Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.06 @ 22:23:56

Player: Leebears

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (25)       5000
Robots Destroyed (512)     2560
Value Destroyed (24838)    24838
Prototype IDs (65)         1300
Alien Tech Used (3)        600
Bonus (14605)              14605
              TOTAL SCORE: 52903

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    7924
Follower Combat Kills      1756
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       2626
Scanned by Researcher      500
Friendly Fire              -601

 Cogmind 
---------
Core Integrity             0/1450
Matter                     16/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (14) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Enhanced Biometal Leg
           Coolant Network
           Vortex Rail

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Enhanced Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
       Zionite Supercomposite Leg
>              --- UTILITY ----------
      Advanced Coolant Injector
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
       Zionite Biocell Array
      Advanced Targeting Computer
               Particle Accelerator
               Quantum Capacitor
  Experimental Transmission Jammer
       Zionite Weapon Casing
      Hardened Medium Armor Plating
       Zionite Shade Armor
      Improved Energy Mantle
>              --- WEAPON -----------
       Compact HERF Cannon
               Nova Cannon
>              --- INVENTORY --------
               Particle Reactor
               Myomer Leg
      Advanced Coolant Injector
       Zionite Shade Armor
      Improved Focal Shield
               Thermal Barrier
      Improved Force Field
      Advanced Force Field
               Transdimensional Reconstructor
               Vortex Rail
               Vortex Rail
               HERF Cannon
               HERF Cannon
        Cooled Plasma Cannon
         Heavy Phase Cannon
               Matter Neutralizer
       Zionite Alpha Cannon Mk. II
         Heavy Gauss Cannon
         Heavy Proton Missile Launcher
               Gamma Bomb Array
     Precision Rocket Launcher
               Ragnarok Missile Launcher
[Rating: 180]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Coolant Injector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced EMP Blaster
  Energy Gun               Tesla Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res 
Slots Evolved              16   | .   .   2   .   2   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   1   .   1   1   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             496  | 7   4   32  .   39  5   8   8   55  26  3   11  1   1   64  10  11  19  1   40  9   12  9   14  33  74  
  Power                    46   | 1   1   4   .   5   1   3   .   5   2   .   1   .   .   5   1   1   1   .   1   1   3   1   2   3   4   
    Engine                 12   | 1   1   2   .   3   1   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   14   | .   .   2   .   2   .   .   .   1   2   .   1   .   .   4   1   .   .   .   .   1   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   1   .   1   .   3   1   2   3   4   
  Propulsion               111  | 2   1   10  .   14  .   .   .   14  6   1   6   1   .   13  .   2   4   1   8   1   2   .   10  7   8   
    Treads                 77   | 2   1   10  .   9   .   .   .   11  5   1   6   1   .   13  .   2   4   1   8   1   2   .   .   .   .   
    Leg                    30   | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  7   8   
    Wheel                  4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  153  | 2   1   6   .   7   2   1   2   8   7   1   2   .   1   19  1   1   9   .   18  2   1   5   .   18  39  
    Device                 61   | .   .   1   .   .   2   .   .   2   .   .   1   .   1   4   .   .   5   .   9   1   .   2   .   11  22  
    Storage                24   | 2   1   3   .   2   .   .   .   1   .   1   .   .   .   2   .   .   .   .   1   1   .   1   .   3   6   
    Processor              13   | .   .   .   .   .   .   .   1   .   3   .   .   .   .   2   .   .   1   .   3   .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             55   | .   .   2   .   5   .   1   1   5   4   .   1   .   .   11  1   1   3   .   5   .   1   2   .   4   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   186  | 2   1   12  .   13  2   4   6   28  11  1   2   .   .   27  8   7   5   .   13  5   6   3   2   5   23  
    Energy Gun             16   | .   .   1   .   .   .   .   .   .   1   .   .   .   .   5   1   1   4   .   3   .   .   .   .   .   .   
    Energy Cannon          99   | .   .   1   .   1   2   2   6   20  7   .   .   .   .   16  5   4   1   .   9   3   3   2   1   3   13  
    Ballistic Gun          21   | 2   1   9   .   8   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               46   | .   .   1   .   4   .   2   .   7   1   1   2   .   .   5   2   2   .   .   1   2   2   1   1   2   10  
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  52   | .   .   1   .   1   .   .   1   5   1   .   .   .   .   10  1   .   7   .   4   .   .   4   .   4   13  
Parts Lost                 60   | .   .   5   .   7   .   .   .   18  2   .   7   .   .   3   .   2   .   .   2   .   .   .   .   1   13  
  Power                    7    | .   .   .   .   1   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               18   | .   .   2   .   3   .   .   .   7   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  21   | .   .   .   .   2   .   .   .   3   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   1   11  
  Weapon                   14   | .   .   3   .   1   .   .   .   4   .   .   2   .   .   2   .   1   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   4   .   3   .   .   .   7   1   .   4   .   .   1   .   1   .   .   1   .   .   .   .   1   9   
Average Slot Usage (%)     97   | .   100 99  100 97  100 100 99  98  99  100 99  100 100 99  99  99  97  94  92  86  88  85  97  94  92  
  Engine                   2    | .   14  9   .   5   15  1   .   4   1   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   1   11  3   .   .   .   .   11  13  12  13  13  16  11  11  7   .   .   2   5   5   2   .   .   
  Reactor                  5    | .   .   .   .   .   .   13  15  9   .   .   .   .   .   .   .   2   7   11  10  7   7   10  12  14  12  
  Treads                   18   | .   28  32  33  28  .   .   .   18  20  26  25  26  26  22  23  23  23  23  19  12  11  15  3   .   .   
  Leg                      5    | .   .   .   .   5   30  30  30  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  19  16  
  Device                   7    | .   .   .   .   .   7   7   7   6   6   6   6   6   6   5   5   5   8   5   12  10  10  10  10  17  20  
  Storage                  20   | .   28  29  33  27  23  23  23  23  20  20  20  20  20  17  17  17  17  17  15  18  21  21  21  15  16  
  Processor                8    | .   .   .   .   .   .   .   .   .   13  13  13  13  13  17  17  17  17  17  12  10  10  10  10  9   5   
  Protection               6    | .   .   3   .   8   7   7   7   7   6   6   6   6   6   4   4   5   2   5   10  12  10  10  10  8   10  
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   4   .   1   4   5   3   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   .   15  .   14  14  7   6   2   .   .   5   5   4   .   .   6   5   5   1   4   7   6   
  Ballistic Gun            3    | .   28  21  22  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   1   .   14  .   .   .   4   10  13  13  .   4   4   5   5   .   4   4   .   5   1   1   
Naked Turns                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  
Heaviest Build             179  | 16  45  80  59  72  83  99  97  101 93  89  89  85  86  92  92  99  122 122 147 152 151 149 140 161 179 
  Greatest Support         140  | 40  40  63  63  83  80  80  80  112 88  88  88  88  88  140 109 109 105 101 123 140 140 126 126 115 125 
  Greatest Overweight (x)  9    | .   1   1   .   3   1   1   1   9   8   1   1   .   .   1   .   .   1   1   1   1   1   1   5   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   1   1   1   .   .   1   1   1   
Largest Inventory Capacity 24   | 8   14  24  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  
  Average Capacity         21   | 6   13  19  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  21  
  Most Carried             24   | 4   14  24  22  22  21  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  
  Average Carried          20   | 2   10  18  22  20  20  21  21  20  21  22  21  22  22  21  22  21  21  22  21  21  21  21  21  21  21  
  Final Capacity           22   | 8   14  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  4   
  Final Carried            22   | 4   14  22  22  22  21  22  22  20  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  4   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 39% | Hauler-Mutant
 11% | Generator-Mutant
  6% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Waste
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Storage
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
    Hauler-Mutant | -5/Proximity Caves
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves
 Generator-Mutant | -4/Factory
 Generator-Mutant | -4/Upper Caves
 Generator-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Zhirov
 Scavenger-Mutant | -3/Proximity Caves
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -2/Research

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Matter Collected           8915  | 294  191  962  88   1147 50   544  118  578  334  102  192  10   30   666  293  309  282  87   414  147  253  90   360  360  1014 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            31825 | 96   311  1369 195  1843 91   1326 181  3526 456  414  994  .    52   2110 386  1261 1209 417  1496 220  1757 376  2024 1344 8371 
  Parts                    1193  | 4    17   93   6    100  4    8    13   142  23   14   31   .    5    89   25   33   49   18   70   9    58   8    58   31   285  
Haulers Intercepted        18    | .    .    3    .    1    .    .    1    4    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    3    
Recyclers Shooed           14    | .    1    1    .    1    .    .    .    2    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      110   | .    .    .    .    .    .    .    .    .    .    1    3    .    21   .    21   3    34   2    .    .    22   1    2    .    .    
  Prevented                230   | .    .    .    .    .    .    .    .    .    .    13   22   .    5    .    9    29   34   17   .    9    40   6    46   .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res 
Combat Hostiles Destroyed  423  | .   7   28  5   35  1   6   2   56  8   6   17  .   2   25  11  16  20  5   17  2   25  .   24  11  94  
  Guns                     60   | .   7   23  5   18  .   .   .   .   .   1   .   .   .   3   .   .   1   1   1   .   .   .   .   .   .   
  Cannons                  111  | .   .   .   .   2   .   .   2   40  5   1   1   .   .   11  5   3   .   .   8   .   15  .   3   1   14  
  AOE                      133  | .   .   5   .   15  .   6   .   16  2   2   12  .   2   5   6   3   13  1   .   1   2   .   10  .   32  
Classes Destroyed          22   | 2   3   3   1   4   .   1   1   2   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Worker                   13   | 1   .   4   .   .   1   .   .   1   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  11   | .   .   .   .   1   .   .   .   5   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   
  Tunneler                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   18   | .   .   3   .   1   .   .   1   4   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   3   
  Recycler                 15   | 1   1   .   .   4   .   .   .   1   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   2   
  Mechanic                 6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  17   | .   2   2   .   4   .   .   .   2   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   1   
  Swarmer                  67   | .   5   5   .   5   .   .   .   .   4   .   3   .   2   8   9   .   2   .   .   .   5   .   2   .   17  
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    190  | .   2   14  4   23  .   .   1   31  .   1   10  .   .   7   .   9   9   1   5   .   14  .   13  4   42  
  Brawler                  20   | .   .   .   1   1   .   .   .   4   .   .   .   .   .   1   .   3   .   .   .   .   1   .   1   .   8   
  Duelist                  19   | .   .   2   .   .   .   .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   6   
  Protector                7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   1   
  Sentry                   51   | .   .   7   .   5   1   .   .   7   1   1   2   .   .   2   .   1   .   .   6   1   2   .   2   3   10  
  Hunter                   33   | .   .   .   .   1   .   .   .   4   2   4   .   .   .   3   .   1   4   4   2   .   .   .   2   3   3   
  Programmer               20   | .   .   .   .   .   .   .   1   2   1   .   .   .   .   4   2   1   1   .   4   .   2   .   .   .   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           21   | 1   3   8   4   13  2   2   1   11  4   2   8   .   2   6   9   5   11  2   5   1   9   .   8   5   21  
  Combat Bots Only         20   | .   3   7   3   7   1   2   1   8   4   2   8   .   2   5   9   5   11  2   4   1   9   .   8   3   20  
Max Kills in Single Turn   5    | 1   1   3   1   4   1   2   1   5   2   1   2   .   1   4   2   2   4   1   2   1   1   .   3   1   4   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   .   3   .   2   .   4   2   1   2   .   1   4   2   2   4   1   .   1   1   .   3   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    
--------                   Run   | Scr   Mat   Mat   Min   Mat   Fac   Was   Fac   Sto   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Res   
Damage Taken               21287 | .     424   1046  215   1961  60    86    218   3607  593   583   896   .     133   2307  429   495   399   403   662   182   939   .     562   465   4622  
  Core                     2727  | .     49    128   31    114   10    12    .     315   51    29    129   .     33    171   28    20    23    68    24    22    22    .     46    33    1369  
  Absorbed by Shields      6441  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     665   189   997   .     596   475   3519  
Core Remaining (%)         77    | 100   80    .     60    79    .     .     .     51    .     .     .     .     71    .     .     .     .     69    .     .     .     .     90    97    .     
Volleys Fired              1051  | 7     44    91    10    113   5     21    6     125   19    16    20    .     2     82    18    24    16    14    42    12    40    13    42    57    212   
  Largest                  2     | 2     2     2     2     2     2     2     2     2     2     2     2     .     2     2     2     2     2     2     2     2     2     1     2     1     2     
  Hottest                  188   | 40    40    60    50    91    112   69    136   112   135   135   75    .     72    134   133   133   105   105   188   176   176   88    128   98    174   
Shots Fired                1655  | 14    88    179   20    203   10    42    12    247   37    24    27    .     4     145   25    35    17    21    83    20    67    14    48    57    216   
  Gun                      581   | 14    88    176   20    178   .     .     .     .     4     5     .     .     .     45    .     3     4     10    34    .     .     .     .     .     .     
  Cannon                   823   | .     .     .     .     4     10    .     12    237   32    11    6     .     .     94    20    16    1     .     48    18    58    14    27    52    163   
  Launcher                 251   | .     .     3     .     21    .     42    .     10    1     8     21    .     4     6     5     16    12    11    1     2     9     .     21    5     53    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  503   | 14    88    171   20    178   .     .     .     .     14    .     .     .     .     11    .     .     .     .     .     .     7     .     .     .     .     
  Thermal                  291   | .     .     .     .     4     .     .     2     159   4     .     .     .     .     38    11    5     1     .     14    4     7     .     .     1     41    
  Explosive                86    | .     .     3     .     21    .     42    .     5     1     .     .     .     .     6     .     .     .     .     1     .     .     .     .     .     7     
  Electromagnetic          775   | .     .     5     .     .     10    .     10    83    18    24    27    .     4     90    14    30    16    21    68    16    53    14    48    56    168   
  Robot Hit Streak         57    | 4     10    25    17    57    7     19    5     20    7     23    19    .     .     19    14    19    12    15    22    28    17    9     5     7     14    
  Robot Miss Streak        7     | 1     7     4     1     3     1     1     2     4     4     1     1     .     .     3     1     1     1     1     1     1     3     1     2     5     4     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        12    | .     .     4     2     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                188   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     49    139   
Shots Hit Robots           1176  | 9     48    126   18    162   8     30    7     165   32    22    23    .     .     101   17    31    14    15    73    14    52    13    29    37    130   
  Core Hits                1031  | 3     15    57    7     95    3     11    4     121   25    11    34    .     5     57    12    25    40    11    27    4     33    5     46    17    363   
  Critical Hits            14    | .     .     .     .     3     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     2     1     
  Critical Kills           6     | .     .     .     .     2     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Critical Parts Destroyed 7     | .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           59645 | 75    445   2082  330   3913  157   3594  172   6807  887   850   2197  .     242   4543  803   2094  2283  735   2761  364   2604  411   3170  1788  16338 
  Guns                     7368  | 75    445   1794  330   2311  .     .     .     .     55    113   .     .     .     1015  .     63    65    209   893   .     .     .     .     .     .     
  Cannons                  20524 | .     .     .     .     81    157   .     172   4674  700   327   182   .     .     1903  511   474   .     .     1536  303   1781  411   677   1569  5066  
  Explosions               31703 | .     .     278   .     1514  .     3594  .     2121  132   410   2015  .     242   1613  292   1557  2218  526   323   61    823   .     2493  219   11272 
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  50    | .     .     10    .     7     .     .     .     12    .     .     .     .     .     12    .     .     .     .     9     .     .     .     .     .     .     
  Kinetic                  5718  | 75    445   1745  330   2311  .     .     .     .     280   .     .     .     .     241   .     .     .     .     .     .     291   .     .     .     .     
  Thermal                  11777 | .     .     .     .     81    .     .     26    3862  141   41    239   .     .     1628  340   308   808   12    574   .     107   .     419   31    3160  
  Explosive                9534  | .     .     278   .     1514  .     3594  .     1190  132   .     .     .     .     642   .     .     .     .     235   .     .     .     .     .     1949  
  Electromagnetic          32566 | .     .     49    .     .     157   .     146   1743  334   809   1958  .     242   2020  463   1786  1475  723   1943  364   2206  411   2751  1757  11229 
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         18    | .     .     .     .     3     .     .     .     .     .     .     2     2     .     4     6     7     7     2     4     4     5     5     6     1     18    
  Average Corruption       4     | .     .     .     .     2     .     .     .     .     .     .     1     2     .     3     5     6     3     2     3     4     4     5     5     1     10    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  184   | .     .     .     .     .     .     .     .     .     .     .     8     2     .     24    25    17    4     4     18    16    19    9     35    3     .     
    Message Errors         39    | .     .     .     .     .     .     .     .     .     .     .     2     1     .     6     8     2     2     3     1     6     2     1     4     1     .     
    Matter Fused           32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     9     .     .     5     1     3     1     6     .     .     
    Heat Flow Errors       27    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     4     3     1     1     1     5     3     1     1     4     .     .     
    Energy Discharges      33    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     7     5     1     1     .     1     2     3     2     8     1     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      20    | .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     2     1     .     .     2     4     2     2     3     .     .     
    Data Loss (major)      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     1     1     .     .     
    Targeting Errors       20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     2     .     .     4     .     3     1     6     1     .     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Overload Shots             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Overflow Damage            1607  | .     .     .     .     62    .     .     21    153   6     8     15    .     .     485   4     55    66    14    133   .     58    74    15    23    415   
  Projectiles              609   | .     .     .     .     .     .     .     21    109   6     .     .     .     .     13    4     18    .     .     46    .     38    74    2     23    255   
  Explosions               998   | .     .     .     .     62    .     .     .     44    .     8     15    .     .     472   .     37    66    14    87    .     20    .     13    .     160   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     1     .     2     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Kinetic                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     1     .     .     .     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     
Self-Inflicted Damage      1008  | .     .     .     .     95    .     88    .     72    .     .     16    .     66    245   .     62    18    15    80    .     43    .     36    26    146   
  Shots                    59    | .     .     .     .     4     .     4     .     3     .     .     4     .     3     3     .     5     1     2     1     .     4     .     2     2     21    
  Rammed                   12    | .     .     2     .     2     .     .     .     1     2     .     .     .     .     2     .     .     .     .     1     .     .     .     .     2     .     
Targets Rammed             12    | .     .     2     .     2     .     .     .     1     2     .     .     .     .     2     .     .     .     .     1     .     .     .     .     2     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        410   | .     25    58    57    75    186   197   156   410   120   124   213   .     .     383   157   64    229   163   198   198   198   192   196   198   199   
  Average Temperature      80    | .     8     11    22    17    81    88    56    106   26    37    52    .     .     45    39    13    93    83    94    97    87    97    79    85    100   
  Received Heat Transfer   4229  | .     93    357   108   918   24    .     12    1008  .     90    234   .     .     189   .     141   .     12    76    16    122   .     98    61    670   
  Effects                  2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           126   | .     .     .     .     .     1     .     .     .     1     2     4     .     .     8     .     10    6     3     8     1     8     .     11    11    52    
  Combat Hostiles          119   | .     .     .     .     .     1     .     .     .     1     2     4     .     .     6     .     10    6     3     8     1     8     .     11    10    48    
  Parts Fried              310   | .     7     1     .     .     3     .     .     7     3     13    13    .     .     21    4     19    7     5     20    4     27    2     26    33    95    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             29    | .     .     .     .     .     .     .     .     13    1     .     .     .     .     2     5     2     1     .     1     .     .     .     .     .     4     
  Heat Transferred         12604 | .     .     .     .     148   .     .     37    5616  200   50    250   .     .     1411  361   337   850   50    372   .     111   .     450   19    2342  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      39    | .     .     .     .     .     .     .     .     7     .     1     4     .     .     1     .     1     6     1     1     .     .     .     3     .     14    
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Peak Influence             3524 | 10   148  355  204  961  348  191  599  1531 730  .    .    .    .    1034 .    .    .    .    399  .    .    .    .    784  3524 
  Initial                  696  | .    6    .    84   79   298  121  .    207  696  .    .    .    .    178  .    .    .    .    25   .    .    .    .    188  356  
  Average                  564  | 2    70   107  182  712  317  124  307  838  586  .    .    .    .    506  .    .    .    .    208  .    .    .    .    463  1837 
Maximum Alert Level        5    | .    .    1    1    3    1    .    2    4    3    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    5    
  Low Security (%)         33   | 100  100  86   38   5    .    100  28   .    .    .    .    .    .    18   .    .    .    .    48   .    .    .    .    2    .    
  Level 1                  17   | .    .    13   61   7    100  .    30   16   .    .    .    .    .    21   .    .    .    .    51   .    .    .    .    32   2    
  Level 2                  19   | .    .    .    .    30   .    .    40   16   66   .    .    .    .    32   .    .    .    .    .    .    .    .    .    60   3    
  Level 3                  17   | .    .    .    .    56   .    .    .    44   33   .    .    .    .    26   .    .    .    .    .    .    .    .    .    4    24   
  Level 4                  5    | .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          91   | .    .    3    .    8    .    .    5    17   2    .    1    .    .    7    .    1    .    .    3    .    1    .    1    5    37   
  Investigation            11   | .    .    2    .    .    .    .    2    2    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    
  Extermination            10   | .    .    .    .    .    .    .    1    2    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    1    
  Reinforcement            16   | .    .    1    .    5    .    .    1    4    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    
  Assault                  42   | .    .    .    .    1    .    .    1    5    .    .    1    .    .    .    .    1    .    .    .    .    1    .    1    2    29   
  Garrison                 12   | .    .    .    .    2    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    3    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res 
Distress Signals           10   | .   .   1   .   3   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  
  Distress Signals         74   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   74  
Times Spotted              659  | .   15  42  5   58  1   6   15  74  8   7   18  .   10  39  11  18  30  6   22  2   27  .   29  16  200 
  Peak Tracking Total      27   | .   4   6   3   8   1   2   6   9   4   3   10  .   4   5   5   6   15  2   4   1   7   .   7   5   27  
  Tactical Retreats        35   | .   1   1   .   6   .   .   .   5   .   .   1   .   2   1   1   1   .   .   1   .   .   .   2   2   11  

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res 
Traps Triggered            17   | .   .   3   .   3   1   .   1   1   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   5   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res 
Machines Disabled          48   | .   .   2   .   3   .   .   2   8   .   .   2   .   .   17  1   1   2   .   1   .   2   1   1   1   4   
  Max in Single Turn       8    | .   .   1   .   1   .   .   1   1   .   .   2   .   .   8   1   1   1   .   1   .   1   1   1   1   2   
  Garrison Access          8    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res 
Machines Accessed          59   | .   7   13  .   4   1   .   2   9   4   1   1   .   .   4   1   .   1   .   1   1   2   4   .   2   1   
  Terminals                30   | .   6   11  .   2   1   .   .   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
Total Hacks                154  | .   28  41  .   8   1   .   7   13  13  1   1   .   .   8   1   .   1   .   1   1   8   17  .   3   1   
  Successful               90   | .   17  18  .   6   .   .   1   7   5   1   1   .   .   4   1   .   1   .   .   1   8   17  .   2   .   
  Failed                   64   | .   11  23  .   2   1   .   6   6   8   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   1   
    Catastrophic           7    | .   .   2   .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   79   | .   11  21  .   1   .   .   1   3   4   .   .   .   .   13  .   .   .   .   7   .   .   .   .   7   11  
  Terminals                86   | .   25  35  .   5   1   .   .   11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   .   3   .   4   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   1   .   .   4   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   
Terminal Hacks             63   | .   12  9   .   3   .   .   .   7   2   1   1   .   .   .   1   .   1   .   .   1   8   17  .   .   .   
  Record                   15   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   7   5   .   .   .   
  Part Schematic           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        8    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Alert Level              4    | .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   2   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   3   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   4   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Terminals                5    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   6   13  .   3   1   .   2   7   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   
  Full Trace Events        3    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 124  | .   .   .   .   .   .   .   .   .   124 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   .   .   1   .   .   .   1   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total Allies               49   | .    .    .    .    .    .    19   .    2    .    .    2    7    2    4    .    1    .    .    4    .    .    .    1    2    5    
  Largest Group            19   | .    .    .    .    .    .    19   19   4    .    .    2    9    9    6    .    1    1    1    3    .    .    .    1    1    4    
  Highest-Rated Group      477  | .    .    .    .    .    .    477  477  127  .    .    60   287  287  222  .    29   29   29   81   .    .    .    64   31   295  
  Highest-Rated Ally       268  | .    .    .    .    .    .    35   35   35   .    .    30   38   49   70   .    29   29   29   30   .    .    .    64   31   268  
Zionite Dispatches         10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    3    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Explosive Resupply       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Offense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Defense Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Infowar Resupply         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
Total Orders               11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    4    .    .    .    .    2    1    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  DROP                     7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    1    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Ally Attacks               248  | .    .    .    .    .    .    .    63   41   .    .    .    .    46   33   .    10   6    1    4    .    .    .    5    .    39   
  Total Damage             9438 | .    .    .    .    .    .    .    2784 938  .    .    .    .    1360 1055 .    145  116  19   77   .    .    .    238  .    2706 
  Kills                    60   | .    .    .    .    .    .    .    24   4    .    .    .    .    14   6    .    .    .    1    .    .    .    .    .    .    11   
Allies Corrupted           3    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   .   .   1   1   2   2   .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Turns Passed               22210 | 120  887  1849 226  1049 89   567  914  1360 854  659  747  1603 561  1707 761  484  713  616  1258 622  810  317  970  867  1600 
Spaces Moved               11188 | 53   415  888  116  408  42   294  534  532  483  350  391  1002 313  785  419  237  369  315  550  302  362  155  528  518  827  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8044  | 51   415  888  116  313  .    .    .    315  280  350  391  1002 313  785  419  237  369  315  550  302  362  155  116  .    .    
  Legs                     2818  | .    .    .    .    95   42   294  534  96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    412  518  827  
  Wheels                   324   | .    .    .    .    .    .    .    .    121  203  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  130  160  160  160  110  120  160  160  156  156  158  167  167  167  182  182  184  170  160  150  130  135  
  Average Speed            162   | 155  177  165  160  156  160  160  160  149  147  175  166  156  156  169  167  167  172  183  185  189  187  175  160  138  136  
  Slowest Speed            270   | 160  180  180  160  220  160  160  160  240  180  180  180  160  156  190  167  167  187  185  189  195  195  180  270  150  140  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       51    | 6    70   79   26   44   3    96   17   82   16   55   52   90   59   38   68   53   96   68   15   53   57   61   76   17   30   
  Regions Visited          25
    Branch Regions         14
  Pre-discovered Areas     13    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    6    .    .    .    .    .    .    1    3    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      18    | 1    1    1    1    1    .    .    1    .    .    1    1    1    1    .    1    1    1    .    .    1    1    1    1    1    .    
Scrap Searched             23    | .    .    .    .    .    .    .    .    .    .    8    3    2    1    .    .    2    .    2    .    1    1    .    3    .    .    
Spaces Dug                 125   | .    .    .    .    16   .    .    .    22   .    .    .    .    .    48   .    .    .    .    13   4    .    .    .    .    22   
Terrain Destroyed          920   | .    .    24   .    136  .    134  .    136  7    2    5    .    .    193  2    9    10   15   50   4    3    .    28   .    162  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               93    | .    .    .    .    .    .    .    .    34   .    .    .    .    .    20   2    1    .    .    4    4    3    .    .    .    25   
  AOE                      827   | .    .    24   .    136  .    134  .    102  7    2    5    .    .    173  .    8    10   15   46   .    .    .    28   .    137  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  
Total                      13753 | 74   481  1120 141  621  54   346  581  849  592  372  457  1033 386  1019 453  286  429  332  706  330  421  188  601  657  1224 
  Wait                     396   | 4    8    49   14   17   .    11   26   82   23   .    .    30   54   22   4    3    .    2    27   .    1    .    .    10   9    
  Move                     11164 | 52   414  887  115  407  42   293  533  531  482  349  390  1001 312  784  418  236  368  314  549  301  361  154  527  517  827  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  176   | 4    8    26   1    18   1    4    3    24   17   1    7    .    2    12   .    4    4    .    11   2    2    1    2    10   12   
  Fast Attach              194   | 7    1    15   .    10   1    2    2    20   6    .    1    .    .    28   2    2    13   .    15   2    4    8    8    17   30   
  Attach                   78    | .    .    6    .    8    2    .    1    16   7    .    6    .    .    5    .    2    .    .    5    .    1    2    .    4    13   
  Detach                   29    | .    1    3    .    .    .    1    1    2    3    .    .    .    .    7    .    .    2    .    .    1    .    2    .    1    5    
  Swap                     228   | .    3    11   .    21   2    6    5    19   13   3    4    1    1    32   9    7    6    1    20   7    7    .    6    12   32   
  Drop                     343   | .    2    30   1    25   1    8    4    29   20   3    5    1    3    45   2    5    20   1    33   5    5    8    13   27   47   
  Fire                     1051  | 7    44   91   10   113  5    21   6    125  19   16   20   .    2    82   18   24   16   14   42   12   40   13   42   57   212  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Crush                    10    | .    .    2    .    2    .    .    .    1    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Rewire                   45    | .    .    .    .    .    .    .    .    .    .    .    24   .    12   .    .    3    .    .    3    .    .    .    3    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Ext)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research (discovered 2 exits: Qua x2)

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    44 | -11/Scrapyard      | Discovered new exit (range 16)
   121 | -11/Scrapyard      | Entered Materials
   294 | -10/Materials      | Discovered new exit (range 12)
   308 | -10/Materials      | Build established: Mutant
   635 | -10/Materials      | Discovered new exit (range 14)
  1008 | -10/Materials      | Entered another Materials area
  1008 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1219 | -9/Materials       | Discovered new exit (range 5)
  1240 | -9/Materials       | Discovered new exit (range 15)
  1477 | -9/Materials       | Lost 4 parts (1n3w)
  1576 | -9/Materials       | Discovered new exit (range 8)
  1947 | -9/Materials       | Build established: Hauler-Mutant
  2058 | -9/Materials       | Discovered new exit (range 11)
  2375 | -9/Materials       | Destroyed 7 combat bots
  2857 | -9/Materials       | Entered Mines
  3046 | -9/Mines           | Discovered new exit (range 7)
  3053 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3083 | -9/Mines           | Entered Materials
  3083 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3242 | -8/Materials       | Lost 3 parts (2n1u)
  3243 | -8/Materials       | Destroyed 7 combat bots
  3536 | -8/Materials       | Garrison activated, responded to threat
  3593 | -8/Materials       | Destroyed 7 combat bots
  3645 | -8/Materials       | Garrison activated, responded to threat
  3871 | -8/Materials       | Discovered new exit (range 11)
  3883 | -8/Materials       | First assault squad dispatched
  4132 | -8/Materials       | Entered Factory
  4132 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  4221 | -7/Factory         | Sucked down chute
  4221 | -7/Factory         | Entered Waste
  4234 | -7/Waste           | Spotted C-40 Crusher
  4242 | -7/Waste           | Spotted C-40 Crusher
  4269 | -7/Waste           | Destroyed C-40 Crusher
  4269 | -7/Waste           | Destroyed C-40 Crusher
  4289 | -7/Waste           | Spotted C-40 Crusher
  4305 | -7/Waste           | Destroyed C-40 Crusher
  4310 | -7/Waste           | Spotted C-40 Crusher
  4324 | -7/Waste           | Spotted C-40 Crusher
  4337 | -7/Waste           | Destroyed C-40 Crusher
  4340 | -7/Waste           | Destroyed C-40 Crusher
  4358 | -7/Waste           | Spotted C-40 Crusher
  4370 | -7/Waste           | Destroyed C-40 Crusher
  4406 | -7/Waste           | Warlord forces began an assault
  4669 | -7/Waste           | Discovered new exit (range 15)
  4788 | -7/Waste           | Entered Factory
  4788 | -7/Factory         | Accompanied by 19 allies
  5115 | -7/Factory         | Discovered new exit (range 16)
  5144 | -7/Factory         | Identified exit to Factory
  5588 | -7/Factory         | First assault squad dispatched
  5670 | -7/Factory         | Discovered new exit (range 9)
  5702 | -7/Factory         | Entered Storage
  5702 | -7/Storage         | Accompanied by 4 allies
  5750 | -7/Storage         | Garrison activated, responded to threat
  6068 | -7/Storage         | Met a pair of Derelict thieves
  6148 | -7/Storage         | Garrison activated, responded to threat
  6175 | -7/Storage         | Destroyed 8 combat bots
  6502 | -7/Storage         | First assault squad dispatched
  6664 | -7/Storage         | Found Prototype Launcher
  6664 | -7/Storage         | Identified Rocket Array
  6745 | -7/Storage         | Lost 7 parts (1p5n1u)
  6965 | -7/Storage         | Lost 3 parts (1p1n1u)
  6967 | -7/Storage         | Destroyed 8 combat bots
  7041 | -7/Storage         | Discovered exit to Factory (range 16)
  7062 | -7/Storage         | Entered Factory
  7062 | -6/Factory         | Evolved 2 slots: Utility x2
  7086 | -6/Factory         | Build established: Scavenger-Mutant
  7116 | -6/Factory         | Fabricated Lgt. EM Pulse Cannon (x1)
  7764 | -6/Factory         | Discovered new exit (range 20)
  7833 | -6/Factory         | Identified exit to Lower Caves
  7916 | -6/Factory         | Entered Lower Caves
  8465 | -6/Lower Caves     | Discovered new exit (range 20)
  8498 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8575 | -6/Lower Caves     | Entered another Lower Caves area
  8577 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8626 | -6/Lower Caves     | Lost 4 parts (1p3n)
  8698 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8835 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8871 | -6/Lower Caves     | Destroyed 8 combat bots
  8871 | -6/Lower Caves     | Lost 3 parts (1u2w)
  9050 | -6/Lower Caves     | Learned 12 Factory zone layouts
  9306 | -6/Lower Caves     | Discovered new exit (range 10)
  9322 | -6/Lower Caves     | Entered Zion
  9322 | -6/Zion            | Accompanied by 2 allies
  9457 | -6/Zion            | Given A8's code to call for help
  9502 | -6/Zion            | Discovered new exit (range 19)
  9679 | -6/Zion            | System corruption cleaned by Quarantine Array
  9909 | -6/Zion            | Learned 4 Factory zone layouts
 10009 | -6/Zion            | Build established: Hauler-Mutant
 10115 | -6/Zion            | Gained Derelict followers
 10298 | -6/Zion            | Learned Factory emergency access door positions
 10633 | -6/Zion            | Imprinted
 10635 | -6/Zion            | Declared Zion's savior
 10925 | -6/Zion            | Entered Proximity Caves
 10925 | -5/Proximity Caves | Accompanied by 9 allies
 10943 | -5/Proximity Caves | Learned Factory security intel
 11318 | -5/Proximity Caves | Learned location of Armory (-4)
 11459 | -5/Proximity Caves | Discovered new exit (range 8)
 11486 | -5/Proximity Caves | Entered Factory
 11486 | -5/Factory         | Accompanied by 6 allies
 11486 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 11487 | -5/Factory         | Identified exit to Upper Caves
 11488 | -5/Factory         | Identified exit to Factory
 12170 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 12171 | -5/Factory         | Zion Light squad teleported in
 12213 | -5/Factory         | Found Prototype Protection
 12213 | -5/Factory         | Identified Zio. Weapon Casing
 12261 | -5/Factory         | Found Zio. Weapon Casing
 12400 | -5/Factory         | Spotted B-75 Beast
 12431 | -5/Factory         | Build established: Scavenger-Mutant
 12751 | -5/Factory         | Garrison activated, responded to threat
 12782 | -5/Factory         | Zion Explosive Resupply teleported in
 12953 | -5/Factory         | Discovered exit to Factory (range 15)
 12980 | -5/Factory         | Build established: Hauler-Mutant
 13085 | -5/Factory         | Terminal network hard line cut
 13193 | -5/Factory         | Entered Upper Caves
 13446 | -5/Upper Caves     | Spotted B-75 Beast
 13452 | -5/Upper Caves     | Destroyed 9 combat bots
 13705 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13864 | -5/Upper Caves     | Discovered new exit (range 13)
 13920 | -5/Upper Caves     | Found Alien Artifact
 13920 | -5/Upper Caves     | Identified Dimensional Node Initializer
 13920 | -5/Upper Caves     | Initialized slip node
 13954 | -5/Upper Caves     | Entered another Upper Caves area
 13998 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 14189 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 14373 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14415 | -5/Upper Caves     | Learned 8 Factory zone layouts
 14419 | -5/Upper Caves     | Discovered new exit (range 7)
 14438 | -5/Upper Caves     | Entered Warlord
 14438 | -5/Warlord         | Accompanied by 1 ally
 14515 | -5/Warlord         | Discovered new exit (range 24)
 14516 | -5/Warlord         | Build established: Scavenger-Mutant
 14525 | -5/Warlord         | System corruption cleaned by Quarantine Array
 14592 | -5/Warlord         | Found Prototype Device
 14592 | -5/Warlord         | Identified Minesniffer Drone Bay
 14655 | -5/Warlord         | Visited the Vortex Lab
 14662 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14665 | -5/Warlord         | Found Prototype Energy Gun
 14665 | -5/Warlord         | Identified Vortex Rail
 14672 | -5/Warlord         | Found Prototype Energy Gun
 14672 | -5/Warlord         | Identified Vortex Shotgun
 14686 | -5/Warlord         | Found Vortex Rail
 14827 | -5/Warlord         | Rebuked by Warlord
 14864 | -5/Warlord         | Found Prototype Device
 14864 | -5/Warlord         | Identified Thermal Barrier
 14898 | -5/Warlord         | Found Prototype Reactor
 14898 | -5/Warlord         | Identified Vortex Chain Reactor
 14996 | -5/Warlord         | Spotted Striker
 15001 | -5/Warlord         | Spotted Executioner
 15006 | -5/Warlord         | Destroyed Executioner
 15007 | -5/Warlord         | Destroyed Striker
 15008 | -5/Warlord         | P-80 Master assimilated allied OG-YH2(d)
 15012 | -5/Warlord         | Warlord forces counterattacked
 15013 | -5/Warlord         | P-80 Master assimilated allied G9-VDU(l)
 15034 | -5/Warlord         | Destroyed 11 combat bots
 15090 | -5/Warlord         | Spotted B-86 Titan
 15096 | -5/Warlord         | Destroyed B-86 Titan
 15098 | -5/Warlord         | Spotted Executioner
 15107 | -5/Warlord         | Destroyed Executioner
 15127 | -5/Warlord         | Found Prototype Processor
 15127 | -5/Warlord         | Identified Exp. Core Analyzer
 15129 | -5/Warlord         | Destroyed 9 combat bots
 15151 | -5/Warlord         | Entered Proximity Caves
 15151 | -4/Proximity Caves | Accompanied by 1 ally
 15337 | -4/Proximity Caves | Learned Research stockpile data
 15736 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 15767 | -4/Proximity Caves | Entered Factory
 15767 | -4/Factory         | Accompanied by 1 ally
 15767 | -4/Factory         | Evolved 2 slots: Utility x2
 15768 | -4/Factory         | Identified exit to Extension
 15769 | -4/Factory         | Identified exit to Upper Caves
 16216 | -4/Factory         | Build established: Generator-Mutant
 16446 | -4/Factory         | Discovered new exit (range 19)
 16635 | -4/Factory         | Zion Defense Resupply teleported in
 16669 | -4/Factory         | Found Quantum Capacitor
 16744 | -4/Factory         | Discovered exit to Upper Caves (range 3)
 16850 | -4/Factory         | Zion Infowar Resupply teleported in
 16855 | -4/Factory         | Found Prototype Processor
 16855 | -4/Factory         | Identified Exp. Signal Interpreter
 16943 | -4/Factory         | Zion Infowar Resupply teleported in
 16947 | -4/Factory         | Found Prototype Processor
 16947 | -4/Factory         | Identified Exp. Terrain Scan Processor
 17025 | -4/Factory         | Entered Upper Caves
 17063 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17214 | -4/Upper Caves     | Spotted B-86 Titan
 17305 | -4/Upper Caves     | Destroyed B-86 Titan
 17618 | -4/Upper Caves     | Discovered new exit (range 15)
 17647 | -4/Upper Caves     | Entered another Upper Caves area
 17707 | -4/Upper Caves     | Discovered new exit (range 8)
 17809 | -4/Upper Caves     | Learned location of 1 exit from Factory
 17809 | -4/Upper Caves     | Learned Factory terminal intel
 17809 | -4/Upper Caves     | Learned Extension terminal intel
 17811 | -4/Upper Caves     | Destroyed 9 combat bots
 18033 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 18364 | -4/Upper Caves     | Build established: Scavenger-Mutant
 18443 | -4/Upper Caves     | Discovered new exit (range 9)
 18457 | -4/Upper Caves     | Entered Zhirov
 18457 | -4/Zhirov          | Discovered new exit (range 3)
 18491 | -4/Zhirov          | Met Zhirov
 18530 | -4/Zhirov          | Learned location of Quarantine (-2)
 18530 | -4/Zhirov          | Learned location of Testing (-3)
 18530 | -4/Zhirov          | Learned location of Command (-1)
 18541 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18572 | -4/Zhirov          | Found Alien Artifact
 18572 | -4/Zhirov          | Identified Integrated Dissipator
 18572 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18598 | -4/Zhirov          | Found Alien Artifact
 18774 | -4/Zhirov          | Entered Proximity Caves
 19292 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 19328 | -3/Proximity Caves | Destroyed 8 combat bots
 19726 | -3/Proximity Caves | Discovered new exit (range 9)
 19744 | -3/Proximity Caves | Entered Research
 19744 | -3/Research        | Evolved 2 slots: Utility x2
 19994 | -3/Research        | First assault squad dispatched
 20023 | -3/Research        | Zion Defense Resupply teleported in
 20044 | -3/Research        | Found Prototype Device
 20044 | -3/Research        | Identified Exp. Thermal Shield
 20203 | -3/Research        | Discovered new exit (range 15)
 20308 | -3/Research        | Zion Infowar Resupply teleported in
 20350 | -3/Research        | Found Gamma Bomb Array
 20382 | -3/Research        | Found Fusion Bomb Launcher
 20611 | -3/Research        | Entered another Research area
 20611 | -2/Research        | Evolved 2 slots: Utility x2
 20674 | -2/Research        | Garrison activated, responded to threat
 20715 | -2/Research        | Destroyed 7 combat bots
 20771 | -2/Research        | Destroyed 9 combat bots
 20819 | -2/Research        | Found Prototype Launcher
 20819 | -2/Research        | Identified Ragnarok Missile Launcher
 20829 | -2/Research        | Found Ragnarok Missile Launcher
 20862 | -2/Research        | Found Prototype Device
 20862 | -2/Research        | Identified Exp. Transmission Jammer
 20870 | -2/Research        | Found Exp. Transmission Jammer
 20998 | -2/Research        | Retrieved Zion intel report: Branch Access
 20998 | -2/Research        | Identified exit to Quarantine
 20999 | -2/Research        | Zion Experimental squad teleported in
 21118 | -2/Research        | Zion Offense Resupply teleported in
 21126 | -2/Research        | Found Prototype Processor
 21126 | -2/Research        | Identified Exp. Target Analyzer
 21139 | -2/Research        | First assault squad dispatched
 21140 | -2/Research        | Found Prototype Protection
 21140 | -2/Research        | Identified Zio. Shade Armor
 21144 | -2/Research        | Found Zio. Weapon Casing
 21150 | -2/Research        | Found Prototype Energy Cannon
 21150 | -2/Research        | Identified Zio. Alpha Cannon Mk. II
 21172 | -2/Research        | Found Zio. Shade Armor
 21255 | -2/Research        | Zion Hacker squad teleported in
 21411 | -2/Research        | Garrison activated, responded to threat
 21457 | -2/Research        | Destroyed 8 combat bots
 21466 | -2/Research        | High security lockdown imminent
 21493 | -2/Research        | Found Zio. Shade Armor
 21496 | -2/Research        | Spotted Executioner
 21508 | -2/Research        | Destroyed Executioner
 21546 | -2/Research        | High security lockdown engaged
 21579 | -2/Research        | Spotted B-90 Cyclops
 21622 | -2/Research        | Spotted B-90 Cyclops
 21737 | -2/Research        | Destroyed 20 combat bots
 21814 | -2/Research        | Found Zio. Shade Armor
 21852 | -2/Research        | Identified Transdimensional Reconstructor
 21852 | -2/Research        | Warped through subspace
 22004 | -2/Research        | Found Prototype Device
 22004 | -2/Research        | Identified EM Disruption Field
 22072 | -2/Research        | Spotted Investigator
 22074 | -2/Research        | Destroyed Investigator
 22133 | -2/Research        | Scanned by Researcher
 22134 | -2/Research        | Destroyed Investigator
 22155 | -2/Research        | Spotted Striker
 22158 | -2/Research        | Destroyed Striker
 22181 | -2/Research        | Spotted Executioner
 22181 | -2/Research        | Spotted Executioner
 22182 | -2/Research        | Destroyed 11 combat bots
 22185 | -2/Research        | System corruption reached 10%
 22186 | -2/Research        | Spotted Executioner
 22189 | -2/Research        | Released all parts (13)
 22193 | -2/Research        | Spotted B-90 Cyclops
 22196 | -2/Research        | Core integrity fell below 50%
 22205 | -2/Research        | Spotted Striker
 22205 | -2/Research        | Spotted Striker
 22205 | -2/Research        | Spotted Executioner
 22207 | -2/Research        | Core integrity fell below 20%
 22211 | -2/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
22205_ Slug penetrates M-36 Artificer.
22205_ Slug penetrates L-61 Swordsman.
22205_ Slug penetrates B-74 Champion.
22205_ B-74 Champion suffers critical hit.
22205_ B-74 Champion destroyed.
22205_ Slug penetrates L-61 Swordsman.
22205_ Stasis bubble strength at 68.
22206_ Slug penetrates Executioner.
22206_ Executioner suffers critical hit.
22206_ Executioner destroyed.
22206_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
22206_ Stasis bubble strength at 62.
22207_ Stasis bubble strength at 56.
22208_ Stasis bubble strength at 50.
22209_ Penetrated by Slug.
22209_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
22209_ Penetrated by Slug.
22209_ Slug penetrates Executioner.
22209_ Stasis bubble strength at 44.
22210_ Stasis bubble strength at 38.

 Map 
-----
+----------------------------------------------------+
| #####?#    #            #????????????????????????? |
|     #?#    #            #????????????????????????? |
|     #?#    #?           #????????????????????????? |
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| ""  #?#    #??###########????????????????????????? |
| ""  #?#    #?????????????????????????????????????? |
| "" =#?#    #?????????????????????????????????????? |
|     #?#    #?????????????????????????????????????? |
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|     #?#                 #????????????????????????? |
|     #?#    #            #????????????????????????? |
|     ###    #            #????????????????????????? |
|          =*             #????????????????????????? |
|         %%%#            #????????????????????????? |
|         ==%            *#????????????????????????? |
| [!      !!              #????????????????????????? |
| %=     !% ]+            #?????????????  ?????????? |
| !*    [ ==              #???????????    ?????????? |
| =   [[[              *!%#?????????       ????????? |
|          !         !|*/=#?##????     m   ????????? |
|               =  !*!=!=%%#%##g  mBB   %   ???????? |
|       %*    =*%]=!=%m!]!]@ll!]= E  p !% % ???????? |
|       !      %=%*%=!!*p]!!ggp]EKgh =  %%  ???????? |
|           = %  ==/[*!**]]=%hgwg[= m%[m    ???????? |
|              % =%=   [!!]]!pK/gp%! =      ???????? |
| ###   #######;;;########!!*##![=*/  %]   ????????? |
| ??#   #?????##?????????##### #=l[   !%   ????????? |
| ??#   #????????????????????   !=%   %=  ?????????? |
| ??#   #????????????????????## #E=       ?????????? |
| ??#   #??????????????????????#          ?????????? |
| ??#   #???????????????????????#     % "??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Coolant Potential          100
Energy Generation          73
Energy Capacity            1865
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
Jamming Range              22
Power Amplification        30
Armor Coverage             450
Resistance: KI             30
Resistance: TH             50
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       33
Utility Shielding          90
Weapon Shielding           100
Evasion (%)                40
Targeting Accuracy         16
Recoil Reduction           4
Particle Charging          30

 Item Schematics 
-----------------
       Hcp. Storage Unit | -10/Materials | Hacked
      Signal Interpreter | -9/Materials  | Scanalyzed
      Med. Armor Plating | -9/Materials  | Scanalyzed
    Lgt. EM Pulse Cannon | -9/Materials  | Scanalyzed
 Adv. Signal Interpreter | -8/Materials  | Scanalyzed
       Assault Drone Bay | -4/Zhirov     | Free
          Exp. Heat Sink | -4/Zhirov     | Free
      Exp. Optical Array | -4/Zhirov     | Free
        Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. EM Pulse Cannon | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedTiamatMatter
  Manual?         0
Play Time         04:38:58
  Cumulative      686.2 hours
  Start           2021.09.06 @ 01:26:45
  End             2021.09.06 @ 22:23:56
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          253
  Rogue           253
  Adventurer      0
  Explorer        0
Win Type          -
  Total           24
  Types           18/0/3/3/0/0/0/0/0
Lore%             69
Gallery%          82
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7603615f-71e0-4a8b-952d-1400f53ead65