Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.02 @ 04:05:51

Player: Terra

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (244)     1220
Value Destroyed (12031)    12031
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (3916)               3916
              TOTAL SCORE: 24487

 Bonus
-------
High Alert Combat Kills    2716
Entered Garrisons          200
Used RIF Installer         500
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             257/1450
Matter                     300/300
Energy                     100/100
System Corruption          18%
Temperature                Hot (250)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (10) -----
      Advanced Targeting Computer
               Core Analyzer
               Core Analyzer
               Core Analyzer
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Antimatter Reactor
         Micro Antimatter Reactor
         Light Quantum Reactor
         Light Quantum Reactor
  Experimental Matter Compressor (500)

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Energy Well
                Energy Well
                Core Analyzer
                Core Analyzer
       Advanced Hardlight Generator
>               --- WEAPON -----------
          Heavy Laser
                Phase Gun
                Phase Gun
                Phase Gun
       Enhanced Quantum Rifle
>               --- INVENTORY --------
          Light Antimatter Reactor
          Light Antimatter Reactor
          Micro Antimatter Reactor
          Light Quantum Reactor
     Reinforced Quantum Reactor
                Myomer Leg
                Myomer Leg
                Biometal Leg
   Experimental Matter Compressor
                Core Analyzer
                Core Analyzer
       Advanced Transmission Jammer
       Advanced ECM Suite
        Layered Light Armor Plating
                Plasma Rifle
                Disruptor Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
[Rating: 157]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Myomer Leg
  Leg                      Myomer Leg
  Wheel                    Wheel
Utility                    Core Analyzer
  Device                   Advanced Heat Sink
  Storage                  Energy Well
  Processor                Core Analyzer
  Protection               Layered Light Armor Plating
Weapon                     Phase Gun
  Energy Gun               Phase Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res 
Slots Evolved              16   | .   .   .   2   .   2   2   .   .   .   2   2   2   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Utility                  8    | .   .   .   2   .   .   1   .   .   .   2   1   .   1   .   1   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
Parts Attached             256  | 6   1   .   3   3   7   7   2   20  33  15  20  28  26  30  55  
  Power                    52   | 1   .   .   .   1   1   3   1   3   10  1   4   10  4   5   8   
    Engine                 15   | 1   .   .   .   1   .   3   1   2   2   1   2   2   .   .   .   
    Core                   17   | .   .   .   .   .   1   .   .   1   8   .   2   4   1   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   4   3   5   8   
  Propulsion               58   | 2   .   .   .   .   3   .   .   7   7   2   3   7   3   9   15  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    53   | .   .   .   .   .   3   .   .   4   7   2   3   7   3   9   15  
    Wheel                  5    | 2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  80   | 1   1   .   2   2   2   3   1   6   8   7   6   3   14  7   17  
    Device                 50   | .   .   .   1   2   2   3   1   3   5   4   3   2   10  4   10  
    Storage                8    | 1   1   .   .   .   .   .   .   .   .   .   2   .   3   1   .   
    Processor              13   | .   .   .   .   .   .   .   .   2   .   2   .   .   1   2   6   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   1   .   .   .   .   1   3   1   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 2   .   .   1   .   1   1   .   4   8   5   7   8   5   9   15  
    Energy Gun             29   | 2   .   .   1   .   .   1   .   1   3   1   .   1   1   8   10  
    Energy Cannon          15   | .   .   .   .   .   .   .   .   .   .   2   2   4   2   1   4   
    Ballistic Gun          8    | .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   
    Launcher               8    | .   .   .   .   .   .   .   .   .   .   2   4   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   .   .   1   .   1   1   1   1   6   .   
  Corrupted Parts          14   | .   .   .   .   .   .   .   .   .   .   .   1   5   6   1   1   
    System Corruption      44   | .   .   .   .   .   .   .   .   .   .   .   1   13  23  4   3   
Parts Lost                 98   | .   .   .   .   .   2   .   7   2   14  13  3   4   1   10  42  
  Power                    16   | .   .   .   .   .   1   .   1   .   5   2   1   1   .   1   4   
  Propulsion               26   | .   .   .   .   .   .   .   2   .   3   3   1   1   .   3   13  
  Utility                  28   | .   .   .   .   .   1   .   4   1   2   5   1   .   .   3   11  
  Weapon                   28   | .   .   .   .   .   .   .   .   1   4   3   .   2   1   3   14  
  Highest Loss Streak      11   | .   .   .   .   .   1   .   7   2   6   11  3   1   1   6   11  
  To Critical Strikes      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     92   | .   85  100 81  100 85  95  70  71  96  85  89  96  96  98  88  
  Engine                   3    | .   14  14  11  11  8   7   9   6   3   5   5   3   .   .   .   
  Core                     2    | .   .   .   .   .   1   6   .   3   10  4   2   5   1   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   .   .   5   12  13  11  
  Leg                      17   | .   .   .   .   .   21  23  16  9   22  18  16  18  18  18  19  
  Wheel                    1    | .   28  28  22  22  3   .   .   10  .   .   .   .   .   .   .   
  Device                   14   | .   .   .   2   20  18  25  22  11  10  15  9   14  20  18  14  
  Storage                  8    | .   14  28  22  12  9   7   5   .   .   .   8   10  9   10  12  
  Processor                11   | .   .   .   .   .   .   .   .   8   15  15  17  10  9   12  13  
  Protection               3    | .   .   .   2   11  5   .   .   1   11  5   4   5   1   .   .   
  Energy Gun               8    | .   28  28  22  22  17  15  10  2   10  9   .   3   2   10  12  
  Energy Cannon            4    | .   .   .   .   .   .   .   .   .   .   2   2   11  11  5   2   
  Ballistic Gun            1    | .   .   .   .   .   .   .   .   15  9   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   7   4   .   .   .   .   .   7   5   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   4   12  2   .   .   .   
Naked Turns                22   | .   .   .   .   .   .   .   17  5   .   .   .   .   .   .   .   
Heaviest Build             156  | 11  13  13  19  20  25  37  37  40  40  51  71  89  156 151 152 
  Greatest Support         144  | 26  26  26  26  26  54  54  54  53  53  49  54  90  95  105 144 
  Greatest Overweight (x)  3    | .   .   .   .   .   1   .   1   2   1   2   1   1   2   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   8   8   5   5   5   10  10  20  20  20  
  Average Capacity         12   | 7   8   8   8   8   8   8   7   5   5   5   8   10  16  20  19  
  Most Carried             20   | 5   6   5   8   8   8   8   8   5   5   5   9   10  20  20  20  
  Average Carried          10   | 2   4   5   6   8   8   7   7   3   4   4   4   8   12  18  14  
  Final Capacity           20   | 8   8   8   8   8   8   8   5   5   5   5   10  10  20  20  5   
  Final Carried            20   | 4   5   5   8   8   8   8   5   5   5   1   7   7   18  20  5   

 Class Distribution 
--------------------
 71% | Scavenger-Gunner
 10% | Mutant
  8% | Scavenger-Mutant
  5% | Scavenger-Tank
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Waste
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Testing
 Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -4   -3   -3   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Gar  Fac  Fac  Fac  Res  Tes  Res  
Matter Collected           5785  | 187  54   .    159  30   65   .    .    543  757  78   435  726  838  849  1064 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12092 | .    54   .    205  77   417  59   .    852  1244 613  810  1410 1015 2498 2838 
  Parts                    515   | .    5    .    18   3    10   5    .    36   58   30   32   58   47   107  106  
Haulers Intercepted        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5     | .    .    .    2    .    .    .    .    2    .    1    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res 
Combat Hostiles Destroyed  199  | .   3   .   7   2   9   1   .   7   28  16  20  21  15  34  36  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Guns                     92   | .   3   .   7   1   6   1   .   7   28  2   .   4   1   8   24  
  Cannons                  61   | .   .   .   .   .   1   .   .   .   .   5   3   11  13  19  9   
  AOE                      25   | .   .   .   .   .   .   .   .   .   .   8   13  1   .   3   .   
Classes Destroyed          17   | .   1   .   2   .   2   1   .   4   1   3   .   1   .   1   1   
  Worker                   8    | .   .   .   .   .   1   .   .   2   .   .   2   .   1   2   .   
  Builder                  12   | .   .   .   .   .   .   .   .   1   .   1   1   1   .   7   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 11   | .   .   .   .   .   .   .   .   6   .   .   2   .   .   1   2   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Operator                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Watcher                  9    | .   .   .   .   .   .   .   .   1   .   .   .   3   2   2   1   
  Swarmer                  48   | .   3   .   4   .   .   .   .   3   6   4   8   5   4   3   8   
  Grunt                    80   | .   .   .   2   2   8   .   .   2   13  3   6   3   7   23  11  
  Brawler                  4    | .   .   .   .   .   1   .   .   1   .   .   1   1   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   1   1   .   .   3   .   .   1   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   12   | .   .   .   1   .   .   1   .   .   5   2   .   1   1   1   .   
  Specialist               7    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   3   .   
  Hunter                   22   | .   .   .   .   .   .   .   .   .   .   4   2   6   .   2   8   
  Programmer               18   | .   .   .   .   .   .   .   .   .   3   .   .   2   3   2   8   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Best Kill Streak           14   | .   3   .   5   2   5   1   .   13  7   14  10  7   5   10  10  
  Combat Bots Only         13   | .   3   .   5   2   5   1   .   5   7   13  8   6   5   6   8   
Max Kills in Single Turn   8    | .   1   .   1   1   1   1   .   2   2   4   7   2   2   8   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   .   4   5   1   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Gar  Fac  Fac  Fac  Res  Tes  Res  
Hostile Shots Fired        2157  | .    6    .    20   6    51   27   6    26   406  281  82   117  58   359  712  
  Missed                   704   | .    2    .    6    5    16   12   .    12   141  114  25   31   17   97   226  
Damage Taken               17145 | .    23   .    103  10   556  60   184  254  2177 1891 877  1256 551  2098 7105 
  Core                     2636  | .    .    .    41   .    162  3    107  73   214  243  144  104  200  152  1193 
  Absorbed by Shields      2554  | .    .    .    .    .    .    23   15   .    .    .    .    .    341  1223 952  
  Redirected to Shielding  24    | .    .    .    .    .    .    .    .    .    17   7    .    .    .    .    .    
  Ignored by Resistances   7652  | .    8    .    34   3    159  27   52   71   686  556  247  348  201  2393 2867 
Core Remaining (%)         80    | 100  .    100  .    89   70   .    .    .    43   71   85   90   .    72   .    
Volleys Fired              425   | 4    4    1    18   5    33   4    .    29   64   27   15   46   24   72   79   
  Largest                  5     | 1    2    2    2    2    2    3    .    3    3    3    3    4    5    5    5    
  Hottest                  455   | 40   90   90   115  115  115  159  .    125  173  190  167  328  389  412  455  
Shots Fired                1262  | 4    8    2    36   10   66   12   .    74   163  46   31   128  119  256  307  
  Gun                      798   | 4    8    2    36   10   61   8    .    74   163  16   .    27   20   130  239  
  Cannon                   424   | .    .    .    .    .    5    4    .    .    .    21   11   90   99   126  68   
  Launcher                 40    | .    .    .    .    .    .    .    .    .    .    9    20   11   .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  301   | .    .    .    .    .    5    4    .    58   95   .    .    .    42   88   9    
  Thermal                  666   | 4    8    2    36   10   61   8    .    16   68   37   .    39   24   77   276  
  Explosive                40    | .    .    .    .    .    .    .    .    .    .    9    20   11   .    .    .    
  Electromagnetic          255   | .    .    .    .    .    .    .    .    .    .    .    11   78   53   91   22   
  Robot Hit Streak         35    | 4    5    7    16   7    15   8    .    35   22   16   6    16   26   28   34   
  Robot Miss Streak        4     | .    1    .    2    1    3    1    .    1    3    2    2    4    2    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        17    | .    .    .    .    .    2    .    .    2    10   .    .    .    .    1    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    1    1    .    .    .    .    1    1    
Shots Hit Robots           902   | 4    5    2    27   9    54   8    .    61   115  35   26   81   79   193  203  
  Core Hits                522   | 1    3    .    12   4    22   4    .    25   75   53   47   50   36   89   101  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         52    | .    1    .    1    1    4    .    .    .    2    1    .    7    2    23   10   
    Burn                   31    | .    1    .    1    1    4    .    .    .    2    1    .    4    .    7    10   
    Blast                  15    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    13   .    
    Corrupt                6     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    
Melee Attacks              10    | .    .    .    .    .    .    .    .    .    2    .    8    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    .    .    .    2    .    8    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28276 | 43   58   24   374  129  914  133  .    1227 2127 1708 2728 3735 2477 6711 5888 
  Guns                     12212 | 43   58   24   374  129  725  81   .    1227 2127 233  .    465  205  2375 4146 
  Cannons                  10213 | .    .    .    .    .    102  52   .    .    .    460  288  2005 2264 3307 1735 
  Explosions               5375  | .    .    .    .    .    87   .    .    .    .    1015 2090 1206 .    977  .    
  Melee                    350   | .    .    .    .    .    .    .    .    .    .    .    350  .    .    .    .    
  Ramming                  126   | .    .    .    .    .    .    .    .    .    .    .    .    59   8    52   7    
  Kinetic                  5482  | .    .    .    .    .    102  52   .    999  1321 .    .    .    843  2093 72   
  Thermal                  12981 | 43   58   24   374  129  812  81   .    228  806  693  488  888  505  2328 5524 
  Explosive                3679  | .    .    .    .    .    .    .    .    .    .    1015 1602 903  .    159  .    
  Electromagnetic          5658  | .    .    .    .    .    .    .    .    .    .    .    288  1885 1121 2079 285  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 350   | .    .    .    .    .    .    .    .    .    .    .    350  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         38    | .    .    .    .    .    .    .    .    3    9    .    1    14   26   38   18   
  Average Corruption       14    | .    .    .    .    .    .    .    .    3    4    .    1    4    17   31   12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    
  Effects                  193   | .    .    .    .    .    .    .    .    2    18   .    .    18   36   70   49   
    Message Errors         39    | .    .    .    .    .    .    .    .    .    3    .    .    6    4    19   7    
    Matter Fused           40    | .    .    .    .    .    .    .    .    2    3    .    .    4    11   16   4    
    Heat Flow Errors       26    | .    .    .    .    .    .    .    .    .    4    .    .    1    5    8    8    
    Energy Discharges      21    | .    .    .    .    .    .    .    .    .    2    .    .    2    6    3    8    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    .    .    4    .    .    2    2    5    7    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    1    .    .    1    2    3    3    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Weapon Failures        23    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    10   9    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            608   | .    .    .    .    .    .    .    .    .    .    29   137  178  53   167  44   
  Projectiles              274   | .    .    .    .    .    .    .    .    .    .    .    .    77   53   100  44   
  Explosions               215   | .    .    .    .    .    .    .    .    .    .    29   31   88   .    67   .    
  Melee                    119   | .    .    .    .    .    .    .    .    .    .    .    106  13   .    .    .    
Knockbacks                 36    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    30   .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  29    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    23   .    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Self-Inflicted Damage      765   | .    .    .    .    .    127  .    .    .    .    171  8    211  .    248  .    
  Shots                    22    | .    .    .    .    .    2    .    .    .    .    10   1    5    .    4    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    3    1    
  Kicked                   8     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    3    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        873   | .    90   30   274  105  20   147  .    6    441  168  95   481  873  472  566  
  Average Temperature      144   | .    40   20   97   49   9    64   .    4    126  61   33   150  200  129  198  
  Received Heat Transfer   2918  | .    .    .    18   9    405  20   .    54   723  228  45   48   39   405  924  
  Effects                  80    | .    .    .    .    .    .    .    .    .    4    .    .    9    20   8    39   
    Shutdowns              37    | .    .    .    .    .    .    .    .    .    .    .    .    4    7    5    21   
    Energy Bleed           7     | .    .    .    .    .    .    .    .    .    2    .    .    1    1    .    3    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    4    
    Matter Decay           7     | .    .    .    .    .    .    .    .    .    1    .    .    2    .    1    3    
    Short Circuit          6     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    2    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    
    Damage (major)         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    5    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9     | .    .    .    .    .    .    .    .    .    .    .    .    5    1    3    .    
  Combat Hostiles          9     | .    .    .    .    .    .    .    .    .    .    .    .    5    1    3    .    
  Parts Fried              26    | .    .    .    .    .    .    .    .    .    .    .    .    12   8    6    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              8     | .    .    .    .    1    2    .    .    .    .    1    .    .    .    1    3    
  Combat Hostiles          8     | .    .    .    .    1    2    .    .    .    .    1    .    .    .    1    3    
  Parts Melted             64    | .    .    .    2    .    6    1    .    1    4    3    .    3    .    16   28   
  Heat Transferred         22138 | 100  235  62   1110 407  2270 222  .    444  1669 1237 400  1809 592  3528 8053 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res 
Peak Influence             960  | .   85  28  230 125 328 193 56  228 681 730 953 799 607 960 713 
  Initial                  402  | .   .   28  9   75  40  127 56  .   140 309 304 402 363 228 370 
  Average                  458  | .   53  28  146 122 136 135 34  134 514 425 591 546 407 579 578 
Maximum Alert Level        3    | .   .   .   1   .   1   .   .   1   2   3   3   3   2   3   3   
  Low Security (%)         16   | 100 100 100 74  100 74  100 100 73  13  .   .   .   .   .   .   
  Level 1                  20   | .   .   .   25  .   25  .   .   26  7   49  33  1   38  36  7   
  Level 2                  47   | .   .   .   .   .   .   .   .   .   79  39  32  75  61  12  86  
  Level 3                  15   | .   .   .   .   .   .   .   .   .   .   10  33  23  .   50  6   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   .   .   1   .   1   .   .   2   .   8   4   3   2   9   11  
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   3   
  Reinforcement            20   | .   .   .   1   .   1   .   .   .   .   3   3   1   1   5   5   
  Assault                  4    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   
  Garrison                 9    | .   .   .   .   .   .   .   .   2   .   3   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       7    | .   .   .   .   .   .   .   .   .   .   1   1   1   1   2   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res 
Distress Signals           11   | .   .   .   2   .   .   .   .   .   .   .   .   1   3   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              307  | .   4   .   11  2   16  2   5   9   30  24  24  30  25  46  79  
  Peak Tracking Total      15   | .   4   .   8   2   5   1   5   3   10  6   7   5   6   9   15  
  Tactical Retreats        17   | .   .   .   1   .   .   .   .   .   1   .   1   2   3   3   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res 
Traps Triggered            12   | .   .   .   .   .   .   2   .   .   1   1   .   1   1   3   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res 
Machines Disabled          34   | .   .   .   .   .   2   .   .   1   .   3   13  5   2   7   1   
  Max in Single Turn       8    | .   .   .   .   .   2   .   .   1   .   2   8   1   1   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res 
Machines Accessed          14   | .   .   .   1   .   3   1   .   1   2   2   2   1   .   1   .   
  Terminals                9    | .   .   .   1   .   3   1   .   .   2   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
Total Hacks                20   | .   .   .   2   .   3   1   .   1   3   4   3   1   .   2   .   
  Successful               8    | .   .   .   .   .   3   .   .   1   2   1   .   1   .   .   .   
  Failed                   12   | .   .   .   2   .   .   1   .   .   1   3   3   .   .   2   .   
    Catastrophic           4    | .   .   .   1   .   .   1   .   .   .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   2   .   3   1   .   .   .   3   1   .   .   .   .   
  Terminals                13   | .   .   .   2   .   3   1   .   .   3   3   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   1   .   2   1   .   .   .   1   2   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res 
Total Allies               3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Highest-Rated Group      47   | .   .   .   .   .   .   .   31  .   .   .   .   47  .   .   .   
  Highest-Rated Ally       47   | .   .   .   .   .   .   .   31  .   .   .   .   47  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   
  Total Damage             62   | .   .   .   .   .   .   .   62  .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -5   -4   -3   -3   -2   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Gar  Fac  Fac  Fac  Res  Tes  Res  
Turns Passed               7769 | 70   71   13   209  128  299  250  88   241  1004 358  724  1030 912  1200 1172 
Spaces Moved               3895 | 57   62   12   135  119  166  179  90   99   595  188  340  479  346  425  603  
  Core                     92   | 12   .    .    .    .    .    .    35   11   .    4    .    .    .    .    30   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3343 | .    .    .    .    .    117  179  55   50   595  184  340  479  346  425  573  
  Wheels                   460  | 45   62   12   135  119  49   .    .    38   .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   90   120  50   50   120  120  120  120  190  182  50   
  Average Speed            140  | 81   90   90   90   90   111  120  94   115  122  122  179  160  195  185  122  
  Slowest Speed            310  | 90   90   90   90   90   190  120  190  190  200  190  195  193  260  310  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 4    18   8    16   43   21   6    72   5    60   7    11   12   10   49   21   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    .    .    .    .    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Terrain Destroyed          597  | .    .    .    .    .    32   1    .    .    .    119  196  152  13   67   17   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               56   | .    .    .    .    .    .    1    .    .    .    .    .    3    13   22   17   
  AOE                      541  | .    .    .    .    .    32   .    .    .    .    119  196  149  .    45   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res 
Total                      5207 | 76  69  12  185 131 214 209 91  159 733 261 412 640 515 658 842 
  Wait                     296  | .   1   .   25  .   1   .   .   1   1   18  2   47  79  91  30  
  Move                     3882 | 56  61  11  134 118 165 179 89  99  594 187 339 478 345 424 603 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  187  | 10  2   .   5   1   2   9   .   7   22  2   23  18  25  20  41  
  Fast Attach              45   | .   .   .   .   1   4   1   2   10  4   7   .   4   .   8   4   
  Attach                   129  | 6   1   .   2   .   .   5   .   7   15  5   15  12  11  12  38  
  Detach                   5    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   
  Swap                     82   | .   .   .   1   2   3   1   .   3   14  3   5   12  15  10  13  
  Drop                     109  | .   .   .   .   4   6   7   .   3   15  6   5   15  8   12  28  
  Fire                     425  | 4   4   1   18  5   33  4   .   29  64  27  15  46  24  72  79  
  Melee                    10   | .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     8    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   3   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            21   | .   .   .   .   .   .   3   .   .   2   5   .   .   5   6   .   
  Rewire                   8    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   3   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Testing
-2/Research

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  126 | -10/Materials | Discovered new exit (range 10)
  142 | -10/Materials | Entered Mines
  142 | -10/Mines     | Discovered new exit (range 12)
  155 | -10/Mines     | Entered Materials
  155 | -9/Materials  | Evolved 2 slots: Utility x2
  313 | -9/Materials  | Build established: Mutant
  342 | -9/Materials  | Discovered new exit (range 12)
  364 | -9/Materials  | Entered Mines
  408 | -9/Mines      | Found a hidden stash of uninstalled traps
  433 | -9/Mines      | Learned location of Storage (-8)
  450 | -9/Mines      | Learned Materials emergency access door positions
  483 | -9/Mines      | Discovered new exit (range 10)
  492 | -9/Mines      | Entered Materials
  492 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  768 | -8/Materials  | Discovered new exit (range 8)
  791 | -8/Materials  | Entered Factory
  791 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1041 | -7/Factory    | Sucked down chute
 1041 | -7/Factory    | Entered Waste
 1042 | -7/Waste      | Met a frightened Derelict
 1060 | -7/Waste      | Spotted C-40 Crusher
 1061 | -7/Waste      | Spotted C-40 Crusher
 1079 | -7/Waste      | Spotted C-40 Crusher
 1088 | -7/Waste      | Spotted C-40 Crusher
 1093 | -7/Waste      | Build established: Gunner
 1094 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1097 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1100 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1100 | -7/Waste      | Spotted C-40 Crusher
 1104 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1105 | -7/Waste      | Spotted C-40 Crusher
 1106 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1112 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 1123 | -7/Waste      | Discovered new exit (range 12)
 1129 | -7/Waste      | Entered Factory
 1143 | -7/Factory    | Lost 7 parts (1p2n4u)
 1187 | -7/Factory    | Garrison activated, responded to threat
 1370 | -7/Factory    | Identified exit to Garrison
 1370 | -7/Factory    | Entered Garrison
 1394 | -7/Garrison   | Triggered checkpoint
 1474 | -7/Garrison   | Learned Factory security intel
 1508 | -7/Garrison   | Triggered checkpoint
 1540 | -7/Garrison   | Triggered checkpoint
 1540 | -7/Garrison   | Triggered checkpoint
 1619 | -7/Garrison   | Destroyed 7 combat bots
 1626 | -7/Garrison   | Lost 6 parts (1p2n1u2w)
 1686 | -7/Garrison   | Triggered checkpoint
 1720 | -7/Garrison   | Triggered checkpoint
 1775 | -7/Garrison   | Lost 3 parts (2p1w)
 1839 | -7/Garrison   | Discovered new exit (range 9)
 1931 | -7/Garrison   | Installed Relay Interface Framework
 1940 | -7/Garrison   | Discovered new exit (range 13)
 1964 | -7/Garrison   | Triggered checkpoint
 2039 | -7/Garrison   | Build established: Scavenger-Gunner
 2178 | -7/Garrison   | Core integrity fell below 50%
 2235 | -7/Garrison   | Lost 3 parts (1p1n1w)
 2374 | -7/Garrison   | Entered Factory
 2374 | -6/Factory    | Evolved 2 slots: Utility x2
 2403 | -6/Factory    | Found Prototype Launcher
 2409 | -6/Factory    | Identified Rocket Array
 2412 | -6/Factory    | Found Rocket Array
 2654 | -6/Factory    | Discovered new exit (range 5)
 2724 | -6/Factory    | First assault squad dispatched
 2732 | -6/Factory    | Entered another Factory area
 2732 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2736 | -5/Factory    | Destroyed 13 combat bots
 2751 | -5/Factory    | Lost 11 parts (2p3n3u3w)
 3018 | -5/Factory    | Destroyed 8 combat bots
 3317 | -5/Factory    | Discovered new exit (range 15)
 3332 | -5/Factory    | First assault squad dispatched
 3367 | -5/Factory    | Lost 3 parts (1p1n1u)
 3456 | -5/Factory    | Entered another Factory area
 3456 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4206 | -4/Factory    | First assault squad dispatched
 4445 | -4/Factory    | System corruption reached 10%
 4460 | -4/Factory    | Discovered new exit (range 15)
 4486 | -4/Factory    | Entered Research
 4486 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 4727 | -3/Research   | System corruption reached 10%
 5385 | -3/Research   | Discovered new exit (range 8)
 5398 | -3/Research   | Entered Testing
 5627 | -3/Testing    | Found Prototype Device
 5627 | -3/Testing    | Identified Exp. Thermal Shield
 5712 | -3/Testing    | Scanned by Researcher
 5856 | -3/Testing    | System corruption reached 30%
 5920 | -3/Testing    | Build established: Scavenger-Tank
 5945 | -3/Testing    | Garrison activated, responded to threat
 6091 | -3/Testing    | Lost 3 parts (2u1w)
 6253 | -3/Testing    | Lost 6 parts (1p3n1u1w)
 6511 | -3/Testing    | Discovered new exit (range 15)
 6535 | -3/Testing    | Build established: Scavenger-Gunner
 6598 | -3/Testing    | Entered Research
 6598 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 6812 | -2/Research   | Destroyed 7 combat bots
 6814 | -2/Research   | Lost 8 parts (1p2n1u4w)
 6889 | -2/Research   | First assault squad dispatched
 7071 | -2/Research   | System corruption reached 10%
 7349 | -2/Research   | Destroyed 8 combat bots
 7356 | -2/Research   | Lost 11 parts (3n3u5w)
 7484 | -2/Research   | Garrison activated, responded to threat
 7493 | -2/Research   | Spotted B-90 Cyclops
 7536 | -2/Research   | Lost 3 parts (1p1u1w)
 7677 | -2/Research   | Lost 5 parts (3n2w)
 7692 | -2/Research   | Core integrity fell below 50%
 7769 | -2/Research   | Core integrity fell below 20%
 7770 | -2/Research   | Cargo convoy interrupted
 7770 | -2/Research   | Self-destructed

 Last Messages 
---------------
07751_ Core Analyzer destroyed.
07754_ Dropped Hcp. Storage Unit.
07754_ Dropped Rnf. Quantum Reactor.
07755_ Penetrated by Slug.
07755_ Slug penetrates Wall.
07757_ Penetrated by Slug.
07757_ Slug penetrates Wall.
07759_ R-10 Processor collects Adv. ECM Suite.
07768_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
07769_ Critical hit (Meltdown: +290).
07769_ C-30 ARC bursts open, deploying its payload.
07769_ P-80 Master unfolds itself.
07769_ H-88 Terminator unfolds itself.
07769_ Executioner unfolds itself. <x2>
07769_ I-47 Archangel unfolds itself.
07770_ System corrupted: Substantial component data
  lost.
07770_ ALERT: Cargo convoy interrupted, initiating
  access lockdown.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????   "??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           144
Coolant Potential          100
Energy Generation          65
Energy Capacity            1350
Matter Stores              400
Matter Capacity            800
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       110
ECM Strength               2
Jamming Range              16
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             20
Resistance: TH             50
Resistance: EX             70
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              9
Recoil Reduction           8
Offensive Hacking          10

 Item Schematics 
-----------------
 Centrium Medium Armor Plating | -3/Testing | Archive
          Particle Accelerator | -3/Testing | Archive
                    Vibroblade | -3/Testing | Archive
            Exp. Optical Array | -3/Testing | Archive
                 Kinetic Spear | -3/Testing | Archive

 Robot Schematics 
------------------
 L-61 Swordsman | -3/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              HardlightOpticalProcessor
  Manual?         0
Play Time         01:35:02
  Cumulative      25.5 hours
  Start           2024.06.02 @ 02:15:33
  End             2024.06.02 @ 04:05:51
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          36
  Rogue           0
  Adventurer      36
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          36
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              42/SmallcapsGlow
Map View          56x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cbdd3862-23e4-4adb-be4c-5e4764ba7aaa