Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.19 @ 19:47:38

Player: Plexion

Result: Destroyed by as-32907 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (1)       5
Value Destroyed (26)       26
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (360)                360
              TOTAL SCORE: 1651

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     271/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
      Large Storage Unit
      Large Storage Unit
>           --- WEAPON (2) -------
  Makeshift Shrapnel Gun
>           --- INVENTORY (16) ---
      Light Ion Engine
     Medium Storage Unit
     Medium Storage Unit
            Superbattery (2000)
            Hacking Suite

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
>           --- UTILITY ----------
      Large Storage Unit
      Large Storage Unit
>           --- WEAPON -----------
            EM Pulse Gun
      Light Assault Rifle
>           --- INVENTORY --------
      Light Ion Engine
     Medium Storage Unit
     Medium Storage Unit
            Superbattery
            Hacking Suite
     Medium Laser
  Makeshift Shrapnel Gun
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             13   | 6   5   .   .   2   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   
    Treads                 4    | 2   2   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   1   .   .   2   
    Energy Gun             3    | 1   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      6    | .   .   .   .   6   
Average Slot Usage (%)     98   | .   93  100 100 98  
  Engine                   14   | .   14  14  14  14  
  Treads                   27   | .   27  28  28  27  
  Storage                  26   | .   22  28  28  28  
  Energy Gun               13   | .   13  14  14  13  
  Ballistic Gun            14   | .   14  14  14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 12  40  40  40  40  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  16  
  Average Capacity         14   | 5   11  16  16  16  
  Most Carried             7    | 2   6   6   7   7   
  Average Carried          5    | 1   3   5   6   6   
  Final Capacity           16   | 6   16  16  16  16  
  Final Carried            7    | 2   5   6   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           292  | 206 .   20  .   66  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            8    | .   8   .   .   .   
  Parts                    4    | .   4   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  .    | .   .   .   .   .   
Classes Destroyed          1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
Best Kill Streak           1    | .   1   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               788  | .   30  .   .   758 
  Core                     257  | .   .   .   .   257 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              9    | .   1   .   .   8   
  Largest                  2    | .   2   .   .   2   
  Hottest                  70   | .   60  .   .   70  
Shots Fired                13   | .   2   .   .   11  
  Gun                      13   | .   2   .   .   11  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  9    | .   1   .   .   8   
  Thermal                  2    | .   .   .   .   2   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          2    | .   1   .   .   1   
  Robot Hit Streak         3    | .   2   .   .   3   
  Robot Miss Streak        3    | .   .   .   .   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           8    | .   2   .   .   6   
  Core Hits                4    | .   1   .   .   3   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           117  | .   40  .   .   77  
  Guns                     95   | .   18  .   .   77  
  Cannons                  .    | .   .   .   .   .   
  Explosions               22   | .   22  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  65   | .   .   .   .   65  
  Thermal                  34   | .   22  .   .   12  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          18   | .   18  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   2   2   2   
  Average Corruption       1    | .   1   2   2   2   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  16   | .   4   4   4   4   
    Message Errors         10   | .   2   1   4   3   
    Energy Discharges      5    | .   1   3   .   1   
    Data Loss (minor)      1    | .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        40   | .   20  .   .   40  
  Average Temperature      21   | .   15  .   .   23  
  Received Heat Transfer   .    | .   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         87   | .   50  .   .   37  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             51   | .   50  51  .   .   
  Initial                  .    | .   .   .   .   .   
  Average                  7    | .   19  2   .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              9    | .   4   2   .   3   
  Peak Tracking Total      3    | .   3   2   .   2   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   4   .   2   .   
  Successful               4    | .   2   .   2   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   
  Record                   1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Track                  1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   2   2   
  Highest-Rated Group      40   | .   .   40  24  24  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   .   12  .   1   
  Total Damage             158  | .   .   142 .   16  
  Kills                    2    | .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1945 | 65  445 473 633 329 
Spaces Moved               1180 | 40  261 292 396 191 
  Core                     8    | 8   .   .   .   .   
  Treads                   1172 | 32  261 292 396 191 
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 
  Average Speed            159  | 138 160 160 160 160 
  Slowest Speed            160  | 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       42   | 4   44  43  70  52  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             4    | .   .   1   .   3   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          2    | .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      2    | .   2   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1232 | 47  285 298 396 206 
  Wait                     26   | .   15  6   .   5   
  Move                     1176 | 39  260 291 395 191 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  7    | 2   3   1   1   .   
  Fast Attach              10   | 6   4   .   .   .   
  Attach                   2    | .   .   .   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     1    | .   1   .   .   .   
  Drop                     1    | .   1   .   .   .   
  Fire                     9    | .   1   .   .   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
   66 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 5)
  304 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 16)
  511 | -10/Materials | Entered Mines
  561 | -10/Mines     | Learned location of Zion (-6)
  577 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  620 | -10/Mines     | Discovered new exit (range 13)
  744 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  970 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  972 | -10/Mines     | Discovered new exit (range 5)
  984 | -10/Mines     | Entered Exiles
  984 | -10/Exiles    | Accompanied by 2 allies
 1024 | -10/Exiles    | Met 8R-AWN
 1050 | -10/Exiles    | Met EX-HEX
 1136 | -10/Exiles    | Met EX-DEC
 1266 | -10/Exiles    | Met EX-BIN
 1288 | -10/Exiles    | Aligned with FarCom system
 1290 | -10/Exiles    | Given EX-Vault access code
 1330 | -10/Exiles    | Opened EX-Vault
 1343 | -10/Exiles    | Found Superbattery
 1379 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1598 | -10/Exiles    | Discovered new exit (range 14)
 1617 | -10/Exiles    | Left Exiles lab with Superbattery
 1617 | -10/Exiles    | Entered Mines
 1617 | -9/Mines      | Accompanied by 2 allies
 1742 | -9/Mines      | Learned Materials security intel
 1913 | -9/Mines      | Assembled infested the area
 1940 | -9/Mines      | Core integrity fell below 50%
 1943 | -9/Mines      | Core integrity fell below 20%
 1946 | -9/Mines      | Destroyed by as-32907 with Assembled Heavy Rifle

 Last Messages 
---------------
01939_ Lgt. Treads destroyed.
01940_ The unstable cave ceiling collapses.
01940_ U-05 Engineer lays Concrete.
01940_ Lgt. Assault Rifle destroyed.
01941_ U-05 Engineer lays Concrete.
01941_ D-53 Grenadier destroyed.
01942_ Y<NIQPTF6FPD/Q5QY0QQ7Z21
01942_ U-05 Engineer lays Concrete.
01942_ K-01 Serf collects debris.
01942_ U-05 Engineer builds a Wall.
01943_ The unstable cave ceiling collapses.
01943_ U-05 Engineer lays Concrete.
01944_ The unstable cave ceiling collapses.
01944_ U-05 Engineer lays Concrete.
01945_ The unstable cave ceiling collapses. <x2>
01945_ U-05 Engineer lays Concrete.
01945_ K-01 Serf collects debris.
01946_ U-05 Engineer lays Concrete.
01946_ Ion Engine destroyed.
01946_ D-53 Grenadier destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
| #   = #????????#########????????????????g????????? |
|        #########   ##  ##????????????????????????? |
| =! =                    #???????????????g????????? |
| #[  =                   #????????????????????????? |
| ###  #### ####          #????????????????????????? |
| ??#  #??# #?#           ##???????????????????????? |
| ??#  #??#!###            ##??????????????????????? |
| ??#  #?## ##              #???##?##??????????????? |
| ??#  ### ]%               ###  #  #??????????????? |
| ??#  ##                     #  ####### #?????????? |
| ??#                  u        %%k a a %#?????????? |
| ??#          ###                u##### #?????????? |
| ??##        ##?####           #??????????????????? |
| ??#     #####?????###    @    #??????????????????? |
| ?##    ##???????????#         #??????????????????? |
| ##   ###????????????#         #??????????????????? |
| #   ##??????????????##       ##??????????????????? |
|     ##???????????????##     ##???????????????????? |
|      #????????#???????#######????????????????????? |
|      #######   ##????????????????????????????????? |
|                 ##???????????????????????????????? |
|                  #???????????????????????????????? |
|       ######     ###?????????????????????????????? |
|      ##????????    ??????????????????????????????? |
|     ##????????#  #???????????????????????????????? |
| #   ##?????####  #???????????????????????????????? |
| ##   ##???##     ##??????????????????????????????? |
| ?#    #??##       ##?????????????????????????????? |
| ?##   ####         #?????????????????????????????? |
| ??####             #?????????????????????????????? |
| ?????#            #??????????????????????????????? |
| ????#     ##     ##??????????????????????????????? |
| ???#     ####    #???????????????????????????????? |
| ??#      #??#    ##??????????????????????????????? |
| ??#      #??#     ##?????????????????????????????? |
| ??##     #??##     ##????????????????????????????? |
| ???####  #???##     ##???????????????????????????? |
| ??????####????##     #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              286
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayBeamSpear
  Manual?         0
Play Time         00:08:53
  Cumulative      151.8 hours
  Start           2021.05.19 @ 19:40:17
  End             2021.05.19 @ 19:47:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          190
  Rogue           103
  Adventurer      87
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             61
Gallery%          70
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d365ed5-4b19-4e2d-91de-7acc698b76c6