Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.24 @ 11:12:41 // Winter2019/RPGLIKE

Player: Haldron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (1935)     1935
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (149)                149
              TOTAL SCORE: 5079

 Bonus
-------
Follower Combat Kills      266
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             714/850
Matter                     480/500
Energy                     338/340
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (32)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (2) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (5) ------
  Improved Signal Interpreter
  Improved Propulsion Shielding
           System Shield
           Skeleton Box
           Thief Drone Bay (3/3)
>          --- WEAPON (2) -------
  Improved Datajack
           Katana
>          --- INVENTORY (6) ----
           Authchip [R/Combat]
           Authchip [Power]
           Authchip [Device]
           Authchip [Weapon]
     Heavy Missile Launcher
           Great Maul

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Propulsion Shielding
           System Shield
           Skeleton Box
           Thief Drone Bay
>          --- WEAPON -----------
           Great Maul
           Katana
>          --- INVENTORY --------
           Authchip [R/Combat]
           Authchip [Power]
           Authchip [Device]
           Authchip [Weapon]
     Heavy Missile Launcher
  Improved Datajack
[Rating: 39]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Hardened Medium Armor Plating
  Device                   Thief Drone Bay
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Minigun
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              6    | 3   .   1   .   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   
  Utility                  4    | 1   .   1   .   .   2   
  Weapon                   1    | 1   .   .   .   .   .   
Parts Attached             57   | 8   11  7   1   .   30  
  Power                    3    | 1   1   .   .   .   1   
    Engine                 2    | 1   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   1   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  16   | 2   3   3   .   .   8   
    Device                 5    | 1   1   1   .   .   2   
    Storage                .    | .   .   .   .   .   .   
    Processor              4    | .   .   1   .   .   3   
    Hackware               1    | .   .   .   .   .   1   
    Protection             6    | 1   2   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 3   6   4   1   .   19  
    Energy Gun             8    | 2   .   1   .   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   .   
    Ballistic Cannon       10   | .   5   .   1   .   4   
    Launcher               5    | .   .   .   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   3    | .   1   .   .   .   2   
  Unidentified Prototypes  2    | .   .   1   .   .   1   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 100 97  
  Engine                   10   | .   14  12  12  12  5   
  Core                     1    | .   .   .   .   .   4   
  Leg                      23   | .   27  25  25  25  18  
  Device                   14   | .   13  12  12  12  18  
  Processor                10   | .   .   11  12  12  14  
  Protection               11   | .   14  12  12  12  10  
  Energy Gun               9    | .   2   11  12  12  9   
  Ballistic Gun            4    | .   .   11  3   .   .   
  Ballistic Cannon         8    | .   23  .   8   12  8   
Peak Build Rating          39   | 7   8   21  21  21  39  
  Average Rating           20   | 5   7   18  20  21  31  
  On Entrance              13   | .   7   8   21  21  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 10  17  24  24  24  29  
  Greatest Support         30   | 20  20  20  20  20  30  
  Greatest Overweight (x)  1    | 1   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   
Largest Inventory Capacity 6    | 3   4   4   4   4   6   
  Average Capacity         4    | 3   3   4   4   4   5   
  Most Carried             6    | 2   4   4   4   4   6   
  Average Carried          4    | .   2   3   3   4   5   
  Final Capacity           6    | 3   4   4   4   4   6   
  Final Carried            6    | 2   4   4   4   4   6   

 Class Distribution 
--------------------
 76% | Hacker-Mutant
 17% | Commander-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
 Commander-Mutant | -10/Exiles
 Commander-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1716 | 280  618  146  .    44   628  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2507 | 98   625  339  55   14   1376 
  Parts                    184  | 6    46   22   4    6    100  
Haulers Intercepted        8    | .    2    .    .    .    6    
Recyclers Shooed           1    | 1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  44   | .   17  2   1   2   22  
  Melee                    3    | .   .   .   .   .   3   
  Guns                     10   | .   .   1   1   1   7   
  Cannons                  30   | .   17  .   .   1   12  
  AOE                      1    | .   .   1   .   .   .   
Classes Destroyed          10   | 2   6   .   .   .   2   
  Worker                   5    | .   1   2   .   .   2   
  Builder                  7    | .   1   2   .   .   4   
  Tunneler                 4    | 2   .   2   .   .   .   
  Hauler                   8    | .   2   .   .   .   6   
  Recycler                 5    | 1   1   2   .   .   1   
  Operator                 2    | .   .   .   .   .   2   
  Watcher                  7    | .   3   .   .   .   4   
  Swarmer                  8    | .   6   .   .   2   .   
  Grunt                    30   | .   11  2   1   .   16  
  Sentry                   7    | .   .   .   .   .   7   
Best Kill Streak           6    | 2   6   3   1   2   5   
  Combat Bots Only         4    | .   4   2   1   2   3   
Max Kills in Single Turn   2    | 1   2   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        121  | .    31   9    .    4    77   
  Missed                   46   | .    14   2    .    1    29   
Damage Taken               695  | .    107  105  .    16   467  
  Core                     496  | .    78   79   .    10   329  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Core       350  | .    53   56   .    10   231  
  Redirected to Shielding  10   | .    10   .    .    .    .    
  Ignored by Resistances   426  | .    69   62   .    10   285  
Core Remaining (%)         99   | 100  .    .    .    98   .    
Volleys Fired              160  | 6    46   18   7    2    81   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  108  | 80   80   70   79   79   108  
Shots Fired                286  | 10   89   36   14   4    133  
  Gun                      139  | 10   12   34   7    2    74   
  Cannon                   140  | .    77   2    7    2    52   
  Launcher                 7    | .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  157  | .    77   19   7    2    52   
  Thermal                  68   | 6    6    .    .    .    56   
  Explosive                7    | .    .    .    .    .    7    
  Electromagnetic          54   | 4    6    17   7    2    18   
  Robot Hit Streak         34   | 10   17   33   34   12   31   
  Robot Miss Streak        2    | .    2    1    1    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           243  | 10   66   33   12   2    120  
  Core Hits                116  | 4    26   13   5    2    66   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         28   | .    7    .    1    .    20   
    Burn                   10   | .    .    .    .    .    10   
    Blast                  15   | .    7    .    1    .    7    
    Corrupt                3    | .    .    .    .    .    3    
Melee Attacks              23   | .    3    3    .    .    17   
  Impact                   4    | .    .    3    .    .    1    
  Slashing                 14   | .    .    .    .    .    14   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            7    | .    3    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4928 | 140  1100 596  175  32   2885 
  Guns                     1954 | 117  108  460  38   13   1218 
  Cannons                  2067 | .    992  16   137  19   903  
  Explosions               273  | 23   .    120  .    .    130  
  Melee                    634  | .    .    .    .    .    634  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2301 | .    992  250  137  19   903  
  Thermal                  1277 | 89   68   120  .    .    1000 
  Explosive                130  | .    .    .    .    .    130  
  Electromagnetic          586  | 51   40   226  38   13   218  
  Impact                   126  | .    .    .    .    .    126  
  Slashing                 508  | .    .    .    .    .    508  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            116  | .    12   2    .    .    102  
  Projectiles              16   | .    12   .    .    .    4    
  Explosions               2    | .    .    2    .    .    .    
  Melee                    98   | .    .    .    .    .    98   
Knockbacks                 18   | .    12   .    2    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  16   | .    10   .    2    .    4    
  Secondary                2    | .    2    .    .    .    .    
Self-Inflicted Damage      40   | .    .    40   .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        39   | .    .    .    .    .    39   
  Average Temperature      9    | .    .    .    .    .    9    
  Received Heat Transfer   534  | .    69   60   .    .    405  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              5    | .    1    .    .    .    4    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    6    
  Heat Transferred         3040 | 200  150  100  .    .    2590 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | 1    .    3    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             362  | 15  362 58  .   55  333 
  Initial                  7    | .   7   1   .   .   .   
  Average                  56   | 5   101 4   .   2   100 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         91   | 100 86  100 .   100 81  
  Level 1                  8    | .   13  .   .   .   18  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   4   1   .   .   10  
  Investigation            8    | .   4   1   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   20  4   .   2   46  
  Peak Tracking Total      5    | .   4   2   .   1   5   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         63   | .   63  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 5    | .   1   .   .   .   4   
  Reprogrammed             11   | .   11  .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          3    | .   1   .   .   .   2   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          21   | .   8   2   2   1   8   
  Terminals                13   | .   6   .   .   1   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                67   | .   26  2   2   2   35  
  Successful               53   | .   18  2   2   1   30  
  Failed                   14   | .   8   .   .   1   5   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   46   | .   18  .   1   2   25  
  Terminals                59   | .   24  .   .   2   33  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             35   | .   12  2   2   .   19  
  Record                   2    | .   .   .   1   .   1   
  Part Schematic           2    | .   1   .   .   .   1   
  Robot Schematic          3    | .   .   .   .   .   3   
  Robot Analysis           9    | .   4   .   .   .   5   
  Prototype ID Bank        2    | .   1   .   .   .   1   
  Open Door                2    | .   .   2   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Locate Traps             4    | .   3   .   .   .   1   
  Disarm Traps             2    | .   1   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   .   2   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         18   | .   6   .   .   1   11  
  Terminals                14   | .   4   .   .   1   9   
    Track                  2    | .   .   .   .   .   2   
    Botnet                 11   | .   4   .   .   1   6   
    Operators              1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
    Mask                   1    | .   .   .   .   .   1   
    Tunnel                 2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
    Extract                1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   6   .   .   1   7   
  Full Trace Events        6    | .   4   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   10   | .   1   .   .   .   9   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              4    | .   3   .   .   .   1   
  Non-combat               4    | .   3   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        4    | .   3   .   .   .   1   
  parse_system             2    | .   2   .   .   .   .   
  no_distress              2    | .   1   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               7    | .   .   3   4   .   .   
  Largest Group            7    | .   .   3   7   7   7   
  Highest-Rated Group      85   | .   .   40  85  85  85  
  Highest-Rated Ally       21   | .   .   16  21  21  21  
Total Orders               6    | .   .   .   .   .   6   
  ROAM                     3    | .   .   .   .   .   3   
  RETURN                   3    | .   .   .   .   .   3   
Ally Attacks               69   | .   .   3   .   .   66  
  Total Damage             796  | .   .   14  .   .   782 
  Kills                    10   | .   .   .   .   .   10  
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       9    | .   4   .   .   .   5   
Derelict Logs Recovered    4    | .   .   3   .   1   .   
Drone Launches             4    | .   .   .   .   .   4   
  Drone Recoveries         4    | .   .   .   .   .   4   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               7617 | 99   1308 2550 820  504  2336 
Spaces Moved               4255 | 60   809  1173 413  257  1543 
  Core                     5    | 5    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     3697 | 55   809  1173 413  257  990  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   553  | .    .    .    .    .    553  
  Fastest Speed            32   | 50   120  120  190  190  32   
  Average Speed            150  | 117  120  187  190  190  122  
  Slowest Speed            190  | 120  120  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       74   | 6    97   99   93   55   95   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    2    1    1    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 46   | .    .    2    .    .    44   
Terrain Destroyed          91   | 3    .    15   .    .    73   
  Melee                    3    | .    .    2    .    .    1    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      86   | 3    .    13   .    .    70   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      5153 | 75   1055 1488 435  269  1831 
  Wait                     500  | .    105  273  4    11   107  
  Move                     4248 | 59   808  1172 412  256  1541 
  Hop                      1    | .    .    .    .    .    1    
  Pick Up                  21   | 1    6    3    1    .    10   
  Fast Attach              30   | 8    7    2    .    .    13   
  Attach                   4    | .    1    1    .    .    2    
  Detach                   6    | 1    1    .    .    .    4    
  Swap                     23   | .    3    4    1    .    15   
  Drop                     31   | .    8    5    1    .    17   
  Fire                     160  | 6    46   18   7    2    81   
  Melee                    23   | .    3    3    .    .    17   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   7    | .    .    .    7    .    .    
  Trap                     63   | .    63   .    .    .    .    
  Miscellaneous            36   | .    4    7    2    .    23   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 16)
  100 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Hacker-Mutant
  387 | -10/Materials | Identified exit to Materials
  387 | -10/Materials | Discovered exit to Materials (range 17)
  428 | -10/Materials | Identified exit to Mines
  563 | -10/Materials | Reached level 2
  574 | -10/Materials | Discovered exit to Materials (range 10)
  946 | -10/Materials | Discovered exit to Materials (range 9)
 1254 | -10/Materials | Identified exit to Subcaves
 1254 | -10/Materials | Discovered exit to Subcaves (range 8)
 1408 | -10/Materials | Entered Mines
 1410 | -10/Mines     | Reached level 3
 1421 | -10/Mines     | Met a Derelict bent on vengeance
 1454 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1458 | -10/Mines     | Learned Materials trap positions
 1478 | -10/Mines     | Upgraded with Utility slot (x1)
 1639 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1691 | -10/Mines     | Discovered exit to Subcaves (range 9)
 1948 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2029 | -10/Mines     | Learned location of Storage (-7)
 2224 | -10/Mines     | Discovered exit to Materials (range 6)
 2327 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2329 | -10/Mines     | Identified exit to Exiles
 2329 | -10/Mines     | Discovered exit to Exiles (range 5)
 2395 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2488 | -10/Mines     | Found the Drone Emporium
 2494 | -10/Mines     | Found Prototype Device
 2494 | -10/Mines     | Identified Thief Drone Bay
 2564 | -10/Mines     | Learned Materials stockpile data
 3016 | -10/Mines     | Found a hidden stash of uninstalled traps
 3958 | -10/Mines     | Entered Exiles
 3958 | -10/Exiles    | Found Exiles lab destroyed
 3958 | -10/Exiles    | Accompanied by 3 allies
 3983 | -10/Exiles    | Identified exit to Mines
 3983 | -10/Exiles    | Discovered exit to Mines (range 18)
 4196 | -10/Exiles    | Opened EX-Vault
 4206 | -10/Exiles    | Found Skeleton Box
 4378 | -10/Exiles    | Build established: Commander-Mutant
 4637 | -10/Exiles    | Learned location of Zion (-6)
 4759 | -10/Exiles    | Discovered exit to Mines (range 10)
 4778 | -10/Exiles    | Entered Mines
 4778 | -9/Mines      | Accompanied by 7 allies
 4894 | -9/Mines      | Learned 2 Materials zone layouts
 5152 | -9/Mines      | Reached level 4
 5263 | -9/Mines      | Identified exit to Materials
 5263 | -9/Mines      | Discovered exit to Materials (range 7)
 5271 | -9/Mines      | Assembled infested the area
 5276 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 5282 | -9/Mines      | Entered Materials
 5282 | -8/Materials  | Accompanied by 7 allies
 5284 | -8/Materials  | Loaded intel: 17 trap records
 5284 | -8/Materials  | Reached level 5
 5284 | -8/Materials  | Reached level 6
 5396 | -8/Materials  | Upgraded with Utility slot (x1)
 5412 | -8/Materials  | Lost 3 allies
 5565 | -8/Materials  | Identified exit to Factory
 5565 | -8/Materials  | Discovered exit to Factory (range 7)
 5593 | -8/Materials  | Reached level 7
 5676 | -8/Materials  | Build established: Hacker-Mutant
 5855 | -8/Materials  | Discovered exit to Factory (range 20)
 6138 | -8/Materials  | Reached level 8
 6138 | -8/Materials  | Upgraded with Utility slot (x1)
 6306 | -8/Materials  | Garrison activated, responded to threat
 6823 | -8/Materials  | Garrison activated, responded to threat
 7116 | -8/Materials  | Reached level 9
 7467 | -8/Materials  | Discovered exit to Factory (range 17)
 7618 | -8/Materials  | Self-destructed

 Last Messages 
---------------
07541_ Terrain Scanner fried.
07541_ Welding Torch fried.
07541_ Wheel fried. <x2>
07541_ U-05 Engineer destroyed.
07554_ Thief Drone released from Thief Drone Bay.
07554_ W-25 Informer destroyed.
07556_ Acquired Imp. Signal Interpreter.
07557_ Thief Drone retrieved by Thief Drone Bay.
07558_ Acquired 10 matter.
07565_ Thief Drone released from Thief Drone Bay. <x2>
07566_ Thief Drone sneak attacks.
07567_ Thief Drone released from Thief Drone Bay.
07567_ Thief Drone sneak attacks.
07568_ Thief Drone retrieved by Thief Drone Bay.
07569_ Y-45 Defender destroyed.
07572_ Thief Drone retrieved by Thief Drone Bay. <x2>
07580_ T-07 Excavator is excavating. <x3>
07604_ Acquired Imp. Propulsion Shielding.
07615_ K-01 Serf collects debris.
07617_ Upgraded: Core Integrity (+150)

 Map 
-----
+----------------------------------------------------+
|   #######+###  #### #?????????                     |
|   ######            #?????????                     |
|                     ##########                     |
|    #####+#########  # !      #                     |
|    #         #???#  #        #                     |
|    + """ """ #???#  #    ]   #                     |
| #### """ """ #####  #        #                     |
| ???# """ """ +      /        #                     |
| ???#         ###### #  !    ]#                     |
| ???# !       #????# #        #                     |
| ???#   !     #????# #        #                     |
| ???#      ! =#????# #=   !   #                     |
| ???###########????# #####+####                     |
| ??????????????????#  !%   # #?                     |
| ??????????????????##      # ##                     |
| ?????????###########  k   #  #                     |
| ?????????# T      ##%!    ####                     |
| ?????????#*   """ ##        #?                     |
| ####????##%%  """ ##        #?                     |
|    #????#=![  """ ##        #?                     |
|    #????##        ##        #?                     |
| "  #?????#        ##        #?                     |
| "  #?????#   ]]   ## ####+###?                     |
|    #?????#=  ]    ##!#?#    #?                     |
|    #?????#        ## #?#    #?                     |
| +#############+#####!#?# @  #?                     |
|                   ## #?# !] #?                     |
|                 < ## #?# ]  #?                     |
|                   ## #?# ]  #?                     |
| +######      ####### #?#    #?                     |
|     #?#    ] #?????# #?#    #?                     |
|     #?#==]] ]#?????# #?#    #?                     |
|    !#?#==]]]]#?????#=#?######?                     |
|     #?########?????# #????????                     |
|     #??????????????# #????????                     |
|     #??????????????# #????????                     |
| #####??????????????# #????????                     |
| ???????????????????#!#????????                     |
| ???????????????????#%#????????                     |
| ???????????????????#!#????????                     |
| ???????????????????#|#????????                     |
| ???????############# #????????                     |
| ???????#   !%*=      #????????                     |
| ######## #############????????                     |
|       ## ######???????????????                     |
|       #  #    #???????????????                     |
|  =%   +  #    #???????????????                     |
|       #  # !  #???????????????                     |
|       #  #    #???????????????                     |
|       #  #  ! #???????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            365
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            5
Offensive Hacking          40
Defensive Hacking          20
Authchip Count             4

 Item Schematics 
-----------------
       Structural Scanner | -10/Materials | Hacked
                  VSS Leg | -8/Materials  | Hacked
                   Airjet | -8/Materials  | Extracted
           Assault Cannon | -8/Materials  | Extracted
          Target Analyzer | -8/Materials  | Extracted
             Com. Battery | -8/Materials  | Extracted
 Imp. Light Armor Plating | -8/Materials  | Extracted
     Hvy. Particle Cannon | -8/Materials  | Extracted
             Spread Laser | -8/Materials  | Extracted
             Particle Gun | -8/Materials  | Extracted

 Robot Schematics 
------------------
     G-47 Trooper | -8/Materials | Hacked
 A-02 Transporter | -8/Materials | Hacked
       M-28 Smith | -8/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  
Levels Raised              8     | .    1    1    .    1    5    
  XP Earned                18856 | 6000 2610 750  310  973  8213 
  XP Spent                 17975 | 3850 3635 800  .    .    9690 
Upgrades                   47    | 13   11   1    .    .    22   
  Propulsion Slot          1     | 1    .    .    .    .    .    
  Utility Slot             4     | 1    .    1    .    .    2    
  Weapon Slot              1     | 1    .    .    .    .    .    
  Core Integrity           5     | .    2    .    .    .    3    
  Heat Dissipation         5     | 5    .    .    .    .    .    
  Energy Storage           2     | .    2    .    .    .    .    
  Matter Storage           4     | .    4    .    .    .    .    
  Mass Support             2     | .    .    .    .    .    2    
  Inventory Capacity       6     | 3    1    .    .    .    2    
  Sight Range              4     | 2    2    .    .    .    .    
  Sensor Range             7     | .    .    .    .    .    7    
  Hack Attack %            4     | .    .    .    .    .    4    
  Hack Defense %           2     | .    .    .    .    .    2    
Protomatter Created        720   | .    116  30   42   13   519  
  Integrity Restored       558   | .    37   142  36   .    343  
    Core                   360   | .    16   105  36   .    203  
    Parts                  198   | .    21   37   .    .    140  
Protomatter Decayed        909   | .    100  100  30   13   666  

 Game 
------
Seed              grumpykittencuddle
  Manual?         1
Play Time         00:56:05
  Cumulative      247.5 hours
  Start           2024.08.13 @ 07:57:32
  End             2024.08.24 @ 11:12:41
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          71
  Rogue           62
  Adventurer      4
  Explorer        5
Win Type          -
  Total           6
  Types           2/0/1/2/0/0/0/0/1
Lore%             45
Gallery%          66
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: e30ffa7b-af22-4fd1-8157-a9d8f8177d7a