Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.02 @ 04:05:51 Player: Terra Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (244) 1220 Value Destroyed (12031) 12031 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3916) 3916 TOTAL SCORE: 24487 Bonus ------- High Alert Combat Kills 2716 Entered Garrisons 200 Used RIF Installer 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 257/1450 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Hot (250) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Targeting Computer Core Analyzer Core Analyzer Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Experimental Matter Compressor (500) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Energy Well Core Analyzer Core Analyzer Advanced Hardlight Generator > --- WEAPON ----------- Heavy Laser Phase Gun Phase Gun Phase Gun Enhanced Quantum Rifle > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor Myomer Leg Myomer Leg Biometal Leg Experimental Matter Compressor Core Analyzer Core Analyzer Advanced Transmission Jammer Advanced ECM Suite Layered Light Armor Plating Plasma Rifle Disruptor Cannon Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 157] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Wheel Wheel Utility Core Analyzer Device Advanced Heat Sink Storage Energy Well Processor Core Analyzer Protection Layered Light Armor Plating Weapon Phase Gun Energy Gun Phase Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Slots Evolved 16 | . . . 2 . 2 2 . . . 2 2 2 2 . 2 Power 2 | . . . . . 1 . . . . . . 1 . . . Propulsion 3 | . . . . . 1 . . . . . . 1 . . 1 Utility 8 | . . . 2 . . 1 . . . 2 1 . 1 . 1 Weapon 3 | . . . . . . 1 . . . . 1 . 1 . . Parts Attached 256 | 6 1 . 3 3 7 7 2 20 33 15 20 28 26 30 55 Power 52 | 1 . . . 1 1 3 1 3 10 1 4 10 4 5 8 Engine 15 | 1 . . . 1 . 3 1 2 2 1 2 2 . . . Core 17 | . . . . . 1 . . 1 8 . 2 4 1 . . Reactor 20 | . . . . . . . . . . . . 4 3 5 8 Propulsion 58 | 2 . . . . 3 . . 7 7 2 3 7 3 9 15 Treads . | . . . . . . . . . . . . . . . . Leg 53 | . . . . . 3 . . 4 7 2 3 7 3 9 15 Wheel 5 | 2 . . . . . . . 3 . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 80 | 1 1 . 2 2 2 3 1 6 8 7 6 3 14 7 17 Device 50 | . . . 1 2 2 3 1 3 5 4 3 2 10 4 10 Storage 8 | 1 1 . . . . . . . . . 2 . 3 1 . Processor 13 | . . . . . . . . 2 . 2 . . 1 2 6 Hackware . | . . . . . . . . . . . . . . . . Protection 9 | . . . 1 . . . . 1 3 1 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 66 | 2 . . 1 . 1 1 . 4 8 5 7 8 5 9 15 Energy Gun 29 | 2 . . 1 . . 1 . 1 3 1 . 1 1 8 10 Energy Cannon 15 | . . . . . . . . . . 2 2 4 2 1 4 Ballistic Gun 8 | . . . . . . . . 3 4 . . . . . 1 Ballistic Cannon 4 | . . . . . 1 . . . . . . 1 2 . . Launcher 8 | . . . . . . . . . . 2 4 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . . 1 . 1 1 1 1 6 . Corrupted Parts 14 | . . . . . . . . . . . 1 5 6 1 1 System Corruption 44 | . . . . . . . . . . . 1 13 23 4 3 Parts Lost 98 | . . . . . 2 . 7 2 14 13 3 4 1 10 42 Power 16 | . . . . . 1 . 1 . 5 2 1 1 . 1 4 Propulsion 26 | . . . . . . . 2 . 3 3 1 1 . 3 13 Utility 28 | . . . . . 1 . 4 1 2 5 1 . . 3 11 Weapon 28 | . . . . . . . . 1 4 3 . 2 1 3 14 Highest Loss Streak 11 | . . . . . 1 . 7 2 6 11 3 1 1 6 11 To Critical Strikes 3 | . . . . . . . 1 . . . . . . . 2 Average Slot Usage (%) 92 | . 85 100 81 100 85 95 70 71 96 85 89 96 96 98 88 Engine 3 | . 14 14 11 11 8 7 9 6 3 5 5 3 . . . Core 2 | . . . . . 1 6 . 3 10 4 2 5 1 . . Reactor 6 | . . . . . . . . . . . . 5 12 13 11 Leg 17 | . . . . . 21 23 16 9 22 18 16 18 18 18 19 Wheel 1 | . 28 28 22 22 3 . . 10 . . . . . . . Device 14 | . . . 2 20 18 25 22 11 10 15 9 14 20 18 14 Storage 8 | . 14 28 22 12 9 7 5 . . . 8 10 9 10 12 Processor 11 | . . . . . . . . 8 15 15 17 10 9 12 13 Protection 3 | . . . 2 11 5 . . 1 11 5 4 5 1 . . Energy Gun 8 | . 28 28 22 22 17 15 10 2 10 9 . 3 2 10 12 Energy Cannon 4 | . . . . . . . . . . 2 2 11 11 5 2 Ballistic Gun 1 | . . . . . . . . 15 9 . . . . . . Ballistic Cannon 2 | . . . . . . 7 4 . . . . . 7 5 . Launcher 1 | . . . . . . . . . . 4 12 2 . . . Naked Turns 22 | . . . . . . . 17 5 . . . . . . . Heaviest Build 156 | 11 13 13 19 20 25 37 37 40 40 51 71 89 156 151 152 Greatest Support 144 | 26 26 26 26 26 54 54 54 53 53 49 54 90 95 105 144 Greatest Overweight (x) 3 | . . . . . 1 . 1 2 1 2 1 1 2 3 2 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 5 5 5 10 10 20 20 20 Average Capacity 12 | 7 8 8 8 8 8 8 7 5 5 5 8 10 16 20 19 Most Carried 20 | 5 6 5 8 8 8 8 8 5 5 5 9 10 20 20 20 Average Carried 10 | 2 4 5 6 8 8 7 7 3 4 4 4 8 12 18 14 Final Capacity 20 | 8 8 8 8 8 8 8 5 5 5 5 10 10 20 20 5 Final Carried 20 | 4 5 5 8 8 8 8 5 5 5 1 7 7 18 20 5 Class Distribution -------------------- 71% | Scavenger-Gunner 10% | Mutant 8% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Matter Collected 5785 | 187 54 . 159 30 65 . . 543 757 78 435 726 838 849 1064 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 12092 | . 54 . 205 77 417 59 . 852 1244 613 810 1410 1015 2498 2838 Parts 515 | . 5 . 18 3 10 5 . 36 58 30 32 58 47 107 106 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 2 . . . . 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 199 | . 3 . 7 2 9 1 . 7 28 16 20 21 15 34 36 Melee 4 | . . . . . . . . . . . 4 . . . . Guns 92 | . 3 . 7 1 6 1 . 7 28 2 . 4 1 8 24 Cannons 61 | . . . . . 1 . . . . 5 3 11 13 19 9 AOE 25 | . . . . . . . . . . 8 13 1 . 3 . Classes Destroyed 17 | . 1 . 2 . 2 1 . 4 1 3 . 1 . 1 1 Worker 8 | . . . . . 1 . . 2 . . 2 . 1 2 . Builder 12 | . . . . . . . . 1 . 1 1 1 . 7 1 Tunneler 1 | . . . . . . . . . . . . . . . 1 Recycler 11 | . . . . . . . . 6 . . 2 . . 1 2 Mechanic 2 | . . . . . . . . . . . . 1 . 1 . Operator 2 | . . . . . . 1 . . . . . . 1 . . Watcher 9 | . . . . . . . . 1 . . . 3 2 2 1 Swarmer 48 | . 3 . 4 . . . . 3 6 4 8 5 4 3 8 Grunt 80 | . . . 2 2 8 . . 2 13 3 6 3 7 23 11 Brawler 4 | . . . . . 1 . . 1 . . 1 1 . . . Duelist 6 | . . . . . . . . 1 1 . . 3 . . 1 Researcher 2 | . . . . . . . . . . . . . . 2 . Sentry 12 | . . . 1 . . 1 . . 5 2 . 1 1 1 . Specialist 7 | . . . . . . . . . . 2 2 . . 3 . Hunter 22 | . . . . . . . . . . 4 2 6 . 2 8 Programmer 18 | . . . . . . . . . 3 . . 2 3 2 8 Heavy 2 | . . . . . . . . . . 1 1 . . . . Best Kill Streak 14 | . 3 . 5 2 5 1 . 13 7 14 10 7 5 10 10 Combat Bots Only 13 | . 3 . 5 2 5 1 . 5 7 13 8 6 5 6 8 Max Kills in Single Turn 8 | . 1 . 1 1 1 1 . 2 2 4 7 2 2 8 2 Gunslinging 1 | . . . . . . . . . 1 . . . . 1 1 Exploded 5 | . . . . . . . . . . 4 5 1 . 2 . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Hostile Shots Fired 2157 | . 6 . 20 6 51 27 6 26 406 281 82 117 58 359 712 Missed 704 | . 2 . 6 5 16 12 . 12 141 114 25 31 17 97 226 Damage Taken 17145 | . 23 . 103 10 556 60 184 254 2177 1891 877 1256 551 2098 7105 Core 2636 | . . . 41 . 162 3 107 73 214 243 144 104 200 152 1193 Absorbed by Shields 2554 | . . . . . . 23 15 . . . . . 341 1223 952 Redirected to Shielding 24 | . . . . . . . . . 17 7 . . . . . Ignored by Resistances 7652 | . 8 . 34 3 159 27 52 71 686 556 247 348 201 2393 2867 Core Remaining (%) 80 | 100 . 100 . 89 70 . . . 43 71 85 90 . 72 . Volleys Fired 425 | 4 4 1 18 5 33 4 . 29 64 27 15 46 24 72 79 Largest 5 | 1 2 2 2 2 2 3 . 3 3 3 3 4 5 5 5 Hottest 455 | 40 90 90 115 115 115 159 . 125 173 190 167 328 389 412 455 Shots Fired 1262 | 4 8 2 36 10 66 12 . 74 163 46 31 128 119 256 307 Gun 798 | 4 8 2 36 10 61 8 . 74 163 16 . 27 20 130 239 Cannon 424 | . . . . . 5 4 . . . 21 11 90 99 126 68 Launcher 40 | . . . . . . . . . . 9 20 11 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 301 | . . . . . 5 4 . 58 95 . . . 42 88 9 Thermal 666 | 4 8 2 36 10 61 8 . 16 68 37 . 39 24 77 276 Explosive 40 | . . . . . . . . . . 9 20 11 . . . Electromagnetic 255 | . . . . . . . . . . . 11 78 53 91 22 Robot Hit Streak 35 | 4 5 7 16 7 15 8 . 35 22 16 6 16 26 28 34 Robot Miss Streak 4 | . 1 . 2 1 3 1 . 1 3 2 2 4 2 4 4 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . Secondary Targets 17 | . . . . . 2 . . 2 10 . . . . 1 2 Max Gunslinging Chain 1 | . . . . . 1 . . 1 1 . . . . 1 1 Shots Hit Robots 902 | 4 5 2 27 9 54 8 . 61 115 35 26 81 79 193 203 Core Hits 522 | 1 3 . 12 4 22 4 . 25 75 53 47 50 36 89 101 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 52 | . 1 . 1 1 4 . . . 2 1 . 7 2 23 10 Burn 31 | . 1 . 1 1 4 . . . 2 1 . 4 . 7 10 Blast 15 | . . . . . . . . . . . . . 2 13 . Corrupt 6 | . . . . . . . . . . . . 3 . 3 . Melee Attacks 10 | . . . . . . . . . 2 . 8 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . 2 . 8 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 28276 | 43 58 24 374 129 914 133 . 1227 2127 1708 2728 3735 2477 6711 5888 Guns 12212 | 43 58 24 374 129 725 81 . 1227 2127 233 . 465 205 2375 4146 Cannons 10213 | . . . . . 102 52 . . . 460 288 2005 2264 3307 1735 Explosions 5375 | . . . . . 87 . . . . 1015 2090 1206 . 977 . Melee 350 | . . . . . . . . . . . 350 . . . . Ramming 126 | . . . . . . . . . . . . 59 8 52 7 Kinetic 5482 | . . . . . 102 52 . 999 1321 . . . 843 2093 72 Thermal 12981 | 43 58 24 374 129 812 81 . 228 806 693 488 888 505 2328 5524 Explosive 3679 | . . . . . . . . . . 1015 1602 903 . 159 . Electromagnetic 5658 | . . . . . . . . . . . 288 1885 1121 2079 285 Impact . | . . . . . . . . . . . . . . . . Slashing 350 | . . . . . . . . . . . 350 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 38 | . . . . . . . . 3 9 . 1 14 26 38 18 Average Corruption 14 | . . . . . . . . 3 4 . 1 4 17 31 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . 15 . Effects 193 | . . . . . . . . 2 18 . . 18 36 70 49 Message Errors 39 | . . . . . . . . . 3 . . 6 4 19 7 Matter Fused 40 | . . . . . . . . 2 3 . . 4 11 16 4 Heat Flow Errors 26 | . . . . . . . . . 4 . . 1 5 8 8 Energy Discharges 21 | . . . . . . . . . 2 . . 2 6 3 8 Parts Rejected 3 | . . . . . . . . . . . . . 1 1 1 Parts Fused 2 | . . . . . . . . . 1 . . . . 1 . Data Loss (minor) 20 | . . . . . . . . . 4 . . 2 2 5 7 Data Loss (major) 10 | . . . . . . . . . 1 . . 1 2 3 3 Misfires 5 | . . . . . . . . . . . . 1 2 2 . Misdirections 4 | . . . . . . . . . . . . . . 2 2 Weapon Failures 23 | . . . . . . . . . . . . 1 3 10 9 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 608 | . . . . . . . . . . 29 137 178 53 167 44 Projectiles 274 | . . . . . . . . . . . . 77 53 100 44 Explosions 215 | . . . . . . . . . . 29 31 88 . 67 . Melee 119 | . . . . . . . . . . . 106 13 . . . Knockbacks 36 | . . . . . . . . . . . . . 6 30 . Impact 2 | . . . . . . . . . . . . . . 2 . Kinetic 29 | . . . . . . . . . . . . . 6 23 . Secondary 5 | . . . . . . . . . . . . . . 5 . Self-Inflicted Damage 765 | . . . . . 127 . . . . 171 8 211 . 248 . Shots 22 | . . . . . 2 . . . . 10 1 5 . 4 . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 8 | . . . . . . . . . . . . 3 1 3 1 Kicked 8 | . . . . . . . . . . . . 3 1 3 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 873 | . 90 30 274 105 20 147 . 6 441 168 95 481 873 472 566 Average Temperature 144 | . 40 20 97 49 9 64 . 4 126 61 33 150 200 129 198 Received Heat Transfer 2918 | . . . 18 9 405 20 . 54 723 228 45 48 39 405 924 Effects 80 | . . . . . . . . . 4 . . 9 20 8 39 Shutdowns 37 | . . . . . . . . . . . . 4 7 5 21 Energy Bleed 7 | . . . . . . . . . 2 . . 1 1 . 3 Interference 9 | . . . . . . . . . . . . . 5 . 4 Matter Decay 7 | . . . . . . . . . 1 . . 2 . 1 3 Short Circuit 6 | . . . . . . . . . 1 . . 1 1 1 2 Damage (minor) 4 | . . . . . . . . . . . . 1 1 1 1 Damage (major) 9 | . . . . . . . . . . . . . 4 . 5 Damage (core) 1 | . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . 5 1 3 . Combat Hostiles 9 | . . . . . . . . . . . . 5 1 3 . Parts Fried 26 | . . . . . . . . . . . . 12 8 6 . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . Robots Melted 8 | . . . . 1 2 . . . . 1 . . . 1 3 Combat Hostiles 8 | . . . . 1 2 . . . . 1 . . . 1 3 Parts Melted 64 | . . . 2 . 6 1 . 1 4 3 . 3 . 16 28 Heat Transferred 22138 | 100 235 62 1110 407 2270 222 . 444 1669 1237 400 1809 592 3528 8053 Parts Sabotaged 2 | . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . 1 2 . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Peak Influence 960 | . 85 28 230 125 328 193 56 228 681 730 953 799 607 960 713 Initial 402 | . . 28 9 75 40 127 56 . 140 309 304 402 363 228 370 Average 458 | . 53 28 146 122 136 135 34 134 514 425 591 546 407 579 578 Maximum Alert Level 3 | . . . 1 . 1 . . 1 2 3 3 3 2 3 3 Low Security (%) 16 | 100 100 100 74 100 74 100 100 73 13 . . . . . . Level 1 20 | . . . 25 . 25 . . 26 7 49 33 1 38 36 7 Level 2 47 | . . . . . . . . . 79 39 32 75 61 12 86 Level 3 15 | . . . . . . . . . . 10 33 23 . 50 6 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 41 | . . . 1 . 1 . . 2 . 8 4 3 2 9 11 Investigation 2 | . . . . . . . . . . 1 . . . . 1 Extermination 6 | . . . . . . . . . . . . 1 1 1 3 Reinforcement 20 | . . . 1 . 1 . . . . 3 3 1 1 5 5 Assault 4 | . . . . . . . . . . 1 1 1 . . 1 Garrison 9 | . . . . . . . . 2 . 3 . . . 3 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . 1 1 1 1 2 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Distress Signals 11 | . . . 2 . . . . . . . . 1 3 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 307 | . 4 . 11 2 16 2 5 9 30 24 24 30 25 46 79 Peak Tracking Total 15 | . 4 . 8 2 5 1 5 3 10 6 7 5 6 9 15 Tactical Retreats 17 | . . . 1 . . . . . 1 . 1 2 3 3 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Traps Triggered 12 | . . . . . . 2 . . 1 1 . 1 1 3 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Machines Disabled 34 | . . . . . 2 . . 1 . 3 13 5 2 7 1 Max in Single Turn 8 | . . . . . 2 . . 1 . 2 8 1 1 2 1 Garrison Access 2 | . . . . . . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Machines Accessed 14 | . . . 1 . 3 1 . 1 2 2 2 1 . 1 . Terminals 9 | . . . 1 . 3 1 . . 2 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . 1 . . . Total Hacks 20 | . . . 2 . 3 1 . 1 3 4 3 1 . 2 . Successful 8 | . . . . . 3 . . 1 2 1 . 1 . . . Failed 12 | . . . 2 . . 1 . . 1 3 3 . . 2 . Catastrophic 4 | . . . 1 . . 1 . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 10 | . . . 2 . 3 1 . . . 3 1 . . . . Terminals 13 | . . . 2 . 3 1 . . 3 3 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 2 . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . 1 . . . Terminal Hacks 2 | . . . . . . . . . 2 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . Security Stations 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . 1 . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 3 | . . . . . 3 . . . . . . . . . . Terminals 3 | . . . . . 3 . . . . . . . . . . Botnet 3 | . . . . . 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . 1 . 2 1 . . . 1 2 . . 1 . Full Trace Events 1 | . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 1 . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Total Allies 3 | . . . . . . . 1 . . . . 1 . . 1 Largest Group 1 | . . . . . . . 1 . . . . 1 . . . Highest-Rated Group 47 | . . . . . . . 31 . . . . 47 . . . Highest-Rated Ally 47 | . . . . . . . 31 . . . . 47 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . 5 . . . . 1 . . . Total Damage 62 | . . . . . . . 62 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Turns Passed 7769 | 70 71 13 209 128 299 250 88 241 1004 358 724 1030 912 1200 1172 Spaces Moved 3895 | 57 62 12 135 119 166 179 90 99 595 188 340 479 346 425 603 Core 92 | 12 . . . . . . 35 11 . 4 . . . . 30 Treads . | . . . . . . . . . . . . . . . . Legs 3343 | . . . . . 117 179 55 50 595 184 340 479 346 425 573 Wheels 460 | 45 62 12 135 119 49 . . 38 . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 120 50 50 120 120 120 120 190 182 50 Average Speed 140 | 81 90 90 90 90 111 120 94 115 122 122 179 160 195 185 122 Slowest Speed 310 | 90 90 90 90 90 190 120 190 190 200 190 195 193 260 310 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 22 | 4 18 8 16 43 21 6 72 5 60 7 11 12 10 49 21 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . . . 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . . . . . . . 3 Terrain Destroyed 597 | . . . . . 32 1 . . . 119 196 152 13 67 17 Melee . | . . . . . . . . . . . . . . . . Projectile 56 | . . . . . . 1 . . . . . 3 13 22 17 AOE 541 | . . . . . 32 . . . . 119 196 149 . 45 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Fac Fac Fac Res Tes Res Total 5207 | 76 69 12 185 131 214 209 91 159 733 261 412 640 515 658 842 Wait 296 | . 1 . 25 . 1 . . 1 1 18 2 47 79 91 30 Move 3882 | 56 61 11 134 118 165 179 89 99 594 187 339 478 345 424 603 Hop . | . . . . . . . . . . . . . . . . Pick Up 187 | 10 2 . 5 1 2 9 . 7 22 2 23 18 25 20 41 Fast Attach 45 | . . . . 1 4 1 2 10 4 7 . 4 . 8 4 Attach 129 | 6 1 . 2 . . 5 . 7 15 5 15 12 11 12 38 Detach 5 | . . . . . . . . . . 1 . . 2 . 2 Swap 82 | . . . 1 2 3 1 . 3 14 3 5 12 15 10 13 Drop 109 | . . . . 4 6 7 . 3 15 6 5 15 8 12 28 Fire 425 | 4 4 1 18 5 33 4 . 29 64 27 15 46 24 72 79 Melee 10 | . . . . . . . . . 2 . 8 . . . . Ram . | . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . 3 1 3 1 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . 3 . . 2 5 . . 5 6 . Rewire 8 | . . . . . . . . . . . . 5 . . 3 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 10) 142 | -10/Materials | Entered Mines 142 | -10/Mines | Discovered new exit (range 12) 155 | -10/Mines | Entered Materials 155 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 342 | -9/Materials | Discovered new exit (range 12) 364 | -9/Materials | Entered Mines 408 | -9/Mines | Found a hidden stash of uninstalled traps 433 | -9/Mines | Learned location of Storage (-8) 450 | -9/Mines | Learned Materials emergency access door positions 483 | -9/Mines | Discovered new exit (range 10) 492 | -9/Mines | Entered Materials 492 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 768 | -8/Materials | Discovered new exit (range 8) 791 | -8/Materials | Entered Factory 791 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1041 | -7/Factory | Sucked down chute 1041 | -7/Factory | Entered Waste 1042 | -7/Waste | Met a frightened Derelict 1060 | -7/Waste | Spotted C-40 Crusher 1061 | -7/Waste | Spotted C-40 Crusher 1079 | -7/Waste | Spotted C-40 Crusher 1088 | -7/Waste | Spotted C-40 Crusher 1093 | -7/Waste | Build established: Gunner 1094 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1097 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1100 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1100 | -7/Waste | Spotted C-40 Crusher 1104 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1105 | -7/Waste | Spotted C-40 Crusher 1106 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1112 | -7/Waste | Crushed by Compactor (1 part destroyed) 1123 | -7/Waste | Discovered new exit (range 12) 1129 | -7/Waste | Entered Factory 1143 | -7/Factory | Lost 7 parts (1p2n4u) 1187 | -7/Factory | Garrison activated, responded to threat 1370 | -7/Factory | Identified exit to Garrison 1370 | -7/Factory | Entered Garrison 1394 | -7/Garrison | Triggered checkpoint 1474 | -7/Garrison | Learned Factory security intel 1508 | -7/Garrison | Triggered checkpoint 1540 | -7/Garrison | Triggered checkpoint 1540 | -7/Garrison | Triggered checkpoint 1619 | -7/Garrison | Destroyed 7 combat bots 1626 | -7/Garrison | Lost 6 parts (1p2n1u2w) 1686 | -7/Garrison | Triggered checkpoint 1720 | -7/Garrison | Triggered checkpoint 1775 | -7/Garrison | Lost 3 parts (2p1w) 1839 | -7/Garrison | Discovered new exit (range 9) 1931 | -7/Garrison | Installed Relay Interface Framework 1940 | -7/Garrison | Discovered new exit (range 13) 1964 | -7/Garrison | Triggered checkpoint 2039 | -7/Garrison | Build established: Scavenger-Gunner 2178 | -7/Garrison | Core integrity fell below 50% 2235 | -7/Garrison | Lost 3 parts (1p1n1w) 2374 | -7/Garrison | Entered Factory 2374 | -6/Factory | Evolved 2 slots: Utility x2 2403 | -6/Factory | Found Prototype Launcher 2409 | -6/Factory | Identified Rocket Array 2412 | -6/Factory | Found Rocket Array 2654 | -6/Factory | Discovered new exit (range 5) 2724 | -6/Factory | First assault squad dispatched 2732 | -6/Factory | Entered another Factory area 2732 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2736 | -5/Factory | Destroyed 13 combat bots 2751 | -5/Factory | Lost 11 parts (2p3n3u3w) 3018 | -5/Factory | Destroyed 8 combat bots 3317 | -5/Factory | Discovered new exit (range 15) 3332 | -5/Factory | First assault squad dispatched 3367 | -5/Factory | Lost 3 parts (1p1n1u) 3456 | -5/Factory | Entered another Factory area 3456 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4206 | -4/Factory | First assault squad dispatched 4445 | -4/Factory | System corruption reached 10% 4460 | -4/Factory | Discovered new exit (range 15) 4486 | -4/Factory | Entered Research 4486 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4727 | -3/Research | System corruption reached 10% 5385 | -3/Research | Discovered new exit (range 8) 5398 | -3/Research | Entered Testing 5627 | -3/Testing | Found Prototype Device 5627 | -3/Testing | Identified Exp. Thermal Shield 5712 | -3/Testing | Scanned by Researcher 5856 | -3/Testing | System corruption reached 30% 5920 | -3/Testing | Build established: Scavenger-Tank 5945 | -3/Testing | Garrison activated, responded to threat 6091 | -3/Testing | Lost 3 parts (2u1w) 6253 | -3/Testing | Lost 6 parts (1p3n1u1w) 6511 | -3/Testing | Discovered new exit (range 15) 6535 | -3/Testing | Build established: Scavenger-Gunner 6598 | -3/Testing | Entered Research 6598 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6812 | -2/Research | Destroyed 7 combat bots 6814 | -2/Research | Lost 8 parts (1p2n1u4w) 6889 | -2/Research | First assault squad dispatched 7071 | -2/Research | System corruption reached 10% 7349 | -2/Research | Destroyed 8 combat bots 7356 | -2/Research | Lost 11 parts (3n3u5w) 7484 | -2/Research | Garrison activated, responded to threat 7493 | -2/Research | Spotted B-90 Cyclops 7536 | -2/Research | Lost 3 parts (1p1u1w) 7677 | -2/Research | Lost 5 parts (3n2w) 7692 | -2/Research | Core integrity fell below 50% 7769 | -2/Research | Core integrity fell below 20% 7770 | -2/Research | Cargo convoy interrupted 7770 | -2/Research | Self-destructed Last Messages --------------- 07751_ Core Analyzer destroyed. 07754_ Dropped Hcp. Storage Unit. 07754_ Dropped Rnf. Quantum Reactor. 07755_ Penetrated by Slug. 07755_ Slug penetrates Wall. 07757_ Penetrated by Slug. 07757_ Slug penetrates Wall. 07759_ R-10 Processor collects Adv. ECM Suite. 07768_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07769_ Critical hit (Meltdown: +290). 07769_ C-30 ARC bursts open, deploying its payload. 07769_ P-80 Master unfolds itself. 07769_ H-88 Terminator unfolds itself. 07769_ Executioner unfolds itself. 07769_ I-47 Archangel unfolds itself. 07770_ System corrupted: Substantial component data lost. 07770_ ALERT: Cargo convoy interrupted, initiating access lockdown. 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"""# """ """ #??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 100 Energy Generation 65 Energy Capacity 1350 Matter Stores 400 Matter Capacity 800 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 70 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- Centrium Medium Armor Plating | -3/Testing | Archive Particle Accelerator | -3/Testing | Archive Vibroblade | -3/Testing | Archive Exp. Optical Array | -3/Testing | Archive Kinetic Spear | -3/Testing | Archive Robot Schematics ------------------ L-61 Swordsman | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed HardlightOpticalProcessor Manual? 0 Play Time 01:35:02 Cumulative 25.5 hours Start 2024.06.02 @ 02:15:33 End 2024.06.02 @ 04:05:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 0 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 42/SmallcapsGlow Map View 56x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbdd3862-23e4-4adb-be4c-5e4764ba7aaa