 | 10 19 2 . 18 83 6 6 112 72 Received Heat Transfer 1398 | . 288 . . . 351 459 . . 300 Effects 3 | . . . . . 3 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Matter Decay 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . 2 . . . . 1 . . 1 Combat Hostiles 2 | . 2 . . . . . . . . Parts Fried 10 | 1 6 . . . . 2 . . 1 Impact Corruptions 3 | . . . . . . 1 . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 500 | 50 450 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | 1 5 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Peak Influence 471 | 25 430 123 . 60 371 471 276 . 195 Initial 183 | . 16 123 . . 23 92 183 . . Average 156 | 17 238 31 . 32 221 287 216 . 71 Maximum Alert Level 2 | . 2 . . . 1 2 1 . . Low Security (%) 61 | 100 27 100 . 100 39 23 30 . 100 Level 1 34 | . 62 . . . 60 61 69 . . Level 2 4 | . 9 . . . . 15 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 6 . . . 1 1 . . 2 Investigation 5 | . 4 . . . . . . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 4 | . 2 . . . 1 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Distress Signals 5 | . 1 . . . 1 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 25 1 . 3 23 29 . . 19 Peak Tracking Total 10 | . 5 1 . 4 4 5 . . 10 Tactical Retreats 10 | . 3 . . . 2 2 . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Traps Triggered 13 | . 2 . . . . 1 . . 10 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Disabled 9 | . 4 . . . 2 2 . . 1 Max in Single Turn 1 | . 1 . . . 1 1 . . . Garrison Access 2 | . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Machines Accessed 51 | . 9 1 2 . 7 14 7 5 6 Terminals 27 | . 6 . . . 4 9 5 . 3 Fabricators . | . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 2 . . 1 Recycling Units 9 | . 2 . . . 1 2 2 . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 141 | . 25 1 2 . 17 35 24 23 14 Successful 90 | . 13 1 2 . 8 21 14 23 8 Failed 49 | . 11 . . . 9 13 10 . 6 Catastrophic 9 | . 2 . . . . 2 3 . 2 Database Lockouts 2 | . 1 . . . . 1 . . . Manual 69 | . 17 . 2 . 11 16 13 . 10 Terminals 77 | . 20 . . . 8 21 22 . 6 Fabricators . | . . . . . . . . . . Repair Stations 13 | . 1 . . . 2 8 . . 2 Recycling Units 21 | . 4 . . . 4 5 2 . 6 Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 3 1 . . . Terminal Hacks 54 | . 8 1 2 . 3 9 7 23 1 Record 23 | . . . 1 . . . . 22 . Part Schematic 5 | . . . . . . 2 2 . 1 Robot Analysis 5 | . 3 . . . 2 . . . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 4 | . . 1 . . . 3 . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 2 | . 1 . . . . . 1 . . Recycling Unit Index 1 | . . . . . . . 1 . . Locate Traps 3 | . 1 . . . . 2 . . . Reprogram Traps 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . Zone Layout 4 | . 1 . . . . 1 2 . . Derelict Proto ID Bank 2 | . . . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . . . . . 8 . . 2 Scan Component 5 | . . . . . . 4 . . 1 Repair 5 | . . . . . . 4 . . 1 Recycling Unit Hacks 3 | . . . . . 1 1 . . 1 Retrieve Components 3 | . . . . . 1 1 . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . Seal Access 2 | . . . . . 1 1 . . . Unauthorized Hacks 21 | . 5 . . . 3 2 7 . 4 Terminals 10 | . 4 . . . 1 . 5 . . Track 2 | . . . . . . . 2 . . Botnet 6 | . 3 . . . . . 3 . . Operators 2 | . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 10 | . 1 . . . 2 2 2 . 3 Reject 3 | . . . . . 1 1 . . 1 Mask 4 | . . . . . 1 1 . . 2 Tunnel 3 | . 1 . . . . . 2 . . Fedlink 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 34 | . 8 . . . 7 10 5 . 4 Full Trace Events 3 | . 1 . . . . . 2 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 2 2 . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . . . . 4 . . 1 Time 172 | . . . . . . 134 . . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 15 | . . . . . 10 3 . . 2 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 1 Non-combat 1 | . . . . . . . . . 1 Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . 1 1 parse_system 1 | . . . . . . . . 1 . find_chute 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 15 | . . . 1 . 1 . 12 . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total Allies 15 | . . . 1 . 1 . 12 . 1 Largest Group 13 | . . . 1 1 1 1 12 12 13 Highest-Rated Group 237 | . . . 8 8 19 19 209 209 237 Highest-Rated Ally 34 | . . . 8 8 19 19 34 34 34 Total Orders 1 | . . . . . . 1 . . . EXPLORE 1 | . . . . . . 1 . . . Ally Attacks 28 | . . . . 2 . . . . 26 Total Damage 1003 | . . . . . . . . . 1003 Kills 9 | . . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Robot Analysis Total 4 | . 2 . . . 2 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches 16 | . . . . . . 16 . . . Drone Recoveries 1 | . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Turns Passed 8992 | 254 1219 1663 500 28 888 1173 459 1721 1087 Spaces Moved 5838 | 74 511 725 384 17 507 644 401 1787 788 Core 90 | 15 . . . . . . . . 75 Treads 1730 | 59 511 725 137 . 94 2 . . 202 Legs 4018 | . . . 247 17 413 642 401 1787 511 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 45 | 50 160 160 90 90 90 90 90 90 45 Average Speed 121 | 137 178 224 114 90 116 90 90 90 112 Slowest Speed 350 | 160 240 240 160 90 320 225 90 90 350 Overloaded Moves 52 | . . . . . . . . . 52 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 62 | 4 94 98 80 11 42 96 86 94 22 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 5 | . 1 1 1 . . . 2 . . Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 1 . Scrap Searched 6 | . . 2 . . . . . 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 30 | . 13 . . . 4 5 . . 8 Melee . | . . . . . . . . . . Projectile 9 | . . . . . 4 5 . . . AOE 21 | . 13 . . . . . . . 8 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Total 7262 | 199 707 758 443 24 698 1094 482 1900 957 Wait 895 | 97 108 6 21 3 78 329 47 100 106 Move 5829 | 73 510 724 383 16 506 643 400 1786 788 Hop . | . . . . . . . . . . Pick Up 69 | 8 18 7 6 . 12 3 . 3 12 Fast Attach 35 | 2 . 2 . . 2 19 . 2 8 Attach 36 | 5 3 . . 1 6 . 1 3 17 Detach 1 | . . . . . . . 1 . . Swap 27 | 1 2 4 3 . 8 4 3 . 2 Drop 56 | . 6 9 6 1 8 17 1 5 3 Fire 239 | 13 57 1 . 3 77 71 1 . 16 Melee 32 | . . . . . 1 . 27 1 3 Ram . | . . . . . . . . . . Kick 2 | . . . . . . 1 1 . . Crush 8 | . 3 5 . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire 24 | . . . 24 . . . . . . Trap . | . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 255 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 10) 559 | -10/Materials | Discovered new exit (range 10) 698 | -10/Materials | Discovered new exit (range 16) 1079 | -10/Materials | Central database locked down 1082 | -10/Materials | Discovered new exit (range 16) 1474 | -10/Materials | Entered Mines 1510 | -10/Mines | Learned Materials terminal intel 1552 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2121 | -10/Mines | Learned location of Zion (-6) 2184 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2189 | -10/Mines | Found Prototype Device 2209 | -10/Mines | Discovered new exit (range 4) 2843 | -10/Mines | Discovered new exit (range 5) 2852 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2880 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3129 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3131 | -10/Mines | Discovered new exit (range 5) 3137 | -10/Mines | Entered Exiles 3137 | -10/Exiles | Found Exiles lab destroyed 3196 | -10/Exiles | Build established: Scavenger-Mutant 3328 | -10/Exiles | Opened EX-Vault 3381 | -10/Exiles | Found Potential Leg 3384 | -10/Exiles | Found Potential Leg 3612 | -10/Exiles | Discovered new exit (range 10) 3636 | -10/Exiles | Identified exit to Mines 3637 | -10/Exiles | Entered Mines 3637 | -9/Mines | Accompanied by 1 ally 3638 | -9/Mines | Discovered new exit (range 16) 3650 | -9/Mines | Core integrity fell below 50% 3663 | -9/Mines | Identified exit to Materials 3665 | -9/Mines | Entered Materials 3665 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3666 | -8/Materials | Loaded intel: 11 terminal locations 3668 | -8/Materials | Identified Exp. Sensor Array 4053 | -8/Materials | Discovered new exit (range 5) 4222 | -8/Materials | Discovered new exit (range 4) 4446 | -8/Materials | Identified exit to Storage 4474 | -8/Materials | Discovered new exit (range 3) 4553 | -8/Materials | Entered Storage 4553 | -8/Storage | Accompanied by 1 ally 5084 | -8/Storage | Discovered new exit (range 9) 5369 | -8/Storage | Repaired Imp. Light Cannon 5408 | -8/Storage | Repaired Adv. Treads 5448 | -8/Storage | Repaired Lgt. Nuclear Core 5674 | -8/Storage | Central database locked down 5682 | -8/Storage | Used back door to open Recycling access 5682 | -8/Storage | Discovered new exit (range 5) 5715 | -8/Storage | Repaired Lgt. Armor Plating 5726 | -8/Storage | Entered Recycling 5727 | -8/Recycling | Met a Zionite searching for Scraptown 5793 | -8/Recycling | Build established: Mutant 5953 | -8/Recycling | Discovered new exit (range 17) 6122 | -8/Recycling | Scanned before Scraplab entrance 6139 | -8/Recycling | Entered Scraplab 6141 | -8/Recycling | Build established: Commander-Mutant 6162 | -8/Recycling | Discovered new exit (range 3) 6185 | -8/Recycling | Entered Scraptown 6185 | -8/Scraptown | Accompanied by 12 allies 6374 | -8/Scraptown | Visited UFD Registry 6374 | -8/Scraptown | Registered with UFD as "Plasmaripper" 6402 | -8/Scraptown | Visited Derelict Rescue Squad 6481 | -8/Scraptown | Visited Scrapoid Research Area 6510 | -8/Scraptown | Visited Observation Area 6593 | -8/Scraptown | Discovered new exit (range 3) 6658 | -8/Scraptown | Visited Infowarlord's Domain 6665 | -8/Scraptown | Found Exp. Terrain Scanner 6726 | -8/Scraptown | Visited Scrapoid Pod Storage 6744 | -8/Scraptown | Visited Chapter 10 6910 | -8/Scraptown | Visited Science Guys 6942 | -8/Scraptown | Visited LU-1G1's Boring Crew 6978 | -8/Scraptown | Visited Scrap Suit Storage 7054 | -8/Scraptown | Visited The Evicted 7087 | -8/Scraptown | Visited Symbiants 7154 | -8/Scraptown | Discovered new exit (range 3) 7391 | -8/Scraptown | Visited Spacefarers 7407 | -8/Scraptown | Visited Assassins FH 7436 | -8/Scraptown | Visited Comm Corps 7494 | -8/Scraptown | Visited Science Testing Area 7603 | -8/Scraptown | Visited IN-MT5's Study 7906 | -8/Scraptown | Entered Factory 7906 | -6/Factory | Accompanied by 12 allies 7906 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8032 | -6/Factory | Lost 4 allies 8102 | -6/Factory | Lost 4 allies 8378 | -6/Factory | Build established: Hacker-Mutant 8563 | -6/Factory | Repaired Adv. Treads 8840 | -6/Factory | Lost 5 parts (2p2u1w) 8843 | -6/Factory | Discovered new exit (range 13) 8933 | -6/Factory | Core integrity fell below 50% 8948 | -6/Factory | Core integrity fell below 20% 8979 | -6/Factory | Lost 7 parts (3n3u1w) 8993 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08893_ Slug penetrates Wall. 08906_ Penetrated by Slug. 08906_ Potential Leg destroyed. 08909_ Slug penetrates Wall. 08912_ Penetrated by Slug. 08912_ Rocket Launcher destroyed. 08927_ Slug penetrates Wall. 08928_ Imp. System Shield destroyed. 08932_ Slug penetrates Wall. 08939_ Wall collapses. 08939_ Penetrated by Slug. 08941_ Imp. System Shield destroyed. 08941_ Slug penetrates H-66 Slayer. 08946_ Penetrated by Slug. 08948_ Authchip [Propulsion] destroyed. 08951_ Dropped Lrg. Storage Unit. 08952_ Penetrated by Slug. 08972_ System corrupted: Heat flow error (+189). 08979_ Connecting with Scanalyzer... 08991_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | # " " " " " #?????????????????????????????????? | | " " " " " #???###???????????????????????????? | | " " " " " #?????????????????????????????????? | | " " " " " ##?##?#????#??????????????????????? | | " " " " " #?####?###?#??????????????????????? | | # " " " " " #?###?##?#?#?#????????????????????? | | # " " " " " #?###?#?##?????????#??????????????? | | # " " " " " ##??????????????????#?????????????? | | # ##???#??##????????????????????????? | | ##+####+#######???#???????#??#????#?????#??????? | | ### #?# ????#??#??#?#????????#?????#?????? | | T #?#? ? ???#?#???????#?????????#??????? | | #### ### #?#?? ??#?#??#?#?##???????#??????????? | | #?## ####+####? ?????######### ??????????????????? | | ???# ### ! #?+#?#??# #?????"?? ?????#????? | | #??# ### #? ????? # ??????????????????? | | ##?# ### """ ## ? #? ?????????????#??? | | ??## ### """ #? ? < +?? ???"????????????? | | ### ## """ ## ??????"?????????????? | | ## + ????? ??????????????? | | ### ## ######### ????????????????????? | | #### ############??????# #???#?????#???#??#????? | | ??## ####?###?#??#?#?### #?#?##???#?#??????????? | | #### #???#???#??##???#?# #?????#????????????#?#? | | ?### #???#?##?##?#???### ###?#?????#?#?#???????? | | ?#?# #??#?#?##??#????### @ ####??????????????????? | | #### ####?#????#??#?## #"""T""??#??????????? | | ?# =############### ??????? ??? | | ?# k ?????????? | | ## k ?????????? | | ?# R ?????????? | | ## #######+####### ? ???? ?? ? | | ####+#### ??? ?? ????# ?? ???????? | | #??""?? ???"?###### g ???????????? | | = """# ???"? "?"??###??? A ???????????? | | """# ?""?????"??#???? ???? ???#?#? | | """ """# ?""? ?"?" ?????? g ???????#????? | | """ #?????? ??? ???"?? w ?????????????? | | "S """# ??????????? ?? ? ?? ?????????? | | """ """# ?"??? ?"?"?#??? ?? ???????????????? | | "" """# ?"???????? #?? ???? ?? ???????????????? | | #? ???????????? ??? ???????????????????? | | #########?? ?? ? ?? ? ???#????????????????????? | | #####??#?? ??? ?? ?? ??????? ?? ?????????????????? | | ?#?##???????#??###???# ? ???? ?? ? ??????????????? | | ???##??#????????#??#??#?#????????????????????????? | | ##???##?###?##????##????###? ?????????? ? ?#?????? | | ????###?#???#??###?#?????#???????????????????????? | | ?????? ?#??#??????#?#?????#??? ????????? ????????? | | ???""??????????#?????????#??? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 24 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 135 Corruption Containment 8 Armor Coverage 600 Evasion (%) 67 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Stasis Canceller | -8/Storage | Hacked Reaction Control System | -8/Storage | Hacked Core Analyzer | -8/Recycling | Hacked Axe | -8/Recycling | Hacked Cld. VTOL Module | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireEnergyMegatreads Manual? 0 Play Time 01:21:34 Cumulative 66.6 hours Start 2025.01.22 @ 23:35:30 End 2025.01.23 @ 00:56:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 41 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a30befa8-b625-48ee-9d99-38a7d3c3a823